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134
Cruiser/Cruiser/AbstractStrategy.cs
Normal file
134
Cruiser/Cruiser/AbstractStrategy.cs
Normal file
@@ -0,0 +1,134 @@
|
||||
using Cruiser;
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using DumpTruck.MovementStrategy;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using static System.Windows.Forms.VisualStyles.VisualStyleElement;
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namespace Cruiser.MovementStrategy
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{
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public abstract class AbstractStrategy
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{
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/// <summary>
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/// Перемещаемый объект
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/// </summary>
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private IMoveableObject? _moveableObject;
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/// <summary>
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/// Статус перемещения
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/// </summary>
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private Status _state = Status.NotInit;
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/// <summary>
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/// Ширина поля
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/// </summary>
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protected int FieldWidth { get; private set; }
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/// <summary>
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/// Высота поля
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/// </summary>
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protected int FieldHeight { get; private set; }
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/// <summary>
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/// Статус перемещения
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/// </summary>
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public Status GetStatus() { return _state; }
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/// <summary>
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/// Установка данных
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/// </summary>
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/// <param name="moveableObject">Перемещаемый объект</param>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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public void SetData(IMoveableObject moveableObject, int width, int
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height)
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{
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if (moveableObject == null)
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{
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_state = Status.NotInit;
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return;
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}
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_state = Status.InProgress;
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_moveableObject = moveableObject;
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FieldWidth = width;
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FieldHeight = height;
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}
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/// <summary>
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/// Шаг перемещения
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/// </summary>
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public void MakeStep()
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{
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if (_state != Status.InProgress)
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{
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return;
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}
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if (IsTargetDestinaion())
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{
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_state = Status.Finish;
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return;
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}
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MoveToTarget();
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}
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/// <summary>
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/// Перемещение влево
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveLeft() => MoveTo(DirectionType.Left);
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/// <summary>
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/// Перемещение вправо
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveRight() => MoveTo(DirectionType.Right);
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/// <summary>
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/// Перемещение вверх
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveUp() => MoveTo(DirectionType.Up);
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/// <summary>
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/// Перемещение вниз
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться,false - неудача)</returns>
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protected bool MoveDown() => MoveTo(DirectionType.Down);
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/// <summary>
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/// Параметры объекта
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/// </summary>
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protected ObjectParameters? GetObjectParameters =>
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_moveableObject?.GetObjectPosition;
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/// <summary>
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/// Шаг объекта
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/// </summary>
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/// <returns></returns>
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protected int? GetStep()
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{
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if (_state != Status.InProgress)
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{
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return null;
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}
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return _moveableObject?.GetStep;
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}
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/// <summary>
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/// Перемещение к цели
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/// </summary>
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protected abstract void MoveToTarget();
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/// <summary>
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/// Достигнута ли цель
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/// </summary>
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/// <returns></returns>
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protected abstract bool IsTargetDestinaion();
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/// <summary>
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/// Попытка перемещения в требуемом направлении
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/// </summary>
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/// <param name="directionType">Направление</param>
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/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
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private bool MoveTo(DirectionType directionType)
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{
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if (_state != Status.InProgress)
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{
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return false;
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}
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if (_moveableObject?.CheckCanMove(directionType) ?? false)
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{
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_moveableObject.MoveObject(directionType);
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return true;
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||||
}
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return false;
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||||
}
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}
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}
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@@ -1,50 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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||||
using System.Text;
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using System.Threading.Tasks;
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||||
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namespace Cruiser
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{
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public class Cruiser
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{
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public int Speed { get; private set; }
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||||
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||||
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public double Weight { get; private set; }
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public Color BodyColor { get; private set; }
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public Color AdditionalColor { get; private set; }
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public bool Headlights { get; private set; }
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public bool HelicopterPad { get; private set; }
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public bool Coating { get; private set; }
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public double Step => (double)Speed * 100 / Weight;
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес автомобиля</param>
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/// <param name="bodyColor">Основной цвет</param>
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||||
/// <param name="additionalColor">Дополнительный цвет</param>
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||||
/// <param name="headlights">Признак наличия передних фар</param>
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||||
/// <param name="helicopterPad">Признак наличия площадки для вертолета</param>
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||||
/// <param name="coating">Признак наличия покрытия</param>
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||||
public void Init(int speed, double weight, Color bodyColor, Color
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||||
additionalColor, bool headlights, bool helicopterPad, bool coating)
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||||
{
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||||
Speed = speed;
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||||
Weight = weight;
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||||
BodyColor = bodyColor;
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||||
AdditionalColor = additionalColor;
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||||
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Headlights = headlights;
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HelicopterPad = helicopterPad;
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||||
Coating = coating;
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||||
}
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||||
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||||
}
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||||
}
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||||
147
Cruiser/Cruiser/CruiserGenericCollection.cs
Normal file
147
Cruiser/Cruiser/CruiserGenericCollection.cs
Normal file
@@ -0,0 +1,147 @@
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||||
using System;
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||||
using System.Collections.Generic;
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||||
using System.Linq;
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||||
using System.Text;
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||||
using System.Threading.Tasks;
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||||
using Cruiser.Generics;
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||||
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||||
using Cruiser.DrawningObjects;
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||||
using Cruiser.Entities;
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||||
using Cruiser.MovementStrategy;
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||||
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||||
namespace DumpTruck.Generics
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||||
{
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internal class CruiserGenericCollection<T, U>
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where T : DrawningCar
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||||
where U : IMoveableObject
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||||
{
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/// <summary>
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||||
/// Ширина окна прорисовки
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/// </summary>
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||||
private readonly int _pictureWidth;
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||||
/// <summary>
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||||
/// Высота окна прорисовки
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/// </summary>
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||||
private readonly int _pictureHeight;
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||||
/// <summary>
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||||
/// Размер занимаемого объектом места (ширина)
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/// </summary>
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private readonly int _placeSizeWidth = 210;
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/// <summary>
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/// Размер занимаемого объектом места (высота)
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/// </summary>
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||||
private readonly int _placeSizeHeight = 90;
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/// <summary>
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/// Набор объектов
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/// </summary>
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private readonly SetGeneric<T> _collection;
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/// <summary>
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||||
/// Конструктор
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||||
/// </summary>
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/// <param name="picWidth"></param>
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||||
/// <param name="picHeight"></param>
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||||
public CruiserGenericCollection(int picWidth, int picHeight)
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||||
{
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int width = picWidth / _placeSizeWidth;
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int height = picHeight / _placeSizeHeight;
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||||
_pictureWidth = picWidth;
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||||
_pictureHeight = picHeight;
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||||
_collection = new SetGeneric<T>(width * height);
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||||
}
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||||
/// <summary>
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||||
/// Перегрузка оператора сложения
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||||
/// </summary>
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||||
/// <param name="collect"></param>
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||||
/// <param name="obj"></param>
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||||
/// <returns></returns>
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||||
public static int operator +(CruiserGenericCollection<T, U> collect, T?
