2 Commits

Author SHA1 Message Date
8028c8ffa1 Lab02.2 2024-02-01 21:36:28 +04:00
6c9a4e4cde Lab02.1 2024-01-31 20:00:10 +04:00
15 changed files with 805 additions and 126 deletions

View File

@@ -4,13 +4,18 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MotorBoat
namespace MotorBoat.Drawnings
{
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Неизвестное направление
/// </summary>
Unknow = -1,
/// <summary>
/// Вверх
/// </summary>

View File

@@ -1,11 +1,18 @@
namespace MotorBoat
using MotorBoat.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MotorBoat.Drawnings
{
internal class DrawningMotorBoat
public class DrawningBoat
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityMotorBoat? EntityMotorBoat { get; private set; }
public EntityBoat? EntityBoat { get; protected set; }
/// <summary>
/// Ширина окна
@@ -20,12 +27,12 @@
/// <summary>
/// Координата прорисовки x
/// </summary>
private int? _startPosX;
protected int? _startPosX;
/// <summary>
/// Координата прорисовки y
/// </summary>
private int? _startPosY;
protected int? _startPosY;
/// <summary>
/// Ширина прорисовки
@@ -38,25 +45,58 @@
private readonly int _drawningMotorBoatHeight = 60;
/// <summary>
/// Инициализация свойств
/// Координата X объекта
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="addTwoMotors">Два дополнительных мотора</param>
/// <param name="sofa">Наличие дивана</param>
/// <param name="sportLines">Наличие двух полос</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool addTwoMotors, bool sofa, bool sportLines)
public int? GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int? GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _drawningMotorBoatWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _drawningMotorBoatHeight;
/// <summary>
/// Пустой конструктор
/// </summary>
public DrawningBoat()
{
EntityMotorBoat = new EntityMotorBoat();
EntityMotorBoat.Init(speed, weight, bodyColor, additionalColor, addTwoMotors, sofa, sportLines);
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
public DrawningBoat(int speed, double weight, Color bodyColor) : this()
{
EntityBoat = new EntityBoat(speed, weight, bodyColor);
}
/// <summary>
/// Конструктор для наследников
/// </summary>
/// <param name="drawningMotorBoatWidth">Ширина прорисовки лодки</param>
/// <param name="drawningMotorBoatHeight">Высота прорисовки лодки</param>
protected DrawningBoat(int drawningMotorBoatWidth, int drawningMotorBoatHeight) : this()
{
_drawningMotorBoatWidth = drawningMotorBoatWidth;
_drawningMotorBoatHeight = drawningMotorBoatHeight;
}
/// <summary>
/// Установка границ поля
/// </summary>
@@ -65,8 +105,6 @@
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
// TODO проверка, что объект "влезает" в размеры поля
// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
_pictureWidth = width;
_pictureHeight = height;
return true;
@@ -124,7 +162,7 @@
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityMotorBoat == null || !_startPosX.HasValue || !_startPosY.HasValue)
if (EntityBoat == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
@@ -133,30 +171,30 @@
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityMotorBoat.Step > 0)
if (_startPosX.Value - EntityBoat.Step > 0)
{
_startPosX -= (int)EntityMotorBoat.Step;
_startPosX -= (int)EntityBoat.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityMotorBoat.Step > 0)
if (_startPosY.Value - EntityBoat.Step > 0)
{
_startPosY -= (int)EntityMotorBoat.Step;
_startPosY -= (int)EntityBoat.Step;
}
return true;
// вправо
case DirectionType.Right:
if (_startPosX.Value + 140 + EntityMotorBoat.Step < _pictureWidth)
if (_startPosX.Value + 140 + EntityBoat.Step < _pictureWidth)
{
_startPosX += (int)EntityMotorBoat.Step;
_startPosX += (int)EntityBoat.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY.Value + 60 + EntityMotorBoat.Step < _pictureHeight)
if (_startPosY.Value + 60 + EntityBoat.Step < _pictureHeight)
{
_startPosY += (int)EntityMotorBoat.Step;
_startPosY += (int)EntityBoat.Step;
}
return true;
default:
@@ -168,88 +206,51 @@
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
public virtual void DrawTransport(Graphics g)
{
if (EntityMotorBoat == null || !_startPosX.HasValue || !_startPosY.HasValue)
if (EntityBoat == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(EntityMotorBoat.AdditionalColor);
// добавляем два мотора
