Иевлева_1ая лабораторная #1
41
SpeedBoat/SpeedBoat/Form1.Designer.cs
generated
41
SpeedBoat/SpeedBoat/Form1.Designer.cs
generated
@ -1,41 +0,0 @@
|
||||
|
||||
namespace SpeedBoat
|
||||
{
|
||||
partial class Form1
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Text = "Form1";
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
@ -1,21 +0,0 @@
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||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
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||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace SpeedBoat
|
||||
{
|
||||
public partial class Form1 : Form
|
||||
{
|
||||
public Form1()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@ -1,9 +0,0 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net5.0-windows</TargetFramework>
|
||||
<UseWindowsForms>true</UseWindowsForms>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.31729.503
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SpeedBoat", "SpeedBoat\SpeedBoat.csproj", "{CA504B35-DFE8-449C-97F5-02C7D392541A}"
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "speed_Boat", "speed_Boat\speed_Boat.csproj", "{69814DF7-C284-4ACE-A27E-C43EAA333896}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
@ -11,15 +11,15 @@ Global
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{CA504B35-DFE8-449C-97F5-02C7D392541A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{CA504B35-DFE8-449C-97F5-02C7D392541A}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{CA504B35-DFE8-449C-97F5-02C7D392541A}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{CA504B35-DFE8-449C-97F5-02C7D392541A}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{69814DF7-C284-4ACE-A27E-C43EAA333896}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{69814DF7-C284-4ACE-A27E-C43EAA333896}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{69814DF7-C284-4ACE-A27E-C43EAA333896}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{69814DF7-C284-4ACE-A27E-C43EAA333896}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {74698B56-6881-4BCE-9439-4D163E6F4EC5}
|
||||
SolutionGuid = {BAB091BF-94E7-44DA-94F6-70065AB46382}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
32
speed_Boat/speed_Boat/Direction.cs
Normal file
32
speed_Boat/speed_Boat/Direction.cs
Normal file
@ -0,0 +1,32 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SpeedBoatLab
|
||||
{
|
||||
/// <summary>
|
||||
/// Направление перемещения
|
||||
/// </summary>
|
||||
public enum DirectionType
|
||||
{
|
||||
/// <summary>
|
||||
/// Вверх
|
||||
/// </summary>
|
||||
Up = 1,
|
||||
/// <summary>
|
||||
/// Вниз
|
||||
/// </summary>
|
||||
Down = 2,
|
||||
/// <summary>
|
||||
/// Влево
|
||||
/// </summary>
|
||||
Left = 3,
|
||||
/// <summary>
|
||||
/// Вправо
|
||||
/// </summary>
|
||||
Right = 4
|
||||
}
|
||||
|
||||
}
|
143
speed_Boat/speed_Boat/FormSpeedBoat.Designer.cs
generated
Normal file
143
speed_Boat/speed_Boat/FormSpeedBoat.Designer.cs
generated
Normal file
@ -0,0 +1,143 @@
|
||||
|
||||
namespace SpeedBoatLab
|
||||
{
|
||||
partial class FormSpeedBoat
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.pictureBoxSpeedBoat = new System.Windows.Forms.PictureBox();
|
||||
this.buttonCreate = new System.Windows.Forms.Button();
|
||||
this.buttonUp = new System.Windows.Forms.Button();
|
||||
this.buttonLeft = new System.Windows.Forms.Button();
|
||||
this.buttonDown = new System.Windows.Forms.Button();
|
||||
this.buttonRight = new System.Windows.Forms.Button();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxSpeedBoat)).BeginInit();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// pictureBoxSpeedBoat
|
||||
//
|
||||
this.pictureBoxSpeedBoat.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.pictureBoxSpeedBoat.Location = new System.Drawing.Point(0, 0);
|
||||
this.pictureBoxSpeedBoat.Name = "pictureBoxSpeedBoat";
|
||||
this.pictureBoxSpeedBoat.Size = new System.Drawing.Size(800, 450);
|
||||
this.pictureBoxSpeedBoat.TabIndex = 0;
|
||||
this.pictureBoxSpeedBoat.TabStop = false;
|
||||
//
|
||||
// buttonCreate
|
||||
//
|
||||
this.buttonCreate.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.buttonCreate.BackColor = System.Drawing.Color.White;
|
||||
this.buttonCreate.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