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||||
obj)
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||||
{
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||||
if (obj == null)
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||||
{
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||||
return -1;
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||||
}
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||||
return collect._collection.Insert(obj) ;
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||||
}
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||||
/// <summary>
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||||
/// Перегрузка оператора вычитания
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||||
/// </summary>
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||||
/// <param name="collect"></param>
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||||
/// <param name="pos"></param>
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||||
/// <returns></returns>
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||||
public static bool operator -(CruiserGenericCollection<T, U> collect, int
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||||
pos)
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||||
{
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||||
T? obj = collect._collection.Get(pos);
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||||
if (obj != null)
|
||||
{
|
||||
collect._collection.Remove(pos);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
/// <summary>
|
||||
/// Получение объекта IMoveableObject
|
||||
/// </summary>
|
||||
/// <param name="pos"></param>
|
||||
/// <returns></returns>
|
||||
public U? GetU(int pos)
|
||||
{
|
||||
return (U?)_collection.Get(pos)?.GetMoveableObject;
|
||||
}
|
||||
/// <summary>
|
||||
/// Вывод всего набора объектов
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public Bitmap ShowCars()
|
||||
{
|
||||
Bitmap bmp = new(_pictureWidth, _pictureHeight);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
DrawBackground(gr);
|
||||
DrawObjects(gr);
|
||||
return bmp;
|
||||
}
|
||||
/// <summary>
|
||||
/// Метод отрисовки фона
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
private void DrawBackground(Graphics g)
|
||||
{
|
||||
Pen pen = new(Color.Black, 3);
|
||||
for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
|
||||
{
|
||||
for (int j = 0; j < _pictureHeight / _placeSizeHeight +
|
||||
1; ++j)
|
||||
{//линия рамзетки места
|
||||
g.DrawLine(pen, i * _placeSizeWidth, j *
|
||||
_placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth / 2, j *
|
||||
_placeSizeHeight);
|
||||
}
|
||||
g.DrawLine(pen, i * _placeSizeWidth, 0, i *
|
||||
_placeSizeWidth, _pictureHeight / _placeSizeHeight * _placeSizeHeight);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Метод прорисовки объектов
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
private void DrawObjects(Graphics g)
|
||||
{
|
||||
DrawningCar car;
|
||||
int numPlacesInRow = _pictureWidth / _placeSizeWidth;
|
||||
for (int i = 0; i < _collection.Count; i++)
|
||||
{
|
||||
// TODO получение объекта
|
||||
// TODO установка позиции
|
||||
// TODO прорисовка объекта
|
||||
car = _collection.Get(i);
|
||||
if (car != null)
|
||||
{
|
||||
car.SetPosition((i % numPlacesInRow) * _placeSizeWidth + _placeSizeWidth / 20, _placeSizeHeight * (i / numPlacesInRow) + _placeSizeHeight / 10);
|
||||
//car.SetPosition(_placeSizeWidth * (i/ numPlacesInColumn) + _placeSizeWidth / 20, (i % numPlacesInColumn ) *_placeSizeHeight + _placeSizeHeight / 10);
|
||||
car.DrawTransport(g);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -6,7 +6,7 @@ using System.Threading.Tasks;
|
||||
|
||||
namespace Cruiser
|
||||
{
|
||||
public enum Direction
|
||||
public enum DirectionType
|
||||
{
|
||||
/// Вверх
|
||||
|
||||
|
||||
60
Cruiser/Cruiser/DrawningAdvancedCruiser.cs
Normal file
60
Cruiser/Cruiser/DrawningAdvancedCruiser.cs
Normal file
@@ -0,0 +1,60 @@
|
||||
using DumpTruck;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Net.NetworkInformation;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
using Cruiser.Entities;
|
||||
|
||||
|
||||
namespace Cruiser.DrawningObjects
|
||||
{
|
||||
public class DrawningDumpTruck : DrawningCar
|
||||
{
|
||||
|
||||
|
||||
public DrawningDumpTruck(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyKit, bool tent, int width, int height) : base(speed, weight, bodyColor, width, height, 110, 60)
|
||||
{
|
||||
if (EntityCar != null)
|
||||
{
|
||||
EntityCar = new EntityAdvancedCruiser(speed, weight, bodyColor, additionalColor, bodyKit, tent);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public override void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityCar is not EntityAdvancedCruiser dumpTruck)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Pen pen = new Pen(Color.Black);
|
||||
Brush addBrush = new SolidBrush(dumpTruck.AdditionalColor);
|
||||
Brush brush = new SolidBrush(dumpTruck.BodyColor);
|
||||
|
||||
base.DrawTransport(g);
|
||||
if (dumpTruck.Tent)
|
||||
{
|
||||
Brush brYellow = new SolidBrush(Color.Yellow);
|
||||
g.FillEllipse(brYellow, _startPosX + 80, _startPosY + 5, 20,
|
||||
20);
|
||||
g.FillEllipse(brYellow, _startPosX + 80, _startPosY + 35, 20,
|
||||
20);
|
||||
}
|
||||
|
||||
if (dumpTruck.BodyKit)
|
||||
{
|
||||
g.FillEllipse(Brushes.Green, _startPosX + 90, _startPosY + 20, 20, 20);
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -4,134 +4,152 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Cruiser
|
||||
using Cruiser.Entities;
|
||||
using Cruiser.MovementStrategy;
|
||||
using Cruiser;
|
||||
|
||||
|
||||
