lab1 done
This commit is contained in:
parent
f67ca07b19
commit
27b3072270
43
Sailboat/Boat.cs
Normal file
43
Sailboat/Boat.cs
Normal file
@ -0,0 +1,43 @@
|
||||
using System;
|
||||
using System.Drawing;
|
||||
|
||||
namespace Sailboat
|
||||
{
|
||||
internal class Boat
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public float Weight { get; private set; }
|
||||
/// <summary>
|
||||
/// Цвет кузова
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Шаг перемещения автомобиля
|
||||
/// </summary>
|
||||
public float Step => Speed * 100 / Weight;
|
||||
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса автомобиля
|
||||
/// </summary>
|
||||
/// <param name="speed"></param>
|
||||
/// <param name="weight"></param>
|
||||
/// <param name="bodyColor"></param>
|
||||
/// <returns></returns>
|
||||
public void Init(int speed, float weight, Color bodyColor)
|
||||
{
|
||||
Random rnd = new();
|
||||
Speed = speed <= 0 ? rnd.Next(50, 150) : speed;
|
||||
Weight = weight <= 0 ? rnd.Next(40, 70) : weight;
|
||||
BodyColor = bodyColor;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
185
Sailboat/BoatForm.Designer.cs
generated
Normal file
185
Sailboat/BoatForm.Designer.cs
generated
Normal file
@ -0,0 +1,185 @@
|
||||
|
||||
namespace Sailboat
|
||||
{
|
||||
partial class BoatForm
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.statusStrip1 = new System.Windows.Forms.StatusStrip();
|
||||
this.toolStripLabel_speed = new System.Windows.Forms.ToolStripStatusLabel();
|
||||
this.toolStripLabel_weight = new System.Windows.Forms.ToolStripStatusLabel();
|
||||
this.toolStripLabel_color = new System.Windows.Forms.ToolStripStatusLabel();
|
||||
this.pictureBoxBoat = new System.Windows.Forms.PictureBox();
|
||||
this.btn_create = new System.Windows.Forms.Button();
|
||||
this.btn_right = new System.Windows.Forms.Button();
|
||||
this.btn_down = new System.Windows.Forms.Button();
|
||||
this.btn_up = new System.Windows.Forms.Button();
|
||||
this.btn_left = new System.Windows.Forms.Button();
|
||||
this.statusStrip1.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxBoat)).BeginInit();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// statusStrip1
|
||||
//
|
||||
this.statusStrip1.ImageScalingSize = new System.Drawing.Size(20, 20);
|
||||
this.statusStrip1.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
|
||||
this.toolStripLabel_speed,
|
||||
this.toolStripLabel_weight,
|
||||
this.toolStripLabel_color});
|
||||
this.statusStrip1.Location = new System.Drawing.Point(0, 424);
|
||||
this.statusStrip1.Name = "statusStrip1";
|
||||
this.statusStrip1.Size = new System.Drawing.Size(800, 26);
|
||||
this.statusStrip1.TabIndex = 0;
|
||||
this.statusStrip1.Text = "statusStrip1";
|
||||
//
|
||||
// toolStripLabel_speed
|
||||
//
|
||||
this.toolStripLabel_speed.Name = "toolStripLabel_speed";
|
||||
this.toolStripLabel_speed.Size = new System.Drawing.Size(76, 20);
|
||||
this.toolStripLabel_speed.Text = "Скорость:";
|
||||
//
|
||||
// toolStripLabel_weight
|
||||
//
|
||||
this.toolStripLabel_weight.Name = "toolStripLabel_weight";
|
||||
this.toolStripLabel_weight.Size = new System.Drawing.Size(36, 20);
|
||||
this.toolStripLabel_weight.Text = "Вес:";
|
||||
//
|
||||
// toolStripLabel_color
|
||||
//
|
||||
this.toolStripLabel_color.Name = "toolStripLabel_color";
|
||||
this.toolStripLabel_color.Size = new System.Drawing.Size(45, 20);
|
||||
this.toolStripLabel_color.Text = "Цвет:";
|
||||
//
|
||||
// pictureBoxBoat
|
||||
//
|
||||
this.pictureBoxBoat.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.pictureBoxBoat.Location = new System.Drawing.Point(0, 0);
|
||||
this.pictureBoxBoat.Name = "pictureBoxBoat";
|
||||
this.pictureBoxBoat.Size = new System.Drawing.Size(800, 424);
|
||||
this.pictureBoxBoat.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
|
||||
this.pictureBoxBoat.TabIndex = 1;
|
||||
this.pictureBoxBoat.TabStop = false;
|
||||
this.pictureBoxBoat.Resize += new System.EventHandler(this.btn_move_Click);
