Compare commits

...

13 Commits
main ... lab_3

Author SHA1 Message Date
Alenka
e00356f4c1 fix 2023-11-13 23:14:07 +04:00
Alenka
f08466a718 без доп 2023-10-13 11:21:23 +04:00
Alenka
065b937d2c no 2023-10-13 10:29:00 +04:00
Alenka
db85af0a99 Замена кнопок 2023-10-13 08:40:42 +04:00
Alenka
feeea2ef58 result 2023-10-12 22:22:08 +04:00
Alenka
5309de6c2f Почти готово 2023-10-12 19:01:51 +04:00
Alenka
5543d1951e 1 2023-10-12 18:50:26 +04:00
Alenka
929e314196 Лаба2 2023-10-12 18:30:16 +04:00
Alenka
4d583a149b Process 2023-10-12 00:51:50 +04:00
Alenka
3f9f29c8b8 Пробный класс 2023-10-12 00:40:22 +04:00
Alenka
ad1b457f40 1 лаба 2023-10-12 00:13:18 +04:00
Alenka
0ec2965ca6 Создание 2023-10-03 16:39:57 +04:00
Alenka
7a3c0eb6dd Создание проекта 2023-10-03 16:28:16 +04:00
29 changed files with 2011 additions and 0 deletions

25
Cruiser/Cruiser.sln Normal file
View File

@ -0,0 +1,25 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.3.32825.248
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Cruiser", "Cruiser\Cruiser.csproj", "{ED77B06B-3FF6-46B7-9C07-D85EADE42DBC}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{ED77B06B-3FF6-46B7-9C07-D85EADE42DBC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{ED77B06B-3FF6-46B7-9C07-D85EADE42DBC}.Debug|Any CPU.Build.0 = Debug|Any CPU
{ED77B06B-3FF6-46B7-9C07-D85EADE42DBC}.Release|Any CPU.ActiveCfg = Release|Any CPU
{ED77B06B-3FF6-46B7-9C07-D85EADE42DBC}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {34B5A2AC-C740-4C58-BE0E-D0978BC3AFB6}
EndGlobalSection
EndGlobal

View File

@ -0,0 +1,134 @@
using Cruiser;
using DumpTruck.MovementStrategy;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using static System.Windows.Forms.VisualStyles.VisualStyleElement;
namespace Cruiser.MovementStrategy
{
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private Status _state = Status.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public Status GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int
height)
{
if (moveableObject == null)
{
_state = Status.NotInit;
return;
}
_state = Status.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != Status.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = Status.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(DirectionType.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(DirectionType.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(DirectionType.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться,false - неудача)</returns>
protected bool MoveDown() => MoveTo(DirectionType.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters =>
_moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != Status.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="directionType">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(DirectionType directionType)
{
if (_state != Status.InProgress)
{
return false;
}
if (_moveableObject?.CheckCanMove(directionType) ?? false)
{
_moveableObject.MoveObject(directionType);
return true;
}
return false;
}
}
}

View File

@ -0,0 +1,26 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net6.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

