Compare commits
3 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
248af86d1c | ||
|
|
68b85f9f12 | ||
|
|
a5d6aca307 |
129
Cruiser/Cruiser/AbstractStrategy.cs
Normal file
129
Cruiser/Cruiser/AbstractStrategy.cs
Normal file
@@ -0,0 +1,129 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
|
||||||
|
namespace Cruiser.MovementStrategy
|
||||||
|
{
|
||||||
|
public abstract class AbstractStrategy
|
||||||
|
{
|
||||||
|
private IMoveableObject? _moveableObject;
|
||||||
|
/// <summary>
|
||||||
|
/// Статус перемещения
|
||||||
|
/// </summary>
|
||||||
|
private Status _state = Status.NotInit;
|
||||||
|
/// <summary>
|
||||||
|
/// Ширина поля
|
||||||
|
/// </summary>
|
||||||
|
protected int FieldWidth { get; private set; }
|
||||||
|
/// <summary>
|
||||||
|
/// Высота поля
|
||||||
|
/// </summary>
|
||||||
|
protected int FieldHeight { get; private set; }
|
||||||
|
/// <summary>
|
||||||
|
/// Статус перемещения
|
||||||
|
/// </summary>
|
||||||
|
public Status GetStatus() { return _state; }
|
||||||
|
/// <summary>
|
||||||
|
/// Установка данных
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="moveableObject">Перемещаемый объект</param>
|
||||||
|
/// <param name="width">Ширина поля</param>
|
||||||
|
/// <param name="height">Высота поля</param>
|
||||||
|
public void SetData(IMoveableObject moveableObject, int width, int
|
||||||
|
height)
|
||||||
|
{
|
||||||
|
if (moveableObject == null)
|
||||||
|
{
|
||||||
|
_state = Status.NotInit;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
_state = Status.InProgress;
|
||||||
|
_moveableObject = moveableObject;
|
||||||
|
FieldWidth = width;
|
||||||
|
FieldHeight = height;
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Шаг перемещения
|
||||||
|
/// </summary>
|
||||||
|
public void MakeStep()
|
||||||
|
{
|
||||||
|
if (_state != Status.InProgress)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (IsTargetDestinaion())
|
||||||
|
{
|
||||||
|
_state = Status.Finish;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
MoveToTarget();
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещение влево
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||||
|
protected bool MoveLeft() => MoveTo(Direction.Left);
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещение вправо
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||||
|
protected bool MoveRight() => MoveTo(Direction.Right);
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещение вверх
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||||
|
protected bool MoveUp() => MoveTo(Direction.Up);
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещение вниз
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Результат перемещения (true - удалось переместиться,false - неудача)</returns>
|
||||||
|
protected bool MoveDown() => MoveTo(Direction.Down);
|
||||||
|
/// <summary>
|
||||||
|
/// Параметры объекта
|
||||||
|
/// </summary>
|
||||||
|
protected ObjectParameters? GetObjectParameters =>
|
||||||
|
_moveableObject?.GetObjectPosition;
|
||||||
|
/// <summary>
|
||||||
|
/// Шаг объекта
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
protected int? GetStep()
|
||||||
|
{
|
||||||
|
if (_state != Status.InProgress)
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
return _moveableObject?.GetStep;
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещение к цели
|
||||||
|
/// </summary>
|
||||||
|
protected abstract void MoveToTarget();
|
||||||
|
/// <summary>
|
||||||
|
/// Достигнута ли цель
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
protected abstract bool IsTargetDestinaion();
|
||||||
|
/// <summary>
|
||||||
|
/// Попытка перемещения в требуемом направлении
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="directionType">Направление</param>
|
||||||
|
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
|
||||||
|
private bool MoveTo(Direction directionType)
|
||||||
|
{
|
||||||
|
if (_state != Status.InProgress)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if (_moveableObject?.CheckCanMove(directionType) ?? false)
|
||||||
|
{
|
||||||
|
_moveableObject.MoveObject(directionType);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
147
Cruiser/Cruiser/CarsGenericCollection.cs
Normal file
147
Cruiser/Cruiser/CarsGenericCollection.cs
Normal file
@@ -0,0 +1,147 @@
|
|||||||
|
using CruiserGenerics;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
//using Cruiser.Drawnings;
|
||||||
|
//using Cruiser.MovementStrategy;
|
||||||
|
|
||||||
|
namespace Cruiser.Generics
|
||||||
|
{
|
||||||
|
internal class CarsGenericCollection<T, U>
|
||||||
|
|
||||||
|
where T : DrawningCruiser
|
||||||
|
where U : IMoveableObject
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Ширина окна прорисовки
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _pictureWidth;
|
||||||
|
/// <summary>
|
||||||
|
/// Высота окна прорисовки
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _pictureHeight;
|
||||||
|
/// <summary>
|
||||||
|
/// Размер занимаемого объектом места (ширина)
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _placeSizeWidth = 210;
|
||||||
|
/// <summary>
|
||||||
|
/// Размер занимаемого объектом места (высота)
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _placeSizeHeight = 90;
|
||||||
|
/// <summary>
|
||||||
|
/// Набор объектов
|
||||||
|
/// </summary>
|
||||||
|
private readonly SetGeneric<T> _collection;
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="picWidth"></param>
|
||||||
|
/// <param name="picHeight"></param>
|
||||||
|
public CarsGenericCollection(int picWidth, int picHeight)
|
||||||
|
{
|
||||||
|
int width = picWidth / _placeSizeWidth;
|
||||||
|
int height = picHeight / _placeSizeHeight;
|
||||||
|
_pictureWidth = picWidth;
|
||||||
|
_pictureHeight = picHeight;
|
||||||
|
_collection = new SetGeneric<T>(width * height);
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Перегрузка оператора сложения
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="collect"></param>
|
||||||
|
/// <param name="obj"></param>
|
||||||
|
/// <returns></returns>
|
||||||
|
public static T? operator +(CarsGenericCollection<T, U> collect, T?