namespace Cruiser.DrawningObjects
|
||||
{
|
||||
public class DrawningCruiser
|
||||
{
|
||||
|
||||
public Cruiser? Cruiser { get; private set; }
|
||||
public EntityCruiser? EntityCar { get; protected set; }
|
||||
|
||||
private int _pictureWidth;
|
||||
|
||||
private int _pictureHeight;
|
||||
|
||||
private int _startPosX;
|
||||
protected int _startPosX;
|
||||
|
||||
private int _startPosY;
|
||||
protected int _startPosY;
|
||||
|
||||
private readonly int _cruiserWidth = 150;
|
||||
private readonly int _carWidth = 110;
|
||||
|
||||
private readonly int _carHeight = 60;
|
||||
|
||||
private readonly int _cruiserHeight = 50;
|
||||
/// <summary>
|
||||
/// Координата X объекта
|
||||
/// </summary>
|
||||
public int GetPosX => _startPosX;
|
||||
/// <summary>
|
||||
/// Координата Y объекта
|
||||
/// </summary>
|
||||
public int GetPosY => _startPosY;
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
public int GetWidth => _carWidth;
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
public int GetHeight => _carHeight;
|
||||
|
||||
/// <summary>
|
||||
/// Получение объекта IMoveableObject из объекта DrawningCar
|
||||
/// </summary>
|
||||
public IMoveableObject GetMoveableObject => new DrawningObjectCruiser(this);
|
||||
|
||||
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Цвет кузова</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="headlights">Признак наличия фар</param>
|
||||
/// <param name="helicopterPad">Признак наличия антикрыла</param>
|
||||
/// <param name="coating">Признак наличия гоночной полосы</param>
|
||||
/// <param name="width">Ширина картинки</param>
|
||||
/// <param name="height">Высота картинки</param>
|
||||
/// <returns>true - объект создан, false - проверка не пройдена, нельзя создать объект в этих размерах</returns>
|
||||
|
||||
public bool Init(int speed, double weight, Color bodyColor, Color
|
||||
additionalColor, bool headlights, bool helicopterPad, bool coating, int width, int height)
|
||||
public DrawningCruiser(int speed, double weight, Color bodyColor, int width, int height)
|
||||
{
|
||||
|
||||
if (width < _carWidth || height < _carHeight)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
if (_pictureHeight > _cruiserWidth && _pictureWidth > _cruiserHeight)
|
||||
{
|
||||
Cruiser = new Cruiser();
|
||||
Cruiser.Init(speed, weight, bodyColor, additionalColor,
|
||||
headlights, helicopterPad, coating);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
||||
EntityCar = new EntityCruiser(speed, weight, bodyColor);
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
protected DrawningCruiser(int speed, double weight, Color bodyColor, int
|
||||
width, int height, int carWidth, int carHeight)
|
||||
{
|
||||
if (width <= _carWidth || height <= _carHeight)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
_carWidth = carWidth;
|
||||
_carHeight = carHeight;
|
||||
EntityCar = new EntityCruiser(speed, weight, bodyColor);
|
||||
}
|
||||
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
public void SetPosition(int x, int y)
|
||||
{
|
||||
if (Cruiser == null) return;
|
||||
while (x + _cruiserWidth > _pictureWidth)
|
||||
if (x < 0 || x >= _pictureWidth || y < 0 || y >= _pictureHeight)
|
||||
{
|
||||
x -= (int)Cruiser.Step;
|
||||
_startPosX = 0;
|
||||
_startPosY = 0;
|
||||
}
|
||||
while (x < 0)
|
||||
{
|
||||
x += (int)Cruiser.Step;
|
||||
}
|
||||
while (y + _cruiserHeight > _pictureHeight)
|
||||
{
|
||||
y -= (int)Cruiser.Step;
|
||||
}
|
||||
while (y < 0)
|
||||
{
|
||||
y += (int)Cruiser.Step;
|
||||
}
|
||||
|
||||
_startPosX = x;
|
||||
_startPosY = y;
|
||||
|
||||
}
|
||||
|
||||
/// <param name="direction">Направление</param>
|
||||
public void MoveTransport(Direction direction)
|
||||
public void MoveTransport(DirectionType direction)
|
||||
{
|
||||
if (Cruiser == null)
|
||||
if (!CanMove(direction) || EntityCar == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
switch (direction)
|
||||
{
|
||||
|
||||
case Direction.Left:
|
||||
if (_startPosX - Cruiser.Step > 0)
|
||||
{
|
||||
_startPosX -= (int)Cruiser.Step;
|
||||
}
|
||||
//влево
|
||||
case DirectionType.Left:
|
||||
_startPosX -= (int)EntityCar.Step;
|
||||
break;
|
||||
|
||||
case Direction.Up:
|
||||
if (_startPosY - Cruiser.Step > 0)
|
||||
{
|
||||
_startPosY -= (int)Cruiser.Step;
|
||||
}
|
||||
//вверх
|
||||
case DirectionType.Up:
|
||||
_startPosY -= (int)EntityCar.Step;
|
||||
break;
|
||||
|
||||
case Direction.Right:
|
||||
if (_startPosX + Cruiser.Step + _cruiserWidth < _pictureWidth)
|
||||
{
|
||||
_startPosX += (int)Cruiser.Step;
|
||||
}
|
||||
// вправо
|
||||
case DirectionType.Right:
|
||||
_startPosX += (int)EntityCar.Step;
|
||||
break;
|
||||
|
||||
case Direction.Down:
|
||||
if (_startPosY + Cruiser.Step + _cruiserHeight < _pictureHeight)
|
||||
{
|
||||
_startPosY += (int)Cruiser.Step;
|
||||
}
|
||||
//вниз
|
||||
case DirectionType.Down:
|
||||
_startPosY += (int)EntityCar.Step;
|
||||
break;
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
/// <param name="g"></param>
|
||||
public void DrawTransport(Graphics g)
|
||||
public bool CanMove(DirectionType direction)
|
||||
{
|
||||
if (Cruiser == null)
|
||||
if (EntityCar == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return direction switch
|
||||
{
|
||||
//влево
|
||||
DirectionType.Left => _startPosX - EntityCar.Step > 0,
|
||||
//вверх
|
||||
DirectionType.Up => _startPosY - EntityCar.Step > 0,
|
||||
// вправо
|
||||
DirectionType.Right => _startPosX + EntityCar.Step + _carWidth < _pictureWidth,
|
||||
//вниз
|
||||
DirectionType.Down => _startPosY + EntityCar.Step + _carHeight < _pictureHeight,
|
||||
_ => false,
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