View File

@ -0,0 +1,147 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Cruiser.Generics;
using Cruiser.DrawningObjects;
using Cruiser.Entities;
using Cruiser.MovementStrategy;
namespace DumpTruck.Generics
{
internal class CruiserGenericCollection<T, U>
where T : DrawningCar
where U : IMoveableObject
{
/// <summary>
/// Ширина окна прорисовки
/// </summary>
private readonly int _pictureWidth;
/// <summary>
/// Высота окна прорисовки
/// </summary>
private readonly int _pictureHeight;
/// <summary>
/// Размер занимаемого объектом места (ширина)
/// </summary>
private readonly int _placeSizeWidth = 210;
/// <summary>
/// Размер занимаемого объектом места (высота)
/// </summary>
private readonly int _placeSizeHeight = 90;
/// <summary>
/// Набор объектов
/// </summary>
private readonly SetGeneric<T> _collection;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="picWidth"></param>
/// <param name="picHeight"></param>
public CruiserGenericCollection(int picWidth, int picHeight)
{
int width = picWidth / _placeSizeWidth;
int height = picHeight / _placeSizeHeight;
_pictureWidth = picWidth;
_pictureHeight = picHeight;
_collection = new SetGeneric<T>(width * height);
}
/// <summary>
/// Перегрузка оператора сложения
/// </summary>
/// <param name="collect"></param>
/// <param name="obj"></param>
/// <returns></returns>
public static int operator +(CruiserGenericCollection<T, U> collect, T?
obj)
{
if (obj == null)
{
return -1;
}
return collect._collection.Insert(obj) ;
}
/// <summary>
/// Перегрузка оператора вычитания
/// </summary>
/// <param name="collect"></param>
/// <param name="pos"></param>
/// <returns></returns>
public static bool operator -(CruiserGenericCollection<T, U> collect, int
pos)
{
T? obj = collect._collection.Get(pos);
if (obj != null)
{
collect._collection.Remove(pos);
}
return true;
}
/// <summary>
/// Получение объекта IMoveableObject
/// </summary>
/// <param name="pos"></param>
/// <returns></returns>
public U? GetU(int pos)
{
return (U?)_collection.Get(pos)?.GetMoveableObject;
}
/// <summary>
/// Вывод всего набора объектов
/// </summary>
/// <returns></returns>
public Bitmap ShowCars()
{
Bitmap bmp = new(_pictureWidth, _pictureHeight);
Graphics gr = Graphics.FromImage(bmp);
DrawBackground(gr);
DrawObjects(gr);
return bmp;
}
/// <summary>
/// Метод отрисовки фона
/// </summary>
/// <param name="g"></param>
private void DrawBackground(Graphics g)
{
Pen pen = new(Color.Black, 3);
for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
{
for (int j = 0; j < _pictureHeight / _placeSizeHeight +
1; ++j)
{//линия рамзетки места
g.DrawLine(pen, i * _placeSizeWidth, j *
_placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth / 2, j *
_placeSizeHeight);
}
g.DrawLine(pen, i * _placeSizeWidth, 0, i *
_placeSizeWidth, _pictureHeight / _placeSizeHeight * _placeSizeHeight);
}
}
/// <summary>
/// Метод прорисовки объектов
/// </summary>
/// <param name="g"></param>
private void DrawObjects(Graphics g)
{
DrawningCar car;
int numPlacesInRow = _pictureWidth / _placeSizeWidth;
for (int i = 0; i < _collection.Count; i++)
{
// TODO получение объекта
// TODO установка позиции
// TODO прорисовка объекта
car = _collection.Get(i);
if (car != null)
{
car.SetPosition((i % numPlacesInRow) * _placeSizeWidth + _placeSizeWidth / 20, _placeSizeHeight * (i / numPlacesInRow) + _placeSizeHeight / 10);
//car.SetPosition(_placeSizeWidth * (i/ numPlacesInColumn) + _placeSizeWidth / 20, (i % numPlacesInColumn ) *_placeSizeHeight + _placeSizeHeight / 10);
car.DrawTransport(g);
}
}
}
}
}

View File

@ -0,0 +1,30 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cruiser
{
public enum DirectionType
{
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}
}

View File

@ -0,0 +1,60 @@
using DumpTruck;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Net.NetworkInformation;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Cruiser.Entities;
namespace Cruiser.DrawningObjects
{
public class DrawningDumpTruck : DrawningCar
{
public DrawningDumpTruck(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyKit, bool tent, int width, int height) : base(speed, weight, bodyColor, width, height, 110, 60)
{
if (EntityCar != null)
{
EntityCar = new EntityAdvancedCruiser(speed, weight, bodyColor, additionalColor, bodyKit, tent);
}
}
public override void DrawTransport(Graphics g)
{
if (EntityCar is not EntityAdvancedCruiser dumpTruck)
{
return;
}
Pen pen = new Pen(Color.Black);
Brush addBrush = new SolidBrush(dumpTruck.AdditionalColor);
Brush brush = new SolidBrush(dumpTruck.BodyColor);
base.DrawTransport(g);
if (dumpTruck.Tent)
{
Brush brYellow = new SolidBrush(Color.Yellow);
g.FillEllipse(brYellow, _startPosX + 80, _startPosY + 5, 20,
20);
g.FillEllipse(brYellow, _startPosX + 80, _startPosY + 35, 20,
20);
}
if (dumpTruck.BodyKit)
{
g.FillEllipse(Brushes.Green, _startPosX + 90, _startPosY + 20, 20, 20);
}
}
}
}