|
||||||
|
obj)
|
||||||
|
{
|
||||||
|
if (obj == null)
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
return collect?._collection.Insert(obj) ?? null;
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Перегрузка оператора вычитания
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="collect"></param>
|
||||||
|
/// <param name="pos"></param>
|
||||||
|
/// <returns></returns>
|
||||||
|
public static T? operator -(CarsGenericCollection<T, U> collect, int
|
||||||
|
pos)
|
||||||
|
{
|
||||||
|
T? obj = collect._collection.Get(pos);
|
||||||
|
if (obj != null)
|
||||||
|
{
|
||||||
|
collect._collection.Remove(pos);
|
||||||
|
}
|
||||||
|
return obj;
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Получение объекта IMoveableObject
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="pos"></param>
|
||||||
|
/// <returns></returns>
|
||||||
|
public U? GetU(int pos)
|
||||||
|
{
|
||||||
|
return (U?)_collection.Get(pos)?.GetMoveableObject;
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Вывод всего набора объектов
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
public Bitmap ShowCars()
|
||||||
|
{
|
||||||
|
Bitmap bmp = new(_pictureWidth, _pictureHeight);
|
||||||
|
Graphics gr = Graphics.FromImage(bmp);
|
||||||
|
DrawBackground(gr);
|
||||||
|
DrawObjects(gr);
|
||||||
|
return bmp;
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Метод отрисовки фона
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="g"></param>
|
||||||
|
private void DrawBackground(Graphics g)
|
||||||
|
{
|
||||||
|
Pen pen = new(Color.Black, 3);
|
||||||
|
for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
|
||||||
|
{
|
||||||
|
for (int j = 0; j < _pictureHeight / _placeSizeHeight +
|
||||||
|
1; ++j)
|
||||||
|
{//линия рамзетки места
|
||||||
|
g.DrawLine(pen, i * _placeSizeWidth, j *
|
||||||
|
_placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth / 2, j *
|
||||||
|
_placeSizeHeight);
|
||||||
|
}
|
||||||
|
g.DrawLine(pen, i * _placeSizeWidth, 0, i *
|
||||||
|
_placeSizeWidth, _pictureHeight / _placeSizeHeight * _placeSizeHeight);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Метод прорисовки объектов
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="g"></param>
|
||||||
|
private void DrawObjects(Graphics g)
|
||||||
|
{
|
||||||
|
DrawningCruiser car;
|
||||||
|
int numPlacesInRow = _pictureWidth / _placeSizeWidth;
|
||||||
|
for (int i = 0; i < _collection.Count; i++)
|
||||||
|
{
|
||||||
|
// TODO получение объекта
|
||||||
|
// TODO установка позиции
|
||||||
|
// TODO прорисовка объекта
|
||||||
|
car = _collection.Get(i);
|
||||||
|
if (car != null)
|
||||||
|
{
|
||||||
|
car.SetPosition((i % numPlacesInRow) * _placeSizeWidth + _placeSizeWidth / 20, _placeSizeHeight * (i / numPlacesInRow) + _placeSizeHeight / 10);
|
||||||
|
//car.SetPosition(_placeSizeWidth * (i/ numPlacesInColumn) + _placeSizeWidth / 20, (i % numPlacesInColumn ) *_placeSizeHeight + _placeSizeHeight / 10);
|
||||||
|
car.DrawTransport(g);
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@@ -4,9 +4,9 @@ using System.Linq;
|
|||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
namespace Cruiser
|
namespace Cruiser.Entities
|
||||||
{
|
{
|
||||||
public class Cruiser
|
public class EntityCruiser
|
||||||
{
|
{
|
||||||
|
|
||||||
public int Speed { get; private set; }
|
public int Speed { get; private set; }
|
||||||
@@ -17,34 +17,25 @@ namespace Cruiser
|
|||||||
|
|
||||||
public Color BodyColor { get; private set; }
|
public Color BodyColor { get; private set; }
|
||||||
|
|
||||||
public Color AdditionalColor { get; private set; }
|
// public Color AdditionalColor { get; private set; }
|
||||||
|
|
||||||
|
|
||||||
public bool Headlights { get; private set; }
|
// public bool Headlights { get; private set; }
|
||||||
public bool HelicopterPad { get; private set; }
|
// public bool HelicopterPad { get; private set; }
|
||||||
|
|
||||||