public virtual void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityCar == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Pen pen = new(Color.Black);
|
||||
Brush additionalBrush = new
|
||||
SolidBrush(Cruiser.AdditionalColor);
|
||||
|
||||
Pen pen = new Pen(Color.Black);
|
||||
Brush brush = new SolidBrush(EntityCar.BodyColor);
|
||||
|
||||
//границы автомобиля
|
||||
|
||||
//SolidBrush(Cruiser.AdditionalColor);
|
||||
|
||||
|
||||
//границы автомобиля
|
||||
@@ -145,17 +163,17 @@ additionalColor, bool headlights, bool helicopterPad, bool coating, int width, i
|
||||
g.DrawRectangle(pen, _startPosX + 20, _startPosY + 4, 70, 52);
|
||||
|
||||
//если есть доп.фонари
|
||||
if (Cruiser.Headlights)
|
||||
{
|
||||
/* if (Cruiser.Headlights)
|
||||
{
|
||||
|
||||
Brush brYellow = new SolidBrush(Color.Yellow);
|
||||
g.FillEllipse(brYellow, _startPosX + 80, _startPosY + 5, 20,
|
||||
20);
|
||||
g.FillEllipse(brYellow, _startPosX + 80, _startPosY + 35, 20,
|
||||
20);
|
||||
}
|
||||
Brush brYellow = new SolidBrush(Color.Yellow);
|
||||
g.FillEllipse(brYellow, _startPosX + 80, _startPosY + 5, 20,
|
||||
20);
|
||||
g.FillEllipse(brYellow, _startPosX + 80, _startPosY + 35, 20,
|
||||
20);
|
||||
}*/
|
||||
//основание лодки!!!
|
||||
Brush br = new SolidBrush(Cruiser.BodyColor);
|
||||
Brush br = new SolidBrush(EntityCar.BodyColor);
|
||||
g.FillRectangle(br, _startPosX + 10, _startPosY + 15, 10, 30);
|
||||
g.FillRectangle(br, _startPosX + 90, _startPosY + 15, 10, 30);
|
||||
g.FillRectangle(br, _startPosX + 20, _startPosY + 5, 70, 50);
|
||||
@@ -179,22 +197,8 @@ additionalColor, bool headlights, bool helicopterPad, bool coating, int width, i
|
||||
g.DrawRectangle(Pens.Black, _startPosX + 50,
|
||||
_startPosY + 19, 30, 25);
|
||||
|
||||
if (Cruiser.HelicopterPad)
|
||||
{
|
||||
//если есть площадка под вертолет
|
||||
g.DrawEllipse(pen, _startPosX + 90, _startPosY + 20, 20, 20);
|
||||
}
|
||||
if (Cruiser.Coating)
|
||||
{
|
||||
//если есть спец покрытие для площадки под вертолет
|
||||
g.FillEllipse(Brushes.Red, _startPosX + 90, _startPosY + 20, 20, 20);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
39
Cruiser/Cruiser/DrawningObjectCruiser.cs
Normal file
39
Cruiser/Cruiser/DrawningObjectCruiser.cs
Normal file
@@ -0,0 +1,39 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
using Cruiser;
|
||||
using Cruiser.DrawningObjects;
|
||||
|
||||
|
||||
namespace Cruiser.MovementStrategy
|
||||
{
|
||||
internal class DrawningObjectCruiser : IMoveableObject
|
||||
{
|
||||
private readonly DrawningCruiser? _drawningCar = null;
|
||||
public DrawningObjectCruiser(DrawningCruiser drawningCruiser)
|
||||
{
|
||||
_drawningCar = drawningCruiser;
|
||||
}
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_drawningCar == null || _drawningCar.EntityCar ==
|
||||
null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_drawningCar.GetPosX,
|
||||
_drawningCar.GetPosY, _drawningCar.GetWidth, _drawningCar.GetHeight);
|
||||
}
|
||||
}
|
||||
public int GetStep => (int)(_drawningCar?.EntityCar?.Step ?? 0);
|
||||
public bool CheckCanMove(DirectionType direction) =>
|
||||
_drawningCar?.CanMove(direction) ?? false;
|
||||
public void MoveObject(DirectionType direction) =>
|
||||
_drawningCar?.MoveTransport(direction);
|
||||
}
|
||||
}
|
||||
42
Cruiser/Cruiser/EntityAdvancedCruiser.cs
Normal file
42
Cruiser/Cruiser/EntityAdvancedCruiser.cs
Normal file
@@ -0,0 +1,42 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Net.NetworkInformation;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Cruiser.Entities
|
||||
{
|
||||
public class EntityAdvancedCruiser : EntityCruiser
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
public Color AdditionalColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия кузова
|
||||
/// </summary>
|
||||
public bool BodyKit { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия tent
|
||||
/// </summary>
|
||||
public bool Tent { get; private set; }
|
||||
|
||||
|
||||
public EntityAdvancedCruiser(int speed, double weight, Color bodyColor, Color
|
||||
additionalColor, bool bodyKit, bool tent) : base(speed, weight, bodyColor)
|
||||
{
|
||||
|
||||
AdditionalColor = additionalColor;
|
||||
BodyKit = bodyKit;
|
||||
Tent = tent;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
41
Cruiser/Cruiser/EntityCruiser.cs
Normal file
41
Cruiser/Cruiser/EntityCruiser.cs
Normal file
@@ -0,0 +1,41 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Cruiser.Entities
|
||||
{
|
||||
public class EntityCruiser
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Шаг перемещения автомобиля
|
||||
/// </summary>
|
||||
public double Step => (double)Speed * 100 / Weight;
|
||||
/// <summary>
|
||||
/// Конструктор с параметрами
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес автомобиля</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
public EntityCruiser(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
129
Cruiser/Cruiser/Form1.Designer.cs
generated
129
Cruiser/Cruiser/Form1.Designer.cs
generated
@@ -1,6 +1,6 @@
|
||||
namespace Cruiser
|
||||
{
|
||||
partial class CruiserForm
|
||||
partial class Form1
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
@@ -28,6 +28,10 @@
|
||||
this.buttonRight = new System.Windows.Forms.Button();
|
||||
this.buttonUp = new System.Windows.Forms.Button();
|
||||
this.buttonCreate = new System.Windows.Forms.Button();
|
||||
this.button2 = new System.Windows.Forms.Button();
|
||||
this.comboBox1 = new System.Windows.Forms.ComboBox();
|
||||
this.ButtonStep = new System.Windows.Forms.Button();
|
||||
this.SelectedCruiser = new System.Windows.Forms.Button();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
@@ -49,6 +53,7 @@