View File

@ -0,0 +1,204 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Cruiser.Entities;
using Cruiser.MovementStrategy;
using Cruiser;
namespace Cruiser.DrawningObjects
{
public class DrawningCruiser
{
public EntityCruiser? EntityCar { get; protected set; }
private int _pictureWidth;
private int _pictureHeight;
protected int _startPosX;
protected int _startPosY;
private readonly int _carWidth = 110;
private readonly int _carHeight = 60;
/// <summary>
/// Координата X объекта
/// </summary>
public int GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _carWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _carHeight;
/// <summary>
/// Получение объекта IMoveableObject из объекта DrawningCar
/// </summary>
public IMoveableObject GetMoveableObject => new DrawningObjectCruiser(this);
public DrawningCruiser(int speed, double weight, Color bodyColor, int width, int height)
{
if (width < _carWidth || height < _carHeight)
{
return;
}
_pictureWidth = width;
_pictureHeight = height;
EntityCar = new EntityCruiser(speed, weight, bodyColor);
}
protected DrawningCruiser(int speed, double weight, Color bodyColor, int
width, int height, int carWidth, int carHeight)
{
if (width <= _carWidth || height <= _carHeight)
{
return;
}
_pictureWidth = width;
_pictureHeight = height;
_carWidth = carWidth;
_carHeight = carHeight;
EntityCar = new EntityCruiser(speed, weight, bodyColor);
}
public void SetPosition(int x, int y)
{
if (x < 0 || x >= _pictureWidth || y < 0 || y >= _pictureHeight)
{
_startPosX = 0;
_startPosY = 0;
}
_startPosX = x;
_startPosY = y;
}
public void MoveTransport(DirectionType direction)
{
if (!CanMove(direction) || EntityCar == null)
{
return;
}
switch (direction)
{
//влево
case DirectionType.Left:
_startPosX -= (int)EntityCar.Step;
break;
//вверх
case DirectionType.Up:
_startPosY -= (int)EntityCar.Step;
break;
// вправо
case DirectionType.Right:
_startPosX += (int)EntityCar.Step;
break;
//вниз
case DirectionType.Down:
_startPosY += (int)EntityCar.Step;
break;
}
}
public bool CanMove(DirectionType direction)
{
if (EntityCar == null)
{
return false;
}
return direction switch
{
//влево
DirectionType.Left => _startPosX - EntityCar.Step > 0,
//вверх
DirectionType.Up => _startPosY - EntityCar.Step > 0,
// вправо
DirectionType.Right => _startPosX + EntityCar.Step + _carWidth < _pictureWidth,
//вниз
DirectionType.Down => _startPosY + EntityCar.Step + _carHeight < _pictureHeight,
_ => false,
};
}
public virtual void DrawTransport(Graphics g)
{
if (EntityCar == null)
{
return;
}
Pen pen = new Pen(Color.Black);
Brush brush = new SolidBrush(EntityCar.BodyColor);
//границы автомобиля
//SolidBrush(Cruiser.AdditionalColor);
//границы автомобиля
g.DrawEllipse(pen, _startPosX + 15, _startPosY + 5, 20, 20);
g.DrawEllipse(pen, _startPosX + 15, _startPosY + 35, 20, 20);
g.DrawRectangle(pen, _startPosX + 9, _startPosY + 15, 10, 30);
g.DrawRectangle(pen, _startPosX + 90, _startPosY + 15, 10,
30);
g.DrawRectangle(pen, _startPosX + 20, _startPosY + 4, 70, 52);
//если есть доп.фонари
/* if (Cruiser.Headlights)
{
Brush brYellow = new SolidBrush(Color.Yellow);
g.FillEllipse(brYellow, _startPosX + 80, _startPosY + 5, 20,
20);
g.FillEllipse(brYellow, _startPosX + 80, _startPosY + 35, 20,
20);
}*/
//основание лодки!!!
Brush br = new SolidBrush(EntityCar.BodyColor);
g.FillRectangle(br, _startPosX + 10, _startPosY + 15, 10, 30);
g.FillRectangle(br, _startPosX + 90, _startPosY + 15, 10, 30);
g.FillRectangle(br, _startPosX + 20, _startPosY + 5, 70, 50);
Point[] points = new Point[3];// нос лодки
points[0] = new Point(_startPosX + 100, _startPosY + 5);
points[1] = new Point(_startPosX + 100, _startPosY + 55);
points[2] = new Point(_startPosX + 100 + 50, _startPosY + 50 / 2);
g.FillPolygon(Brushes.Pink, points);
//границы носа лодки
Point[] points1 = new Point[3];// нос лодки
points1[0] = new Point(_startPosX + 100, _startPosY + 5);
points1[1] = new Point(_startPosX + 100, _startPosY + 55);
points1[2] = new Point(_startPosX + 100 + 50, _startPosY + 50 / 2);
g.DrawPolygon(pen, points1);
g.FillRectangle(Brushes.Black, _startPosX + 5, _startPosY + 15, 10, 10);
g.FillRectangle(Brushes.Black, _startPosX + 5, _startPosY + 35, 10, 10);
//если есть ракетные шахты, добавить условие
g.DrawRectangle(Pens.Black, _startPosX + 35,
_startPosY + 23, 15, 15);
g.DrawRectangle(Pens.Black, _startPosX + 50,
_startPosY + 19, 30, 25);
}
}
}

