Лабораторная работа №2

This commit is contained in:
xom9kxom9k 2024-03-15 16:38:48 +04:00
parent bd1882b5cf
commit 02957d58e4
4 changed files with 140 additions and 155 deletions

View File

@ -1,9 +1,4 @@
using AntiAircraftGun.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AntiAircraftGun.Drawnings;
@ -200,7 +195,7 @@ public class DrawningAircraftGun
_startPosY += (int)EntityAircraftGun.Step;
}
return true;
case DirectionType.Up: //вверх
case DirectionType.Up:
if (_startPosY - EntityAircraftGun.Step > 0)
{
_startPosY -= (int)EntityAircraftGun.Step;
@ -263,8 +258,6 @@ public class DrawningAircraftGun
g.FillRectangle(brDarkSlateGray, _startPosX.Value + 10, _startPosY.Value + 65, 120, 13);
}
}

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@ -1,10 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AntiAircraftGun.Entities;
namespace AntiAircraftGun.Entities;
/// <summary>
/// Класс - сущность Бронированная машина
/// </summary>

View File

@ -27,8 +27,7 @@ public class EntityAntiAircraftGun : EntityAircraftGun
/// <param name="tower">Наличие башни</param>
/// <param name="radar">Наличие радара</param>
public EntityAntiAircraftGun(int speed, double weight, Color bodyColor, bool radar, bool tower, Color additionalColor) : base(speed, weight, bodyColor)
{
{
Radar = radar;
Tower = tower;
AdditionalColor = additionalColor;

View File

@ -1,156 +1,155 @@
using AntiAircraftGun.Drawnings;
using AntiAircraftGun.MovementStrategy;
namespace AntiAircraftGun
{
public partial class FormAntiAircraftGun : Form
{
/// <summary>
/// Поле объект для прорисовки объекта
/// </summary>
private DrawningAircraftGun? _drawningAircraftGun;
/// <summary>
/// Стратегия перемещения
/// </summary>
private AbstractStrategy? _strategy;
/// <summary>
/// конструктор формы
/// </summary>
public FormAntiAircraftGun()
{
InitializeComponent();
_strategy = null;
}
/// <summary>
/// Метод прорисовки транспорта
/// </summary>
private void Draw()
{
if (_drawningAircraftGun == null)
{
return;
}
Bitmap bmp = new(pictureBoxAntiAircraftGun.Width, pictureBoxAntiAircraftGun.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningAircraftGun.DrawTransport(gr);
pictureBoxAntiAircraftGun.Image = bmp;
}
/// <summary>
/// Метод создания объекта
/// </summary>
/// <param name="type"></param>
private void CreateObject(string type)
{
Random random = new();
switch (type)
{
case nameof(DrawningAircraftGun):
_drawningAircraftGun = new DrawningAircraftGun(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
break;
case nameof(DrawningAntiAircraftGun):
_drawningAircraftGun = new DrawningAntiAircraftGun(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
break;
default:
return;
}
namespace AntiAircraftGun;
_drawningAircraftGun.SetPictureSize(pictureBoxAntiAircraftGun.Width, pictureBoxAntiAircraftGun.Height);
_drawningAircraftGun.SetPosition(random.Next(10, 100), random.Next(10, 100));
_strategy = null;
comboBoxStrategy.Enabled = true;
public partial class FormAntiAircraftGun : Form
{
/// <summary>
/// Поле объект для прорисовки объекта
/// </summary>
private DrawningAircraftGun? _drawningAircraftGun;
/// <summary>
/// Стратегия перемещения
/// </summary>
private AbstractStrategy? _strategy;
/// <summary>
/// конструктор формы
/// </summary>
public FormAntiAircraftGun()
{
InitializeComponent();
_strategy = null;
}
/// <summary>
/// Метод прорисовки транспорта
/// </summary>
private void Draw()
{
if (_drawningAircraftGun == null)
{
return;
}
Bitmap bmp = new(pictureBoxAntiAircraftGun.Width, pictureBoxAntiAircraftGun.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningAircraftGun.DrawTransport(gr);
pictureBoxAntiAircraftGun.Image = bmp;
}
/// <summary>
/// Метод создания объекта
/// </summary>
/// <param name="type"></param>
private void CreateObject(string type)
{
Random random = new();
switch (type)
{
case nameof(DrawningAircraftGun):
_drawningAircraftGun = new DrawningAircraftGun(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
break;
case nameof(DrawningAntiAircraftGun):
_drawningAircraftGun = new DrawningAntiAircraftGun(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
break;
default:
return;
}
_drawningAircraftGun.SetPictureSize(pictureBoxAntiAircraftGun.Width, pictureBoxAntiAircraftGun.Height);
_drawningAircraftGun.SetPosition(random.Next(10, 100), random.Next(10, 100));
_strategy = null;
comboBoxStrategy.Enabled = true;
Draw();
}
/// <summary>
/// Обработка кнопик Создать Зенитную установку
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreate_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningAntiAircraftGun));
/// <summary>
/// Обработка кнопик Создать установку
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonCreatAircraftGun_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningAircraftGun));
/// <summary>
/// Перемещение объекта по форме
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningAircraftGun == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result = _drawningAircraftGun.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawningAircraftGun.MoveTransport(DirectionType.Down);
break;
case "buttonRight":
result = _drawningAircraftGun.MoveTransport(DirectionType.Right);
break;
case "buttonLeft":
result = _drawningAircraftGun.MoveTransport(DirectionType.Left);
break;
}
if (result)
{
Draw();
}
/// <summary>
/// Обработка кнопик Создать Зенитную установку
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreate_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningAntiAircraftGun));
/// <summary>
/// Обработка кнопик Создать установку
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonCreatAircraftGun_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningAircraftGun));
/// <summary>
/// Перемещение объекта по форме
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
}
/// <summary>
/// Метод выбора стратегии
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonStrategyStep_Click(object sender, EventArgs e)
{
if (_drawningAircraftGun == null)
{
if (_drawningAircraftGun == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result = _drawningAircraftGun.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawningAircraftGun.MoveTransport(DirectionType.Down);
break;
case "buttonRight":
result = _drawningAircraftGun.MoveTransport(DirectionType.Right);
break;
case "buttonLeft":
result = _drawningAircraftGun.MoveTransport(DirectionType.Left);
break;
}
if (result)
{
Draw();
}
return;
}
/// <summary>
/// Метод выбора стратегии
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonStrategyStep_Click(object sender, EventArgs e)
if (comboBoxStrategy.Enabled)
{
if (_drawningAircraftGun == null)
_strategy = comboBoxStrategy.SelectedIndex switch
{
return;
}
if (comboBoxStrategy.Enabled)
{
_strategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_strategy == null)
{
return;
}
_strategy.SetData(new MoveableAircraftGun(_drawningAircraftGun), pictureBoxAntiAircraftGun.Width, pictureBoxAntiAircraftGun.Height);
}
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_strategy == null)
{
return;
}
_strategy.SetData(new MoveableAircraftGun(_drawningAircraftGun), pictureBoxAntiAircraftGun.Width, pictureBoxAntiAircraftGun.Height);
}
comboBoxStrategy.Enabled = false;
_strategy.MakeStep();
Draw();
if (_strategy == null)
{
return;
}
if (_strategy.GetStatus() == StrategyStatus.Finish)
{
comboBoxStrategy.Enabled = true;
_strategy = null;
}
comboBoxStrategy.Enabled = false;
_strategy.MakeStep();
Draw();
if (_strategy.GetStatus() == StrategyStatus.Finish)
{
comboBoxStrategy.Enabled = true;
_strategy = null;
}
}
}