Лабораторная работа №1

This commit is contained in:
TUSHKANCH11K 2024-03-04 04:45:22 +04:00
parent fdd22f1d5d
commit 4e49b73845
13 changed files with 676 additions and 26 deletions

View File

@ -33,12 +33,12 @@ public class DrawningSelfPropelledArtilleryUnit
/// <summary>
/// Ширина прорисовки cамоходной арт. установки
/// </summary>
private readonly int _drawningSelfPropelledArtilleryUnitWidth = 0;
private readonly int _drawningSelfPropelledArtilleryUnitWidth = 143;
/// <summary>
/// Высота прорисовки cамоходной арт. установки
/// </summary>
private readonly int _drawningSelfPropelledArtilleryUnitHeight = 0;
private readonly int _drawningSelfPropelledArtilleryUnitHeight = 105;
/// <summary>
/// Инициализация полей объекта-класса Самоходная арт. установка
@ -47,14 +47,13 @@ public class DrawningSelfPropelledArtilleryUnit
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="towerHeight">Признак наличия башни</param>
/// <param name="theWeapon">Признак наличия орудия</param>
/// <param name="multipleLaunchBattery">Признак наличия залповой батарей сзади</param>
/// <param name="turretCannon">Признак наличия башни</param>
/// <param name="launchBattery">Признак наличия орудия</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool towerHeight, bool theWeapon, bool multipleLaunchBattery)
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool turretCannon, bool launchBattery)
{
EntitySelfPropelledArtilleryUnit = new EntitySelfPropelledArtilleryUnit();
EntitySelfPropelledArtilleryUnit.Init(speed, weight, bodyColor, additionalColor, towerHeight, theWeapon, multipleLaunchBattery);
EntitySelfPropelledArtilleryUnit.Init(speed, weight, bodyColor, additionalColor, turretCannon, launchBattery);
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
@ -125,14 +124,14 @@ public class DrawningSelfPropelledArtilleryUnit
return true;
// вправо
case DirectionType.Right:
if (_startPosX.Value + EntitySelfPropelledArtilleryUnit.Step < MaxWidth)
if (_startPosX + _drawningSelfPropelledArtilleryUnitWidth + EntitySelfPropelledArtilleryUnit.Step < _pictureWidth)
{
_startPosX += (int)EntitySelfPropelledArtilleryUnit.Step;
}
return true;
//вниз
// вниз
case DirectionType.Down:
if (_startPosY.Value + EntitySelfPropelledArtilleryUnit.Step < MaxHeight)
if (_startPosY + _drawningSelfPropelledArtilleryUnitHeight + EntitySelfPropelledArtilleryUnit.Step < _pictureHeight)
{
_startPosY += (int)EntitySelfPropelledArtilleryUnit.Step;
}
@ -154,5 +153,82 @@ public class DrawningSelfPropelledArtilleryUnit
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(EntitySelfPropelledArtilleryUnit.AdditionalColor);
g.DrawEllipse(pen, _startPosX.Value + 10, _startPosY.Value + 75, 30, 30);
g.DrawEllipse(pen, _startPosX.Value + 100, _startPosY.Value + 75, 30, 30);
g.DrawRectangle(pen, _startPosX.Value + 25, _startPosY.Value + 75, 90, 30);
//границы ЦВЕТ
Brush brOlive = new SolidBrush(Color.Olive);
g.FillRectangle(brOlive, _startPosX.Value + 35, _startPosY.Value + 40, 35, 30);
g.FillEllipse(brOlive, _startPosX.Value + 10, _startPosY.Value + 75, 30, 30);
g.FillEllipse(brOlive, _startPosX.Value + 100, _startPosY.Value + 75, 30, 30);
g.FillRectangle(brOlive, _startPosX.Value + 25, _startPosY.Value + 75, 90, 30);
// границы арт. установки
g.DrawRectangle(pen, _startPosX.Value + 35, _startPosY.Value + 40, 35, 30);
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 65, 120, 13);
// верхние катки ЦВЕТ
Brush brCadetBlue = new SolidBrush(Color.CadetBlue);
g.FillEllipse(brCadetBlue, _startPosX.Value + 40, _startPosY.Value + 70, 20, 20);
g.FillEllipse(brCadetBlue, _startPosX.Value + 60, _startPosY.Value + 70, 20, 20);
g.FillEllipse(brCadetBlue, _startPosX.Value + 80, _startPosY.Value + 70, 20, 20);
// верхние катки ОТРИСОВКА
g.DrawEllipse(pen, _startPosX.Value + 40, _startPosY.Value + 70, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 60, _startPosY.Value + 70, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 80, _startPosY.Value + 70, 20, 20);
//нижние катки ЦВЕТ
Brush brDimGray = new SolidBrush(Color.DimGray);
g.FillEllipse(brDimGray, _startPosX.Value + 40, _startPosY.Value + 90, 15, 15);
g.FillEllipse(brDimGray, _startPosX.Value + 55, _startPosY.Value + 90, 15, 15);
g.FillEllipse(brDimGray, _startPosX.Value + 70, _startPosY.Value + 90, 15, 15);
g.FillEllipse(brDimGray, _startPosX.Value + 85, _startPosY.Value + 90, 15, 15);
//нижние катки ОТРИСОВКА
g.DrawEllipse(pen, _startPosX.Value + 40, _startPosY.Value + 90, 15, 15);
g.DrawEllipse(pen, _startPosX.Value + 55, _startPosY.Value + 90, 15, 15);
g.DrawEllipse(pen, _startPosX.Value + 70, _startPosY.Value + 90, 15, 15);
g.DrawEllipse(pen, _startPosX.Value + 85, _startPosY.Value + 90, 15, 15);
//Большие катки ЦВЕТ
Brush brSlateGray = new SolidBrush(Color.SlateGray);
g.FillEllipse(brSlateGray, _startPosX.Value + 13, _startPosY.Value + 78, 24, 24);
g.FillEllipse(brSlateGray, _startPosX.Value + 103, _startPosY.Value + 78, 24, 24);
//Большие катки ОТРИСОВКА
g.DrawEllipse(pen, _startPosX.Value + 13, _startPosY.Value + 78, 24, 24);
g.DrawEllipse(pen, _startPosX.Value + 103, _startPosY.Value + 78, 24, 24);
g.FillRectangle(brOlive, _startPosX.Value + 10, _startPosY.Value + 65, 120, 13);
if (EntitySelfPropelledArtilleryUnit.TurretCannon)
{
g.FillEllipse(additionalBrush, _startPosX.Value + 36, _startPosY.Value + 35, 50, 30);
g.FillRectangle(additionalBrush, _startPosX.Value + 35, _startPosY.Value + 36, 20, 29);
g.FillRectangle(additionalBrush, _startPosX.Value + 70, _startPosY.Value + 45, 60, 5);
g.FillEllipse(additionalBrush, _startPosX.Value + 123, _startPosY.Value + 42, 20, 10);
}
if (EntitySelfPropelledArtilleryUnit.LaunchBattery)
{
g.FillRectangle(additionalBrush, _startPosX.Value + 10, _startPosY.Value + 45, 20, 20);
g.FillPolygon(additionalBrush, new Point[]
{
new Point(_startPosX.Value + 10, _startPosY.Value + 15), new Point(_startPosX.Value + 10, _startPosY.Value + 65),
new Point(_startPosX.Value + 30, _startPosY.Value + 65), new Point(_startPosX.Value + 30, _startPosY.Value + 45),
new Point(_startPosX.Value + 10, _startPosY.Value + 15)
});
g.FillEllipse(additionalBrush, _startPosX.Value + 10, _startPosY.Value + 5, 10, 30);
g.FillRectangle(additionalBrush, _startPosX.Value + 20, _startPosY.Value + 15, 20, 5);
g.FillRectangle(additionalBrush, _startPosX.Value + 20, _startPosY.Value + 25, 15, 5);
}
}
}

