This commit is contained in:
2024-01-30 17:28:58 +04:00
parent cf0968ab98
commit 0d1611dc56
20 changed files with 835 additions and 62 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MotorBoat
{
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}
}

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namespace MotorBoat
{
internal class DrawningMotorBoat
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityMotorBoat? EntityMotorBoat { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Координата прорисовки x
/// </summary>
private int? _startPosX;
/// <summary>
/// Координата прорисовки y
/// </summary>
private int? _startPosY;
/// <summary>
/// Ширина прорисовки
/// </summary>
private readonly int _drawningMotorBoatWidth = 140;
/// <summary>
/// Высота прорисовки автомобиля
/// </summary>
private readonly int _drawningMotorBoatHeight = 60;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="addTwoMotors">Два дополнительных мотора</param>
/// <param name="sofa">Наличие дивана</param>
/// <param name="sportLines">Наличие двух полос</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool addTwoMotors, bool sofa, bool sportLines)
{
EntityMotorBoat = new EntityMotorBoat();
EntityMotorBoat.Init(speed, weight, bodyColor, additionalColor, addTwoMotors, sofa, sportLines);
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
// TODO проверка, что объект "влезает" в размеры поля
// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
_pictureWidth = width;
_pictureHeight = height;
return true;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
_startPosX = x;
_startPosY = y;
}
/// <summary>
/// Установка границ поля в зависимости от размера окна
/// </summary>
/// <param name="width">Ширина окна</param>
/// <param name="height">Высота окна</param>
public void SetPictureBounds(int width, int height)
{
// Проверяем, что объект "влезает" в размеры поля
if (_drawningMotorBoatWidth <= width && _drawningMotorBoatHeight <= height)
{
// Устанавливаем границы и корректируем позицию объекта, если она была уже установлена
_pictureWidth = width;
_pictureHeight = height;
if (_startPosX.HasValue && _startPosY.HasValue)
{
// Проверяем, что объект остается внутри новых границ
if (_startPosX.Value + _drawningMotorBoatWidth > width)
{
_startPosX = width - _drawningMotorBoatWidth;
}
if (_startPosY.Value + _drawningMotorBoatHeight > height)
{
_startPosY = height - _drawningMotorBoatHeight;
}
}
}
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityMotorBoat == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityMotorBoat.Step > 0)
{
_startPosX -= (int)EntityMotorBoat.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityMotorBoat.Step > 0)
{
_startPosY -= (int)EntityMotorBoat.Step;
}
return true;
// вправо
case DirectionType.Right:
if (_startPosX.Value + 140 + EntityMotorBoat.Step < _pictureWidth)
{
_startPosX += (int)EntityMotorBoat.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY.Value + 60 + EntityMotorBoat.Step < _pictureHeight)
{
_startPosY += (int)EntityMotorBoat.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (EntityMotorBoat == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(EntityMotorBoat.AdditionalColor);
// добавляем два мотора
if (EntityMotorBoat.AddTwoMotors)
{
Brush br1 = new SolidBrush(EntityMotorBoat.AdditionalColor);