|
||||
this.pictureBox1.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
|
||||
this.pictureBox1.TabIndex = 0;
|
||||
this.pictureBox1.TabStop = false;
|
||||
this.pictureBox1.Click += new System.EventHandler(this.buttonMove_Click);
|
||||
//
|
||||
// buttonDown
|
||||
//
|
||||
@@ -60,7 +65,7 @@
|
||||
this.buttonDown.Size = new System.Drawing.Size(30, 30);
|
||||
this.buttonDown.TabIndex = 1;
|
||||
this.buttonDown.UseVisualStyleBackColor = true;
|
||||
this.buttonDown.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
this.buttonDown.Click += new System.EventHandler(this.buttonMove_Click);
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
@@ -72,7 +77,7 @@
|
||||
this.buttonLeft.Size = new System.Drawing.Size(30, 30);
|
||||
this.buttonLeft.TabIndex = 2;
|
||||
this.buttonLeft.UseVisualStyleBackColor = true;
|
||||
this.buttonLeft.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
this.buttonLeft.Click += new System.EventHandler(this.buttonMove_Click);
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
@@ -84,7 +89,7 @@
|
||||
this.buttonRight.Size = new System.Drawing.Size(30, 30);
|
||||
this.buttonRight.TabIndex = 3;
|
||||
this.buttonRight.UseVisualStyleBackColor = true;
|
||||
this.buttonRight.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
this.buttonRight.Click += new System.EventHandler(this.buttonMove_Click);
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
@@ -96,22 +101,69 @@
|
||||
this.buttonUp.Size = new System.Drawing.Size(30, 30);
|
||||
this.buttonUp.TabIndex = 4;
|
||||
this.buttonUp.UseVisualStyleBackColor = true;
|
||||
this.buttonUp.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
this.buttonUp.Click += new System.EventHandler(this.buttonMove_Click);
|
||||
//
|
||||
// buttonCreate
|
||||
//
|
||||
this.buttonCreate.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.buttonCreate.Location = new System.Drawing.Point(36, 302);
|
||||
this.buttonCreate.Location = new System.Drawing.Point(0, 302);
|
||||
this.buttonCreate.Name = "buttonCreate";
|
||||
this.buttonCreate.Size = new System.Drawing.Size(112, 34);
|
||||
this.buttonCreate.Size = new System.Drawing.Size(218, 34);
|
||||
this.buttonCreate.TabIndex = 5;
|
||||
this.buttonCreate.Text = "Создать";
|
||||
this.buttonCreate.Text = "Создать простую";
|
||||
this.buttonCreate.UseVisualStyleBackColor = true;
|
||||
this.buttonCreate.Click += new System.EventHandler(this.ButtonCreateSportCar_Click);
|
||||
this.buttonCreate.Click += new System.EventHandler(this.buttonCreate_Click);
|
||||
//
|
||||
// button2
|
||||
//
|
||||
this.button2.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.button2.Location = new System.Drawing.Point(210, 301);
|
||||
this.button2.Name = "button2";
|
||||
this.button2.Size = new System.Drawing.Size(251, 37);
|
||||
this.button2.TabIndex = 6;
|
||||
this.button2.Text = "Создать про версию";
|
||||
this.button2.UseVisualStyleBackColor = true;
|
||||
this.button2.Click += new System.EventHandler(this.button2_Click);
|
||||
//
|
||||
// comboBox1
|
||||
//
|
||||
this.comboBox1.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
|
||||
this.comboBox1.FormattingEnabled = true;
|
||||
this.comboBox1.Items.AddRange(new object[] {
|
||||
"Центр",
|
||||
"Угол"});
|
||||
this.comboBox1.Location = new System.Drawing.Point(415, 22);
|
||||
this.comboBox1.Name = "comboBox1";
|
||||
this.comboBox1.Size = new System.Drawing.Size(182, 33);
|
||||
this.comboBox1.TabIndex = 7;
|
||||
//
|
||||
// ButtonStep
|
||||
//
|
||||
this.ButtonStep.Location = new System.Drawing.Point(485, 70);
|
||||
this.ButtonStep.Name = "ButtonStep";
|
||||
this.ButtonStep.Size = new System.Drawing.Size(112, 34);
|
||||
this.ButtonStep.TabIndex = 8;
|
||||
this.ButtonStep.Text = "Шаг";
|
||||
this.ButtonStep.UseVisualStyleBackColor = true;
|
||||
this.ButtonStep.Click += new System.EventHandler(this.ButtonStep_Click);
|
||||
//
|
||||
// SelectedCruiser
|
||||
//
|
||||
this.SelectedCruiser.Location = new System.Drawing.Point(210, 261);
|
||||
this.SelectedCruiser.Name = "SelectedCruiser";
|
||||
this.SelectedCruiser.Size = new System.Drawing.Size(112, 34);
|
||||
this.SelectedCruiser.TabIndex = 9;
|
||||
this.SelectedCruiser.Text = "Выбрать";
|
||||
this.SelectedCruiser.UseVisualStyleBackColor = true;
|
||||
this.SelectedCruiser.Click += new System.EventHandler(this.SelectedCruiser_Click);
|
||||
//
|
||||
// CruiserForm
|
||||
//
|
||||
this.ClientSize = new System.Drawing.Size(667, 358);
|
||||
this.Controls.Add(this.SelectedCruiser);
|
||||
this.Controls.Add(this.ButtonStep);
|
||||
this.Controls.Add(this.comboBox1);
|
||||
this.Controls.Add(this.button2);
|
||||
this.Controls.Add(this.buttonCreate);
|
||||
this.Controls.Add(this.buttonUp);
|
||||
this.Controls.Add(this.buttonRight);
|
||||
@@ -125,61 +177,6 @@
|
||||
|
||||
}
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateSportCar_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningCruiser = new DrawningCruiser();
|
||||
_drawningCruiser.Init(random.Next(100, 300),
|
||||
random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
||||
random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
||||
random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), pictureBox1.Width, pictureBox1.Height);
|
||||
_drawningCruiser.SetPosition(random.Next(10, 100),
|
||||
random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningCruiser == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
_drawningCruiser.MoveTransport(Direction.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
_drawningCruiser.MoveTransport(Direction.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
_drawningCruiser.MoveTransport(Direction.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
