Compare commits

...

30 Commits

Author SHA1 Message Date
3cc945e463 Лабораторная работа №5 2024-04-19 18:51:13 +04:00
c0c3032dba Готово 2024-04-05 23:17:58 +04:00
828cbed531 Лабораторная работа №5 Готовая 2024-04-02 22:41:10 +04:00
cbbc7f6ef8 Лабораторная работа №5 2024-04-02 22:36:43 +04:00
8c68d1496b правки 2024-04-02 22:06:45 +04:00
fc76dcda45 правки 2024-04-02 09:21:56 +04:00
3f805425f1 Почти готова 2024-04-01 18:15:58 +04:00
d603c7848e Готовая работа за исключением некоторых ошибок 2024-03-31 13:32:38 +04:00
b86d13c746 Лабораторная работа №4 2024-03-23 14:01:50 +04:00
46c57f0c22 Лаборатнорная работа №3 2024-03-23 13:03:54 +04:00
3de0a2be47 редактирование установки объекта в базу 2024-03-19 18:16:53 +04:00
29a246d8f3 изменения 2024-03-18 14:23:34 +04:00
485b0683d8 Почти готовая 2024-03-17 14:18:19 +04:00
d187881123 Коллекция объектов 2024-03-17 12:28:35 +04:00
02957d58e4 Лабораторная работа №2 2024-03-15 16:38:48 +04:00
bd1882b5cf Лабораторная работа №2 Готовая 2024-03-07 18:22:00 +04:00
0547b719a4 Лабораторная работа №2 2024-03-05 17:23:06 +04:00
eaa67f21da измения 2024-03-04 16:47:22 +04:00
7136fc7793 готовая 2024-03-04 16:16:41 +04:00
50d9cca1f1 до добаления кнопок перемещения 2024-03-03 12:05:08 +04:00
4a92a4e41c Добавление родителей и ввод конструкторов 2024-03-03 11:38:17 +04:00
f870c99a0b Лабораторная работа №1 2024-03-03 09:52:46 +04:00
bf8c034ca7 зенитные установки 2024-02-28 14:04:19 +04:00
c651c7959a прорисовка основных элементов 2024-02-27 23:16:07 +04:00
9ddc7ad36f процесс прорисвоки 2024-02-23 18:36:51 +04:00
da62af23c3 поправки 2024-02-22 15:22:05 +04:00
f0893ad9af осталось перерисовать 2024-02-22 15:19:29 +04:00
20ad784969 прописаны действия 2024-02-21 19:44:26 +04:00
20a801eb7e загрузка картинок 2024-02-21 19:36:11 +04:00
1043d3d164 все кроме формы 2024-02-21 17:00:14 +04:00
40 changed files with 3228 additions and 75 deletions

View File

@ -8,4 +8,19 @@
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

View File

@ -0,0 +1,9 @@
using AntiAircraftGun.Drawnings;
namespace AntiAircraftGun;
/// <summary>
/// Делегат передачи объекта класса-прорисовки
/// </summary>
/// <param name="armoredCar"></param>
public delegate void ArmoredCarDelegate(DrawningArmoredCar armoredCar);

View File

@ -0,0 +1,118 @@
using AntiAircraftGun.CollectionGenereticObject;
using AntiAircraftGun.Drawnings;
namespace AntiAircraftGun.CollectionGenereticObjects;
/// <summary>
/// Абстракция компании, хранящий коллекцию бронемашин
/// </summary>
public abstract class AbstractCompany
{
/// <summary>
/// Размер места (ширина)
/// </summary>
protected readonly int _placeSizeWidth = 180;
/// <summary>
/// Размер места (высота)
/// </summary>
protected readonly int _placeSizeHeight = 100;
/// <summary>
/// Ширина окна
/// </summary>
protected readonly int _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
protected readonly int _pictureHeight;
/// <summary>
/// Коллекция броенамашин
/// </summary>
protected ICollectionGenericObjects<DrawningArmoredCar>? _collection = null;
/// <summary>
/// Вычисление максимального количества элементов, который можно разместить в окне
/// </summary>
private int GetMaxCount => _pictureWidth / _placeSizeWidth * (_pictureHeight / _placeSizeHeight / 2);
/// <summary>
/// Конструктор
/// </summary>
/// <param name="picWidth">Ширина окна</param>
/// <param name="picHeight">Высота окна</param>
/// <param name="collection">Коллекция поездов</param>
public AbstractCompany(int picWidth, int picHeight, ICollectionGenericObjects<DrawningArmoredCar> collection)
{
_pictureWidth = picWidth;
_pictureHeight = picHeight;
_collection = collection;
_collection.SetMaxCount = GetMaxCount;
}
/// <summary>
/// Перегрузка оператора сложения для класса
/// </summary>
/// <param name="company">Компания</param>
/// <param name="airplan">Добавляемый объект</param>
/// <returns></returns>
public static int operator +(AbstractCompany company, DrawningArmoredCar airplan)
{
return company._collection.Insert(airplan);
}
/// <summary>
/// Перегрузка оператора удаления для класса
/// </summary>
/// <param name="company">Компания</param>
/// <param name="position">Номер удаляемого объекта</param>
/// <returns></returns>
public static DrawningArmoredCar operator -(AbstractCompany company, int position)
{
return company._collection.Remove(position);
}
/// <summary>
/// Получение случайного объекта из коллекции
/// </summary>
/// <returns></returns>
public DrawningArmoredCar? GetRandomObject()
{
Random rnd = new();
return _collection?.Get(rnd.Next(GetMaxCount));
}
/// <summary>
/// Вывод всей коллекции
/// </summary>
/// <returns></returns>
public Bitmap? Show()
{
Bitmap bitmap = new(_pictureWidth, _pictureHeight);
Graphics graphics = Graphics.FromImage(bitmap);
DrawBackgound(graphics);
SetObjectsPosition();
for (int i = 0; i < (_collection?.Count ?? 0); ++i)
{
DrawningArmoredCar? obj = _collection?.Get(i);
obj?.DrawTransport(graphics);
}
return bitmap;
}
/// <summary>
/// Вывод заднего фона
/// </summary>
/// <param name="g"></param>
protected abstract void DrawBackgound(Graphics g);
/// <summary>
/// Расстановка объектов
/// </summary>
protected abstract void SetObjectsPosition();
}

View File

@ -0,0 +1,65 @@
using AntiAircraftGun.CollectionGenereticObject;
using AntiAircraftGun.Drawnings;
namespace AntiAircraftGun.CollectionGenereticObjects;
/// <summary>
/// Реализация абстрактной компании - база бронемашин
/// </summary>
public class CarBase : AbstractCompany
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="picWidth"></param>
/// <param name="picHeight"></param>
/// <param name="collection"></param>
public CarBase(int picWidth, int picHeight, ICollectionGenericObjects<DrawningArmoredCar> collection) : base(picWidth, picHeight, collection)
{
}
/// <summary>
/// Отрисовка базы
/// </summary>
/// <param name="g">Графика</param>
protected override void DrawBackgound(Graphics g)
{
Pen pen = new Pen(Color.Black, 4f);
for (int i = 0; i < _pictureHeight / _placeSizeHeight / 2; i++)
{
g.DrawLine(pen, 0, i * _placeSizeHeight * 2, _pictureWidth / _placeSizeWidth * _placeSizeWidth, i * _placeSizeHeight * 2);
for (int j = 0; j < _pictureWidth / _placeSizeWidth + 1; ++j)
{
g.DrawLine(pen, j * _placeSizeWidth, i * _placeSizeHeight * 2, j * _placeSizeWidth, i * _placeSizeHeight * 2 + _placeSizeHeight);
}
}
}
/// <summary>
/// Установка объекта в базу
/// </summary>
protected override void SetObjectsPosition()
{
int nowWidth = 0;
int nowHeight = 0;
for (int i = 0; i < (_collection?.Count ?? 0); i++)
{
if (nowHeight > _pictureHeight / _placeSizeHeight)
{
return;
}
if (_collection?.Get(i) != null)
{
_collection?.Get(i)?.SetPictureSize(_pictureWidth , _pictureHeight);
_collection?.Get(i)?.SetPosition(_placeSizeWidth * nowWidth + 10, nowHeight * _placeSizeHeight * 2 );
}
if (nowWidth < _pictureWidth / _placeSizeWidth - 1) nowWidth++;
else
{
nowWidth = 0;
nowHeight++;
}
}
}
}

View File

@ -0,0 +1,21 @@
namespace AntiAircraftGun.CollectionGenericObjects;
/// <summary>
/// Тип коллекции
/// </summary>
public enum CollectionType
{
/// <summary>
/// Неопределено
/// </summary>
None = 0,
/// <summary>
/// Массив
/// </summary>
Massive = 1,
/// <summary>
/// Список
/// </summary>
List = 2
}

