Лабораторная работа №1
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@ -33,12 +33,12 @@ public class DrawningSelfPropelledArtilleryUnit
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/// <summary>
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/// Ширина прорисовки cамоходной арт. установки
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/// </summary>
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private readonly int _drawningSelfPropelledArtilleryUnitWidth = 0;
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private readonly int _drawningSelfPropelledArtilleryUnitWidth = 143;
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/// <summary>
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/// Высота прорисовки cамоходной арт. установки
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/// </summary>
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private readonly int _drawningSelfPropelledArtilleryUnitHeight = 0;
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private readonly int _drawningSelfPropelledArtilleryUnitHeight = 105;
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/// <summary>
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/// Инициализация полей объекта-класса Самоходная арт. установка
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@ -47,14 +47,13 @@ public class DrawningSelfPropelledArtilleryUnit
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/// <param name="weight">Вес автомобиля</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="towerHeight">Признак наличия башни</param>
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/// <param name="theWeapon">Признак наличия орудия</param>
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/// <param name="multipleLaunchBattery">Признак наличия залповой батарей сзади</param>
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/// <param name="turretCannon">Признак наличия башни</param>
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/// <param name="launchBattery">Признак наличия орудия</param>
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool towerHeight, bool theWeapon, bool multipleLaunchBattery)
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool turretCannon, bool launchBattery)
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{
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EntitySelfPropelledArtilleryUnit = new EntitySelfPropelledArtilleryUnit();
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EntitySelfPropelledArtilleryUnit.Init(speed, weight, bodyColor, additionalColor, towerHeight, theWeapon, multipleLaunchBattery);
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EntitySelfPropelledArtilleryUnit.Init(speed, weight, bodyColor, additionalColor, turretCannon, launchBattery);
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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@ -125,14 +124,14 @@ public class DrawningSelfPropelledArtilleryUnit
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return true;
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// вправо
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case DirectionType.Right:
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if (_startPosX.Value + EntitySelfPropelledArtilleryUnit.Step < MaxWidth)
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if (_startPosX + _drawningSelfPropelledArtilleryUnitWidth + EntitySelfPropelledArtilleryUnit.Step < _pictureWidth)
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{
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_startPosX += (int)EntitySelfPropelledArtilleryUnit.Step;
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}
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return true;
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//вниз
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// вниз
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case DirectionType.Down:
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if (_startPosY.Value + EntitySelfPropelledArtilleryUnit.Step < MaxHeight)
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if (_startPosY + _drawningSelfPropelledArtilleryUnitHeight + EntitySelfPropelledArtilleryUnit.Step < _pictureHeight)
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{
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_startPosY += (int)EntitySelfPropelledArtilleryUnit.Step;
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}
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@ -154,5 +153,82 @@ public class DrawningSelfPropelledArtilleryUnit
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(EntitySelfPropelledArtilleryUnit.AdditionalColor);
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g.DrawEllipse(pen, _startPosX.Value + 10, _startPosY.Value + 75, 30, 30);
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g.DrawEllipse(pen, _startPosX.Value + 100, _startPosY.Value + 75, 30, 30);
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g.DrawRectangle(pen, _startPosX.Value + 25, _startPosY.Value + 75, 90, 30);
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//границы ЦВЕТ
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Brush brOlive = new SolidBrush(Color.Olive);
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g.FillRectangle(brOlive, _startPosX.Value + 35, _startPosY.Value + 40, 35, 30);
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g.FillEllipse(brOlive, _startPosX.Value + 10, _startPosY.Value + 75, 30, 30);
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g.FillEllipse(brOlive, _startPosX.Value + 100, _startPosY.Value + 75, 30, 30);
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g.FillRectangle(brOlive, _startPosX.Value + 25, _startPosY.Value + 75, 90, 30);
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// границы арт. установки
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g.DrawRectangle(pen, _startPosX.Value + 35, _startPosY.Value + 40, 35, 30);
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g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 65, 120, 13);
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// верхние катки ЦВЕТ
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Brush brCadetBlue = new SolidBrush(Color.CadetBlue);
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g.FillEllipse(brCadetBlue, _startPosX.Value + 40, _startPosY.Value + 70, 20, 20);
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g.FillEllipse(brCadetBlue, _startPosX.Value + 60, _startPosY.Value + 70, 20, 20);
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g.FillEllipse(brCadetBlue, _startPosX.Value + 80, _startPosY.Value + 70, 20, 20);
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// верхние катки ОТРИСОВКА
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g.DrawEllipse(pen, _startPosX.Value + 40, _startPosY.Value + 70, 20, 20);
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g.DrawEllipse(pen, _startPosX.Value + 60, _startPosY.Value + 70, 20, 20);
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g.DrawEllipse(pen, _startPosX.Value + 80, _startPosY.Value + 70, 20, 20);
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//нижние катки ЦВЕТ
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Brush brDimGray = new SolidBrush(Color.DimGray);
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g.FillEllipse(brDimGray, _startPosX.Value + 40, _startPosY.Value + 90, 15, 15);
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g.FillEllipse(brDimGray, _startPosX.Value + 55, _startPosY.Value + 90, 15, 15);
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g.FillEllipse(brDimGray, _startPosX.Value + 70, _startPosY.Value + 90, 15, 15);
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g.FillEllipse(brDimGray, _startPosX.Value + 85, _startPosY.Value + 90, 15, 15);
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//нижние катки ОТРИСОВКА
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g.DrawEllipse(pen, _startPosX.Value + 40, _startPosY.Value + 90, 15, 15);
