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@ -1,14 +1,19 @@
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using System;
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using Cruiser;
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using DumpTruck.MovementStrategy;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using static System.Windows.Forms.VisualStyles.VisualStyleElement;
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namespace Cruiser.MovementStrategy
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namespace DumpTruck.MovementStrategy
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{
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public abstract class AbstractStrategy
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{
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/// <summary>
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/// Перемещаемый объект
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/// </summary>
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private IMoveableObject? _moveableObject;
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/// <summary>
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/// Статус перемещения
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@ -65,22 +70,22 @@ namespace Cruiser.MovementStrategy
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/// Перемещение влево
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveLeft() => MoveTo(Direction.Left);
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protected bool MoveLeft() => MoveTo(DirectionType.Left);
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/// <summary>
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/// Перемещение вправо
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveRight() => MoveTo(Direction.Right);
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protected bool MoveRight() => MoveTo(DirectionType.Right);
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/// <summary>
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/// Перемещение вверх
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveUp() => MoveTo(Direction.Up);
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protected bool MoveUp() => MoveTo(DirectionType.Up);
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/// <summary>
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/// Перемещение вниз
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться,false - неудача)</returns>
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protected bool MoveDown() => MoveTo(Direction.Down);
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protected bool MoveDown() => MoveTo(DirectionType.Down);
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/// <summary>
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/// Параметры объекта
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/// </summary>
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@ -112,7 +117,7 @@ namespace Cruiser.MovementStrategy
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/// </summary>
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/// <param name="directionType">Направление</param>
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/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
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private bool MoveTo(Direction directionType)
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private bool MoveTo(DirectionType directionType)
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{
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if (_state != Status.InProgress)
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{
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@ -127,4 +132,3 @@ namespace Cruiser.MovementStrategy
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}
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}
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}
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@ -4,15 +4,15 @@ using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Cruiser.Generics;
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using Cruiser.MovementStrategy;
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using Cruiser.DrawningObjects;
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using Cruiser.Entities;
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using Cruiser.MovementStrategy;
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using DumpTruck.DrawningObjects;
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using DumpTruck.Entities;
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using DumpTruck.MovementStrategy;
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namespace DumpTruck.Generics
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{
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internal class CarsGenericCollection<T, U>
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where T : DrawningCruiser
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where T : DrawningCar
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where U : IMoveableObject
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{
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/// <summary>
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@ -54,14 +54,14 @@ namespace DumpTruck.Generics
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/// <param name="collect"></param>
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/// <param name="obj"></param>
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/// <returns></returns>
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public static T? operator +(CarsGenericCollection<T, U> collect, T?
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public static int operator +(CarsGenericCollection<T, U> collect, T?
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obj)
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{
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if (obj == null)
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{
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return null;
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return -1;
