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19 Commits

Author SHA1 Message Date
35fa426532 8 лабораторная 2024-06-08 03:58:44 +04:00
2db4595ab4 небольшие изменения 2024-06-08 01:18:01 +04:00
265eb071be 7 лабортаорная 2024-06-08 01:09:47 +04:00
3f7b38ad18 пока не работает 2024-04-15 11:17:15 +04:00
b2dd4bf3a1 Начала лаб 6 2024-04-15 05:09:11 +04:00
9712e38913 5 лабораторная работа 2024-04-15 04:14:52 +04:00
cb567e454a 4 лабораторная работа 2024-04-01 02:01:31 +04:00
cc5ee8c2dc поправила конфликты 2024-03-18 11:40:13 +04:00
47eec56d34 Сделала лабораторную работую работу 3 2024-03-18 11:23:53 +04:00
eaad75907c Merge pull request 'изменения цветов' (#3) from LabWork02 into LabWork03
Reviewed-on: #3
2024-03-18 10:28:18 +04:00
8996de1a55 изменения цветов 2024-03-18 10:25:37 +04:00
020385b042 Компания (требуется доработать) 2024-03-18 05:27:32 +04:00
3a508cde23 Коллеуции объектов 2024-03-18 03:28:53 +04:00
8a5d541645 Добавлены описания 2024-03-18 02:52:31 +04:00
dbcb6e7df5 Добавление стратегии 2024-03-18 02:44:39 +04:00
112d2ec455 Добавление родителей и ввод конструкторов 2024-03-18 00:19:14 +04:00
9d823f93b0 Доработки 2024-03-04 10:34:56 +04:00
4e49b73845 Лабораторная работа №1 2024-03-04 04:45:22 +04:00
fdd22f1d5d Лабораторная работа 1.1 2024-02-10 23:42:46 +04:00
50 changed files with 4042 additions and 58 deletions

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using SelfPropelledArtilleryUnit.Drawnings;
namespace SelfPropelledArtilleryUnit.CollectionGenericObjects;
/// <summary>
/// Абстракция компании, хранящий коллекцию автомобилей
/// </summary>
public abstract class AbstractCompany
{
/// <summary>
/// Размер места (ширина)
/// </summary>
protected readonly int _placeSizeWidth = 210;
/// <summary>
/// Размер места (высота)
/// </summary>
protected readonly int _placeSizeHeight = 120;
/// <summary>
/// Ширина окна
/// </summary>
protected readonly int _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
protected readonly int _pictureHeight;
/// <summary>
/// Коллекция автомобилей
/// </summary>
protected ICollectionGenericObjects<DrawningPropelledArtillery>? _collection = null;
/// <summary>
/// Вычисление максимального количества элементов, который можно разместить в окне
/// </summary>
private int GetMaxCount => _pictureWidth * _pictureHeight / (_placeSizeWidth * _placeSizeHeight);
/// <summary>
/// Конструктор
/// </summary>
/// <param name="picWidth">Ширина окна</param>
/// <param name="picHeight">Высота окна</param>
/// <param name="collection">Коллекция автомобилей</param>
public AbstractCompany(int picWidth, int picHeight, ICollectionGenericObjects<DrawningPropelledArtillery> collection)
{
_pictureWidth = picWidth;
_pictureHeight = picHeight;
_collection = collection;
_collection.MaxCount = GetMaxCount;
}
/// <summary>
/// Перегрузка оператора сложения для класса
/// </summary>
/// <param name="company">Компания</param>
/// <param name="propelledartillery">Добавляемый объект</param>
/// <returns></returns>
public static int operator +(AbstractCompany company, DrawningPropelledArtillery propelledartillery)
{
return company._collection.Insert(propelledartillery, new DrawiningPropelledArtilleryEqutables());
}
/// <summary>
/// Перегрузка оператора удаления для класса
/// </summary>
/// <param name="company">Компания</param>
/// <param name="position">Номер удаляемого объекта</param>
/// <returns></returns>
public static DrawningPropelledArtillery operator -(AbstractCompany company, int position)
{
return company._collection?.Remove(position);
}
/// <summary>
/// Получение случайного объекта из коллекции
/// </summary>
/// <returns></returns>
public DrawningPropelledArtillery? GetRandomObject()
{
Random rnd = new();
return _collection?.Get(rnd.Next(GetMaxCount));
}
/// <summary>
/// Вывод всей коллекции
/// </summary>
/// <returns></returns>
public Bitmap? Show()
{
Bitmap bitmap = new(_pictureWidth, _pictureHeight);
Graphics graphics = Graphics.FromImage(bitmap);
DrawBackgound(graphics);
SetObjectsPosition();
for (int i = 0; i < (_collection?.Count ?? 0); ++i)
{
DrawningPropelledArtillery? obj = _collection?.Get(i);
obj?.DrawTransport(graphics);
}
return bitmap;
}
/// <summary>
/// Вывод заднего фона
/// </summary>
/// <param name="g"></param>
protected abstract void DrawBackgound(Graphics g);
/// <summary>
/// Расстановка объектов
/// </summary>
protected abstract void SetObjectsPosition();
/// <summary>
/// Сортировка
/// </summary>
/// <param name="comparer">Сравнитель объектов</param>
public void Sort(IComparer<DrawningPropelledArtillery?> comparer) => _collection?.CollectionSort(comparer);
}

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using SelfPropelledArtilleryUnit.Drawnings;
namespace SelfPropelledArtilleryUnit.CollectionGenericObjects;
/// <summary>
/// Реализация абстрактной базы
/// </summary>
public class ArtilleryBase : AbstractCompany
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="picWidth"></param>
/// <param name="picHeight"></param>
/// <param name="collection"></param>
public ArtilleryBase(int picWidth, int picHeight, ICollectionGenericObjects<DrawningPropelledArtillery> collection) : base(picWidth, picHeight, collection)
{
}
protected override void DrawBackgound(Graphics g)
{
int width = _pictureWidth / _placeSizeWidth;
int height = _pictureHeight / _placeSizeHeight;
Pen pen = new(Color.Black, 3);
for (int i = 0; i < width; i++)
{
for (int j = 0; j < height + 1; ++j)
{
g.DrawLine(pen, i * _placeSizeWidth, j * _placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth - 5, j * _placeSizeHeight);
}
}
}
protected override void SetObjectsPosition()
{
int width = _pictureWidth / _placeSizeWidth;
int height = _pictureHeight / _placeSizeHeight;
int curWidth = width - 1;
int curHeight = 0;
for (int i = 0; i < (_collection?.Count ?? 0); i++)
{
try
{
_collection?.Get(i)?.SetPictureSize(_pictureWidth, _pictureHeight);
_collection?.Get(i)?.SetPosition(_placeSizeWidth * curWidth + 40, curHeight * _placeSizeHeight + 4);
}
catch (Exception) { };
if (curWidth > 0)
curWidth--;
else
{
curWidth = width - 1;
curHeight++;
}
if (curHeight > height)
{
return;
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SelfPropelledArtilleryUnit.CollectionGenericObjects;
/// <summary>
/// Класс, хранящий информацию по коллекции
/// </summary>
public class CollectionInfo : IEquatable<CollectionInfo>
{
/// <summary>
/// Название
/// </summary>
public string Name { get; private set; }
/// <summary>
/// Тип
/// </summary>
public CollectionType CollectionType { get; private set; }
/// <summary>
/// Описание
/// </summary>
public string Description { get; private set; }
/// <summary>
/// Разделитель для записи информации по объекту в файл
/// </summary>
private static readonly string _separator = "-";
/// <summary>
/// Конструктор
/// </summary>
/// <param name="name">Название</param>
/// <param name="collectionType">Тип</param>
/// <param name="description">Описание</param>
public CollectionInfo(string name, CollectionType collectionType, string description)
{
Name = name;
CollectionType = collectionType;
Description = description;
}
/// <summary>
/// Создание объекта из строки
/// </summary>
/// <param name="data">Строка</param>
/// <returns>Объект или null</returns>
public static CollectionInfo? GetCollectionInfo(string data)
{
string[] strs = data.Split(_separator,
StringSplitOptions.RemoveEmptyEntries);
if (strs.Length < 1 || strs.Length > 3)
{
return null;
}
return new CollectionInfo(strs[0],
(CollectionType)Enum.Parse(typeof(CollectionType), strs[1]), strs.Length > 2 ?
strs[2] : string.Empty);
}
public override string ToString()
{
return Name + _separator + CollectionType + _separator + Description;
}
public bool Equals(CollectionInfo? other)
{
return Name == other?.Name;
}
public override bool Equals(object? obj)
{
return Equals(obj as CollectionInfo);
}
public override int GetHashCode()
{
return Name.GetHashCode();
}
}

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namespace SelfPropelledArtilleryUnit.CollectionGenericObjects;
public enum CollectionType
{
/// <summary>
/// Неопределено
/// </summary>
None = 0,
/// <summary>
/// Массив
/// </summary>
Massive = 1,
/// <summary>
/// Список
/// </summary>
List = 2
}

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namespace SelfPropelledArtilleryUnit.CollectionGenericObjects;
/// <summary>
/// Параметризованный набор объектов
/// </summary>
/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
public interface ICollectionGenericObjects<T>
where T : class
{
/// <summary>
/// Количество объектов в коллекции
/// </summary>
int Count { get; }
/// <summary>
/// Установка максимального количества элементов
/// </summary>
int MaxCount { set; get; }
/// <summary>
/// Добавление объекта в коллекцию
/// </summary>
/// <param name="obj">Добавляемый объект</param>
/// /// <param name="comparer">Cравнение двух объектов</param>
/// <returns>true - вставка прошла удачно, false - вставка неудалась</returns>
int Insert(T obj, IEqualityComparer<T?>? comparer = null);
/// <summary>
/// Добавление объекта в коллекцию на конкретную позицию
/// </summary>
/// <param name="obj">Добавляемый объект</param>
/// <param name="position">Позиция</param>
/// <param name="comparer">Cравнение двух объектов</param>
/// <returns>true - вставка прошла удачно, false - вставка неудалась</returns>
int Insert(T obj, int position, IEqualityComparer<T?>? comparer = null);
/// <summary>
/// Удаление объекта из коллекции с конкретной позиции
/// </summary>
/// <param name="position">Позиция</param>
/// <returns>true - удаление прошло удачно, false - удаление неудалось</returns>
T Remove(int position);
/// <summary>
/// Получение объекта по позиции
/// </summary>
/// <param name="position">Позиция</param>
/// <returns>Объект</returns>
T? Get(int position);
/// <summary>
/// Получение типа коллекции
/// </summary>
CollectionType GetCollectionType { get; }
/// <summary>
/// Получение объектов коллекции по одному
/// </summary>
/// <returns>Поэлементый вывод элементов коллекции</returns>
IEnumerable<T?> GetItems();
/// <summary>
/// Сортировка коллекции
/// </summary>
/// <param name="comparer">Сравнитель объектов</param>
void CollectionSort(IComparer<T?> comparer);
}

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using SelfPropelledArtilleryUnit.Drawnings;
using SelfPropelledArtilleryUnit.Exceptions;
using System.Collections.Generic;
using System.Linq;
namespace SelfPropelledArtilleryUnit.CollectionGenericObjects
{
public class ListGenericObjects<T> : ICollectionGenericObjects<T>
where T : class
{
/// <summary>
/// Список объектов, которые храним
/// </summary>
private readonly List<T?> _collection;
public CollectionType GetCollectionType => CollectionType.List;
/// <summary>
/// Максимально допустимое число объектов в списке
/// </summary>
private int _maxCount;
public int Count => _collection.Count;
public int MaxCount
{
get
{
return Count;
}
set
{
if (value > 0)
{
_maxCount = value;
}
}
}
/// <summary>
/// Конструктор
/// </summary>
public ListGenericObjects()
{
_collection = new();
}
public T? Get(int position)
{
if (position >= Count || position < 0) throw new PositionOutOfCollectionException(position);
return _collection[position];
}
public int Insert(T obj, IEqualityComparer<T?>? comparer = null)
{
if (comparer != null)
{
if (_collection.Contains(obj, comparer))
{
throw new ObjectIsEqualException();
}
}
if (Count == _maxCount) throw new CollectionOverflowException(Count);
_collection.Add(obj);
return Count;
}
public int Insert(T obj, int position, IEqualityComparer<T?>? comparer = null)
{
if (comparer != null)
{
if (_collection.Contains(obj, comparer))
{
throw new ObjectIsEqualException();
}
}
if (Count == _maxCount) throw new CollectionOverflowException(Count);
if (position >= Count || position < 0) throw new PositionOutOfCollectionException(position);
_collection.Insert(position, obj);
return position;
}
public T Remove(int position)
{
if (position >= Count || position < 0) throw new PositionOutOfCollectionException(position);
T obj = _collection[position];
_collection.RemoveAt(position);
return obj;
}
public IEnumerable<T?> GetItems()
{
for (int i = 0; i < Count; ++i)
{
yield return _collection[i];
}
}
void ICollectionGenericObjects<T>.CollectionSort(IComparer<T?> comparer)
{
_collection.Sort(comparer);
}
}
}