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@ -2,7 +2,7 @@
/// <summary>
/// Класс-сущность "Самоходная арт. установка "
/// </summary>
public internal class EntitySelfPropelledArtilleryUnit
public class EntitySelfPropelledArtilleryUnit
{
/// <summary>
/// Скорость
@ -25,20 +25,18 @@ public internal class EntitySelfPropelledArtilleryUnit
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия башни
/// Признак - Башня с орудием
/// </summary>
public bool TowerHeight { get; private set; }
public bool TurretCannon { get; private set; }
/// <summary>
/// Признак (опция) наличия орудия
/// Признак - Залповая батарея сзади
/// </summary>
public bool TheWeapon { get; private set; }
public bool LaunchBattery { get; private set; }
/// <summary>
/// Признак (опция) наличия залповой батарей сзади
/// Шаг перемещения артеллерийской установки
/// </summary>
public bool МultipleLaunchBattery { get; private set; }
public double Step => Speed * 100 / Weight;
/// <summary>
@ -48,18 +46,16 @@ public internal class EntitySelfPropelledArtilleryUnit
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="towerHeight">Признак наличия башни</param>
/// <param name="theWeapon">Признак наличия орудия</param>
/// <param name="multipleLaunchBattery">Признак наличия залповой батарей сзади</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool towerHeight, bool theWeapon, bool multipleLaunchBattery)
/// <param name="turretCannon">Башня с орудием</param>
/// <param name="launchBattery">Залповая батарея сзади</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool turretCannon, bool launchBattery)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
TowerHeight = towerHeight;
TheWeapon = theWeapon;
МultipleLaunchBattery = multipleLaunchBattery;
TurretCannon = turretCannon;
LaunchBattery = launchBattery;
}
}

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@ -11,7 +11,7 @@ namespace SelfPropelledArtilleryUnit
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
Application.Run(new SelfPropelledArtilleryUnit());
}
}
}