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}
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return collect?._collection.Insert(obj) ?? null;
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return collect._collection.Insert(obj) ;
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}
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/// <summary>
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/// Перегрузка оператора вычитания
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@ -69,7 +69,7 @@ namespace DumpTruck.Generics
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/// <param name="collect"></param>
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/// <param name="pos"></param>
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/// <returns></returns>
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public static T? operator -(CarsGenericCollection<T, U> collect, int
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public static bool operator -(CarsGenericCollection<T, U> collect, int
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pos)
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{
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T? obj = collect._collection.Get(pos);
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@ -77,7 +77,7 @@ namespace DumpTruck.Generics
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{
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collect._collection.Remove(pos);
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}
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return obj;
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return true;
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}
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/// <summary>
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/// Получение объекта IMoveableObject
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@ -126,7 +126,7 @@ namespace DumpTruck.Generics
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/// <param name="g"></param>
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private void DrawObjects(Graphics g)
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{
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DrawningCruiser car;
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DrawningCar car;
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int numPlacesInRow = _pictureWidth / _placeSizeWidth;
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for (int i = 0; i < _collection.Count; i++)
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{
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@ -4,33 +4,33 @@ using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Cruiser.Entities
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namespace DumpTruck.Entities
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{
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public class EntityCruiser
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public class EntityCar
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{
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/// <summary>
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/// Скорость
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/// </summary>
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public int Speed { get; private set; }
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/// <summary>
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/// Вес
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/// </summary>
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public double Weight { get; private set; }
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/// <summary>
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/// Основной цвет
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/// </summary>
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public Color BodyColor { get; private set; }
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// public Color AdditionalColor { get; private set; }
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// public bool Headlights { get; private set; }
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// public bool HelicopterPad { get; private set; }
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// public bool Coating { get; private set; }
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/// <summary>
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/// Шаг перемещения автомобиля
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/// </summary>
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public double Step => (double)Speed * 100 / Weight;
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/// <summary>
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/// Конструктор с параметрами
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес автомобиля</param>
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/// <param name="bodyColor">Основной цвет</param>
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public EntityCruiser(int speed, double weight, Color bodyColor)
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public EntityCar(int speed, double weight, Color bodyColor)
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{
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Speed = speed;
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Weight = weight;
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@ -38,4 +38,4 @@ namespace Cruiser.Entities
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}
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}
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}
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}
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namespace Cruiser
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{
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public enum Direction
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public enum DirectionType
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{
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/// Вверх
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Cruiser.Entities;