if (EntityMotorBoat.AddTwoMotors)
{
Brush br1 = new SolidBrush(EntityMotorBoat.AdditionalColor);
g.FillEllipse(br1, _startPosX.Value + 10, _startPosY.Value + 10, 10, 10);
g.FillRectangle(br1, _startPosX.Value + 20, _startPosY.Value + 10, 5, 10);
g.FillEllipse(br1, _startPosX.Value + 10, _startPosY.Value + 40, 10, 10);
g.FillRectangle(br1, _startPosX.Value + 20, _startPosY.Value + 40, 5, 10);
g.DrawEllipse(pen, _startPosX.Value + 10, _startPosY.Value + 10, 10, 10);
g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 10, 5, 10);
g.DrawEllipse(pen, _startPosX.Value + 10, _startPosY.Value + 40, 10, 10);
g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 40, 5, 10);
}
// нос лодки
Brush br2 = new SolidBrush(EntityMotorBoat.BodyColor);
Brush br2 = new SolidBrush(EntityBoat.BodyColor);
g.FillEllipse(br2, _startPosX.Value + 40, _startPosY.Value + 5, 100, 50);
g.DrawEllipse(pen, _startPosX.Value + 40, _startPosY.Value + 5, 100, 50);
g.DrawEllipse(pen, _startPosX.Value + 40, _startPosY.Value + 5, 100, 50);
// лобовое стекло
Brush brBlue = new SolidBrush(Color.Blue);
g.FillEllipse(brBlue, _startPosX.Value + 87, _startPosY.Value + 10, 10, 40);
g.DrawEllipse(pen, _startPosX.Value + 87, _startPosY.Value + 10, 10, 40);
g.DrawEllipse(pen, _startPosX.Value + 87, _startPosY.Value + 10, 10, 40);
// тело лодки
Brush br3 = new SolidBrush(EntityMotorBoat.BodyColor);
Brush br3 = new SolidBrush(EntityBoat.BodyColor);
g.FillRectangle(br3, _startPosX.Value + 22, _startPosY.Value + 5, 70, 50);
g.DrawRectangle(pen, _startPosX.Value + 22, _startPosY.Value + 5, 70, 50);
g.DrawRectangle(pen, _startPosX.Value + 22, _startPosY.Value + 5, 70, 50);
// пространство для пассажиров
Brush brLightGray = new SolidBrush(Color.LightGray);
g.FillRectangle(brLightGray, _startPosX.Value + 30, _startPosY.Value + 10, 62, 40);
g.FillRectangle(brLightGray, _startPosX.Value + 30, _startPosY.Value + 10, 62, 40);
g.DrawRectangle(pen, _startPosX.Value + 30, _startPosY.Value + 10, 62, 40);
// прожектор лампа
Brush brYellow = new SolidBrush(Color.Yellow);
g.FillEllipse(brYellow, _startPosX.Value + 130, _startPosY.Value + 27, 6, 6);
g.DrawEllipse(pen, _startPosX.Value + 130, _startPosY.Value + 27, 6, 6);
g.DrawEllipse(pen, _startPosX.Value + 130, _startPosY.Value + 27, 6, 6);
// прожектор корпус
Brush brBlack = new SolidBrush(Color.Black);
g.FillRectangle(brBlack, _startPosX.Value + 129, _startPosY.Value + 26, 3, 8);
g.DrawRectangle(pen, _startPosX.Value + 129, _startPosY.Value + 26, 3, 8);
g.DrawRectangle(pen, _startPosX.Value + 129, _startPosY.Value + 26, 3, 8);
// мотор центральный
Brush brDarkBlue = new SolidBrush(Color.DarkBlue);
g.FillEllipse(brDarkBlue, _startPosX.Value + 10, _startPosY.Value + 25, 10, 10);
g.FillRectangle(brDarkBlue, _startPosX.Value + 20, _startPosY.Value + 25, 5, 10);
g.DrawEllipse(pen, _startPosX.Value + 10, _startPosY.Value + 25, 10, 10);
g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 25, 5, 10);
// добавляем две полоски
if (EntityMotorBoat.SportLines)
{
g.FillRectangle(additionalBrush, _startPosX.Value + 100, _startPosY.Value + 22, 25, 2);
g.FillRectangle(additionalBrush, _startPosX.Value + 100, _startPosY.Value + 36, 25, 2);
g.DrawRectangle(pen, _startPosX.Value + 100, _startPosY.Value + 22, 25, 2);
g.DrawRectangle(pen, _startPosX.Value + 100, _startPosY.Value + 36, 25, 2);
}
// добавляем диван
if (EntityMotorBoat.Sofa)
{
g.FillRectangle(additionalBrush, _startPosX.Value + 30, _startPosY.Value + 10, 15, 40);
g.FillRectangle(additionalBrush, _startPosX.Value + 30, _startPosY.Value + 10, 3, 40);
g.FillRectangle(additionalBrush, _startPosX.Value + 33, _startPosY.Value + 10, 10, 2);
g.FillRectangle(additionalBrush, _startPosX.Value + 33, _startPosY.Value + 48, 10, 2);
g.DrawRectangle(pen, _startPosX.Value + 30, _startPosY.Value + 10, 15, 40);
g.DrawRectangle(pen, _startPosX.Value + 30, _startPosY.Value + 10, 3, 40);
g.DrawRectangle(pen, _startPosX.Value + 33, _startPosY.Value + 10, 10, 2);
g.DrawRectangle(pen, _startPosX.Value + 33, _startPosY.Value + 48, 10, 2);
}
g.FillEllipse(brDarkBlue, _startPosX.Value + 10, _startPosY.Value + 25, 10, 10);
g.FillRectangle(brDarkBlue, _startPosX.Value + 20, _startPosY.Value + 25, 5, 10);
g.DrawEllipse(pen, _startPosX.Value + 10, _startPosY.Value + 25, 10, 10);
g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 25, 5, 10);
}
}
}

