1 лаба

This commit is contained in:
Alenka 2023-10-12 00:13:18 +04:00
parent 0ec2965ca6
commit ad1b457f40
13 changed files with 697 additions and 22 deletions

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@ -0,0 +1,50 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cruiser
{
public class Cruiser
{
public int Speed { get; private set; }
public double Weight { get; private set; }
public Color BodyColor { get; private set; }
public Color AdditionalColor { get; private set; }
public bool Headlights { get; private set; }
public bool HelicopterPad { get; private set; }
public bool Coating { get; private set; }
public double Step => (double)Speed * 100 / Weight;
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="headlights">Признак наличия передних фар</param>
/// <param name="helicopterPad">Признак наличия площадки для вертолета</param>
/// <param name="coating">Признак наличия покрытия</param>
public void Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool headlights, bool helicopterPad, bool coating)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Headlights = headlights;
HelicopterPad = helicopterPad;
Coating = coating;
}
}
}

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@ -8,4 +8,19 @@
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

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@ -0,0 +1,30 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cruiser
{
public enum Direction
{
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}
}

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@ -0,0 +1,200 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cruiser
{
public class DrawningCruiser
{
public Cruiser? Cruiser { get; private set; }
private int _pictureWidth;
private int _pictureHeight;
private int _startPosX;
private int _startPosY;
private readonly int _cruiserWidth = 150;
private readonly int _cruiserHeight = 50;
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Цвет кузова</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="headlights">Признак наличия фар</param>
/// <param name="helicopterPad">Признак наличия антикрыла</param>
/// <param name="coating">Признак наличия гоночной полосы</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
/// <returns>true - объект создан, false - проверка не пройдена, нельзя создать объект в этих размерах</returns>
public bool Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool headlights, bool helicopterPad, bool coating, int width, int height)
{
_pictureWidth = width;
_pictureHeight = height;
if (_pictureHeight > _cruiserWidth && _pictureWidth > _cruiserHeight)
{
Cruiser = new Cruiser();
Cruiser.Init(speed, weight, bodyColor, additionalColor,
headlights, helicopterPad, coating);
return true;
}
return false;
}
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (Cruiser == null) return;
while (x + _cruiserWidth > _pictureWidth)
{
x -= (int)Cruiser.Step;
}
while (x < 0)
{
x += (int)Cruiser.Step;
}
while (y + _cruiserHeight > _pictureHeight)
{
y -= (int)Cruiser.Step;
}
while (y < 0)
{
y += (int)Cruiser.Step;
}
_startPosX = x;
_startPosY = y;
}
/// <param name="direction">Направление</param>
public void MoveTransport(Direction direction)
{
if (Cruiser == null)
{
return;
}
switch (direction)
{
case Direction.Left:
if (_startPosX - Cruiser.Step > 0)
{
_startPosX -= (int)Cruiser.Step;
}
break;
case Direction.Up:
if (_startPosY - Cruiser.Step > 0)
{
_startPosY -= (int)Cruiser.Step;
}
break;
case Direction.Right:
if (_startPosX + Cruiser.Step + _cruiserWidth < _pictureWidth)
{
_startPosX += (int)Cruiser.Step;
}
break;
case Direction.Down:
if (_startPosY + Cruiser.Step + _cruiserHeight < _pictureHeight)
{
_startPosY += (int)Cruiser.Step;
}
break;
}
}
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (Cruiser == null)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new
SolidBrush(Cruiser.AdditionalColor);
//границы автомобиля
g.DrawEllipse(pen, _startPosX + 15, _startPosY + 5, 20, 20);
g.DrawEllipse(pen, _startPosX + 15, _startPosY + 35, 20, 20);
g.DrawRectangle(pen, _startPosX + 9, _startPosY + 15, 10, 30);
g.DrawRectangle(pen, _startPosX + 90, _startPosY + 15, 10,
30);
g.DrawRectangle(pen, _startPosX + 20, _startPosY + 4, 70, 52);
//если есть доп.фонари
if (Cruiser.Headlights)
{
Brush brYellow = new SolidBrush(Color.Yellow);
g.FillEllipse(brYellow, _startPosX + 80, _startPosY + 5, 20,
20);
g.FillEllipse(brYellow, _startPosX + 80, _startPosY + 35, 20,
20);
}
//основание лодки!!!
Brush br = new SolidBrush(Cruiser.BodyColor);
g.FillRectangle(br, _startPosX + 10, _startPosY + 15, 10, 30);
g.FillRectangle(br, _startPosX + 90, _startPosY + 15, 10, 30);
g.FillRectangle(br, _startPosX + 20, _startPosY + 5, 70, 50);
Point[] points = new Point[3];// нос лодки
points[0] = new Point(_startPosX + 100, _startPosY + 5);
points[1] = new Point(_startPosX + 100, _startPosY + 55);
points[2] = new Point(_startPosX + 100 + 50, _startPosY + 50 / 2);
g.FillPolygon(Brushes.Pink, points);
//границы носа лодки
Point[] points1 = new Point[3];// нос лодки
points1[0] = new Point(_startPosX + 100, _startPosY + 5);
points1[1] = new Point(_startPosX + 100, _startPosY + 55);
points1[2] = new Point(_startPosX + 100 + 50, _startPosY + 50 / 2);
g.DrawPolygon(pen, points1);
g.FillRectangle(Brushes.Black, _startPosX + 5, _startPosY + 15, 10, 10);
g.FillRectangle(Brushes.Black, _startPosX + 5, _startPosY + 35, 10, 10);
//если есть ракетные шахты, добавить условие
g.DrawRectangle(Pens.Black, _startPosX + 35,
_startPosY + 23, 15, 15);
g.DrawRectangle(Pens.Black, _startPosX + 50,
_startPosY + 19, 30, 25);
if (Cruiser.HelicopterPad)
{
//если есть площадка под вертолет
g.DrawEllipse(pen, _startPosX + 90, _startPosY + 20, 20, 20);
}
if (Cruiser.Coating)
{
//если есть спец покрытие для площадки под вертолет
g.FillEllipse(Brushes.Red, _startPosX + 90, _startPosY + 20, 20, 20);
}
}
}
}