public bool Coating { get; private set; }
|
// public bool Coating { get; private set; }
|
||||||
public double Step => (double)Speed * 100 / Weight;
|
public double Step => (double)Speed * 100 / Weight;
|
||||||
|
|
||||||
/// <param name="speed">Скорость</param>
|
/// <param name="speed">Скорость</param>
|
||||||
/// <param name="weight">Вес автомобиля</param>
|
/// <param name="weight">Вес автомобиля</param>
|
||||||
/// <param name="bodyColor">Основной цвет</param>
|
/// <param name="bodyColor">Основной цвет</param>
|
||||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
|
||||||
/// <param name="headlights">Признак наличия передних фар</param>
|
public EntityCruiser(int speed, double weight, Color bodyColor)
|
||||||
/// <param name="helicopterPad">Признак наличия площадки для вертолета</param>
|
|
||||||
/// <param name="coating">Признак наличия покрытия</param>
|
|
||||||
public void Init(int speed, double weight, Color bodyColor, Color
|
|
||||||
additionalColor, bool headlights, bool helicopterPad, bool coating)
|
|
||||||
{
|
{
|
||||||
Speed = speed;
|
Speed = speed;
|
||||||
Weight = weight;
|
Weight = weight;
|
||||||
BodyColor = bodyColor;
|
BodyColor = bodyColor;
|
||||||
AdditionalColor = additionalColor;
|
|
||||||
|
|
||||||
Headlights = headlights;
|
|
||||||
HelicopterPad = helicopterPad;
|
|
||||||
Coating = coating;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -3,78 +3,96 @@ using System.Collections.Generic;
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
|
using Cruiser.Entities;
|
||||||
|
|
||||||
namespace Cruiser
|
namespace Cruiser.DrawningObjects
|
||||||
{
|
{
|
||||||
public class DrawningCruiser
|
public class DrawningCruiser
|
||||||
{
|
{
|
||||||
|
|
||||||
public Cruiser? Cruiser { get; private set; }
|
public EntityCruiser? EntityCruiser { get; protected set; }
|
||||||
|
|
||||||
private int _pictureWidth;
|
private int _pictureWidth;
|
||||||
|
|
||||||
private int _pictureHeight;
|
private int _pictureHeight;
|
||||||
|
|
||||||
private int _startPosX;
|
protected int _startPosX;
|
||||||
|
|
||||||
private int _startPosY;
|
protected int _startPosY;
|
||||||
|
|
||||||
private readonly int _cruiserWidth = 150;
|
private readonly int _cruiserWidth = 150;
|
||||||
|
|
||||||
|
|
||||||
private readonly int _cruiserHeight = 50;
|
private readonly int _cruiserHeight = 50;
|
||||||
|
|
||||||
|
public int GetPosX => _startPosX;
|
||||||
|
/// <summary>
|
||||||
|
/// Координата Y объекта
|
||||||
|
/// </summary>
|
||||||
|
public int GetPosY => _startPosY;
|
||||||
|
/// <summary>
|
||||||
|
/// Ширина объекта
|
||||||
|
/// </summary>
|
||||||
|
public int GetWidth => _cruiserWidth;
|
||||||
|
/// <summary>
|
||||||
|
/// Высота объекта
|
||||||
|
/// </summary>
|
||||||
|
public int GetHeight => _cruiserHeight;
|
||||||
|
|
||||||
|
public IMoveableObject GetMoveableObject => new DrawningObjectCruiser(this);
|
||||||
|
|
||||||
|
|
||||||
/// <param name="speed">Скорость</param>
|
/// <param name="speed">Скорость</param>
|
||||||
/// <param name="weight">Вес</param>
|
/// <param name="weight">Вес</param>
|
||||||
/// <param name="bodyColor">Цвет кузова</param>
|
/// <param name="bodyColor">Цвет кузова</param>
|
||||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
|
||||||
/// <param name="headlights">Признак наличия фар</param>
|
|
||||||
/// <param name="helicopterPad">Признак наличия антикрыла</param>
|
|
||||||
/// <param name="coating">Признак наличия гоночной полосы</param>
|
|
||||||
/// <param name="width">Ширина картинки</param>
|
/// <param name="width">Ширина картинки</param>
|
||||||
/// <param name="height">Высота картинки</param>
|
/// <param name="height">Высота картинки</param>
|
||||||
/// <returns>true - объект создан, false - проверка не пройдена, нельзя создать объект в этих размерах</returns>
|
|
||||||
|
|
||||||
public bool Init(int speed, double weight, Color bodyColor, Color
|
public DrawningCruiser(int speed, double weight, Color bodyColor, int width, int height)