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@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace SelfPropelledArtilleryUnit.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SelfPropelledArtilleryUnit.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowDown {
get {
object obj = ResourceManager.GetObject("arrowDown", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowLeft {
get {
object obj = ResourceManager.GetObject("arrowLeft", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowRight {
get {
object obj = ResourceManager.GetObject("arrowRight", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowUp {
get {
object obj = ResourceManager.GetObject("arrowUp", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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@ -0,0 +1,133 @@
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<root>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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There are any number of "resheader" rows that contain simple
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Classes that don't support this are serialized and stored with the
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mimetype: application/x-microsoft.net.object.binary.base64
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@ -0,0 +1,134 @@
namespace SelfPropelledArtilleryUnit
{
partial class SelfPropelledArtilleryUnit
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxSelfPropelledArtilleryUnit = new PictureBox();
buttonCreate = new Button();
buttonLeft = new Button();
buttonUp = new Button();
buttonDown = new Button();
buttonRight = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxSelfPropelledArtilleryUnit).BeginInit();
SuspendLayout();
//
// pictureBoxSelfPropelledArtilleryUnit
//
pictureBoxSelfPropelledArtilleryUnit.Dock = DockStyle.Fill;
pictureBoxSelfPropelledArtilleryUnit.Location = new Point(0, 0);
pictureBoxSelfPropelledArtilleryUnit.Name = "pictureBoxSelfPropelledArtilleryUnit";
pictureBoxSelfPropelledArtilleryUnit.Size = new Size(923, 493);
pictureBoxSelfPropelledArtilleryUnit.TabIndex = 0;
pictureBoxSelfPropelledArtilleryUnit.TabStop = false;
//
// buttonCreate
//
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(12, 446);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(94, 35);
buttonCreate.TabIndex = 1;
buttonCreate.Text = "Создать";
buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += buttonCreate_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.arrowLeft;
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
buttonLeft.Location = new Point(788, 446);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(35, 35);
buttonLeft.TabIndex = 2;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.arrowUp;
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.Location = new Point(829, 405);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(35, 35);
buttonUp.TabIndex = 3;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.arrowDown;
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.Location = new Point(829, 446);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(35, 35);
buttonDown.TabIndex = 4;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.arrowRight;
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
buttonRight.Location = new Point(870, 446);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(35, 35);
buttonRight.TabIndex = 5;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// SelfPropelledArtilleryUnit
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(923, 493);
Controls.Add(buttonRight);
Controls.Add(buttonDown);
Controls.Add(buttonUp);
Controls.Add(buttonLeft);
Controls.Add(buttonCreate);
Controls.Add(pictureBoxSelfPropelledArtilleryUnit);
Name = "SelfPropelledArtilleryUnit";
Text = "Самоходная арт. установка";
((System.ComponentModel.ISupportInitialize)pictureBoxSelfPropelledArtilleryUnit).EndInit();
ResumeLayout(false);
}
#endregion
private PictureBox pictureBoxSelfPropelledArtilleryUnit;
private Button buttonCreate;
private Button buttonLeft;
private Button buttonUp;
private Button buttonDown;
private Button buttonRight;
}
}

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@ -0,0 +1,73 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace SelfPropelledArtilleryUnit
{
public partial class SelfPropelledArtilleryUnit : Form
{
private DrawningSelfPropelledArtilleryUnit? _drawningSelfPropelledArtilleryUnit;
public SelfPropelledArtilleryUnit()
{
InitializeComponent();
}
private void Draw()
{
if (_drawningSelfPropelledArtilleryUnit == null)
{
return;
}
Bitmap bmp = new(pictureBoxSelfPropelledArtilleryUnit.Width, pictureBoxSelfPropelledArtilleryUnit.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningSelfPropelledArtilleryUnit.DrawTransport(gr);
pictureBoxSelfPropelledArtilleryUnit.Image = bmp;
}
private void buttonCreate_Click(object sender, EventArgs e)
{
Random random = new();
_drawningSelfPropelledArtilleryUnit = new DrawningSelfPropelledArtilleryUnit();
_drawningSelfPropelledArtilleryUnit.Init(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
_drawningSelfPropelledArtilleryUnit.SetPictureSize(pictureBoxSelfPropelledArtilleryUnit.Width, pictureBoxSelfPropelledArtilleryUnit.Height);
_drawningSelfPropelledArtilleryUnit.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningSelfPropelledArtilleryUnit == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result = _drawningSelfPropelledArtilleryUnit.MoveTransport(DirectionType.Up); break;
case "buttonDown":
result = _drawningSelfPropelledArtilleryUnit.MoveTransport(DirectionType.Down); break;
case "buttonLeft":
result = _drawningSelfPropelledArtilleryUnit.MoveTransport(DirectionType.Left); break;
case "buttonRight":
result = _drawningSelfPropelledArtilleryUnit.MoveTransport(DirectionType.Right); break;
}
if (result)
{
Draw();
}
}
}
}

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@ -8,4 +8,19 @@
<ImplicitUsings>enable</ImplicitUsings>
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<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
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<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

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@ -0,0 +1,120 @@
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value : The object must be serialized with
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