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g.DrawEllipse(pen, _startPosX.Value + 55, _startPosY.Value + 90, 15, 15);
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g.DrawEllipse(pen, _startPosX.Value + 70, _startPosY.Value + 90, 15, 15);
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g.DrawEllipse(pen, _startPosX.Value + 85, _startPosY.Value + 90, 15, 15);
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//Большие катки ЦВЕТ
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Brush brSlateGray = new SolidBrush(Color.SlateGray);
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g.FillEllipse(brSlateGray, _startPosX.Value + 13, _startPosY.Value + 78, 24, 24);
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g.FillEllipse(brSlateGray, _startPosX.Value + 103, _startPosY.Value + 78, 24, 24);
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//Большие катки ОТРИСОВКА
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g.DrawEllipse(pen, _startPosX.Value + 13, _startPosY.Value + 78, 24, 24);
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g.DrawEllipse(pen, _startPosX.Value + 103, _startPosY.Value + 78, 24, 24);
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g.FillRectangle(brOlive, _startPosX.Value + 10, _startPosY.Value + 65, 120, 13);
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if (EntitySelfPropelledArtilleryUnit.TurretCannon)
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{
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g.FillEllipse(additionalBrush, _startPosX.Value + 36, _startPosY.Value + 35, 50, 30);
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g.FillRectangle(additionalBrush, _startPosX.Value + 35, _startPosY.Value + 36, 20, 29);
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g.FillRectangle(additionalBrush, _startPosX.Value + 70, _startPosY.Value + 45, 60, 5);
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g.FillEllipse(additionalBrush, _startPosX.Value + 123, _startPosY.Value + 42, 20, 10);
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}
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if (EntitySelfPropelledArtilleryUnit.LaunchBattery)
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{
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g.FillRectangle(additionalBrush, _startPosX.Value + 10, _startPosY.Value + 45, 20, 20);
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g.FillPolygon(additionalBrush, new Point[]
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{
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new Point(_startPosX.Value + 10, _startPosY.Value + 15), new Point(_startPosX.Value + 10, _startPosY.Value + 65),
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new Point(_startPosX.Value + 30, _startPosY.Value + 65), new Point(_startPosX.Value + 30, _startPosY.Value + 45),
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new Point(_startPosX.Value + 10, _startPosY.Value + 15)
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});
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g.FillEllipse(additionalBrush, _startPosX.Value + 10, _startPosY.Value + 5, 10, 30);
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g.FillRectangle(additionalBrush, _startPosX.Value + 20, _startPosY.Value + 15, 20, 5);
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g.FillRectangle(additionalBrush, _startPosX.Value + 20, _startPosY.Value + 25, 15, 5);
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}
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}
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}
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@ -2,7 +2,7 @@
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/// <summary>
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/// Класс-сущность "Самоходная арт. установка "
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/// </summary>
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public internal class EntitySelfPropelledArtilleryUnit
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public class EntitySelfPropelledArtilleryUnit
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{
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/// <summary>
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/// Скорость
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@ -25,20 +25,18 @@ public internal class EntitySelfPropelledArtilleryUnit
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public Color AdditionalColor { get; private set; }
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/// <summary>
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/// Признак (опция) наличия башни
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/// Признак - Башня с орудием
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/// </summary>
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public bool TowerHeight { get; private set; }
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public bool TurretCannon { get; private set; }
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/// <summary>
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/// Признак (опция) наличия орудия
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/// Признак - Залповая батарея сзади
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/// </summary>
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public bool TheWeapon { get; private set; }
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public bool LaunchBattery { get; private set; }
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/// <summary>
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/// Признак (опция) наличия залповой батарей сзади
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/// Шаг перемещения артеллерийской установки
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/// </summary>
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public bool МultipleLaunchBattery { get; private set; }
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public double Step => Speed * 100 / Weight;
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/// <summary>
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@ -48,18 +46,16 @@ public internal class EntitySelfPropelledArtilleryUnit
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/// <param name="weight">Вес автомобиля</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="towerHeight">Признак наличия башни</param>
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/// <param name="theWeapon">Признак наличия орудия</param>
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/// <param name="multipleLaunchBattery">Признак наличия залповой батарей сзади</param>
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool towerHeight, bool theWeapon, bool multipleLaunchBattery)
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/// <param name="turretCannon">Башня с орудием</param>
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/// <param name="launchBattery">Залповая батарея сзади</param>
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool turretCannon, bool launchBattery)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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AdditionalColor = additionalColor;
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TowerHeight = towerHeight;
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TheWeapon = theWeapon;
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МultipleLaunchBattery = multipleLaunchBattery;
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TurretCannon = turretCannon;
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LaunchBattery = launchBattery;
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}
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}
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@ -11,7 +11,7 @@ namespace SelfPropelledArtilleryUnit
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// To customize application configuration such as set high DPI settings or default font,
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// see https://aka.ms/applicationconfiguration.