_drawningCruiser.MoveTransport(Direction.Right);
|
||||
break;
|
||||
}
|
||||
Draw();
|
||||
}
|
||||
|
||||
|
||||
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningCruiser == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new(pictureBox1.Width,
|
||||
pictureBox1.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningCruiser.DrawTransport(gr);
|
||||
pictureBox1.Image = bmp;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
@@ -190,5 +187,9 @@ private Button button1;
|
||||
private Button buttonRight;
|
||||
private Button buttonUp;
|
||||
private Button buttonCreate;
|
||||
private Button button2;
|
||||
private ComboBox comboBox1;
|
||||
private Button ButtonStep;
|
||||
private Button SelectedCruiser;
|
||||
}
|
||||
}
|
||||
@@ -1,14 +1,155 @@
|
||||
using System.Windows.Forms;
|
||||
using DumpTruck.DrawningObjects;
|
||||
using DumpTruck.Entities;
|
||||
|
||||
using DumpTruck.MovementStrategy;
|
||||
|
||||
namespace Cruiser
|
||||
{
|
||||
|
||||
public partial class CruiserForm : Form
|
||||
public partial class Form1 : Form
|
||||
{
|
||||
private DrawningCruiser? _drawningCruiser;
|
||||
public CruiserForm()
|
||||
private DrawningCar? _drawningCar;
|
||||
|
||||
private AbstractStrategy? _abstractStrategy;
|
||||
private AbstractStrategy? _strategy;
|
||||
|
||||
public DrawningCar? SelectedCar { get; private set; }
|
||||
|
||||
public Form1()
|
||||
{
|
||||
InitializeComponent();
|
||||
_strategy = null;
|
||||
SelectedCar = null;
|
||||
}
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningCar == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new Bitmap(pictureBox1.Width, pictureBox1.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningCar.DrawTransport(gr);
|
||||
pictureBox1.Image = bmp;
|
||||
}
|
||||
private void buttonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningCar == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
_drawningCar.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
_drawningCar.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
_drawningCar.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
_drawningCar.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void button2_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
Color color = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
|
||||
|
||||
Color dopColor = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
|
||||
ColorDialog dialog = new();
|
||||
if (dialog.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
color = dialog.Color;
|
||||
}
|
||||
if (dialog.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
dopColor = dialog.Color;
|
||||
}
|
||||
|
||||
_drawningCar = new DrawningDumpTruck(random.Next(100, 300),
|
||||
random.Next(1000, 3000),
|
||||
color,
|
||||
dopColor,
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
pictureBox1.Width, pictureBox1.Height);
|
||||
_drawningCar.SetPosition(random.Next(10, 100), random.Next(10,
|
||||
100));
|
||||
Draw();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
private void ButtonStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningCar == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (comboBox1.Enabled)
|
||||
{
|
||||
_abstractStrategy = comboBox1.SelectedIndex
|
||||
switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
if (_abstractStrategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_abstractStrategy.SetData(new DrawningObjectCruiser(_drawningCar), pictureBox1.Width,
|
||||
pictureBox1.Height);
|
||||
comboBox1.Enabled = false;
|
||||
}
|
||||
if (_abstractStrategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_abstractStrategy.MakeStep();
|
||||
Draw();
|
||||
if (_abstractStrategy.GetStatus() == Status.Finish)
|
||||
{
|
||||
comboBox1.Enabled = true;
|
||||
_abstractStrategy = null;
|
||||
}
|
||||
}
|
||||
|
||||
private void buttonCreate_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
Color color = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
|
||||
|
||||
Color dopColor = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
|
||||
ColorDialog dialog = new();
|
||||
if (dialog.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
color = dialog.Color;
|
||||
}
|
||||
_drawningCar = new DrawningCar(random.Next(100, 300),
|
||||
random.Next(1000, 3000),
|
||||
color,
|
||||
pictureBox1.Width, pictureBox1.Height);
|
||||
_drawningCar.SetPosition(random.Next(10, 100), random.Next(10,
|
||||
100));
|
||||
Draw();
|
||||
}
|
||||
|
||||
public void SelectedCruiser_Click(object sender, EventArgs e)
|
||||
{
|
||||
SelectedCar = _drawningCar;
|
||||
DialogResult = DialogResult.OK;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -17,3 +158,4 @@ namespace Cruiser
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
114
Cruiser/Cruiser/FormCruiserCollection.Designer.cs
generated
Normal file
114
Cruiser/Cruiser/FormCruiserCollection.Designer.cs
generated
Normal file
@@ -0,0 +1,114 @@
|
||||
namespace Cruiser
|
||||
{
|
||||
partial class FormCruiserCollection
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.pictureBox1 = new System.Windows.Forms.PictureBox();
|
||||
this.panel1 = new System.Windows.Forms.Panel();
|
||||
this.ButtonRemoveCar = new System.Windows.Forms.Button();
|
||||
this.ButtonAddCruiser = new System.Windows.Forms.Button();
|
||||
this.textBox1 = new System.Windows.Forms.TextBox();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit();
|
||||
this.panel1.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// pictureBox1
|
||||
//
|
||||
this.pictureBox1.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.pictureBox1.Location = new System.Drawing.Point(0, 0);
|
||||
this.pictureBox1.Name = "pictureBox1";
|
||||
