Лаба2
This commit is contained in:
@@ -9,5 +9,122 @@ namespace Cruiser.MovementStrategy
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{
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public abstract class AbstractStrategy
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{
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private IMoveableObject? _moveableObject;
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/// <summary>
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/// Статус перемещения
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/// </summary>
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private Status _state = Status.NotInit;
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/// <summary>
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/// Ширина поля
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/// </summary>
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protected int FieldWidth { get; private set; }
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/// <summary>
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/// Высота поля
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/// </summary>
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protected int FieldHeight { get; private set; }
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/// <summary>
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/// Статус перемещения
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/// </summary>
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public Status GetStatus() { return _state; }
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/// <summary>
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/// Установка данных
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/// </summary>
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/// <param name="moveableObject">Перемещаемый объект</param>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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public void SetData(IMoveableObject moveableObject, int width, int
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height)
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{
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if (moveableObject == null)
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{
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_state = Status.NotInit;
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return;
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}
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_state = Status.InProgress;
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_moveableObject = moveableObject;
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FieldWidth = width;
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FieldHeight = height;
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}
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/// <summary>
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/// Шаг перемещения
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/// </summary>
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public void MakeStep()
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{
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if (_state != Status.InProgress)
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{
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return;
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}
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if (IsTargetDestinaion())
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{
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_state = Status.Finish;
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return;
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}
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MoveToTarget();
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}
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/// <summary>
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/// Перемещение влево
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveLeft() => MoveTo(Direction.Left);
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/// <summary>
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/// Перемещение вправо
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveRight() => MoveTo(Direction.Right);
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/// <summary>
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/// Перемещение вверх
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveUp() => MoveTo(Direction.Up);
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/// <summary>
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/// Перемещение вниз
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться,false - неудача)</returns>
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protected bool MoveDown() => MoveTo(Direction.Down);
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/// <summary>
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/// Параметры объекта
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/// </summary>
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protected ObjectParameters? GetObjectParameters =>
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_moveableObject?.GetObjectPosition;
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/// <summary>
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/// Шаг объекта
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/// </summary>
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/// <returns></returns>
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protected int? GetStep()
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{
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if (_state != Status.InProgress)
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{
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return null;
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}
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return _moveableObject?.GetStep;
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}
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/// <summary>
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/// Перемещение к цели
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/// </summary>
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protected abstract void MoveToTarget();
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/// <summary>
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/// Достигнута ли цель
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/// </summary>
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/// <returns></returns>
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protected abstract bool IsTargetDestinaion();
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/// <summary>
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/// Попытка перемещения в требуемом направлении
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/// </summary>
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/// <param name="directionType">Направление</param>
