This commit is contained in:
2024-01-31 20:00:10 +04:00
parent 0d1611dc56
commit 6c9a4e4cde
7 changed files with 245 additions and 126 deletions

View File

@@ -4,7 +4,7 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MotorBoat
namespace MotorBoat.Drawnings
{
/// <summary>
/// Направление перемещения

View File

@@ -1,11 +1,18 @@
namespace MotorBoat
using MotorBoat.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MotorBoat.Drawnings
{
internal class DrawningMotorBoat
public class DrawningBoat
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityMotorBoat? EntityMotorBoat { get; private set; }
public EntityBoat? EntityBoat { get; protected set; }
/// <summary>
/// Ширина окна
@@ -20,12 +27,12 @@
/// <summary>
/// Координата прорисовки x
/// </summary>
private int? _startPosX;
protected int? _startPosX;
/// <summary>
/// Координата прорисовки y
/// </summary>
private int? _startPosY;
protected int? _startPosY;
/// <summary>
/// Ширина прорисовки
@@ -38,25 +45,38 @@
private readonly int _drawningMotorBoatHeight = 60;
/// <summary>
/// Инициализация свойств
/// Пустой конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="addTwoMotors">Два дополнительных мотора</param>
/// <param name="sofa">Наличие дивана</param>
/// <param name="sportLines">Наличие двух полос</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool addTwoMotors, bool sofa, bool sportLines)
public DrawningBoat()
{
EntityMotorBoat = new EntityMotorBoat();
EntityMotorBoat.Init(speed, weight, bodyColor, additionalColor, addTwoMotors, sofa, sportLines);
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
public DrawningBoat(int speed, double weight, Color bodyColor) : this()
{
EntityBoat = new EntityBoat(speed, weight, bodyColor);
}
/// <summary>
/// Конструктор для наследников
/// </summary>
/// <param name="drawningMotorBoatWidth">Ширина прорисовки лодки</param>
/// <param name="drawningMotorBoatHeight">Высота прорисовки лодки</param>
protected DrawningBoat(int drawningMotorBoatWidth, int drawningMotorBoatHeight) : this()
{
_drawningMotorBoatWidth = drawningMotorBoatWidth;
_drawningMotorBoatHeight = drawningMotorBoatHeight;
}
/// <summary>
/// Установка границ поля
/// </summary>
@@ -65,8 +85,6 @@
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
// TODO проверка, что объект "влезает" в размеры поля
// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
_pictureWidth = width;
_pictureHeight = height;
return true;
@@ -124,7 +142,7 @@
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityMotorBoat == null || !_startPosX.HasValue || !_startPosY.HasValue)
if (EntityBoat == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
@@ -133,30 +151,30 @@
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityMotorBoat.Step > 0)
if (_startPosX.Value - EntityBoat.Step > 0)
{
_startPosX -= (int)EntityMotorBoat.Step;
_startPosX -= (int)EntityBoat.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityMotorBoat.Step > 0)
if (_startPosY.Value - EntityBoat.Step > 0)
{
_startPosY -= (int)EntityMotorBoat.Step;
_startPosY -= (int)EntityBoat.Step;
}
return true;
// вправо
case DirectionType.Right:
if (_startPosX.Value + 140 + EntityMotorBoat.Step < _pictureWidth)
if (_startPosX.Value + 140 + EntityBoat.Step < _pictureWidth)
{
_startPosX += (int)EntityMotorBoat.Step;
_startPosX += (int)EntityBoat.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY.Value + 60 + EntityMotorBoat.Step < _pictureHeight)
if (_startPosY.Value + 60 + EntityBoat.Step < _pictureHeight)
{
_startPosY += (int)EntityMotorBoat.Step;
_startPosY += (int)EntityBoat.Step;
}
return true;
default:
@@ -168,88 +186,51 @@
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
public virtual void DrawTransport(Graphics g)
{
if (EntityMotorBoat == null || !_startPosX.HasValue || !_startPosY.HasValue)
if (EntityBoat == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(EntityMotorBoat.AdditionalColor);
// добавляем два мотора
if (EntityMotorBoat.AddTwoMotors)
{
Brush br1 = new SolidBrush(EntityMotorBoat.AdditionalColor);
g.FillEllipse(br1, _startPosX.Value + 10, _startPosY.Value + 10, 10, 10);