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using SelfPropelledArtilleryUnit.Drawnings;
using SelfPropelledArtilleryUnit.Exceptions;
namespace SelfPropelledArtilleryUnit.CollectionGenericObjects;
/// <summary>
/// Параметризованный набор объектов
/// </summary>
/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
public class MassiveGenericObjects<T> : ICollectionGenericObjects<T>
where T : class
{
/// <summary>
/// Массив объектов, которые храним
/// </summary>
private T?[] _collection;
public int Count => _collection.Length;
public CollectionType GetCollectionType => CollectionType.Massive;
public int MaxCount
{
get
{
return _collection.Length;
}
set
{
if (value > 0)
{
if (_collection.Length > 0)
{
Array.Resize(ref _collection, value);
}
else
{
_collection = new T?[value];
}
}
}
}
/// <summary>
/// Конструктор
/// </summary>
public MassiveGenericObjects()
{
_collection = Array.Empty<T?>();
}
public T Get(int position)
{
if (position >= _collection.Length || position < 0) throw new PositionOutOfCollectionException(position);
if (_collection[position] == null) throw new ObjectNotFoundException(position);
return _collection[position];
}
public int Insert(T obj, IEqualityComparer<T?>? comparer = null)
{
if (comparer != null)
{
foreach (T? item in _collection)
{
if ((comparer as IEqualityComparer<DrawningPropelledArtillery>).Equals(obj as DrawningPropelledArtillery, item as DrawningPropelledArtillery))
throw new ObjectIsEqualException();
}
}
int index = 0;
while (index < _collection.Length)
{
if (_collection[index] == null)
{
_collection[index] = obj;
return index;
}
++index;
}
throw new CollectionOverflowException(Count);
}
public int Insert(T obj, int position, IEqualityComparer<T?>? comparer = null)
{
if (comparer != null)
{
foreach (T? item in _collection)
{
if ((comparer as IEqualityComparer<DrawningPropelledArtillery>).Equals(obj as DrawningPropelledArtillery, item as DrawningPropelledArtillery))
throw new ObjectIsEqualException();
}
}
if (position >= _collection.Length || position < 0) throw new PositionOutOfCollectionException(position);
if (_collection[position] == null)
{
_collection[position] = obj;
return position;
}
int index = position + 1;
while (index < _collection.Length)
{
if (_collection[index] == null)
{
_collection[index] = obj;
return index;
}
++index;
}
index = position - 1;
while (index >= 0)
{
if (_collection[index] == null)
{
_collection[index] = obj;
return index;
}
--index;
}
throw new CollectionOverflowException(Count);
}
public T Remove(int position)
{
if (position >= _collection.Length || position < 0) throw new PositionOutOfCollectionException(position);
if (_collection[position] == null) throw new ObjectNotFoundException(position);
T obj = _collection[position];
_collection[position] = null;
return obj;
}
public IEnumerable<T?> GetItems()
{
for (int i = 0; i < _collection.Length; ++i)
{
yield return _collection[i];
}
}
void ICollectionGenericObjects<T>.CollectionSort(IComparer<T?> comparer)
{
Array.Sort(_collection, comparer);
}
}

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using SelfPropelledArtilleryUnit.Drawnings;
using SelfPropelledArtilleryUnit.Exceptions;
using System.Collections.Generic;
using System.Text;
namespace SelfPropelledArtilleryUnit.CollectionGenericObjects;
public class StorageCollection<T>
where T : DrawningPropelledArtillery
{
/// <summary>
/// Словарь (хранилище) с коллекциями
/// </summary>
readonly Dictionary<CollectionInfo, ICollectionGenericObjects<T>> _storages;
/// <summary>
/// Возвращение списка названий коллекций
/// </summary>
public List<CollectionInfo> Keys => _storages.Keys.ToList();
/// <summary>
/// Конструктор
/// </summary>
public StorageCollection()
{
_storages = new Dictionary<CollectionInfo, ICollectionGenericObjects<T>>();
}
/// <summary>
/// Добавление коллекции в хранилище
/// </summary>
/// <param name="name">Название коллекции</param>
/// <param name="collectionType">тип коллекции</param>
public void AddCollection(string name, CollectionType collectionType)
{
CollectionInfo collectionInfo = new CollectionInfo(name, collectionType, string.Empty);
if (_storages.ContainsKey(collectionInfo)) return;
if (collectionType == CollectionType.None) return;
else if (collectionType == CollectionType.Massive)
_storages[collectionInfo] = new MassiveGenericObjects<T>();
else if (collectionType == CollectionType.List)
_storages[collectionInfo] = new ListGenericObjects<T>();
}
/// <summary>
/// Удаление коллекции
/// </summary>
/// <param name="name">Название коллекции</param>
public void DelCollection(string name)
{
CollectionInfo collectionInfo = new CollectionInfo(name, CollectionType.None, string.Empty);
if (_storages.ContainsKey(collectionInfo))
_storages.Remove(collectionInfo);
}
/// <summary>
/// Доступ к коллекции
/// </summary>
/// <param name="name">Название коллекции</param>
/// <returns></returns>
public ICollectionGenericObjects<T>? this[string name]
{
get
{
CollectionInfo collectionInfo = new CollectionInfo(name, CollectionType.None, string.Empty);
if (_storages.ContainsKey(collectionInfo))
return _storages[collectionInfo];
return null;
}
}
/// <summary>
/// Ключевое слово, с которого должен начинаться файл
/// </summary>
private readonly string _collectionKey = "CollectionsStorage";
/// <summary>
/// Разделитель для записи ключа и значения элемента словаря
/// </summary>
private readonly string _separatorForKeyValue = "|";
/// <summary>
/// Разделитель для записей коллекции данных в файл
/// </summary>
private readonly string _separatorItems = ";";
/// <summary>
/// Сохранение информации по автомобилям в хранилище в файл
/// </summary>
/// <param name="filename">Путь и имя файла</param>
public void SaveData(string filename)
{
if (_storages.Count == 0)
{
throw new Exception("В хранилище отсутствуют коллекции для сохранения");
}
if (File.Exists(filename))
{
File.Delete(filename);
}
using (StreamWriter writer = new StreamWriter(filename))
{
writer.Write(_collectionKey);
foreach (KeyValuePair<CollectionInfo, ICollectionGenericObjects<T>> value in _storages)
{
writer.Write(Environment.NewLine);
// не сохраняем пустые коллекции
if (value.Value.Count == 0)
{
continue;
}
writer.Write(value.Key);
writer.Write(_separatorForKeyValue);
writer.Write(value.Value.MaxCount);
writer.Write(_separatorForKeyValue);
foreach (T? item in value.Value.GetItems())
{
string data = item?.GetDataForSave() ?? string.Empty;
if (string.IsNullOrEmpty(data))
{
continue;
}
writer.Write(data);
writer.Write(_separatorItems);
}
}
}
}
/// <summary>
/// Загрузка информации по автомобилям в хранилище из файла
/// </summary>
/// <param name="filename">Путь и имя файла</param>
public void LoadData(string filename)
{
if (!File.Exists(filename))
{
throw new Exception("Файл не существует");
}
using (StreamReader fs = File.OpenText(filename))
{
string str = fs.ReadLine();
if (str == null || str.Length == 0)
{
throw new Exception("В файле нет данных");
}
if (!str.StartsWith(_collectionKey))
{
throw new Exception("В файле неверные данные");
}
_storages.Clear();
string strs = "";
while ((strs = fs.ReadLine()) != null)
{
string[] record = strs.Split(_separatorForKeyValue, StringSplitOptions.RemoveEmptyEntries);
if (record.Length != 3)
{
continue;
}
CollectionInfo? collectionInfo = CollectionInfo.GetCollectionInfo(record[0]) ??
throw new Exception("Не удалось определить информацию коллекции: " + record[0]);
ICollectionGenericObjects<T>? collection = StorageCollection<T>.CreateCollection(collectionInfo.CollectionType) ??
throw new Exception("Не удалось создать коллекцию");
if (collection == null)
{
throw new Exception("Не удалось создать коллекцию");
}
collection.MaxCount = Convert.ToInt32(record[1]);
string[] set = record[2].Split(_separatorItems, StringSplitOptions.RemoveEmptyEntries);
foreach (string elem in set)
{
if (elem?.CreateDrawningPropelledArtillery() is T ship)
{
try
{
if (collection.Insert(ship) == -1)
{
throw new Exception("Объект не удалось добавить в коллекцию: " + record[3]);
}
}
catch (CollectionOverflowException ex)
{
throw new Exception("Коллекция переполнена", ex);
}
}
}
_storages.Add(collectionInfo, collection);
}
}
}
/// <summary>
/// Создание коллекции по типу
/// </summary>
/// <param name="collectionType"></param>
/// <returns></returns>
private static ICollectionGenericObjects<T>? CreateCollection(CollectionType collectionType)
{
return collectionType switch
{
CollectionType.Massive => new MassiveGenericObjects<T>(),
CollectionType.List => new ListGenericObjects<T>(),
_ => null,
};
}
}

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namespace SelfPropelledArtilleryUnit.Drawnings;
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Неизвестное направление
/// </summary>
Unknow = -1,
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

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using SelfPropelledArtilleryUnit.Entities;
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SelfPropelledArtilleryUnit.Drawnings;
public class DrawiningPropelledArtilleryEqutables : IEqualityComparer<DrawningPropelledArtillery?>
{
public bool Equals(DrawningPropelledArtillery? x, DrawningPropelledArtillery? y)
{
if (x == null || x.EntityPropelledArtillery == null)
{
return false;
}
if (y == null || y.EntityPropelledArtillery == null)
{
return false;
}
if (x.GetType().Name != y.GetType().Name)
{
return false;
}
if (x.EntityPropelledArtillery.Speed != y.EntityPropelledArtillery.Speed)
{
return false;
}
if (x.EntityPropelledArtillery.Weight != y.EntityPropelledArtillery.Weight)
{
return false;
}
if (x.EntityPropelledArtillery.BodyColor != y.EntityPropelledArtillery.BodyColor)
{
return false;
}
if (x is DrawningSelfPropelledArtilleryUnit && y is DrawningSelfPropelledArtilleryUnit)
{
EntitySelfPropelledArtilleryUnit _x = (EntitySelfPropelledArtilleryUnit)x.EntityPropelledArtillery;
EntitySelfPropelledArtilleryUnit _y = (EntitySelfPropelledArtilleryUnit)x.EntityPropelledArtillery;
if (_x.AdditionalColor != _y.AdditionalColor)
{
return false;
}
if (_x.TurretCannon != _y.TurretCannon)
{
return false;
}
if (_x.LaunchBattery != _y.LaunchBattery)
{
return false;
}
}
return true;
}
public int GetHashCode([DisallowNull] DrawningPropelledArtillery obj)
{
return obj.GetHashCode();
}
}

