Лабораторная работа 1.1

This commit is contained in:
Виктория Кудяева 2024-02-10 23:42:46 +04:00
parent 140d7ed655
commit fdd22f1d5d
6 changed files with 249 additions and 175 deletions

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namespace SelfPropelledArtilleryUnit;
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

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namespace SelfPropelledArtilleryUnit;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningSelfPropelledArtilleryUnit
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntitySelfPropelledArtilleryUnit? EntitySelfPropelledArtilleryUnit { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки cамоходной арт. установки
/// </summary>
private int? _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки cамоходной арт. установки
/// </summary>
private int? _startPosY;
/// <summary>
/// Ширина прорисовки cамоходной арт. установки
/// </summary>
private readonly int _drawningSelfPropelledArtilleryUnitWidth = 0;
/// <summary>
/// Высота прорисовки cамоходной арт. установки
/// </summary>
private readonly int _drawningSelfPropelledArtilleryUnitHeight = 0;
/// <summary>
/// Инициализация полей объекта-класса Самоходная арт. установка
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="towerHeight">Признак наличия башни</param>
/// <param name="theWeapon">Признак наличия орудия</param>
/// <param name="multipleLaunchBattery">Признак наличия залповой батарей сзади</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool towerHeight, bool theWeapon, bool multipleLaunchBattery)
{
EntitySelfPropelledArtilleryUnit = new EntitySelfPropelledArtilleryUnit();
EntitySelfPropelledArtilleryUnit.Init(speed, weight, bodyColor, additionalColor, towerHeight, theWeapon, multipleLaunchBattery);
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
// TODO проверка, что объект "влезает" в размеры поля
// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
_pictureWidth = width;
_pictureHeight = height;
return true;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
// то надо изменить координаты, чтобы он оставался в этих границах
_startPosX = x;
_startPosY = y;
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntitySelfPropelledArtilleryUnit == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntitySelfPropelledArtilleryUnit.Step > 0)
{
_startPosX -= (int)EntitySelfPropelledArtilleryUnit.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntitySelfPropelledArtilleryUnit.Step > 0)
{
_startPosY -= (int)EntitySelfPropelledArtilleryUnit.Step;
}
return true;
// вправо
case DirectionType.Right:
if (_startPosX.Value + EntitySelfPropelledArtilleryUnit.Step < MaxWidth)
{
_startPosX += (int)EntitySelfPropelledArtilleryUnit.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY.Value + EntitySelfPropelledArtilleryUnit.Step < MaxHeight)
{
_startPosY += (int)EntitySelfPropelledArtilleryUnit.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (EntitySelfPropelledArtilleryUnit == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
}
}

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namespace SelfPropelledArtilleryUnit;
/// <summary>
/// Класс-сущность "Самоходная арт. установка "
/// </summary>
public internal class EntitySelfPropelledArtilleryUnit
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия башни
/// </summary>
public bool TowerHeight { get; private set; }
/// <summary>
/// Признак (опция) наличия орудия
/// </summary>
public bool TheWeapon { get; private set; }
/// <summary>
/// Признак (опция) наличия залповой батарей сзади
/// </summary>
public bool МultipleLaunchBattery { get; private set; }
public double Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса Самоходная арт. установка
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="towerHeight">Признак наличия башни</param>
/// <param name="theWeapon">Признак наличия орудия</param>
/// <param name="multipleLaunchBattery">Признак наличия залповой батарей сзади</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool towerHeight, bool theWeapon, bool multipleLaunchBattery)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
TowerHeight = towerHeight;
TheWeapon = theWeapon;
МultipleLaunchBattery = multipleLaunchBattery;
}
}

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namespace SelfPropelledArtilleryUnit
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
SuspendLayout();
//
// Form1
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(783, 549);
Name = "Form1";
Text = "Form1";
ResumeLayout(false);
}
#endregion
}
}

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namespace SelfPropelledArtilleryUnit
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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