|
||||
//
|
||||
// btn_create
|
||||
//
|
||||
this.btn_create.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.btn_create.Location = new System.Drawing.Point(13, 13);
|
||||
this.btn_create.Name = "btn_create";
|
||||
this.btn_create.Size = new System.Drawing.Size(94, 29);
|
||||
this.btn_create.TabIndex = 2;
|
||||
this.btn_create.Text = "Создать";
|
||||
this.btn_create.UseVisualStyleBackColor = true;
|
||||
this.btn_create.Click += new System.EventHandler(this.btn_create_Click);
|
||||
//
|
||||
// btn_right
|
||||
//
|
||||
this.btn_right.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.btn_right.BackgroundImage = global::Sailboat.Properties.Resources.right;
|
||||
this.btn_right.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
this.btn_right.Location = new System.Drawing.Point(694, 392);
|
||||
this.btn_right.Name = "btn_right";
|
||||
this.btn_right.Size = new System.Drawing.Size(94, 29);
|
||||
this.btn_right.TabIndex = 4;
|
||||
this.btn_right.UseVisualStyleBackColor = true;
|
||||
this.btn_right.Click += new System.EventHandler(this.btn_move_Click);
|
||||
//
|
||||
// btn_down
|
||||
//
|
||||
this.btn_down.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.btn_down.BackgroundImage = global::Sailboat.Properties.Resources.down;
|
||||
this.btn_down.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
this.btn_down.Location = new System.Drawing.Point(594, 392);
|
||||
this.btn_down.Name = "btn_down";
|
||||
this.btn_down.Size = new System.Drawing.Size(94, 29);
|
||||
this.btn_down.TabIndex = 5;
|
||||
this.btn_down.UseVisualStyleBackColor = true;
|
||||
this.btn_down.Click += new System.EventHandler(this.btn_move_Click);
|
||||
//
|
||||
// btn_up
|
||||
//
|
||||
this.btn_up.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.btn_up.BackgroundImage = global::Sailboat.Properties.Resources.up;
|
||||
this.btn_up.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
this.btn_up.Location = new System.Drawing.Point(594, 357);
|
||||
this.btn_up.Name = "btn_up";
|
||||
this.btn_up.Size = new System.Drawing.Size(94, 29);
|
||||
this.btn_up.TabIndex = 6;
|
||||
this.btn_up.UseVisualStyleBackColor = true;
|
||||
this.btn_up.Click += new System.EventHandler(this.btn_move_Click);
|
||||
//
|
||||
// btn_left
|
||||
//
|
||||
this.btn_left.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.btn_left.BackgroundImage = global::Sailboat.Properties.Resources.left;
|
||||
this.btn_left.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
this.btn_left.Location = new System.Drawing.Point(494, 391);
|
||||
this.btn_left.Name = "btn_left";
|
||||
this.btn_left.Size = new System.Drawing.Size(94, 29);
|
||||
this.btn_left.TabIndex = 7;
|
||||
this.btn_left.UseVisualStyleBackColor = true;
|
||||
this.btn_left.Click += new System.EventHandler(this.btn_move_Click);
|
||||
//
|
||||
// BoatForm
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 20F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Controls.Add(this.btn_left);
|
||||
this.Controls.Add(this.btn_up);
|
||||
this.Controls.Add(this.btn_down);
|
||||
this.Controls.Add(this.btn_right);
|
||||
this.Controls.Add(this.btn_create);
|
||||
this.Controls.Add(this.pictureBoxBoat);
|
||||
this.Controls.Add(this.statusStrip1);
|
||||
this.Name = "BoatForm";
|
||||
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
|
||||
this.Text = "BoatForm";
|
||||
this.Click += new System.EventHandler(this.btn_move_Click);
|
||||
this.statusStrip1.ResumeLayout(false);
|
||||
this.statusStrip1.PerformLayout();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxBoat)).EndInit();
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.StatusStrip statusStrip1;
|
||||
private System.Windows.Forms.ToolStripStatusLabel toolStripLabel_speed;
|
||||
private System.Windows.Forms.ToolStripStatusLabel toolStripLabel_weight;
|
||||
private System.Windows.Forms.ToolStripStatusLabel toolStripLabel_color;
|
||||
private System.Windows.Forms.PictureBox pictureBoxBoat;
