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4 Commits

Author SHA1 Message Date
95676d3037 lab2 done 2023-04-13 16:43:46 +04:00
58de90de09 Interface "IdrawningObject" added 2023-03-18 02:49:20 +04:00
d5a0b336e8 commented code deleted 2023-03-18 02:11:12 +04:00
7f4ef450a3 constructors+extended object 2023-03-18 02:05:18 +04:00
16 changed files with 884 additions and 31 deletions

150
Sailboat/AbstractMap.cs Normal file
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@ -0,0 +1,150 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Sailboat
{
internal abstract class AbstractMap
{
IDrawingObject _drawingObject = null;
protected int[,] _map = null;
//ширина и высота карты
protected int _width;
protected int _height;
//ширина и высота ячейки
protected float _size_x;
protected float _size_y;
protected readonly Random _random = new();
protected readonly int _freeRoad = 0;
protected readonly int _barrier = 1;
public Bitmap CreateMap(int width, int height, IDrawingObject drawningObject)
{
_width = width;
_height = height;
_drawingObject = drawningObject;
GenerateMap();
while (!SetObjectOnMap())
{
GenerateMap();
}
return DrawMapWithObject();
}
public Bitmap MoveObject(Direction direction)
{
(float leftX, float topY, float rightX, float bottomY) = _drawingObject.GetCurrentPosition();
float boatWidth = rightX - leftX;
float boatHeight = bottomY - topY;
for (int i = 0; i < _map.GetLength(0); i++)
{
for (int j = 0; j < _map.GetLength(1); j++)
{
if (_map[i, j] == _barrier)
{
switch (direction)
{
case Direction.Up:
if (_size_y * (j + 1) >= topY - _drawingObject.Step && _size_y * (j + 1) < topY && _size_x * (i + 1) > leftX
&& _size_x * (i + 1) <= rightX)
{
return DrawMapWithObject();
}
break;
case Direction.Down:
if (_size_y * j <= bottomY + _drawingObject.Step && _size_y * j > bottomY && _size_x * (i + 1) > leftX
&& _size_x * (i + 1) <= rightX)
{
return DrawMapWithObject();
}
break;
case Direction.Left:
if (_size_x * (i + 1) >= leftX - _drawingObject.Step && _size_x * (i + 1) < leftX && _size_y * (j + 1) < bottomY
&& _size_y * (j + 1) >= topY)
{
return DrawMapWithObject();
}
break;
case Direction.Right:
if (_size_x * i <= rightX + _drawingObject.Step && _size_x * i > leftX && _size_y * (j + 1) < bottomY
&& _size_y * (j + 1) >= topY)
{
return DrawMapWithObject();
}
break;
}
}
}
}
if (true)
{
_drawingObject.MoveObject(direction);
}
return DrawMapWithObject();
}
private bool SetObjectOnMap()
{
(float leftX, float topY, float rightX, float bottomY) = _drawingObject.GetCurrentPosition();
if (_drawingObject == null || _map == null)
{
return false;
}
float boatWidth = rightX - leftX;
float boatHeight = bottomY - topY;
int x = _random.Next(0, 10);
int y = _random.Next(0, 10);
for (int i = 0; i < _map.GetLength(0); ++i)
{
for (int j = 0; j < _map.GetLength(1); ++j)
{
if (_map[i, j] == _barrier)
{
if (x + boatWidth >= _size_x * i && x <= _size_x * i && y + boatHeight > _size_y * j && y <= _size_y * j)
{
return false;
}
}
}
}
_drawingObject.SetObject(x, y, _width, _height);
return true;
}
private Bitmap DrawMapWithObject()
{
Bitmap bmp = new(_width, _height);
if (_drawingObject == null || _map == null)
{
return bmp;
}
Graphics gr = Graphics.FromImage(bmp);
for (int i = 0; i < _map.GetLength(0); ++i)
{
for (int j = 0; j < _map.GetLength(1); ++j)
{
if (_map[i, j] == _freeRoad)
{
DrawRoadPart(gr, i, j);
}
else if (_map[i, j] == _barrier)
{
DrawBarrierPart(gr, i, j);
}
}
}
_drawingObject.DrawingObject(gr);
return bmp;
}
protected abstract void GenerateMap();
protected abstract void DrawRoadPart(Graphics g, int i, int j);
protected abstract void DrawBarrierPart(Graphics g, int i, int j);
}
}