g.FillEllipse(br1, _startPosX.Value + 10, _startPosY.Value + 10, 10, 10);
g.FillRectangle(br1, _startPosX.Value + 20, _startPosY.Value + 10, 5, 10);
g.FillEllipse(br1, _startPosX.Value + 10, _startPosY.Value + 40, 10, 10);
g.FillRectangle(br1, _startPosX.Value + 20, _startPosY.Value + 40, 5, 10);
g.DrawEllipse(pen, _startPosX.Value + 10, _startPosY.Value + 10, 10, 10);
g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 10, 5, 10);
g.DrawEllipse(pen, _startPosX.Value + 10, _startPosY.Value + 40, 10, 10);
g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 40, 5, 10);
}
// нос лодки
Brush br2 = new SolidBrush(EntityMotorBoat.BodyColor);
g.FillEllipse(br2, _startPosX.Value + 40, _startPosY.Value + 5, 100, 50);
g.DrawEllipse(pen, _startPosX.Value + 40, _startPosY.Value + 5, 100, 50);
// лобовое стекло
Brush brBlue = new SolidBrush(Color.Blue);
g.FillEllipse(brBlue, _startPosX.Value + 87, _startPosY.Value + 10, 10, 40);
g.DrawEllipse(pen, _startPosX.Value + 87, _startPosY.Value + 10, 10, 40);
// тело лодки
Brush br3 = new SolidBrush(EntityMotorBoat.BodyColor);
g.FillRectangle(br3, _startPosX.Value + 22, _startPosY.Value + 5, 70, 50);
g.DrawRectangle(pen, _startPosX.Value + 22, _startPosY.Value + 5, 70, 50);
// пространство для пассажиров
Brush brLightGray = new SolidBrush(Color.LightGray);
g.FillRectangle(brLightGray, _startPosX.Value + 30, _startPosY.Value + 10, 62, 40);
g.DrawRectangle(pen, _startPosX.Value + 30, _startPosY.Value + 10, 62, 40);
// прожектор лампа
Brush brYellow = new SolidBrush(Color.Yellow);
g.FillEllipse(brYellow, _startPosX.Value + 130, _startPosY.Value + 27, 6, 6);
g.DrawEllipse(pen, _startPosX.Value + 130, _startPosY.Value + 27, 6, 6);
// прожектор корпус
Brush brBlack = new SolidBrush(Color.Black);
g.FillRectangle(brBlack, _startPosX.Value + 129, _startPosY.Value + 26, 3, 8);
g.DrawRectangle(pen, _startPosX.Value + 129, _startPosY.Value + 26, 3, 8);
// мотор центральный
Brush brDarkBlue = new SolidBrush(Color.DarkBlue);
g.FillEllipse(brDarkBlue, _startPosX.Value + 10, _startPosY.Value + 25, 10, 10);
g.FillRectangle(brDarkBlue, _startPosX.Value + 20, _startPosY.Value + 25, 5, 10);
g.DrawEllipse(pen, _startPosX.Value + 10, _startPosY.Value + 25, 10, 10);
g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 25, 5, 10);
// добавляем две полоски
if (EntityMotorBoat.SportLines)
{
g.FillRectangle(additionalBrush, _startPosX.Value + 100, _startPosY.Value + 22, 25, 2);
g.FillRectangle(additionalBrush, _startPosX.Value + 100, _startPosY.Value + 36, 25, 2);
g.DrawRectangle(pen, _startPosX.Value + 100, _startPosY.Value + 22, 25, 2);
g.DrawRectangle(pen, _startPosX.Value + 100, _startPosY.Value + 36, 25, 2);
}
// добавляем диван
if (EntityMotorBoat.Sofa)
{
g.FillRectangle(additionalBrush, _startPosX.Value + 30, _startPosY.Value + 10, 15, 40);
g.FillRectangle(additionalBrush, _startPosX.Value + 30, _startPosY.Value + 10, 3, 40);
g.FillRectangle(additionalBrush, _startPosX.Value + 33, _startPosY.Value + 10, 10, 2);
g.FillRectangle(additionalBrush, _startPosX.Value + 33, _startPosY.Value + 48, 10, 2);
g.DrawRectangle(pen, _startPosX.Value + 30, _startPosY.Value + 10, 15, 40);
g.DrawRectangle(pen, _startPosX.Value + 30, _startPosY.Value + 10, 3, 40);
g.DrawRectangle(pen, _startPosX.Value + 33, _startPosY.Value + 10, 10, 2);
g.DrawRectangle(pen, _startPosX.Value + 33, _startPosY.Value + 48, 10, 2);
}
}
}
}