View File

@ -0,0 +1,47 @@
namespace AntiAircraftGun.CollectionGenereticObject;
/// <summary>
/// Интерфейс описания действий для набора хранимых данных
/// </summary>
/// <typeparam name="T"></typeparam>
public interface ICollectionGenericObjects<T>
where T : class
{
/// <summary>
/// Количество объектов в коллекции
/// </summary>
int Count { get; }
/// <summary>
/// Установка максимального количества элементов
/// </summary>
int SetMaxCount { set; }
/// <summary>
/// Добавление объекта в коллекцию
/// </summary>
/// <param name="obj">Добавляемый объект</param>
/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
int Insert(T obj);
/// <summary>
/// Добавление объекта в коллекцию на конкретную позицию
/// </summary>
/// <param name="obj">Добавляемый объект</param>
/// <param name="position">Позиция</param>
/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
int Insert(T obj, int position);
/// <summary>
/// Удаление объекта из коллекции с конкретной позиции
/// </summary>
/// <param name="position">Позиция</param>
/// <returns>true - удаление прошло удачно, false - удаление не удалось</returns>
T? Remove(int position);
/// <summary>
/// Получение объекта по позиции
/// </summary>
/// <param name="position">Позиция</param>
/// <returns>Объект</returns>
T? Get(int position);
}

View File

@ -0,0 +1,61 @@
using AntiAircraftGun.CollectionGenereticObject;
namespace AntiAircraftGun.CollectionGenericObjects;
/// <summary>
/// Параметризованный набор объектов
/// </summary>
/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
public class ListGenericObjects<T> : ICollectionGenericObjects<T>
where T : class
{
/// <summary>
/// Список объектов, которые храним
/// </summary>
private readonly List<T?> _collection;
/// <summary>
/// Максимально допустимое число объектов в списке
/// </summary>
private int _maxCount;
public int Count => _collection.Count;
public int SetMaxCount { set { if (value > 0) { _maxCount = value; } } }
/// <summary>
/// Конструктор
/// </summary>
public ListGenericObjects()
{
_collection = new();
}
public T Get(int position)
{
if (position >= Count || position < 0) return null;
return _collection[position];
}
public int Insert(T obj)
{
if (Count == _maxCount) return -1;
_collection.Add(obj);
return Count;
}
public int Insert(T obj, int position)
{
if (Count == _maxCount) return -1;
if (position >= Count || position < 0) return -1;
_collection.Insert(position, obj);
return position;
}
public T Remove(int position)
{
if (position >= _collection.Count || position < 0) return null;
T obj = _collection[position];
_collection.RemoveAt(position);
return obj;
}
}

View File

@ -0,0 +1,131 @@
using AntiAircraftGun.Drawnings;
namespace AntiAircraftGun.CollectionGenereticObject;
/// <summary>
/// Параметризованный набор объектов
/// </summary>
/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
public class MassiveGenericObjects<T> : ICollectionGenericObjects<T>
where T : class
{
/// <summary>
/// Массив объектов, которые храним
/// </summary>
private T?[] _collection;
public int Count => _collection.Length;
public int SetMaxCount
{
set
{
if (value > 0)
{
if (_collection.Length > 0)
{
Array.Resize(ref _collection, value);
}
else
{
_collection = new T?[value];
}
}
}
}
/// <summary>
/// Конструктор
/// </summary>
public MassiveGenericObjects()
{
_collection = Array.Empty<T?>();
}
public T? Get(int position)
{
if (position >= 0 && position < Count)
{
return _collection[position];
}
return null;
}
public int Insert(T obj)
{
// вставка в свободное место набора
for (int i = 0; i < Count; i++)
{
if (_collection[i] == null)
{
_collection[i] = obj;
return i;
}
}
return -1;
}
public int Insert(T obj, int position)
{
// проверка позиции
if (position < 0 || position >= Count)
{
return -1;
}
// проверка, что элемент массива по этой позиции пустой, если нет, то
// ищется свободное место после этой позиции и идет вставка туда
// если нет после, ищем до
if (_collection[position] != null)
{
bool pushed = false;
for (int index = position + 1; index < Count; index++)
{
if (_collection[index] == null)
{
position = index;
pushed = true;
break;
}
}
if (!pushed)
{
for (int index = position - 1; index >= 0; index--)
{
if (_collection[index] == null)
{
position = index;
pushed = true;
break;
}
}
}
if (!pushed)
{
return position;
}
}
// вставка
_collection[position] = obj;
return position;
}
public T? Remove(int position)
{
// проверка позиции
if (position < 0 || position >= Count)
{
return null;
}
if (_collection[position] == null) return null;
T? temp = _collection[position];
_collection[position] = null;
return temp;
}
}

View File

@ -0,0 +1,70 @@
using AntiAircraftGun.CollectionGenereticObject;
namespace AntiAircraftGun.CollectionGenericObjects;
/// <summary>
/// Класс-хранилище коллекций
/// </summary>
/// <typeparam name="T"></typeparam>
public class StorageCollection<T>
where T : class
{
/// <summary>
/// Словарь (хранилище) с коллекциями
/// </summary>
readonly Dictionary<string, ICollectionGenericObjects<T>> _storages;
/// <summary>
/// Возвращение списка названий коллекций
/// </summary>
public List<string> Keys => _storages.Keys.ToList();
/// <summary>
/// Конструктор
/// </summary>
public StorageCollection()
{
_storages = new Dictionary<string, ICollectionGenericObjects<T>>();
}
/// <summary>
/// Добавление коллекции в хранилище
/// </summary>
/// <param name="name">Название коллекции</param>
/// <param name="collectionType">тип коллекции</param>
public void AddCollection(string name, CollectionType collectionType)
{
if (_storages.ContainsKey(name)) return;
if (collectionType == CollectionType.None) return;
else if (collectionType == CollectionType.Massive)
_storages[name] = new MassiveGenericObjects<T>();
else if (collectionType == CollectionType.List)
_storages[name] = new ListGenericObjects<T>();
}
/// <summary>
/// Удаление коллекции
/// </summary>
/// <param name="name">Название коллекции</param>
public void DelCollection(string name)
{
if (_storages.ContainsKey(name))
_storages.Remove(name);
}
/// <summary>
/// Доступ к коллекции
/// </summary>
/// <param name="name">Название коллекции</param>
/// <returns></returns>
public ICollectionGenericObjects<T>? this[string name]
{
get
{
if (_storages.ContainsKey(name))
return _storages[name];
return null;
}
}
}

View File

@ -0,0 +1,26 @@
namespace AntiAircraftGun.Drawnings;
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
{ /// <summary>
/// Неизвестное направление
/// </summary>
Unknow = -1,
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4,
}

View File

@ -0,0 +1,63 @@
using AntiAircraftGun.Entities;
namespace AntiAircraftGun.Drawnings;
/// <summary>
/// Класс отвечающий за прорисовку и перемещение объекта - сущности
/// </summary>
public class DrawningAntiAircraftGun : DrawningArmoredCar
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="tower">Признак наличия башни</param>
/// <param name="radar">Признак наличия радара</param>
public DrawningAntiAircraftGun(int speed, double weight, Color bodyColor, Color additionalColor, bool radar, bool tower) : base(129, 105)
{
EntityAircraftGun = new EntityAntiAircraftGun(speed, weight, bodyColor, radar, tower, additionalColor);
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public override void DrawTransport(Graphics g)
{
if (EntityAircraftGun == null || EntityAircraftGun is not EntityAntiAircraftGun aircraftGun || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(aircraftGun.AdditionalColor);
base.DrawTransport(g);
if (aircraftGun.Tower)
{
g.FillRectangle(additionalBrush, _startPosX.Value + 35, _startPosY.Value + 50, 35, 15);
g.DrawRectangle(pen, _startPosX.Value + 35, _startPosY.Value + 50, 35, 15);
g.DrawLine(pen, _startPosX.Value + 45, _startPosY.Value + 50, _startPosX.Value + 90, _startPosY.Value + 20);
g.DrawLine(pen, _startPosX.Value + 60, _startPosY.Value + 50, _startPosX.Value + 95, _startPosY.Value + 27);
g.DrawLine(pen, _startPosX.Value + 45, _startPosY.Value + 50, _startPosX.Value + 60, _startPosY.Value + 50);
g.DrawLine(pen, _startPosX.Value + 90, _startPosY.Value + 20, _startPosX.Value + 95, _startPosY.Value + 27);
g.DrawLine(pen, _startPosX.Value + 90, _startPosY.Value + 20, _startPosX.Value + 100, _startPosY.Value + 20);
g.DrawLine(pen, _startPosX.Value + 100, _startPosY.Value + 20, _startPosX.Value + 95, _startPosY.Value + 27);
}
if (aircraftGun.Radar)
{
g.DrawLine(pen, _startPosX.Value + 20, _startPosY.Value + 65, _startPosX.Value + 20, _startPosY.Value + 40);
g.FillRectangle(additionalBrush, _startPosX.Value + 10, _startPosY.Value + 40, 20, 20);
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 40, 20, 20);
}
}
}