View File

@ -0,0 +1,39 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Cruiser;
using Cruiser.DrawningObjects;
namespace Cruiser.MovementStrategy
{
internal class DrawningObjectCruiser : IMoveableObject
{
private readonly DrawningCruiser? _drawningCar = null;
public DrawningObjectCruiser(DrawningCruiser drawningCruiser)
{
_drawningCar = drawningCruiser;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_drawningCar == null || _drawningCar.EntityCar ==
null)
{
return null;
}
return new ObjectParameters(_drawningCar.GetPosX,
_drawningCar.GetPosY, _drawningCar.GetWidth, _drawningCar.GetHeight);
}
}
public int GetStep => (int)(_drawningCar?.EntityCar?.Step ?? 0);
public bool CheckCanMove(DirectionType direction) =>
_drawningCar?.CanMove(direction) ?? false;
public void MoveObject(DirectionType direction) =>
_drawningCar?.MoveTransport(direction);
}
}

View File

@ -0,0 +1,42 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Net.NetworkInformation;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Cruiser.Entities
{
public class EntityAdvancedCruiser : EntityCruiser
{
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия кузова
/// </summary>
public bool BodyKit { get; private set; }
/// <summary>
/// Признак (опция) наличия tent
/// </summary>
public bool Tent { get; private set; }
public EntityAdvancedCruiser(int speed, double weight, Color bodyColor, Color
additionalColor, bool bodyKit, bool tent) : base(speed, weight, bodyColor)
{
AdditionalColor = additionalColor;
BodyKit = bodyKit;
Tent = tent;
}
}
}

View File

@ -0,0 +1,41 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cruiser.Entities
{
public class EntityCruiser
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Шаг перемещения автомобиля
/// </summary>
public double Step => (double)Speed * 100 / Weight;
/// <summary>
/// Конструктор с параметрами
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
public EntityCruiser(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}
}

