Компания (требуется доработать)

This commit is contained in:
TUSHKANCH11K 2024-03-18 05:27:32 +04:00
parent 3a508cde23
commit 020385b042
10 changed files with 813 additions and 82 deletions

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using SelfPropelledArtilleryUnit.Drawnings;
namespace SelfPropelledArtilleryUnit.CollectionGenericObjects;
/// <summary>
/// Абстракция компании, хранящий коллекцию автомобилей
/// </summary>
public abstract class AbstractCompany
{
/// <summary>
/// Размер места (ширина)
/// </summary>
protected readonly int _placeSizeWidth = 210;
/// <summary>
/// Размер места (высота)
/// </summary>
protected readonly int _placeSizeHeight = 80;
/// <summary>
/// Ширина окна
/// </summary>
protected readonly int _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
protected readonly int _pictureHeight;
/// <summary>
/// Коллекция автомобилей
/// </summary>
protected ICollectionGenericObjects<DrawningPropelledArtillery>? _collection = null;
/// <summary>
/// Вычисление максимального количества элементов, который можно разместить в окне
/// </summary>
private int GetMaxCount => _pictureWidth * _pictureHeight / (_placeSizeWidth * _placeSizeHeight);
/// <summary>
/// Конструктор
/// </summary>
/// <param name="picWidth">Ширина окна</param>
/// <param name="picHeight">Высота окна</param>
/// <param name="collection">Коллекция автомобилей</param>
public AbstractCompany(int picWidth, int picHeight, ICollectionGenericObjects<DrawningPropelledArtillery> collection)
{
_pictureWidth = picWidth;
_pictureHeight = picHeight;
_collection = collection;
_collection.SetMaxCount = GetMaxCount;
}
/// <summary>
/// Перегрузка оператора сложения для класса
/// </summary>
/// <param name="company">Компания</param>
/// <param name="propelledartillery">Добавляемый объект</param>
/// <returns></returns>
public static int operator +(AbstractCompany company, DrawningPropelledArtillery propelledartillery)
{
return company._collection.Insert(propelledartillery);
}
/// <summary>
/// Перегрузка оператора удаления для класса
/// </summary>
/// <param name="company">Компания</param>
/// <param name="position">Номер удаляемого объекта</param>
/// <returns></returns>
public static DrawningPropelledArtillery operator -(AbstractCompany company, int position)
{
return company._collection?.Remove(position);
}
/// <summary>
/// Получение случайного объекта из коллекции
/// </summary>
/// <returns></returns>
public DrawningPropelledArtillery? GetRandomObject()
{
Random rnd = new();
return _collection?.Get(rnd.Next(GetMaxCount));
}
/// <summary>
/// Вывод всей коллекции
/// </summary>
/// <returns></returns>
public Bitmap? Show()
{
Bitmap bitmap = new(_pictureWidth, _pictureHeight);
Graphics graphics = Graphics.FromImage(bitmap);
DrawBackgound(graphics);
SetObjectsPosition();
for (int i = 0; i < (_collection?.Count ?? 0); ++i)
{
DrawningPropelledArtillery? obj = _collection?.Get(i);
obj?.DrawTransport(graphics);
}
return bitmap;
}
/// <summary>
/// Вывод заднего фона
/// </summary>
/// <param name="g"></param>
protected abstract void DrawBackgound(Graphics g);
/// <summary>
/// Расстановка объектов
/// </summary>
protected abstract void SetObjectsPosition();
}

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using SelfPropelledArtilleryUnit.Drawnings;
namespace SelfPropelledArtilleryUnit.CollectionGenericObjects;
/// <summary>
/// Реализация абстрактной базы
/// </summary>
public class ArtilleryBase : AbstractCompany
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="picWidth"></param>
/// <param name="picHeight"></param>
/// <param name="collection"></param>
public ArtilleryBase(int picWidth, int picHeight, ICollectionGenericObjects<DrawningPropelledArtillery> collection) : base(picWidth, picHeight, collection)
{
}
protected override void DrawBackgound(Graphics g)
{