this.pictureBox1.Size = new System.Drawing.Size(800, 450);
|
||||
this.pictureBox1.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
|
||||
this.pictureBox1.TabIndex = 0;
|
||||
this.pictureBox1.TabStop = false;
|
||||
this.pictureBox1.Click += new System.EventHandler(this.pictureBox1_Click);
|
||||
//
|
||||
// panel1
|
||||
//
|
||||
this.panel1.Controls.Add(this.ButtonRemoveCar);
|
||||
this.panel1.Controls.Add(this.ButtonAddCruiser);
|
||||
this.panel1.Controls.Add(this.textBox1);
|
||||
this.panel1.Location = new System.Drawing.Point(589, 12);
|
||||
this.panel1.Name = "panel1";
|
||||
this.panel1.Size = new System.Drawing.Size(211, 438);
|
||||
this.panel1.TabIndex = 1;
|
||||
//
|
||||
// ButtonRemoveCar
|
||||
//
|
||||
this.ButtonRemoveCar.Location = new System.Drawing.Point(31, 168);
|
||||
this.ButtonRemoveCar.Name = "ButtonRemoveCar";
|
||||
this.ButtonRemoveCar.Size = new System.Drawing.Size(150, 34);
|
||||
this.ButtonRemoveCar.TabIndex = 2;
|
||||
this.ButtonRemoveCar.Text = "Удалить";
|
||||
this.ButtonRemoveCar.UseVisualStyleBackColor = true;
|
||||
this.ButtonRemoveCar.Click += new System.EventHandler(this.ButtonRemoveCar_Click);
|
||||
//
|
||||
// ButtonAddCruiser
|
||||
//
|
||||
this.ButtonAddCruiser.Location = new System.Drawing.Point(31, 37);
|
||||
this.ButtonAddCruiser.Name = "ButtonAddCruiser";
|
||||
this.ButtonAddCruiser.Size = new System.Drawing.Size(150, 34);
|
||||
this.ButtonAddCruiser.TabIndex = 3;
|
||||
this.ButtonAddCruiser.Text = "Добавить";
|
||||
this.ButtonAddCruiser.UseVisualStyleBackColor = true;
|
||||
this.ButtonAddCruiser.Click += new System.EventHandler(this.ButtonAddCruiser_Click);
|
||||
//
|
||||
// textBox1
|
||||
//
|
||||
this.textBox1.Location = new System.Drawing.Point(31, 104);
|
||||
this.textBox1.Name = "textBox1";
|
||||
this.textBox1.Size = new System.Drawing.Size(150, 31);
|
||||
this.textBox1.TabIndex = 2;
|
||||
this.textBox1.TextChanged += new System.EventHandler(this.textBox1_TextChanged);
|
||||
//
|
||||
// FormCruiserCollection
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(10F, 25F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Controls.Add(this.panel1);
|
||||
this.Controls.Add(this.pictureBox1);
|
||||
this.Name = "FormCruiserCollection";
|
||||
this.Text = "FormCruiserCollection";
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).EndInit();
|
||||
this.panel1.ResumeLayout(false);
|
||||
this.panel1.PerformLayout();
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBox1;
|
||||
private Panel panel1;
|
||||
private Button ButtonRemoveCar;
|
||||
private Button ButtonAddCruiser;
|
||||
private TextBox textBox1;
|
||||
}
|
||||
}
|
||||
99
Cruiser/Cruiser/FormCruiserCollection.cs
Normal file
99
Cruiser/Cruiser/FormCruiserCollection.cs
Normal file
@@ -0,0 +1,99 @@
|
||||
|
||||
using DumpTruck.Generics;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
using Cruiser;
|
||||
using DumpTruck.DrawningObjects;
|
||||
using DumpTruck.Generics;
|
||||
using DumpTruck.MovementStrategy;
|
||||
|
||||
|
||||
namespace Cruiser
|
||||
{
|
||||
public partial class FormCruiserCollection : Form
|
||||
{
|
||||
private readonly CruiserGenericCollection<DrawningCar, DrawningObjectCruiser> _cars;
|
||||
|
||||
public FormCruiserCollection()
|
||||
{
|
||||
InitializeComponent();
|
||||
_cars = new CruiserGenericCollection<DrawningCar, DrawningObjectCruiser>(pictureBox1.Width, pictureBox1.Height);
|
||||
}
|
||||
|
||||
private void pictureBox1_Click(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void ButtonAddCruiser_Click(object sender, EventArgs e)
|
||||
{
|
||||
Form1 form = new();
|
||||
|
||||
|
||||
|
||||
|
||||
if (form.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
if (_cars + form.SelectedCar != null)
|
||||
{
|
||||
MessageBox.Show("Объект добавлен");
|
||||
pictureBox1.Image = _cars.ShowCars();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Не удалось добавить объект");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void ButtonRemoveCar_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (MessageBox.Show("Удалить объект?", "Удаление",
|
||||
MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int pos;
|
||||
if (textBox1.Text == null || !int.TryParse(textBox1.Text, out pos))
|
||||
{
|
||||
MessageBox.Show("Введите номер парковочного места");
|
||||
return;
|
||||
}
|
||||
|
||||
if (_cars - pos != null)
|
||||
{
|
||||
MessageBox.Show("Объект удален");
|
||||
pictureBox1.Image = _cars.ShowCars();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Не удалось удалить объект");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void ButtonRefreshCollection_Click(object sender, EventArgs e)
|
||||
{
|
||||
pictureBox1.Image = _cars.ShowCars();
|
||||
}
|
||||
|
||||
private void maskedTextBoxNumber_MaskInputRejected(object sender, MaskInputRejectedEventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void textBox1_TextChanged(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
60
Cruiser/Cruiser/FormCruiserCollection.resx
Normal file
60
Cruiser/Cruiser/FormCruiserCollection.resx
Normal file
@@ -0,0 +1,60 @@
|
||||
<root>
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
39
Cruiser/Cruiser/IMoveableObject.cs
Normal file
39
Cruiser/Cruiser/IMoveableObject.cs
Normal file
@@ -0,0 +1,39 @@
|
||||
using DumpTruck;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Cruiser.MovementStrategy;
|
||||
|
||||
using Cruiser;
|
||||
|
||||
namespace Cruiser.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Интерфейс для работы с перемещаемым объектом
|
||||
/// </summary>
|
||||
public interface IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координаты X объекта
|
||||
/// </summary>
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