|
||||
this.buttonCreate.Location = new System.Drawing.Point(12, 387);
|
||||
this.buttonCreate.Name = "buttonCreate";
|
||||
this.buttonCreate.Size = new System.Drawing.Size(103, 51);
|
||||
this.buttonCreate.TabIndex = 2;
|
||||
this.buttonCreate.Text = "Создать обьект";
|
||||
this.buttonCreate.UseVisualStyleBackColor = false;
|
||||
this.buttonCreate.Click += new System.EventHandler(this.buttonCreate_Click);
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
this.buttonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonUp.BackgroundImage = global::speed_Boat.Properties.Resources.UP;
|
||||
this.buttonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
this.buttonUp.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
|
||||
this.buttonUp.Location = new System.Drawing.Point(716, 372);
|
||||
this.buttonUp.Name = "buttonUp";
|
||||
this.buttonUp.Size = new System.Drawing.Size(30, 30);
|
||||
this.buttonUp.TabIndex = 10;
|
||||
this.buttonUp.UseVisualStyleBackColor = true;
|
||||
this.buttonUp.Click += new System.EventHandler(this.buttonMove_Click);
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
this.buttonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonLeft.BackgroundImage = global::speed_Boat.Properties.Resources.LEFT;
|
||||
this.buttonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
this.buttonLeft.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
|
||||
this.buttonLeft.Location = new System.Drawing.Point(680, 408);
|
||||
this.buttonLeft.Name = "buttonLeft";
|
||||
this.buttonLeft.Size = new System.Drawing.Size(30, 30);
|
||||
this.buttonLeft.TabIndex = 9;
|
||||
this.buttonLeft.UseVisualStyleBackColor = true;
|
||||
this.buttonLeft.Click += new System.EventHandler(this.buttonMove_Click);
|
||||
//
|
||||
// buttonDown
|
||||
//
|
||||
this.buttonDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonDown.BackgroundImage = global::speed_Boat.Properties.Resources.DOWN;
|
||||
this.buttonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
this.buttonDown.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
|
||||
this.buttonDown.Location = new System.Drawing.Point(716, 408);
|
||||
this.buttonDown.Name = "buttonDown";
|
||||
this.buttonDown.Size = new System.Drawing.Size(30, 30);
|
||||
this.buttonDown.TabIndex = 8;
|
||||
this.buttonDown.UseVisualStyleBackColor = true;
|
||||
this.buttonDown.Click += new System.EventHandler(this.buttonMove_Click);
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
this.buttonRight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonRight.BackgroundImage = global::speed_Boat.Properties.Resources.RIGHT;
|
||||
this.buttonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
this.buttonRight.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
|
||||
this.buttonRight.Location = new System.Drawing.Point(752, 408);
|
||||
this.buttonRight.Name = "buttonRight";
|
||||
this.buttonRight.Size = new System.Drawing.Size(30, 30);
|
||||
this.buttonRight.TabIndex = 7;
|
||||
this.buttonRight.UseVisualStyleBackColor = true;
|
||||
this.buttonRight.Click += new System.EventHandler(this.buttonMove_Click);
|
||||
//
|
||||
// FormSpeedBoat
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 20F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Controls.Add(this.buttonUp);
|
||||
this.Controls.Add(this.buttonLeft);
|
||||
this.Controls.Add(this.buttonDown);
|
||||
this.Controls.Add(this.buttonRight);
|
||||
this.Controls.Add(this.buttonCreate);
|
||||
this.Controls.Add(this.pictureBoxSpeedBoat);
|
||||
this.Name = "FormSpeedBoat";
|
||||
this.Text = "Движение катера";
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxSpeedBoat)).EndInit();
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.PictureBox pictureBoxSpeedBoat;
|
||||
private System.Windows.Forms.Button buttonCreate;
|
||||
private System.Windows.Forms.Button buttonUp;
|
||||
private System.Windows.Forms.Button buttonLeft;
|
||||
private System.Windows.Forms.Button buttonDown;
|
||||
private System.Windows.Forms.Button buttonRight;
|
||||
}
|
||||
}
|
||||
|
90
speed_Boat/speed_Boat/FormSpeedBoat.cs
Normal file
90
speed_Boat/speed_Boat/FormSpeedBoat.cs
Normal file
@ -0,0 +1,90 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace SpeedBoatLab
