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Author SHA1 Message Date
54f7347305 PIbd22_Kuznetsov_A.V._lab2 2023-12-15 21:27:28 +04:00
c5c3f60f77 PIbd22_Kuznetsov_A.V._lab2 2023-12-15 21:24:31 +04:00
610b165409 PIbd22_Kuznetsov_A.V._lab1 2023-12-15 21:21:42 +04:00
a4f6cf4be8 PIbd22_Kuznetsov_A.V._lab1 2023-12-15 20:58:21 +04:00
27 changed files with 4057 additions and 0 deletions

25
Excavator.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.7.34024.191
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Excavator", "Excavator/Excavator.csproj", "{2AA7FB83-8FC3-451D-B277-158CCA4DAE44}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{2AA7FB83-8FC3-451D-B277-158CCA4DAE44}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{2AA7FB83-8FC3-451D-B277-158CCA4DAE44}.Debug|Any CPU.Build.0 = Debug|Any CPU
{2AA7FB83-8FC3-451D-B277-158CCA4DAE44}.Release|Any CPU.ActiveCfg = Release|Any CPU
{2AA7FB83-8FC3-451D-B277-158CCA4DAE44}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {7F269221-EAB0-4961-A192-4F793DC88242}
EndGlobalSection
EndGlobal

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using Excavator.MovementStrategy;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using static System.Windows.Forms.VisualStyles.VisualStyleElement;
using Excavator.DrawingObjects;
namespace Excavator.MovementStrategy
{
public abstract class AbstractStrategy
{
private IMoveableObject? _moveableObject;
private Status _state = Status.NotInit;
protected int FieldWidth { get; private set; }
protected int FieldHeight { get; private set; }
public Status GetStatus() { return _state; }
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = Status.NotInit;
return;
}
_state = Status.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
public void MakeStep()
{
if (_state != Status.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = Status.Finish;
return;
}
MoveToTarget();
}
protected bool MoveLeft() => MoveTo(DirectionType.Left);
protected bool MoveRight() => MoveTo(DirectionType.Right);
protected bool MoveUp() => MoveTo(DirectionType.Up);
protected bool MoveDown() => MoveTo(DirectionType.Down);
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
protected int? GetStep()
{
if (_state != Status.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
protected abstract void MoveToTarget();
protected abstract bool IsTargetDestinaion();
private bool MoveTo(DirectionType directionType)
{
if (_state != Status.InProgress)
{
return false;
}
if (_moveableObject?.CheckCanMove(directionType) ?? false)
{
_moveableObject.MoveObject(directionType);
return true;
}
return false;
}
}
}

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Excavator/Direction.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Excavator
{
internal enum Direction
{
Up = 1,
Down = 2,
Left = 3,
Right = 4
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Excavator
{
public enum DirectionType
{
Up = 1,
Down = 2,
Left = 3,
Right = 4
}
}

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Excavator/DrawingExc.cs Normal file
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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Excavator
{
internal class DrawingExc
{
public EntityExcavator? EntityExcavator { get; private set; }
private int _pictureWidth;
private int _pictureHeight;
private int _startPosX;
private int _startPosY;
private readonly int _excWidth = 200;
private readonly int _excHeight = 124;
public bool Init(EntityExcavator bus, int width, int height)
{
_pictureWidth = width;
_pictureHeight = height;
EntityExcavator = bus;
if (_pictureWidth < _excWidth || _pictureHeight < _excHeight)
{
return false;
}
return true;
}
public void SetPosition(int x, int y)
{
_startPosX = x;
_startPosY = y;
if (_startPosX + _excWidth > _pictureWidth) {
_startPosX = _pictureWidth - _excWidth;
}
if (_startPosX < 0)
{
_startPosX = 0;
}
if (_startPosY + _excHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _excHeight;
}
if (_startPosY < 0)
{
_startPosY = 0;
}
}
public void MoveTransport(Direction direction)
{
if (EntityExcavator == null)
{
return;
}
switch (direction)
{
case Direction.Left:
if (_startPosX - EntityExcavator.Step > -17)
{
_startPosX -= (int)EntityExcavator.Step;
}
break;
case Direction.Up:
if (_startPosY - EntityExcavator.Step > -35)
{
_startPosY -= (int)EntityExcavator.Step;
}
break;
case Direction.Right:
if (_startPosX + EntityExcavator.Step + _excWidth + 14 < _pictureWidth)
{
_startPosX += (int)EntityExcavator.Step;
}
break;
case Direction.Down:
if (_startPosY + EntityExcavator.Step + _excHeight < _pictureHeight)
{
_startPosY += (int)EntityExcavator.Step;
}
break;
}
}
public void DrawTransport(Graphics g)
{
if (EntityExcavator == null)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new
SolidBrush(EntityExcavator.AdditionalColor);
g.FillRectangle(additionalBrush, _startPosX + 40, _startPosY + 60, 140, 35); //маленький
g.FillRectangle(additionalBrush, _startPosX + 70, _startPosY + 30, 15, 35); //2
g.FillRectangle(additionalBrush, _startPosX + 135, _startPosY + 30, 40, 40); //большой прямоугольник 2
Brush additionalBrush1 = new
SolidBrush(EntityExcavator.AdditionalColor);
if (EntityExcavator.bucket)
{
Brush additionalBrush2 = new
SolidBrush(EntityExcavator.AdditionalColor);
g.FillRectangle(additionalBrush, _startPosX + 20, _startPosY + 70, 20, 5);
g.FillRectangle(additionalBrush, _startPosX + 10, _startPosY + 65, 15, 50);
}
if (EntityExcavator.Support)
{
g.FillRectangle(additionalBrush, _startPosX + 170, _startPosY + 75, 35, 5);
g.FillRectangle(additionalBrush, _startPosX + 200, _startPosY + 55, 15, 45);
g.FillRectangle(additionalBrush, _startPosX + 195, _startPosY + 100, 30, 5);
}
Brush gr = new SolidBrush(Color.Gray);
g.FillEllipse(additionalBrush1, _startPosX + 30, _startPosY + 100, 25, 25);
g.FillEllipse(additionalBrush1, _startPosX + 155, _startPosY + 100, 25, 25);
g.FillEllipse(gr, _startPosX + 65, _startPosY + 108, 17, 17);
g.FillEllipse(gr, _startPosX + 95, _startPosY + 108, 17, 17);
g.FillEllipse(gr, _startPosX + 120, _startPosY + 108, 17, 17);
g.FillEllipse(gr, _startPosX + 83, _startPosY + 100, 8, 8);
g.FillEllipse(gr, _startPosX + 110, _startPosY + 100, 8, 8);
Pen blackPen = new Pen(Color.Black, 3);
Rectangle rect1 = new Rectangle(_startPosX + 25, _startPosY + 97, 30, 30);
g.DrawArc(blackPen, rect1, 90, 180);
Rectangle rect2 = new Rectangle(_startPosX + 155, _startPosY + 97, 30, 30);
g.DrawArc(blackPen, rect2, -90, 180);
g.DrawLine(blackPen, _startPosX + 37, _startPosY + 97, _startPosX + 175, _startPosY + 97);
g.DrawLine(blackPen, _startPosX + 37, _startPosY + 127, _startPosX + 175, _startPosY + 127);
}
}
}