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ApplicationConfiguration.Initialize();
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Application.Run(new Form1());
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Application.Run(new SelfPropelledArtilleryUnit());
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}
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}
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}
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103
SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Properties/Resources.Designer.cs
generated
Normal file
103
SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,103 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// Этот код создан программой.
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// Исполняемая версия:4.0.30319.42000
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//
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// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
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// повторной генерации кода.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace SelfPropelledArtilleryUnit.Properties {
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using System;
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/// <summary>
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/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
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/// </summary>
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// Этот класс создан автоматически классом StronglyTypedResourceBuilder
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// с помощью такого средства, как ResGen или Visual Studio.
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// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
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// с параметром /str или перестройте свой проект VS.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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}
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/// <summary>
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/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SelfPropelledArtilleryUnit.Properties.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Перезаписывает свойство CurrentUICulture текущего потока для всех
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/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap arrowDown {
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get {
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object obj = ResourceManager.GetObject("arrowDown", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap arrowLeft {
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get {
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object obj = ResourceManager.GetObject("arrowLeft", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap arrowRight {
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get {
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object obj = ResourceManager.GetObject("arrowRight", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap arrowUp {
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get {
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object obj = ResourceManager.GetObject("arrowUp", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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}
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}
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@ -0,0 +1,133 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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||||
<xsd:element name="metadata">
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||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="arrowDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrowDown.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="arrowLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrowLeft.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="arrowRight" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrowRight.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="arrowUp" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrowUp.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
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134
SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit.Designer.cs
generated
Normal file
134
SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit.Designer.cs
generated
Normal file
@ -0,0 +1,134 @@
|
||||
namespace SelfPropelledArtilleryUnit
|
||||
{
|
||||
partial class SelfPropelledArtilleryUnit
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
pictureBoxSelfPropelledArtilleryUnit = new PictureBox();
|
||||
buttonCreate = new Button();
|
||||
buttonLeft = new Button();
|
||||
buttonUp = new Button();
|
||||
buttonDown = new Button();
|
||||
buttonRight = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxSelfPropelledArtilleryUnit).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// pictureBoxSelfPropelledArtilleryUnit
|
||||
//
|
||||
pictureBoxSelfPropelledArtilleryUnit.Dock = DockStyle.Fill;
|
||||
