lab1 done

This commit is contained in:
Valitov.Damir 2023-03-17 19:30:05 +04:00
parent f67ca07b19
commit 27b3072270
15 changed files with 855 additions and 0 deletions

43
Sailboat/Boat.cs Normal file
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using System;
using System.Drawing;
namespace Sailboat
{
internal class Boat
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public float Weight { get; private set; }
/// <summary>
/// Цвет кузова
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Шаг перемещения автомобиля
/// </summary>
public float Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса автомобиля
/// </summary>
/// <param name="speed"></param>
/// <param name="weight"></param>
/// <param name="bodyColor"></param>
/// <returns></returns>
public void Init(int speed, float weight, Color bodyColor)
{
Random rnd = new();
Speed = speed <= 0 ? rnd.Next(50, 150) : speed;
Weight = weight <= 0 ? rnd.Next(40, 70) : weight;
BodyColor = bodyColor;
}
}
}

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Sailboat/BoatForm.Designer.cs generated Normal file
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namespace Sailboat
{
partial class BoatForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.statusStrip1 = new System.Windows.Forms.StatusStrip();
this.toolStripLabel_speed = new System.Windows.Forms.ToolStripStatusLabel();
this.toolStripLabel_weight = new System.Windows.Forms.ToolStripStatusLabel();
this.toolStripLabel_color = new System.Windows.Forms.ToolStripStatusLabel();
this.pictureBoxBoat = new System.Windows.Forms.PictureBox();
this.btn_create = new System.Windows.Forms.Button();
this.btn_right = new System.Windows.Forms.Button();
this.btn_down = new System.Windows.Forms.Button();
this.btn_up = new System.Windows.Forms.Button();
this.btn_left = new System.Windows.Forms.Button();
this.statusStrip1.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.pictureBoxBoat)).BeginInit();
this.SuspendLayout();
//
// statusStrip1
//
this.statusStrip1.ImageScalingSize = new System.Drawing.Size(20, 20);
this.statusStrip1.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.toolStripLabel_speed,
this.toolStripLabel_weight,
this.toolStripLabel_color});
this.statusStrip1.Location = new System.Drawing.Point(0, 424);
this.statusStrip1.Name = "statusStrip1";
this.statusStrip1.Size = new System.Drawing.Size(800, 26);
this.statusStrip1.TabIndex = 0;
this.statusStrip1.Text = "statusStrip1";
//
// toolStripLabel_speed
//
this.toolStripLabel_speed.Name = "toolStripLabel_speed";
this.toolStripLabel_speed.Size = new System.Drawing.Size(76, 20);
this.toolStripLabel_speed.Text = "Скорость:";
//
// toolStripLabel_weight
//
this.toolStripLabel_weight.Name = "toolStripLabel_weight";
this.toolStripLabel_weight.Size = new System.Drawing.Size(36, 20);
this.toolStripLabel_weight.Text = "Вес:";
//
// toolStripLabel_color
//
this.toolStripLabel_color.Name = "toolStripLabel_color";
this.toolStripLabel_color.Size = new System.Drawing.Size(45, 20);
this.toolStripLabel_color.Text = "Цвет:";
//
// pictureBoxBoat
//
this.pictureBoxBoat.Dock = System.Windows.Forms.DockStyle.Fill;
this.pictureBoxBoat.Location = new System.Drawing.Point(0, 0);
this.pictureBoxBoat.Name = "pictureBoxBoat";
this.pictureBoxBoat.Size = new System.Drawing.Size(800, 424);
this.pictureBoxBoat.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
this.pictureBoxBoat.TabIndex = 1;
this.pictureBoxBoat.TabStop = false;
this.pictureBoxBoat.Resize += new System.EventHandler(this.btn_move_Click);
//
// btn_create
//
this.btn_create.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.btn_create.Location = new System.Drawing.Point(13, 13);
this.btn_create.Name = "btn_create";
this.btn_create.Size = new System.Drawing.Size(94, 29);
this.btn_create.TabIndex = 2;
this.btn_create.Text = "Создать";
this.btn_create.UseVisualStyleBackColor = true;
this.btn_create.Click += new System.EventHandler(this.btn_create_Click);
//
// btn_right
//
this.btn_right.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.btn_right.BackgroundImage = global::Sailboat.Properties.Resources.right;
this.btn_right.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.btn_right.Location = new System.Drawing.Point(694, 392);
this.btn_right.Name = "btn_right";
this.btn_right.Size = new System.Drawing.Size(94, 29);
this.btn_right.TabIndex = 4;
this.btn_right.UseVisualStyleBackColor = true;
this.btn_right.Click += new System.EventHandler(this.btn_move_Click);
//
// btn_down
//
this.btn_down.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.btn_down.BackgroundImage = global::Sailboat.Properties.Resources.down;
this.btn_down.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.btn_down.Location = new System.Drawing.Point(594, 392);
this.btn_down.Name = "btn_down";
this.btn_down.Size = new System.Drawing.Size(94, 29);
this.btn_down.TabIndex = 5;
this.btn_down.UseVisualStyleBackColor = true;
this.btn_down.Click += new System.EventHandler(this.btn_move_Click);
//
// btn_up
//
this.btn_up.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.btn_up.BackgroundImage = global::Sailboat.Properties.Resources.up;
this.btn_up.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.btn_up.Location = new System.Drawing.Point(594, 357);
this.btn_up.Name = "btn_up";
this.btn_up.Size = new System.Drawing.Size(94, 29);
this.btn_up.TabIndex = 6;
this.btn_up.UseVisualStyleBackColor = true;
this.btn_up.Click += new System.EventHandler(this.btn_move_Click);
//
// btn_left
//
this.btn_left.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.btn_left.BackgroundImage = global::Sailboat.Properties.Resources.left;
this.btn_left.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.btn_left.Location = new System.Drawing.Point(494, 391);
this.btn_left.Name = "btn_left";
this.btn_left.Size = new System.Drawing.Size(94, 29);
this.btn_left.TabIndex = 7;
this.btn_left.UseVisualStyleBackColor = true;
this.btn_left.Click += new System.EventHandler(this.btn_move_Click);
//
// BoatForm
//
this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 20F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Controls.Add(this.btn_left);
this.Controls.Add(this.btn_up);
this.Controls.Add(this.btn_down);
this.Controls.Add(this.btn_right);
this.Controls.Add(this.btn_create);
this.Controls.Add(this.pictureBoxBoat);
this.Controls.Add(this.statusStrip1);
this.Name = "BoatForm";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "BoatForm";
this.Click += new System.EventHandler(this.btn_move_Click);
this.statusStrip1.ResumeLayout(false);
this.statusStrip1.PerformLayout();
((System.ComponentModel.ISupportInitialize)(this.pictureBoxBoat)).EndInit();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.StatusStrip statusStrip1;
private System.Windows.Forms.ToolStripStatusLabel toolStripLabel_speed;
private System.Windows.Forms.ToolStripStatusLabel toolStripLabel_weight;
private System.Windows.Forms.ToolStripStatusLabel toolStripLabel_color;
private System.Windows.Forms.PictureBox pictureBoxBoat;
private System.Windows.Forms.Button btn_create;
private System.Windows.Forms.Button btn_right;
private System.Windows.Forms.Button btn_down;
private System.Windows.Forms.Button btn_up;
private System.Windows.Forms.Button btn_left;
}
}