|
||||
{
|
||||
public partial class FormSpeedBoat : Form
|
||||
{
|
||||
/// <summary>
|
||||
/// Поле-объект для прорисовки объекта
|
||||
/// </summary>
|
||||
private SpeedBoatMovement? _tankerMovement;
|
||||
|
||||
public FormSpeedBoat()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Метод прорисовки машины
|
||||
/// </summary>
|
||||
private void Draw()
|
||||
{
|
||||
if (_tankerMovement == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Bitmap bmp = new(pictureBoxSpeedBoat.Width, pictureBoxSpeedBoat.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_tankerMovement.DrawTransport(gr);
|
||||
pictureBoxSpeedBoat.Image = bmp;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка создания обьекта
|
||||
/// </summary>
|
||||
private void buttonCreate_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_tankerMovement = new SpeedBoatMovement();
|
||||
|
||||
_tankerMovement.Init(random.Next(100, 300),
|
||||
random.Next(1000, 3000),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
pictureBoxSpeedBoat.Width, pictureBoxSpeedBoat.Height);
|
||||
|
||||
//startXCoord and startYCoord
|
||||
_tankerMovement.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
|
||||
Draw();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка движения обьекта
|
||||
/// </summary>
|
||||
private void buttonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_tankerMovement == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
_tankerMovement.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
_tankerMovement.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
_tankerMovement.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
_tankerMovement.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
}
|
60
speed_Boat/speed_Boat/FormSpeedBoat.resx
Normal file
60
speed_Boat/speed_Boat/FormSpeedBoat.resx
Normal file
@ -0,0 +1,60 @@
|
||||
<root>
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
@ -4,7 +4,7 @@ using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace SpeedBoat
|
||||
namespace SpeedBoatLab
|
||||
{
|
||||
static class Program
|
||||
{
|
||||
@ -17,7 +17,7 @@ namespace SpeedBoat
|
||||
Application.SetHighDpiMode(HighDpiMode.SystemAware);
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
Application.Run(new Form1());
|
||||
Application.Run(new FormSpeedBoat());
|
||||
}
|
||||
}
|
||||
}
|
103
speed_Boat/speed_Boat/Properties/Resources.Designer.cs
generated
Normal file
103
speed_Boat/speed_Boat/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,103 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Этот код создан программой.
|
||||
// Исполняемая версия:4.0.30319.42000
|
||||
//
|
||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||
// повторной генерации кода.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace speed_Boat.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||
/// </summary>
|
||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||
// с помощью такого средства, как ResGen или Visual Studio.
|
||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||
// с параметром /str или перестройте свой проект VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("speed_Boat.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap DOWN {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("DOWN", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap LEFT {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("LEFT", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap RIGHT {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("RIGHT", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap UP {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("UP", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -117,4 +117,17 @@
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="DOWN" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\resources\DOWN.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="LEFT" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\resources\LEFT.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="RIGHT" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\resources\RIGHT.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="UP" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\resources\UP.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