throw new NotImplementedException();
}
protected override void SetObjectsPosition()
{
throw new NotImplementedException();
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SelfPropelledArtilleryUnit.CollectionGenericObjects;
namespace SelfPropelledArtilleryUnit.CollectionGenericObjects
/// <summary>
/// Параметризованный набор объектов
/// </summary>
/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
public interface ICollectionGenericObjects<T>
where T : class
{
internal interface ICollectionGenericObjects
{
}
/// <summary>
/// Количество объектов в коллекции
/// </summary>
int Count { get; }
/// <summary>
/// Установка максимального количества элементов
/// </summary>
int SetMaxCount { set; }
/// <summary>
/// Добавление объекта в коллекцию
/// </summary>
/// <param name="obj">Добавляемый объект</param>
/// <returns>true - вставка прошла удачно, false - вставка неудалась</returns>
int Insert(T obj);
/// <summary>
/// Добавление объекта в коллекцию на конкретную позицию
/// </summary>
/// <param name="obj">Добавляемый объект</param>
/// <param name="position">Позиция</param>
/// <returns>true - вставка прошла удачно, false - вставка неудалась</returns>
int Insert(T obj, int position);
/// <summary>
/// Удаление объекта из коллекции с конкретной позиции
/// </summary>
/// <param name="position">Позиция</param>
/// <returns>true - удаление прошло удачно, false - удаление неудалось</returns>
T Remove(int position);
/// <summary>
/// Получение объекта по позиции
/// </summary>
/// <param name="position">Позиция</param>
/// <returns>Объект</returns>
T? Get(int position);
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SelfPropelledArtilleryUnit.CollectionGenericObjects;
namespace SelfPropelledArtilleryUnit.CollectionGenericObjects
/// <summary>
/// Параметризованный набор объектов
/// </summary>
/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
public class MassiveGenericObjects<T> : ICollectionGenericObjects<T>
where T : class
{
internal class MassiveGenericObjects
/// <summary>
/// Массив объектов, которые храним
/// </summary>
private T?[] _collection;
public int Count => _collection.Length;
public int SetMaxCount { set { if (value > 0) { _collection = new T?[value]; } } }
/// <summary>
/// Конструктор
/// </summary>
public MassiveGenericObjects()
{
_collection = Array.Empty<T?>();
}
}
public T? Get(int position)
{
// TODO проверка позиции
if (position >= _collection.Length || position < 0) return null;
return _collection[position];
}
public int Insert(T obj)
{
// TODO вставка в свободное место набора
int index = 0;
while (index < _collection.Length)
{
if (_collection[index] == null)
{
_collection[index] = obj;
return index;
}
++index;
}
return -1;
}
public int Insert(T obj, int position)
{
// TODO проверка позиции
// TODO проверка, что элемент массива по этой позиции пустой, если нет, то
// ищется свободное место после этой позиции и идет вставка туда
// если нет после, ищем до
// TODO вставка
if (position >= _collection.Length || position < 0)
return -1;
if (_collection[position] == null)
{
_collection[position] = obj;
return position;
}
int index = position + 1;
while (index < _collection.Length)
{
if (_collection[index] == null)
{
_collection[index] = obj;
return index;
}
++index;
}
index = position - 1;
while (index >= 0)
{
if (_collection[index] == null)
{
_collection[index] = obj;
return index;
}
--index;
}
return -1;
}
public T Remove(int position)
{
// TODO проверка позиции
// TODO удаление объекта из массива, присвоив элементу массива значение null
if (position >= _collection.Length || position < 0)
return null;
T obj = _collection[position];
_collection[position] = null;
return obj;
}
}

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namespace SelfPropelledArtilleryUnit
{
partial class FormPropelledArtilleryCollection
