прорисовка основных элементов
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@ -179,56 +179,67 @@ public class DrawningAntiAircraftGun
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}
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Pen pen = new(Color.Black);
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Brush MainBrush = new SolidBrush(EntityAntiAircraftGun.BodyColor);
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Brush additionalBrush = new SolidBrush(EntityAntiAircraftGun.AdditionalColor);
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//основание
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g.DrawEllipse(pen, _startPosX.Value, _startPosY.Value + 45, 20, 20);
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g.DrawEllipse(pen, _startPosX.Value + 95, _startPosY.Value + 45, 20, 20);
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g.DrawEllipse(pen, _startPosX.Value + 10, _startPosY.Value + 75, 30, 30);
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g.DrawEllipse(pen, _startPosX.Value + 100, _startPosY.Value + 75, 30, 30);
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g.DrawRectangle(pen, _startPosX.Value + 25, _startPosY.Value + 75, 90, 30);
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g.DrawRectangle(pen, _startPosX.Value + 5, _startPosY.Value + 45, 100, 20);
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g.FillRectangle(MainBrush, _startPosX.Value + 5, _startPosY.Value + 45, 100, 20);
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//границы ЦВЕТ
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Brush brDarkSlateGray = new SolidBrush(EntityAntiAircraftGun.BodyColor);
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g.FillRectangle(brDarkSlateGray, _startPosX.Value + 35, _startPosY.Value + 40, 35, 30);
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g.FillEllipse(brDarkSlateGray, _startPosX.Value + 10, _startPosY.Value + 75, 30, 30);
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g.FillEllipse(brDarkSlateGray, _startPosX.Value + 100, _startPosY.Value + 75, 30, 30);
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g.FillRectangle(brDarkSlateGray, _startPosX.Value + 25, _startPosY.Value + 75, 90, 30);
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g.FillEllipse(MainBrush, _startPosX.Value, _startPosY.Value + 45, 20, 20);
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g.FillEllipse(MainBrush, _startPosX.Value + 95, _startPosY.Value + 45, 20, 20);
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// границы арт. установки
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g.DrawRectangle(pen, _startPosX.Value + 35, _startPosY.Value + 40, 35, 30);
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g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 65, 120, 13);
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g.DrawRectangle(pen, _startPosX.Value + 5, _startPosY.Value + 35, 80, 10);
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g.FillRectangle(MainBrush, _startPosX.Value + 5, _startPosY.Value + 35, 80, 10);
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//нижние катки ЦВЕТ
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Brush brDimGray = new SolidBrush(Color.SlateGray);
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g.FillEllipse(brDimGray, _startPosX.Value + 40, _startPosY.Value + 90, 15, 15);
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g.FillEllipse(brDimGray, _startPosX.Value + 55, _startPosY.Value + 90, 15, 15);
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g.FillEllipse(brDimGray, _startPosX.Value + 70, _startPosY.Value + 90, 15, 15);
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g.FillEllipse(brDimGray, _startPosX.Value + 85, _startPosY.Value + 90, 15, 15);
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//катки
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//нижние катки ОТРИСОВКА
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g.DrawEllipse(pen, _startPosX.Value + 40, _startPosY.Value + 90, 15, 15);
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g.DrawEllipse(pen, _startPosX.Value + 55, _startPosY.Value + 90, 15, 15);
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g.DrawEllipse(pen, _startPosX.Value + 70, _startPosY.Value + 90, 15, 15);
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g.DrawEllipse(pen, _startPosX.Value + 85, _startPosY.Value + 90, 15, 15);
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g.DrawEllipse(pen, _startPosX.Value + 5, _startPosY.Value + 45, 20, 20);
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g.DrawEllipse(pen, _startPosX.Value + 90, _startPosY.Value + 45, 20, 20);
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//Большие катки ЦВЕТ
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Brush brSlateGray = new SolidBrush(Color.SlateGray);
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g.FillEllipse(brSlateGray, _startPosX.Value + 13, _startPosY.Value + 78, 24, 24);
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g.FillEllipse(brSlateGray, _startPosX.Value + 103, _startPosY.Value + 78, 24, 24);
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//Большие катки ОТРИСОВКА
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g.DrawEllipse(pen, _startPosX.Value + 13, _startPosY.Value + 78, 24, 24);
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g.DrawEllipse(pen, _startPosX.Value + 103, _startPosY.Value + 78, 24, 24);
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g.FillEllipse(MainBrush, _startPosX.Value + 5, _startPosY.Value + 45, 20, 20);
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g.FillEllipse(MainBrush, _startPosX.Value, _startPosY.Value + 45, 20, 20);
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g.FillRectangle(brDarkSlateGray, _startPosX.Value + 10, _startPosY.Value + 65, 120, 13);
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g.DrawEllipse(pen, _startPosX.Value + 30, _startPosY.Value + 55, 10, 10);
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g.FillEllipse(MainBrush, _startPosX.Value + 30, _startPosY.Value + 55, 10, 10);
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g.DrawEllipse(pen, _startPosX.Value + 45, _startPosY.Value + 55, 10, 10);
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g.FillEllipse(MainBrush, _startPosX.Value, _startPosY.Value + 55, 10, 10);
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g.DrawEllipse(pen, _startPosX.Value + 60, _startPosY.Value + 55, 10, 10);
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g.FillEllipse(MainBrush, _startPosX.Value, _startPosY.Value + 55, 10, 10);
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g.DrawEllipse(pen, _startPosX.Value + 75, _startPosY.Value + 55, 10, 10);
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g.FillEllipse(MainBrush, _startPosX.Value, _startPosY.Value + 55, 10, 10);
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//tower_gin
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if (EntityAntiAircraftGun.Tower)
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{
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g.DrawRectangle(pen, _startPosX.Value + 50, _startPosY.Value + 20, 50, 5);
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g.FillRectangle(MainBrush, _startPosX.Value + 50, _startPosY.Value + 20, 50, 5);
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g.DrawRectangle(pen, _startPosX.Value + 25, _startPosY.Value + 15, 30, 20);
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g.FillRectangle(MainBrush, _startPosX.Value + 25, _startPosY.Value + 15, 30, 20);
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g.FillEllipse(additionalBrush, _startPosX.Value + 36, _startPosY.Value + 35, 50, 30);
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g.FillRectangle(additionalBrush, _startPosX.Value + 35, _startPosY.Value + 36, 20, 29);
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g.FillRectangle(additionalBrush, _startPosX.Value + 70, _startPosY.Value + 45, 60, 5);
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g.FillEllipse(additionalBrush, _startPosX.Value + 123, _startPosY.Value + 42, 20, 10);
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}
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//зенитка
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if (EntityAntiAircraftGun.Radar)
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{
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g.FillRectangle(additionalBrush, _startPosX.Value + 10, _startPosY.Value + 45, 20, 20);
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g.FillPolygon(additionalBrush, new Point[]
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{
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new Point(_startPosX.Value + 10, _startPosY.Value + 15), new Point(_startPosX.Value + 10, _startPosY.Value + 65),
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new Point(_startPosX.Value + 30, _startPosY.Value + 65), new Point(_startPosX.Value + 30, _startPosY.Value + 45),
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new Point(_startPosX.Value + 10, _startPosY.Value + 15)
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});
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g.FillEllipse(additionalBrush, _startPosX.Value + 10, _startPosY.Value + 5, 10, 30);
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g.FillRectangle(additionalBrush, _startPosX.Value + 20, _startPosY.Value + 15, 20, 5);
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g.FillRectangle(additionalBrush, _startPosX.Value + 20, _startPosY.Value + 25, 15, 5);
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}
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