|
||||
private System.Windows.Forms.Button btn_create;
|
||||
private System.Windows.Forms.Button btn_right;
|
||||
private System.Windows.Forms.Button btn_down;
|
||||
private System.Windows.Forms.Button btn_up;
|
||||
private System.Windows.Forms.Button btn_left;
|
||||
}
|
||||
}
|
||||
|
87
Sailboat/BoatForm.cs
Normal file
87
Sailboat/BoatForm.cs
Normal file
@ -0,0 +1,87 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Sailboat
|
||||
{
|
||||
public partial class BoatForm : Form
|
||||
{
|
||||
private DrawningBoat _boat;
|
||||
public BoatForm()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void btn_create_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random rnd = new();
|
||||
_boat = new DrawningBoat();
|
||||
_boat.Init(rnd.Next(100, 300), rnd.Next(1000, 2000),
|
||||
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)));
|
||||
_boat.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100),
|
||||
pictureBoxBoat.Width, pictureBoxBoat.Height);
|
||||
toolStripLabel_color.Text = $"Скорость: {_boat.Boat.Speed}";
|
||||
toolStripLabel_weight.Text = $"Вес: {_boat.Boat.Weight}";
|
||||
toolStripLabel_color.Text = $"Цвет: { _boat.Boat.BodyColor.Name}";
|
||||
Draw();
|
||||
}
|
||||
/// <summary>
|
||||
/// Изменение размеров формы
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void btn_move_Click(object sender, EventArgs e)
|
||||
{
|
||||
//получаем имя кнопки
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
switch (name)
|
||||
{
|
||||
case "btn_up":
|
||||
_boat?.MoveTransport(Direction.Up);
|
||||
break;
|
||||
case "btn_down":
|
||||
_boat?.MoveTransport(Direction.Down);
|
||||
break;
|
||||
case "btn_left":
|
||||
_boat?.MoveTransport(Direction.Left);
|
||||
break;
|
||||
case "btn_right":
|
||||
_boat?.MoveTransport(Direction.Right);
|
||||
break;
|
||||
}
|
||||
Draw();
|
||||
}
|
||||
/// <summary>
|
||||
/// Метод прорисовки машины
|
||||
/// </summary>
|
||||
private void Draw()
|
||||
{
|
||||
Bitmap bmp = new(pictureBoxBoat.Width, pictureBoxBoat.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_boat?.DrawTransport(gr);
|
||||
pictureBoxBoat.Image = bmp;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Изменение размеров формы
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void PictureBoxCar_Resize(object sender, EventArgs e)
|
||||
{
|
||||
_boat?.ChangeBorders(pictureBoxBoat.Width, pictureBoxBoat.Height);
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
}
|
63
Sailboat/BoatForm.resx
Normal file
63
Sailboat/BoatForm.resx
Normal file
@ -0,0 +1,63 @@
|
||||
<root>
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="statusStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>17, 17</value>
|
||||
</metadata>
|
||||
</root>
|
20
Sailboat/Direction.cs
Normal file
20
Sailboat/Direction.cs
Normal file
@ -0,0 +1,20 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Sailboat
|
||||
{
|
||||
/// <summary>
|
||||
/// Направление перемещения
|
||||
/// </summary>
|
||||
internal enum Direction
|
||||
{
|
||||
Up = 1,
|
||||
Down = 2,
|
||||
Left = 3,
|
||||
Right = 4
|
||||
}
|
||||
|
||||
}
|
164
Sailboat/DrawingBoat.cs
Normal file
164
Sailboat/DrawingBoat.cs
Normal file
@ -0,0 +1,164 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Sailboat
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
|
||||
/// </summary>
|
||||
internal class DrawningBoat
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность
|
||||
/// </summary>
|
||||
public Boat Boat{ private set; get; }
|
||||
/// <summary>`
|
||||
/// Левая координата отрисовки автомобиля
|
||||
/// </summary>
|
||||
private float _startPosX;
|
||||
/// <summary>
|
||||
/// Верхняя кооридната отрисовки автомобиля
|
||||
/// </summary>
|
||||
private float _startPosY;
|
||||
/// <summary>
|
||||
/// Ширина окна отрисовки
|
||||
/// </summary>
|
||||
private int? _pictureWidth = null;
|
||||
/// <summary>
|
||||
/// Высота окна отрисовки
|
||||
/// </summary>
|
||||
private int? _pictureHeight = null;