View File

@ -0,0 +1,263 @@
using AntiAircraftGun.Entities;
namespace AntiAircraftGun.Drawnings;
public class DrawningArmoredCar
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityArmoredCar? EntityAircraftGun { get; protected set; }
/// <summary>
/// Ширина
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки зенитной установки
/// </summary>
protected int? _startPosX;
/// <summary>
/// Верхняя координата прорисовки зенитной установки
/// </summary>
protected int? _startPosY;
/// <summary>
/// Ширина прорисовки зенитной установки
/// </summary>
private readonly int _drawningGunWidth = 129;
/// <summary>
/// Высота прорисовки зенитной установки
/// </summary>
private readonly int _drawningGunHeight = 105;
/// <summary>
/// Координата Х объекта
/// </summary>
public int? GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int? GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _drawningGunWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _drawningGunHeight;
/// <summary>
/// Пустой конструктор
/// </summary>
private DrawningArmoredCar()
{
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
public DrawningArmoredCar(int speed, double weight, Color bodyColor) : this()
{
EntityAircraftGun = new EntityArmoredCar(speed, weight, bodyColor);
}
/// <summary>
/// Конструктор для наследников
/// </summary>
/// <param name="drawningGunWidth">Ширина прорисовки зенитной установки</param>
/// <param name="drawningGunHeight">Высота прорисовки зенитной установки</param>
protected DrawningArmoredCar(int drawningGunWidth, int drawningGunHeight) : this()
{
_drawningGunWidth = drawningGunWidth;
_drawningGunHeight = drawningGunHeight;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width"></param>
/// <param name="height"></param>
/// <returns></returns>
public bool SetPictureSize(int width, int height)
{
if (width < _drawningGunWidth || height < _drawningGunHeight) { return false; };
_pictureWidth = width;
_pictureHeight = height;
if (_startPosX != null || _startPosY != null)
{
if (_startPosX + _drawningGunWidth > _pictureWidth)
{
_startPosX = -_drawningGunWidth + _pictureWidth;
}
else if (_startPosX < 0)
{
_startPosX = 0;
}
if (_startPosY + _drawningGunHeight > _pictureHeight)
{
_startPosY = -_drawningGunHeight + _pictureHeight;
}
else if (_startPosY < 0)
{
_startPosY = 0;
}
}
return true;
}
/// <summary>
/// Установка позиций
/// </summary>
/// <param name="x"></param>
/// <param name="y"></param>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
if (x + _drawningGunWidth > _pictureWidth)
{
_startPosX = _pictureWidth - _drawningGunWidth;
}
else if (x < 0)
{
_startPosX = 0;
}
else
{
_startPosX = x;
}
if (y + _drawningGunHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _drawningGunHeight;
}
else if (y < 0)
{
_startPosY = 0;
}
else
{
_startPosY = y;
}
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns></returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityAircraftGun == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
case DirectionType.Left:
if (_startPosX.Value - EntityAircraftGun.Step > 0)
{
_startPosX -= (int)EntityAircraftGun.Step;
}
return true;
case DirectionType.Right:
if (_startPosX.Value + _drawningGunWidth + EntityAircraftGun.Step < _pictureWidth)
{
_startPosX += (int)EntityAircraftGun.Step;
}
return true;
case DirectionType.Down:
if (_startPosY.Value + _drawningGunHeight + EntityAircraftGun.Step < _pictureHeight)
{
_startPosY += (int)EntityAircraftGun.Step;
}
return true;
case DirectionType.Up:
if (_startPosY - EntityAircraftGun.Step > 0)
{
_startPosY -= (int)EntityAircraftGun.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public virtual void DrawTransport(Graphics g)
{
if (EntityAircraftGun == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
g.DrawEllipse(pen, _startPosX.Value + 10, _startPosY.Value + 75, 30, 30);
g.DrawEllipse(pen, _startPosX.Value + 100, _startPosY.Value + 75, 30, 30);
g.DrawRectangle(pen, _startPosX.Value + 25, _startPosY.Value + 75, 90, 30);
//границы ЦВЕТ
Brush brDarkSlateGray = new SolidBrush(EntityAircraftGun.BodyColor);
g.FillRectangle(brDarkSlateGray, _startPosX.Value + 35, _startPosY.Value + 40, 35, 30);
g.FillEllipse(brDarkSlateGray, _startPosX.Value + 10, _startPosY.Value + 75, 30, 30);
g.FillEllipse(brDarkSlateGray, _startPosX.Value + 100, _startPosY.Value + 75, 30, 30);
g.FillRectangle(brDarkSlateGray, _startPosX.Value + 25, _startPosY.Value + 75, 90, 30);
// границы арт. установки
g.DrawRectangle(pen, _startPosX.Value + 35, _startPosY.Value + 40, 35, 30);
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 65, 120, 13);
//нижние катки ЦВЕТ
Brush brDimGray = new SolidBrush(Color.SlateGray);
g.FillEllipse(brDimGray, _startPosX.Value + 40, _startPosY.Value + 90, 15, 15);
g.FillEllipse(brDimGray, _startPosX.Value + 55, _startPosY.Value + 90, 15, 15);
g.FillEllipse(brDimGray, _startPosX.Value + 70, _startPosY.Value + 90, 15, 15);
g.FillEllipse(brDimGray, _startPosX.Value + 85, _startPosY.Value + 90, 15, 15);
//нижние катки ОТРИСОВКА
g.DrawEllipse(pen, _startPosX.Value + 40, _startPosY.Value + 90, 15, 15);
g.DrawEllipse(pen, _startPosX.Value + 55, _startPosY.Value + 90, 15, 15);
g.DrawEllipse(pen, _startPosX.Value + 70, _startPosY.Value + 90, 15, 15);
g.DrawEllipse(pen, _startPosX.Value + 85, _startPosY.Value + 90, 15, 15);
//Большие катки ЦВЕТ
Brush brSlateGray = new SolidBrush(Color.SlateGray);
g.FillEllipse(brSlateGray, _startPosX.Value + 13, _startPosY.Value + 78, 24, 24);
g.FillEllipse(brSlateGray, _startPosX.Value + 103, _startPosY.Value + 78, 24, 24);
//Большие катки ОТРИСОВКА
g.DrawEllipse(pen, _startPosX.Value + 13, _startPosY.Value + 78, 24, 24);
g.DrawEllipse(pen, _startPosX.Value + 103, _startPosY.Value + 78, 24, 24);
g.FillRectangle(brDarkSlateGray, _startPosX.Value + 10, _startPosY.Value + 65, 120, 13);
}
}

View File

@ -0,0 +1,43 @@
namespace AntiAircraftGun.Entities;
/// <summary>
/// Класс-сущность Зенитная установка
/// </summary>
public class EntityAntiAircraftGun : EntityArmoredCar
{
/// <summary>
/// Дополниетльный цвет
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Метод передачи дополнительного цвета
/// </summary>
/// <param name="color"></param>
public void setAdditionalColor(Color color)
{
AdditionalColor = color;
}
/// <summary>
/// Наличие башни
/// </summary>
public bool Tower { get; private set; }
/// <summary>
/// Наличие радара
/// </summary>
public bool Radar { get; private set; }
/// <summary>
/// Инициализация полей объекта-класса зенитной установки
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="tower">Наличие башни</param>
/// <param name="radar">Наличие радара</param>
public EntityAntiAircraftGun(int speed, double weight, Color bodyColor, bool radar, bool tower, Color additionalColor) : base(speed, weight, bodyColor)
{
Radar = radar;
Tower = tower;
AdditionalColor = additionalColor;
}
}

View File

@ -0,0 +1,44 @@
namespace AntiAircraftGun.Entities;
/// <summary>
/// Класс - сущность Бронированная машина
/// </summary>
public class EntityArmoredCar
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Метод передачи цвета
/// </summary>
/// <param name="color"></param>
public void setBodyColor(Color color)
{
BodyColor = color;
}
/// <summary>
/// Перемещение зенитной установки
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Конструктор сущности
/// </summary>
/// <param name="speed"></param>
/// <param name="weight"></param>
/// <param name="bodyColor"></param>
public EntityArmoredCar(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}

View File

@ -1,39 +0,0 @@
namespace AntiAircraftGun
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