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/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
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private bool MoveTo(Direction directionType)
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{
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if (_state != Status.InProgress)
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{
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return false;
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}
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if (_moveableObject?.CheckCanMove(directionType) ?? false)
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{
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_moveableObject.MoveObject(directionType);
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return true;
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}
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return false;
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}
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}
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}
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@@ -4,9 +4,9 @@ using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Cruiser
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namespace Cruiser.Entities
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{
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public class Cruiser
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public class EntityCruiser
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{
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public int Speed { get; private set; }
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@@ -17,33 +17,24 @@ namespace Cruiser
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public Color BodyColor { get; private set; }
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public Color AdditionalColor { get; private set; }
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// public Color AdditionalColor { get; private set; }
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public bool Headlights { get; private set; }
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public bool HelicopterPad { get; private set; }
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// public bool Headlights { get; private set; }
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// public bool HelicopterPad { get; private set; }
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public bool Coating { get; private set; }
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// public bool Coating { get; private set; }
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public double Step => (double)Speed * 100 / Weight;
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес автомобиля</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="headlights">Признак наличия передних фар</param>
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/// <param name="helicopterPad">Признак наличия площадки для вертолета</param>
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/// <param name="coating">Признак наличия покрытия</param>
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public void Init(int speed, double weight, Color bodyColor, Color
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additionalColor, bool headlights, bool helicopterPad, bool coating)
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public EntityCruiser(int speed, double weight, Color bodyColor)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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AdditionalColor = additionalColor;
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Headlights = headlights;
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HelicopterPad = helicopterPad;
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Coating = coating;
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}
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}
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@@ -3,76 +3,106 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Cruiser.Entities;
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namespace Cruiser
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namespace Cruiser.DrawningObjects
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{
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public class DrawningCruiser
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{
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public Cruiser? Cruiser { get; private set; }
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public EntityCruiser ? EntityCruiser { get; protected set; }
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private int _pictureWidth;
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private int _pictureHeight;
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private int _startPosX;
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protected int _startPosX;
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private int _startPosY;
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protected int _startPosY;
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private readonly int _cruiserWidth = 150;
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private readonly int _cruiserHeight = 50;
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public int GetPosX => _startPosX;
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/// <summary>
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/// Координата Y объекта
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/// </summary>
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public int GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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public int GetWidth => _cruiserWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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public int GetHeight => _cruiserHeight;
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Цвет кузова</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="headlights">Признак наличия фар</param>
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/// <param name="helicopterPad">Признак наличия антикрыла</param>
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/// <param name="coating">Признак наличия гоночной полосы</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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/// <returns>true - объект создан, false - проверка не пройдена, нельзя создать объект в этих размерах</returns>
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public bool Init(int speed, double weight, Color bodyColor, Color
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additionalColor, bool headlights, bool helicopterPad, bool coating, int width, int height)
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public DrawningCruiser(int speed, double weight, Color bodyColor, int width, int height)
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{