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@ -29,7 +29,7 @@ namespace Sailboat
/// <param name="weight"></param>
/// <param name="bodyColor"></param>
/// <returns></returns>
public void Init(int speed, float weight, Color bodyColor)
public Boat(int speed, float weight, Color bodyColor)
{
Random rnd = new();
Speed = speed <= 0 ? rnd.Next(50, 150) : speed;

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@ -39,6 +39,7 @@ namespace Sailboat
this.btn_down = new System.Windows.Forms.Button();
this.btn_up = new System.Windows.Forms.Button();
this.btn_left = new System.Windows.Forms.Button();
this.btn_create_sailboat = new System.Windows.Forms.Button();
this.statusStrip1.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.pictureBoxBoat)).BeginInit();
this.SuspendLayout();
@ -144,11 +145,22 @@ namespace Sailboat
this.btn_left.UseVisualStyleBackColor = true;
this.btn_left.Click += new System.EventHandler(this.btn_move_Click);
//
// btn_create_sailboat
//
this.btn_create_sailboat.Location = new System.Drawing.Point(113, 13);
this.btn_create_sailboat.Name = "btn_create_sailboat";
this.btn_create_sailboat.Size = new System.Drawing.Size(150, 29);
this.btn_create_sailboat.TabIndex = 8;
this.btn_create_sailboat.Text = "Создать парусник";
this.btn_create_sailboat.UseVisualStyleBackColor = true;
this.btn_create_sailboat.Click += new System.EventHandler(this.btn_create_sailboat_Click);
//
// BoatForm
//
this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 20F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Controls.Add(this.btn_create_sailboat);
this.Controls.Add(this.btn_left);
this.Controls.Add(this.btn_up);
this.Controls.Add(this.btn_down);
@ -180,6 +192,7 @@ namespace Sailboat
private System.Windows.Forms.Button btn_down;
private System.Windows.Forms.Button btn_up;
private System.Windows.Forms.Button btn_left;
private System.Windows.Forms.Button btn_create_sailboat;
}
}

View File

@ -12,7 +12,7 @@ namespace Sailboat
{
public partial class BoatForm : Form
{
private DrawningBoat _boat;
private DrawingBoat _boat;
public BoatForm()
{
InitializeComponent();
@ -25,18 +25,31 @@ namespace Sailboat
private void btn_create_Click(object sender, EventArgs e)
{
Random rnd = new();
_boat = new DrawningBoat();
_boat.Init(rnd.Next(100, 300), rnd.Next(1000, 2000),
_boat = new DrawingBoat(rnd.Next(100, 300), rnd.Next(1000, 2000),
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)));
_boat.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100),
pictureBoxBoat.Width, pictureBoxBoat.Height);
toolStripLabel_color.Text = $"Скорость: {_boat.Boat.Speed}";
toolStripLabel_weight.Text = $"Вес: {_boat.Boat.Weight}";
toolStripLabel_color.Text = $"Цвет: { _boat.Boat.BodyColor.Name}";
SetData();
Draw();
}
/// <summary>
/// Изменение размеров формы
/// Обработка нажатия кнопки "Создать парусник"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void btn_create_sailboat_Click(object sender, EventArgs e)
{
Random rnd = new();
_boat = new DrawingSailboat(rnd.Next(100, 300), rnd.Next(1000, 2000),
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
Convert.ToBoolean(rnd.Next(0, 2)), Convert.ToBoolean(rnd.Next(0, 2)));
_boat.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100),
pictureBoxBoat.Width, pictureBoxBoat.Height);
SetData();
Draw();
}
/// <summary>
/// Обработка нажатия стрелок
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
@ -71,17 +84,15 @@ namespace Sailboat
_boat?.DrawTransport(gr);
pictureBoxBoat.Image = bmp;
}
/// <summary>
/// Изменение размеров формы
/// Метод прорисовки машины
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void PictureBoxCar_Resize(object sender, EventArgs e)
private void SetData()
{
_boat?.ChangeBorders(pictureBoxBoat.Width, pictureBoxBoat.Height);
Draw();
Random rnd = new();
toolStripLabel_color.Text = $"Скорость: {_boat.Boat.Speed}";
toolStripLabel_weight.Text = $"Вес: {_boat.Boat.Weight}";
toolStripLabel_color.Text = $"Цвет: { _boat.Boat.BodyColor.Name}";
}
}
}

