constructors+extended object
This commit is contained in:
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27b3072270
commit
7f4ef450a3
@ -29,7 +29,7 @@ namespace Sailboat
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/// <param name="weight"></param>
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/// <param name="bodyColor"></param>
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/// <returns></returns>
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public void Init(int speed, float weight, Color bodyColor)
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public Boat(int speed, float weight, Color bodyColor)
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{
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Random rnd = new();
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Speed = speed <= 0 ? rnd.Next(50, 150) : speed;
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13
Sailboat/BoatForm.Designer.cs
generated
13
Sailboat/BoatForm.Designer.cs
generated
@ -39,6 +39,7 @@ namespace Sailboat
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this.btn_down = new System.Windows.Forms.Button();
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this.btn_up = new System.Windows.Forms.Button();
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this.btn_left = new System.Windows.Forms.Button();
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this.btn_create_sailboat = new System.Windows.Forms.Button();
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this.statusStrip1.SuspendLayout();
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((System.ComponentModel.ISupportInitialize)(this.pictureBoxBoat)).BeginInit();
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this.SuspendLayout();
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@ -144,11 +145,22 @@ namespace Sailboat
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this.btn_left.UseVisualStyleBackColor = true;
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this.btn_left.Click += new System.EventHandler(this.btn_move_Click);
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//
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// btn_create_sailboat
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//
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this.btn_create_sailboat.Location = new System.Drawing.Point(113, 13);
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this.btn_create_sailboat.Name = "btn_create_sailboat";
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this.btn_create_sailboat.Size = new System.Drawing.Size(150, 29);
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this.btn_create_sailboat.TabIndex = 8;
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this.btn_create_sailboat.Text = "Создать парусник";
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this.btn_create_sailboat.UseVisualStyleBackColor = true;
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this.btn_create_sailboat.Click += new System.EventHandler(this.btn_create_sailboat_Click);
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//
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// BoatForm
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 20F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(800, 450);
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this.Controls.Add(this.btn_create_sailboat);
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this.Controls.Add(this.btn_left);
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this.Controls.Add(this.btn_up);
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this.Controls.Add(this.btn_down);
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@ -180,6 +192,7 @@ namespace Sailboat
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private System.Windows.Forms.Button btn_down;
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private System.Windows.Forms.Button btn_up;
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private System.Windows.Forms.Button btn_left;
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private System.Windows.Forms.Button btn_create_sailboat;
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}
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}
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@ -12,7 +12,7 @@ namespace Sailboat
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{
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public partial class BoatForm : Form
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{
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private DrawningBoat _boat;
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private DrawingBoat _boat;
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public BoatForm()
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{
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InitializeComponent();
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@ -25,18 +25,31 @@ namespace Sailboat
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private void btn_create_Click(object sender, EventArgs e)
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{
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Random rnd = new();
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_boat = new DrawningBoat();
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_boat.Init(rnd.Next(100, 300), rnd.Next(1000, 2000),
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_boat = new DrawingBoat(rnd.Next(100, 300), rnd.Next(1000, 2000),
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Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)));
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_boat.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100),
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pictureBoxBoat.Width, pictureBoxBoat.Height);
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toolStripLabel_color.Text = $"Скорость: {_boat.Boat.Speed}";
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toolStripLabel_weight.Text = $"Вес: {_boat.Boat.Weight}";
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toolStripLabel_color.Text = $"Цвет: { _boat.Boat.BodyColor.Name}";
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SetData();
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Draw();
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}
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/// <summary>
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/// Изменение размеров формы
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/// Обработка нажатия кнопки "Создать парусник"
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void btn_create_sailboat_Click(object sender, EventArgs e)
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{
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Random rnd = new();
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_boat = new DrawingSailboat(rnd.Next(100, 300), rnd.Next(1000, 2000),
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Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
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Convert.ToBoolean(rnd.Next(0, 2)), Convert.ToBoolean(rnd.Next(0, 2)));
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_boat.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100),
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pictureBoxBoat.Width, pictureBoxBoat.Height);
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SetData();
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Draw();
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}