View File

@@ -0,0 +1,72 @@
using MotorBoat.Entities;
namespace MotorBoat.Drawnings
{
public class DrawningMotorBoat : DrawningBoat
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="addTwoMotors">Два дополнительных мотора</param>
/// <param name="sofa">Наличие дивана</param>
/// <param name="sportLines">Наличие двух полос</param>
public DrawningMotorBoat(int speed, double weight, Color bodyColor, Color additionalColor, bool addTwoMotors, bool sofa, bool sportLines) : base (140, 60)
{
EntityBoat = new EntityMotorBoat(speed, weight, bodyColor, additionalColor, addTwoMotors, sofa, sportLines);
}
public override void DrawTransport(Graphics g)
{
if (EntityBoat == null || EntityBoat is not EntityMotorBoat motorBoat || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(motorBoat.AdditionalColor);
base.DrawTransport(g);
base.DrawTransport(g);
// добавляем два мотора
if (motorBoat.AddTwoMotors)
{
g.DrawEllipse(pen, _startPosX.Value + 10, _startPosY.Value + 10, 10, 10);
g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 10, 5, 10);
g.DrawEllipse(pen, _startPosX.Value + 10, _startPosY.Value + 40, 10, 10);
g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 40, 5, 10);
g.FillEllipse(additionalBrush, _startPosX.Value + 10, _startPosY.Value + 10, 10, 10);
g.FillRectangle(additionalBrush, _startPosX.Value + 20, _startPosY.Value + 10, 5, 10);
g.FillEllipse(additionalBrush, _startPosX.Value + 10, _startPosY.Value + 40, 10, 10);
g.FillRectangle(additionalBrush, _startPosX.Value + 20, _startPosY.Value + 40, 5, 10);
}
// добавляем две полоски
if (motorBoat.SportLines)
{
g.FillRectangle(additionalBrush, _startPosX.Value + 100, _startPosY.Value + 22, 25, 2);
g.FillRectangle(additionalBrush, _startPosX.Value + 100, _startPosY.Value + 36, 25, 2);
g.DrawRectangle(pen, _startPosX.Value + 100, _startPosY.Value + 22, 25, 2);
g.DrawRectangle(pen, _startPosX.Value + 100, _startPosY.Value + 36, 25, 2);
}
// добавляем диван
if (motorBoat.Sofa)
{
g.FillRectangle(additionalBrush, _startPosX.Value + 30, _startPosY.Value + 10, 15, 40);
g.FillRectangle(additionalBrush, _startPosX.Value + 30, _startPosY.Value + 10, 3, 40);
g.FillRectangle(additionalBrush, _startPosX.Value + 33, _startPosY.Value + 10, 10, 2);
g.FillRectangle(additionalBrush, _startPosX.Value + 33, _startPosY.Value + 48, 10, 2);
g.DrawRectangle(pen, _startPosX.Value + 30, _startPosY.Value + 10, 15, 40);
g.DrawRectangle(pen, _startPosX.Value + 30, _startPosY.Value + 10, 3, 40);
g.DrawRectangle(pen, _startPosX.Value + 33, _startPosY.Value + 10, 10, 2);
g.DrawRectangle(pen, _startPosX.Value + 33, _startPosY.Value + 48, 10, 2);
}
}
}
}