195
Cruiser/Cruiser/Form1.Designer.cs generated Normal file
View File

@ -0,0 +1,195 @@
namespace Cruiser
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.button1 = new System.Windows.Forms.Button();
this.pictureBox1 = new System.Windows.Forms.PictureBox();
this.buttonDown = new System.Windows.Forms.Button();
this.buttonLeft = new System.Windows.Forms.Button();
this.buttonRight = new System.Windows.Forms.Button();
this.buttonUp = new System.Windows.Forms.Button();
this.buttonCreate = new System.Windows.Forms.Button();
this.button2 = new System.Windows.Forms.Button();
this.comboBox1 = new System.Windows.Forms.ComboBox();
this.ButtonStep = new System.Windows.Forms.Button();
this.SelectedCruiser = new System.Windows.Forms.Button();
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit();
this.SuspendLayout();
//
// button1
//
this.button1.Location = new System.Drawing.Point(386, 68);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(112, 34);
this.button1.TabIndex = 0;
this.button1.Text = "button1";
this.button1.UseVisualStyleBackColor = true;
//
// pictureBox1
//
this.pictureBox1.Dock = System.Windows.Forms.DockStyle.Fill;
this.pictureBox1.Location = new System.Drawing.Point(0, 0);
this.pictureBox1.Name = "pictureBox1";
this.pictureBox1.Size = new System.Drawing.Size(667, 358);
this.pictureBox1.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
this.pictureBox1.TabIndex = 0;
this.pictureBox1.TabStop = false;
this.pictureBox1.Click += new System.EventHandler(this.buttonMove_Click);
//
// buttonDown
//
this.buttonDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonDown.BackgroundImage = global::Cruiser.Properties.Resources.вниз;
this.buttonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.buttonDown.Location = new System.Drawing.Point(543, 306);
this.buttonDown.Name = "buttonDown";
this.buttonDown.Size = new System.Drawing.Size(30, 30);
this.buttonDown.TabIndex = 1;
this.buttonDown.UseVisualStyleBackColor = true;
this.buttonDown.Click += new System.EventHandler(this.buttonMove_Click);
//
// buttonLeft
//
this.buttonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonLeft.BackgroundImage = global::Cruiser.Properties.Resources.влево;
this.buttonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.buttonLeft.Location = new System.Drawing.Point(517, 306);
this.buttonLeft.Name = "buttonLeft";
this.buttonLeft.Size = new System.Drawing.Size(30, 30);
this.buttonLeft.TabIndex = 2;
this.buttonLeft.UseVisualStyleBackColor = true;
this.buttonLeft.Click += new System.EventHandler(this.buttonMove_Click);
//
// buttonRight
//
this.buttonRight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonRight.BackgroundImage = global::Cruiser.Properties.Resources.вправо;
this.buttonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.buttonRight.Location = new System.Drawing.Point(567, 306);
this.buttonRight.Name = "buttonRight";
this.buttonRight.Size = new System.Drawing.Size(30, 30);
this.buttonRight.TabIndex = 3;
this.buttonRight.UseVisualStyleBackColor = true;
this.buttonRight.Click += new System.EventHandler(this.buttonMove_Click);
//
// buttonUp
//
this.buttonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonUp.BackgroundImage = global::Cruiser.Properties.Resources.вверх;
this.buttonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.buttonUp.Location = new System.Drawing.Point(543, 284);
this.buttonUp.Name = "buttonUp";
this.buttonUp.Size = new System.Drawing.Size(30, 30);
this.buttonUp.TabIndex = 4;
this.buttonUp.UseVisualStyleBackColor = true;
this.buttonUp.Click += new System.EventHandler(this.buttonMove_Click);
//
// buttonCreate
//
this.buttonCreate.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.buttonCreate.Location = new System.Drawing.Point(0, 302);
this.buttonCreate.Name = "buttonCreate";
this.buttonCreate.Size = new System.Drawing.Size(218, 34);
this.buttonCreate.TabIndex = 5;
this.buttonCreate.Text = "Создать простую";
this.buttonCreate.UseVisualStyleBackColor = true;
this.buttonCreate.Click += new System.EventHandler(this.buttonCreate_Click);
//
// button2
//
this.button2.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.button2.Location = new System.Drawing.Point(210, 301);
this.button2.Name = "button2";
this.button2.Size = new System.Drawing.Size(251, 37);
this.button2.TabIndex = 6;
this.button2.Text = "Создать про версию";
this.button2.UseVisualStyleBackColor = true;
this.button2.Click += new System.EventHandler(this.button2_Click);
//
// comboBox1
//
this.comboBox1.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
this.comboBox1.FormattingEnabled = true;
this.comboBox1.Items.AddRange(new object[] {
"Центр",
"Угол"});
this.comboBox1.Location = new System.Drawing.Point(415, 22);
this.comboBox1.Name = "comboBox1";
this.comboBox1.Size = new System.Drawing.Size(182, 33);
this.comboBox1.TabIndex = 7;
//
// ButtonStep
//
this.ButtonStep.Location = new System.Drawing.Point(485, 70);
this.ButtonStep.Name = "ButtonStep";
this.ButtonStep.Size = new System.Drawing.Size(112, 34);
this.ButtonStep.TabIndex = 8;
this.ButtonStep.Text = "Шаг";
this.ButtonStep.UseVisualStyleBackColor = true;
this.ButtonStep.Click += new System.EventHandler(this.ButtonStep_Click);
//
// SelectedCruiser
//
this.SelectedCruiser.Location = new System.Drawing.Point(210, 261);
this.SelectedCruiser.Name = "SelectedCruiser";
this.SelectedCruiser.Size = new System.Drawing.Size(112, 34);
this.SelectedCruiser.TabIndex = 9;
this.SelectedCruiser.Text = "Выбрать";
this.SelectedCruiser.UseVisualStyleBackColor = true;
this.SelectedCruiser.Click += new System.EventHandler(this.SelectedCruiser_Click);
//
// CruiserForm
//
this.ClientSize = new System.Drawing.Size(667, 358);
this.Controls.Add(this.SelectedCruiser);
this.Controls.Add(this.ButtonStep);
this.Controls.Add(this.comboBox1);
this.Controls.Add(this.button2);
this.Controls.Add(this.buttonCreate);
this.Controls.Add(this.buttonUp);
this.Controls.Add(this.buttonRight);
this.Controls.Add(this.buttonLeft);
this.Controls.Add(this.buttonDown);
this.Controls.Add(this.pictureBox1);
this.Name = "CruiserForm";
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).EndInit();
this.ResumeLayout(false);
this.PerformLayout();
}
/// <param name="e"></param>
#endregion
private Button button1;
private PictureBox pictureBox1;
private Button buttonDown;
private Button buttonLeft;
private Button buttonRight;
private Button buttonUp;
private Button buttonCreate;
private Button button2;
private ComboBox comboBox1;
private Button ButtonStep;
private Button SelectedCruiser;
}
}