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using SelfPropelledArtilleryUnit.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SelfPropelledArtilleryUnit.Drawnings;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение базового объекта-сущности
/// </summary>
public class DrawningPropelledArtillery
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityPropelledArtillery? EntityPropelledArtillery { get; protected set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки cамоходной арт. установки
/// </summary>
protected int? _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки cамоходной арт. установки
/// </summary>
protected int? _startPosY;
/// <summary>
/// Ширина прорисовки cамоходной арт. установки
/// </summary>
private readonly int _drawningPropelledArtilleryWidth = 135;
/// <summary>
/// Высота прорисовки cамоходной арт. установки
/// </summary>
private readonly int _drawningPropelledArtilleryHeight = 105;
/// <summary>
/// Координата X объекта
/// </summary>
public int? GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int? GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _drawningPropelledArtilleryWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _drawningPropelledArtilleryHeight;
/// <summary>
/// Пустой конструктор
/// </summary>
private DrawningPropelledArtillery()
{
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
public DrawningPropelledArtillery(int speed, double weight, Color bodyColor): this()
{
EntityPropelledArtillery = new EntityPropelledArtillery(speed, weight, bodyColor);
}
/// <summary>
/// Конструктор для наследников
/// </summary>
/// <param name="drawningPropelledArtilleryWidth">Ширина прорисовки cамоходной арт. установки</param>
/// <param name="drawningPropelledArtilleryHeight">Высота прорисовки cамоходной арт. установки</param>
protected DrawningPropelledArtillery(int drawningPropelledArtilleryWidth, int drawningPropelledArtilleryHeight):this()
{
this._drawningPropelledArtilleryWidth = drawningPropelledArtilleryWidth;
this._drawningPropelledArtilleryHeight = drawningPropelledArtilleryHeight;
}
public DrawningPropelledArtillery(EntityPropelledArtillery propelledArtillery) : this()
{
EntityPropelledArtillery = new EntityPropelledArtillery(propelledArtillery.Speed, propelledArtillery.Weight, propelledArtillery.BodyColor);
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
if (_drawningPropelledArtilleryWidth > width || _drawningPropelledArtilleryHeight > height)
{
return false;
}
_pictureWidth = width;
_pictureHeight = height;
if (_startPosX.HasValue || _startPosY.HasValue)
{
if (_startPosX + _drawningPropelledArtilleryWidth > _pictureWidth)
{
_startPosX = _pictureWidth - _drawningPropelledArtilleryWidth;
}
else if (_startPosX < 0) _startPosX = 0;
if (_startPosY + _drawningPropelledArtilleryHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _drawningPropelledArtilleryHeight;
}
else if (_startPosY < 0) _startPosY = 0;
}
return true;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
// то надо изменить координаты, чтобы он оставался в этих границах
if (x + _drawningPropelledArtilleryWidth > _pictureWidth)
{
_startPosX = _pictureWidth - _drawningPropelledArtilleryWidth;
}
else if (x < 0) _startPosX = 0;
else _startPosX = x;
if (y + _drawningPropelledArtilleryHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _drawningPropelledArtilleryHeight;
}
else if (y < 0) _startPosY = 0;
else _startPosY = y;
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityPropelledArtillery == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityPropelledArtillery.Step > 0)
{
_startPosX -= (int)EntityPropelledArtillery.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityPropelledArtillery.Step > 0)
{
_startPosY -= (int)EntityPropelledArtillery.Step;
}
return true;
// вправо
case DirectionType.Right:
if (_startPosX + _drawningPropelledArtilleryWidth + EntityPropelledArtillery.Step < _pictureWidth)
{
_startPosX += (int)EntityPropelledArtillery.Step;
}
return true;
// вниз
case DirectionType.Down:
if (_startPosY + _drawningPropelledArtilleryHeight + EntityPropelledArtillery.Step < _pictureHeight)
{
_startPosY += (int)EntityPropelledArtillery.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public virtual void DrawTransport(Graphics g)
{
if (EntityPropelledArtillery == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush brush = new SolidBrush(EntityPropelledArtillery.BodyColor);
Brush brSlateGray = new SolidBrush(Color.SlateGray);
g.DrawEllipse(pen, _startPosX.Value + 0, _startPosY.Value + 75, 30, 30);
g.DrawEllipse(pen, _startPosX.Value + 90, _startPosY.Value + 75, 30, 30);
g.DrawRectangle(pen, _startPosX.Value + 15, _startPosY.Value + 75, 90, 30);
//границы ЦВЕТ
g.FillRectangle(brush, _startPosX.Value + 25, _startPosY.Value + 40, 35, 30);//башня
g.FillEllipse(brush, _startPosX.Value + 0, _startPosY.Value + 75, 30, 30);
g.FillEllipse(brush, _startPosX.Value + 90, _startPosY.Value + 75, 30, 30);
g.FillRectangle(brush, _startPosX.Value + 15, _startPosY.Value + 75, 90, 30);
// границы арт. установки
g.DrawRectangle(pen, _startPosX.Value + 25, _startPosY.Value + 40, 35, 30);
g.DrawRectangle(pen, _startPosX.Value + 0, _startPosY.Value + 65, 120, 13);//крыша
// верхние катки ЦВЕТ
g.FillEllipse(brSlateGray, _startPosX.Value + 30, _startPosY.Value + 70, 20, 20);
g.FillEllipse(brSlateGray, _startPosX.Value + 50, _startPosY.Value + 70, 20, 20);
g.FillEllipse(brSlateGray, _startPosX.Value + 70, _startPosY.Value + 70, 20, 20);
// верхние катки ОТРИСОВКА
g.DrawEllipse(pen, _startPosX.Value + 30, _startPosY.Value + 70, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 50, _startPosY.Value + 70, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 70, _startPosY.Value + 70, 20, 20);
//нижние катки ЦВЕТ
Brush brDimGray = new SolidBrush(Color.DimGray);
g.FillEllipse(brDimGray, _startPosX.Value + 30, _startPosY.Value + 90, 15, 15);
g.FillEllipse(brDimGray, _startPosX.Value + 45, _startPosY.Value + 90, 15, 15);
g.FillEllipse(brDimGray, _startPosX.Value + 60, _startPosY.Value + 90, 15, 15);
g.FillEllipse(brDimGray, _startPosX.Value + 75, _startPosY.Value + 90, 15, 15);
//нижние катки ОТРИСОВКА
g.DrawEllipse(pen, _startPosX.Value + 30, _startPosY.Value + 90, 15, 15);
g.DrawEllipse(pen, _startPosX.Value + 45, _startPosY.Value + 90, 15, 15);
g.DrawEllipse(pen, _startPosX.Value + 60, _startPosY.Value + 90, 15, 15);
g.DrawEllipse(pen, _startPosX.Value + 75, _startPosY.Value + 90, 15, 15);
g.FillEllipse(brSlateGray, _startPosX.Value + 3, _startPosY.Value + 78, 24, 24);
g.FillEllipse(brSlateGray, _startPosX.Value + 93, _startPosY.Value + 78, 24, 24);
//Большие катки ОТРИСОВКА
g.DrawEllipse(pen, _startPosX.Value + 3, _startPosY.Value + 78, 24, 24);
g.DrawEllipse(pen, _startPosX.Value + 93, _startPosY.Value + 78, 24, 24);
g.FillRectangle(brush, _startPosX.Value + 0, _startPosY.Value + 65, 120, 13);//
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SelfPropelledArtilleryUnit.Drawnings;
/// <summary>
/// Сравнение по цвету, скорости, весу
/// </summary>
public class DrawningPropelledArtilleryCompareByColor : IComparer<DrawningPropelledArtillery?>
{
public int Compare(DrawningPropelledArtillery? x, DrawningPropelledArtillery? y)
{
if (x == null || x.EntityPropelledArtillery == null)
{
return 1;
}
if (y == null || y.EntityPropelledArtillery == null)
{
return -1;
}
var bodycolorCompare = x.EntityPropelledArtillery.BodyColor.Name.CompareTo(y.EntityPropelledArtillery.BodyColor.Name);
if (bodycolorCompare != 0)
{
return bodycolorCompare;
}
var speedCompare = x.EntityPropelledArtillery.Speed.CompareTo(y.EntityPropelledArtillery.Speed);
if (speedCompare != 0)
{
return speedCompare;
}
return x.EntityPropelledArtillery.Weight.CompareTo(y.EntityPropelledArtillery.Weight);
}
}

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using SelfPropelledArtilleryUnit.Drawnings;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SelfPropelledArtilleryUnit.CollectionGenericObjects;
/// <summary>
/// Сравнение по типу, скорости, весу
/// </summary>
public class DrawningPropelledArtilleryCompareByType : IComparer<DrawningPropelledArtillery?>
{
public int Compare(DrawningPropelledArtillery? x, DrawningPropelledArtillery? y)
{
if (x == null || x.EntityPropelledArtillery == null)
{
return 1;
}
if (y == null || y.EntityPropelledArtillery == null)
{
return -1;
}
if (x.GetType().Name != y.GetType().Name)
{
return x.GetType().Name.CompareTo(y.GetType().Name);
}
var speedCompare = x.EntityPropelledArtillery.Speed.CompareTo(y.EntityPropelledArtillery.Speed);
if (speedCompare != 0)
{
return speedCompare;
}
return x.EntityPropelledArtillery.Weight.CompareTo(y.EntityPropelledArtillery.Weight);
}
}

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using SelfPropelledArtilleryUnit.Entities;
namespace SelfPropelledArtilleryUnit.Drawnings;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningSelfPropelledArtilleryUnit : DrawningPropelledArtillery
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="turretCannon">Признак наличия башни</param>
/// <param name="launchBattery">Признак наличия орудия</param>
public DrawningSelfPropelledArtilleryUnit(int speed, double weight, Color bodyColor, Color additionalColor, bool turretCannon, bool launchBattery) : base(135, 105)
{
EntityPropelledArtillery = new EntitySelfPropelledArtilleryUnit(speed, weight, bodyColor, additionalColor, turretCannon, launchBattery);
//дописать
}
public DrawningSelfPropelledArtilleryUnit(EntitySelfPropelledArtilleryUnit ship) : base(135, 105)
{
EntityPropelledArtillery = new EntitySelfPropelledArtilleryUnit(ship.Speed, ship.Weight, ship.BodyColor, ship.AdditionalColor, ship.TurretCannon, ship.LaunchBattery);
}
public override void DrawTransport(Graphics g)
{
if (EntityPropelledArtillery == null || EntityPropelledArtillery is not EntitySelfPropelledArtilleryUnit selfpropelledartilleryunit || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush brush = new SolidBrush(selfpropelledartilleryunit.AdditionalColor);
base.DrawTransport(g);
if (selfpropelledartilleryunit.TurretCannon)
{
g.FillEllipse(brush, _startPosX.Value + 26, _startPosY.Value + 35, 50, 30);
g.FillRectangle(brush, _startPosX.Value + 25, _startPosY.Value + 36, 20, 29);
g.FillRectangle(brush, _startPosX.Value + 60, _startPosY.Value + 45, 60, 5);
g.FillEllipse(brush, _startPosX.Value + 113, _startPosY.Value + 42, 20, 10);
}
if (selfpropelledartilleryunit.LaunchBattery)
{
g.FillRectangle(brush, _startPosX.Value + 0, _startPosY.Value + 45, 20, 20);
g.FillPolygon(brush, new Point[]
{
new Point(_startPosX.Value + 0, _startPosY.Value + 15), new Point(_startPosX.Value + 0, _startPosY.Value + 65),
new Point(_startPosX.Value + 20, _startPosY.Value + 65), new Point(_startPosX.Value + 20, _startPosY.Value + 45),
new Point(_startPosX.Value + 0, _startPosY.Value + 15)
});
g.FillEllipse(brush, _startPosX.Value + 0, _startPosY.Value + 5, 10, 30);
g.FillRectangle(brush, _startPosX.Value + 10, _startPosY.Value + 15, 20, 5);
g.FillRectangle(brush, _startPosX.Value + 10, _startPosY.Value + 25, 15, 5);
}
}
}

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using SelfPropelledArtilleryUnit.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SelfPropelledArtilleryUnit.Drawnings;
public static class ExtentionDrawningPropelledArtillery
{
/// <summary>
/// Разделитель для записи информации по объекту в файл
/// </summary>
private static readonly string _separatorForObject = ":";
/// <summary>
/// Создание объекта из строки
/// </summary>
/// <param name="info">Строка с данными для создания объекта</param>
/// <returns>Объект</returns>
public static DrawningPropelledArtillery? CreateDrawningPropelledArtillery(this string info)
{
string[] strs = info.Split(_separatorForObject);
EntityPropelledArtillery? propelledArtillery = EntitySelfPropelledArtilleryUnit.CreateEntitySelfPropelledArtilleryUnit(strs);
if (propelledArtillery != null)
{
return new DrawningSelfPropelledArtilleryUnit((EntitySelfPropelledArtilleryUnit)propelledArtillery);
}
propelledArtillery = EntityPropelledArtillery.CreateEntityPropelledArtillery(strs);
if (propelledArtillery != null)
{
return new DrawningPropelledArtillery(propelledArtillery);
}
return null;
}
/// <summary>
/// Получение данных для сохранения в файл
/// </summary>
/// <param name="drawningCar">Сохраняемый объект</param>
/// <returns>Строка с данными по объекту</returns>
public static string GetDataForSave(this DrawningPropelledArtillery drawningPropelledArtillery)
{
string[]? array = drawningPropelledArtillery?.EntityPropelledArtillery?.GetStringRepresentation();
if (array == null)
{
return string.Empty;
}
return string.Join(_separatorForObject, array);
}
}