|
||||||
additionalColor, bool headlights, bool helicopterPad, bool coating, int width, int height)
|
|
||||||
{
|
{
|
||||||
|
if (width < _cruiserWidth || height < _cruiserHeight)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
_pictureWidth = width;
|
_pictureWidth = width;
|
||||||
_pictureHeight = height;
|
_pictureHeight = height;
|
||||||
if (_pictureHeight > _cruiserWidth && _pictureWidth > _cruiserHeight)
|
|
||||||
{
|
EntityCruiser = new EntityCruiser(speed, weight, bodyColor);
|
||||||
Cruiser = new Cruiser();
|
|
||||||
Cruiser.Init(speed, weight, bodyColor, additionalColor,
|
|
||||||
headlights, helicopterPad, coating);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected DrawningCruiser(int speed, double weight, Color bodyColor, int
|
||||||
|
width, int height, int carWidth, int carHeight)
|
||||||
|
{
|
||||||
|
if (width <= _cruiserWidth || height <= _cruiserHeight)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
_pictureWidth = width;
|
||||||
|
_pictureHeight = height;
|
||||||
|
_cruiserWidth = carWidth;
|
||||||
|
_cruiserHeight = carHeight;
|
||||||
|
EntityCruiser = new EntityCruiser(speed, weight, bodyColor);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/// <param name="x">Координата X</param>
|
/// <param name="x">Координата X</param>
|
||||||
/// <param name="y">Координата Y</param>
|
/// <param name="y">Координата Y</param>
|
||||||
public void SetPosition(int x, int y)
|
public void SetPosition(int x, int y)
|
||||||
{
|
{
|
||||||
if (Cruiser == null) return;
|
if (x < 0 || x >= _pictureWidth || y < 0 || y >= _pictureHeight)
|
||||||
while (x + _cruiserWidth > _pictureWidth)
|
|
||||||
{
|
{
|
||||||
x -= (int)Cruiser.Step;
|
_startPosX = 0;
|
||||||
|
_startPosY = 0;
|
||||||
}
|
}
|
||||||
while (x < 0)
|
|
||||||
{
|
|
||||||
x += (int)Cruiser.Step;
|
|
||||||
}
|
|
||||||
while (y + _cruiserHeight > _pictureHeight)
|
|
||||||
{
|
|
||||||
y -= (int)Cruiser.Step;
|
|
||||||
}
|
|
||||||
while (y < 0)
|
|
||||||
{
|
|
||||||
y += (int)Cruiser.Step;
|
|
||||||
}
|
|
||||||
|
|
||||||
_startPosX = x;
|
_startPosX = x;
|
||||||
_startPosY = y;
|
_startPosY = y;
|
||||||
|
|
||||||
@@ -83,55 +101,63 @@ additionalColor, bool headlights, bool helicopterPad, bool coating, int width, i
|
|||||||
/// <param name="direction">Направление</param>
|
/// <param name="direction">Направление</param>
|
||||||
public void MoveTransport(Direction direction)
|
public void MoveTransport(Direction direction)
|
||||||
{
|
{
|
||||||
if (Cruiser == null)
|
if (!CanMove(direction) || EntityCruiser == null)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
switch (direction)
|
switch (direction)
|
||||||
{
|
{
|
||||||
|
//влево
|
||||||
case Direction.Left:
|
case Direction.Left:
|
||||||
if (_startPosX - Cruiser.Step > 0)
|
_startPosX -= (int)EntityCruiser.Step;
|
||||||
{
|
|
||||||
_startPosX -= (int)Cruiser.Step;
|
|
||||||
}
|
|
||||||
break;
|
break;
|
||||||
|
//вверх
|
||||||
case Direction.Up:
|
case Direction.Up:
|
||||||
if (_startPosY - Cruiser.Step > 0)
|
_startPosY -= (int)EntityCruiser.Step;
|
||||||
{
|
|
||||||
_startPosY -= (int)Cruiser.Step;
|
|
||||||
}
|
|
||||||
break;
|
break;
|
||||||
|
// вправо
|
||||||
case Direction.Right:
|
case Direction.Right:
|
||||||
if (_startPosX + Cruiser.Step + _cruiserWidth < _pictureWidth)
|
_startPosX += (int)EntityCruiser.Step;
|
||||||
{
|
break;
|
||||||
_startPosX += (int)Cruiser.Step;
|
//вниз
|
||||||
}
|
case Direction.Down:
|
||||||
|
_startPosY += (int)EntityCruiser.Step;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case Direction.Down:
|
|
||||||
if (_startPosY + Cruiser.Step + _cruiserHeight < _pictureHeight)
|
|
||||||
{
|
|
||||||
_startPosY += (int)Cruiser.Step;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
public bool CanMove(Direction direction)
|
||||||
|
{
|
||||||
|
if (EntityCruiser == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return direction switch