161
Cruiser/Cruiser/Form1.cs Normal file
View File

@ -0,0 +1,161 @@
using System.Windows.Forms;
using DumpTruck.DrawningObjects;
using DumpTruck.Entities;
using DumpTruck.MovementStrategy;
namespace Cruiser
{
public partial class Form1 : Form
{
private DrawningCar? _drawningCar;
private AbstractStrategy? _abstractStrategy;
private AbstractStrategy? _strategy;
public DrawningCar? SelectedCar { get; private set; }
public Form1()
{
InitializeComponent();
_strategy = null;
SelectedCar = null;
}
private void Draw()
{
if (_drawningCar == null)
{
return;
}
Bitmap bmp = new Bitmap(pictureBox1.Width, pictureBox1.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningCar.DrawTransport(gr);
pictureBox1.Image = bmp;
}
private void buttonMove_Click(object sender, EventArgs e)
{
if (_drawningCar == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
switch (name)
{
case "buttonUp":
_drawningCar.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
_drawningCar.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
_drawningCar.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
_drawningCar.MoveTransport(DirectionType.Right);
break;
}
Draw();
}
private void button2_Click(object sender, EventArgs e)
{
Random random = new();
Color color = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
Color dopColor = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
ColorDialog dialog = new();
if (dialog.ShowDialog() == DialogResult.OK)
{
color = dialog.Color;
}
if (dialog.ShowDialog() == DialogResult.OK)
{
dopColor = dialog.Color;
}
_drawningCar = new DrawningDumpTruck(random.Next(100, 300),
random.Next(1000, 3000),
color,
dopColor,
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)),
pictureBox1.Width, pictureBox1.Height);
_drawningCar.SetPosition(random.Next(10, 100), random.Next(10,
100));
Draw();
}
private void ButtonStep_Click(object sender, EventArgs e)
{
if (_drawningCar == null)
{
return;
}
if (comboBox1.Enabled)
{
_abstractStrategy = comboBox1.SelectedIndex
switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_abstractStrategy == null)
{
return;
}
_abstractStrategy.SetData(new DrawningObjectCruiser(_drawningCar), pictureBox1.Width,
pictureBox1.Height);
comboBox1.Enabled = false;
}
if (_abstractStrategy == null)
{
return;
}
_abstractStrategy.MakeStep();
Draw();
if (_abstractStrategy.GetStatus() == Status.Finish)
{
comboBox1.Enabled = true;
_abstractStrategy = null;
}
}
private void buttonCreate_Click(object sender, EventArgs e)
{
Random random = new();
Color color = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
Color dopColor = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
ColorDialog dialog = new();
if (dialog.ShowDialog() == DialogResult.OK)
{
color = dialog.Color;
}
_drawningCar = new DrawningCar(random.Next(100, 300),
random.Next(1000, 3000),
color,
pictureBox1.Width, pictureBox1.Height);
_drawningCar.SetPosition(random.Next(10, 100), random.Next(10,
100));
Draw();
}
public void SelectedCruiser_Click(object sender, EventArgs e)
{
SelectedCar = _drawningCar;
DialogResult = DialogResult.OK;
}
}
}

