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118
AntiAircraftGun/CollectionGenericObjects/AbstractCompany.cs
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118
AntiAircraftGun/CollectionGenericObjects/AbstractCompany.cs
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@ -0,0 +1,118 @@
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using AntiAircraftGun.CollectionGenereticObject;
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using AntiAircraftGun.Drawnings;
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namespace AntiAircraftGun.CollectionGenereticObjects;
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/// <summary>
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/// Абстракция компании, хранящий коллекцию автомобилей
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/// </summary>
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public abstract class AbstractCompany
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{
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/// <summary>
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/// Размер места (ширина)
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/// </summary>
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protected readonly int _placeSizeWidth = 210;
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/// <summary>
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/// Размер места (высота)
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/// </summary>
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protected readonly int _placeSizeHeight = 80;
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/// <summary>
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/// Ширина окна
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/// </summary>
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protected readonly int _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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protected readonly int _pictureHeight;
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/// <summary>
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/// Коллекция поездов
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/// </summary>
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protected ICollectionGenericObjects<DrawningArmoredCar>? _collection = null;
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/// <summary>
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/// Вычисление максимального количества элементов, который можно разместить в окне
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/// </summary>
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private int GetMaxCount => _pictureWidth * _pictureHeight / (_placeSizeWidth * _placeSizeHeight);
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="picWidth">Ширина окна</param>
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/// <param name="picHeight">Высота окна</param>
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/// <param name="collection">Коллекция поездов</param>
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public AbstractCompany(int picWidth, int picHeight, ICollectionGenericObjects<DrawningArmoredCar> collection)
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{
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_pictureWidth = picWidth;
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_pictureHeight = picHeight;
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_collection = collection;
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_collection.SetMaxCount = GetMaxCount;
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}
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/// <summary>
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/// Перегрузка оператора сложения для класса
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/// </summary>
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/// <param name="company">Компания</param>
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/// <param name="car">Добавляемый объект</param>
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/// <returns></returns>
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public static int operator +(AbstractCompany company, DrawningArmoredCar car)
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{
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return company._collection.Insert(car);
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}
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/// <summary>
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/// Перегрузка оператора удаления для класса
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/// </summary>
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/// <param name="company">Компания</param>
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/// <param name="position">Номер удаляемого объекта</param>
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/// <returns></returns>
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public static DrawningArmoredCar? operator -(AbstractCompany company, int position)
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{
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return company._collection?.Remove(position);
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}
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/// <summary>
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/// Получение случайного объекта из коллекции
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/// </summary>
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/// <returns></returns>
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public DrawningArmoredCar? GetRandomObject()
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{
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Random rnd = new();
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return _collection?.Get(rnd.Next(GetMaxCount));
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}
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/// <summary>
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/// Вывод всей коллекции
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/// </summary>
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/// <returns></returns>
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public Bitmap? Show()
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{
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Bitmap bitmap = new(_pictureWidth, _pictureHeight);
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Graphics graphics = Graphics.FromImage(bitmap);
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DrawBackgound(graphics);