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namespace SelfPropelledArtilleryUnit.Entities;
/// <summary>
/// Класс-сущность "Бронированная машина"
/// </summary>
public class EntityPropelledArtillery
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
public void setBodyColor(Color color)
{
BodyColor = color;
}
/// <summary>
/// Шаг перемещения артеллерийской установки
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Конструктор сущности
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
public EntityPropelledArtillery(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
/// <summary>
/// Получение строк со значениями свойств объекта класса-сущности
/// </summary>
/// <returns></returns>
public virtual string[] GetStringRepresentation()
{
return new[] { nameof(EntityPropelledArtillery), Speed.ToString(), Weight.ToString(), BodyColor.Name };
}
/// <summary>
/// Создание объекта из массива строк
/// </summary>
/// <param name="strs"></param>
/// <returns></returns>
public static EntityPropelledArtillery? CreateEntityPropelledArtillery(string[] strs)
{
if (strs.Length != 4 || strs[0] != nameof(EntityPropelledArtillery))
{
return null;
}
return new EntityPropelledArtillery(Convert.ToInt32(strs[1]), Convert.ToDouble(strs[2]), Color.FromName(strs[3]));
}
}

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namespace SelfPropelledArtilleryUnit.Entities;
/// <summary>
/// Класс-сущность "Самоходная арт. установка"
/// </summary>
public class EntitySelfPropelledArtilleryUnit : EntityPropelledArtillery
{
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
public void setAdditionalColor(Color color)
{
AdditionalColor = color;
}
/// <summary>
/// Признак - Башня с орудием
/// </summary>
public bool TurretCannon { get; private set; }
/// <summary>
/// Признак - Залповая батарея сзади
/// </summary>
public bool LaunchBattery { get; private set; }
/// <summary>
/// Шаг перемещения артеллерийской установки
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса EntitySelfPropelledArtilleryUnit
/// </summary>
/// <param name="additionalcolor">Дополнительный цвет</param>
/// <param name="turretcannon">Башня с орудием</param>
/// <param name="launchbattery">Залповая батарея сзади</param>
public EntitySelfPropelledArtilleryUnit(int speed, double weight, Color bodycolor, Color additionalcolor, bool turretcannon, bool launchbattery) : base(speed, weight, bodycolor)
{
AdditionalColor = additionalcolor;
TurretCannon = turretcannon;
LaunchBattery = launchbattery;
}
/// <summary>
/// Получение строк со значениями свойств продвинутого объекта класса-сущности
/// </summary>
/// <returns></returns>
public override string[] GetStringRepresentation()
{
return new[] { nameof(EntitySelfPropelledArtilleryUnit), Speed.ToString(), Weight.ToString(), BodyColor.Name, AdditionalColor.Name,
TurretCannon.ToString(), LaunchBattery.ToString()};
}
/// <summary>
/// Создание продвинутого объекта из массива строк
/// </summary>
/// <param name="strs"></param>
/// <returns></returns>
public static EntitySelfPropelledArtilleryUnit? CreateEntitySelfPropelledArtilleryUnit(string[] strs)
{
if (strs.Length != 7 || strs[0] != nameof(EntitySelfPropelledArtilleryUnit))
{
return null;
}
return new EntitySelfPropelledArtilleryUnit(Convert.ToInt32(strs[1]), Convert.ToDouble(strs[2]), Color.FromName(strs[3]),
Color.FromName(strs[4]), Convert.ToBoolean(strs[5]), Convert.ToBoolean(strs[6]));
}
}

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using System.Runtime.Serialization;
namespace SelfPropelledArtilleryUnit.Exceptions;
/// <summary>
/// Класс, описывающий ошибку переполнения коллекции
/// </summary>
[Serializable]
internal class CollectionOverflowException : ApplicationException
{
public CollectionOverflowException(int count) : base("В коллекции превышено допустимое количество: " + count) { }
public CollectionOverflowException() : base() { }
public CollectionOverflowException(string message) : base(message) { }
public CollectionOverflowException(string message, Exception exception) : base(message, exception) { }
protected CollectionOverflowException(SerializationInfo info, StreamingContext contex) : base(info, contex) { }
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.Text;
using System.Threading.Tasks;
namespace SelfPropelledArtilleryUnit.Exceptions;
/// <summary>
/// Класс, описывающий ошибку переполнения коллекции
/// </summary>
[Serializable]
public class ObjectIsEqualException : ApplicationException
{
public ObjectIsEqualException(int count) : base("В коллекции содержится равный элемент: " + count) { }
public ObjectIsEqualException() : base() { }
public ObjectIsEqualException(string message) : base(message) { }
public ObjectIsEqualException(string message, Exception exception) : base(message, exception) { }
protected ObjectIsEqualException(SerializationInfo info, StreamingContext contex) : base(info, contex) { }
}

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using System.Runtime.Serialization;
namespace SelfPropelledArtilleryUnit.Exceptions;
/// <summary>
/// Класс, описывающий ошибку, что по указанной позиции нет элемента
/// </summary>
[Serializable]
internal class ObjectNotFoundException : ApplicationException
{
public ObjectNotFoundException(int i) : base("Не найден объект по позиции " + i) { }
public ObjectNotFoundException() : base() { }
public ObjectNotFoundException(string message) : base(message) { }
public ObjectNotFoundException(string message, Exception exception) : base(message, exception) { }
protected ObjectNotFoundException(SerializationInfo info, StreamingContext contex) : base(info, contex) { }
}

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@ -0,0 +1,16 @@
using System.Runtime.Serialization;
namespace SelfPropelledArtilleryUnit.Exceptions;
/// <summary>
/// Класс, описывающий ошибку выхода за границы коллекции
/// </summary>
[Serializable]
internal class PositionOutOfCollectionException : ApplicationException
{
public PositionOutOfCollectionException(int i) : base("Выход за границы коллекции.Позиция " + i) { }
public PositionOutOfCollectionException() : base() { }
public PositionOutOfCollectionException(string message) : base(message) { }
public PositionOutOfCollectionException(string message, Exception exception) : base(message, exception) { }
protected PositionOutOfCollectionException(SerializationInfo info, StreamingContext contex) : base(info, contex) { }
}

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@ -1,45 +0,0 @@
namespace SelfPropelledArtilleryUnit
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
SuspendLayout();
//
// Form1
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(783, 549);
Name = "Form1";
Text = "Form1";
ResumeLayout(false);
}
#endregion
}
}