g.FillRectangle(br1, _startPosX.Value + 20, _startPosY.Value + 10, 5, 10);
g.FillEllipse(br1, _startPosX.Value + 10, _startPosY.Value + 40, 10, 10);
g.FillRectangle(br1, _startPosX.Value + 20, _startPosY.Value + 40, 5, 10);
g.DrawEllipse(pen, _startPosX.Value + 10, _startPosY.Value + 10, 10, 10);
g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 10, 5, 10);
g.DrawEllipse(pen, _startPosX.Value + 10, _startPosY.Value + 40, 10, 10);
g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 40, 5, 10);
}
// нос лодки
Brush br2 = new SolidBrush(EntityMotorBoat.BodyColor);
Brush br2 = new SolidBrush(EntityBoat.BodyColor);
g.FillEllipse(br2, _startPosX.Value + 40, _startPosY.Value + 5, 100, 50);
g.DrawEllipse(pen, _startPosX.Value + 40, _startPosY.Value + 5, 100, 50);
g.DrawEllipse(pen, _startPosX.Value + 40, _startPosY.Value + 5, 100, 50);
// лобовое стекло
Brush brBlue = new SolidBrush(Color.Blue);
g.FillEllipse(brBlue, _startPosX.Value + 87, _startPosY.Value + 10, 10, 40);
g.DrawEllipse(pen, _startPosX.Value + 87, _startPosY.Value + 10, 10, 40);
g.DrawEllipse(pen, _startPosX.Value + 87, _startPosY.Value + 10, 10, 40);
// тело лодки
Brush br3 = new SolidBrush(EntityMotorBoat.BodyColor);
Brush br3 = new SolidBrush(EntityBoat.BodyColor);
g.FillRectangle(br3, _startPosX.Value + 22, _startPosY.Value + 5, 70, 50);
g.DrawRectangle(pen, _startPosX.Value + 22, _startPosY.Value + 5, 70, 50);
g.DrawRectangle(pen, _startPosX.Value + 22, _startPosY.Value + 5, 70, 50);
// пространство для пассажиров
Brush brLightGray = new SolidBrush(Color.LightGray);
g.FillRectangle(brLightGray, _startPosX.Value + 30, _startPosY.Value + 10, 62, 40);
g.FillRectangle(brLightGray, _startPosX.Value + 30, _startPosY.Value + 10, 62, 40);
g.DrawRectangle(pen, _startPosX.Value + 30, _startPosY.Value + 10, 62, 40);
// прожектор лампа
Brush brYellow = new SolidBrush(Color.Yellow);
g.FillEllipse(brYellow, _startPosX.Value + 130, _startPosY.Value + 27, 6, 6);
g.DrawEllipse(pen, _startPosX.Value + 130, _startPosY.Value + 27, 6, 6);
g.DrawEllipse(pen, _startPosX.Value + 130, _startPosY.Value + 27, 6, 6);
// прожектор корпус
Brush brBlack = new SolidBrush(Color.Black);
g.FillRectangle(brBlack, _startPosX.Value + 129, _startPosY.Value + 26, 3, 8);
g.DrawRectangle(pen, _startPosX.Value + 129, _startPosY.Value + 26, 3, 8);
g.DrawRectangle(pen, _startPosX.Value + 129, _startPosY.Value + 26, 3, 8);
// мотор центральный
Brush brDarkBlue = new SolidBrush(Color.DarkBlue);
g.FillEllipse(brDarkBlue, _startPosX.Value + 10, _startPosY.Value + 25, 10, 10);
g.FillRectangle(brDarkBlue, _startPosX.Value + 20, _startPosY.Value + 25, 5, 10);
g.DrawEllipse(pen, _startPosX.Value + 10, _startPosY.Value + 25, 10, 10);
g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 25, 5, 10);
// добавляем две полоски
if (EntityMotorBoat.SportLines)
{
g.FillRectangle(additionalBrush, _startPosX.Value + 100, _startPosY.Value + 22, 25, 2);
g.FillRectangle(additionalBrush, _startPosX.Value + 100, _startPosY.Value + 36, 25, 2);
g.DrawRectangle(pen, _startPosX.Value + 100, _startPosY.Value + 22, 25, 2);
g.DrawRectangle(pen, _startPosX.Value + 100, _startPosY.Value + 36, 25, 2);
}
// добавляем диван
if (EntityMotorBoat.Sofa)
{
g.FillRectangle(additionalBrush, _startPosX.Value + 30, _startPosY.Value + 10, 15, 40);
g.FillRectangle(additionalBrush, _startPosX.Value + 30, _startPosY.Value + 10, 3, 40);
g.FillRectangle(additionalBrush, _startPosX.Value + 33, _startPosY.Value + 10, 10, 2);
g.FillRectangle(additionalBrush, _startPosX.Value + 33, _startPosY.Value + 48, 10, 2);
g.DrawRectangle(pen, _startPosX.Value + 30, _startPosY.Value + 10, 15, 40);
g.DrawRectangle(pen, _startPosX.Value + 30, _startPosY.Value + 10, 3, 40);
g.DrawRectangle(pen, _startPosX.Value + 33, _startPosY.Value + 10, 10, 2);
g.DrawRectangle(pen, _startPosX.Value + 33, _startPosY.Value + 48, 10, 2);
}
g.FillEllipse(brDarkBlue, _startPosX.Value + 10, _startPosY.Value + 25, 10, 10);
g.FillRectangle(brDarkBlue, _startPosX.Value + 20, _startPosY.Value + 25, 5, 10);
g.DrawEllipse(pen, _startPosX.Value + 10, _startPosY.Value + 25, 10, 10);
g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 25, 5, 10);
}
}
}