pictureBoxSelfPropelledArtilleryUnit.Location = new Point(0, 0);
|
||||
pictureBoxSelfPropelledArtilleryUnit.Name = "pictureBoxSelfPropelledArtilleryUnit";
|
||||
pictureBoxSelfPropelledArtilleryUnit.Size = new Size(923, 493);
|
||||
pictureBoxSelfPropelledArtilleryUnit.TabIndex = 0;
|
||||
pictureBoxSelfPropelledArtilleryUnit.TabStop = false;
|
||||
//
|
||||
// buttonCreate
|
||||
//
|
||||
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreate.Location = new Point(12, 446);
|
||||
buttonCreate.Name = "buttonCreate";
|
||||
buttonCreate.Size = new Size(94, 35);
|
||||
buttonCreate.TabIndex = 1;
|
||||
buttonCreate.Text = "Создать";
|
||||
buttonCreate.UseVisualStyleBackColor = true;
|
||||
buttonCreate.Click += buttonCreate_Click;
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonLeft.BackgroundImage = Properties.Resources.arrowLeft;
|
||||
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonLeft.Location = new Point(788, 446);
|
||||
buttonLeft.Name = "buttonLeft";
|
||||
buttonLeft.Size = new Size(35, 35);
|
||||
buttonLeft.TabIndex = 2;
|
||||
buttonLeft.UseVisualStyleBackColor = true;
|
||||
buttonLeft.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonUp.BackgroundImage = Properties.Resources.arrowUp;
|
||||
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonUp.Location = new Point(829, 405);
|
||||
buttonUp.Name = "buttonUp";
|
||||
buttonUp.Size = new Size(35, 35);
|
||||
buttonUp.TabIndex = 3;
|
||||
buttonUp.UseVisualStyleBackColor = true;
|
||||
buttonUp.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonDown
|
||||
//
|
||||
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonDown.BackgroundImage = Properties.Resources.arrowDown;
|
||||
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonDown.Location = new Point(829, 446);
|
||||
buttonDown.Name = "buttonDown";
|
||||
buttonDown.Size = new Size(35, 35);
|
||||
buttonDown.TabIndex = 4;
|
||||
buttonDown.UseVisualStyleBackColor = true;
|
||||
buttonDown.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonRight.BackgroundImage = Properties.Resources.arrowRight;
|
||||
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonRight.Location = new Point(870, 446);
|
||||
buttonRight.Name = "buttonRight";
|
||||
buttonRight.Size = new Size(35, 35);
|
||||
buttonRight.TabIndex = 5;
|
||||
buttonRight.UseVisualStyleBackColor = true;
|
||||
buttonRight.Click += ButtonMove_Click;
|
||||
//
|
||||
// SelfPropelledArtilleryUnit
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(923, 493);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(buttonCreate);
|
||||
Controls.Add(pictureBoxSelfPropelledArtilleryUnit);
|
||||
Name = "SelfPropelledArtilleryUnit";
|
||||
Text = "Самоходная арт. установка";
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxSelfPropelledArtilleryUnit).EndInit();
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBoxSelfPropelledArtilleryUnit;
|
||||
private Button buttonCreate;
|
||||
private Button buttonLeft;
|
||||
private Button buttonUp;
|
||||
private Button buttonDown;
|
||||
private Button buttonRight;
|
||||
}
|
||||
}
|
@ -0,0 +1,73 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace SelfPropelledArtilleryUnit
|
||||
{
|
||||
public partial class SelfPropelledArtilleryUnit : Form
|
||||
{
|
||||
private DrawningSelfPropelledArtilleryUnit? _drawningSelfPropelledArtilleryUnit;
|
||||
|
||||
public SelfPropelledArtilleryUnit()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningSelfPropelledArtilleryUnit == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Bitmap bmp = new(pictureBoxSelfPropelledArtilleryUnit.Width, pictureBoxSelfPropelledArtilleryUnit.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningSelfPropelledArtilleryUnit.DrawTransport(gr);
|
||||
pictureBoxSelfPropelledArtilleryUnit.Image = bmp;
|
||||
}
|
||||
|
||||
private void buttonCreate_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningSelfPropelledArtilleryUnit = new DrawningSelfPropelledArtilleryUnit();
|
||||
_drawningSelfPropelledArtilleryUnit.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
_drawningSelfPropelledArtilleryUnit.SetPictureSize(pictureBoxSelfPropelledArtilleryUnit.Width, pictureBoxSelfPropelledArtilleryUnit.Height);
|
||||
_drawningSelfPropelledArtilleryUnit.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningSelfPropelledArtilleryUnit == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
bool result = false;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result = _drawningSelfPropelledArtilleryUnit.MoveTransport(DirectionType.Up); break;
|
||||
case "buttonDown":
|
||||
result = _drawningSelfPropelledArtilleryUnit.MoveTransport(DirectionType.Down); break;
|
||||
case "buttonLeft":
|
||||
result = _drawningSelfPropelledArtilleryUnit.MoveTransport(DirectionType.Left); break;
|
||||
case "buttonRight":
|
||||
result = _drawningSelfPropelledArtilleryUnit.MoveTransport(DirectionType.Right); break;
|
||||
}
|
||||
|
||||
if (result)
|
||||
{
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -8,4 +8,19 @@
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Update="Properties\Resources.Designer.cs">
|
||||
<DesignTime>True</DesignTime>
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
Loading…
Reference in New Issue
Block a user