|
||||||
|
{
|
||||||
|
//влево
|
||||||
|
Direction.Left => _startPosX - EntityCruiser.Step > 0,
|
||||||
|
//вверх
|
||||||
|
Direction.Up => _startPosY - EntityCruiser.Step > 0,
|
||||||
|
// вправо
|
||||||
|
Direction.Right => _startPosX + EntityCruiser.Step + _cruiserWidth < _pictureWidth,
|
||||||
|
//вниз
|
||||||
|
Direction.Down => _startPosY + EntityCruiser.Step + _cruiserHeight < _pictureHeight,
|
||||||
|
_ => false,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
/// <param name="g"></param>
|
/// <param name="g"></param>
|
||||||
public void DrawTransport(Graphics g)
|
public virtual void DrawTransport(Graphics g)
|
||||||
{
|
{
|
||||||
if (Cruiser == null)
|
if (EntityCruiser == null)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
Pen pen = new(Color.Black);
|
Pen pen = new Pen(Color.Black);
|
||||||
Brush additionalBrush = new
|
Brush brush = new SolidBrush(EntityCruiser.BodyColor);
|
||||||
SolidBrush(Cruiser.AdditionalColor);
|
//SolidBrush(Cruiser.AdditionalColor);
|
||||||
|
|
||||||
|
|
||||||
//границы автомобиля
|
//границы автомобиля
|
||||||
@@ -145,17 +171,17 @@ additionalColor, bool headlights, bool helicopterPad, bool coating, int width, i
|
|||||||
g.DrawRectangle(pen, _startPosX + 20, _startPosY + 4, 70, 52);
|
g.DrawRectangle(pen, _startPosX + 20, _startPosY + 4, 70, 52);
|
||||||
|
|
||||||
//если есть доп.фонари
|
//если есть доп.фонари
|
||||||
if (Cruiser.Headlights)
|
/* if (Cruiser.Headlights)
|
||||||
{
|
{
|
||||||
|
|
||||||
Brush brYellow = new SolidBrush(Color.Yellow);
|
Brush brYellow = new SolidBrush(Color.Yellow);
|
||||||
g.FillEllipse(brYellow, _startPosX + 80, _startPosY + 5, 20,
|
g.FillEllipse(brYellow, _startPosX + 80, _startPosY + 5, 20,
|
||||||
20);
|
20);
|
||||||
g.FillEllipse(brYellow, _startPosX + 80, _startPosY + 35, 20,
|
g.FillEllipse(brYellow, _startPosX + 80, _startPosY + 35, 20,
|
||||||
20);
|
20);
|
||||||
}
|
}*/
|
||||||
//основание лодки!!!
|
//основание лодки!!!
|
||||||
Brush br = new SolidBrush(Cruiser.BodyColor);
|
Brush br = new SolidBrush(EntityCruiser.BodyColor);
|
||||||
g.FillRectangle(br, _startPosX + 10, _startPosY + 15, 10, 30);
|
g.FillRectangle(br, _startPosX + 10, _startPosY + 15, 10, 30);
|
||||||
g.FillRectangle(br, _startPosX + 90, _startPosY + 15, 10, 30);
|
g.FillRectangle(br, _startPosX + 90, _startPosY + 15, 10, 30);
|
||||||
g.FillRectangle(br, _startPosX + 20, _startPosY + 5, 70, 50);
|
g.FillRectangle(br, _startPosX + 20, _startPosY + 5, 70, 50);
|
||||||
@@ -179,22 +205,19 @@ additionalColor, bool headlights, bool helicopterPad, bool coating, int width, i
|
|||||||
g.DrawRectangle(Pens.Black, _startPosX + 50,
|
g.DrawRectangle(Pens.Black, _startPosX + 50,
|
||||||
_startPosY + 19, 30, 25);
|
_startPosY + 19, 30, 25);
|
||||||
|
|
||||||
if (Cruiser.HelicopterPad)
|
/* if (Cruiser.HelicopterPad)
|
||||||
{
|
{
|
||||||
//если есть площадка под вертолет
|
//если есть площадка под вертолет
|
||||||
g.DrawEllipse(pen, _startPosX + 90, _startPosY + 20, 20, 20);
|
g.DrawEllipse(pen, _startPosX + 90, _startPosY + 20, 20, 20);
|
||||||
}
|
}
|
||||||
if (Cruiser.Coating)
|
if (Cruiser.Coating)
|
||||||
{
|
{
|
||||||
//если есть спец покрытие для площадки под вертолет
|
//если есть спец покрытие для площадки под вертолет
|
||||||
g.FillEllipse(Brushes.Red, _startPosX + 90, _startPosY + 20, 20, 20);
|
g.FillEllipse(Brushes.Red, _startPosX + 90, _startPosY + 20, 20, 20);
|
||||||
}
|
}*/
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
37
Cruiser/Cruiser/DrawningObjectCa.cs
Normal file
37
Cruiser/Cruiser/DrawningObjectCa.cs
Normal file
@@ -0,0 +1,37 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using Cruiser.DrawningObjects;
|
||||||
|
using Cruiser.MovementStrategy;
|
||||||
|
|
||||||
|
namespace Cruiser.MovementStrategy
|
||||||
|
{
|
||||||
|
internal class DrawningObjectCar : IMoveableObject
|
||||||
|
{
|
||||||
|
private readonly DrawningCruiser? _drawningCar = null;