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@@ -0,0 +1,72 @@
using MotorBoat.Entities;
namespace MotorBoat.Drawnings
{
public class DrawningMotorBoat : DrawningBoat
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="addTwoMotors">Два дополнительных мотора</param>
/// <param name="sofa">Наличие дивана</param>
/// <param name="sportLines">Наличие двух полос</param>
public DrawningMotorBoat(int speed, double weight, Color bodyColor, Color additionalColor, bool addTwoMotors, bool sofa, bool sportLines) : base (140, 60)
{
EntityBoat = new EntityMotorBoat(speed, weight, bodyColor, additionalColor, addTwoMotors, sofa, sportLines);
}
public override void DrawTransport(Graphics g)
{
if (EntityBoat == null || EntityBoat is not EntityMotorBoat motorBoat || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(motorBoat.AdditionalColor);
base.DrawTransport(g);
base.DrawTransport(g);
// добавляем два мотора
if (motorBoat.AddTwoMotors)
{
g.DrawEllipse(pen, _startPosX.Value + 10, _startPosY.Value + 10, 10, 10);
g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 10, 5, 10);
g.DrawEllipse(pen, _startPosX.Value + 10, _startPosY.Value + 40, 10, 10);
g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 40, 5, 10);
g.FillEllipse(additionalBrush, _startPosX.Value + 10, _startPosY.Value + 10, 10, 10);
g.FillRectangle(additionalBrush, _startPosX.Value + 20, _startPosY.Value + 10, 5, 10);
g.FillEllipse(additionalBrush, _startPosX.Value + 10, _startPosY.Value + 40, 10, 10);
g.FillRectangle(additionalBrush, _startPosX.Value + 20, _startPosY.Value + 40, 5, 10);
}
// добавляем две полоски
if (motorBoat.SportLines)
{
g.FillRectangle(additionalBrush, _startPosX.Value + 100, _startPosY.Value + 22, 25, 2);
g.FillRectangle(additionalBrush, _startPosX.Value + 100, _startPosY.Value + 36, 25, 2);
g.DrawRectangle(pen, _startPosX.Value + 100, _startPosY.Value + 22, 25, 2);
g.DrawRectangle(pen, _startPosX.Value + 100, _startPosY.Value + 36, 25, 2);
}
// добавляем диван
if (motorBoat.Sofa)
{
g.FillRectangle(additionalBrush, _startPosX.Value + 30, _startPosY.Value + 10, 15, 40);
g.FillRectangle(additionalBrush, _startPosX.Value + 30, _startPosY.Value + 10, 3, 40);
g.FillRectangle(additionalBrush, _startPosX.Value + 33, _startPosY.Value + 10, 10, 2);
g.FillRectangle(additionalBrush, _startPosX.Value + 33, _startPosY.Value + 48, 10, 2);
g.DrawRectangle(pen, _startPosX.Value + 30, _startPosY.Value + 10, 15, 40);
g.DrawRectangle(pen, _startPosX.Value + 30, _startPosY.Value + 10, 3, 40);
g.DrawRectangle(pen, _startPosX.Value + 33, _startPosY.Value + 10, 10, 2);
g.DrawRectangle(pen, _startPosX.Value + 33, _startPosY.Value + 48, 10, 2);
}
}
}
}

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@@ -0,0 +1,42 @@
namespace MotorBoat.Entities
{
/// <summary>
/// Класс-сущность лодка
/// </summary>
public class EntityBoat
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Шаг перемещения
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Конструктор сущности
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
public EntityBoat(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}
}

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@@ -1,25 +1,10 @@
namespace MotorBoat
namespace MotorBoat.Entities
{
/// <summary>
/// Класс-сущность
/// Класс-сущность моторная лодка
/// </summary>
public class EntityMotorBoat
public class EntityMotorBoat : EntityBoat
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет
/// </summary>
@@ -46,7 +31,7 @@
public double Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса
/// Конструктор сущности
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
@@ -55,11 +40,8 @@
/// <param name="addTwoMotors">Два дополнительных мотора</param>
/// <param name="sofa">Наличие дивана</param>
/// <param name="sportLines">Наличие полос</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool addTwoMotors, bool sofa, bool sportLines)
public EntityMotorBoat(int speed, double weight, Color bodyColor, Color additionalColor, bool addTwoMotors, bool sofa, bool sportLines) : base (speed, weight, bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
AddTwoMotors = addTwoMotors;
Sofa = sofa;