/// <summary>
|
||||
/// Проверка, можно ли переместиться по нужному направлению
|
||||
/// </summary>
|
||||
/// <param name="direction"></param>
|
||||
/// <returns></returns>
|
||||
bool CheckCanMove(DirectionType direction);
|
||||
/// <summary>
|
||||
/// Изменение направления пермещения объекта
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
void MoveObject(DirectionType direction);
|
||||
|
||||
}
|
||||
}
|
||||
50
Cruiser/Cruiser/MoveToBorder.cs
Normal file
50
Cruiser/Cruiser/MoveToBorder.cs
Normal file
@@ -0,0 +1,50 @@
|
||||
using DumpTruck.MovementStrategy;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Cruiser.MovementStrategy
|
||||
{
|
||||
internal class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.RightBorder <= FieldWidth &&
|
||||
objParams.RightBorder + GetStep() >= FieldWidth &&
|
||||
objParams.DownBorder <= FieldHeight &&
|
||||
objParams.DownBorder + GetStep() >= FieldHeight;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = FieldWidth - objParams.ObjectMiddleHorizontal;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
|
||||
MoveRight();
|
||||
|
||||
}
|
||||
var diffY = FieldHeight - objParams.ObjectMiddleVertical;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
|
||||
MoveDown();
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
58
Cruiser/Cruiser/MoveToCenter.cs
Normal file
58
Cruiser/Cruiser/MoveToCenter.cs
Normal file
@@ -0,0 +1,58 @@
|
||||
using DumpTruck.MovementStrategy;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Cruiser.MovementStrategy
|
||||
{
|
||||
internal class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return (objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
|
||||
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2);
|
||||
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
57
Cruiser/Cruiser/ObjectParameters.cs
Normal file
57
Cruiser/Cruiser/ObjectParameters.cs
Normal file
@@ -0,0 +1,57 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Cruiser.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Параметры-координаты объекта
|
||||
/// </summary>
|
||||
public class ObjectParameters
|
||||
{
|
||||
private readonly int _x;
|
||||
private readonly int _y;
|
||||
private readonly int _width;
|
||||
private readonly int _height;
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина</param>
|
||||
/// <param name="height">Высота</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -11,7 +11,7 @@ namespace Cruiser
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new CruiserForm());
|
||||
Application.Run(new FormCruiserCollection());
|
||||
}
|
||||
}
|
||||
}
|
||||
102
Cruiser/Cruiser/SetGeneric.cs
Normal file
102
Cruiser/Cruiser/SetGeneric.cs
Normal file
@@ -0,0 +1,102 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Cruiser.Generics
|
||||
{
|
||||
internal class SetGeneric<T>
|
||||
where T : class
|
||||
{
|
||||
/// <summary>
|
||||
/// Массив объектов, которые храним
|
||||
/// </summary>
|
||||
private readonly T?[] _places;
|
||||
/// <summary>
|
||||
/// Количество объектов в массиве
|
||||
/// </summary>
|
||||
public int Count => _places.Length;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="count"></param>
|
||||
///
|
||||
public int startPointer = 0;
|
||||
public SetGeneric(int count)
|
||||
{
|
||||
_places = new T?[count];
|
||||
}
|
||||
/// <summary>
|
||||
/// Добавление объекта в набор
|
||||
/// </summary>
|
||||
/// <param name="car">Добавляемый автомобиль</param>
|
||||
/// <returns></returns>
|
||||
public int Insert(T cruiser)
|
||||
{
|
||||
if (_places[Count - 1] != null)
|
||||
return -1;
|
||||
return Insert(cruiser, 0);
|
||||
}
|
||||
/// <summary>
|
||||
/// Добавление объекта в набор на конкретную позицию
|
||||
/// </summary>
|
||||
/// <param name="car">Добавляемый автомобиль</param>
|
||||
/// <param name="position">Позиция</param>
|
||||
/// <returns></returns>
|
||||
public int Insert(T cruiser, int position)
|
||||
{
|
||||
if (!(position >= 0 && position < Count))
|
||||
return -1;
|
||||
if (_places[position] != null)
|
||||
{
|
||||
int indexEnd = position + 1;
|
||||
while (_places[indexEnd] != null)
|
||||
{
|
||||
indexEnd++;
|
||||
}
|
||||
for (int i = indexEnd + 1; i > position; i--)
|
||||
{
|
||||
_places[i] = _places[i - 1];
|
||||
}
|
||||
|
||||
}
|
||||
_places[position] = cruiser;
|
||||
return position;
|
||||
}
|
||||
// TODO проверка, что элемент массива по этой позиции пустой, если нет, то
|
||||
// проверка, что после вставляемого элемента в массиве есть пустой элемент
|
||||
// сдвиг всех объектов, находящихся справа от позиции до первого пустого элемента
|
||||
// TODO вставка по позиции
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Удаление объекта из набора с конкретной позиции
|
||||
/// </summary>
|
||||
/// <param name="position"></param>
|
||||
/// <returns></returns>
|
||||
public bool Remove(int position)
|
||||
{
|
||||
if (position < Count && position >= 0)
|
||||
{
|
||||
_places[position] = null;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
/// Получение объекта из набора по позиции
|
||||
/// </summary>
|
||||
/// <param name="position"></param>
|
||||
/// <returns></returns>
|
||||
public T? Get(int position)
|
||||
{
|
||||
if (position < Count && position >= 0) { return _places[position]; }
|
||||
return null;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
15
Cruiser/Cruiser/Status.cs
Normal file
15
Cruiser/Cruiser/Status.cs
Normal file
@@ -0,0 +1,15 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Cruiser.MovementStrategy
|
||||
{
|
||||
public enum Status
|
||||
{
|
||||
NotInit,
|
||||
InProgress,
|
||||
Finish
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user