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using Cruiser.MovementStrategy;
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namespace Cruiser.DrawningObjects
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using DumpTruck.Entities;
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using DumpTruck.MovementStrategy;
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using Cruiser;
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namespace DumpTruck.DrawningObjects
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{
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public class DrawningCruiser
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public class DrawningCar
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{
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public EntityCruiser ? EntityCruiser { get; protected set; }
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public EntityCar? EntityCar { get; protected set; }
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private int _pictureWidth;
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@ -21,11 +23,13 @@ namespace Cruiser.DrawningObjects
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protected int _startPosY;
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private readonly int _cruiserWidth = 150;
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private readonly int _carWidth = 110;
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private readonly int _carHeight = 60;
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private readonly int _cruiserHeight = 50;
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/// <summary>
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/// Координата X объекта
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/// </summary>
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public int GetPosX => _startPosX;
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/// <summary>
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/// Координата Y объекта
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/// <summary>
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/// Ширина объекта
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/// </summary>
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public int GetWidth => _cruiserWidth;
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public int GetWidth => _carWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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public int GetHeight => _cruiserHeight;
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public int GetHeight => _carHeight;
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/// <summary>
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/// Получение объекта IMoveableObject из объекта DrawningCar
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/// </summary>
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public IMoveableObject GetMoveableObject => new DrawningObjectCar(this);
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Цвет кузова</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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public DrawningCruiser(int speed, double weight, Color bodyColor, int width, int height)
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public DrawningCar(int speed, double weight, Color bodyColor, int width, int height)
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{
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if (width < _cruiserWidth || height < _cruiserHeight)
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if (width < _carWidth || height < _carHeight)
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{
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return;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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EntityCruiser = new EntityCruiser(speed, weight, bodyColor);
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EntityCar = new EntityCar(speed, weight, bodyColor);
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}
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protected DrawningCruiser(int speed, double weight, Color bodyColor, int
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protected DrawningCar(int speed, double weight, Color bodyColor, int
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width, int height, int carWidth, int carHeight)
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{
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if (width <= _cruiserWidth || height <= _cruiserHeight)
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if (width <= _carWidth || height <= _carHeight)
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{
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return;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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_cruiserWidth = carWidth;
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_cruiserHeight = carHeight;
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EntityCruiser = new EntityCruiser(speed, weight, bodyColor);
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_carWidth = carWidth;
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_carHeight = carHeight;
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EntityCar = new EntityCar(speed, weight, bodyColor);
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}
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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if (x < 0 || x >= _pictureWidth || y < 0 || y >= _pictureHeight)
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@ -95,68 +87,68 @@ width, int height, int carWidth, int carHeight)
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}
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_startPosX = x;
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_startPosY = y;
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}
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/// <param name="direction">Направление</param>
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public void MoveTransport(Direction direction)