View File

@@ -34,6 +34,7 @@
buttonUp = new Button();
buttonLeft = new Button();
buttonDown = new Button();
buttonCreateBoat = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxMotorBoat).BeginInit();
SuspendLayout();
//
@@ -51,9 +52,9 @@
buttonCreateMotorBoat.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateMotorBoat.Location = new Point(12, 345);
buttonCreateMotorBoat.Name = "buttonCreateMotorBoat";
buttonCreateMotorBoat.Size = new Size(75, 23);
buttonCreateMotorBoat.Size = new Size(169, 23);
buttonCreateMotorBoat.TabIndex = 1;
buttonCreateMotorBoat.Text = "Создать";
buttonCreateMotorBoat.Text = "Создать спортивную лодку";
buttonCreateMotorBoat.UseVisualStyleBackColor = true;
buttonCreateMotorBoat.Click += ButtonCreateMotorBoat_Click;
//
@@ -105,11 +106,23 @@
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// buttonCreateBoat
//
buttonCreateBoat.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateBoat.Location = new Point(187, 345);
buttonCreateBoat.Name = "buttonCreateBoat";
buttonCreateBoat.Size = new Size(169, 23);
buttonCreateBoat.TabIndex = 6;
buttonCreateBoat.Text = "Создать обычную лодку";
buttonCreateBoat.UseVisualStyleBackColor = true;
buttonCreateBoat.Click += ButtonCreateBoat_Click;
//
// FormMotorBoat
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(841, 380);
Controls.Add(buttonCreateBoat);
Controls.Add(buttonDown);
Controls.Add(buttonLeft);
Controls.Add(buttonUp);
@@ -130,5 +143,6 @@
private Button buttonUp;
private Button buttonLeft;
private Button buttonDown;
private Button buttonCreateBoat;
}
}

View File

@@ -1,4 +1,6 @@
namespace MotorBoat
using MotorBoat.Drawnings;
namespace MotorBoat
{
/// <summary>
/// Форма работы с объектом
@@ -8,7 +10,7 @@
/// <summary>
/// Поле-объект для прорисовки объекта
/// </summary>
private DrawningMotorBoat? _drawningMotorBoat;
private DrawningBoat? _drawningBoat;
/// <summary>
/// Конструктор формы
@@ -23,34 +25,58 @@
/// </summary>
private void Draw()
{
if (_drawningMotorBoat == null)
if (_drawningBoat == null)
{
return;
}
Bitmap bmp = new(pictureBoxMotorBoat.Width, pictureBoxMotorBoat.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningMotorBoat.DrawTransport(gr);
_drawningBoat.DrawTransport(gr);
pictureBoxMotorBoat.Image = bmp;
}
/// <summary>
/// Обработка нажатия кнопки "Создать"
/// Создание объекта класса-перемещения
/// </summary>
/// <param name="type">Тип создаваемого объекта</param>
private void CreateObject(string type)
{
Random random = new();
switch (type)
{
case nameof(DrawningBoat):
_drawningBoat = new DrawningBoat(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
break;
case nameof(DrawningMotorBoat):
_drawningBoat = new DrawningMotorBoat(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
break;
default:
return;
}
_drawningBoat.SetPictureSize(pictureBoxMotorBoat.Width, pictureBoxMotorBoat.Height);
_drawningBoat.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
/// <summary>
/// Создать спортивную лодку
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateMotorBoat_Click(object sender, EventArgs e)
{
Random random = new();
_drawningMotorBoat = new DrawningMotorBoat();
_drawningMotorBoat.Init(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
_drawningMotorBoat.SetPictureSize(pictureBoxMotorBoat.Width, pictureBoxMotorBoat.Height);
_drawningMotorBoat.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
private void ButtonCreateMotorBoat_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningMotorBoat));
/// <summary>
/// Создать лодку
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateBoat_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningBoat));
/// <summary>
/// Перемещение объекта по форме (нажатие кнопок навигации)
@@ -59,7 +85,7 @@
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningMotorBoat == null)
if (_drawningBoat == null)
{
return;
}
@@ -69,16 +95,16 @@
switch (name)
{
case "buttonUp":
result = _drawningMotorBoat.MoveTransport(DirectionType.Up);
result = _drawningBoat.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawningMotorBoat.MoveTransport(DirectionType.Down);
result = _drawningBoat.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _drawningMotorBoat.MoveTransport(DirectionType.Left);
result = _drawningBoat.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawningMotorBoat.MoveTransport(DirectionType.Right);
result = _drawningBoat.MoveTransport(DirectionType.Right);
break;
}
@@ -87,5 +113,7 @@
Draw();
}
}
}
}