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
groupBoxTools = new GroupBox();
buttonRefresh = new Button();
buttonGoToCheck = new Button();
buttonRemovePropelledArtillery = new Button();
maskedTextBox = new MaskedTextBox();
buttonAddSelfPropelledArtilleryUnit = new Button();
buttonAddPropelledArtillery = new Button();
comboBoxSelectorCompany = new ComboBox();
pictureBox = new PictureBox();
groupBoxTools.SuspendLayout();
((System.ComponentModel.ISupportInitialize)pictureBox).BeginInit();
SuspendLayout();
//
// groupBoxTools
//
groupBoxTools.Controls.Add(buttonRefresh);
groupBoxTools.Controls.Add(buttonGoToCheck);
groupBoxTools.Controls.Add(buttonRemovePropelledArtillery);
groupBoxTools.Controls.Add(maskedTextBox);
groupBoxTools.Controls.Add(buttonAddSelfPropelledArtilleryUnit);
groupBoxTools.Controls.Add(buttonAddPropelledArtillery);
groupBoxTools.Controls.Add(comboBoxSelectorCompany);
groupBoxTools.Dock = DockStyle.Right;
groupBoxTools.Location = new Point(736, 0);
groupBoxTools.Name = "groupBoxTools";
groupBoxTools.Size = new Size(200, 562);
groupBoxTools.TabIndex = 0;
groupBoxTools.TabStop = false;
groupBoxTools.Text = "Инструменты";
//
// buttonRefresh
//
buttonRefresh.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
buttonRefresh.Location = new Point(6, 520);
buttonRefresh.Name = "buttonRefresh";
buttonRefresh.Size = new Size(188, 36);
buttonRefresh.TabIndex = 6;
buttonRefresh.Text = "Обновить";
buttonRefresh.UseVisualStyleBackColor = true;
buttonRefresh.Click += buttonRefresh_Click;
//
// buttonGoToCheck
//
buttonGoToCheck.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
buttonGoToCheck.Location = new Point(6, 362);
buttonGoToCheck.Name = "buttonGoToCheck";
buttonGoToCheck.Size = new Size(188, 36);
buttonGoToCheck.TabIndex = 5;
buttonGoToCheck.Text = "Передать на тесты";
buttonGoToCheck.UseVisualStyleBackColor = true;
buttonGoToCheck.Click += buttonGoToCheck_Click;
//
// buttonRemovePropelledArtillery
//
buttonRemovePropelledArtillery.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
buttonRemovePropelledArtillery.Location = new Point(6, 261);
buttonRemovePropelledArtillery.Name = "buttonRemovePropelledArtillery";
buttonRemovePropelledArtillery.Size = new Size(188, 36);
buttonRemovePropelledArtillery.TabIndex = 4;
buttonRemovePropelledArtillery.Text = "Удаление";
buttonRemovePropelledArtillery.UseVisualStyleBackColor = true;
buttonRemovePropelledArtillery.Click += buttonRemovePropelledArtillery_Click;
//
// maskedTextBox
//
maskedTextBox.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
maskedTextBox.Location = new Point(6, 232);
maskedTextBox.Mask = "00";
maskedTextBox.Name = "maskedTextBox";
maskedTextBox.Size = new Size(188, 23);
maskedTextBox.TabIndex = 3;
maskedTextBox.ValidatingType = typeof(int);
maskedTextBox.MaskInputRejected += maskedTextBox_MaskInputRejected;
//
// buttonAddSelfPropelledArtilleryUnit
//
buttonAddSelfPropelledArtilleryUnit.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
buttonAddSelfPropelledArtilleryUnit.Location = new Point(6, 138);
buttonAddSelfPropelledArtilleryUnit.Name = "buttonAddSelfPropelledArtilleryUnit";
buttonAddSelfPropelledArtilleryUnit.Size = new Size(188, 40);
buttonAddSelfPropelledArtilleryUnit.TabIndex = 2;
buttonAddSelfPropelledArtilleryUnit.Text = "Добавление самоходная арт. установки";
buttonAddSelfPropelledArtilleryUnit.UseVisualStyleBackColor = true;
//
// buttonAddPropelledArtillery
//
buttonAddPropelledArtillery.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
buttonAddPropelledArtillery.Location = new Point(6, 92);
buttonAddPropelledArtillery.Name = "buttonAddPropelledArtillery";
buttonAddPropelledArtillery.Size = new Size(188, 40);
buttonAddPropelledArtillery.TabIndex = 1;
buttonAddPropelledArtillery.Text = "Добавление бронированной машины";
buttonAddPropelledArtillery.UseVisualStyleBackColor = true;