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@ -1,10 +0,0 @@
namespace SelfPropelledArtilleryUnit
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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@ -0,0 +1,368 @@
namespace SelfPropelledArtilleryUnit
{
partial class FormPropelledArtilleryCollection
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
groupBoxTools = new GroupBox();
panelCompanyTools = new Panel();
buttonSortByColor = new Button();
buttonSortByType = new Button();
maskedTextBox = new MaskedTextBox();
buttonAddPropelledArtillery = new Button();
buttonRefresh = new Button();
buttonRemovePropelledArtillery = new Button();
buttonGoToCheck = new Button();
buttonCreateCompany = new Button();
panelStorage = new Panel();
buttonCollectionDel = new Button();
listBoxCollection = new ListBox();
buttonColectionAdd = new Button();
radioButtonList = new RadioButton();
radioButtonMassive = new RadioButton();
textBoxCollectionName = new TextBox();
labelCollectionName = new Label();
comboBoxSelectorCompany = new ComboBox();
pictureBox = new PictureBox();
menuStrip = new MenuStrip();
файлToolStripMenuItem = new ToolStripMenuItem();
saveToolStripMenuItem = new ToolStripMenuItem();
loadToolStripMenuItem = new ToolStripMenuItem();
saveFileDialog = new SaveFileDialog();
openFileDialog = new OpenFileDialog();
groupBoxTools.SuspendLayout();
panelCompanyTools.SuspendLayout();
panelStorage.SuspendLayout();
((System.ComponentModel.ISupportInitialize)pictureBox).BeginInit();
menuStrip.SuspendLayout();
SuspendLayout();
//
// groupBoxTools
//
groupBoxTools.Controls.Add(panelCompanyTools);
groupBoxTools.Controls.Add(buttonCreateCompany);
groupBoxTools.Controls.Add(panelStorage);
groupBoxTools.Controls.Add(comboBoxSelectorCompany);
groupBoxTools.Dock = DockStyle.Right;
groupBoxTools.Location = new Point(736, 24);
groupBoxTools.Name = "groupBoxTools";
groupBoxTools.Size = new Size(200, 585);
groupBoxTools.TabIndex = 0;
groupBoxTools.TabStop = false;
groupBoxTools.Text = "Инструменты";
//
// panelCompanyTools
//
panelCompanyTools.Controls.Add(buttonSortByColor);
panelCompanyTools.Controls.Add(buttonSortByType);
panelCompanyTools.Controls.Add(maskedTextBox);
panelCompanyTools.Controls.Add(buttonAddPropelledArtillery);
panelCompanyTools.Controls.Add(buttonRefresh);
panelCompanyTools.Controls.Add(buttonRemovePropelledArtillery);
panelCompanyTools.Controls.Add(buttonGoToCheck);
panelCompanyTools.Enabled = false;
panelCompanyTools.Location = new Point(6, 343);
panelCompanyTools.Name = "panelCompanyTools";
panelCompanyTools.Size = new Size(188, 236);
panelCompanyTools.TabIndex = 9;
//
// buttonSortByColor
//
buttonSortByColor.Location = new Point(0, 194);
buttonSortByColor.Name = "buttonSortByColor";
buttonSortByColor.Size = new Size(188, 23);
buttonSortByColor.TabIndex = 0;
buttonSortByColor.Text = "Сортировка по цвету";
buttonSortByColor.Click += buttonSortByColor_Click;
//
// buttonSortByType
//
buttonSortByType.Location = new Point(0, 168);
buttonSortByType.Name = "buttonSortByType";
buttonSortByType.Size = new Size(188, 23);
buttonSortByType.TabIndex = 1;
buttonSortByType.Text = "Сортировка по типу";
buttonSortByType.Click += buttonSortByType_Click;
//
// maskedTextBox
//
maskedTextBox.Location = new Point(0, 49);
maskedTextBox.Name = "maskedTextBox";
maskedTextBox.Size = new Size(188, 23);
maskedTextBox.TabIndex = 0;
//
// buttonAddPropelledArtillery
//
buttonAddPropelledArtillery.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
buttonAddPropelledArtillery.Location = new Point(0, 3);
buttonAddPropelledArtillery.Name = "buttonAddPropelledArtillery";
buttonAddPropelledArtillery.Size = new Size(188, 40);
buttonAddPropelledArtillery.TabIndex = 1;
buttonAddPropelledArtillery.Text = "Добавление бронированной машины";
buttonAddPropelledArtillery.UseVisualStyleBackColor = true;
buttonAddPropelledArtillery.Click += buttonAddPropelledArtillery_Click;
//
// buttonRefresh
//
buttonRefresh.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
buttonRefresh.Location = new Point(0, 140);
buttonRefresh.Name = "buttonRefresh";
buttonRefresh.Size = new Size(188, 22);
buttonRefresh.TabIndex = 6;
buttonRefresh.Text = "Обновить";
buttonRefresh.UseVisualStyleBackColor = true;
buttonRefresh.Click += buttonRefresh_Click;
//
// buttonRemovePropelledArtillery
//
buttonRemovePropelledArtillery.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
buttonRemovePropelledArtillery.Location = new Point(0, 78);
buttonRemovePropelledArtillery.Name = "buttonRemovePropelledArtillery";
buttonRemovePropelledArtillery.Size = new Size(188, 24);
buttonRemovePropelledArtillery.TabIndex = 4;
buttonRemovePropelledArtillery.Text = "Удаление";
buttonRemovePropelledArtillery.UseVisualStyleBackColor = true;
buttonRemovePropelledArtillery.Click += buttonRemovePropelledArtillery_Click;
//
// buttonGoToCheck
//
buttonGoToCheck.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
buttonGoToCheck.Location = new Point(0, 108);
buttonGoToCheck.Name = "buttonGoToCheck";
buttonGoToCheck.Size = new Size(188, 26);
buttonGoToCheck.TabIndex = 5;
buttonGoToCheck.Text = "Передать на тесты";
buttonGoToCheck.UseVisualStyleBackColor = true;
buttonGoToCheck.Click += buttonGoToCheck_Click;
//
// buttonCreateCompany
//
buttonCreateCompany.Location = new Point(6, 308);
buttonCreateCompany.Name = "buttonCreateCompany";
buttonCreateCompany.Size = new Size(188, 23);
buttonCreateCompany.TabIndex = 8;
buttonCreateCompany.Text = "Создать компанию";
buttonCreateCompany.UseVisualStyleBackColor = true;
buttonCreateCompany.Click += buttonCreateCompany_Click;
//
// panelStorage
//
panelStorage.Controls.Add(buttonCollectionDel);
panelStorage.Controls.Add(listBoxCollection);
panelStorage.Controls.Add(buttonColectionAdd);
panelStorage.Controls.Add(radioButtonList);
panelStorage.Controls.Add(radioButtonMassive);
panelStorage.Controls.Add(textBoxCollectionName);
panelStorage.Controls.Add(labelCollectionName);
panelStorage.Dock = DockStyle.Top;
panelStorage.Location = new Point(3, 19);
panelStorage.Name = "panelStorage";
panelStorage.Size = new Size(194, 239);
panelStorage.TabIndex = 7;
//
// buttonCollectionDel
//
buttonCollectionDel.Location = new Point(3, 206);
buttonCollectionDel.Name = "buttonCollectionDel";
buttonCollectionDel.Size = new Size(188, 23);
buttonCollectionDel.TabIndex = 5;
buttonCollectionDel.Text = "Удалить коллекцию";
buttonCollectionDel.UseVisualStyleBackColor = true;
buttonCollectionDel.Click += buttonCollectionDel_Click;
//
// listBoxCollection
//
listBoxCollection.FormattingEnabled = true;
listBoxCollection.ItemHeight = 15;
listBoxCollection.Location = new Point(3, 106);
listBoxCollection.Name = "listBoxCollection";
listBoxCollection.Size = new Size(188, 94);
listBoxCollection.TabIndex = 5;
//
// buttonColectionAdd
//
buttonColectionAdd.Location = new Point(3, 77);
buttonColectionAdd.Name = "buttonColectionAdd";
buttonColectionAdd.Size = new Size(188, 23);
buttonColectionAdd.TabIndex = 4;
buttonColectionAdd.Text = "Добавить коллекцию";
buttonColectionAdd.UseVisualStyleBackColor = true;
buttonColectionAdd.Click += buttonColectionAdd_Click;
//
// radioButtonList
//
radioButtonList.AutoSize = true;
radioButtonList.Location = new Point(107, 52);
radioButtonList.Name = "radioButtonList";
radioButtonList.Size = new Size(66, 19);
radioButtonList.TabIndex = 3;
radioButtonList.TabStop = true;
radioButtonList.Text = "Список";
radioButtonList.UseVisualStyleBackColor = true;
//
// radioButtonMassive
//
radioButtonMassive.AutoSize = true;
radioButtonMassive.Location = new Point(19, 52);
radioButtonMassive.Name = "radioButtonMassive";
radioButtonMassive.Size = new Size(67, 19);
radioButtonMassive.TabIndex = 2;
radioButtonMassive.TabStop = true;
radioButtonMassive.Text = "Массив";
radioButtonMassive.UseVisualStyleBackColor = true;
//
// textBoxCollectionName
//
textBoxCollectionName.Location = new Point(3, 15);
textBoxCollectionName.Name = "textBoxCollectionName";
textBoxCollectionName.Size = new Size(188, 23);
textBoxCollectionName.TabIndex = 1;
//
// labelCollectionName
//
labelCollectionName.AutoSize = true;
labelCollectionName.Location = new Point(33, 1);
labelCollectionName.Name = "labelCollectionName";
labelCollectionName.Size = new Size(125, 15);
labelCollectionName.TabIndex = 0;
labelCollectionName.Text = "Название коллекции:";
//
// comboBoxSelectorCompany
//
comboBoxSelectorCompany.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
comboBoxSelectorCompany.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxSelectorCompany.FormattingEnabled = true;
comboBoxSelectorCompany.Items.AddRange(new object[] { "Хранилище" });
comboBoxSelectorCompany.Location = new Point(6, 279);
comboBoxSelectorCompany.Name = "comboBoxSelectorCompany";
comboBoxSelectorCompany.Size = new Size(188, 23);
comboBoxSelectorCompany.TabIndex = 0;
comboBoxSelectorCompany.SelectedIndexChanged += ComboBoxSelectorCompany_SelectedIndexChanged;
//
// pictureBox
//
pictureBox.Dock = DockStyle.Fill;
pictureBox.Location = new Point(0, 24);
pictureBox.Name = "pictureBox";
pictureBox.Size = new Size(736, 585);
pictureBox.TabIndex = 1;
pictureBox.TabStop = false;
//
// menuStrip
//
menuStrip.Items.AddRange(new ToolStripItem[] { файлToolStripMenuItem });
menuStrip.Location = new Point(0, 0);
menuStrip.Name = "menuStrip";
menuStrip.Size = new Size(936, 24);
menuStrip.TabIndex = 2;
menuStrip.Text = "menuStrip1";
//
// файлToolStripMenuItem
//
файлToolStripMenuItem.DropDownItems.AddRange(new ToolStripItem[] { saveToolStripMenuItem, loadToolStripMenuItem });
файлToolStripMenuItem.Name = айлToolStripMenuItem";
файлToolStripMenuItem.Size = new Size(48, 20);
файлToolStripMenuItem.Text = "Файл";
//
// saveToolStripMenuItem
//
saveToolStripMenuItem.Name = "saveToolStripMenuItem";
saveToolStripMenuItem.ShortcutKeys = Keys.Control | Keys.S;
saveToolStripMenuItem.Size = new Size(181, 22);
saveToolStripMenuItem.Text = "Сохранение";
saveToolStripMenuItem.Click += saveToolStripMenuItem_Click;
//
// loadToolStripMenuItem
//
loadToolStripMenuItem.Name = "loadToolStripMenuItem";
loadToolStripMenuItem.ShortcutKeys = Keys.Control | Keys.L;
loadToolStripMenuItem.Size = new Size(181, 22);
loadToolStripMenuItem.Text = "Загрузка";
loadToolStripMenuItem.Click += loadToolStripMenuItem_Click;
//
// saveFileDialog
//
saveFileDialog.Filter = "txt file | *.txt";
//
// openFileDialog
//
openFileDialog.FileName = "openFileDialog1";
openFileDialog.Filter = "txt file | *.txt";
//
// FormPropelledArtilleryCollection
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(936, 609);
Controls.Add(pictureBox);
Controls.Add(groupBoxTools);
Controls.Add(menuStrip);
MainMenuStrip = menuStrip;
Name = "FormPropelledArtilleryCollection";
Text = "Коллекция установок";
groupBoxTools.ResumeLayout(false);
panelCompanyTools.ResumeLayout(false);
panelCompanyTools.PerformLayout();
panelStorage.ResumeLayout(false);
panelStorage.PerformLayout();
((System.ComponentModel.ISupportInitialize)pictureBox).EndInit();
menuStrip.ResumeLayout(false);
menuStrip.PerformLayout();
ResumeLayout(false);
PerformLayout();
}
#endregion
private GroupBox groupBoxTools;
private Button buttonAddPropelledArtillery;
private ComboBox comboBoxSelectorCompany;
private MaskedTextBox maskedTextBox;
private PictureBox pictureBox;
private Button buttonRefresh;
private Button buttonGoToCheck;
private Button buttonRemovePropelledArtillery;
private Panel panelStorage;
private Label labelCollectionName;
private Button buttonColectionAdd;
private RadioButton radioButtonList;
private RadioButton radioButtonMassive;
private TextBox textBoxCollectionName;
private Button buttonCreateCompany;
private Button buttonCollectionDel;
private ListBox listBoxCollection;
private Panel panelCompanyTools;
private MenuStrip menuStrip;
private ToolStripMenuItem файлToolStripMenuItem;
private ToolStripMenuItem saveToolStripMenuItem;
private ToolStripMenuItem loadToolStripMenuItem;
private SaveFileDialog saveFileDialog;
private OpenFileDialog openFileDialog;
private Button buttonSortByColor;
private Button buttonSortByType;
}
}