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/// <summary>
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/// Обработка нажатия стрелок
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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@ -83,5 +96,16 @@ namespace Sailboat
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_boat?.ChangeBorders(pictureBoxBoat.Width, pictureBoxBoat.Height);
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Draw();
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}
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/// <summary>
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/// Метод прорисовки машины
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/// </summary>
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private void SetData()
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{
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Random rnd = new();
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toolStripLabel_color.Text = $"Скорость: {_boat.Boat.Speed}";
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toolStripLabel_weight.Text = $"Вес: {_boat.Boat.Weight}";
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toolStripLabel_color.Text = $"Цвет: { _boat.Boat.BodyColor.Name}";
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}
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}
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}
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@ -10,20 +10,20 @@ namespace Sailboat
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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internal class DrawningBoat
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internal class DrawingBoat
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public Boat Boat{ private set; get; }
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public Boat Boat{ protected set; get; }
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/// <summary>`
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/// Левая координата отрисовки автомобиля
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/// </summary>
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private float _startPosX;
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protected float _startPosX;
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/// <summary>
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/// Верхняя кооридната отрисовки автомобиля
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/// </summary>
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private float _startPosY;
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protected float _startPosY;
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/// <summary>
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/// Ширина окна отрисовки
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/// </summary>
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@ -46,10 +46,16 @@ namespace Sailboat
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес автомобиля</param>
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/// <param name="bodyColor">Цвет кузова</param>
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public void Init(int speed, float weight, Color bodyColor)
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public DrawingBoat(int speed, float weight, Color bodyColor)
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{
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Boat = new Boat();
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Boat.Init(speed, weight, bodyColor);
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Boat = new Boat(speed, weight, bodyColor);
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}
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public DrawingBoat(int speed, float weight, Color bodyColor, int boatHeight, int boatWith):
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this(speed, weight, bodyColor)
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{
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_boatHeight = boatHeight;
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_boatWidth = boatWith;
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}
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/// <summary>
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/// Установка позиции автомобиля
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@ -115,7 +121,7 @@ namespace Sailboat
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/// Отрисовка автомобиля
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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public virtual void DrawTransport(Graphics g)
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{
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if (_startPosX < 0 || _startPosY < 0
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|| !_pictureHeight.HasValue || !_pictureWidth.HasValue)
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120
Sailboat/DrawingSailboat.cs
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120
Sailboat/DrawingSailboat.cs
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@ -0,0 +1,120 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Sailboat
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{
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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class DrawingSailboat : DrawingBoat
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{
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес автомобиля</param>
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/// <param name="bodyColor">Цвет кузова</param>
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/// <param name="sail">Признак наличия паруса</param>
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/// <param name="extendedBody">Признак наличия усиленного корпуса</param>
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public DrawingSailboat(int speed, float weight, Color bodyColor, bool sail, bool extendedBody) :
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base(speed, weight, bodyColor, 50, 120)
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{
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Boat = new Sailboat(speed, weight, bodyColor, sail, extendedBody);
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}
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public override void DrawTransport(Graphics g)
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{
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if (Boat is not Sailboat sailboat)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush brush = new SolidBrush(Color.Black);
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_startPosY += 40;
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_startPosX += 20;
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base.DrawTransport(g);
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_startPosY -= 40;
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_startPosX -= 20;
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if (sailboat.Sail)
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{
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g.DrawLine(pen, _startPosX + 40, _startPosY, _startPosX + 60, _startPosY + 60);
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g.DrawLine(pen, _startPosX + 40, _startPosY, _startPosX + 70, _startPosY + 30);
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g.DrawLine(pen, _startPosX + 70, _startPosY + 30, _startPosX + 60, _startPosY + 55);