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public void MoveTransport(DirectionType direction)
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{
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if (!CanMove(direction) || EntityCruiser == null)
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if (!CanMove(direction) || EntityCar == null)
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{
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return;
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}
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switch (direction)
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{
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//влево
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case Direction.Left:
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_startPosX -= (int)EntityCruiser.Step;
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case DirectionType.Left:
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_startPosX -= (int)EntityCar.Step;
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break;
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//вверх
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case Direction.Up:
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_startPosY -= (int)EntityCruiser.Step;
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case DirectionType.Up:
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_startPosY -= (int)EntityCar.Step;
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break;
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// вправо
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case Direction.Right:
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_startPosX += (int)EntityCruiser.Step;
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case DirectionType.Right:
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_startPosX += (int)EntityCar.Step;
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break;
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//вниз
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case Direction.Down:
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_startPosY += (int)EntityCruiser.Step;
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case DirectionType.Down:
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_startPosY += (int)EntityCar.Step;
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break;
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}
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}
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public bool CanMove(Direction direction)
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public bool CanMove(DirectionType direction)
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{
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if (EntityCruiser == null)
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if (EntityCar == null)
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{
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return false;
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}
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return direction switch
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{
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//влево
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Direction.Left => _startPosX - EntityCruiser.Step > 0,
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DirectionType.Left => _startPosX - EntityCar.Step > 0,
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//вверх
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Direction.Up => _startPosY - EntityCruiser.Step > 0,
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DirectionType.Up => _startPosY - EntityCar.Step > 0,
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// вправо
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Direction.Right => _startPosX + EntityCruiser.Step + _cruiserWidth < _pictureWidth,
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DirectionType.Right => _startPosX + EntityCar.Step + _carWidth < _pictureWidth,
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//вниз
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Direction.Down => _startPosY + EntityCruiser.Step + _cruiserHeight < _pictureHeight,
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DirectionType.Down => _startPosY + EntityCar.Step + _carHeight < _pictureHeight,
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_ => false,
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};
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}
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/// <param name="g"></param>
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public virtual void DrawTransport(Graphics g)
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{
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if (EntityCruiser == null)
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if (EntityCar == null)
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{
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return;
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}
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Pen pen = new Pen(Color.Black);
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Brush brush = new SolidBrush(EntityCruiser.BodyColor);
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Brush brush = new SolidBrush(EntityCar.BodyColor);
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//границы автомобиля
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//SolidBrush(Cruiser.AdditionalColor);
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@ -171,17 +163,17 @@ width, int height, int carWidth, int carHeight)
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g.DrawRectangle(pen, _startPosX + 20, _startPosY + 4, 70, 52);
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//если есть доп.фонари
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/* if (Cruiser.Headlights)
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{
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/* if (Cruiser.Headlights)
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{