View File

@ -1,10 +0,0 @@
namespace AntiAircraftGun
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

View File

@ -0,0 +1,146 @@
namespace AntiAircraftGun
{
partial class FormAntiAircraftGun
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxAntiAircraftGun = new PictureBox();
buttonLeft = new Button();
buttonDown = new Button();
buttonRight = new Button();
buttonUp = new Button();
comboBoxStrategy = new ComboBox();
buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxAntiAircraftGun).BeginInit();
SuspendLayout();
//
// pictureBoxAntiAircraftGun
//
pictureBoxAntiAircraftGun.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
pictureBoxAntiAircraftGun.Location = new Point(0, 0);
pictureBoxAntiAircraftGun.Name = "pictureBoxAntiAircraftGun";
pictureBoxAntiAircraftGun.Size = new Size(800, 450);
pictureBoxAntiAircraftGun.TabIndex = 0;
pictureBoxAntiAircraftGun.TabStop = false;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.left;
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
buttonLeft.Location = new Point(636, 403);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(35, 35);
buttonLeft.TabIndex = 2;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.down;
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.Location = new Point(677, 403);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(35, 35);
buttonDown.TabIndex = 3;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.right;
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
buttonRight.Location = new Point(718, 403);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(35, 35);
buttonRight.TabIndex = 4;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.up;
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.Location = new Point(677, 362);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(35, 35);
buttonUp.TabIndex = 5;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
comboBoxStrategy.Location = new Point(667, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(121, 23);
comboBoxStrategy.TabIndex = 7;
//
// buttonStrategyStep
//
buttonStrategyStep.Location = new Point(713, 41);
buttonStrategyStep.Name = "buttonStrategyStep";
buttonStrategyStep.Size = new Size(75, 23);
buttonStrategyStep.TabIndex = 8;
buttonStrategyStep.Text = "Шаг";
buttonStrategyStep.UseVisualStyleBackColor = true;
buttonStrategyStep.Click += buttonStrategyStep_Click;
//
// FormAntiAircraftGun
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(800, 450);
Controls.Add(buttonStrategyStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonUp);
Controls.Add(buttonRight);
Controls.Add(buttonDown);
Controls.Add(buttonLeft);
Controls.Add(pictureBoxAntiAircraftGun);
Name = "FormAntiAircraftGun";
Text = "Зенитная установка";
((System.ComponentModel.ISupportInitialize)pictureBoxAntiAircraftGun).EndInit();
ResumeLayout(false);
}
#endregion
private PictureBox pictureBoxAntiAircraftGun;
private Button buttonLeft;
private Button buttonDown;
private Button buttonRight;
private Button buttonUp;
private ComboBox comboBoxStrategy;
private Button buttonStrategyStep;
}
}

View File

@ -0,0 +1,127 @@
using AntiAircraftGun.Drawnings;
using AntiAircraftGun.MovementStrategy;
namespace AntiAircraftGun;
public partial class FormAntiAircraftGun : Form
{
/// <summary>
/// Поле объект для прорисовки объекта
/// </summary>
private DrawningArmoredCar? _drawningAircraftGun;
/// <summary>
/// Стратегия перемещения
/// </summary>
private AbstractStrategy? _strategy;
/// <summary>
/// Получение объекта
/// </summary>
public DrawningArmoredCar SetArmoredCar
{
set
{
_drawningAircraftGun = value;
_drawningAircraftGun.SetPictureSize(pictureBoxAntiAircraftGun.Width, pictureBoxAntiAircraftGun.Height);
comboBoxStrategy.Enabled = true;
_strategy = null;
Draw();
}
}
/// <summary>
/// конструктор формы
/// </summary>
public FormAntiAircraftGun()
{
InitializeComponent();
_strategy = null;
}
/// <summary>
/// Метод прорисовки транспорта
/// </summary>
private void Draw()
{
if (_drawningAircraftGun == null)
{
return;
}
Bitmap bmp = new(pictureBoxAntiAircraftGun.Width, pictureBoxAntiAircraftGun.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningAircraftGun.DrawTransport(gr);
pictureBoxAntiAircraftGun.Image = bmp;
}
/// <summary>
/// Перемещение объекта по форме
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningAircraftGun == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result = _drawningAircraftGun.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawningAircraftGun.MoveTransport(DirectionType.Down);
break;
case "buttonRight":
result = _drawningAircraftGun.MoveTransport(DirectionType.Right);
break;
case "buttonLeft":
result = _drawningAircraftGun.MoveTransport(DirectionType.Left);
break;
}
if (result)
{
Draw();
}
}
/// <summary>
/// Метод выбора стратегии
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonStrategyStep_Click(object sender, EventArgs e)
{
if (_drawningAircraftGun == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_strategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_strategy == null)
{
return;
}
_strategy.SetData(new MoveableAircraftGun(_drawningAircraftGun), pictureBoxAntiAircraftGun.Width, pictureBoxAntiAircraftGun.Height);
}
if (_strategy == null)
{
return;
}
comboBoxStrategy.Enabled = false;
_strategy.MakeStep();
Draw();
if (_strategy.GetStatus() == StrategyStatus.Finish)
{
comboBoxStrategy.Enabled = true;
_strategy = null;
}
}
}

View File

@ -1,17 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
@ -26,36 +26,36 @@
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->