View File

@ -0,0 +1,60 @@
<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -0,0 +1,114 @@
namespace Cruiser
{
partial class FormCruiserCollection
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.pictureBox1 = new System.Windows.Forms.PictureBox();
this.panel1 = new System.Windows.Forms.Panel();
this.ButtonRemoveCar = new System.Windows.Forms.Button();
this.ButtonAddCruiser = new System.Windows.Forms.Button();
this.textBox1 = new System.Windows.Forms.TextBox();
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit();
this.panel1.SuspendLayout();
this.SuspendLayout();
//
// pictureBox1
//
this.pictureBox1.Dock = System.Windows.Forms.DockStyle.Fill;
this.pictureBox1.Location = new System.Drawing.Point(0, 0);
this.pictureBox1.Name = "pictureBox1";
this.pictureBox1.Size = new System.Drawing.Size(800, 450);
this.pictureBox1.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
this.pictureBox1.TabIndex = 0;
this.pictureBox1.TabStop = false;
this.pictureBox1.Click += new System.EventHandler(this.pictureBox1_Click);
//
// panel1
//
this.panel1.Controls.Add(this.ButtonRemoveCar);
this.panel1.Controls.Add(this.ButtonAddCruiser);
this.panel1.Controls.Add(this.textBox1);
this.panel1.Location = new System.Drawing.Point(589, 12);
this.panel1.Name = "panel1";
this.panel1.Size = new System.Drawing.Size(211, 438);
this.panel1.TabIndex = 1;
//
// ButtonRemoveCar
//
this.ButtonRemoveCar.Location = new System.Drawing.Point(31, 168);
this.ButtonRemoveCar.Name = "ButtonRemoveCar";
this.ButtonRemoveCar.Size = new System.Drawing.Size(150, 34);
this.ButtonRemoveCar.TabIndex = 2;
this.ButtonRemoveCar.Text = "Удалить";
this.ButtonRemoveCar.UseVisualStyleBackColor = true;
this.ButtonRemoveCar.Click += new System.EventHandler(this.ButtonRemoveCar_Click);
//
// ButtonAddCruiser
//
this.ButtonAddCruiser.Location = new System.Drawing.Point(31, 37);
this.ButtonAddCruiser.Name = "ButtonAddCruiser";
this.ButtonAddCruiser.Size = new System.Drawing.Size(150, 34);
this.ButtonAddCruiser.TabIndex = 3;
this.ButtonAddCruiser.Text = "Добавить";
this.ButtonAddCruiser.UseVisualStyleBackColor = true;
this.ButtonAddCruiser.Click += new System.EventHandler(this.ButtonAddCruiser_Click);
//
// textBox1
//
this.textBox1.Location = new System.Drawing.Point(31, 104);
this.textBox1.Name = "textBox1";
this.textBox1.Size = new System.Drawing.Size(150, 31);
this.textBox1.TabIndex = 2;
this.textBox1.TextChanged += new System.EventHandler(this.textBox1_TextChanged);
//
// FormCruiserCollection
//
this.AutoScaleDimensions = new System.Drawing.SizeF(10F, 25F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Controls.Add(this.panel1);
this.Controls.Add(this.pictureBox1);
this.Name = "FormCruiserCollection";
this.Text = "FormCruiserCollection";
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).EndInit();
this.panel1.ResumeLayout(false);
this.panel1.PerformLayout();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private PictureBox pictureBox1;
private Panel panel1;
private Button ButtonRemoveCar;
private Button ButtonAddCruiser;
private TextBox textBox1;
}
}

View File

@ -0,0 +1,99 @@

using DumpTruck.Generics;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Cruiser;
using DumpTruck.DrawningObjects;
using DumpTruck.Generics;
using DumpTruck.MovementStrategy;
namespace Cruiser
{
public partial class FormCruiserCollection : Form
{
private readonly CruiserGenericCollection<DrawningCar, DrawningObjectCruiser> _cars;
public FormCruiserCollection()
{
InitializeComponent();
_cars = new CruiserGenericCollection<DrawningCar, DrawningObjectCruiser>(pictureBox1.Width, pictureBox1.Height);
}
private void pictureBox1_Click(object sender, EventArgs e)
{
}
private void ButtonAddCruiser_Click(object sender, EventArgs e)
{
Form1 form = new();
if (form.ShowDialog() == DialogResult.OK)
{
if (_cars + form.SelectedCar != null)
{
MessageBox.Show("Объект добавлен");
pictureBox1.Image = _cars.ShowCars();
}
else
{
MessageBox.Show("Не удалось добавить объект");
}
}
}
private void ButtonRemoveCar_Click(object sender, EventArgs e)
{
if (MessageBox.Show("Удалить объект?", "Удаление",
MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
{
return;
}
int pos;
if (textBox1.Text == null || !int.TryParse(textBox1.Text, out pos))
{
MessageBox.Show("Введите номер парковочного места");
return;
}
if (_cars - pos != null)
{
MessageBox.Show("Объект удален");
pictureBox1.Image = _cars.ShowCars();
}
else
{
MessageBox.Show("Не удалось удалить объект");
}
}
private void ButtonRefreshCollection_Click(object sender, EventArgs e)
{
pictureBox1.Image = _cars.ShowCars();
}
private void maskedTextBoxNumber_MaskInputRejected(object sender, MaskInputRejectedEventArgs e)
{
}
private void textBox1_TextChanged(object sender, EventArgs e)
{
}
}
}