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if (width < _cruiserWidth || height < _cruiserHeight)
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{
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return;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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if (_pictureHeight > _cruiserWidth && _pictureWidth > _cruiserHeight)
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{
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Cruiser = new Cruiser();
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Cruiser.Init(speed, weight, bodyColor, additionalColor,
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headlights, helicopterPad, coating);
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return true;
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}
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return false;
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EntityCruiser = new EntityCruiser(speed, weight, bodyColor);
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}
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protected DrawningCruiser(int speed, double weight, Color bodyColor, int
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width, int height, int carWidth, int carHeight)
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{
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if (width <= _cruiserWidth || height <= _cruiserHeight)
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{
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return;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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_cruiserWidth = carWidth;
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_cruiserHeight = carHeight;
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EntityCruiser = new EntityCruiser(speed, weight, bodyColor);
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}
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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if (Cruiser == null) return;
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if (EntityCruiser == null) return;
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while (x + _cruiserWidth > _pictureWidth)
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{
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x -= (int)Cruiser.Step;
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x -= (int)EntityCruiser.Step;
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}
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while (x < 0)
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{
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x += (int)Cruiser.Step;
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x += (int)EntityCruiser.Step;
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}
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while (y + _cruiserHeight > _pictureHeight)
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{
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y -= (int)Cruiser.Step;
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y -= (int)EntityCruiser.Step;
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}
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while (y < 0)
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{
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y += (int)Cruiser.Step;
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y += (int)EntityCruiser.Step;
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}
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_startPosX = x;
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@@ -83,7 +113,7 @@ additionalColor, bool headlights, bool helicopterPad, bool coating, int width, i
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/// <param name="direction">Направление</param>
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public void MoveTransport(Direction direction)
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{
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if (Cruiser == null)
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if (EntityCruiser == null)
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{
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return;
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}
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@@ -91,47 +121,67 @@ additionalColor, bool headlights, bool helicopterPad, bool coating, int width, i
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{
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case Direction.Left:
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if (_startPosX - Cruiser.Step > 0)
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if (_startPosX - EntityCruiser.Step > 0)
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{
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_startPosX -= (int)Cruiser.Step;
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_startPosX -= (int)EntityCruiser.Step;
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}
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break;
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case Direction.Up:
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if (_startPosY - Cruiser.Step > 0)
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if (_startPosY - EntityCruiser.Step > 0)
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{
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_startPosY -= (int)Cruiser.Step;
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_startPosY -= (int)EntityCruiser.Step;
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}
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break;
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case Direction.Right:
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if (_startPosX + Cruiser.Step + _cruiserWidth < _pictureWidth)
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if (_startPosX + EntityCruiser.Step + _cruiserWidth < _pictureWidth)
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{
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_startPosX += (int)Cruiser.Step;
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_startPosX += (int)EntityCruiser.Step;
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}
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break;
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case Direction.Down:
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if (_startPosY + Cruiser.Step + _cruiserHeight < _pictureHeight)
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if (_startPosY + EntityCruiser.Step + _cruiserHeight < _pictureHeight)
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{
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_startPosY += (int)Cruiser.Step;
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_startPosY += (int)EntityCruiser.Step;
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}
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break;
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}