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@ -1,6 +1,6 @@
namespace Cruiser
{
partial class Form1
partial class CruiserForm
{
/// <summary>
/// Required designer variable.
@ -11,14 +11,7 @@
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
@ -29,6 +22,13 @@
private void InitializeComponent()
{
this.button1 = new System.Windows.Forms.Button();
this.pictureBox1 = new System.Windows.Forms.PictureBox();
this.buttonDown = new System.Windows.Forms.Button();
this.buttonLeft = new System.Windows.Forms.Button();
this.buttonRight = new System.Windows.Forms.Button();
this.buttonUp = new System.Windows.Forms.Button();
this.buttonCreate = new System.Windows.Forms.Button();
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit();
this.SuspendLayout();
//
// button1
@ -40,20 +40,155 @@
this.button1.Text = "button1";
this.button1.UseVisualStyleBackColor = true;
//
// Form1
// pictureBox1
//
this.AutoScaleDimensions = new System.Drawing.SizeF(10F, 25F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Controls.Add(this.button1);
this.Name = "Form1";
this.Text = "Form1";
this.pictureBox1.Dock = System.Windows.Forms.DockStyle.Fill;
this.pictureBox1.Location = new System.Drawing.Point(0, 0);
this.pictureBox1.Name = "pictureBox1";
this.pictureBox1.Size = new System.Drawing.Size(667, 358);
this.pictureBox1.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
this.pictureBox1.TabIndex = 0;
this.pictureBox1.TabStop = false;
//
// buttonDown
//
this.buttonDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonDown.BackgroundImage = global::Cruiser.Properties.Resources.вниз;
this.buttonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.buttonDown.Location = new System.Drawing.Point(543, 306);
this.buttonDown.Name = "buttonDown";
this.buttonDown.Size = new System.Drawing.Size(30, 30);
this.buttonDown.TabIndex = 1;
this.buttonDown.UseVisualStyleBackColor = true;
this.buttonDown.Click += new System.EventHandler(this.ButtonMove_Click);
//
// buttonLeft
//
this.buttonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonLeft.BackgroundImage = global::Cruiser.Properties.Resources.влево;
this.buttonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.buttonLeft.Location = new System.Drawing.Point(517, 306);
this.buttonLeft.Name = "buttonLeft";
this.buttonLeft.Size = new System.Drawing.Size(30, 30);
this.buttonLeft.TabIndex = 2;
this.buttonLeft.UseVisualStyleBackColor = true;
this.buttonLeft.Click += new System.EventHandler(this.ButtonMove_Click);
//
// buttonRight
//
this.buttonRight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonRight.BackgroundImage = global::Cruiser.Properties.Resources.вправо;
this.buttonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.buttonRight.Location = new System.Drawing.Point(567, 306);
this.buttonRight.Name = "buttonRight";
this.buttonRight.Size = new System.Drawing.Size(30, 30);
this.buttonRight.TabIndex = 3;
this.buttonRight.UseVisualStyleBackColor = true;
this.buttonRight.Click += new System.EventHandler(this.ButtonMove_Click);
//
// buttonUp
//
this.buttonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonUp.BackgroundImage = global::Cruiser.Properties.Resources.вверх;
this.buttonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.buttonUp.Location = new System.Drawing.Point(543, 284);
this.buttonUp.Name = "buttonUp";
this.buttonUp.Size = new System.Drawing.Size(30, 30);
this.buttonUp.TabIndex = 4;
this.buttonUp.UseVisualStyleBackColor = true;
this.buttonUp.Click += new System.EventHandler(this.ButtonMove_Click);
//
// buttonCreate
//
this.buttonCreate.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.buttonCreate.Location = new System.Drawing.Point(36, 302);