View File

@ -0,0 +1,287 @@
namespace AntiAircraftGun
{
partial class FormArmoredCarCollection
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
groupBoxToools = new GroupBox();
panelCompanyTools = new Panel();
buttonAddArmoredCar = new Button();
maskedTextBox = new MaskedTextBox();
buttonRefresh = new Button();
buttonRemoveArmoredCar = new Button();
buttonGoToChek = new Button();
buttonCreateCompany = new Button();
panelStorage = new Panel();
buttonCollectionDel = new Button();
listBoxCollection = new ListBox();
buttonCollectionAdd = new Button();
radioButtonList = new RadioButton();
radioButtonMassive = new RadioButton();
textBoxCollectionName = new TextBox();
labelCollectionName = new Label();
comboBoxSelectorCompany = new ComboBox();
pictureBox = new PictureBox();
groupBoxToools.SuspendLayout();
panelCompanyTools.SuspendLayout();
panelStorage.SuspendLayout();
((System.ComponentModel.ISupportInitialize)pictureBox).BeginInit();
SuspendLayout();
//
// groupBoxToools
//
groupBoxToools.Controls.Add(panelCompanyTools);
groupBoxToools.Controls.Add(buttonCreateCompany);
groupBoxToools.Controls.Add(panelStorage);
groupBoxToools.Controls.Add(comboBoxSelectorCompany);
groupBoxToools.Dock = DockStyle.Right;
groupBoxToools.Location = new Point(1057, 0);
groupBoxToools.Name = "groupBoxToools";
groupBoxToools.Size = new Size(210, 615);
groupBoxToools.TabIndex = 0;
groupBoxToools.TabStop = false;
groupBoxToools.Text = "Инструменты";
//
// panelCompanyTools
//
panelCompanyTools.Controls.Add(buttonAddArmoredCar);
panelCompanyTools.Controls.Add(maskedTextBox);
panelCompanyTools.Controls.Add(buttonRefresh);
panelCompanyTools.Controls.Add(buttonRemoveArmoredCar);
panelCompanyTools.Controls.Add(buttonGoToChek);
panelCompanyTools.Enabled = false;
panelCompanyTools.Location = new Point(6, 348);
panelCompanyTools.Name = "panelCompanyTools";
panelCompanyTools.Size = new Size(200, 261);
panelCompanyTools.TabIndex = 8;
//
// buttonAddArmoredCar
//
buttonAddArmoredCar.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
buttonAddArmoredCar.Location = new Point(6, 3);
buttonAddArmoredCar.Name = "buttonAddArmoredCar";
buttonAddArmoredCar.Size = new Size(191, 40);
buttonAddArmoredCar.TabIndex = 1;
buttonAddArmoredCar.Text = "Добавление бронемашины";
buttonAddArmoredCar.UseVisualStyleBackColor = true;
buttonAddArmoredCar.Click += buttonAddArmoredCar_Click;
//
// maskedTextBox
//
maskedTextBox.Location = new Point(6, 94);
maskedTextBox.Mask = "00";
maskedTextBox.Name = "maskedTextBox";
maskedTextBox.Size = new Size(194, 23);
maskedTextBox.TabIndex = 3;
maskedTextBox.ValidatingType = typeof(int);
//
// buttonRefresh
//
buttonRefresh.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
buttonRefresh.Location = new Point(6, 216);
buttonRefresh.Name = "buttonRefresh";
buttonRefresh.Size = new Size(191, 39);
buttonRefresh.TabIndex = 6;
buttonRefresh.Text = "Обновить";
buttonRefresh.UseVisualStyleBackColor = true;
buttonRefresh.Click += buttonRefresh_Click;
//
// buttonRemoveArmoredCar
//
buttonRemoveArmoredCar.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
buttonRemoveArmoredCar.Location = new Point(6, 123);
buttonRemoveArmoredCar.Name = "buttonRemoveArmoredCar";
buttonRemoveArmoredCar.Size = new Size(191, 44);
buttonRemoveArmoredCar.TabIndex = 4;
buttonRemoveArmoredCar.Text = "Удалить бронемашину";
buttonRemoveArmoredCar.UseVisualStyleBackColor = true;
buttonRemoveArmoredCar.Click += buttonRemoveArmoredCar_Click;
//
// buttonGoToChek
//
buttonGoToChek.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
buttonGoToChek.Location = new Point(6, 171);
buttonGoToChek.Name = "buttonGoToChek";
buttonGoToChek.Size = new Size(191, 39);
buttonGoToChek.TabIndex = 5;
buttonGoToChek.Text = "Передать на тесты";
buttonGoToChek.UseVisualStyleBackColor = true;
buttonGoToChek.Click += buttonGoToChek_Click;
//
// buttonCreateCompany
//
buttonCreateCompany.Location = new Point(6, 290);
buttonCreateCompany.Name = "buttonCreateCompany";
buttonCreateCompany.Size = new Size(198, 23);
buttonCreateCompany.TabIndex = 7;
buttonCreateCompany.Text = "Создать компанию";
buttonCreateCompany.UseVisualStyleBackColor = true;
buttonCreateCompany.Click += buttonCreateCompany_Click;
//
// panelStorage
//
panelStorage.Controls.Add(buttonCollectionDel);
panelStorage.Controls.Add(listBoxCollection);
panelStorage.Controls.Add(buttonCollectionAdd);
panelStorage.Controls.Add(radioButtonList);
panelStorage.Controls.Add(radioButtonMassive);
panelStorage.Controls.Add(textBoxCollectionName);
panelStorage.Controls.Add(labelCollectionName);
panelStorage.Dock = DockStyle.Top;
panelStorage.Location = new Point(3, 19);
panelStorage.Name = "panelStorage";
panelStorage.Size = new Size(204, 258);
panelStorage.TabIndex = 7;
//
// buttonCollectionDel
//
buttonCollectionDel.Location = new Point(3, 228);
buttonCollectionDel.Name = "buttonCollectionDel";
buttonCollectionDel.Size = new Size(198, 23);
buttonCollectionDel.TabIndex = 6;
buttonCollectionDel.Text = "Удалить коллекцию";
buttonCollectionDel.UseVisualStyleBackColor = true;
buttonCollectionDel.Click += buttonCollectionDel_Click;
//
// listBoxCollection
//
listBoxCollection.FormattingEnabled = true;
listBoxCollection.ItemHeight = 15;
listBoxCollection.Location = new Point(3, 113);
listBoxCollection.Name = "listBoxCollection";
listBoxCollection.Size = new Size(198, 109);
listBoxCollection.TabIndex = 5;
//
// buttonCollectionAdd
//
buttonCollectionAdd.Location = new Point(3, 84);
buttonCollectionAdd.Name = "buttonCollectionAdd";
buttonCollectionAdd.Size = new Size(198, 23);
buttonCollectionAdd.TabIndex = 4;
buttonCollectionAdd.Text = "Добавить коллекцию";
buttonCollectionAdd.UseVisualStyleBackColor = true;
buttonCollectionAdd.Click += buttonCollectionAdd_Click;
//
// radioButtonList
//
radioButtonList.AutoSize = true;
radioButtonList.Location = new Point(115, 59);
radioButtonList.Name = "radioButtonList";
radioButtonList.Size = new Size(66, 19);
radioButtonList.TabIndex = 3;
radioButtonList.TabStop = true;
radioButtonList.Text = "Список";
radioButtonList.UseVisualStyleBackColor = true;
//
// radioButtonMassive
//
radioButtonMassive.AutoSize = true;
radioButtonMassive.Location = new Point(15, 59);
radioButtonMassive.Name = "radioButtonMassive";
radioButtonMassive.Size = new Size(67, 19);
radioButtonMassive.TabIndex = 2;
radioButtonMassive.TabStop = true;
radioButtonMassive.Text = "Массив";
radioButtonMassive.UseVisualStyleBackColor = true;
//
// textBoxCollectionName
//
textBoxCollectionName.Location = new Point(3, 30);
textBoxCollectionName.Name = "textBoxCollectionName";
textBoxCollectionName.Size = new Size(198, 23);
textBoxCollectionName.TabIndex = 1;
//
// labelCollectionName
//
labelCollectionName.AutoSize = true;
labelCollectionName.Location = new Point(39, 12);
labelCollectionName.Name = "labelCollectionName";
labelCollectionName.Size = new Size(125, 15);
labelCollectionName.TabIndex = 0;
labelCollectionName.Text = "Название коллекции:";
//
// comboBoxSelectorCompany
//
comboBoxSelectorCompany.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
comboBoxSelectorCompany.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxSelectorCompany.FormattingEnabled = true;
comboBoxSelectorCompany.Items.AddRange(new object[] { "Хранилище" });
comboBoxSelectorCompany.Location = new Point(6, 319);
comboBoxSelectorCompany.Name = "comboBoxSelectorCompany";
comboBoxSelectorCompany.Size = new Size(198, 23);
comboBoxSelectorCompany.TabIndex = 0;
comboBoxSelectorCompany.SelectedIndexChanged += comboBoxSelectorCompany_SelectedIndexChanged;
//
// pictureBox
//
pictureBox.Dock = DockStyle.Fill;
pictureBox.Location = new Point(0, 0);
pictureBox.Name = "pictureBox";
pictureBox.Size = new Size(1057, 615);
pictureBox.TabIndex = 1;
pictureBox.TabStop = false;
//
// FormArmoredCarCollection
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(1267, 615);
Controls.Add(pictureBox);
Controls.Add(groupBoxToools);
Name = "FormArmoredCarCollection";
Text = "Коллекция бронемашин";
groupBoxToools.ResumeLayout(false);
panelCompanyTools.ResumeLayout(false);
panelCompanyTools.PerformLayout();
panelStorage.ResumeLayout(false);
panelStorage.PerformLayout();
((System.ComponentModel.ISupportInitialize)pictureBox).EndInit();
ResumeLayout(false);
}
#endregion
private GroupBox groupBoxToools;
private ComboBox comboBoxSelectorCompany;
private Button buttonAddArmoredCar;
private PictureBox pictureBox;
private Button buttonRemoveArmoredCar;
private MaskedTextBox maskedTextBox;
private Button buttonRefresh;
private Button buttonGoToChek;
private Panel panelStorage;
private Label labelCollectionName;
private TextBox textBoxCollectionName;
private RadioButton radioButtonMassive;
private RadioButton radioButtonList;
private Button buttonCollectionAdd;
private Button buttonCollectionDel;
private ListBox listBoxCollection;
private Button buttonCreateCompany;
private Panel panelCompanyTools;
}
}