//
// comboBoxSelectorCompany
//
comboBoxSelectorCompany.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
comboBoxSelectorCompany.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxSelectorCompany.FormattingEnabled = true;
comboBoxSelectorCompany.Items.AddRange(new object[] { "Хранилище" });
comboBoxSelectorCompany.Location = new Point(6, 22);
comboBoxSelectorCompany.Name = "comboBoxSelectorCompany";
comboBoxSelectorCompany.Size = new Size(188, 23);
comboBoxSelectorCompany.TabIndex = 0;
comboBoxSelectorCompany.SelectedIndexChanged += ComboBoxSelectorCompany_SelectedIndexChanged;
//
// pictureBox
//
pictureBox.Dock = DockStyle.Fill;
pictureBox.Location = new Point(0, 0);
pictureBox.Name = "pictureBox";
pictureBox.Size = new Size(736, 562);
pictureBox.TabIndex = 1;
pictureBox.TabStop = false;
//
// FormPropelledArtilleryCollection
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(936, 562);
Controls.Add(pictureBox);
Controls.Add(groupBoxTools);
Name = "FormPropelledArtilleryCollection";
Text = "Коллекция установок";
groupBoxTools.ResumeLayout(false);
groupBoxTools.PerformLayout();
((System.ComponentModel.ISupportInitialize)pictureBox).EndInit();
ResumeLayout(false);
}
#endregion
private GroupBox groupBoxTools;
private Button buttonAddPropelledArtillery;
private ComboBox comboBoxSelectorCompany;
private MaskedTextBox maskedTextBox;
private Button buttonAddSelfPropelledArtilleryUnit;
private PictureBox pictureBox;
private Button buttonRefresh;
private Button buttonGoToCheck;
private Button buttonRemovePropelledArtillery;
}
}

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using SelfPropelledArtilleryUnit.CollectionGenericObjects;
using SelfPropelledArtilleryUnit.Drawnings;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace SelfPropelledArtilleryUnit;
public partial class FormPropelledArtilleryCollection : Form
{
/// <summary>
/// Компания
/// </summary>
private AbstractCompany? _company = null;
/// <summary>
/// Конструктор
/// </summary>
public FormPropelledArtilleryCollection()
{
InitializeComponent();
}
/// <summary>
/// Выбор компании
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ComboBoxSelectorCompany_SelectedIndexChanged(object sender, EventArgs e)
{
switch (comboBoxSelectorCompany.Text)
{
case "Хранилище":
_company = new ArtilleryBase(pictureBox.Width, pictureBox.Height, new MassiveGenericObjects<DrawningPropelledArtillery>());
break;
}
}
/// <summary>
/// Добавление Бронированная машина
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonAddPropelledArtillery_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningPropelledArtillery));
/// <summary>
/// Добавление Самоходная арт. установка
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonAddSelfPropelledArtilleryUnit_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningSelfPropelledArtilleryUnit));
/// <summary>
/// Создание объекта класса-перемещения
/// </summary>
/// <param name="type">Тип создаваемого объекта</param>
private void CreateObject(string type)
{
if (_company == null)
{
return;
}
Random random = new();
DrawningPropelledArtillery drawningPropelledArtillery;
switch (type)
{
case nameof(DrawningPropelledArtillery):
drawningPropelledArtillery = new DrawningPropelledArtillery(random.Next(100, 300),
random.Next(1000, 3000), GetColor(random));
break;
case nameof(DrawningSelfPropelledArtilleryUnit):
// TODO вызов диалогового окна для выбора цвета (made)
drawningPropelledArtillery = new DrawningSelfPropelledArtilleryUnit(random.Next(100, 300), random.Next(1000, 3000),
GetColor(random), GetColor(random),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
break;
default:
return;
}
if (_company + drawningPropelledArtillery != -1)
{
MessageBox.Show("Объект добавлен");
pictureBox.Image = _company.Show();
}
else
{
MessageBox.Show("Не удалось добавить объект");
}
}