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@ -11,10 +11,11 @@ namespace Sailboat
/// </summary>
internal enum Direction
{
None = 0,
Up = 1,
Down = 2,
Left = 3,
Right = 4
Right = 4
}
}

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@ -10,20 +10,20 @@ namespace Sailboat
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
internal class DrawningBoat
internal class DrawingBoat
{
/// <summary>
/// Класс-сущность
/// </summary>
public Boat Boat{ private set; get; }
public Boat Boat{ protected set; get; }
/// <summary>`
/// Левая координата отрисовки автомобиля
/// </summary>
private float _startPosX;
protected float _startPosX;
/// <summary>
/// Верхняя кооридната отрисовки автомобиля
/// </summary>
private float _startPosY;
protected float _startPosY;
/// <summary>
/// Ширина окна отрисовки
/// </summary>
@ -35,21 +35,27 @@ namespace Sailboat
/// <summary>
/// Ширина отрисовки автомобиля
/// </summary>
private readonly int _boatWidth = 120;
private readonly int _boatWidth = 125;
/// <summary>
/// Высота отрисовки автомобиля
/// </summary>
private readonly int _boatHeight = 40;
/// <summary>
/// Инициализация свойств (метод инит принимал готовые параметры от боат
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Цвет кузова</param>
public void Init(int speed, float weight, Color bodyColor)
public DrawingBoat(int speed, float weight, Color bodyColor)
{
Boat = new Boat();
Boat.Init(speed, weight, bodyColor);
Boat = new Boat(speed, weight, bodyColor);
}
public DrawingBoat(int speed, float weight, Color bodyColor, int boatHeight, int boatWith):
this(speed, weight, bodyColor)
{
_boatHeight = boatHeight;
_boatWidth = boatWith;
}
/// <summary>
/// Установка позиции автомобиля
@ -60,14 +66,13 @@ namespace Sailboat
/// <param name="height">Высота картинки</param>
public void SetPosition(int x, int y, int width, int height)
{
if (x > 0 && y > 0 && x < width - _boatWidth && y < height - _boatHeight)
if (x >= 0 && y >= 0 && x < width - _boatWidth && y < height - _boatHeight)
{
_startPosX = x;
_startPosY = y;
_pictureWidth = width;
_pictureHeight = height;
}
}
/// <summary>
/// Изменение направления перемещения
@ -112,10 +117,10 @@ namespace Sailboat
}
}
/// <summary>
/// Отрисовка автомобиля
/// Отрисовка лодки
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
public virtual void DrawTransport(Graphics g)
{
if (_startPosX < 0 || _startPosY < 0
|| !_pictureHeight.HasValue || !_pictureWidth.HasValue)
@ -160,5 +165,13 @@ namespace Sailboat
_startPosY = _pictureHeight.Value - _boatHeight;
}
}
/// <summary>
/// Получение текущей позиции объекта
/// </summary>
/// <returns></returns>
public (float Left, float Right, float Top, float Bottom) GetCurrentPosition()
{
return (_startPosX, _startPosY, _startPosX + _boatWidth, _startPosY + _boatHeight);
}
}
}

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@ -0,0 +1,40 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Sailboat
{
class DrawingObjectBoat : IDrawingObject
{
private DrawingBoat _boat;
public DrawingObjectBoat(DrawingBoat boat)
{
_boat = boat;
}
public float Step => _boat?.Boat?.Step ?? 0;
public void DrawingObject(Graphics g)
{
_boat.DrawTransport(g);
}
public (float Left, float Right, float Top, float Bottom) GetCurrentPosition()
{
return _boat?.GetCurrentPosition() ?? default;
}
void IDrawingObject.MoveObject(Direction direction)
{
_boat?.MoveTransport(direction);
}
public void SetObject(int x, int y, int width, int height)
{
_boat.SetPosition(x, y, width, height);
}
}
}