|
||||||
|
public DrawningObjectCar(DrawningCruiser drawningCar)
|
||||||
|
{
|
||||||
|
_drawningCar = drawningCar;
|
||||||
|
}
|
||||||
|
public ObjectParameters? GetObjectPosition
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (_drawningCar == null || _drawningCar.EntityCruiser ==
|
||||||
|
null)
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
return new ObjectParameters(_drawningCar.GetPosX,
|
||||||
|
_drawningCar.GetPosY, _drawningCar.GetWidth, _drawningCar.GetHeight);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public int GetStep => (int)(_drawningCar?.EntityCruiser?.Step ?? 0);
|
||||||
|
public bool CheckCanMove(Direction direction) =>
|
||||||
|
_drawningCar?.CanMove(direction) ?? false;
|
||||||
|
public void MoveObject(Direction direction) =>
|
||||||
|
_drawningCar?.MoveTransport(direction);
|
||||||
|
}
|
||||||
|
}
|
||||||
57
Cruiser/Cruiser/DrawningPro.cs
Normal file
57
Cruiser/Cruiser/DrawningPro.cs
Normal file
@@ -0,0 +1,57 @@
|
|||||||
|
using Cruiser.DrawningObjects;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using Cruiser.Entities;
|
||||||
|
using Cruiser;
|
||||||
|
|
||||||
|
namespace Cruiser.DrawningObjects
|
||||||
|
{
|
||||||
|
|
||||||
|
public class DrawningPro : DrawningCruiser
|
||||||
|
{
|
||||||
|
public DrawningPro(int speed, double weight, Color bodyColor, Color additionalColor, bool headlights, bool helicopterPad, bool coating, int width, int height) : base(speed, weight, bodyColor, width, height, 150, 50)
|
||||||
|
{
|
||||||
|
if (EntityCruiser != null)
|
||||||
|
{
|
||||||
|
EntityCruiser = new Pro(speed, weight, bodyColor, additionalColor, headlights, helicopterPad, coating);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public override void DrawTransport(Graphics g)
|
||||||
|
{
|
||||||
|
if (EntityCruiser is not Pro cruiser)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Pen pen = new Pen(Color.Black);
|
||||||
|
Brush addBrush = new SolidBrush(cruiser.AdditionalColor);
|
||||||
|
Brush brush = new SolidBrush(cruiser.BodyColor);
|
||||||
|
|
||||||
|
base.DrawTransport(g);
|
||||||
|
if (cruiser.Headlights)
|
||||||
|
{
|
||||||
|
|
||||||
|
Brush brYellow = new SolidBrush(Color.Yellow);
|
||||||
|
g.FillEllipse(brYellow, _startPosX + 80, _startPosY + 5, 20,
|
||||||
|
20);
|
||||||
|
g.FillEllipse(brYellow, _startPosX + 80, _startPosY + 35, 20,
|
||||||
|
20);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (cruiser.HelicopterPad)
|
||||||
|
{
|
||||||
|
//если есть площадка под вертолет
|
||||||
|
g.DrawEllipse(pen, _startPosX + 90, _startPosY + 20, 20, 20);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* if (cruiser.Coating)
|
||||||
|
{
|
||||||
|
//если есть спец покрытие для площадки под вертолет
|
||||||
|
g.FillEllipse(Brushes.Red, _startPosX + 90, _startPosY + 20, 20, 20);
|
||||||
|
}*/
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
47
Cruiser/Cruiser/FormCarCollection.Designer.cs
generated
Normal file
47
Cruiser/Cruiser/FormCarCollection.Designer.cs
generated
Normal file
@@ -0,0 +1,47 @@
|
|||||||
|
namespace Cruiser
|
||||||
|
{
|
||||||
|
partial class FormCarCollection
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Required designer variable.
|
||||||
|
/// </summary>
|
||||||
|
private System.ComponentModel.IContainer components = null;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Clean up any resources being used.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||||
|
protected override void Dispose(bool disposing)
|
||||||
|
{
|
||||||
|
if (disposing && (components != null))
|
||||||
|
{
|
||||||
|
components.Dispose();
|
||||||
|
}
|
||||||
|
base.Dispose(disposing);
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Windows Form Designer generated code
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Required method for Designer support - do not modify
|
||||||
|
/// the contents of this method with the code editor.