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using Microsoft.Extensions.Logging;
using SelfPropelledArtilleryUnit.CollectionGenericObjects;
using SelfPropelledArtilleryUnit.Drawnings;
using SelfPropelledArtilleryUnit.Exceptions;
namespace SelfPropelledArtilleryUnit;
public partial class FormPropelledArtilleryCollection : Form
{
/// <summary>
/// Хранилише коллекций
/// </summary>
private readonly StorageCollection<DrawningPropelledArtillery> _storageCollection;
/// <summary>
/// Компания
/// </summary>
private AbstractCompany? _company = null;
/// <summary>
/// Логер
/// </summary>
private readonly ILogger _logger;
/// <summary>
/// Конструктор
/// </summary>
public FormPropelledArtilleryCollection(ILogger<FormPropelledArtilleryCollection> logger)
{
InitializeComponent();
_storageCollection = new();
_logger = logger;
_logger.LogInformation("Форма загрузилась");
}
/// <summary>
/// Выбор компании
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ComboBoxSelectorCompany_SelectedIndexChanged(object sender, EventArgs e)
{
panelCompanyTools.Enabled = false;
}
private void buttonAddPropelledArtillery_Click(object sender, EventArgs e)
{
FormPropelledArtilleryConfig form = new();
// TODO передать метод
form.Show();
form.AddEvent(SetPropelledArtillery);
}
/// <summary>
/// Создание объекта класса-перемещения
/// </summary>
/// <param name="type">Тип создаваемого объекта</param>
private void SetPropelledArtillery(DrawningPropelledArtillery propelledArtillery)
{
try
{
if (_company == null || propelledArtillery == null)
{
return;
}
if (_company + propelledArtillery != -1)
{
MessageBox.Show("Объект добавлен");
pictureBox.Image = _company.Show();
_logger.LogInformation("Добавлен объект: " + propelledArtillery.GetDataForSave());
}
}
catch (ObjectNotFoundException) { }
catch (CollectionOverflowException ex)
{
MessageBox.Show("Не удалось добавить объект");
_logger.LogError("Ошибка: {Message}", ex.Message);
}
catch (ObjectIsEqualException ex)
{
MessageBox.Show("Не удалось добавить объект");
_logger.LogError("Ошибка: {Message}", ex.Message);
}
}
/// <summary>
/// Удаление объекта
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonRemovePropelledArtillery_Click(object sender, EventArgs e)
{
if (string.IsNullOrEmpty(maskedTextBox.Text) || _company == null)
{
return;
}
if (MessageBox.Show("Удалить объект?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
{
return;
}
int pos = Convert.ToInt32(maskedTextBox.Text);
try
{
if (_company - pos != null)
{
MessageBox.Show("Объект удален");
pictureBox.Image = _company.Show();
_logger.LogInformation("Удален объект по позиции " + pos);
}
}
catch (Exception ex)
{
MessageBox.Show("Не удалось удалить объект");
_logger.LogError("Ошибка: {Message}", ex.Message);
}
}
/// <summary>
/// Передача объекта в другую форму
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonGoToCheck_Click(object sender, EventArgs e)
{
if (_company == null)
{
return;
}
DrawningPropelledArtillery? propelledartillery = null;
int counter = 100;
try
{
while (propelledartillery == null)
{
propelledartillery = _company.GetRandomObject();
counter--;
if (counter <= 0)
{
break;
}
}
SelfPropelledArtilleryUnit form = new()
{
SetPropelledArtillery = propelledartillery
};
form.ShowDialog();
}
catch (Exception ex)
{
MessageBox.Show(ex.Message, "Результат", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
}
/// <summary>
/// Перерисовка коллекции
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonRefresh_Click(object sender, EventArgs e)
{
if (_company == null)
{
return;
}
pictureBox.Image = _company.Show();
}
private void buttonColectionAdd_Click(object sender, EventArgs e)
{
if (string.IsNullOrEmpty(textBoxCollectionName.Text) || (!radioButtonList.Checked && !radioButtonMassive.Checked))
{
MessageBox.Show("Не все данные заполнены", "Ошибка",
MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
try
{
CollectionType collectionType = CollectionType.None;
if (radioButtonMassive.Checked)
{
collectionType = CollectionType.Massive;
}
else if (radioButtonList.Checked)
{
collectionType = CollectionType.List;
}
_storageCollection.AddCollection(textBoxCollectionName.Text, collectionType);
RerfreshListBoxItems();
_logger.LogInformation("Коллекция добавлена " + textBoxCollectionName.Text);
}
catch (Exception ex)
{
_logger.LogError("Ошибка: {Message}", ex.Message);
}
}
private void RerfreshListBoxItems()
{
listBoxCollection.Items.Clear();
for (int i = 0; i < _storageCollection.Keys?.Count; ++i)
{
string? colName = _storageCollection.Keys?[i].Name;
if (!string.IsNullOrEmpty(colName))
{
listBoxCollection.Items.Add(colName);
}
}
}
private void buttonCollectionDel_Click(object sender, EventArgs e)
{
// TODO прописать логику удаления элемента из коллекции
// нужно убедиться, что есть выбранная коллекция
// спросить у пользователя через MessageBox, что он подтверждает, что хочет удалить запись
// удалить и обновить ListBox
if (listBoxCollection.SelectedIndex < 0 || listBoxCollection.SelectedItem == null)
{
MessageBox.Show("Коллекция не выбрана");
return;
}
try
{
if (MessageBox.Show("Удалить коллекцию?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
{
return;
}
_storageCollection.DelCollection(listBoxCollection.SelectedItem.ToString());
RerfreshListBoxItems();
_logger.LogInformation("Коллекция: " + listBoxCollection.SelectedItem.ToString() + " удалена");
}
catch (Exception ex)
{
_logger.LogError("Ошибка: {Message}", ex.Message);
}
}
private void buttonCreateCompany_Click(object sender, EventArgs e)
{
if (listBoxCollection.SelectedIndex < 0 || listBoxCollection.SelectedItem == null)
{
MessageBox.Show("Коллекция не выбрана");
return;
}
ICollectionGenericObjects<DrawningPropelledArtillery>? collection =
_storageCollection[listBoxCollection.SelectedItem.ToString() ?? string.Empty];
if (collection == null)
{
MessageBox.Show("Коллекция не проинициализирована");
return;
}
switch (comboBoxSelectorCompany.Text)
{
case "Хранилище":
_company = new ArtilleryBase(pictureBox.Width, pictureBox.Height, collection);
break;
}
panelCompanyTools.Enabled = true;
RerfreshListBoxItems();
}
private void saveToolStripMenuItem_Click(object sender, EventArgs e)
{
if (saveFileDialog.ShowDialog() == DialogResult.OK)
{
try
{
_storageCollection.SaveData(saveFileDialog.FileName);
MessageBox.Show("Сохранение прошло успешно", "Результат", MessageBoxButtons.OK, MessageBoxIcon.Information);
_logger.LogInformation("Сохранение в файл: {filename}", saveFileDialog.FileName);
}
catch (Exception ex)
{
MessageBox.Show(ex.Message, "Результат", MessageBoxButtons.OK, MessageBoxIcon.Error);
_logger.LogError("Ошибка: {Message}", ex.Message);
}
}
}
private void loadToolStripMenuItem_Click(object sender, EventArgs e)
{
if (openFileDialog.ShowDialog() == DialogResult.OK)
{
try
{
_storageCollection.LoadData(openFileDialog.FileName);
MessageBox.Show("Загрузка прошла успешно", "Результат", MessageBoxButtons.OK, MessageBoxIcon.Information);
RerfreshListBoxItems();
_logger.LogInformation("Загрузка из файла: {filename}", openFileDialog.FileName);
}
catch (Exception ex)
{
MessageBox.Show("Не сохранилось", "Результат", MessageBoxButtons.OK, MessageBoxIcon.Error);
_logger.LogError("Ошибка: {Message}", ex.Message);
}
}
}
private void buttonSortByType_Click(object sender, EventArgs e)
{
ComparePropelledArtillery(new DrawningPropelledArtilleryCompareByType());
}
private void ComparePropelledArtillery(IComparer<DrawningPropelledArtillery?> comparer)
{
if (_company == null)
{
return;
}
_company.Sort(comparer);
pictureBox.Image = _company.Show();
}
private void buttonSortByColor_Click(object sender, EventArgs e)
{
ComparePropelledArtillery(new DrawningPropelledArtilleryCompareByColor());
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
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There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
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<xsd:attribute name="alias" type="xsd:string" />
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@ -0,0 +1,366 @@
namespace SelfPropelledArtilleryUnit
{
partial class FormPropelledArtilleryConfig
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
groupBoxConfig = new GroupBox();
groupBoxColors = new GroupBox();
panelPurple = new Panel();
panelYellow = new Panel();
panelBlack = new Panel();
panelBlue = new Panel();
panelGray = new Panel();
panelWhite = new Panel();
panelGreen = new Panel();
panelRed = new Panel();
checkBoxLaunchBattery = new CheckBox();
checkBoxTurretCannon = new CheckBox();
numericUpDownWeight = new NumericUpDown();
labelWeight = new Label();
numericUpDownSpeed = new NumericUpDown();
labelSpeed = new Label();
labelModifiedObject = new Label();
labelSimpleObject = new Label();
panelObject = new Panel();
labelAdditionalColor = new Label();
labelBodyColor = new Label();
pictureBoxObject = new PictureBox();
buttonAdd = new Button();
buttonCancel = new Button();
groupBoxConfig.SuspendLayout();
groupBoxColors.SuspendLayout();
((System.ComponentModel.ISupportInitialize)numericUpDownWeight).BeginInit();
((System.ComponentModel.ISupportInitialize)numericUpDownSpeed).BeginInit();
panelObject.SuspendLayout();
((System.ComponentModel.ISupportInitialize)pictureBoxObject).BeginInit();
SuspendLayout();
//
// groupBoxConfig
//
groupBoxConfig.Controls.Add(groupBoxColors);
groupBoxConfig.Controls.Add(checkBoxLaunchBattery);
groupBoxConfig.Controls.Add(checkBoxTurretCannon);
groupBoxConfig.Controls.Add(numericUpDownWeight);
groupBoxConfig.Controls.Add(labelWeight);
groupBoxConfig.Controls.Add(numericUpDownSpeed);
groupBoxConfig.Controls.Add(labelSpeed);
groupBoxConfig.Controls.Add(labelModifiedObject);
groupBoxConfig.Controls.Add(labelSimpleObject);
groupBoxConfig.Dock = DockStyle.Left;
groupBoxConfig.Location = new Point(0, 0);
groupBoxConfig.Name = "groupBoxConfig";
groupBoxConfig.Size = new Size(575, 260);
groupBoxConfig.TabIndex = 0;
groupBoxConfig.TabStop = false;
groupBoxConfig.Text = "Параметры";
//
// groupBoxColors
//
groupBoxColors.Controls.Add(panelPurple);
groupBoxColors.Controls.Add(panelYellow);
groupBoxColors.Controls.Add(panelBlack);
groupBoxColors.Controls.Add(panelBlue);
groupBoxColors.Controls.Add(panelGray);
groupBoxColors.Controls.Add(panelWhite);
groupBoxColors.Controls.Add(panelGreen);
groupBoxColors.Controls.Add(panelRed);
groupBoxColors.Location = new Point(276, 22);
groupBoxColors.Name = "groupBoxColors";
groupBoxColors.Size = new Size(244, 141);
groupBoxColors.TabIndex = 8;
groupBoxColors.TabStop = false;
groupBoxColors.Text = "Цвета";
groupBoxColors.Enter += groupBoxColors_Enter;
//
// panelPurple
//
panelPurple.BackColor = Color.Purple;
panelPurple.Location = new Point(182, 89);
panelPurple.Name = "panelPurple";
panelPurple.Size = new Size(33, 32);
panelPurple.TabIndex = 4;
panelPurple.MouseDown += Panel_MouseDown;
//
// panelYellow
//
panelYellow.BackColor = Color.Yellow;
panelYellow.Location = new Point(182, 37);
panelYellow.Name = "panelYellow";
panelYellow.Size = new Size(33, 32);
panelYellow.TabIndex = 1;
panelYellow.MouseDown += Panel_MouseDown;
//
// panelBlack
//
panelBlack.BackColor = Color.Black;
panelBlack.Location = new Point(130, 89);
panelBlack.Name = "panelBlack";
panelBlack.Size = new Size(33, 32);
panelBlack.TabIndex = 6;
panelBlack.MouseDown += Panel_MouseDown;
//
// panelBlue
//
panelBlue.BackColor = Color.Blue;
panelBlue.Location = new Point(130, 37);
panelBlue.Name = "panelBlue";
panelBlue.Size = new Size(33, 32);
panelBlue.TabIndex = 2;
panelBlue.MouseDown += Panel_MouseDown;
//
// panelGray
//
panelGray.BackColor = Color.Gray;
panelGray.Location = new Point(82, 89);
panelGray.Name = "panelGray";
panelGray.Size = new Size(33, 32);
panelGray.TabIndex = 5;
panelGray.MouseDown += Panel_MouseDown;
//
// panelWhite
//
panelWhite.BackColor = Color.White;
panelWhite.Location = new Point(31, 89);
panelWhite.Name = "panelWhite";
panelWhite.Size = new Size(33, 32);
panelWhite.TabIndex = 3;
panelWhite.MouseDown += Panel_MouseDown;
//
// panelGreen
//
panelGreen.BackColor = Color.Green;
panelGreen.Location = new Point(82, 37);
panelGreen.Name = "panelGreen";
panelGreen.Size = new Size(33, 32);
panelGreen.TabIndex = 1;
panelGreen.MouseDown += Panel_MouseDown;
//
// panelRed
//
panelRed.BackColor = Color.Red;
panelRed.Location = new Point(31, 37);
panelRed.Name = "panelRed";
panelRed.Size = new Size(33, 32);
panelRed.TabIndex = 0;
panelRed.MouseDown += Panel_MouseDown;
//
// checkBoxLaunchBattery
//
checkBoxLaunchBattery.AutoSize = true;
checkBoxLaunchBattery.Location = new Point(12, 169);
checkBoxLaunchBattery.Name = "checkBoxLaunchBattery";
checkBoxLaunchBattery.Size = new Size(215, 19);
checkBoxLaunchBattery.TabIndex = 7;
checkBoxLaunchBattery.Text = "Признак - Залповая батарея сзади";
checkBoxLaunchBattery.UseVisualStyleBackColor = true;
//
// checkBoxTurretCannon
//
checkBoxTurretCannon.AutoSize = true;
checkBoxTurretCannon.Location = new Point(12, 144);
checkBoxTurretCannon.Name = "checkBoxTurretCannon";
checkBoxTurretCannon.Size = new Size(181, 19);
checkBoxTurretCannon.TabIndex = 6;
checkBoxTurretCannon.Text = "Признак - Башня с орудием";
checkBoxTurretCannon.UseVisualStyleBackColor = true;
//
// numericUpDownWeight
//
numericUpDownWeight.Location = new Point(80, 88);
numericUpDownWeight.Maximum = new decimal(new int[] { 1000, 0, 0, 0 });
numericUpDownWeight.Minimum = new decimal(new int[] { 100, 0, 0, 0 });
numericUpDownWeight.Name = "numericUpDownWeight";
numericUpDownWeight.Size = new Size(74, 23);
numericUpDownWeight.TabIndex = 5;
numericUpDownWeight.Value = new decimal(new int[] { 100, 0, 0, 0 });
//
// labelWeight
//
labelWeight.AutoSize = true;
labelWeight.Location = new Point(12, 90);
labelWeight.Name = "labelWeight";
labelWeight.Size = new Size(29, 15);
labelWeight.TabIndex = 4;
labelWeight.Text = "Вес:";
//
// numericUpDownSpeed
//
numericUpDownSpeed.Location = new Point(80, 59);
numericUpDownSpeed.Maximum = new decimal(new int[] { 1000, 0, 0, 0 });
numericUpDownSpeed.Minimum = new decimal(new int[] { 100, 0, 0, 0 });
numericUpDownSpeed.Name = "numericUpDownSpeed";
numericUpDownSpeed.Size = new Size(74, 23);
numericUpDownSpeed.TabIndex = 3;
numericUpDownSpeed.Value = new decimal(new int[] { 100, 0, 0, 0 });
//
// labelSpeed
//
labelSpeed.AutoSize = true;
labelSpeed.Location = new Point(12, 61);
labelSpeed.Name = "labelSpeed";
labelSpeed.Size = new Size(62, 15);
labelSpeed.TabIndex = 2;
labelSpeed.Text = "Скорость:";
//
// labelModifiedObject
//
labelModifiedObject.BorderStyle = BorderStyle.FixedSingle;
labelModifiedObject.Location = new Point(406, 190);
labelModifiedObject.Name = "labelModifiedObject";
labelModifiedObject.Size = new Size(114, 32);
labelModifiedObject.TabIndex = 1;
labelModifiedObject.Text = "Продвинутый";
labelModifiedObject.TextAlign = ContentAlignment.MiddleCenter;
labelModifiedObject.MouseDown += LabelObject_MouseDown;
//
// labelSimpleObject
//
labelSimpleObject.BorderStyle = BorderStyle.FixedSingle;
labelSimpleObject.Location = new Point(276, 190);
labelSimpleObject.Name = "labelSimpleObject";
labelSimpleObject.Size = new Size(115, 32);
labelSimpleObject.TabIndex = 0;
labelSimpleObject.Text = "Простой";
labelSimpleObject.TextAlign = ContentAlignment.MiddleCenter;
labelSimpleObject.MouseDown += LabelObject_MouseDown;
//
// panelObject
//
panelObject.AllowDrop = true;
panelObject.Controls.Add(labelAdditionalColor);
panelObject.Controls.Add(labelBodyColor);
panelObject.Controls.Add(pictureBoxObject);
panelObject.Location = new Point(586, 12);
panelObject.Name = "panelObject";
panelObject.Size = new Size(200, 205);
panelObject.TabIndex = 1;
panelObject.DragDrop += panelObject_DragDrop;
panelObject.DragEnter += panelObject_DragEnter;
//
// labelAdditionalColor
//
labelAdditionalColor.AllowDrop = true;
labelAdditionalColor.BorderStyle = BorderStyle.FixedSingle;
labelAdditionalColor.Location = new Point(101, 10);
labelAdditionalColor.Name = "labelAdditionalColor";
labelAdditionalColor.Size = new Size(80, 36);
labelAdditionalColor.TabIndex = 3;
labelAdditionalColor.Text = "Доп. цвет";
labelAdditionalColor.TextAlign = ContentAlignment.MiddleCenter;
labelAdditionalColor.DragDrop += labelAdditionalColor_DragDrop;
labelAdditionalColor.DragEnter += labelAdditionalColor_DragEnter;
//
// labelBodyColor
//
labelBodyColor.AllowDrop = true;
labelBodyColor.BorderStyle = BorderStyle.FixedSingle;
labelBodyColor.Location = new Point(20, 10);
labelBodyColor.Name = "labelBodyColor";
labelBodyColor.Size = new Size(80, 36);
labelBodyColor.TabIndex = 2;
labelBodyColor.Text = "Цвет";
labelBodyColor.TextAlign = ContentAlignment.MiddleCenter;
labelBodyColor.DragDrop += labelBodyColor_DragDrop;
labelBodyColor.DragEnter += labelBodyColor_DragEnter;
//
// pictureBoxObject
//
pictureBoxObject.Location = new Point(20, 49);
pictureBoxObject.Name = "pictureBoxObject";
pictureBoxObject.Size = new Size(161, 138);
pictureBoxObject.TabIndex = 0;
pictureBoxObject.TabStop = false;
//
// buttonAdd
//
buttonAdd.Location = new Point(589, 223);
buttonAdd.Name = "buttonAdd";
buttonAdd.Size = new Size(99, 25);
buttonAdd.TabIndex = 2;
buttonAdd.Text = "Добавить";
buttonAdd.UseVisualStyleBackColor = true;
buttonAdd.Click += ButtonAdd_Click;
//
// buttonCancel
//
buttonCancel.Location = new Point(713, 224);
buttonCancel.Name = "buttonCancel";
buttonCancel.Size = new Size(75, 23);
buttonCancel.TabIndex = 3;
buttonCancel.Text = "Отмена";
buttonCancel.UseVisualStyleBackColor = true;
//
// FormPropelledArtilleryConfig
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(863, 260);
Controls.Add(buttonCancel);
Controls.Add(buttonAdd);
Controls.Add(panelObject);
Controls.Add(groupBoxConfig);
Name = "FormPropelledArtilleryConfig";
Text = "Создание объекта";
groupBoxConfig.ResumeLayout(false);
groupBoxConfig.PerformLayout();
groupBoxColors.ResumeLayout(false);
((System.ComponentModel.ISupportInitialize)numericUpDownWeight).EndInit();
((System.ComponentModel.ISupportInitialize)numericUpDownSpeed).EndInit();
panelObject.ResumeLayout(false);
((System.ComponentModel.ISupportInitialize)pictureBoxObject).EndInit();
ResumeLayout(false);
}
#endregion
private GroupBox groupBoxConfig;
private Label labelSpeed;
private Label labelModifiedObject;
private Label labelSimpleObject;
private NumericUpDown numericUpDownWeight;
private Label labelWeight;
private NumericUpDown numericUpDownSpeed;
private CheckBox checkBoxTurretCannon;
private CheckBox checkBoxLaunchBattery;
private GroupBox groupBoxColors;
private Panel panelPurple;
private Panel panelYellow;
private Panel panelBlack;
private Panel panelBlue;
private Panel panelGray;
private Panel panelWhite;
private Panel panelGreen;
private Panel panelRed;
private Panel panelObject;
private PictureBox pictureBoxObject;
private Button buttonAdd;
private Button buttonCancel;
private Label labelAdditionalColor;
private Label labelBodyColor;
}
}