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Brush brYellow = new SolidBrush(Color.Yellow);
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g.FillEllipse(brYellow, _startPosX + 80, _startPosY + 5, 20,
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20);
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g.FillEllipse(brYellow, _startPosX + 80, _startPosY + 35, 20,
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20);
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}*/
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Brush brYellow = new SolidBrush(Color.Yellow);
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g.FillEllipse(brYellow, _startPosX + 80, _startPosY + 5, 20,
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20);
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g.FillEllipse(brYellow, _startPosX + 80, _startPosY + 35, 20,
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20);
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}*/
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//основание лодки!!!
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Brush br = new SolidBrush(EntityCruiser.BodyColor);
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Brush br = new SolidBrush(EntityCar.BodyColor);
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g.FillRectangle(br, _startPosX + 10, _startPosY + 15, 10, 30);
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g.FillRectangle(br, _startPosX + 90, _startPosY + 15, 10, 30);
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g.FillRectangle(br, _startPosX + 20, _startPosY + 5, 70, 50);
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@ -205,22 +197,8 @@ width, int height, int carWidth, int carHeight)
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g.DrawRectangle(Pens.Black, _startPosX + 50,
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_startPosY + 19, 30, 25);
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/* if (Cruiser.HelicopterPad)
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{
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//если есть площадка под вертолет
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g.DrawEllipse(pen, _startPosX + 90, _startPosY + 20, 20, 20);
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}
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if (Cruiser.Coating)
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{
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//если есть спец покрытие для площадки под вертолет
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g.FillEllipse(Brushes.Red, _startPosX + 90, _startPosY + 20, 20, 20);
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}*/
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}
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}
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}
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}
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@ -3,36 +3,37 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Cruiser.DrawningObjects;
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using Cruiser.MovementStrategy;
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namespace Cruiser.MovementStrategy
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using Cruiser;
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using DumpTruck.DrawningObjects;
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using DumpTruck.MovementStrategy;
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namespace DumpTruck.MovementStrategy
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{
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internal class DrawningObjectCar : IMoveableObject
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{
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private readonly DrawningCruiser? _drawningCruiser = null;
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public DrawningObjectCar(DrawningCruiser drawningCruiser)
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private readonly DrawningCar? _drawningCar = null;
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public DrawningObjectCar(DrawningCar drawningCar)
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{
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_drawningCruiser = drawningCruiser;
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_drawningCar = drawningCar;
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}
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public ObjectParameters? GetObjectPosition
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{
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get
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{
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if (_drawningCruiser == null || _drawningCruiser.EntityCruiser ==
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if (_drawningCar == null || _drawningCar.EntityCar ==
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null)
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{
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return null;
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}
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return new ObjectParameters(_drawningCruiser.GetPosX,
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_drawningCruiser.GetPosY, _drawningCruiser.GetWidth, _drawningCruiser.GetHeight);
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return new ObjectParameters(_drawningCar.GetPosX,
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_drawningCar.GetPosY, _drawningCar.GetWidth, _drawningCar.GetHeight);
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}
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}
|
||||
public int GetStep => (int)(_drawningCruiser?.EntityCruiser?.Step ?? 0);
|
||||
public bool CheckCanMove(Direction direction) =>
|
||||
_drawningCruiser?.CanMove(direction) ?? false;
|
||||
public void MoveObject(Direction direction) =>
|
||||
_drawningCruiser?.MoveTransport(direction);
|
||||
public int GetStep => (int)(_drawningCar?.EntityCar?.Step ?? 0);
|
||||
public bool CheckCanMove(DirectionType direction) =>
|
||||
_drawningCar?.CanMove(direction) ?? false;
|
||||