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SetObjectsPosition();
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for (int i = 0; i < (_collection?.Count ?? 0); ++i)
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{
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DrawningArmoredCar? obj = _collection?.Get(i);
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obj?.DrawTransport(graphics);
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}
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return bitmap;
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}
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/// <summary>
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/// Вывод заднего фона
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/// </summary>
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/// <param name="g"></param>
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protected abstract void DrawBackgound(Graphics g);
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/// <summary>
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/// Расстановка объектов
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/// </summary>
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protected abstract void SetObjectsPosition();
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}
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54
AntiAircraftGun/CollectionGenericObjects/CarBase.cs
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54
AntiAircraftGun/CollectionGenericObjects/CarBase.cs
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@ -0,0 +1,54 @@
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using AntiAircraftGun.CollectionGenereticObject;
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using AntiAircraftGun.Drawnings;
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namespace AntiAircraftGun.CollectionGenereticObjects;
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/// <summary>
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/// Реализация абстрактной компании - база бронемашин
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/// </summary>
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public class CarBase : AbstractCompany
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{
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="picWidth"></param>
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/// <param name="picHeight"></param>
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/// <param name="collection"></param>
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public CarBase(int picWidth, int picHeight, ICollectionGenericObjects<DrawningArmoredCar> collection) : base(picWidth, picHeight, collection)
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{
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}
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protected override void DrawBackgound(Graphics g)
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{
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Pen pen = new(Color.Black);
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for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
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{
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for (int j = 0; j < _pictureHeight / _placeSizeHeight; j++)
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{
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g.DrawLine(pen, new(_placeSizeWidth * i, _placeSizeHeight * j), new((int)(_placeSizeWidth * (i + 0.5f)), _placeSizeHeight * j));
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g.DrawLine(pen, new(_placeSizeWidth * i, _placeSizeHeight * j), new(_placeSizeWidth * i, _placeSizeHeight * (j + 1)));
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}
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g.DrawLine(pen, new(_placeSizeWidth * i, _placeSizeHeight * (_pictureHeight / _placeSizeHeight)), new((int)(_placeSizeWidth * (i + 0.5f)), _placeSizeHeight * (_pictureHeight / _placeSizeHeight)));
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}
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}
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protected override void SetObjectsPosition()
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{
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int n = 0;
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for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
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{
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for (int j = 0; j < _pictureHeight / _placeSizeHeight; j++)
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{
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DrawningArmoredCar? drawingTrans = _collection?.Get(n);
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n++;
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if (drawingTrans != null)
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{
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drawingTrans.SetPictureSize(_pictureWidth, _pictureHeight);
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drawingTrans.SetPosition(i * _placeSizeWidth + 5, j * _placeSizeHeight + 5);
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}
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}
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}
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}
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}
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@ -1,9 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using AntiAircraftGun.Drawnings;
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namespace AntiAircraftGun.CollectionGenereticObject;
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/// <summary>
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/// <summary>
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/// Класс отвечающий за прорисовку и перемещение объекта - сущности
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/// </summary>
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public class DrawningAntiAircraftGun : DrawningAircraftGun
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public class DrawningAntiAircraftGun : DrawningArmoredCar
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{
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/// <summary>
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/// Конструктор
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namespace AntiAircraftGun.Drawnings;
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public class DrawningAircraftGun
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public class DrawningArmoredCar