View File

@ -0,0 +1,182 @@
using SelfPropelledArtilleryUnit.Drawnings;
using SelfPropelledArtilleryUnit.Entities;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace SelfPropelledArtilleryUnit;
//SelfPropelledArtilleryUnit
//PropelledArtillery
public partial class FormPropelledArtilleryConfig : Form
{
public FormPropelledArtilleryConfig()
{
InitializeComponent();
panelRed.MouseDown += Panel_MouseDown;
panelGreen.MouseDown += Panel_MouseDown;
panelBlue.MouseDown += Panel_MouseDown;
panelYellow.MouseDown += Panel_MouseDown;
panelWhite.MouseDown += Panel_MouseDown;
panelGray.MouseDown += Panel_MouseDown;
panelBlack.MouseDown += Panel_MouseDown;
panelPurple.MouseDown += Panel_MouseDown;
buttonCancel.Click += (sender, e) => Close();
}
/// <summary>
/// Объект - прорисовка автомобиля
/// </summary>
private DrawningPropelledArtillery? _propelledArtillery;
/// <summary>
/// Событие для передачи объекта
/// </summary>
public event Action<DrawningPropelledArtillery>? PropelledArtilleryDelegate;
/// <summary>
/// Привязка внешнего метода к событию
/// </summary>
/// <param name="propelledArtilleryDelegate"></param>
public void AddEvent(Action<DrawningPropelledArtillery> propelledArtilleryDelegate)
{
PropelledArtilleryDelegate += propelledArtilleryDelegate;
}
/// <summary>
/// Прорисовка объекта
/// </summary>
private void DrawObject()
{
Bitmap bmp = new(pictureBoxObject.Width, pictureBoxObject.Height);
Graphics gr = Graphics.FromImage(bmp);
_propelledArtillery?.SetPictureSize(pictureBoxObject.Width, pictureBoxObject.Height);
_propelledArtillery?.SetPosition(15, 15);
_propelledArtillery?.DrawTransport(gr);
pictureBoxObject.Image = bmp;
}
/// <summary>
/// Передаем информацию при нажатии на Label
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void LabelObject_MouseDown(object sender, MouseEventArgs e)
{
(sender as Label)?.DoDragDrop((sender as Label)?.Name ?? string.Empty, DragDropEffects.Move | DragDropEffects.Copy);
}
/// <summary>
/// Проверка получаемой информации (ее типа на соответствие требуемому)
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void panelObject_DragEnter(object sender, DragEventArgs e)
{
e.Effect = e.Data?.GetDataPresent(DataFormats.Text) ?? false ? DragDropEffects.Copy : DragDropEffects.None;
}
/// <summary>
/// Действия при приеме перетаскиваемой информации
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void panelObject_DragDrop(object sender, DragEventArgs e)
{
switch (e.Data?.GetData(DataFormats.Text)?.ToString())
{
case "labelSimpleObject":
_propelledArtillery = new DrawningPropelledArtillery((int)numericUpDownSpeed.Value, (double)numericUpDownWeight.Value, Color.Aqua);
break;
case "labelModifiedObject":
_propelledArtillery = new DrawningSelfPropelledArtilleryUnit((int)numericUpDownSpeed.Value, (double)numericUpDownWeight.Value, Color.White,
Color.Black, checkBoxTurretCannon.Checked, checkBoxLaunchBattery.Checked);
break;
}
DrawObject();
}
private void labelBodyColor_DragEnter(object sender, DragEventArgs e)
{
if (e.Data.GetDataPresent(typeof(Color)))
{
e.Effect = DragDropEffects.Copy;
}
else
{
e.Effect = DragDropEffects.None;
}
}
private void labelBodyColor_DragDrop(object sender, DragEventArgs e)
{
if (_propelledArtillery != null)
{
_propelledArtillery.EntityPropelledArtillery.setBodyColor((Color)e.Data.GetData(typeof(Color)));
DrawObject();
}
}
private void labelAdditionalColor_DragDrop(object sender, DragEventArgs e)
{
if (_propelledArtillery.EntityPropelledArtillery is EntitySelfPropelledArtilleryUnit _selfPropelledArtilleryUnit)
{
_selfPropelledArtilleryUnit.setAdditionalColor((Color)e.Data.GetData(typeof(Color)));
}
DrawObject();
}
private void labelAdditionalColor_DragEnter(object sender, DragEventArgs e)
{
if (_propelledArtillery is DrawningSelfPropelledArtilleryUnit)
{
if (e.Data.GetDataPresent(typeof(Color)))
{
e.Effect = DragDropEffects.Copy;
}
else
{
e.Effect = DragDropEffects.None;
}
}
}
/// <summary>
/// Передаем информацию при нажатии на Panel
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void Panel_MouseDown(object? sender, MouseEventArgs e)
{
(sender as Panel)?.DoDragDrop((sender as Panel)?.BackColor ?? Color.White, DragDropEffects.Move | DragDropEffects.Copy);
}
/// <summary>
/// Передача объекта
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonAdd_Click(object sender, EventArgs e)
{
if (_propelledArtillery != null)
{
PropelledArtilleryDelegate?.Invoke(_propelledArtillery);
Close();
}
}
private void groupBoxColors_Enter(object sender, EventArgs e)
{
}
}

View File

@ -0,0 +1,139 @@
namespace SelfPropelledArtilleryUnit.MovementStrategy;
/// <summary>
/// Класс-стратегия перемещения объекта
/// </summary>
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private StrategyStatus _state = StrategyStatus.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public StrategyStatus GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != StrategyStatus.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(MovementDirection.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(MovementDirection.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(MovementDirection.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="movementDirection">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(MovementDirection movementDirection)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
}
}

View File

@ -0,0 +1,24 @@
namespace SelfPropelledArtilleryUnit.MovementStrategy;
/// <summary>
/// Интерфейс для работы с перемещаемым объектом
/// </summary>
public interface IMoveableObject
{
/// <summary>
/// Получение координаты объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Попытка переместить объект в указанном направлении
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
bool TryMoveObject(MovementDirection direction);
}