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@ -0,0 +1,63 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Sailboat
{
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
class DrawingSailboat : DrawingBoat
{
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Цвет кузова</param>
/// <param name="sail">Признак наличия паруса</param>
/// <param name="extendedBody">Признак наличия усиленного корпуса</param>
public DrawingSailboat(int speed, float weight, Color bodyColor, bool sail, bool extendedBody) :
base(speed, weight, bodyColor, 80, 135)
{
Boat = new Sailboat(speed, weight, bodyColor, sail, extendedBody);
}
public override void DrawTransport(Graphics g)
{
if (Boat is not Sailboat sailboat)
{
return;
}
Pen pen = new(Color.Black);
Brush brush = new SolidBrush(Color.Black);
_startPosY += 40;
_startPosX += 20;
base.DrawTransport(g);
_startPosY -= 40;
_startPosX -= 20;
if (sailboat.Sail)
{
g.DrawLine(pen, _startPosX + 40, _startPosY, _startPosX + 60, _startPosY + 60);
g.DrawLine(pen, _startPosX + 40, _startPosY, _startPosX + 70, _startPosY + 30);
g.DrawLine(pen, _startPosX + 70, _startPosY + 30, _startPosX + 60, _startPosY + 55);
}
if (sailboat.ExtendedBody)
{
//корма
g.FillRectangle(brush, _startPosX + 15, _startPosY + 38, 70, 5);
g.FillRectangle(brush, _startPosX + 15, _startPosY + 78, 70, 5);
g.FillRectangle(brush, _startPosX + 15, _startPosY + 38, 5, 40);
//усиленный нос
g.FillRectangle(brush, _startPosX + 133, _startPosY + 55, 10, 10);
}
}
}
}

211
Sailboat/FormMap.Designer.cs generated Normal file
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@ -0,0 +1,211 @@