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Sailboat/BoatForm.cs Normal file
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Sailboat
{
public partial class BoatForm : Form
{
private DrawningBoat _boat;
public BoatForm()
{
InitializeComponent();
}
/// <summary>
/// Обработка нажатия кнопки "Создать"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void btn_create_Click(object sender, EventArgs e)
{
Random rnd = new();
_boat = new DrawningBoat();
_boat.Init(rnd.Next(100, 300), rnd.Next(1000, 2000),
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)));
_boat.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100),
pictureBoxBoat.Width, pictureBoxBoat.Height);
toolStripLabel_color.Text = $"Скорость: {_boat.Boat.Speed}";
toolStripLabel_weight.Text = $"Вес: {_boat.Boat.Weight}";
toolStripLabel_color.Text = $"Цвет: { _boat.Boat.BodyColor.Name}";
Draw();
}
/// <summary>
/// Изменение размеров формы
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void btn_move_Click(object sender, EventArgs e)
{
//получаем имя кнопки
string name = ((Button)sender)?.Name ?? string.Empty;
switch (name)
{
case "btn_up":
_boat?.MoveTransport(Direction.Up);
break;
case "btn_down":
_boat?.MoveTransport(Direction.Down);
break;
case "btn_left":
_boat?.MoveTransport(Direction.Left);
break;
case "btn_right":
_boat?.MoveTransport(Direction.Right);
break;
}
Draw();
}
/// <summary>
/// Метод прорисовки машины
/// </summary>
private void Draw()
{
Bitmap bmp = new(pictureBoxBoat.Width, pictureBoxBoat.Height);
Graphics gr = Graphics.FromImage(bmp);
_boat?.DrawTransport(gr);
pictureBoxBoat.Image = bmp;
}
/// <summary>
/// Изменение размеров формы
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void PictureBoxCar_Resize(object sender, EventArgs e)
{
_boat?.ChangeBorders(pictureBoxBoat.Width, pictureBoxBoat.Height);
Draw();
}
}
}

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Sailboat/BoatForm.resx Normal file
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<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="statusStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
</root>

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Sailboat/Direction.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Sailboat
{
/// <summary>
/// Направление перемещения
/// </summary>
internal enum Direction
{
Up = 1,
Down = 2,
Left = 3,
Right = 4
}
}