58
speed_Boat/speed_Boat/SpeedBoat.cs
Normal file
58
speed_Boat/speed_Boat/SpeedBoat.cs
Normal file
@ -0,0 +1,58 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Drawing;
|
||||
|
||||
namespace SpeedBoatLab
|
||||
{
|
||||
public class SpeedBoat
|
||||
eegov
commented
В названии класса должен присутствовать префикс Entity В названии класса должен присутствовать префикс Entity
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость катера
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Вес самого катера
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Наличие мотора
|
||||
/// </summary>
|
||||
public bool isMotor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Наличие защитного стекла
|
||||
/// </summary>
|
||||
public bool isProtectedGlass { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color MainColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Доп. цвет
|
||||
/// </summary>
|
||||
public Color SecondColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения катера
|
||||
/// </summary>
|
||||
public double Step => (double)Speed * 100 / (Weight);
|
||||
|
||||
public void Init(int speed, double weight, bool _isMotor, bool _isProtectedGlass, Color mainColor, Color secondColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
isMotor = _isMotor;
|
||||
isProtectedGlass = _isProtectedGlass;
|
||||
MainColor = mainColor;
|
||||
SecondColor = secondColor;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
182
speed_Boat/speed_Boat/SpeedBoatMovement.cs
Normal file
182
speed_Boat/speed_Boat/SpeedBoatMovement.cs
Normal file
@ -0,0 +1,182 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using SpeedBoatLab;
|
||||
using System.Drawing;
|
||||
|
||||
|
||||
namespace SpeedBoatLab
|
||||
{
|
||||
class SpeedBoatMovement
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность
|
||||
/// </summary>
|
||||
public SpeedBoat? _speedBoat { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Ширина окна
|
||||
/// </summary>
|
||||
private int screenWidth;
|
||||
/// <summary>
|
||||
/// Высота окна
|
||||
/// </summary>
|
||||
private int screenHeight;
|
||||
|
||||
/// <summary>
|
||||
/// Х-координата обьекта
|
||||
/// </summary>
|
||||
private int startXCoord;
|
||||
/// <summary>
|
||||
/// Y-координата обьекта
|
||||
/// </summary>
|
||||
private int startYCoord;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина обьекта
|
||||
/// </summary>
|
||||
private readonly int widthBoat = 100;
|
||||
/// <summary>
|
||||
/// Высота обьекта
|
||||
/// </summary>
|
||||
private readonly int heightBoat = 80;
|
||||
|
||||
public bool Init(int speed, double weight, bool _isMotor, bool _isProtectedGlass, Color mainColor, Color secondColor, int width, int height)
|
||||
{
|
||||
screenWidth = width;
|
||||
screenHeight = height;
|
||||
_speedBoat = new SpeedBoat();
|
||||
_speedBoat.Init(speed, weight, _isMotor, _isProtectedGlass, mainColor, secondColor);
|
||||
|
||||
/// <summary>
|
||||
/// Проверка на вместимость обьекта в рамки сцены
|
||||
/// </summary>
|
||||
if ((widthBoat >= screenWidth) || (heightBoat >= screenHeight))
|
||||
eegov
commented
Сперва все запомнили, а потом проверка? Сперва все запомнили, а потом проверка?
|
||||
{
|
||||
Console.WriteLine("проверка не пройдена, нельзя создать объект в этих размерах");
|
||||
eegov
commented
Это просто класс, неизвестно, где он будет использоваться, в консоль или куда-то еще ничего не пишется, максимум - в логи Это просто класс, неизвестно, где он будет использоваться, в консоль или куда-то еще ничего не пишется, максимум - в логи
|
||||
return false;
|
||||
}
|
||||
else
|
||||
Console.WriteLine("объект создан");
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Установка позиции
|
||||
/// </summary>
|
||||
public void SetPosition(int x, int y)
|
||||
{
|
||||
if ((x + widthBoat > screenWidth) || (y + heightBoat > screenHeight))
|
||||
eegov
commented
Не учтены все условия, при которых объект может выйти за границы Не учтены все условия, при которых объект может выйти за границы
|
||||
{
|
||||
startXCoord = screenWidth - widthBoat;
|
||||
startYCoord = screenHeight - heightBoat;
|
||||
}
|
||||
else
|
||||
{
|
||||
startXCoord = x;
|
||||
startYCoord = y;
|
||||
}