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityAircraftGun? EntityAircraftGun { get; protected set; }
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public EntityArmoredCar? EntityAircraftGun { get; protected set; }
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/// <summary>
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/// Ширина
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@ -62,7 +62,7 @@ public class DrawningAircraftGun
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/// <summary>
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/// Пустой конструктор
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/// </summary>
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private DrawningAircraftGun()
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private DrawningArmoredCar()
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{
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_pictureWidth = null;
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_pictureHeight = null;
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@ -76,9 +76,9 @@ public class DrawningAircraftGun
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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public DrawningAircraftGun(int speed, double weight, Color bodyColor) : this()
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public DrawningArmoredCar(int speed, double weight, Color bodyColor) : this()
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{
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EntityAircraftGun = new EntityAircraftGun(speed, weight, bodyColor);
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EntityAircraftGun = new EntityArmoredCar(speed, weight, bodyColor);
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}
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/// <summary>
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@ -86,7 +86,7 @@ public class DrawningAircraftGun
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/// </summary>
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/// <param name="drawningGunWidth">Ширина прорисовки зенитной установки</param>
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/// <param name="drawningGunHeight">Высота прорисовки зенитной установки</param>
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protected DrawningAircraftGun(int drawningGunWidth, int drawningGunHeight) : this()
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protected DrawningArmoredCar(int drawningGunWidth, int drawningGunHeight) : this()
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{
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_drawningGunWidth = drawningGunWidth;
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_drawningGunHeight = drawningGunHeight;
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/// <summary>
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/// Класс-сущность Зенитная установка
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/// </summary>
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public class EntityAntiAircraftGun : EntityAircraftGun
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public class EntityAntiAircraftGun : EntityArmoredCar
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{
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/// <summary>
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/// Дополниетльный цвет
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/// <summary>
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/// Класс - сущность Бронированная машина
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/// </summary>
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public class EntityAircraftGun
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public class EntityArmoredCar
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{
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/// <summary>
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/// Скорость
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@ -27,7 +27,7 @@ public class EntityAircraftGun
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/// <param name="speed"></param>
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/// <param name="weight"></param>
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/// <param name="bodyColor"></param>
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public EntityAircraftGun(int speed, double weight, Color bodyColor)
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public EntityArmoredCar(int speed, double weight, Color bodyColor)
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{
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Speed = speed;
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Weight = weight;
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28
AntiAircraftGun/FormAntiAircraftGun.Designer.cs
generated
28
AntiAircraftGun/FormAntiAircraftGun.Designer.cs
generated
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buttonDown = new Button();
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buttonRight = new Button();
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buttonUp = new Button();
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buttonCreate = new Button();
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buttonCreatAircraftGun = new Button();
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comboBoxStrategy = new ComboBox();
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buttonStrategyStep = new Button();
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((System.ComponentModel.ISupportInitialize)pictureBoxAntiAircraftGun).BeginInit();
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@ -97,28 +95,6 @@
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buttonUp.UseVisualStyleBackColor = true;
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buttonUp.Click += ButtonMove_Click;
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//
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// buttonCreate
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//
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buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
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buttonCreate.Location = new Point(12, 406);
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buttonCreate.Name = "buttonCreate";
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buttonCreate.Size = new Size(215, 32);
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buttonCreate.TabIndex = 1;
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buttonCreate.Text = "Создать зенитную установку";
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buttonCreate.UseVisualStyleBackColor = true;