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Sailboat/DrawingBoat.cs Normal file
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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Sailboat
{
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
internal class DrawningBoat
{
/// <summary>
/// Класс-сущность
/// </summary>
public Boat Boat{ private set; get; }
/// <summary>`
/// Левая координата отрисовки автомобиля
/// </summary>
private float _startPosX;
/// <summary>
/// Верхняя кооридната отрисовки автомобиля
/// </summary>
private float _startPosY;
/// <summary>
/// Ширина окна отрисовки
/// </summary>
private int? _pictureWidth = null;
/// <summary>
/// Высота окна отрисовки
/// </summary>
private int? _pictureHeight = null;
/// <summary>
/// Ширина отрисовки автомобиля
/// </summary>
private readonly int _boatWidth = 120;
/// <summary>
/// Высота отрисовки автомобиля
/// </summary>
private readonly int _boatHeight = 40;
/// <summary>
/// Инициализация свойств (метод инит принимал готовые параметры от боат
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Цвет кузова</param>
public void Init(int speed, float weight, Color bodyColor)
{
Boat = new Boat();
Boat.Init(speed, weight, bodyColor);
}
/// <summary>
/// Установка позиции автомобиля
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
public void SetPosition(int x, int y, int width, int height)
{
if (x > 0 && y > 0 && x < width - _boatWidth && y < height - _boatHeight)
{
_startPosX = x;
_startPosY = y;
_pictureWidth = width;
_pictureHeight = height;
}
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
public void MoveTransport(Direction direction)
{
if (!_pictureWidth.HasValue || !_pictureHeight.HasValue)
{
return;
}
switch (direction)
{
// вправо
case Direction.Right:
if (_startPosX + _boatWidth + ((int)Boat.Step) < _pictureWidth)
{
_startPosX += ((int)Boat.Step);
}
break;
//влево
case Direction.Left:
if (_startPosX > ((int)Boat.Step))
{
_startPosX -= ((int)Boat.Step);
}
break;
//вверх
case Direction.Up:
if (_startPosY > ((int)Boat.Step))
{
_startPosY -= ((int)Boat.Step);
}
break;
//вниз
case Direction.Down:
if (_startPosY + _boatHeight + ((int)Boat.Step) < _pictureHeight)
{
_startPosY += ((int)Boat.Step);
}
break;
}
}
/// <summary>
/// Отрисовка автомобиля
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (_startPosX < 0 || _startPosY < 0
|| !_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
Pen pen = new(Color.Black);
//корма
g.DrawLine(pen, _startPosX, _startPosY, _startPosX + 70, _startPosY);
g.DrawLine(pen, _startPosX, _startPosY, _startPosX, _startPosY+40);
g.DrawLine(pen, _startPosX, _startPosY + 40, _startPosX + 70, _startPosY+40);
//нос
g.DrawLine(pen, _startPosX + 70, _startPosY + 40, _startPosX + 120, _startPosY+20);
g.DrawLine(pen, _startPosX + 70, _startPosY, _startPosX + 120, _startPosY+20);
//внутренность
Rectangle rect = new Rectangle((int)_startPosX + 5, (int)_startPosY + 5, 60, 30);
g.DrawRectangle(pen, rect);
Brush br = new SolidBrush(Boat.BodyColor);
g.FillRectangle(br, rect);
}
/// <summary>
/// Смена границ формы отрисовки
/// </summary>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
public void ChangeBorders(int width, int height)
{
_pictureWidth = width;
_pictureHeight = height;
if (_pictureWidth <= _boatWidth || _pictureHeight <= _boatHeight)
{
_pictureWidth = null;
_pictureHeight = null;
return;
}
if (_startPosX + _boatWidth > _pictureWidth)
{
_startPosX = _pictureWidth.Value - _boatWidth;
}
if (_startPosY + _boatHeight > _pictureHeight)
{
_startPosY = _pictureHeight.Value - _boatHeight;
}
}
}
}

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Sailboat/Program.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Sailboat
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.SetHighDpiMode(HighDpiMode.SystemAware);
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new BoatForm());
}
}
}

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Sailboat/Properties/Resources.Designer.cs generated Normal file
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//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Sailboat.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Sailboat.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap down {
get {
object obj = ResourceManager.GetObject("down", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap left {
get {
object obj = ResourceManager.GetObject("left", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap up {
get {
object obj = ResourceManager.GetObject("up", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap right {
get {
object obj = ResourceManager.GetObject("right", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="left" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\left.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="down" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\down.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="up" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\up.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="right" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\right.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

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<Project Sdk="Microsoft.NET.Sdk.WindowsDesktop">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net5.0-windows</TargetFramework>
<UseWindowsForms>true</UseWindowsForms>
</PropertyGroup>
</Project>

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.31911.196
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Sailboat", "Sailboat.csproj", "{D137904C-BFCA-4389-B485-24E34C8B861A}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{D137904C-BFCA-4389-B485-24E34C8B861A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{D137904C-BFCA-4389-B485-24E34C8B861A}.Debug|Any CPU.Build.0 = Debug|Any CPU
{D137904C-BFCA-4389-B485-24E34C8B861A}.Release|Any CPU.ActiveCfg = Release|Any CPU
{D137904C-BFCA-4389-B485-24E34C8B861A}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {EA90E930-2691-4BB1-A346-74B5662B0250}
EndGlobalSection
EndGlobal