|
||||||
|
/// </summary>
|
||||||
|
private void InitializeComponent()
|
||||||
|
{
|
||||||
|
this.SuspendLayout();
|
||||||
|
//
|
||||||
|
// FormCarCollection
|
||||||
|
//
|
||||||
|
this.AutoScaleDimensions = new System.Drawing.SizeF(10F, 25F);
|
||||||
|
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||||
|
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||||
|
this.Name = "FormCarCollection";
|
||||||
|
this.Text = "FormCarCollection";
|
||||||
|
this.Load += new System.EventHandler(this.FormCarCollection_Load);
|
||||||
|
this.ResumeLayout(false);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
||||||
95
Cruiser/Cruiser/FormCarCollection.cs
Normal file
95
Cruiser/Cruiser/FormCarCollection.cs
Normal file
@@ -0,0 +1,95 @@
|
|||||||
|
using Cruiser.DrawningObjects;
|
||||||
|
using Cruiser.Generics;
|
||||||
|
using Cruiser.MovementStrategy;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using System.Data;
|
||||||
|
using System.Drawing;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using System.Windows.Forms;
|
||||||
|
using Cruiser.MovementStrategy;
|
||||||
|
using Cruiser.DrawningObjects;
|
||||||
|
using Cruiser.Generics;
|
||||||
|
|
||||||
|
|
||||||
|
namespace DumpTruck
|
||||||
|
{
|
||||||
|
public partial class FormCarCollection : Form
|
||||||
|
{
|
||||||
|
private readonly CarsGenericCollection<DrawningCruiser, DrawningObjectCar> _cars;
|
||||||
|
|
||||||
|
public FormCarCollection()
|
||||||
|
{
|
||||||
|
InitializeComponent();
|
||||||
|
_cars = new CarsGenericCollection<DrawningCruiser, DrawningObjectCar>(pictureBoxCollection.Width, pictureBoxCollection.Height);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Form2_Load(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void pictureBoxCollection_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ButtonAddCar_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
FormDumpTruck form = new();
|
||||||
|
|
||||||
|
|
||||||
|
if (form.ShowDialog() == DialogResult.OK)
|
||||||
|
{
|
||||||
|
if (_cars + form.SelectedCar != null)
|
||||||
|
{
|
||||||
|
MessageBox.Show("Объект добавлен");
|
||||||
|
pictureBoxCollection.Image = _cars.ShowCars();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MessageBox.Show("Не удалось добавить объект");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ButtonRemoveCar_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (MessageBox.Show("Удалить объект?", "Удаление",
|
||||||
|
MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
int pos;
|
||||||
|
if (maskedTextBoxNumber.Text == null || !int.TryParse(maskedTextBoxNumber.Text, out pos))
|
||||||
|
{
|
||||||
|
MessageBox.Show("Введите номер парковочного места");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_cars - pos != null)
|
||||||
|
{
|
||||||
|
MessageBox.Show("Объект удален");
|
||||||
|
pictureBoxCollection.Image = _cars.ShowCars();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MessageBox.Show("Не удалось удалить объект");
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ButtonRefreshCollection_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
pictureBoxCollection.Image = _cars.ShowCars();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void maskedTextBoxNumber_MaskInputRejected(object sender, MaskInputRejectedEventArgs e)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
60
Cruiser/Cruiser/FormCarCollection.resx
Normal file
60
Cruiser/Cruiser/FormCarCollection.resx
Normal file
@@ -0,0 +1,60 @@
|
|||||||
|
<root>
|
||||||
|
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||||
|
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||||
|
<xsd:element name="root" msdata:IsDataSet="true">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:choice maxOccurs="unbounded">
|
||||||
|
<xsd:element name="metadata">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="assembly">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:attribute name="alias" type="xsd:string" />
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="data">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="resheader">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:choice>
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:schema>
|
||||||
|
<resheader name="resmimetype">
|
||||||
|
<value>text/microsoft-resx</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="version">
|
||||||
|
<value>2.0</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="reader">
|
||||||
|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="writer">
|
||||||
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
</root>
|
||||||
29
Cruiser/Cruiser/IMoveableObject.cs
Normal file
29
Cruiser/Cruiser/IMoveableObject.cs
Normal file
@@ -0,0 +1,29 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace Cruiser.MovementStrategy
|
||||||
|
|
||||||
|
{
|
||||||
|
public interface IMoveableObject
|
||||||
|
{
|
||||||
|
ObjectParameters? GetObjectPosition { get; }
|
||||||
|
/// <summary>
|
||||||
|
/// Шаг объекта
|
||||||
|
/// </summary>
|
||||||
|
int GetStep { get; }
|
||||||
|
/// <summary>
|
||||||
|
/// Проверка, можно ли переместиться по нужному направлению
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="direction"></param>
|
||||||
|
/// <returns></returns>
|
||||||
|
bool CheckCanMove(Direction direction);
|
||||||
|
/// <summary>
|
||||||
|
/// Изменение направления пермещения объекта
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="direction">Направление</param>
|
||||||
|
void MoveObject(Direction direction);
|
||||||
|
}
|
||||||
|
}
|
||||||
54
Cruiser/Cruiser/ObjectParameters.cs
Normal file
54
Cruiser/Cruiser/ObjectParameters.cs
Normal file
@@ -0,0 +1,54 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace Cruiser.MovementStrategy
|
||||||
|
{
|
||||||
|
public class ObjectParameters
|
||||||
|
{
|
||||||
|