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buttonCreate.Click += ButtonCreate_Click;
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//
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// buttonCreatAircraftGun
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//
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buttonCreatAircraftGun.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
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buttonCreatAircraftGun.Location = new Point(233, 406);
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buttonCreatAircraftGun.Name = "buttonCreatAircraftGun";
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buttonCreatAircraftGun.Size = new Size(215, 32);
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buttonCreatAircraftGun.TabIndex = 6;
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buttonCreatAircraftGun.Text = "Создать бронированную машину";
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buttonCreatAircraftGun.UseVisualStyleBackColor = true;
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buttonCreatAircraftGun.Click += buttonCreatAircraftGun_Click;
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//
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// comboBoxStrategy
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//
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comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
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@ -146,12 +122,10 @@
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ClientSize = new Size(800, 450);
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Controls.Add(buttonStrategyStep);
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Controls.Add(comboBoxStrategy);
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Controls.Add(buttonCreatAircraftGun);
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Controls.Add(buttonUp);
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Controls.Add(buttonRight);
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Controls.Add(buttonDown);
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Controls.Add(buttonLeft);
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Controls.Add(buttonCreate);
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Controls.Add(pictureBoxAntiAircraftGun);
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Name = "FormAntiAircraftGun";
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Text = "Зенитная установка";
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@ -166,8 +140,6 @@
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private Button buttonDown;
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private Button buttonRight;
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private Button buttonUp;
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private Button buttonCreate;
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private Button buttonCreatAircraftGun;
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private ComboBox comboBoxStrategy;
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private Button buttonStrategyStep;
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}
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@ -8,12 +8,26 @@ public partial class FormAntiAircraftGun : Form
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/// <summary>
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/// Поле объект для прорисовки объекта
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/// </summary>
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private DrawningAircraftGun? _drawningAircraftGun;
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private DrawningArmoredCar? _drawningAircraftGun;
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/// <summary>
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/// Стратегия перемещения
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/// </summary>
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private AbstractStrategy? _strategy;
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/// <summary>
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/// Получение объекта
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/// </summary>
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public DrawningArmoredCar SetArmoredCar
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{
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set
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{
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_drawningAircraftGun = value;
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_drawningAircraftGun.SetPictureSize(pictureBoxAntiAircraftGun.Width, pictureBoxAntiAircraftGun.Height);
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comboBoxStrategy.Enabled = true;
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_strategy = null;
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Draw();
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}
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}
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/// <summary>
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/// конструктор формы
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/// </summary>
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public FormAntiAircraftGun()
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@ -35,48 +49,6 @@ public partial class FormAntiAircraftGun : Form
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_drawningAircraftGun.DrawTransport(gr);
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pictureBoxAntiAircraftGun.Image = bmp;
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}
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/// <summary>
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/// Метод создания объекта
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/// </summary>
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/// <param name="type"></param>
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private void CreateObject(string type)
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{
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Random random = new();
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switch (type)
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{
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case nameof(DrawningAircraftGun):
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_drawningAircraftGun = new DrawningAircraftGun(random.Next(100, 300), random.Next(1000, 3000),
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
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break;