View File

@ -0,0 +1,246 @@
using AntiAircraftGun.CollectionGenereticObject;
using AntiAircraftGun.CollectionGenereticObjects;
using AntiAircraftGun.CollectionGenericObjects;
using AntiAircraftGun.Drawnings;
namespace AntiAircraftGun;
/// <summary>
/// Форма работы с компанией и ее коллекцией
/// </summary>
public partial class FormArmoredCarCollection : Form
{
/// <summary>
/// Хранилише коллекций
/// </summary>
private readonly StorageCollection<DrawningArmoredCar> _storageCollection;
/// <summary>
/// Компания
/// </summary>
private AbstractCompany? _company = null;
/// <summary>
/// Конструктор
/// </summary>
public FormArmoredCarCollection()
{
InitializeComponent();
_storageCollection = new();
}
/// <summary>
/// Выбор компании
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void comboBoxSelectorCompany_SelectedIndexChanged(object sender, EventArgs e)
{
panelCompanyTools.Enabled = false;
}
/// <summary>
/// Добавление машины
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonAddArmoredCar_Click(object sender, EventArgs e)
{
FormCarConfig form = new();
// TODO передать метод
form.Show();
form.AddEvent(SetCar);
}
/// <summary>
/// Добавление машины в коллеуции
/// </summary>
/// <param name="armoredCar"></param>
private void SetCar(DrawningArmoredCar? armoredCar)
{
if (_company == null || armoredCar == null)
{
return;
}
if (_company + armoredCar != -1)
{
MessageBox.Show("Объект добавлен");
pictureBox.Image = _company.Show();
}
else
{
MessageBox.Show("Не удалось добавить объект");
}
}
/// <summary>
/// Удаление объекта
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonRemoveArmoredCar_Click(object sender, EventArgs e)
{
if (string.IsNullOrEmpty(maskedTextBox.Text) || _company == null)
{
return;
}
if (MessageBox.Show("Удалить объект?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) != DialogResult.Yes)
{
return;
}
int pos = Convert.ToInt32(maskedTextBox.Text);
if (_company - pos != null)
{
MessageBox.Show("Объект удален");
pictureBox.Image = _company.Show();
}
else
{
MessageBox.Show("Не удалось удалить объект");
}
}
/// <summary>
/// Перерисовка коллекции
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonRefresh_Click(object sender, EventArgs e)
{
if (_company == null)
{
return;
}
pictureBox.Image = _company.Show();
}
/// <summary>
/// Передача объекта в другую форму
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonGoToChek_Click(object sender, EventArgs e)
{
if (_company == null)
{
return;
}
DrawningArmoredCar? armoredcar = null;
int counter = 100;
while (armoredcar == null)
{
armoredcar = _company.GetRandomObject();
counter--;
if (counter <= 0)
{
break;
}
}
if (armoredcar == null)
{
return;
}
FormAntiAircraftGun form = new()
{
SetArmoredCar = armoredcar
};
form.ShowDialog();
}
/// <summary>
/// Обновление списка в listBoxCollection
/// </summary>
private void RerfreshListBoxItems()
{
listBoxCollection.Items.Clear();
for (int i = 0; i < _storageCollection.Keys?.Count; ++i)
{
string? colName = _storageCollection.Keys?[i];
if (!string.IsNullOrEmpty(colName))
{
listBoxCollection.Items.Add(colName);
}
}
}
/// <summary>
/// Добавление коллекции
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonCollectionAdd_Click(object sender, EventArgs e)
{
if (string.IsNullOrEmpty(textBoxCollectionName.Text) || (!radioButtonList.Checked && !radioButtonMassive.Checked))
{
MessageBox.Show("Не все данные заполнены", "Ошибка", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
CollectionType collectionType = CollectionType.None;
if (radioButtonMassive.Checked)
{
collectionType = CollectionType.Massive;
}
else if (radioButtonList.Checked)
{
collectionType = CollectionType.List;
}
_storageCollection.AddCollection(textBoxCollectionName.Text, collectionType);
RerfreshListBoxItems();
}
/// <summary>
/// Удаление коллекции
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonCollectionDel_Click(object sender, EventArgs e)
{
if (listBoxCollection.SelectedIndex < 0 || listBoxCollection.SelectedItem == null)
{
MessageBox.Show("Коллекция не выбрана");
return;
}
if (MessageBox.Show("Удалить коллекцию?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
{
return;
}
_storageCollection.DelCollection(listBoxCollection.SelectedItem.ToString());
RerfreshListBoxItems();
}
/// <summary>
/// Создание комании
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonCreateCompany_Click(object sender, EventArgs e)
{
if (listBoxCollection.SelectedIndex < 0 || listBoxCollection.SelectedItem == null)
{
MessageBox.Show("Коллекция не выбрана");
return;
}
ICollectionGenericObjects<DrawningArmoredCar>? collection = _storageCollection[listBoxCollection.SelectedItem.ToString() ?? string.Empty];
if (collection == null)
{
MessageBox.Show("Коллекция не проинициализирована");
return;
}
switch (comboBoxSelectorCompany.Text)
{
case "Хранилище":
_company = new CarBase(pictureBox.Width, pictureBox.Height, collection);
break;
}
panelCompanyTools.Enabled = true;
RerfreshListBoxItems();
}
}