namespace Sailboat
{
partial class FormMap
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.statusStrip1 = new System.Windows.Forms.StatusStrip();
this.toolStripLabel_speed = new System.Windows.Forms.ToolStripStatusLabel();
this.toolStripLabel_weight = new System.Windows.Forms.ToolStripStatusLabel();
this.toolStripLabel_color = new System.Windows.Forms.ToolStripStatusLabel();
this.pictureBoxBoat = new System.Windows.Forms.PictureBox();
this.btn_create = new System.Windows.Forms.Button();
this.btn_right = new System.Windows.Forms.Button();
this.btn_down = new System.Windows.Forms.Button();
this.btn_up = new System.Windows.Forms.Button();
this.btn_left = new System.Windows.Forms.Button();
this.btn_create_sailboat = new System.Windows.Forms.Button();
this.comboBoxMapSelector = new System.Windows.Forms.ComboBox();
this.statusStrip1.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.pictureBoxBoat)).BeginInit();
this.SuspendLayout();
//
// statusStrip1
//
this.statusStrip1.ImageScalingSize = new System.Drawing.Size(20, 20);
this.statusStrip1.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.toolStripLabel_speed,
this.toolStripLabel_weight,
this.toolStripLabel_color});
this.statusStrip1.Location = new System.Drawing.Point(0, 424);
this.statusStrip1.Name = "statusStrip1";
this.statusStrip1.Size = new System.Drawing.Size(800, 26);
this.statusStrip1.TabIndex = 0;
this.statusStrip1.Text = "statusStrip1";
//
// toolStripLabel_speed
//
this.toolStripLabel_speed.Name = "toolStripLabel_speed";
this.toolStripLabel_speed.Size = new System.Drawing.Size(76, 20);
this.toolStripLabel_speed.Text = "Скорость:";
//
// toolStripLabel_weight
//
this.toolStripLabel_weight.Name = "toolStripLabel_weight";
this.toolStripLabel_weight.Size = new System.Drawing.Size(36, 20);
this.toolStripLabel_weight.Text = "Вес:";
//
// toolStripLabel_color
//
this.toolStripLabel_color.Name = "toolStripLabel_color";
this.toolStripLabel_color.Size = new System.Drawing.Size(45, 20);
this.toolStripLabel_color.Text = "Цвет:";
//
// pictureBoxBoat
//
this.pictureBoxBoat.Dock = System.Windows.Forms.DockStyle.Fill;
this.pictureBoxBoat.Location = new System.Drawing.Point(0, 0);
this.pictureBoxBoat.Name = "pictureBoxBoat";
this.pictureBoxBoat.Size = new System.Drawing.Size(800, 424);
this.pictureBoxBoat.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
this.pictureBoxBoat.TabIndex = 1;
this.pictureBoxBoat.TabStop = false;
this.pictureBoxBoat.Resize += new System.EventHandler(this.btn_move_Click);
//
// btn_create
//
this.btn_create.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.btn_create.Location = new System.Drawing.Point(13, 13);
this.btn_create.Name = "btn_create";
this.btn_create.Size = new System.Drawing.Size(94, 29);
this.btn_create.TabIndex = 2;
this.btn_create.Text = "Создать";
this.btn_create.UseVisualStyleBackColor = true;
this.btn_create.Click += new System.EventHandler(this.btn_create_Click);
//
// btn_right
//
this.btn_right.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.btn_right.BackgroundImage = global::Sailboat.Properties.Resources.right;
this.btn_right.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.btn_right.Location = new System.Drawing.Point(694, 392);
this.btn_right.Name = "btn_right";
this.btn_right.Size = new System.Drawing.Size(94, 29);
this.btn_right.TabIndex = 4;
this.btn_right.UseVisualStyleBackColor = true;
this.btn_right.Click += new System.EventHandler(this.btn_move_Click);
//
// btn_down
//
this.btn_down.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.btn_down.BackgroundImage = global::Sailboat.Properties.Resources.down;
this.btn_down.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.btn_down.Location = new System.Drawing.Point(594, 392);
this.btn_down.Name = "btn_down";
this.btn_down.Size = new System.Drawing.Size(94, 29);
this.btn_down.TabIndex = 5;
this.btn_down.UseVisualStyleBackColor = true;
this.btn_down.Click += new System.EventHandler(this.btn_move_Click);
//
// btn_up
//
this.btn_up.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.btn_up.BackgroundImage = global::Sailboat.Properties.Resources.up;
this.btn_up.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.btn_up.Location = new System.Drawing.Point(594, 357);
this.btn_up.Name = "btn_up";
this.btn_up.Size = new System.Drawing.Size(94, 29);
this.btn_up.TabIndex = 6;
this.btn_up.UseVisualStyleBackColor = true;
this.btn_up.Click += new System.EventHandler(this.btn_move_Click);
//
// btn_left
//
this.btn_left.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.btn_left.BackgroundImage = global::Sailboat.Properties.Resources.left;
this.btn_left.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.btn_left.Location = new System.Drawing.Point(494, 391);
this.btn_left.Name = "btn_left";