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case nameof(DrawningAntiAircraftGun):
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_drawningAircraftGun = new DrawningAntiAircraftGun(random.Next(100, 300), random.Next(1000, 3000),
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
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Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
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break;
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default:
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return;
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}
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_drawningAircraftGun.SetPictureSize(pictureBoxAntiAircraftGun.Width, pictureBoxAntiAircraftGun.Height);
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_drawningAircraftGun.SetPosition(random.Next(10, 100), random.Next(10, 100));
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_strategy = null;
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comboBoxStrategy.Enabled = true;
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Draw();
|
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}
|
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/// <summary>
|
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/// Обработка кнопик Создать Зенитную установку
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
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/// <param name="e"></param>
|
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private void ButtonCreate_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningAntiAircraftGun));
|
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/// <summary>
|
||||
/// Обработка кнопик Создать установку
|
||||
/// </summary>
|
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/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonCreatAircraftGun_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningAircraftGun));
|
||||
|
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/// <summary>
|
||||
/// Перемещение объекта по форме
|
||||
/// </summary>
|
||||
|
167
AntiAircraftGun/FormArmoredCarCollection.Designer.cs
generated
Normal file
167
AntiAircraftGun/FormArmoredCarCollection.Designer.cs
generated
Normal file
@ -0,0 +1,167 @@
|
||||
namespace AntiAircraftGun
|
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{
|
||||
partial class FormArmoredCarCollection
|
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{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
groupBoxToools = new GroupBox();
|
||||
buttonRefresh = new Button();
|
||||
buttonGoToChek = new Button();
|
||||
buttonRemoveArmoredCar = new Button();
|
||||
maskedTextBox = new MaskedTextBox();
|
||||
buttonAddAntiAircraftGun = new Button();
|
||||
buttonAddArmoredCar = new Button();
|
||||
comboBoxSelectorCompany = new ComboBox();
|
||||
pictureBox = new PictureBox();
|
||||
groupBoxToools.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBox).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// groupBoxToools
|
||||
//
|
||||
groupBoxToools.Controls.Add(buttonRefresh);
|
||||
groupBoxToools.Controls.Add(buttonGoToChek);
|
||||
groupBoxToools.Controls.Add(buttonRemoveArmoredCar);
|
||||
groupBoxToools.Controls.Add(maskedTextBox);
|
||||
groupBoxToools.Controls.Add(buttonAddAntiAircraftGun);
|
||||
groupBoxToools.Controls.Add(buttonAddArmoredCar);
|
||||
groupBoxToools.Controls.Add(comboBoxSelectorCompany);
|
||||
groupBoxToools.Dock = DockStyle.Right;
|
||||
groupBoxToools.Location = new Point(1057, 0);
|
||||
groupBoxToools.Name = "groupBoxToools";
|
||||
groupBoxToools.Size = new Size(210, 615);
|
||||
groupBoxToools.TabIndex = 0;
|
||||
groupBoxToools.TabStop = false;
|
||||
groupBoxToools.Text = "Инструменты";
|
||||
//
|
||||
// buttonRefresh
|
||||
//
|
||||
buttonRefresh.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
buttonRefresh.Location = new Point(6, 527);
|
||||
buttonRefresh.Name = "buttonRefresh";
|
||||
buttonRefresh.Size = new Size(198, 39);
|
||||
buttonRefresh.TabIndex = 6;
|
||||
buttonRefresh.Text = "Обновить";
|
||||
buttonRefresh.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// buttonGoToChek
|
||||
//
|
||||
buttonGoToChek.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
buttonGoToChek.Location = new Point(6, 482);
|
||||
buttonGoToChek.Name = "buttonGoToChek";
|
||||
buttonGoToChek.Size = new Size(198, 39);
|
||||
buttonGoToChek.TabIndex = 5;
|
||||
buttonGoToChek.Text = "Передать на тесты";
|
||||
buttonGoToChek.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// buttonRemoveArmoredCar
|
||||
//
|
||||
buttonRemoveArmoredCar.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
buttonRemoveArmoredCar.Location = new Point(6, 302);
|
||||
buttonRemoveArmoredCar.Name = "buttonRemoveArmoredCar";
|
||||
buttonRemoveArmoredCar.Size = new Size(198, 60);
|
||||
buttonRemoveArmoredCar.TabIndex = 4;
|
||||
buttonRemoveArmoredCar.Text = "Удалить бронемашину";
|
||||
buttonRemoveArmoredCar.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// maskedTextBox
|
||||
//
|
||||
maskedTextBox.Location = new Point(6, 249);
|
||||
maskedTextBox.Mask = "00";
|
||||
maskedTextBox.Name = "maskedTextBox";
|
||||
maskedTextBox.Size = new Size(198, 23);
|
||||
maskedTextBox.TabIndex = 3;
|
||||
maskedTextBox.ValidatingType = typeof(int);
|
||||
//
|
||||
// buttonAddAntiAircraftGun
|
||||
//
|
||||
buttonAddAntiAircraftGun.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
buttonAddAntiAircraftGun.Location = new Point(6, 164);
|
||||
buttonAddAntiAircraftGun.Name = "buttonAddAntiAircraftGun";
|
||||
buttonAddAntiAircraftGun.Size = new Size(198, 60);
|
||||
buttonAddAntiAircraftGun.TabIndex = 2;
|
||||
buttonAddAntiAircraftGun.Text = "Добавление зениитной установки";
|
||||
buttonAddAntiAircraftGun.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// buttonAddArmoredCar
|
||||
//
|
||||
buttonAddArmoredCar.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
buttonAddArmoredCar.Location = new Point(6, 86);
|
||||
buttonAddArmoredCar.Name = "buttonAddArmoredCar";
|
||||
buttonAddArmoredCar.Size = new Size(198, 60);
|
||||
buttonAddArmoredCar.TabIndex = 1;
|
||||
buttonAddArmoredCar.Text = "Добавление бронемашины";
|
||||
buttonAddArmoredCar.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// comboBoxSelectorCompany
|
||||
//
|
||||
comboBoxSelectorCompany.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
comboBoxSelectorCompany.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxSelectorCompany.FormattingEnabled = true;
|
||||
comboBoxSelectorCompany.Items.AddRange(new object[] { "Хранилище" });
|
||||
comboBoxSelectorCompany.Location = new Point(6, 22);
|
||||
comboBoxSelectorCompany.Name = "comboBoxSelectorCompany";
|
||||
comboBoxSelectorCompany.Size = new Size(198, 23);