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namespace MotorBoat
{
/// <summary>
/// Класс-сущность
/// </summary>
public class EntityMotorBoat
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Два дополнительных мотора
/// </summary>
public bool AddTwoMotors { get; private set; }
/// <summary>
/// Наличие дивана
/// </summary>
public bool Sofa { get; private set; }
/// <summary>
/// Наличие двух полос
/// </summary>
public bool SportLines { get; private set; }
/// <summary>
/// Шаг перемещения
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="addTwoMotors">Два дополнительных мотора</param>
/// <param name="sofa">Наличие дивана</param>
/// <param name="sportLines">Наличие полос</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool addTwoMotors, bool sofa, bool sportLines)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
AddTwoMotors = addTwoMotors;
Sofa = sofa;
SportLines = sportLines;
}
}
}

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@@ -1,46 +0,0 @@
namespace MotorBoat
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
SuspendLayout();
//
// Form1
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(1060, 450);
Name = "Form1";
Text = "Form1";
Load += Form1_Load;
ResumeLayout(false);
}
#endregion
}
}

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@@ -1,15 +0,0 @@
namespace MotorBoat
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
}
}
}

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namespace MotorBoat
{
partial class FormMotorBoat
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxMotorBoat = new PictureBox();
buttonCreateMotorBoat = new Button();
buttonRight = new Button();
buttonUp = new Button();
buttonLeft = new Button();
buttonDown = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxMotorBoat).BeginInit();
SuspendLayout();
//
// pictureBoxMotorBoat
//
pictureBoxMotorBoat.Dock = DockStyle.Fill;
pictureBoxMotorBoat.Location = new Point(0, 0);
pictureBoxMotorBoat.Name = "pictureBoxMotorBoat";
pictureBoxMotorBoat.Size = new Size(841, 380);
pictureBoxMotorBoat.TabIndex = 0;
pictureBoxMotorBoat.TabStop = false;
//
// buttonCreateMotorBoat
//
buttonCreateMotorBoat.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateMotorBoat.Location = new Point(12, 345);
buttonCreateMotorBoat.Name = "buttonCreateMotorBoat";
buttonCreateMotorBoat.Size = new Size(75, 23);
buttonCreateMotorBoat.TabIndex = 1;
buttonCreateMotorBoat.Text = "Создать";
buttonCreateMotorBoat.UseVisualStyleBackColor = true;
buttonCreateMotorBoat.Click += ButtonCreateMotorBoat_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.right;
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
buttonRight.Location = new Point(794, 333);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(35, 35);
buttonRight.TabIndex = 2;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.up;
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.Location = new Point(753, 292);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(35, 35);
buttonUp.TabIndex = 3;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.left;
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
buttonLeft.Location = new Point(712, 333);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(35, 35);
buttonLeft.TabIndex = 4;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.down;
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.Location = new Point(753, 333);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(35, 35);
buttonDown.TabIndex = 5;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// FormMotorBoat
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(841, 380);
Controls.Add(buttonDown);
Controls.Add(buttonLeft);
Controls.Add(buttonUp);
Controls.Add(buttonRight);
Controls.Add(buttonCreateMotorBoat);
Controls.Add(pictureBoxMotorBoat);
Name = "FormMotorBoat";
Text = "Моторная лодка";
((System.ComponentModel.ISupportInitialize)pictureBoxMotorBoat).EndInit();
ResumeLayout(false);
}
#endregion
private PictureBox pictureBoxMotorBoat;
private Button buttonCreateMotorBoat;
private Button buttonRight;
private Button buttonUp;
private Button buttonLeft;
private Button buttonDown;
}
}

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namespace MotorBoat
{
/// <summary>
/// Форма работы с объектом
/// </summary>
public partial class FormMotorBoat : Form
{
/// <summary>
/// Поле-объект для прорисовки объекта
/// </summary>
private DrawningMotorBoat? _drawningMotorBoat;
/// <summary>
/// Конструктор формы
/// </summary>
public FormMotorBoat()
{
InitializeComponent();
}
/// <summary>
/// Метод прорисовки
/// </summary>
private void Draw()
{
if (_drawningMotorBoat == null)
{
return;
}
Bitmap bmp = new(pictureBoxMotorBoat.Width, pictureBoxMotorBoat.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningMotorBoat.DrawTransport(gr);
pictureBoxMotorBoat.Image = bmp;
}
/// <summary>
/// Обработка нажатия кнопки "Создать"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateMotorBoat_Click(object sender, EventArgs e)
{
Random random = new();
_drawningMotorBoat = new DrawningMotorBoat();
_drawningMotorBoat.Init(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
_drawningMotorBoat.SetPictureSize(pictureBoxMotorBoat.Width, pictureBoxMotorBoat.Height);
_drawningMotorBoat.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
/// <summary>
/// Перемещение объекта по форме (нажатие кнопок навигации)
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningMotorBoat == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result = _drawningMotorBoat.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawningMotorBoat.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _drawningMotorBoat.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawningMotorBoat.MoveTransport(DirectionType.Right);
break;
}
if (result)
{
Draw();
}
}
}
}

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@@ -8,4 +8,19 @@
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

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@@ -11,7 +11,7 @@ namespace MotorBoat
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
Application.Run(new FormMotorBoat());
}
}
}

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//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace MotorBoat.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("MotorBoat.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap down {
get {
object obj = ResourceManager.GetObject("down", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap left {
get {
object obj = ResourceManager.GetObject("left", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap right {
get {
object obj = ResourceManager.GetObject("right", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap up {
get {
object obj = ResourceManager.GetObject("up", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="down" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\down.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="left" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\left.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="right" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\right.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="up" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\up.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

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