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
/// Изменение направления перемещения
|
||||
/// </summary>
|
||||
public void MoveTransport(DirectionType direction)
|
||||
{
|
||||
if (_speedBoat == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
switch (direction)
|
||||
{
|
||||
//влево
|
||||
case DirectionType.Left:
|
||||
if (startXCoord - _speedBoat.Step > 0)
|
||||
{
|
||||
startXCoord -= (int)_speedBoat.Step;
|
||||
}
|
||||
break;
|
||||
//вверх
|
||||
case DirectionType.Up:
|
||||
if (startYCoord - _speedBoat.Step > 0)
|
||||
{
|
||||
startYCoord -= (int)_speedBoat.Step;
|
||||
}
|
||||
break;
|
||||
// вправо
|
||||
case DirectionType.Right:
|
||||
if (startXCoord + _speedBoat.Step + widthBoat < screenWidth)
|
||||
{
|
||||
startXCoord += (int)_speedBoat.Step;
|
||||
}
|
||||
break;
|
||||
//вниз
|
||||
case DirectionType.Down:
|
||||
if (startYCoord + _speedBoat.Step + heightBoat < screenHeight)
|
||||
{
|
||||
startYCoord += (int)_speedBoat.Step;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Прорисовка объекта
|
||||
/// </summary>
|
||||
public void DrawTransport(Graphics g)
|
||||
{
|
||||
if (_speedBoat == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Pen pen = new(Color.Black);
|
||||
Brush additionalBrush = new SolidBrush(_speedBoat.SecondColor);
|
||||
Brush mainBrush = new SolidBrush(_speedBoat.MainColor);
|
||||
|
||||
#region Координаты переда лодки
|
||||
Point b1 = new Point(startXCoord + 80, startYCoord + 20);
|
||||
Point b2 = new Point(startXCoord + 100, startYCoord + 40);
|
||||
Point b3 = new Point(startXCoord + 80, startYCoord + 60);
|
||||
Point[] pointsBoat = { b1, b2, b3 };
|
||||
#endregion
|
||||
|
||||
#region Координаты защитного стекла
|
||||
Point g1 = new Point(startXCoord + 70, startYCoord + 25);
|
||||
Point g2 = new Point(startXCoord + 80, startYCoord + 20);
|
||||
Point g3 = new Point(startXCoord + 80, startYCoord + 60);
|
||||
Point g4 = new Point(startXCoord + 70, startYCoord + 55);
|
||||
Point[] pointsGlass = { g1, g2, g3, g4 };
|
||||
#endregion
|
||||
|
||||
//основа катера
|
||||
g.DrawRectangle(pen, startXCoord + 20, startYCoord + 20, widthBoat - 40, heightBoat - 40);
|
||||
g.DrawEllipse(pen, startXCoord + 25, startYCoord + 25, widthBoat - 50, heightBoat - 50);
|
||||
g.DrawPolygon(pen, pointsBoat);
|
||||
|
||||
g.FillRectangle(mainBrush, startXCoord + 20, startYCoord + 20, widthBoat - 40, heightBoat - 40);
|
||||
g.FillEllipse(additionalBrush, startXCoord + 25, startYCoord + 25, widthBoat - 50, heightBoat - 50);
|
||||
g.FillPolygon(mainBrush, pointsBoat);
|
||||
|
||||
|
||||
//мотор
|
||||
if (_speedBoat.isMotor)
|
||||
{
|
||||
g.DrawRectangle(pen, startXCoord + 10, startYCoord + 30, widthBoat - 90, heightBoat - 60);
|
||||
|
||||
g.FillRectangle(additionalBrush, startXCoord + 10, startYCoord + 30, widthBoat - 90, heightBoat - 60);
|
||||
}
|
||||
|
||||
//защитное стекло
|
||||
if (_speedBoat.isProtectedGlass)
|
||||
{
|
||||
g.DrawPolygon(pen, pointsGlass);
|
||||
|
||||
g.FillPolygon(new SolidBrush(Color.Aqua), pointsGlass);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
BIN
speed_Boat/speed_Boat/resources/DOWN.png
Normal file
BIN
speed_Boat/speed_Boat/resources/DOWN.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 11 KiB |
BIN
speed_Boat/speed_Boat/resources/LEFT.png
Normal file
BIN
speed_Boat/speed_Boat/resources/LEFT.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 11 KiB |
BIN
speed_Boat/speed_Boat/resources/RIGHT.png
Normal file
BIN
speed_Boat/speed_Boat/resources/RIGHT.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 11 KiB |
BIN
speed_Boat/speed_Boat/resources/UP.png
Normal file
BIN
speed_Boat/speed_Boat/resources/UP.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 11 KiB |
24
speed_Boat/speed_Boat/speed_Boat.csproj
Normal file
24
speed_Boat/speed_Boat/speed_Boat.csproj
Normal file
@ -0,0 +1,24 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net5.0-windows</TargetFramework>
|
||||
<UseWindowsForms>true</UseWindowsForms>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Update="Properties\Resources.Designer.cs">
|
||||
<DesignTime>True</DesignTime>
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
Loading…
Reference in New Issue
Block a user
Почему класс SpeedBoatMovement, а объект от класса _tankerMovement?