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}
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if (sailboat.ExtendedBody)
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{
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//корма
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g.FillRectangle(brush, _startPosX + 15, _startPosY + 38, 70, 5);
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g.FillRectangle(brush, _startPosX + 15, _startPosY + 78, 70, 5);
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g.FillRectangle(brush, _startPosX + 15, _startPosY + 38, 5, 40);
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//усиленный нос
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g.FillRectangle(brush, _startPosX + 133, _startPosY + 55, 10, 10);
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}
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/*
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Brush dopBrush = new SolidBrush(sportCar.DopColor);
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if (sportCar.BodyKit)
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{
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g.DrawEllipse(pen, _startPosX + 90, _startPosY, 20, 20);
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g.DrawEllipse(pen, _startPosX + 90, _startPosY + 40, 20, 20);
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g.DrawRectangle(pen, _startPosX + 90, _startPosY + 10, 20, 40);
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g.DrawRectangle(pen, _startPosX + 90, _startPosY, 15, 15);
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g.DrawRectangle(pen, _startPosX + 90, _startPosY + 45, 15, 15);
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g.FillEllipse(dopBrush, _startPosX + 90, _startPosY, 20, 20);
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g.FillEllipse(dopBrush, _startPosX + 90, _startPosY + 40, 20, 20);
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g.FillRectangle(dopBrush, _startPosX + 90, _startPosY + 10, 20, 40);
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g.FillRectangle(dopBrush, _startPosX + 90, _startPosY + 1, 15, 15);
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g.FillRectangle(dopBrush, _startPosX + 90, _startPosY + 45, 15, 15);
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g.DrawEllipse(pen, _startPosX, _startPosY, 20, 20);
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g.DrawEllipse(pen, _startPosX, _startPosY + 40, 20, 20);
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g.DrawRectangle(pen, _startPosX, _startPosY + 10, 20, 40);
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g.DrawRectangle(pen, _startPosX + 5, _startPosY, 14, 15);
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g.DrawRectangle(pen, _startPosX + 5, _startPosY + 45, 14, 15);
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g.FillEllipse(dopBrush, _startPosX, _startPosY, 20, 20);
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g.FillEllipse(dopBrush, _startPosX, _startPosY + 40, 20, 20);
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g.FillRectangle(dopBrush, _startPosX + 1, _startPosY + 10, 25, 40);
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g.FillRectangle(dopBrush, _startPosX + 5, _startPosY + 1, 15, 15);
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g.FillRectangle(dopBrush, _startPosX + 5, _startPosY + 45, 15, 15);
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g.DrawRectangle(pen, _startPosX + 35, _startPosY, 39, 15);
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g.DrawRectangle(pen, _startPosX + 35, _startPosY + 45, 39, 15);
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g.FillRectangle(dopBrush, _startPosX + 35, _startPosY + 1, 40, 15);
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g.FillRectangle(dopBrush, _startPosX + 35, _startPosY + 45, 40, 15);
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}
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_startPosX += 10;
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_startPosY += 5;
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base.DrawTransport(g);
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_startPosX -= 10;
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_startPosY -= 5;
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if (sportCar.SportLine)
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{
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g.FillRectangle(dopBrush, _startPosX + 76, _startPosY + 23, 24, 15);
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g.FillRectangle(dopBrush, _startPosX + 36, _startPosY + 23, 34, 15);
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g.FillRectangle(dopBrush, _startPosX + 11, _startPosY + 23, 14, 15);
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}
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if (sportCar.Wing)
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{
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g.FillRectangle(dopBrush, _startPosX, _startPosY + 5, 10, 50);
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g.DrawRectangle(pen, _startPosX, _startPosY + 5, 10, 50);
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}
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*/
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}
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}
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}
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35
Sailboat/Sailboat.cs
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35
Sailboat/Sailboat.cs
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@ -0,0 +1,35 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Sailboat
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{
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internal class Sailboat : Boat
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{
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/// <summary>
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/// Признак наличия усиленного корпуса
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/// </summary>
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public bool ExtendedBody { get; private set; }
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/// <summary>
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/// Признак наличия паруса
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/// </summary>
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public bool Sail { get; private set; }
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес автомобиля</param>
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/// <param name="bodyColor">Цвет кузова</param>
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/// <param name="sail">Признак наличия паруса</param>
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/// <param name="extendedBody">Признак наличия усиленного корпуса</param>
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public Sailboat(int speed, float weight, Color bodyColor, bool sail, bool extendedBody) :
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base(speed, weight, bodyColor)
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{
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Sail = sail;
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ExtendedBody = extendedBody;
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}
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}
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}
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