/// <summary>
/// Получение цвета
/// </summary>
/// <param name="random">Генератор случайных чисел</param>
/// <returns></returns>
private static Color GetColor(Random random)
{
Color color = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
ColorDialog dialog = new();
if (dialog.ShowDialog() == DialogResult.OK)
{
color = dialog.Color;
}
return color;
}
private void maskedTextBox_MaskInputRejected(object sender, MaskInputRejectedEventArgs e)
{
}
/// <summary>
/// Удаление объекта
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonRemovePropelledArtillery_Click(object sender, EventArgs e)
{
if (string.IsNullOrEmpty(maskedTextBox.Text) || _company == null)
{
return;
}
if (MessageBox.Show("Удалить объект?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
{
return;
}
int pos = Convert.ToInt32(maskedTextBox.Text);
if (_company - pos != null)
{
MessageBox.Show("Объект удален");
pictureBox.Image = _company.Show();
}
else
{
MessageBox.Show("Не удалось удалить объект");
}
}
/// <summary>
/// Передача объекта в другую форму
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonGoToCheck_Click(object sender, EventArgs e)
{
if (_company == null)
{
return;
}
DrawningPropelledArtillery? propelledartillery = null;
int counter = 100;
while (propelledartillery == null)
{
propelledartillery = _company.GetRandomObject();
counter--;
if (counter <= 0)
{
break;
}
}
if (propelledartillery == null)
{
return;
}
SelfPropelledArtilleryUnit form = new()
{
SetPropelledArtillery = propelledartillery
};
form.ShowDialog();
}
/// <summary>
/// Перерисовка коллекции
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonRefresh_Click(object sender, EventArgs e)
{
if (_company == null)
{
return;
}
pictureBox.Image = _company.Show();
}
}

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<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -11,7 +11,7 @@ namespace SelfPropelledArtilleryUnit
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new SelfPropelledArtilleryUnit());
Application.Run(new FormPropelledArtilleryCollection());
}
}
}

View File

@ -29,12 +29,10 @@
private void InitializeComponent()
{
pictureBoxSelfPropelledArtilleryUnit = new PictureBox();
buttonCreate = new Button();
buttonLeft = new Button();
buttonUp = new Button();
buttonDown = new Button();
buttonRight = new Button();
button1 = new Button();
comboBoxStrategy = new ComboBox();
buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxSelfPropelledArtilleryUnit).BeginInit();
@ -49,17 +47,6 @@
pictureBoxSelfPropelledArtilleryUnit.TabIndex = 0;
pictureBoxSelfPropelledArtilleryUnit.TabStop = false;
//
// buttonCreate
//
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(12, 446);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(226, 35);
buttonCreate.TabIndex = 1;
buttonCreate.Text = "Создать самоходную арт. установку";
buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += buttonCreateSelfPropelledArtilleryUnit_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
@ -108,17 +95,6 @@
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// button1
//
button1.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
button1.Location = new Point(253, 446);
button1.Name = "button1";
button1.Size = new Size(226, 35);
button1.TabIndex = 6;
button1.Text = "Создать бронированную машину";
button1.UseVisualStyleBackColor = true;
button1.Click += buttonCreatePropelledArtillery_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
@ -147,12 +123,10 @@
ClientSize = new Size(923, 493);
Controls.Add(buttonStrategyStep);
Controls.Add(comboBoxStrategy);
Controls.Add(button1);
Controls.Add(buttonRight);
Controls.Add(buttonDown);
Controls.Add(buttonUp);
Controls.Add(buttonLeft);
Controls.Add(buttonCreate);
Controls.Add(pictureBoxSelfPropelledArtilleryUnit);
Name = "SelfPropelledArtilleryUnit";
Text = "Самоходная арт. установка";
