процесс прорисвоки

This commit is contained in:
xom9kxom9k 2024-02-23 18:36:51 +04:00
parent da62af23c3
commit 9ddc7ad36f

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@ -179,54 +179,58 @@ public class DrawningAntiAircraftGun
}
Pen pen = new(Color.Black);
Pen additionalpen = new(EntityAntiAircraftGun.AdditionalColor);
Brush MainBrush = new SolidBrush(EntityAntiAircraftGun.BodyColor);
//основание
g.DrawEllipse(pen, _startPosX.Value, _startPosY.Value + 45, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 95, _startPosY.Value + 45, 20, 20);
g.DrawRectangle(pen, _startPosX.Value + 5, _startPosY.Value + 45, 100, 20);
g.FillRectangle(MainBrush, _startPosX.Value + 5, _startPosY.Value + 45, 100, 20);
//корпус гидросамолета
Brush br = new SolidBrush(EntityAntiAircraftGun.BodyColor);
g.FillRectangle(br, _startPosX.Value, _startPosY.Value + 20, 100, 20);
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 20, 100, 20);
g.FillEllipse(MainBrush, _startPosX.Value, _startPosY.Value + 45, 20, 20);
g.FillEllipse(MainBrush, _startPosX.Value + 95, _startPosY.Value + 45, 20, 20);
//крыло
Brush darkBrush = new SolidBrush(Color.Black);
g.FillRectangle(darkBrush, _startPosX.Value + 27, _startPosY.Value + 29, 40, 3);
g.DrawRectangle(pen, _startPosX.Value + 5, _startPosY.Value + 35, 80, 10);
g.FillRectangle(MainBrush, _startPosX.Value + 5, _startPosY.Value + 35, 80, 10);
//хвостовое крыло
g.DrawLine(pen, _startPosX.Value, _startPosY.Value + 20, _startPosX.Value, _startPosY.Value);
g.DrawLine(pen, _startPosX.Value, _startPosY.Value, _startPosX.Value + 20, _startPosY.Value + 20);
//катки
//заднее поперечное крыло
Brush additionalBrush = new SolidBrush(EntityAntiAircraftGun.AdditionalColor);
g.FillEllipse(darkBrush, _startPosX.Value - 7, _startPosY.Value + 15, 20, 5);
g.DrawEllipse(pen, _startPosX.Value + 5, _startPosY.Value + 45, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 90, _startPosY.Value + 45, 20, 20);
//нос самолёта
g.DrawLine(pen, _startPosX.Value + 100, _startPosY.Value + 20, _startPosX.Value + 130, _startPosY.Value + 30);
g.DrawLine(pen, _startPosX.Value + 100, _startPosY.Value + 40, _startPosX.Value + 130, _startPosY.Value + 30);
g.DrawLine(pen, _startPosX.Value + 130, _startPosY.Value + 30, _startPosX.Value + 100, _startPosY.Value + 30);
//задние шасси
g.DrawLine(pen, _startPosX.Value + 21, _startPosY.Value + 40, _startPosX.Value + 21, _startPosY.Value + 45);
g.FillEllipse(darkBrush, _startPosX.Value + 15, _startPosY.Value + 45, 6, 6);
g.FillEllipse(darkBrush, _startPosX.Value + 21, _startPosY.Value + 45, 6, 6);
g.FillEllipse(MainBrush, _startPosX.Value + 5, _startPosY.Value + 45, 20, 20);
g.FillEllipse(MainBrush, _startPosX.Value, _startPosY.Value + 45, 20, 20);
//переднее шасси
g.DrawLine(pen, _startPosX.Value + 90, _startPosY.Value + 40, _startPosX.Value + 90, _startPosY.Value + 45);
g.FillEllipse(darkBrush, _startPosX.Value + 87, _startPosY.Value + 45, 6, 6);
g.DrawEllipse(pen, _startPosX.Value + 30, _startPosY.Value + 55, 10, 10);
g.FillEllipse(MainBrush, _startPosX.Value + 30, _startPosY.Value + 55, 10, 10);
// поплавки
g.DrawEllipse(pen, _startPosX.Value + 45, _startPosY.Value + 55, 10, 10);
g.FillEllipse(MainBrush, _startPosX.Value, _startPosY.Value + 55, 10, 10);
g.DrawEllipse(pen, _startPosX.Value + 60, _startPosY.Value + 55, 10, 10);
g.FillEllipse(MainBrush, _startPosX.Value, _startPosY.Value + 55, 10, 10);
g.DrawEllipse(pen, _startPosX.Value + 75, _startPosY.Value + 55, 10, 10);
g.FillEllipse(MainBrush, _startPosX.Value, _startPosY.Value + 55, 10, 10);
//tower_gin
if (EntityAntiAircraftGun.Tower)
{
Brush br2 = new SolidBrush(Color.Red);
g.FillRectangle(br2, _startPosX.Value + 10, _startPosY.Value + 48, 90, 5);
}
g.DrawRectangle(pen, _startPosX.Value + 50, _startPosY.Value + 20, 50, 5);
g.FillRectangle(MainBrush, _startPosX.Value + 50, _startPosY.Value + 20, 50, 5);
// надувная лодка
g.DrawRectangle(pen, _startPosX.Value + 25, _startPosY.Value + 15, 30, 20);
g.FillRectangle(MainBrush, _startPosX.Value + 25, _startPosY.Value + 15, 30, 20);
}
//зенитка
if (EntityAntiAircraftGun.Radar)
{
g.FillRectangle(additionalBrush, _startPosX.Value + 38, _startPosY.Value + 38, 22, 8);
}
}
}