View File

@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

365
AntiAircraftGun/FormCarConfig.Designer.cs generated Normal file
View File

@ -0,0 +1,365 @@
namespace AntiAircraftGun
{
partial class FormCarConfig
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
groupBoxConfig = new GroupBox();
groupBoxColors = new GroupBox();
panelPurple = new Panel();
panelBlack = new Panel();
panelGray = new Panel();
panelWhite = new Panel();
panelYellow = new Panel();
panelBlue = new Panel();
panelGreen = new Panel();
panelRed = new Panel();
checkBoxRadar = new CheckBox();
checkBoxTower = new CheckBox();
labelWeight = new Label();
numericUpDownWeight = new NumericUpDown();
numericUpDownSpeed = new NumericUpDown();
labelSpeed = new Label();
labelModifiedObject = new Label();
labelSimpleObject = new Label();
pictureBoxObject = new PictureBox();
buttonAdd = new Button();
buttonCancel = new Button();
panelObject = new Panel();
labelAdditionalColor = new Label();
labelBodyColor = new Label();
groupBoxConfig.SuspendLayout();
groupBoxColors.SuspendLayout();
((System.ComponentModel.ISupportInitialize)numericUpDownWeight).BeginInit();
((System.ComponentModel.ISupportInitialize)numericUpDownSpeed).BeginInit();
((System.ComponentModel.ISupportInitialize)pictureBoxObject).BeginInit();
panelObject.SuspendLayout();
SuspendLayout();
//
// groupBoxConfig
//
groupBoxConfig.Controls.Add(groupBoxColors);
groupBoxConfig.Controls.Add(checkBoxRadar);
groupBoxConfig.Controls.Add(checkBoxTower);
groupBoxConfig.Controls.Add(labelWeight);
groupBoxConfig.Controls.Add(numericUpDownWeight);
groupBoxConfig.Controls.Add(numericUpDownSpeed);
groupBoxConfig.Controls.Add(labelSpeed);
groupBoxConfig.Controls.Add(labelModifiedObject);
groupBoxConfig.Controls.Add(labelSimpleObject);
groupBoxConfig.Dock = DockStyle.Left;
groupBoxConfig.Location = new Point(0, 0);
groupBoxConfig.Name = "groupBoxConfig";
groupBoxConfig.Size = new Size(545, 233);
groupBoxConfig.TabIndex = 0;
groupBoxConfig.TabStop = false;
groupBoxConfig.Text = "Параметры";
//
// groupBoxColors
//
groupBoxColors.Controls.Add(panelPurple);
groupBoxColors.Controls.Add(panelBlack);
groupBoxColors.Controls.Add(panelGray);
groupBoxColors.Controls.Add(panelWhite);
groupBoxColors.Controls.Add(panelYellow);
groupBoxColors.Controls.Add(panelBlue);
groupBoxColors.Controls.Add(panelGreen);
groupBoxColors.Controls.Add(panelRed);
groupBoxColors.Location = new Point(216, 12);
groupBoxColors.Name = "groupBoxColors";
groupBoxColors.Size = new Size(282, 128);
groupBoxColors.TabIndex = 8;
groupBoxColors.TabStop = false;
groupBoxColors.Text = "Цвета";
//
// panelPurple
//
panelPurple.AllowDrop = true;
panelPurple.BackColor = Color.Purple;
panelPurple.Location = new Point(214, 79);
panelPurple.Name = "panelPurple";
panelPurple.Size = new Size(42, 34);
panelPurple.TabIndex = 1;
//
// panelBlack
//
panelBlack.AllowDrop = true;
panelBlack.BackColor = Color.Black;
panelBlack.Location = new Point(142, 79);
panelBlack.Name = "panelBlack";
panelBlack.Size = new Size(42, 34);
panelBlack.TabIndex = 1;
//
// panelGray
//
panelGray.AllowDrop = true;
panelGray.BackColor = Color.Gray;
panelGray.Location = new Point(70, 79);
panelGray.Name = "panelGray";
panelGray.Size = new Size(42, 34);
panelGray.TabIndex = 1;
//
// panelWhite
//
panelWhite.AllowDrop = true;
panelWhite.BackColor = Color.White;
panelWhite.Location = new Point(6, 79);
panelWhite.Name = "panelWhite";
panelWhite.Size = new Size(42, 34);
panelWhite.TabIndex = 1;
//
// panelYellow
//
panelYellow.AllowDrop = true;
panelYellow.BackColor = Color.Yellow;
panelYellow.Location = new Point(214, 22);
panelYellow.Name = "panelYellow";
panelYellow.Size = new Size(42, 34);
panelYellow.TabIndex = 1;
//
// panelBlue
//
panelBlue.AllowDrop = true;
panelBlue.BackColor = Color.Blue;
panelBlue.Location = new Point(142, 22);
panelBlue.Name = "panelBlue";
panelBlue.Size = new Size(42, 34);
panelBlue.TabIndex = 1;
//
// panelGreen
//
panelGreen.AllowDrop = true;
panelGreen.BackColor = Color.Green;
panelGreen.Location = new Point(70, 22);
panelGreen.Name = "panelGreen";
panelGreen.Size = new Size(42, 34);
panelGreen.TabIndex = 1;
//
// panelRed
//
panelRed.AllowDrop = true;
panelRed.BackColor = Color.Red;
panelRed.Location = new Point(6, 22);
panelRed.Name = "panelRed";
panelRed.Size = new Size(42, 34);
panelRed.TabIndex = 0;
//
// checkBoxRadar
//
checkBoxRadar.AutoSize = true;
checkBoxRadar.Location = new Point(12, 106);
checkBoxRadar.Name = "checkBoxRadar";
checkBoxRadar.Size = new Size(164, 19);
checkBoxRadar.TabIndex = 7;
checkBoxRadar.Text = "Признак наличия башни";
checkBoxRadar.UseVisualStyleBackColor = true;
//
// checkBoxTower
//
checkBoxTower.AutoSize = true;
checkBoxTower.Location = new Point(12, 143);
checkBoxTower.Name = "checkBoxTower";
checkBoxTower.Size = new Size(164, 19);
checkBoxTower.TabIndex = 6;
checkBoxTower.Text = "Признак наличия радара";
checkBoxTower.UseVisualStyleBackColor = true;
//
// labelWeight
//
labelWeight.AutoSize = true;
labelWeight.Location = new Point(12, 64);
labelWeight.Name = "labelWeight";
labelWeight.Size = new Size(29, 15);
labelWeight.TabIndex = 5;
labelWeight.Text = "Вес:";
//
// numericUpDownWeight
//
numericUpDownWeight.Location = new Point(80, 62);
numericUpDownWeight.Maximum = new decimal(new int[] { 1000, 0, 0, 0 });
numericUpDownWeight.Minimum = new decimal(new int[] { 100, 0, 0, 0 });
numericUpDownWeight.Name = "numericUpDownWeight";
numericUpDownWeight.Size = new Size(120, 23);
numericUpDownWeight.TabIndex = 4;
numericUpDownWeight.Value = new decimal(new int[] { 100, 0, 0, 0 });
//
// numericUpDownSpeed
//
numericUpDownSpeed.Location = new Point(80, 27);
numericUpDownSpeed.Maximum = new decimal(new int[] { 1000, 0, 0, 0 });
numericUpDownSpeed.Minimum = new decimal(new int[] { 100, 0, 0, 0 });
numericUpDownSpeed.Name = "numericUpDownSpeed";
numericUpDownSpeed.Size = new Size(120, 23);
numericUpDownSpeed.TabIndex = 3;
numericUpDownSpeed.Value = new decimal(new int[] { 100, 0, 0, 0 });
//
// labelSpeed
//
labelSpeed.AutoSize = true;
labelSpeed.Location = new Point(12, 29);
labelSpeed.Name = "labelSpeed";
labelSpeed.Size = new Size(62, 15);
labelSpeed.TabIndex = 2;
labelSpeed.Text = "Скорость:";
//
// labelModifiedObject
//
labelModifiedObject.BorderStyle = BorderStyle.FixedSingle;
labelModifiedObject.Location = new Point(382, 143);
labelModifiedObject.Name = "labelModifiedObject";
labelModifiedObject.Size = new Size(110, 28);
labelModifiedObject.TabIndex = 1;
labelModifiedObject.Text = "Продвинутый";
labelModifiedObject.TextAlign = ContentAlignment.MiddleCenter;
labelModifiedObject.MouseDown += labelObject_MouseDown;
//
// labelSimpleObject
//
labelSimpleObject.BorderStyle = BorderStyle.FixedSingle;
labelSimpleObject.Location = new Point(222, 143);
labelSimpleObject.Name = "labelSimpleObject";
labelSimpleObject.Size = new Size(110, 28);
labelSimpleObject.TabIndex = 0;
labelSimpleObject.Text = "Простой";
labelSimpleObject.TextAlign = ContentAlignment.MiddleCenter;
labelSimpleObject.MouseDown += labelObject_MouseDown;
//
// pictureBoxObject
//
pictureBoxObject.Location = new Point(3, 40);
pictureBoxObject.Name = "pictureBoxObject";
pictureBoxObject.Size = new Size(312, 149);
pictureBoxObject.TabIndex = 1;
pictureBoxObject.TabStop = false;
//
// buttonAdd
//
buttonAdd.Location = new Point(580, 198);
buttonAdd.Name = "buttonAdd";
buttonAdd.Size = new Size(97, 23);
buttonAdd.TabIndex = 2;
buttonAdd.Text = "Добавить";
buttonAdd.UseVisualStyleBackColor = true;
buttonAdd.Click += buttonAdd_Click_1;
//
// buttonCancel
//
buttonCancel.Location = new Point(751, 198);
buttonCancel.Name = "buttonCancel";
buttonCancel.Size = new Size(94, 23);
buttonCancel.TabIndex = 3;
buttonCancel.Text = "Отмена";
buttonCancel.UseVisualStyleBackColor = true;
//
// panelObject
//
panelObject.AllowDrop = true;
panelObject.Controls.Add(labelAdditionalColor);
panelObject.Controls.Add(labelBodyColor);
panelObject.Controls.Add(pictureBoxObject);
panelObject.Location = new Point(551, 0);
panelObject.Name = "panelObject";
panelObject.Size = new Size(318, 192);
panelObject.TabIndex = 4;
panelObject.DragDrop += panelObject_DragDrop;
panelObject.DragEnter += panelObject_DragEnter;
//
// labelAdditionalColor
//
labelAdditionalColor.AllowDrop = true;
labelAdditionalColor.BorderStyle = BorderStyle.FixedSingle;
labelAdditionalColor.Location = new Point(196, 9);
labelAdditionalColor.Name = "labelAdditionalColor";
labelAdditionalColor.Size = new Size(110, 28);
labelAdditionalColor.TabIndex = 10;
labelAdditionalColor.Text = "Доп цвет";
labelAdditionalColor.TextAlign = ContentAlignment.MiddleCenter;
labelAdditionalColor.DragDrop += labelAdditionalColor_DragDrop;
labelAdditionalColor.DragEnter += labelAdditionalColor_DragEnter;
//
// labelBodyColor
//
labelBodyColor.AllowDrop = true;
labelBodyColor.BorderStyle = BorderStyle.FixedSingle;
labelBodyColor.Location = new Point(16, 9);
labelBodyColor.Name = "labelBodyColor";
labelBodyColor.Size = new Size(110, 28);
labelBodyColor.TabIndex = 9;
labelBodyColor.Text = "Цвет";
labelBodyColor.TextAlign = ContentAlignment.MiddleCenter;
labelBodyColor.DragDrop += labelBodyColor_DragDrop;
labelBodyColor.DragEnter += labelBodyColor_DragEnter;
//
// FormCarConfig
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(869, 233);
Controls.Add(panelObject);
Controls.Add(buttonCancel);
Controls.Add(buttonAdd);
Controls.Add(groupBoxConfig);
Name = "FormCarConfig";
Text = "Создание объекта";
groupBoxConfig.ResumeLayout(false);
groupBoxConfig.PerformLayout();
groupBoxColors.ResumeLayout(false);
((System.ComponentModel.ISupportInitialize)numericUpDownWeight).EndInit();
((System.ComponentModel.ISupportInitialize)numericUpDownSpeed).EndInit();
((System.ComponentModel.ISupportInitialize)pictureBoxObject).EndInit();
panelObject.ResumeLayout(false);
ResumeLayout(false);
}
#endregion
private GroupBox groupBoxConfig;
private Label labelSimpleObject;
private Label labelModifiedObject;
private Label labelSpeed;
private NumericUpDown numericUpDownSpeed;
private Label labelWeight;
private NumericUpDown numericUpDownWeight;
private CheckBox checkBoxTower;
private CheckBox checkBoxRadar;
private GroupBox groupBoxColors;
private Panel panelPurple;
private Panel panelBlack;
private Panel panelGray;
private Panel panelWhite;
private Panel panelYellow;
private Panel panelBlue;
private Panel panelGreen;
private Panel panelRed;
private PictureBox pictureBoxObject;
private Button buttonAdd;
private Button buttonCancel;
private Panel panelObject;
private Label labelBodyColor;
private Label labelAdditionalColor;
}
}