|
||||
comboBoxSelectorCompany.TabIndex = 0;
|
||||
//
|
||||
// pictureBox
|
||||
//
|
||||
pictureBox.Dock = DockStyle.Fill;
|
||||
pictureBox.Location = new Point(0, 0);
|
||||
pictureBox.Name = "pictureBox";
|
||||
pictureBox.Size = new Size(1057, 615);
|
||||
pictureBox.TabIndex = 1;
|
||||
pictureBox.TabStop = false;
|
||||
//
|
||||
// FormArmoredCarCollection
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(1267, 615);
|
||||
Controls.Add(pictureBox);
|
||||
Controls.Add(groupBoxToools);
|
||||
Name = "FormArmoredCarCollection";
|
||||
Text = "Коллекция бронемашин";
|
||||
groupBoxToools.ResumeLayout(false);
|
||||
groupBoxToools.PerformLayout();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBox).EndInit();
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private GroupBox groupBoxToools;
|
||||
private ComboBox comboBoxSelectorCompany;
|
||||
private Button buttonAddArmoredCar;
|
||||
private Button buttonAddAntiAircraftGun;
|
||||
private PictureBox pictureBox;
|
||||
private Button buttonRemoveArmoredCar;
|
||||
private MaskedTextBox maskedTextBox;
|
||||
private Button buttonRefresh;
|
||||
private Button buttonGoToChek;
|
||||
}
|
||||
}
|
191
AntiAircraftGun/FormArmoredCarCollection.cs
Normal file
191
AntiAircraftGun/FormArmoredCarCollection.cs
Normal file
@ -0,0 +1,191 @@
|
||||
using AntiAircraftGun.CollectionGenereticObject;
|
||||
using AntiAircraftGun.CollectionGenereticObjects;
|
||||
using AntiAircraftGun.Drawnings;
|
||||
|
||||
|
||||
namespace AntiAircraftGun;
|
||||
/// <summary>
|
||||
/// Форма работы с компанией и ее коллекцией
|
||||
/// </summary>
|
||||
public partial class FormArmoredCarCollection : Form
|
||||
{
|
||||
/// <summary>
|
||||
/// Компания
|
||||
/// </summary>
|
||||
private AbstractCompany? _company = null;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
public FormArmoredCarCollection()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Выбор компании
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ComboBoxSelectorCompany_SelectedIndexChanged(object sender, EventArgs e)
|
||||
{
|
||||
switch (comboBoxSelectorCompany.Text)
|
||||
{
|
||||
case "Хранилище":
|
||||
_company = new CarBase(pictureBox.Width, pictureBox.Height, new MassiveGenericObjects<DrawningArmoredCar>());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Добавление бронерованной машины
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonAddArmoredCar_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningArmoredCar));
|
||||
|
||||
/// <summary>
|
||||
/// Добавление зенитной установки
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonAddAntiAircraftGun_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningAntiAircraftGun));
|
||||
|
||||
/// <summary>
|
||||
/// Создание объекта класса-перемещения
|
||||
/// </summary>
|
||||
/// <param name="type">Тип создаваемого объекта</param>
|
||||
private void CreateObject(string type)
|
||||
{
|
||||
if (_company == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Random random = new();
|
||||
DrawningArmoredCar drawningArmoredCar;
|
||||
switch (type)
|
||||
{
|
||||
case nameof(DrawningArmoredCar):
|
||||
drawningArmoredCar = new DrawningArmoredCar(random.Next(100, 300), random.Next(1000, 3000), GetColor(random));
|
||||
break;
|
||||
case nameof(DrawningAntiAircraftGun):
|
||||
// вызов диалогового окна для выбора цвета
|
||||
drawningArmoredCar = new DrawningAntiAircraftGun(random.Next(100, 300), random.Next(1000, 3000),
|
||||
GetColor(random),
|
||||
GetColor(random),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
if (_company + drawningArmoredCar != -1)
|
||||
{
|
||||
MessageBox.Show("Объект добавлен");
|
||||
pictureBox.Image = _company.Show();
|
||||
}
|
||||
else
|
||||
{
|
||||
_ = MessageBox.Show(drawningArmoredCar.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Получение цвета
|
||||
/// </summary>
|
||||
/// <param name="random">Генератор случайных чисел</param>
|
||||
/// <returns></returns>
|
||||
private static Color GetColor(Random random)
|
||||
{
|
||||
Color color = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
|
||||
ColorDialog dialog = new();
|
||||
if (dialog.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
color = dialog.Color;
|
||||
}
|
||||
|
||||
return color;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Удаление объекта
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonRemoveArmoredCar_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (string.IsNullOrEmpty(maskedTextBox.Text) || _company == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (MessageBox.Show("Удалить объект?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) != DialogResult.Yes)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int pos = Convert.ToInt32(maskedTextBox.Text);
|
||||
if (_company - pos != null)
|
||||
{
|
||||
MessageBox.Show("Объект удален");
|
||||
pictureBox.Image = _company.Show();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Не удалось удалить объект");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Передача объекта в другую форму
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonGoToCheck_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_company == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
DrawningArmoredCar? armoredcar = null;
|
||||
int counter = 100;
|
||||
while (armoredcar == null)
|
||||
{
|
||||
armoredcar = _company.GetRandomObject();
|
||||
counter--;
|
||||
if (counter <= 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (armoredcar == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
FormAntiAircraftGun form = new()
|
||||
{
|
||||
SetArmoredCar = armoredcar
|
||||
};
|
||||
|
||||
form.ShowDialog();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перерисовка коллекции
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonRefresh_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_company == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
pictureBox.Image = _company.Show();
|
||||
}
|
||||
}
|
120
AntiAircraftGun/FormArmoredCarCollection.resx
Normal file
120
AntiAircraftGun/FormArmoredCarCollection.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
@ -7,12 +7,12 @@ public class MoveableAircraftGun: IMoveableObject
|
||||
/// <summary>
|
||||
/// Поле-объект класса DrawningAircraftGun или его наследника
|
||||
/// </summary>
|
||||
private readonly DrawningAircraftGun? _drawningAircraftGun = null;
|
||||
private readonly DrawningArmoredCar? _drawningAircraftGun = null;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="trans">Объект класса DrawningTrans</param>
|
||||
public MoveableAircraftGun(DrawningAircraftGun trans)
|
||||
public MoveableAircraftGun(DrawningArmoredCar trans)
|
||||
{
|
||||
_drawningAircraftGun = trans;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user