this.buttonCreate.Name = "buttonCreate";
this.buttonCreate.Size = new System.Drawing.Size(112, 34);
this.buttonCreate.TabIndex = 5;
this.buttonCreate.Text = "Создать";
this.buttonCreate.UseVisualStyleBackColor = true;
this.buttonCreate.Click += new System.EventHandler(this.ButtonCreateSportCar_Click);
//
// CruiserForm
//
this.ClientSize = new System.Drawing.Size(667, 358);
this.Controls.Add(this.buttonCreate);
this.Controls.Add(this.buttonUp);
this.Controls.Add(this.buttonRight);
this.Controls.Add(this.buttonLeft);
this.Controls.Add(this.buttonDown);
this.Controls.Add(this.pictureBox1);
this.Name = "CruiserForm";
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).EndInit();
this.ResumeLayout(false);
this.PerformLayout();
}
/// <param name="e"></param>
private void ButtonCreateSportCar_Click(object sender, EventArgs e)
{
Random random = new();
_drawningCruiser = new DrawningCruiser();
_drawningCruiser.Init(random.Next(100, 300),
random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), pictureBox1.Width, pictureBox1.Height);
_drawningCruiser.SetPosition(random.Next(10, 100),
random.Next(10, 100));
Draw();
}
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningCruiser == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
switch (name)
{
case "buttonUp":
_drawningCruiser.MoveTransport(Direction.Up);
break;
case "buttonDown":
_drawningCruiser.MoveTransport(Direction.Down);
break;
case "buttonLeft":
_drawningCruiser.MoveTransport(Direction.Left);
break;
case "buttonRight":
_drawningCruiser.MoveTransport(Direction.Right);
break;
}
Draw();
}
#endregion
private Button button1;
private void Draw()
{
if (_drawningCruiser == null)
{
return;
}
Bitmap bmp = new(pictureBox1.Width,
pictureBox1.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningCruiser.DrawTransport(gr);
pictureBox1.Image = bmp;
}
#endregion
private Button button1;
private PictureBox pictureBox1;
private Button buttonDown;
private Button buttonLeft;
private Button buttonRight;
private Button buttonUp;
private Button buttonCreate;
}
}

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@ -1,10 +1,19 @@
using System.Windows.Forms;
namespace Cruiser
{
public partial class Form1 : Form
public partial class CruiserForm : Form
{
public Form1()
private DrawningCruiser? _drawningCruiser;
public CruiserForm()
{
InitializeComponent();
}
}
}
}

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@ -11,7 +11,7 @@ namespace Cruiser
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
Application.Run(new CruiserForm());
}
}
}

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@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Cruiser.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Cruiser.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap вверх {
get {
object obj = ResourceManager.GetObject("вверх", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap влево {
get {
object obj = ResourceManager.GetObject("влево", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap вниз {
get {
object obj = ResourceManager.GetObject("вниз", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap вправо {
get {
object obj = ResourceManager.GetObject("вправо", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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@ -0,0 +1,133 @@
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<root>
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Microsoft ResX Schema
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The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
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