this.btn_left.Size = new System.Drawing.Size(94, 29);
this.btn_left.TabIndex = 7;
this.btn_left.UseVisualStyleBackColor = true;
this.btn_left.Click += new System.EventHandler(this.btn_move_Click);
//
// btn_create_sailboat
//
this.btn_create_sailboat.Location = new System.Drawing.Point(113, 13);
this.btn_create_sailboat.Name = "btn_create_sailboat";
this.btn_create_sailboat.Size = new System.Drawing.Size(150, 29);
this.btn_create_sailboat.TabIndex = 8;
this.btn_create_sailboat.Text = "Создать парусник";
this.btn_create_sailboat.UseVisualStyleBackColor = true;
this.btn_create_sailboat.Click += new System.EventHandler(this.btn_create_sailboat_Click);
//
// comboBoxMapSelector
//
this.comboBoxMapSelector.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
this.comboBoxMapSelector.FormattingEnabled = true;
this.comboBoxMapSelector.Items.AddRange(new object[] {
"Простая карта",
"Водная карта"});
this.comboBoxMapSelector.Location = new System.Drawing.Point(269, 14);
this.comboBoxMapSelector.Name = "comboBoxMapSelector";
this.comboBoxMapSelector.Size = new System.Drawing.Size(151, 28);
this.comboBoxMapSelector.TabIndex = 9;
this.comboBoxMapSelector.SelectedIndexChanged += new System.EventHandler(this.comboBoxMapSelector_SelectedIndexChanged);
//
// FormMap
//
this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 20F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Controls.Add(this.comboBoxMapSelector);
this.Controls.Add(this.btn_create_sailboat);
this.Controls.Add(this.btn_left);
this.Controls.Add(this.btn_up);
this.Controls.Add(this.btn_down);
this.Controls.Add(this.btn_right);
this.Controls.Add(this.btn_create);
this.Controls.Add(this.pictureBoxBoat);
this.Controls.Add(this.statusStrip1);
this.Name = "FormMap";
this.Click += new System.EventHandler(this.btn_move_Click);
this.statusStrip1.ResumeLayout(false);
this.statusStrip1.PerformLayout();
((System.ComponentModel.ISupportInitialize)(this.pictureBoxBoat)).EndInit();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.StatusStrip statusStrip1;
private System.Windows.Forms.ToolStripStatusLabel toolStripLabel_speed;
private System.Windows.Forms.ToolStripStatusLabel toolStripLabel_weight;
private System.Windows.Forms.ToolStripStatusLabel toolStripLabel_color;
private System.Windows.Forms.PictureBox pictureBoxBoat;
private System.Windows.Forms.Button btn_create;
private System.Windows.Forms.Button btn_right;
private System.Windows.Forms.Button btn_down;
private System.Windows.Forms.Button btn_up;
private System.Windows.Forms.Button btn_left;
private System.Windows.Forms.Button btn_create_sailboat;
private System.Windows.Forms.ComboBox comboBoxMapSelector;
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Sailboat
{
public partial class FormMap : Form
{
private AbstractMap _abstractMap;
public FormMap()
{
InitializeComponent();
_abstractMap = new SimpleMap();
}
/// <summary>
/// Обработка нажатия кнопки "Создать"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void btn_create_Click(object sender, EventArgs e)
{
Random rnd = new();
var boat = new DrawingBoat(rnd.Next(100, 300), rnd.Next(1000, 2000),
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)));
SetData(boat);
}
/// <summary>
/// Обработка нажатия кнопки "Создать парусник"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void btn_create_sailboat_Click(object sender, EventArgs e)
{
Random rnd = new();
var boat = new DrawingSailboat(rnd.Next(100, 300), rnd.Next(1000, 2000),
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
Convert.ToBoolean(rnd.Next(0, 2)), Convert.ToBoolean(rnd.Next(0, 2)));
SetData(boat);
}
/// <summary>
/// Обработка нажатия стрелок
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void btn_move_Click(object sender, EventArgs e)
{
//получаем имя кнопки
string name = ((Button)sender)?.Name ?? string.Empty;
Direction dir = Direction.None;
switch (name)
{
case "btn_up":
dir = Direction.Up;
break;
case "btn_down":
dir = Direction.Down;
break;
case "btn_left":
dir = Direction.Left;
break;
case "btn_right":
dir = Direction.Right;
break;
}
pictureBoxBoat.Image = _abstractMap?.MoveObject(dir);
}
/// <summary>
/// Метод прорисовки машины
/// </summary>
private void SetData(DrawingBoat boat)
{
Random rnd = new();
toolStripLabel_color.Text = $"Скорость: {boat?.Boat.Speed}";
toolStripLabel_weight.Text = $"Вес: {boat?.Boat.Weight}";
toolStripLabel_color.Text = $"Цвет: { boat?.Boat.BodyColor.Name}";
pictureBoxBoat.Image = _abstractMap.CreateMap(pictureBoxBoat.Width, pictureBoxBoat.Height,
new DrawingObjectBoat(boat));
}
private void comboBoxMapSelector_SelectedIndexChanged(object sender, EventArgs e)
{
switch (comboBoxMapSelector.Text)
{
case "Простая карта":
_abstractMap = new SimpleMap();
break;
case "Водная карта":
_abstractMap = new WaterMap();
break;
}
}
}
}