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@@ -0,0 +1,42 @@
namespace MotorBoat.Entities
{
/// <summary>
/// Класс-сущность лодка
/// </summary>
public class EntityBoat
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Шаг перемещения
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Конструктор сущности
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
public EntityBoat(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}
}

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@@ -1,25 +1,10 @@
namespace MotorBoat
namespace MotorBoat.Entities
{
/// <summary>
/// Класс-сущность
/// Класс-сущность моторная лодка
/// </summary>
public class EntityMotorBoat
public class EntityMotorBoat : EntityBoat
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет
/// </summary>
@@ -46,7 +31,7 @@
public double Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса
/// Конструктор сущности
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
@@ -55,11 +40,8 @@
/// <param name="addTwoMotors">Два дополнительных мотора</param>
/// <param name="sofa">Наличие дивана</param>
/// <param name="sportLines">Наличие полос</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool addTwoMotors, bool sofa, bool sportLines)
public EntityMotorBoat(int speed, double weight, Color bodyColor, Color additionalColor, bool addTwoMotors, bool sofa, bool sportLines) : base (speed, weight, bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
AddTwoMotors = addTwoMotors;
Sofa = sofa;

View File

@@ -34,6 +34,9 @@
buttonUp = new Button();
buttonLeft = new Button();
buttonDown = new Button();
buttonCreateBoat = new Button();
comboBoxStrategy = new ComboBox();
buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxMotorBoat).BeginInit();
SuspendLayout();
//
@@ -51,9 +54,9 @@
buttonCreateMotorBoat.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateMotorBoat.Location = new Point(12, 345);
buttonCreateMotorBoat.Name = "buttonCreateMotorBoat";
buttonCreateMotorBoat.Size = new Size(75, 23);
buttonCreateMotorBoat.Size = new Size(169, 23);
buttonCreateMotorBoat.TabIndex = 1;
buttonCreateMotorBoat.Text = "Создать";
buttonCreateMotorBoat.Text = "Создать спортивную лодку";
buttonCreateMotorBoat.UseVisualStyleBackColor = true;
buttonCreateMotorBoat.Click += ButtonCreateMotorBoat_Click;
//
@@ -105,11 +108,47 @@
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// buttonCreateBoat
//
buttonCreateBoat.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateBoat.Location = new Point(187, 345);
buttonCreateBoat.Name = "buttonCreateBoat";
buttonCreateBoat.Size = new Size(169, 23);
buttonCreateBoat.TabIndex = 6;
buttonCreateBoat.Text = "Создать обычную лодку";
buttonCreateBoat.UseVisualStyleBackColor = true;
buttonCreateBoat.Click += ButtonCreateBoat_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.Anchor = AnchorStyles.Top | AnchorStyles.Right;
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
comboBoxStrategy.Location = new Point(712, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(117, 23);
comboBoxStrategy.TabIndex = 7;
//
// buttonStrategyStep
//
buttonStrategyStep.Anchor = AnchorStyles.Top | AnchorStyles.Right;
buttonStrategyStep.Location = new Point(712, 41);
buttonStrategyStep.Name = "buttonStrategyStep";
buttonStrategyStep.Size = new Size(116, 23);
buttonStrategyStep.TabIndex = 8;
buttonStrategyStep.Text = "Шаг";
buttonStrategyStep.UseVisualStyleBackColor = true;
buttonStrategyStep.Click += ButtonStrategyStep_Click;
//
// FormMotorBoat
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(841, 380);
Controls.Add(buttonStrategyStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonCreateBoat);
Controls.Add(buttonDown);
Controls.Add(buttonLeft);
Controls.Add(buttonUp);
@@ -130,5 +169,8 @@
private Button buttonUp;
private Button buttonLeft;
private Button buttonDown;
private Button buttonCreateBoat;
private ComboBox comboBoxStrategy;
private Button buttonStrategyStep;
}
}