public void MoveObject(DirectionType direction) =>
|
||||
_drawningCar?.MoveTransport(direction);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@ -1,39 +1,44 @@
|
||||
using Cruiser.DrawningObjects;
|
||||
using DumpTruck;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Net.NetworkInformation;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Cruiser.Entities;
|
||||
using Cruiser;
|
||||
using System.Windows.Forms;
|
||||
using DumpTruck.Entities;
|
||||
|
||||
namespace Cruiser.DrawningObjects
|
||||
|
||||
namespace DumpTruck.DrawningObjects
|
||||
{
|
||||
|
||||
public class DrawningPro : DrawningCruiser
|
||||
public class DrawningDumpTruck : DrawningCar
|
||||
{
|
||||
public DrawningPro(int speed, double weight, Color bodyColor, Color additionalColor, bool headlights, bool helicopterPad, bool coating, int width, int height) : base(speed, weight, bodyColor, width, height, 150, 50)
|
||||
|
||||
|
||||
public DrawningDumpTruck(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyKit, bool tent, int width, int height) : base(speed, weight, bodyColor, width, height, 110, 60)
|
||||
{
|
||||
if (EntityCruiser != null)
|
||||
if (EntityCar != null)
|
||||
{
|
||||
EntityCruiser = new Pro(speed, weight, bodyColor, additionalColor, headlights, helicopterPad, coating);
|
||||
EntityCar = new EntityDumpTruck(speed, weight, bodyColor, additionalColor, bodyKit, tent);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public override void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityCruiser is not Pro cruiser)
|
||||
if (EntityCar is not EntityDumpTruck dumpTruck)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Pen pen = new Pen(Color.Black);
|
||||
Brush addBrush = new SolidBrush(cruiser.AdditionalColor);
|
||||
Brush brush = new SolidBrush(cruiser.BodyColor);
|
||||
Brush addBrush = new SolidBrush(dumpTruck.AdditionalColor);
|
||||
Brush brush = new SolidBrush(dumpTruck.BodyColor);
|
||||
|
||||
base.DrawTransport(g);
|
||||
if (cruiser.Headlights)
|
||||
if (dumpTruck.Tent)
|
||||
{
|
||||
|
||||
Brush brYellow = new SolidBrush(Color.Yellow);
|
||||
g.FillEllipse(brYellow, _startPosX + 80, _startPosY + 5, 20,
|
||||
20);
|
||||
@ -41,20 +46,15 @@ namespace Cruiser.DrawningObjects
|
||||
20);
|
||||
}
|
||||
|
||||
if (cruiser.HelicopterPad)
|
||||
if (dumpTruck.BodyKit)
|
||||
{
|
||||
//если есть площадка под вертолет
|
||||
|
||||
g.FillEllipse(Brushes.Green, _startPosX + 90, _startPosY + 20, 20, 20);
|
||||
|
||||
}
|
||||
|
||||
/* if (cruiser.Coating)
|
||||
{
|
||||
//если есть спец покрытие для площадки под вертолет
|
||||
g.FillEllipse(Brushes.Red, _startPosX + 90, _startPosY + 20, 20, 20);
|
||||
}*/
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
4
Cruiser/Cruiser/Form1.Designer.cs
generated
4
Cruiser/Cruiser/Form1.Designer.cs
generated
@ -110,7 +110,7 @@
|
||||
this.buttonCreate.Name = "buttonCreate";
|
||||
this.buttonCreate.Size = new System.Drawing.Size(218, 34);
|
||||
this.buttonCreate.TabIndex = 5;
|
||||
this.buttonCreate.Text = "Создать Про версию";
|
||||
this.buttonCreate.Text = "Создать простую";
|
||||
this.buttonCreate.UseVisualStyleBackColor = true;
|
||||
this.buttonCreate.Click += new System.EventHandler(this.buttonCreate_Click);
|
||||
//
|
||||
@ -121,7 +121,7 @@
|
||||
this.button2.Name = "button2";
|
||||
this.button2.Size = new System.Drawing.Size(251, 37);
|
||||
this.button2.TabIndex = 6;
|
||||
this.button2.Text = "Создать простую версию";
|
||||
this.button2.Text = "Создать про версию";
|
||||
this.button2.UseVisualStyleBackColor = true;
|
||||
this.button2.Click += new System.EventHandler(this.button2_Click);
|
||||
//
|
||||
|
@ -1,18 +1,21 @@
|
||||
using System.Windows.Forms;
|
||||
using Cruiser.DrawningObjects;
|
||||
using DumpTruck.DrawningObjects;
|
||||
using DumpTruck.Entities;
|
||||
|
||||
using Cruiser.MovementStrategy;
|
||||
using DumpTruck.MovementStrategy;
|
||||
|
||||
namespace Cruiser
|
||||
{
|
||||
|
||||
public partial class CruiserForm : Form
|
||||
{
|
||||
private DrawningCruiser? _drawningCruiser;
|
||||
|
||||
private DrawningCar? _drawningCar;
|
||||
|
||||
private AbstractStrategy? _abstractStrategy;
|
||||
private AbstractStrategy? _strategy;
|
||||
public DrawningCruiser? SelectedCar { get; private set; }
|
||||
|
||||
public DrawningCar? SelectedCar { get; private set; }
|
||||
|
||||
public CruiserForm()
|
||||
{
|
||||
InitializeComponent();
|
||||
@ -21,18 +24,18 @@ namespace Cruiser
|
||||
}
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningCruiser == null)
|
||||
if (_drawningCar == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new Bitmap(pictureBox1.Width, pictureBox1.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningCruiser.DrawTransport(gr);
|
||||
_drawningCar.DrawTransport(gr);
|
||||
pictureBox1.Image = bmp;
|
||||
}
|
||||
private void buttonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningCruiser == null)
|
||||
if (_drawningCar == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -40,16 +43,16 @@ namespace Cruiser
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
_drawningCruiser.MoveTransport(Direction.Up);
|
||||
_drawningCar.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
_drawningCruiser.MoveTransport(Direction.Down);
|
||||
_drawningCar.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
_drawningCruiser.MoveTransport(Direction.Left);
|
||||
_drawningCar.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
_drawningCruiser.MoveTransport(Direction.Right);
|
||||
_drawningCar.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
Draw();
|
||||
@ -58,12 +61,27 @@ namespace Cruiser
|
||||
private void button2_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningCruiser = new DrawningCruiser(random.Next(100, 300),
|
||||
Color color = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
|
||||
|
||||
Color dopColor = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
|
||||
ColorDialog dialog = new();
|
||||
if (dialog.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
color = dialog.Color;
|
||||
}
|
||||
if (dialog.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
dopColor = dialog.Color;
|
||||
}
|
||||
|
||||
_drawningCar = new DrawningDumpTruck(random.Next(100, 300),
|
||||
random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