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@ -0,0 +1,31 @@
namespace SelfPropelledArtilleryUnit.MovementStrategy;
public class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.LeftBorder - GetStep() <= 0 ||
objParams.RightBorder + GetStep() >= FieldWidth ||
objParams.TopBorder - GetStep() <= 0
|| objParams.ObjectMiddleVertical + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
//реализация в правый нижний угол
int x = objParams.RightBorder;
if (x + GetStep() < FieldWidth) MoveRight();
int y = objParams.DownBorder;
if (y + GetStep() < FieldHeight) MoveDown();
}
}

View File

@ -0,0 +1,53 @@
namespace SelfPropelledArtilleryUnit.MovementStrategy;
/// <summary>
/// Стратегия перемещения объекта в центр экрана
/// </summary>
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

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@ -0,0 +1,63 @@
using SelfPropelledArtilleryUnit.Drawnings;
namespace SelfPropelledArtilleryUnit.MovementStrategy;
/// <summary>
/// Класс-реализация IMoveableObject с использованием DrawningPropelledArtillery
/// </summary>
public class MoveablePropelledArtillery : IMoveableObject
{
/// <summary>
/// Поле-объект класса DrawningPropelledArtillery или его наследника
/// </summary>
private readonly DrawningPropelledArtillery? _PropelledArtillery = null;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="PropelledArtillery">Объект класса DrawningPropelledArtillery</param>
public MoveablePropelledArtillery(DrawningPropelledArtillery PropelledArtillery)
{
_PropelledArtillery = PropelledArtillery;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_PropelledArtillery == null || _PropelledArtillery.EntityPropelledArtillery == null || !_PropelledArtillery.GetPosX.HasValue || !_PropelledArtillery.GetPosY.HasValue)
{
return null;
}
return new ObjectParameters(_PropelledArtillery.GetPosX.Value, _PropelledArtillery.GetPosY.Value, _PropelledArtillery.GetWidth, _PropelledArtillery.GetHeight);
}
}
public int GetStep => (int)(_PropelledArtillery?.EntityPropelledArtillery?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_PropelledArtillery == null || _PropelledArtillery.EntityPropelledArtillery == null)
{
return false;
}
return _PropelledArtillery.MoveTransport(GetDirectionType(direction));
}
/// <summary>
/// Конвертация из MovementDirection в DirectionType
/// </summary>
/// <param name="direction">MovementDirection</param>
/// <returns>DirectionType</returns>
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_ => DirectionType.Unknow,
};
}
}

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@ -0,0 +1,26 @@
namespace SelfPropelledArtilleryUnit.MovementStrategy;
/// <summary>
/// Направление перемещения
/// </summary>
public enum MovementDirection
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

View File

@ -0,0 +1,69 @@
namespace SelfPropelledArtilleryUnit.MovementStrategy;
public class ObjectParameters
{
/// <summary>
/// Координата X
/// </summary>
private readonly int _x;
/// <summary>
/// Координата Y
/// </summary>
private readonly int _y;
/// <summary>
/// Ширина объекта
/// </summary>
private readonly int _width;
/// <summary>
/// Высота объекта
/// </summary>
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина объекта</param>
/// <param name="height">Высота объекта</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}

View File

@ -0,0 +1,21 @@
namespace SelfPropelledArtilleryUnit.MovementStrategy;
/// <summary>
/// Статус выполнения операции перемещения
/// </summary>
public enum StrategyStatus
{
/// <summary>
/// Все готово к началу
/// </summary>
NotInit,
/// <summary>
/// Выполняется
/// </summary>
InProgress,
/// <summary>
/// Завершено
/// </summary>
Finish
}

View File

@ -1,4 +1,10 @@
namespace SelfPropelledArtilleryUnit
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Logging;
using Serilog;
using SelfPropelledArtilleryUnit;
using Microsoft.Extensions.Configuration;
namespace ProjectWarmlyShip
{
internal static class Program
{
@ -11,7 +17,31 @@ namespace SelfPropelledArtilleryUnit
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
ServiceCollection services = new();
ConfigureServices(services);
using ServiceProvider serviceProvider = services.BuildServiceProvider();
Application.Run(serviceProvider.GetRequiredService<FormPropelledArtilleryCollection>());
}
private static void ConfigureServices(ServiceCollection services)
{
string[] path = Directory.GetCurrentDirectory().Split('\\');
string pathNeed = "";
for (int i = 0; i < path.Length - 3; i++)
{
pathNeed += path[i] + "\\";
}
services.AddSingleton<FormPropelledArtilleryCollection>()
.AddLogging(option =>
{
option.SetMinimumLevel(LogLevel.Information);
option.AddSerilog(new LoggerConfiguration()
.ReadFrom.Configuration(new ConfigurationBuilder()
.AddJsonFile($"{pathNeed}serilog.json")
.Build())
.CreateLogger());
});
}
}
}

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@ -0,0 +1,11 @@
using SelfPropelledArtilleryUnit.Drawnings;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SelfPropelledArtilleryUnit
{
public delegate void PropelledArtilleryDelegate(DrawningPropelledArtillery propelledArtillery);
}

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@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace SelfPropelledArtilleryUnit.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SelfPropelledArtilleryUnit.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowDown {
get {
object obj = ResourceManager.GetObject("arrowDown", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowLeft {
get {
object obj = ResourceManager.GetObject("arrowLeft", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowRight {
get {
object obj = ResourceManager.GetObject("arrowRight", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowUp {
get {
object obj = ResourceManager.GetObject("arrowUp", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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@ -0,0 +1,133 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
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</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
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<resheader name="version">
<value>2.0</value>
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<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="arrowDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowDown.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowLeft.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowRight" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowRight.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowUp" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowUp.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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@ -0,0 +1,147 @@
namespace SelfPropelledArtilleryUnit
{
partial class SelfPropelledArtilleryUnit
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxSelfPropelledArtilleryUnit = new PictureBox();
buttonLeft = new Button();
buttonUp = new Button();
buttonDown = new Button();
buttonRight = new Button();
comboBoxStrategy = new ComboBox();
buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxSelfPropelledArtilleryUnit).BeginInit();
SuspendLayout();
//
// pictureBoxSelfPropelledArtilleryUnit
//
pictureBoxSelfPropelledArtilleryUnit.Dock = DockStyle.Fill;
pictureBoxSelfPropelledArtilleryUnit.Location = new Point(0, 0);
pictureBoxSelfPropelledArtilleryUnit.Name = "pictureBoxSelfPropelledArtilleryUnit";
pictureBoxSelfPropelledArtilleryUnit.Size = new Size(923, 493);
pictureBoxSelfPropelledArtilleryUnit.TabIndex = 0;
pictureBoxSelfPropelledArtilleryUnit.TabStop = false;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.arrowLeft;
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
buttonLeft.Location = new Point(788, 446);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(35, 35);
buttonLeft.TabIndex = 2;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.arrowUp;
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.Location = new Point(829, 405);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(35, 35);
buttonUp.TabIndex = 3;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.arrowDown;
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.Location = new Point(829, 446);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(35, 35);
buttonDown.TabIndex = 4;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.arrowRight;
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
buttonRight.Location = new Point(870, 446);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(35, 35);
buttonRight.TabIndex = 5;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "К центру ", "К краю" });
comboBoxStrategy.Location = new Point(784, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(121, 23);
comboBoxStrategy.TabIndex = 7;
comboBoxStrategy.SelectedIndexChanged += comboBoxStrategy_SelectedIndexChanged;
//
// buttonStrategyStep
//
buttonStrategyStep.Location = new Point(829, 41);
buttonStrategyStep.Name = "buttonStrategyStep";
buttonStrategyStep.Size = new Size(75, 23);
buttonStrategyStep.TabIndex = 8;
buttonStrategyStep.Text = "Шаг";
buttonStrategyStep.UseVisualStyleBackColor = true;
buttonStrategyStep.Click += buttonStrategyStep_Click;
//
// SelfPropelledArtilleryUnit
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(923, 493);
Controls.Add(buttonStrategyStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonRight);
Controls.Add(buttonDown);
Controls.Add(buttonUp);
Controls.Add(buttonLeft);
Controls.Add(pictureBoxSelfPropelledArtilleryUnit);
Name = "SelfPropelledArtilleryUnit";
Text = "Самоходная арт. установка";
((System.ComponentModel.ISupportInitialize)pictureBoxSelfPropelledArtilleryUnit).EndInit();
ResumeLayout(false);
}
#endregion
private PictureBox pictureBoxSelfPropelledArtilleryUnit;
private Button buttonLeft;
private Button buttonUp;
private Button buttonDown;
private Button buttonRight;
private ComboBox comboBoxStrategy;
private Button buttonStrategyStep;
}
}

View File

@ -0,0 +1,136 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using SelfPropelledArtilleryUnit.Drawnings;
using SelfPropelledArtilleryUnit.MovementStrategy;
namespace SelfPropelledArtilleryUnit
{
public partial class SelfPropelledArtilleryUnit : Form
{
private DrawningPropelledArtillery? _drawningPropelledArtillery;
/// <summary>
/// Стратегия перемещения
/// </summary>
private AbstractStrategy? _strategy;
/// <summary>
/// Получение объекта
/// </summary>
public DrawningPropelledArtillery SetPropelledArtillery
{
set
{
_drawningPropelledArtillery = value;
_drawningPropelledArtillery.SetPictureSize(pictureBoxSelfPropelledArtilleryUnit.Width, pictureBoxSelfPropelledArtilleryUnit.Height);
comboBoxStrategy.Enabled = true;
_strategy = null;
Draw();
}
}
/// <summary>
/// Конструктор формы
/// </summary>
public SelfPropelledArtilleryUnit()
{
InitializeComponent();
_strategy = null;
}
private void Draw()
{
if (_drawningPropelledArtillery == null)
{
return;
}
Bitmap bmp = new(pictureBoxSelfPropelledArtilleryUnit.Width, pictureBoxSelfPropelledArtilleryUnit.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningPropelledArtillery.DrawTransport(gr);
pictureBoxSelfPropelledArtilleryUnit.Image = bmp;
}
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningPropelledArtillery == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result = _drawningPropelledArtillery.MoveTransport(DirectionType.Up); break;
case "buttonDown":
result = _drawningPropelledArtillery.MoveTransport(DirectionType.Down); break;
case "buttonLeft":
result = _drawningPropelledArtillery.MoveTransport(DirectionType.Left); break;
case "buttonRight":
result = _drawningPropelledArtillery.MoveTransport(DirectionType.Right); break;
}
if (result)
{
Draw();
}
}
/// <summary>
/// Обработка нажатия кнопки "Шаг"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonStrategyStep_Click(object sender, EventArgs e)
{
if (_drawningPropelledArtillery == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_strategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_strategy == null)
{
return;
}
_strategy.SetData(new MoveablePropelledArtillery(_drawningPropelledArtillery), pictureBoxSelfPropelledArtilleryUnit.Width, pictureBoxSelfPropelledArtilleryUnit.Height);
}
if (_strategy == null)
{
return;
}
comboBoxStrategy.Enabled = false;
_strategy.MakeStep();
Draw();
if (_strategy.GetStatus() == StrategyStatus.Finish)
{
comboBoxStrategy.Enabled = true;
_strategy = null;
}
}
private void comboBoxStrategy_SelectedIndexChanged(object sender, EventArgs e)
{
}
}
}

View File

@ -2,10 +2,42 @@
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net8.0-windows</TargetFramework>
<TargetFramework>net7.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.Extensions.Configuration" Version="7.0.0" />
<PackageReference Include="Microsoft.Extensions.Configuration.FileExtensions" Version="7.0.0" />
<PackageReference Include="Microsoft.Extensions.Configuration.Json" Version="7.0.0" />
<PackageReference Include="Microsoft.Extensions.Logging" Version="7.0.0" />
<PackageReference Include="Serilog" Version="3.1.1" />
<PackageReference Include="Serilog.Extensions.Logging" Version="7.0.0" />
<PackageReference Include="Serilog.Settings.Configuration" Version="7.0.0" />
<PackageReference Include="Serilog.Sinks.File" Version="5.0.0" />
</ItemGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<None Update="serilog.json">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
</ItemGroup>
</Project>

View File

@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -0,0 +1,15 @@
{
"Serilog": {
"Using": [ "Serilog.Sinks.File" ],
"MinimumLevel": "Debug",
"WriteTo": [
{
"Name": "File",
"Args": { "path": "log.log" }
}
],
"Properties": {
"Application": "Sample"
}
}
}