View File

@@ -1,4 +1,7 @@
namespace MotorBoat
using MotorBoat.Drawnings;
using MotorBoat.MovementStratagy;
namespace MotorBoat
{
/// <summary>
/// Форма работы с объектом
@@ -8,7 +11,12 @@
/// <summary>
/// Поле-объект для прорисовки объекта
/// </summary>
private DrawningMotorBoat? _drawningMotorBoat;
private DrawningBoat? _drawningBoat;
/// <summary>
/// Стратегия перемещения
/// </summary>
private AbstractStrategy? _strategy;
/// <summary>
/// Конструктор формы
@@ -16,6 +24,7 @@
public FormMotorBoat()
{
InitializeComponent();
_strategy = null;
}
/// <summary>
@@ -23,34 +32,60 @@
/// </summary>
private void Draw()
{
if (_drawningMotorBoat == null)
if (_drawningBoat == null)
{
return;
}
Bitmap bmp = new(pictureBoxMotorBoat.Width, pictureBoxMotorBoat.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningMotorBoat.DrawTransport(gr);
_drawningBoat.DrawTransport(gr);
pictureBoxMotorBoat.Image = bmp;
}
/// <summary>
/// Обработка нажатия кнопки "Создать"
/// Создание объекта класса-перемещения
/// </summary>
/// <param name="type">Тип создаваемого объекта</param>
private void CreateObject(string type)
{
Random random = new();
switch (type)
{
case nameof(DrawningBoat):
_drawningBoat = new DrawningBoat(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
break;
case nameof(DrawningMotorBoat):
_drawningBoat = new DrawningMotorBoat(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
break;
default:
return;
}
_drawningBoat.SetPictureSize(pictureBoxMotorBoat.Width, pictureBoxMotorBoat.Height);
_drawningBoat.SetPosition(random.Next(10, 100), random.Next(10, 100));
_strategy = null;
comboBoxStrategy.Enabled = true;
Draw();
}
/// <summary>
/// Создать спортивную лодку
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateMotorBoat_Click(object sender, EventArgs e)
{
Random random = new();
_drawningMotorBoat = new DrawningMotorBoat();
_drawningMotorBoat.Init(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
_drawningMotorBoat.SetPictureSize(pictureBoxMotorBoat.Width, pictureBoxMotorBoat.Height);
_drawningMotorBoat.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
private void ButtonCreateMotorBoat_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningMotorBoat));
/// <summary>
/// Создать лодку
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateBoat_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningBoat));
/// <summary>
/// Перемещение объекта по форме (нажатие кнопок навигации)
@@ -59,7 +94,7 @@
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningMotorBoat == null)
if (_drawningBoat == null)
{
return;
}
@@ -69,16 +104,16 @@
switch (name)
{
case "buttonUp":
result = _drawningMotorBoat.MoveTransport(DirectionType.Up);
result = _drawningBoat.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawningMotorBoat.MoveTransport(DirectionType.Down);
result = _drawningBoat.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _drawningMotorBoat.MoveTransport(DirectionType.Left);
result = _drawningBoat.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawningMotorBoat.MoveTransport(DirectionType.Right);
result = _drawningBoat.MoveTransport(DirectionType.Right);
break;
}
@@ -87,5 +122,43 @@
Draw();
}
}
private void ButtonStrategyStep_Click(object sender, EventArgs e)
{
if (_drawningBoat == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_strategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_strategy == null)
{
return;
}
_strategy.SetData(new MoveableCar(_drawningBoat), pictureBoxMotorBoat.Width, pictureBoxMotorBoat.Height);
}
if (_strategy == null)
{
return;
}
comboBoxStrategy.Enabled = false;
_strategy.MakeStep();
Draw();
if (_strategy.GetStatus() == StrategyStatus.Finish)
{
comboBoxStrategy.Enabled = true;
_strategy = null;
}
}
}
}