||||
random.Next(0, 256)),
|
||||
color,
|
||||
dopColor,
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
pictureBox1.Width, pictureBox1.Height);
|
||||
_drawningCruiser.SetPosition(random.Next(10, 100), random.Next(10,
|
||||
_drawningCar.SetPosition(random.Next(10, 100), random.Next(10,
|
||||
100));
|
||||
Draw();
|
||||
}
|
||||
@ -74,7 +92,7 @@ namespace Cruiser
|
||||
|
||||
private void ButtonStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningCruiser == null)
|
||||
if (_drawningCar == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -91,7 +109,7 @@ namespace Cruiser
|
||||
{
|
||||
return;
|
||||
}
|
||||
_abstractStrategy.SetData(new DrawningObjectCar(_drawningCruiser), pictureBox1.Width,
|
||||
_abstractStrategy.SetData(new DrawningObjectCar(_drawningCar), pictureBox1.Width,
|
||||
pictureBox1.Height);
|
||||
comboBox1.Enabled = false;
|
||||
}
|
||||
@ -111,25 +129,26 @@ namespace Cruiser
|
||||
private void buttonCreate_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningCruiser = new DrawningPro(random.Next(100, 300),
|
||||
random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
||||
random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
||||
random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Color color = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
|
||||
|
||||
Color dopColor = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
|
||||
ColorDialog dialog = new();
|
||||
if (dialog.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
color = dialog.Color;
|
||||
}
|
||||
_drawningCar = new DrawningCar(random.Next(100, 300),
|
||||
random.Next(1000, 3000),
|
||||
color,
|
||||
pictureBox1.Width, pictureBox1.Height);
|
||||
_drawningCruiser.SetPosition(random.Next(10, 100), random.Next(10,
|
||||
_drawningCar.SetPosition(random.Next(10, 100), random.Next(10,
|
||||
100));
|
||||
Draw();
|
||||
}
|
||||
|
||||
public void SelectedCruiser_Click(object sender, EventArgs e)
|
||||
{
|
||||
//SelectedCruiser = _drawningCruiser;
|
||||
SelectedCar = _drawningCar;
|
||||
DialogResult = DialogResult.OK;
|
||||
}
|
||||
}
|
||||
|
22
Cruiser/Cruiser/FormCruiserCollection.Designer.cs
generated
22
Cruiser/Cruiser/FormCruiserCollection.Designer.cs
generated
@ -30,7 +30,7 @@
|
||||
{
|
||||
this.pictureBox1 = new System.Windows.Forms.PictureBox();
|
||||
this.panel1 = new System.Windows.Forms.Panel();
|
||||
this.button2 = new System.Windows.Forms.Button();
|
||||
this.ButtonRemoveCar = new System.Windows.Forms.Button();
|
||||
this.ButtonAddCruiser = new System.Windows.Forms.Button();
|
||||
this.textBox1 = new System.Windows.Forms.TextBox();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit();
|
||||
@ -50,7 +50,7 @@
|
||||
//
|
||||
// panel1
|
||||
//
|
||||
this.panel1.Controls.Add(this.button2);
|
||||
this.panel1.Controls.Add(this.ButtonRemoveCar);
|
||||
this.panel1.Controls.Add(this.ButtonAddCruiser);
|
||||
this.panel1.Controls.Add(this.textBox1);
|
||||
this.panel1.Location = new System.Drawing.Point(589, 12);
|
||||
@ -58,14 +58,15 @@
|
||||
this.panel1.Size = new System.Drawing.Size(211, 438);
|
||||
this.panel1.TabIndex = 1;
|
||||
//
|
||||
// button2
|
||||
// ButtonRemoveCar
|
||||
//
|
||||
this.button2.Location = new System.Drawing.Point(31, 168);
|
||||
this.button2.Name = "button2";
|
||||
this.button2.Size = new System.Drawing.Size(150, 34);
|
||||
this.button2.TabIndex = 2;
|
||||
this.button2.Text = "Удалить";
|
||||
this.button2.UseVisualStyleBackColor = true;
|
||||
this.ButtonRemoveCar.Location = new System.Drawing.Point(31, 168);
|
||||
this.ButtonRemoveCar.Name = "ButtonRemoveCar";
|
||||
this.ButtonRemoveCar.Size = new System.Drawing.Size(150, 34);
|
||||
this.ButtonRemoveCar.TabIndex = 2;
|
||||
this.ButtonRemoveCar.Text = "Удалить";
|
||||
this.ButtonRemoveCar.UseVisualStyleBackColor = true;
|
||||
this.ButtonRemoveCar.Click += new System.EventHandler(this.ButtonRemoveCar_Click);
|
||||
//
|
||||
// ButtonAddCruiser
|
||||
//
|
||||
@ -83,6 +84,7 @@
|
||||
this.textBox1.Name = "textBox1";
|
||||
this.textBox1.Size = new System.Drawing.Size(150, 31);
|
||||
this.textBox1.TabIndex = 2;
|
||||
this.textBox1.TextChanged += new System.EventHandler(this.textBox1_TextChanged);
|
||||
//
|
||||
// FormCruiserCollection
|
||||
//
|
||||
@ -105,7 +107,7 @@
|
||||
|
||||
private PictureBox pictureBox1;
|
||||
private Panel panel1;
|
||||
private Button button2;
|
||||
private Button ButtonRemoveCar;
|
||||
private Button ButtonAddCruiser;
|
||||
private TextBox textBox1;
|
||||
}
|
||||
|
@ -1,4 +1,4 @@
|
||||
using Cruiser.MovementStrategy;
|
||||
|
||||
using DumpTruck.Generics;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
@ -10,18 +10,21 @@ using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
using Cruiser;
|
||||
using Cruiser.DrawningObjects;
|
||||
using Cruiser.Generics;
|
||||
using DumpTruck.DrawningObjects;
|
||||
using DumpTruck.Generics;
|
||||
using DumpTruck.MovementStrategy;
|
||||
|
||||
|
||||
namespace Cruiser
|
||||
{
|
||||
public partial class FormCruiserCollection : Form
|
||||
{
|
||||
private readonly CarsGenericCollection<DrawningCruiser, DrawningObjectCar> _cars;
|
||||
private readonly CarsGenericCollection<DrawningCar, DrawningObjectCar> _cars;
|
||||
|
||||
public FormCruiserCollection()
|
||||
{
|
||||
InitializeComponent();
|
||||
_cars = new CarsGenericCollection<DrawningCruiser, DrawningObjectCar>(pictureBox1.Width, pictureBox1.Height);
|
||||
_cars = new CarsGenericCollection<DrawningCar, DrawningObjectCar>(pictureBox1.Width, pictureBox1.Height);
|
||||
}
|
||||
|
||||
private void pictureBox1_Click(object sender, EventArgs e)
|
||||
@ -33,9 +36,12 @@ namespace Cruiser
|
||||
{
|
||||
CruiserForm form = new();
|
||||
|
||||
|
||||
|
||||
|
||||
if (form.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
if (_cars + form.SelectedCar)
|
||||
if (_cars + form.SelectedCar != null)
|
||||
{
|
||||
MessageBox.Show("Объект добавлен");
|
||||
pictureBox1.Image = _cars.ShowCars();
|
||||
@ -47,7 +53,47 @@ namespace Cruiser
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void ButtonRemoveCar_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (MessageBox.Show("Удалить объект?", "Удаление",
|
||||
MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int pos;