private readonly int _x;
|
||||||
|
private readonly int _y;
|
||||||
|
private readonly int _width;
|
||||||
|
private readonly int _height;
|
||||||
|
/// <summary>
|
||||||
|
/// Левая граница
|
||||||
|
/// </summary>
|
||||||
|
public int LeftBorder => _x;
|
||||||
|
/// <summary>
|
||||||
|
/// Верхняя граница
|
||||||
|
/// </summary>
|
||||||
|
public int TopBorder => _y;
|
||||||
|
/// <summary>
|
||||||
|
/// Правая граница
|
||||||
|
/// </summary>
|
||||||
|
public int RightBorder => _x + _width;
|
||||||
|
/// <summary>
|
||||||
|
/// Нижняя граница
|
||||||
|
/// </summary>
|
||||||
|
public int DownBorder => _y + _height;
|
||||||
|
/// <summary>
|
||||||
|
/// Середина объекта
|
||||||
|
/// </summary>
|
||||||
|
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||||
|
/// <summary>
|
||||||
|
/// Середина объекта
|
||||||
|
/// </summary>
|
||||||
|
public int ObjectMiddleVertical => _y + _height / 2;
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="x">Координата X</param>
|
||||||
|
/// <param name="y">Координата Y</param>
|
||||||
|
/// <param name="width">Ширина</param>
|
||||||
|
/// <param name="height">Высота</param>
|
||||||
|
public ObjectParameters(int x, int y, int width, int height)
|
||||||
|
{
|
||||||
|
_x = x;
|
||||||
|
_y = y;
|
||||||
|
_width = width;
|
||||||
|
_height = height;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
31
Cruiser/Cruiser/Pro.cs
Normal file
31
Cruiser/Cruiser/Pro.cs
Normal file
@@ -0,0 +1,31 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using static System.Net.Mime.MediaTypeNames;
|
||||||
|
|
||||||
|
namespace Cruiser.Entities
|
||||||
|
{
|
||||||
|
public class Pro : EntityCruiser
|
||||||
|
{
|
||||||
|
public Color AdditionalColor { get; private set; }
|
||||||
|
|
||||||
|
|
||||||
|
public bool Headlights { get; private set; }
|
||||||
|
public bool HelicopterPad { get; private set; }
|
||||||
|
|
||||||
|
public bool Coating { get; private set; }
|
||||||
|
|
||||||
|
public Pro(int speed, double weight, Color bodyColor, Color
|
||||||
|
additionalColor, bool headlights, bool helicopterPad, bool coating) : base(speed, weight, bodyColor)
|
||||||
|
{
|
||||||
|
|
||||||
|
AdditionalColor = additionalColor;
|
||||||
|
Headlights = headlights;
|
||||||
|
HelicopterPad = helicopterPad;
|
||||||
|
Coating = coating;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
106
Cruiser/Cruiser/SetGeneric.cs
Normal file
106
Cruiser/Cruiser/SetGeneric.cs
Normal file
@@ -0,0 +1,106 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace CruiserGenerics
|
||||||
|
{
|
||||||
|
internal class SetGeneric<T>
|
||||||
|
|
||||||
|
where T : class
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Массив объектов, которые храним
|
||||||
|
/// </summary>
|
||||||
|
private readonly T?[] _places;
|
||||||
|
/// <summary>
|
||||||
|
/// Количество объектов в массиве
|
||||||
|
/// </summary>
|
||||||
|
public int Count => _places.Length;
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="count"></param>
|
||||||
|
///
|
||||||
|
public int startPointer = 0;
|
||||||
|
public SetGeneric(int count)
|
||||||
|
{
|
||||||
|
_places = new T?[count];
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Добавление объекта в набор
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="car">Добавляемый автомобиль</param>
|
||||||
|
/// <returns></returns>
|
||||||
|
public T? Insert(T car)
|
||||||
|
{
|
||||||
|
if (_places[Count - 1] != null)
|
||||||
|
return null;
|
||||||
|
return Insert(car, 0);
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Добавление объекта в набор на конкретную позицию
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="car">Добавляемый автомобиль</param>
|
||||||
|
/// <param name="position">Позиция</param>
|
||||||
|
/// <returns></returns>
|
||||||
|
public T? Insert(T car, int position)
|
||||||
|
{
|
||||||
|
if (!(position >= 0 && position < Count))
|
||||||
|
return null;
|
||||||
|
if (_places[position] != null)
|
||||||
|
{
|
||||||
|
int indexEnd = position;
|
||||||
|
while (_places[indexEnd] != null)
|
||||||
|
{
|
||||||
|
indexEnd++;
|
||||||
|
}
|
||||||
|
if (indexEnd == Count)
|
||||||
|
return null;
|
||||||
|
for (int i = indexEnd + 1; i > position; i--)
|
||||||
|
{
|
||||||
|
_places[i] = _places[i - 1];
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
_places[position] = car;
|
||||||
|
return car;
|
||||||
|
}
|
||||||
|
// TODO проверка, что элемент массива по этой позиции пустой, если нет, то
|
||||||
|
// проверка, что после вставляемого элемента в массиве есть пустой элемент
|
||||||
|
// сдвиг всех объектов, находящихся справа от позиции до первого пустого элемента
|
||||||
|
// TODO вставка по позиции
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Удаление объекта из набора с конкретной позиции
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="position"></param>
|
||||||
|
/// <returns></returns>
|
||||||
|
public bool Remove(int position)
|
||||||
|
{
|
||||||
|
if (position < Count && position >= 0)
|
||||||
|
{
|
||||||
|
_places[position] = null;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Получение объекта из набора по позиции
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="position"></param>
|
||||||
|
/// <returns></returns>
|
||||||
|
public T? Get(int position)
|
||||||
|
{
|
||||||
|
if (position < Count && position >= 0) { return _places[position]; }
|
||||||
|
return null;
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
15
Cruiser/Cruiser/Status.cs
Normal file
15
Cruiser/Cruiser/Status.cs
Normal file
@@ -0,0 +1,15 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace Cruiser.MovementStrategy
|
||||||
|
{
|
||||||
|
public enum Status
|
||||||
|
{
|
||||||
|
NotInit,
|
||||||
|
InProgress,
|
||||||
|
Finish
|
||||||
|
}
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user