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<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="statusStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
</root>

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@ -0,0 +1,41 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Sailboat
{
interface IDrawingObject
{
/// <summary>
/// Шаг перемещения объекта
/// </summary>
public float Step { get; }
/// <summary>
/// Установка позиции объекта
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина полотна</param>
/// <param name="height">Высота полотна</param>
void SetObject(int x, int y, int width, int height);
/// <summary>
/// Изменение направления пермещения объекта
/// </summary>
/// <param name="direction">Направление</param>
/// <returns></returns>
void MoveObject(Direction direction);
/// <summary>
/// Отрисовка объекта
/// </summary>
/// <param name="g"></param>
void DrawingObject(Graphics g);
/// <summary>
/// Получение текущей позиции объекта
/// </summary>
/// <returns></returns>
(float Left, float Right, float Top, float Bottom) GetCurrentPosition();
}
}

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@ -17,7 +17,7 @@ namespace Sailboat
Application.SetHighDpiMode(HighDpiMode.SystemAware);
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new BoatForm());
Application.Run(new FormMap());
}
}
}

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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Sailboat
{
internal class Sailboat : Boat
{
/// <summary>
/// Признак наличия усиленного корпуса
/// </summary>
public bool ExtendedBody { get; private set; }
/// <summary>
/// Признак наличия паруса
/// </summary>
public bool Sail { get; private set; }
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Цвет кузова</param>
/// <param name="sail">Признак наличия паруса</param>
/// <param name="extendedBody">Признак наличия усиленного корпуса</param>
public Sailboat(int speed, float weight, Color bodyColor, bool sail, bool extendedBody) :
base(speed, weight, bodyColor)
{
Sail = sail;
ExtendedBody = extendedBody;
}
}
}

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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Sailboat
{
/// <summary>
/// Простая реализация абсрактного класса AbstractMap
/// </summary>
internal class SimpleMap : AbstractMap
{
/// <summary>
/// Цвет участка закрытого
/// </summary>
private readonly Brush barrierColor = new SolidBrush(Color.Black);
/// <summary>
/// Цвет участка открытого
/// </summary>
private readonly Brush roadColor = new SolidBrush(Color.Gray);
protected override void DrawBarrierPart(Graphics g, int i, int j)
{
g.FillRectangle(barrierColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
}
protected override void DrawRoadPart(Graphics g, int i, int j)
{
g.FillRectangle(roadColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
}
protected override void GenerateMap()
{
_map = new int[100, 100];
_size_x = (float)_width / _map.GetLength(0);
_size_y = (float)_height / _map.GetLength(1);
int counter = 0;
for (int i = 0; i < _map.GetLength(0); ++i)
{
for (int j = 0; j < _map.GetLength(1); ++j)
{
_map[i, j] = _freeRoad;
}
}
while (counter < 50)
{
int x = _random.Next(0, 100);
int y = _random.Next(0, 100);
if (_map[x, y] == _freeRoad)
{
_map[x, y] = _barrier;
counter++;
}
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Sailboat
{
internal class WaterMap : AbstractMap
{
private readonly Brush barrierColor = new SolidBrush(Color.Black);
private readonly Brush wavesColor = new SolidBrush(Color.Blue);
private readonly Brush deepColor = new SolidBrush(Color.DarkBlue);
protected override void DrawBarrierPart(Graphics g, int i, int j)
{
g.FillRectangle(barrierColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
}
protected override void DrawRoadPart(Graphics g, int i, int j)
{
Random rnd = new Random();
if (rnd.Next(0, 7) == 6)
{
g.FillRectangle(wavesColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
}
else
{
g.FillRectangle(deepColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
}
}
protected override void GenerateMap()
{
_map = new int[100, 100];
_size_x = (float)_width / _map.GetLength(0);
_size_y = (float)_height / _map.GetLength(1);
int counter = 0;
for (int i = 0; i < _map.GetLength(0); ++i)
{
for (int j = 0; j < _map.GetLength(1); ++j)
{
_map[i, j] = _freeRoad;
}
}
while (counter < 50)
{
int x = _random.Next(0, 100);
int y = _random.Next(0, 100);
if (_map[x, y] == _freeRoad)
{
_map[x, y] = _barrier;
counter++;
}
}
}
}
}