|
||||
if (textBox1.Text == null || !int.TryParse(textBox1.Text, out pos))
|
||||
{
|
||||
MessageBox.Show("Введите номер парковочного места");
|
||||
return;
|
||||
}
|
||||
|
||||
if (_cars - pos != null)
|
||||
{
|
||||
MessageBox.Show("Объект удален");
|
||||
pictureBox1.Image = _cars.ShowCars();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Не удалось удалить объект");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void ButtonRefreshCollection_Click(object sender, EventArgs e)
|
||||
{
|
||||
pictureBox1.Image = _cars.ShowCars();
|
||||
}
|
||||
|
||||
private void maskedTextBoxNumber_MaskInputRejected(object sender, MaskInputRejectedEventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void textBox1_TextChanged(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,14 +1,23 @@
|
||||
using System;
|
||||
using DumpTruck;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using DumpTruck.MovementStrategy;
|
||||
|
||||
namespace Cruiser.MovementStrategy
|
||||
using Cruiser;
|
||||
|
||||
namespace DumpTruck.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Интерфейс для работы с перемещаемым объектом
|
||||
/// </summary>
|
||||
public interface IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координаты X объекта
|
||||
/// </summary>
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
@ -19,12 +28,12 @@ namespace Cruiser.MovementStrategy
|
||||
/// </summary>
|
||||
/// <param name="direction"></param>
|
||||
/// <returns></returns>
|
||||
bool CheckCanMove(Direction direction);
|
||||
bool CheckCanMove(DirectionType direction);
|
||||
/// <summary>
|
||||
/// Изменение направления пермещения объекта
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
void MoveObject(Direction direction);
|
||||
void MoveObject(DirectionType direction);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@ -1,11 +1,11 @@
|
||||
using System;
|
||||
using DumpTruck.MovementStrategy;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Cruiser.MovementStrategy;
|
||||
|
||||
namespace Cruiser.MovementStrategy
|
||||
namespace DumpTruck.MovementStrategy
|
||||
{
|
||||
internal class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
@ -47,5 +47,4 @@ namespace Cruiser.MovementStrategy
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@ -1,10 +1,11 @@
|
||||
using System;
|
||||
using DumpTruck.MovementStrategy;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Cruiser.MovementStrategy;
|
||||
namespace Cruiser.MovementStrategy
|
||||
|
||||
namespace DumpTruck.MovementStrategy
|
||||
{
|
||||
internal class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
@ -54,5 +55,4 @@ namespace Cruiser.MovementStrategy
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@ -4,8 +4,11 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Cruiser.MovementStrategy
|
||||
namespace DumpTruck.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Параметры-координаты объекта
|
||||
/// </summary>
|
||||
public class ObjectParameters
|
||||
{
|
||||
private readonly int _x;
|
||||
@ -51,5 +54,4 @@ namespace Cruiser.MovementStrategy
|
||||
_height = height;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@ -1,33 +1,42 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Net.NetworkInformation;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using static System.Net.Mime.MediaTypeNames;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Cruiser.Entities
|
||||
namespace DumpTruck.Entities
|
||||
{
|
||||
public class Pro : EntityCruiser
|
||||
public class EntityDumpTruck : EntityCar
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
public Color AdditionalColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия кузова
|
||||
/// </summary>
|
||||
public bool BodyKit { get; private set; }
|
||||
|
||||
public bool Headlights { get; private set; }
|
||||
public bool HelicopterPad { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия tent
|
||||
/// </summary>
|
||||
public bool Tent { get; private set; }
|
||||
|
||||
public bool Coating { get; private set; }
|
||||
|
||||
public Pro(int speed, double weight, Color bodyColor, Color
|
||||
additionalColor, bool headlights, bool helicopterPad, bool coating) : base(speed, weight, bodyColor)
|
||||
{
|
||||
|
||||
AdditionalColor = additionalColor;
|
||||
Headlights = headlights;
|
||||
HelicopterPad = helicopterPad;
|
||||
Coating = coating;
|
||||
public EntityDumpTruck(int speed, double weight, Color bodyColor, Color
|
||||
additionalColor, bool bodyKit, bool tent) : base(speed, weight, bodyColor)
|
||||
{
|
||||
|
||||
AdditionalColor = additionalColor;
|
||||
BodyKit = bodyKit;
|
||||
Tent = tent;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
@ -11,7 +11,7 @@ namespace Cruiser
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new CruiserForm());
|
||||
Application.Run(new FormCruiserCollection());
|
||||
}
|
||||
}
|
||||
}
|
@ -32,10 +32,10 @@ namespace Cruiser.Generics
|
||||
/// </summary>
|
||||
/// <param name="car">Добавляемый автомобиль</param>
|
||||
/// <returns></returns>
|
||||
public T? Insert(T car)
|
||||
public int Insert(T car)
|
||||
{
|
||||
if (_places[Count - 1] != null)
|
||||
return null;
|
||||
return -1;
|
||||
return Insert(car, 0);
|
||||
}
|
||||
/// <summary>
|
||||
@ -44,10 +44,10 @@ namespace Cruiser.Generics
|
||||
/// <param name="car">Добавляемый автомобиль</param>
|
||||
/// <param name="position">Позиция</param>
|
||||
/// <returns></returns>
|
||||
public T? Insert(T car, int position)
|
||||
public int Insert(T car, int position)
|
||||
{
|
||||
if (!(position >= 0 && position < Count))
|
||||
return null;
|
||||
return -1;
|
||||
if (_places[position] != null)
|
||||
{
|
||||
int indexEnd = position + 1;
|
||||
@ -62,7 +62,7 @@ namespace Cruiser.Generics
|
||||
|
||||
}
|
||||
_places[position] = car;
|
||||
return car;
|
||||
return position;
|
||||
}
|
||||
// TODO проверка, что элемент массива по этой позиции пустой, если нет, то
|
||||
// проверка, что после вставляемого элемента в массиве есть пустой элемент
|
||||
|
@ -4,7 +4,7 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Cruiser.MovementStrategy
|
||||
namespace DumpTruck.MovementStrategy
|
||||
{
|
||||
public enum Status
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user