View File

@@ -0,0 +1,140 @@
namespace MotorBoat.MovementStratagy
{
/// <summary>
/// Класс-стратегия перемещения объекта
/// </summary>
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private StrategyStatus _state = StrategyStatus.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public StrategyStatus GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != StrategyStatus.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(MovementDirection.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(MovementDirection.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(MovementDirection.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="movementDirection">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(MovementDirection movementDirection)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
}
}
}

View File

@@ -0,0 +1,25 @@
namespace MotorBoat.MovementStratagy
{
/// <summary>
/// Интерфейс для работы с перемещаемым объектом
/// </summary>
public interface IMoveableObject
{
/// <summary>
/// Получение координаты объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Попытка переместить объект в указанном направлении
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
bool TryMoveObject(MovementDirection direction);
}
}

View File

@@ -0,0 +1,47 @@
namespace MotorBoat.MovementStratagy
{
/// <summary>
/// Стратегия перемещения объекта в правый нижний угол экрана
/// </summary>
public class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth - 150 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth - 150 &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight - 60 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight - 60;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - (FieldWidth - 75);
if (Math.Abs(diffX) > GetStep())
{
if (diffX < 0)
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - (FieldWidth - 30);
if (Math.Abs(diffY) > GetStep())
{
if (diffY < 0)
{
MoveDown();
}
}
}
}
}

View File

@@ -0,0 +1,55 @@
namespace MotorBoat.MovementStratagy
{
/// <summary>
/// Стратегия перемещения объекта в центр экрана
/// </summary>
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}

View File

@@ -0,0 +1,65 @@
using MotorBoat.Drawnings;
namespace MotorBoat.MovementStratagy
{
/// <summary>
/// Класс-реализация IMoveableObject с использованием DrawningCar
/// </summary>
public class MoveableCar : IMoveableObject
{
/// <summary>
/// Поле-объект класса DrawningBoat или его наследника
/// </summary>
private readonly DrawningBoat? _boat = null;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="boat">Объект класса DrawningCar</param>
public MoveableCar(DrawningBoat boat)
{
_boat = boat;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_boat == null || _boat.EntityBoat == null || !_boat.GetPosX.HasValue || !_boat.GetPosY.HasValue)
{
return null;
}
return new ObjectParameters(_boat.GetPosX.Value, _boat.GetPosY.Value, _boat.GetWidth, _boat.GetHeight);
}
}
public int GetStep => (int)(_boat?.EntityBoat?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_boat == null || _boat.EntityBoat == null)
{
return false;
}
return _boat.MoveTransport(GetDirectionType(direction));
}
/// <summary>
/// Конвертация из MovementDirection в DirectionType
/// </summary>
/// <param name="direction">MovementDirection</param>
/// <returns>DirectionType</returns>
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_ => DirectionType.Unknow,
};
}
}
}

View File

@@ -0,0 +1,28 @@
namespace MotorBoat.MovementStratagy
{
/// <summary>
/// Направление перемещения
/// </summary>
public enum MovementDirection
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}
}

View File

@@ -0,0 +1,73 @@
namespace MotorBoat.MovementStratagy
{
/// <summary>
/// Параметры-координаты объекта
/// </summary>
public class ObjectParameters
{
/// <summary>
/// Координата X
/// </summary>
private readonly int _x;
/// <summary>
/// Координата Y
/// </summary>
private readonly int _y;
/// <summary>
/// Ширина объекта
/// </summary>
private readonly int _width;
/// <summary>
/// Высота объекта
/// </summary>
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина объекта</param>
/// <param name="height">Высота объекта</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}
}

View File

@@ -0,0 +1,29 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MotorBoat.MovementStratagy
{
/// <summary>
/// Статус выполнения операции перемещения
/// </summary>
public enum StrategyStatus
{
/// <summary>
/// Все готово к началу
/// </summary>
NotInit,
/// <summary>
/// Выполняется
/// </summary>
InProgress,
/// <summary>
/// Завершено
/// </summary>
Finish
}
}