View File

@ -0,0 +1,60 @@
<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -0,0 +1,39 @@
using DumpTruck;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Cruiser.MovementStrategy;
using Cruiser;
namespace Cruiser.MovementStrategy
{
/// <summary>
/// Интерфейс для работы с перемещаемым объектом
/// </summary>
public interface IMoveableObject
{
/// <summary>
/// Получение координаты X объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Проверка, можно ли переместиться по нужному направлению
/// </summary>
/// <param name="direction"></param>
/// <returns></returns>
bool CheckCanMove(DirectionType direction);
/// <summary>
/// Изменение направления пермещения объекта
/// </summary>
/// <param name="direction">Направление</param>
void MoveObject(DirectionType direction);
}
}

View File

@ -0,0 +1,50 @@
using DumpTruck.MovementStrategy;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cruiser.MovementStrategy
{
internal class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.RightBorder <= FieldWidth &&
objParams.RightBorder + GetStep() >= FieldWidth &&
objParams.DownBorder <= FieldHeight &&
objParams.DownBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
var diffX = FieldWidth - objParams.ObjectMiddleHorizontal;
if (Math.Abs(diffX) > GetStep())
{
MoveRight();
}
var diffY = FieldHeight - objParams.ObjectMiddleVertical;
if (Math.Abs(diffY) > GetStep())
{
MoveDown();
}
}
}
}

View File

@ -0,0 +1,58 @@
using DumpTruck.MovementStrategy;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cruiser.MovementStrategy
{
internal class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return (objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2);
}
protected override void MoveToTarget()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}

View File

@ -0,0 +1,57 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cruiser.MovementStrategy
{
/// <summary>
/// Параметры-координаты объекта
/// </summary>
public class ObjectParameters
{
private readonly int _x;
private readonly int _y;
private readonly int _width;
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина</param>
/// <param name="height">Высота</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}
}

View File

@ -0,0 +1,17 @@
namespace Cruiser
{
internal static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new FormCruiserCollection());
}
}
}

View File

@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Cruiser.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Cruiser.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap вверх {
get {
object obj = ResourceManager.GetObject("вверх", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap влево {
get {
object obj = ResourceManager.GetObject("влево", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap вниз {
get {
object obj = ResourceManager.GetObject("вниз", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap вправо {
get {
object obj = ResourceManager.GetObject("вправо", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

View File

@ -0,0 +1,133 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="вниз" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\вниз.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="влево" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\влево.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="вверх" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\вверх.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="вправо" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\вправо.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 8.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.3 KiB

View File

@ -0,0 +1,102 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cruiser.Generics
{
internal class SetGeneric<T>
where T : class
{
/// <summary>
/// Массив объектов, которые храним
/// </summary>
private readonly T?[] _places;
/// <summary>
/// Количество объектов в массиве
/// </summary>
public int Count => _places.Length;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="count"></param>
///
public int startPointer = 0;
public SetGeneric(int count)
{
_places = new T?[count];
}
/// <summary>
/// Добавление объекта в набор
/// </summary>
/// <param name="car">Добавляемый автомобиль</param>
/// <returns></returns>
public int Insert(T cruiser)
{
if (_places[Count - 1] != null)
return -1;
return Insert(cruiser, 0);
}
/// <summary>
/// Добавление объекта в набор на конкретную позицию
/// </summary>
/// <param name="car">Добавляемый автомобиль</param>
/// <param name="position">Позиция</param>
/// <returns></returns>
public int Insert(T cruiser, int position)
{
if (!(position >= 0 && position < Count))
return -1;
if (_places[position] != null)
{
int indexEnd = position + 1;
while (_places[indexEnd] != null)
{
indexEnd++;
}
for (int i = indexEnd + 1; i > position; i--)
{
_places[i] = _places[i - 1];
}
}
_places[position] = cruiser;
return position;
}
// TODO проверка, что элемент массива по этой позиции пустой, если нет, то
// проверка, что после вставляемого элемента в массиве есть пустой элемент
// сдвиг всех объектов, находящихся справа от позиции до первого пустого элемента
// TODO вставка по позиции
/// <summary>
/// Удаление объекта из набора с конкретной позиции
/// </summary>
/// <param name="position"></param>
/// <returns></returns>
public bool Remove(int position)
{
if (position < Count && position >= 0)
{
_places[position] = null;
return true;
}
return false;
}
/// <summary>
/// Получение объекта из набора по позиции
/// </summary>
/// <param name="position"></param>
/// <returns></returns>
public T? Get(int position)
{
if (position < Count && position >= 0) { return _places[position]; }
return null;
}
}
}

15
Cruiser/Cruiser/Status.cs Normal file
View File

@ -0,0 +1,15 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cruiser.MovementStrategy
{
public enum Status
{
NotInit,
InProgress,
Finish
}
}