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}
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public bool CanMove(Direction direction)
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{
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if (EntityCruiser == null)
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{
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return false;
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}
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return direction switch
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{
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//влево
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Direction.Left => _startPosX - EntityCruiser.Step > 0,
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//вверх
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Direction.Up => _startPosY - EntityCruiser.Step > 0,
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// вправо
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Direction.Right => _startPosX + EntityCruiser.Step + _cruiserWidth < _pictureWidth,
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//вниз
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Direction.Down => _startPosY + EntityCruiser.Step + _cruiserHeight < _pictureHeight,
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_ => false,
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};
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}
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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public virtual void DrawTransport(Graphics g)
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{
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if (Cruiser == null)
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if (EntityCruiser == null)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new
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SolidBrush(Cruiser.AdditionalColor);
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Pen pen = new Pen(Color.Black);
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Brush brush = new SolidBrush(EntityCruiser.BodyColor);
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//SolidBrush(Cruiser.AdditionalColor);
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//границы автомобиля
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@@ -145,7 +195,7 @@ additionalColor, bool headlights, bool helicopterPad, bool coating, int width, i
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g.DrawRectangle(pen, _startPosX + 20, _startPosY + 4, 70, 52);
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//если есть доп.фонари
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if (Cruiser.Headlights)
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/* if (Cruiser.Headlights)
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{
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Brush brYellow = new SolidBrush(Color.Yellow);
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@@ -153,9 +203,9 @@ additionalColor, bool headlights, bool helicopterPad, bool coating, int width, i
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20);
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g.FillEllipse(brYellow, _startPosX + 80, _startPosY + 35, 20,
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20);
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}
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}*/
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//основание лодки!!!
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Brush br = new SolidBrush(Cruiser.BodyColor);
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Brush br = new SolidBrush(EntityCruiser.BodyColor);
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g.FillRectangle(br, _startPosX + 10, _startPosY + 15, 10, 30);
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g.FillRectangle(br, _startPosX + 90, _startPosY + 15, 10, 30);
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g.FillRectangle(br, _startPosX + 20, _startPosY + 5, 70, 50);
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@@ -179,7 +229,7 @@ additionalColor, bool headlights, bool helicopterPad, bool coating, int width, i
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g.DrawRectangle(Pens.Black, _startPosX + 50,
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_startPosY + 19, 30, 25);
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if (Cruiser.HelicopterPad)
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/* if (Cruiser.HelicopterPad)
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{
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//если есть площадка под вертолет
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g.DrawEllipse(pen, _startPosX + 90, _startPosY + 20, 20, 20);
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@@ -188,7 +238,7 @@ additionalColor, bool headlights, bool helicopterPad, bool coating, int width, i
|
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{
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//если есть спец покрытие для площадки под вертолет
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g.FillEllipse(Brushes.Red, _startPosX + 90, _startPosY + 20, 20, 20);
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}
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}*/
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}
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}
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38
Cruiser/Cruiser/DrawningObjectCar.cs
Normal file
38
Cruiser/Cruiser/DrawningObjectCar.cs
Normal file
@@ -0,0 +1,38 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Cruiser.DrawningObjects;
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using Cruiser.MovementStrategy;
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namespace Cruiser.MovementStrategy
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{
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internal class DrawningObjectCar : IMoveableObject
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{
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private readonly DrawningPro? _drawningCar = null;
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public DrawningObjectCar(DrawningPro drawningCar)
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{
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_drawningCar = drawningCar;
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}
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public ObjectParameters? GetObjectPosition
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{
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get
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{
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if (_drawningCar == null || _drawningCar.EntityCruiser ==
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null)
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{
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return null;