View File

@ -0,0 +1,178 @@
using AntiAircraftGun.Drawnings;
using AntiAircraftGun.Entities;
namespace AntiAircraftGun;
/// <summary>
/// Форма конфигурации объекта
/// </summary>
public partial class FormCarConfig : Form
{
/// <summary>
/// Объект - прорисовка бронемашины
/// </summary>
private DrawningArmoredCar? _armoredCar;
/// <summary>
/// Событие для передачи объекта
/// </summary>
private event Action<DrawningArmoredCar>? _armoredCarDelegate;
public FormCarConfig()
{
InitializeComponent();
panelRed.MouseDown += Panel_MouseDown;
panelGreen.MouseDown += Panel_MouseDown;
panelBlue.MouseDown += Panel_MouseDown;
panelYellow.MouseDown += Panel_MouseDown;
panelWhite.MouseDown += Panel_MouseDown;
panelGray.MouseDown += Panel_MouseDown;
panelBlack.MouseDown += Panel_MouseDown;
panelPurple.MouseDown += Panel_MouseDown;
buttonCancel.Click += (sender, e) => Close();
}
/// <summary>
/// Привязка внешнего метода к событию
/// </summary>
/// <param name="carDelegate"></param>
public void AddEvent(Action<DrawningArmoredCar> carDelegate)
{
_armoredCarDelegate += carDelegate;
}
/// <summary>
/// Прорисовка объекта
/// </summary>
private void DrawObject()
{
Bitmap bmp = new(pictureBoxObject.Width, pictureBoxObject.Height);
Graphics gr = Graphics.FromImage(bmp);
_armoredCar?.SetPictureSize(pictureBoxObject.Width, pictureBoxObject.Height);
_armoredCar?.SetPosition(15, 15);
_armoredCar?.DrawTransport(gr);
pictureBoxObject.Image = bmp;
}
/// <summary>
/// Передаем информацию при нажатии на Label
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void labelObject_MouseDown(object sender, MouseEventArgs e)
{
(sender as Label)?.DoDragDrop((sender as Label)?.Name ?? string.Empty, DragDropEffects.Move | DragDropEffects.Copy);
}
/// <summary>
/// Проверка получаемой информации (ее типа на соответствие требуемому)
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void panelObject_DragEnter(object sender, DragEventArgs e)
{
e.Effect = e.Data?.GetDataPresent(DataFormats.Text) ?? false ? DragDropEffects.Copy : DragDropEffects.None;
}
/// <summary>
/// Действия при приеме перетаскиваемой информации
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void panelObject_DragDrop(object sender, DragEventArgs e)
{
switch (e.Data?.GetData(DataFormats.Text)?.ToString())
{
case "labelSimpleObject":
_armoredCar = new DrawningArmoredCar((int)numericUpDownSpeed.Value, (double)numericUpDownWeight.Value, Color.White);
break;
case "labelModifiedObject":
_armoredCar = new DrawningAntiAircraftGun((int)numericUpDownSpeed.Value, (double)numericUpDownWeight.Value, Color.White,
Color.Black, checkBoxTower.Checked, checkBoxRadar.Checked);
break;
}
DrawObject();
}
/// <summary>
/// Передаем информацию при нажатии на Panel
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void Panel_MouseDown(object? sender, MouseEventArgs e)
{
(sender as Control)?.DoDragDrop((sender as Control)?.BackColor, DragDropEffects.Move | DragDropEffects.Copy);
}
/// <summary>
/// Передача основного цвета
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void labelBodyColor_DragEnter(object sender, DragEventArgs e)
{
if (e.Data.GetDataPresent(typeof(Color)))
{
e.Effect = DragDropEffects.Copy;
}
else
{
e.Effect = DragDropEffects.None;
}
}
/// <summary>
/// Прорисовка основным цветом
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void labelBodyColor_DragDrop(object sender, DragEventArgs e)
{
if (_armoredCar != null)
{
_armoredCar.EntityAircraftGun?.setBodyColor((Color)e.Data.GetData(typeof(Color)));
DrawObject();
}
}
/// <summary>
/// Прорисовка основным цветом
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void labelAdditionalColor_DragDrop(object sender, DragEventArgs e)
{
if (_armoredCar?.EntityAircraftGun is EntityAntiAircraftGun _car)
{
_car.setAdditionalColor((Color)e.Data.GetData(typeof(Color)));
}
DrawObject();
}
/// <summary>
/// Передача дополнительного цвета
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void labelAdditionalColor_DragEnter(object sender, DragEventArgs e)
{
if (_armoredCar is DrawningAntiAircraftGun)
{
if (e.Data.GetDataPresent(typeof(Color)))
{
e.Effect = DragDropEffects.Copy;
}
else
{
e.Effect = DragDropEffects.None;
}
}
}
/// <summary>
/// Передача объекта
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonAdd_Click_1(object sender, EventArgs e)
{
if (_armoredCar != null)
{
_armoredCarDelegate?.Invoke(_armoredCar);
Close();
}
}
}

View File

@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -0,0 +1,121 @@
namespace AntiAircraftGun.MovementStrategy;
/// <summary>
/// Класс-стратегия перемещения объекта
/// </summary>
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private StrategyStatus _state = StrategyStatus.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public StrategyStatus GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != StrategyStatus.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(MovementDirection.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(MovementDirection.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(MovementDirection.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters =>
_moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="movementDirection">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(MovementDirection movementDirection)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
}
}

View File

@ -0,0 +1,19 @@
namespace AntiAircraftGun.MovementStrategy;
public interface IMoveableObject
{
/// <summary>
/// Получение координаты объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Попытка переместить объект в указанном направлении
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
bool TryMoveObject(MovementDirection direction);
}

View File

@ -0,0 +1,50 @@
namespace AntiAircraftGun.MovementStrategy;
public class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth
&& objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight
&& objParams.ObjectMiddleVertical + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

View File

@ -0,0 +1,56 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AntiAircraftGun.MovementStrategy;
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2
&& objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2
&& objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

View File

@ -0,0 +1,58 @@
using AntiAircraftGun.Drawnings;
namespace AntiAircraftGun.MovementStrategy;
public class MoveableAircraftGun: IMoveableObject
{
/// <summary>
/// Поле-объект класса DrawningAircraftGun или его наследника
/// </summary>
private readonly DrawningArmoredCar? _drawningAircraftGun = null;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="trans">Объект класса DrawningTrans</param>
public MoveableAircraftGun(DrawningArmoredCar trans)
{
_drawningAircraftGun = trans;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_drawningAircraftGun == null || _drawningAircraftGun.EntityAircraftGun == null ||
!_drawningAircraftGun.GetPosX.HasValue || !_drawningAircraftGun.GetPosY.HasValue)
{
return null;
}
return new ObjectParameters(_drawningAircraftGun.GetPosX.Value,
_drawningAircraftGun.GetPosY.Value, _drawningAircraftGun.GetWidth, _drawningAircraftGun.GetHeight);
}
}
public int GetStep => (int)(_drawningAircraftGun?.EntityAircraftGun?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_drawningAircraftGun == null || _drawningAircraftGun.EntityAircraftGun == null)
{
return false;
}
return _drawningAircraftGun.MoveTransport(GetDirectionType(direction));
}
/// <summary>
/// Конвертация из MovementDirection в DirectionType
/// </summary>
/// <param name="direction">MovementDirection</param>
/// <returns>DirectionType</returns>
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_ => DirectionType.Unknow,
};
}
}

View File

@ -0,0 +1,21 @@
namespace AntiAircraftGun.MovementStrategy;
public enum MovementDirection
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

View File

@ -0,0 +1,59 @@
namespace AntiAircraftGun.MovementStrategy;
public class ObjectParameters
{
/// <summary>
/// Координата X
/// </summary>
private readonly int _x;
/// <summary>
/// Координата Y
/// </summary>
private readonly int _y;
/// <summary>
/// Ширина объекта
/// </summary>
private readonly int _width;
/// <summary>
/// Высота объекта
/// </summary>
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина объекта</param>
/// <param name="height">Высота объекта</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}

View File

@ -0,0 +1,17 @@
namespace AntiAircraftGun.MovementStrategy;
public enum StrategyStatus
{
/// <summary>
/// Все готово к началу
/// </summary>
NotInit,
/// <summary>
/// Выполняется
/// </summary>
InProgress,
/// <summary>
/// Завершено
/// </summary>
Finish
}

View File

@ -11,7 +11,7 @@ namespace AntiAircraftGun
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
Application.Run(new FormArmoredCarCollection());
}
}
}

View File

@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace AntiAircraftGun.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("AntiAircraftGun.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap down {
get {
object obj = ResourceManager.GetObject("down", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap left {
get {
object obj = ResourceManager.GetObject("left", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap right {
get {
object obj = ResourceManager.GetObject("right", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap up {
get {
object obj = ResourceManager.GetObject("up", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

View File

@ -0,0 +1,133 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="up" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\up.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="right" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\right.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="left" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\left.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="down" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\down.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

Binary file not shown.

After

Width:  |  Height:  |  Size: 141 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 139 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 141 KiB