@ -163,12 +137,10 @@
#endregion
private PictureBox pictureBoxSelfPropelledArtilleryUnit;
private Button buttonCreate;
private Button buttonLeft;
private Button buttonUp;
private Button buttonDown;
private Button buttonRight;
private Button button1;
private ComboBox comboBoxStrategy;
private Button buttonStrategyStep;
}

View File

@ -21,6 +21,21 @@ namespace SelfPropelledArtilleryUnit
/// </summary>
private AbstractStrategy? _strategy;
/// <summary>
/// Получение объекта
/// </summary>
public DrawningPropelledArtillery SetPropelledArtillery
{
set
{
_drawningPropelledArtillery = value;
_drawningPropelledArtillery.SetPictureSize(pictureBoxSelfPropelledArtilleryUnit.Width, pictureBoxSelfPropelledArtilleryUnit.Height);
comboBoxStrategy.Enabled = true;
_strategy = null;
Draw();
}
}
/// <summary>
/// Конструктор формы
/// </summary>
@ -42,45 +57,45 @@ namespace SelfPropelledArtilleryUnit
_drawningPropelledArtillery.DrawTransport(gr);
pictureBoxSelfPropelledArtilleryUnit.Image = bmp;
}
private void CreateObject(string type)
{
Random random = new();
switch (type)
{
case nameof(DrawningPropelledArtillery):
_drawningPropelledArtillery = new DrawningPropelledArtillery(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
break;
case nameof(DrawningSelfPropelledArtilleryUnit):
_drawningPropelledArtillery = new DrawningSelfPropelledArtilleryUnit(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
break;
default:
return;
}
//private void CreateObject(string type)
//{
// Random random = new();
// switch (type)
// {
// case nameof(DrawningPropelledArtillery):
// _drawningPropelledArtillery = new DrawningPropelledArtillery(random.Next(100, 300), random.Next(1000, 3000),
// Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
// break;
// case nameof(DrawningSelfPropelledArtilleryUnit):
// _drawningPropelledArtillery = new DrawningSelfPropelledArtilleryUnit(random.Next(100, 300), random.Next(1000, 3000),
// Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
// Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
// Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
// break;
// default:
// return;
// }
_drawningPropelledArtillery.SetPictureSize(pictureBoxSelfPropelledArtilleryUnit.Width, pictureBoxSelfPropelledArtilleryUnit.Height);
_drawningPropelledArtillery.SetPosition(random.Next(10, 100), random.Next(10, 100));
_strategy = null;
comboBoxStrategy.Enabled = true;
Draw();
}
// _drawningPropelledArtillery.SetPictureSize(pictureBoxSelfPropelledArtilleryUnit.Width, pictureBoxSelfPropelledArtilleryUnit.Height);
// _drawningPropelledArtillery.SetPosition(random.Next(10, 100), random.Next(10, 100));
// _strategy = null;
// comboBoxStrategy.Enabled = true;
// Draw();
//}
/// <summary>
/// Обработка нажатия кнопки "Создать самоходную арт.установку"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonCreateSelfPropelledArtilleryUnit_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningSelfPropelledArtilleryUnit));
///// <summary>
///// Обработка нажатия кнопки "Создать самоходную арт.установку"
///// </summary>
///// <param name="sender"></param>
///// <param name="e"></param>
//private void buttonCreateSelfPropelledArtilleryUnit_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningSelfPropelledArtilleryUnit));
/// <summary>
/// Обработка нажатия кнопки "Создать бронированную машину"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonCreatePropelledArtillery_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningPropelledArtillery));
///// <summary>
///// Обработка нажатия кнопки "Создать бронированную машину"
///// </summary>
///// <param name="sender"></param>
///// <param name="e"></param>
//private void buttonCreatePropelledArtillery_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningPropelledArtillery));
private void ButtonMove_Click(object sender, EventArgs e)
{