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}
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return new ObjectParameters(_drawningCar.GetPosX,
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_drawningCar.GetPosY, _drawningCar.GetWidth, _drawningCar.GetHeight);
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}
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}
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public int GetStep => (int)(_drawningCar?.EntityCruiser?.Step ?? 0);
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public bool CheckCanMove(Direction direction) =>
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_drawningCar?.CanMove(direction) ?? false;
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public void MoveObject(Direction direction) =>
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_drawningCar?.MoveTransport(direction);
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}
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}
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57
Cruiser/Cruiser/DrawningPro.cs
Normal file
57
Cruiser/Cruiser/DrawningPro.cs
Normal file
@@ -0,0 +1,57 @@
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using Cruiser.DrawningObjects;
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using System;
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||||
using System.Collections.Generic;
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||||
using System.Linq;
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||||
using System.Text;
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||||
using System.Threading.Tasks;
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||||
using Cruiser.Entities;
|
||||
using Cruiser;
|
||||
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||||
namespace Cruiser.DrawningObjects
|
||||
{
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||||
public class DrawningPro : DrawningCruiser
|
||||
{
|
||||
public DrawningPro(int speed, double weight, Color bodyColor, Color additionalColor, bool headlights, bool helicopterPad, bool coating, int width, int height) : base(speed, weight, bodyColor, width, height, 100, 50)
|
||||
{
|
||||
if (EntityCruiser != null)
|
||||
{
|
||||
EntityCruiser = new Pro(speed, weight, bodyColor, additionalColor, headlights, helicopterPad, coating);
|
||||
}
|
||||
}
|
||||
public override void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityCruiser is not Pro cruiser)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Pen pen = new Pen(Color.Black);
|
||||
Brush addBrush = new SolidBrush(cruiser.AdditionalColor);
|
||||
Brush brush = new SolidBrush(cruiser.BodyColor);
|
||||
|
||||
base.DrawTransport(g);
|
||||
if (cruiser.Headlights)
|
||||
{
|
||||
|
||||
Brush brYellow = new SolidBrush(Color.Yellow);
|
||||
g.FillEllipse(brYellow, _startPosX + 80, _startPosY + 5, 20,
|
||||
20);
|
||||
g.FillEllipse(brYellow, _startPosX + 80, _startPosY + 35, 20,
|
||||
20);
|
||||
}
|
||||
|
||||
if (cruiser.HelicopterPad)
|
||||
{
|
||||
//если есть площадка под вертолет
|
||||
g.DrawEllipse(pen, _startPosX + 90, _startPosY + 20, 20, 20);
|
||||
}
|
||||
|
||||
/* if (cruiser.Coating)
|
||||
{
|
||||
//если есть спец покрытие для площадки под вертолет
|
||||
g.FillEllipse(Brushes.Red, _startPosX + 90, _startPosY + 20, 20, 20);
|
||||
}*/
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
107
Cruiser/Cruiser/Form1.Designer.cs
generated
107
Cruiser/Cruiser/Form1.Designer.cs
generated
@@ -28,6 +28,9 @@
|
||||
this.buttonRight = new System.Windows.Forms.Button();
|
||||
this.buttonUp = new System.Windows.Forms.Button();
|
||||
this.buttonCreate = new System.Windows.Forms.Button();
|
||||
this.button2 = new System.Windows.Forms.Button();
|
||||
this.comboBox1 = new System.Windows.Forms.ComboBox();
|
||||
this.ButtonStep = new System.Windows.Forms.Button();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
@@ -60,7 +63,6 @@
|
||||
this.buttonDown.Size = new System.Drawing.Size(30, 30);
|
||||
this.buttonDown.TabIndex = 1;
|
||||
this.buttonDown.UseVisualStyleBackColor = true;
|
||||
this.buttonDown.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
@@ -72,7 +74,6 @@
|
||||
this.buttonLeft.Size = new System.Drawing.Size(30, 30);
|
||||
this.buttonLeft.TabIndex = 2;
|
||||
this.buttonLeft.UseVisualStyleBackColor = true;
|
||||
this.buttonLeft.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
@@ -84,7 +85,6 @@
|
||||
this.buttonRight.Size = new System.Drawing.Size(30, 30);
|
||||
this.buttonRight.TabIndex = 3;
|
||||
this.buttonRight.UseVisualStyleBackColor = true;
|
||||
this.buttonRight.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
@@ -96,22 +96,57 @@
|
||||
this.buttonUp.Size = new System.Drawing.Size(30, 30);
|
||||
this.buttonUp.TabIndex = 4;
|
||||
this.buttonUp.UseVisualStyleBackColor = true;
|
||||
this.buttonUp.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
//
|
||||
// buttonCreate
|
||||
//
|
||||
this.buttonCreate.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.buttonCreate.Location = new System.Drawing.Point(36, 302);
|
||||
this.buttonCreate.Name = "buttonCreate";
|
||||
this.buttonCreate.Size = new System.Drawing.Size(112, 34);
|
||||
this.buttonCreate.Size = new System.Drawing.Size(146, 34);
|
||||
this.buttonCreate.TabIndex = 5;
|
||||
this.buttonCreate.Text = "Создать";
|
||||
this.buttonCreate.Text = "Создать Про";
|
||||
this.buttonCreate.UseVisualStyleBackColor = true;
|
||||
this.buttonCreate.Click += new System.EventHandler(this.ButtonCreateSportCar_Click);
|
||||
|
||||
//
|
||||
// button2
|
||||
//
|
||||
this.button2.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.button2.Location = new System.Drawing.Point(222, 302);
|
||||
this.button2.Name = "button2";
|
||||
this.button2.Size = new System.Drawing.Size(185, 34);
|
||||
this.button2.TabIndex = 6;
|
||||
this.button2.Text = "Создать простой";
|
||||
this.button2.UseVisualStyleBackColor = true;
|
||||
this.button2.Click += new System.EventHandler(this.button2_Click);
|
||||
//
|
||||
// comboBox1
|
||||
//
|
||||
this.comboBox1.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
|
||||
this.comboBox1.FormattingEnabled = true;
|
||||
this.comboBox1.Items.AddRange(new object[] {
|
||||
"Центр",
|
||||
"Угол"});
|
||||
this.comboBox1.Location = new System.Drawing.Point(415, 22);
|
||||
this.comboBox1.Name = "comboBox1";
|
||||
this.comboBox1.Size = new System.Drawing.Size(182, 33);
|
||||
this.comboBox1.TabIndex = 7;
|
||||
//
|
||||
// ButtonStep
|
||||
//
|
||||
this.ButtonStep.Location = new System.Drawing.Point(485, 70);
|
||||
this.ButtonStep.Name = "ButtonStep";
|
||||
this.ButtonStep.Size = new System.Drawing.Size(112, 34);
|
||||
this.ButtonStep.TabIndex = 8;
|
||||
this.ButtonStep.Text = "Шаг";
|
||||
this.ButtonStep.UseVisualStyleBackColor = true;
|
||||
this.ButtonStep.Click += new System.EventHandler(this.ButtonStep_Click);
|
||||
//
|
||||
// CruiserForm
|
||||
//
|
||||
this.ClientSize = new System.Drawing.Size(667, 358);
|
||||
this.Controls.Add(this.ButtonStep);
|
||||
this.Controls.Add(this.comboBox1);
|
||||
this.Controls.Add(this.button2);
|
||||
this.Controls.Add(this.buttonCreate);