|
||||
/// <summary>
|
||||
/// Ширина отрисовки автомобиля
|
||||
/// </summary>
|
||||
private readonly int _boatWidth = 120;
|
||||
/// <summary>
|
||||
/// Высота отрисовки автомобиля
|
||||
/// </summary>
|
||||
private readonly int _boatHeight = 40;
|
||||
/// <summary>
|
||||
/// Инициализация свойств (метод инит принимал готовые параметры от боат
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес автомобиля</param>
|
||||
/// <param name="bodyColor">Цвет кузова</param>
|
||||
public void Init(int speed, float weight, Color bodyColor)
|
||||
{
|
||||
Boat = new Boat();
|
||||
Boat.Init(speed, weight, bodyColor);
|
||||
}
|
||||
/// <summary>
|
||||
/// Установка позиции автомобиля
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина картинки</param>
|
||||
/// <param name="height">Высота картинки</param>
|
||||
public void SetPosition(int x, int y, int width, int height)
|
||||
{
|
||||
if (x > 0 && y > 0 && x < width - _boatWidth && y < height - _boatHeight)
|
||||
{
|
||||
_startPosX = x;
|
||||
_startPosY = y;
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
}
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
/// Изменение направления перемещения
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
public void MoveTransport(Direction direction)
|
||||
{
|
||||
if (!_pictureWidth.HasValue || !_pictureHeight.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
switch (direction)
|
||||
{
|
||||
// вправо
|
||||
case Direction.Right:
|
||||
if (_startPosX + _boatWidth + ((int)Boat.Step) < _pictureWidth)
|
||||
{
|
||||
_startPosX += ((int)Boat.Step);
|
||||
}
|
||||
break;
|
||||
//влево
|
||||
case Direction.Left:
|
||||
if (_startPosX > ((int)Boat.Step))
|
||||
{
|
||||
_startPosX -= ((int)Boat.Step);
|
||||
}
|
||||
break;
|
||||
//вверх
|
||||
case Direction.Up:
|
||||
if (_startPosY > ((int)Boat.Step))
|
||||
{
|
||||
_startPosY -= ((int)Boat.Step);
|
||||
}
|
||||
break;
|
||||
//вниз
|
||||
case Direction.Down:
|
||||
if (_startPosY + _boatHeight + ((int)Boat.Step) < _pictureHeight)
|
||||
{
|
||||
_startPosY += ((int)Boat.Step);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Отрисовка автомобиля
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
public void DrawTransport(Graphics g)
|
||||
{
|
||||
if (_startPosX < 0 || _startPosY < 0
|
||||
|| !_pictureHeight.HasValue || !_pictureWidth.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Pen pen = new(Color.Black);
|
||||
//корма
|
||||
g.DrawLine(pen, _startPosX, _startPosY, _startPosX + 70, _startPosY);
|
||||
g.DrawLine(pen, _startPosX, _startPosY, _startPosX, _startPosY+40);
|
||||
g.DrawLine(pen, _startPosX, _startPosY + 40, _startPosX + 70, _startPosY+40);
|
||||
//нос
|
||||
g.DrawLine(pen, _startPosX + 70, _startPosY + 40, _startPosX + 120, _startPosY+20);
|
||||
g.DrawLine(pen, _startPosX + 70, _startPosY, _startPosX + 120, _startPosY+20);
|
||||
//внутренность
|
||||
Rectangle rect = new Rectangle((int)_startPosX + 5, (int)_startPosY + 5, 60, 30);
|
||||
g.DrawRectangle(pen, rect);
|
||||
Brush br = new SolidBrush(Boat.BodyColor);
|
||||
g.FillRectangle(br, rect);
|
||||
}
|
||||
/// <summary>
|
||||
/// Смена границ формы отрисовки
|
||||
/// </summary>
|
||||
/// <param name="width">Ширина картинки</param>
|
||||
/// <param name="height">Высота картинки</param>
|
||||
public void ChangeBorders(int width, int height)
|
||||
{
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
if (_pictureWidth <= _boatWidth || _pictureHeight <= _boatHeight)
|
||||
{
|
||||
_pictureWidth = null;
|
||||
_pictureHeight = null;
|
||||
return;
|
||||
}
|
||||
if (_startPosX + _boatWidth > _pictureWidth)
|
||||
{
|
||||
_startPosX = _pictureWidth.Value - _boatWidth;
|
||||
}
|
||||
if (_startPosY + _boatHeight > _pictureHeight)
|
||||
{
|
||||
_startPosY = _pictureHeight.Value - _boatHeight;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
23
Sailboat/Program.cs
Normal file
23
Sailboat/Program.cs
Normal file