|
||||
this.Controls.Add(this.buttonUp);
|
||||
this.Controls.Add(this.buttonRight);
|
||||
@@ -125,61 +160,6 @@
|
||||
|
||||
}
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateSportCar_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningCruiser = new DrawningCruiser();
|
||||
_drawningCruiser.Init(random.Next(100, 300),
|
||||
random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
||||
random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
||||
random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), pictureBox1.Width, pictureBox1.Height);
|
||||
_drawningCruiser.SetPosition(random.Next(10, 100),
|
||||
random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningCruiser == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
_drawningCruiser.MoveTransport(Direction.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
_drawningCruiser.MoveTransport(Direction.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
_drawningCruiser.MoveTransport(Direction.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
_drawningCruiser.MoveTransport(Direction.Right);
|
||||
break;
|
||||
}
|
||||
Draw();
|
||||
}
|
||||
|
||||
|
||||
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningCruiser == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new(pictureBox1.Width,
|
||||
pictureBox1.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningCruiser.DrawTransport(gr);
|
||||
pictureBox1.Image = bmp;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
@@ -190,5 +170,8 @@ private Button button1;
|
||||
private Button buttonRight;
|
||||
private Button buttonUp;
|
||||
private Button buttonCreate;
|
||||
private Button button2;
|
||||
private ComboBox comboBox1;
|
||||
private Button ButtonStep;
|
||||
}
|
||||
}
|
||||
@@ -1,15 +1,124 @@
|
||||
using System.Windows.Forms;
|
||||
using Cruiser.DrawningObjects;
|
||||
using Cruiser.Entities;
|
||||
using Cruiser.MovementStrategy;
|
||||
|
||||
namespace Cruiser
|
||||
{
|
||||
|
||||
public partial class CruiserForm : Form
|
||||
{
|
||||
private DrawningCruiser? _drawningCruiser;
|
||||
private DrawningPro? _drawningCruiser;
|
||||
private AbstractStrategy? _abstractStrategy;
|
||||
public CruiserForm()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningCruiser == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new Bitmap(pictureBox1.Width, pictureBox1.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningCruiser.DrawTransport(gr);
|
||||
pictureBox1.Image = bmp;
|
||||
}
|
||||
private void buttonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningCruiser == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
_drawningCruiser.MoveTransport(Direction.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
_drawningCruiser.MoveTransport(Direction.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
_drawningCruiser.MoveTransport(Direction.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
_drawningCruiser.MoveTransport(Direction.Right);
|
||||
break;
|
||||
}
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void button2_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningCruiser = new DrawningCruiser(random.Next(100, 300),
|
||||
random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
||||
random.Next(0, 256)),
|
||||
pictureBox1.Width, pictureBox1.Height);
|
||||
_drawningCruiser.SetPosition(random.Next(10, 100), random.Next(10,
|
||||
100));
|
||||
Draw();
|
||||
|
||||
}
|
||||
|
||||
|
||||
private void ButtonStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningCruiser == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (comboBox1.Enabled)
|
||||
{
|
||||
_abstractStrategy = comboBox1.SelectedIndex
|
||||
switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
if (_abstractStrategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_abstractStrategy.SetData(new DrawningObjectCar(_drawningCruiser), pictureBox1.Width,
|
||||
pictureBox1.Height);
|
||||
comboBox1.Enabled = false;
|
||||
}
|
||||
if (_abstractStrategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_abstractStrategy.MakeStep();
|
||||
Draw();
|
||||
if (_abstractStrategy.GetStatus() == Status.Finish)
|
||||
{
|
||||
comboBox1.Enabled = true;
|
||||
_abstractStrategy = null;
|
||||
}
|
||||
}
|
||||
|
||||
private void buttonCreate_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningCruiser = new DrawningPro(random.Next(100, 300),
|
||||
random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
||||
random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
||||
random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
|
||||
pictureBox1.Width, pictureBox1.Height);
|
||||
_drawningCruiser.SetPosition(random.Next(10, 100), random.Next(10,
|
||||
100));
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -17,3 +126,4 @@ namespace Cruiser
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
51
Cruiser/Cruiser/MoveToBorder.cs
Normal file
51
Cruiser/Cruiser/MoveToBorder.cs
Normal file
@@ -0,0 +1,51 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Cruiser.MovementStrategy;
|
||||
|
||||
namespace Cruiser.MovementStrategy
|
||||
{
|
||||
internal class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.RightBorder <= FieldWidth &&
|
||||
objParams.RightBorder + GetStep() >= FieldWidth &&
|
||||
objParams.DownBorder <= FieldHeight &&
|
||||
objParams.DownBorder + GetStep() >= FieldHeight;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = FieldWidth - objParams.ObjectMiddleHorizontal;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
|
||||
MoveRight();
|
||||
|
||||
}
|
||||
var diffY = FieldHeight - objParams.ObjectMiddleVertical;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
|
||||
MoveDown();
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
58
Cruiser/Cruiser/MoveToCenter.cs
Normal file
58
Cruiser/Cruiser/MoveToCenter.cs
Normal file
@@ -0,0 +1,58 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Cruiser.MovementStrategy;
|
||||
namespace Cruiser.MovementStrategy
|
||||
{
|
||||
internal class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return (objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
|
||||
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2);
|
||||
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
33
Cruiser/Cruiser/Pro.cs
Normal file
33
Cruiser/Cruiser/Pro.cs
Normal file
@@ -0,0 +1,33 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using static System.Net.Mime.MediaTypeNames;
|
||||
|
||||
namespace Cruiser.Entities
|
||||
{
|
||||
public class Pro : EntityCruiser
|
||||
{
|
||||
public Color AdditionalColor { get; private set; }
|
||||
|
||||
|
||||
public bool Headlights { get; private set; }
|
||||
public bool HelicopterPad { get; private set; }
|
||||
|
||||
public bool Coating { get; private set; }
|
||||
|
||||
public Pro(int speed, double weight, Color bodyColor, Color
|
||||
additionalColor, bool headlights, bool helicopterPad, bool coating) : base(speed, weight, bodyColor)
|
||||
{
|
||||
|
||||
AdditionalColor = additionalColor;
|
||||
Headlights = headlights;
|
||||
HelicopterPad = helicopterPad;
|
||||
Coating = coating;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user