@ -0,0 +1,23 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Sailboat
|
||||
{
|
||||
static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
Application.SetHighDpiMode(HighDpiMode.SystemAware);
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
Application.Run(new BoatForm());
|
||||
}
|
||||
}
|
||||
}
|
103
Sailboat/Properties/Resources.Designer.cs
generated
Normal file
103
Sailboat/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,103 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Этот код создан программой.
|
||||
// Исполняемая версия:4.0.30319.42000
|
||||
//
|
||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||
// повторной генерации кода.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Sailboat.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||
/// </summary>
|
||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||
// с помощью такого средства, как ResGen или Visual Studio.
|
||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||
// с параметром /str или перестройте свой проект VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Sailboat.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap down {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("down", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap left {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("left", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap up {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("up", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap right {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("right", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
133
Sailboat/Properties/Resources.resx
Normal file
133
Sailboat/Properties/Resources.resx
Normal file
@ -0,0 +1,133 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="left" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\left.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="down" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\down.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="up" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\up.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="right" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\right.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
BIN
Sailboat/Resources/down.png
Normal file
BIN
Sailboat/Resources/down.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 4.5 KiB |
BIN
Sailboat/Resources/left.png
Normal file
BIN
Sailboat/Resources/left.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 4.3 KiB |
BIN
Sailboat/Resources/right.png
Normal file
BIN
Sailboat/Resources/right.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 4.3 KiB |
BIN
Sailboat/Resources/up.png
Normal file
BIN
Sailboat/Resources/up.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.2 KiB |
9
Sailboat/Sailboat.csproj
Normal file
9
Sailboat/Sailboat.csproj
Normal file
@ -0,0 +1,9 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk.WindowsDesktop">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net5.0-windows</TargetFramework>
|
||||
<UseWindowsForms>true</UseWindowsForms>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
25
Sailboat/Sailboat.sln
Normal file
25
Sailboat/Sailboat.sln
Normal file
@ -0,0 +1,25 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.31911.196
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Sailboat", "Sailboat.csproj", "{D137904C-BFCA-4389-B485-24E34C8B861A}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{D137904C-BFCA-4389-B485-24E34C8B861A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{D137904C-BFCA-4389-B485-24E34C8B861A}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{D137904C-BFCA-4389-B485-24E34C8B861A}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{D137904C-BFCA-4389-B485-24E34C8B861A}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {EA90E930-2691-4BB1-A346-74B5662B0250}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
Loading…
Reference in New Issue
Block a user