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using Excavator.DrawingObjects;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Excavator.Entities;
namespace Excavator
{
public class DrawingExcavator : DrawingMash
{
public DrawingExcavator(int speed, double weight, Color bodyColor, Color additionalColor, bool Bucket, bool Supports, int width, int height) : base(speed, weight, bodyColor, width, height, 215, 95)
{
if (EntityMash != null)
{
EntityMash = new EntityExcavator(speed, weight, bodyColor, additionalColor, Bucket, Supports);
}
}
public override void DrawTransport(Graphics g)
{
if (EntityMash is not EntityExcavator Excavator)
{
return;
}
Pen pen = new(Color.Black);
Pen additionalPen = new(Excavator.AdditionalColor);
Brush additionalBrush = new SolidBrush(Excavator.AdditionalColor);
base.DrawTransport(g);
if (Excavator.Bucket)
{
Brush additionalBrush2 = new
SolidBrush(EntityMash.BodyColor);
g.FillRectangle(additionalBrush, _startPosX + 10, _startPosY + 42, 20, 5);
g.FillRectangle(additionalBrush, _startPosX, _startPosY + 37, 15, 50);
}
if (Excavator.Supports)
{
g.FillRectangle(additionalBrush, _startPosX + 170, _startPosY + 47, 35, 5);
g.FillRectangle(additionalBrush, _startPosX + 190, _startPosY + 27, 15, 45);
g.FillRectangle(additionalBrush, _startPosX + 185, _startPosY + 72, 30, 5);
}
}
}
}

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Excavator/DrawingMahs.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Excavator.Entities;
namespace Excavator.DrawingObjects
{
public class DrawingMash
{
public EntityMash? EntityMash { get; protected set; }
public int _pictureWidth;
public int _pictureHeight;
protected int _startPosX;
protected int _startPosY;
protected readonly int _mashWidth = 150;
protected readonly int _mashHeight = 95;
public int GetPosX => _startPosX;
public int GetPosY => _startPosY;
public int GetWidth => _mashWidth;
public int GetHeight => _mashHeight;
public DrawingMash(int speed, double weight, Color bodyColor, int width, int height)
{
if (width < _mashWidth || height < _mashHeight)
{
return;
}
_pictureWidth = width;
_pictureHeight = height;
EntityMash = new EntityMash(speed, weight, bodyColor);
}
protected DrawingMash(int speed, double weight, Color bodyColor, int width, int height, int mashWidth, int mashHeight)
{
if (width < _mashWidth || height < _mashHeight)
{
return;
}
_pictureWidth = width;
_pictureHeight = height;
_mashWidth = mashWidth;
_mashHeight = mashHeight;
EntityMash = new EntityMash(speed, weight, bodyColor);
}
public void SetPosition(int x, int y)
{
if (x > _pictureWidth || y > _pictureHeight)
{
return;
}
_startPosX = x;
_startPosY = y;
}
public void MoveTransport(DirectionType direction)
{
if (!CanMove(direction) || EntityMash == null)
{
return;
}
switch (direction)
{
case DirectionType.Left:
if (_startPosX - EntityMash.Step > -50)
{
_startPosX -= (int)EntityMash.Step;
}
break;
case DirectionType.Up:
if (_startPosY - EntityMash.Step > -35)
{
_startPosY -= (int)EntityMash.Step;
}
break;
case DirectionType.Right:
if (_startPosX + _mashWidth + EntityMash.Step < _pictureWidth + 14)
{
_startPosX += (int)EntityMash.Step;
}
break;
case DirectionType.Down:
if (_startPosY + _mashHeight + EntityMash.Step < _pictureHeight)
{
_startPosY += (int)EntityMash.Step;
}
break;
}
}
public virtual void DrawTransport(Graphics g)
{
Pen pen = new(Color.Black);
Brush additionalBrush = new
SolidBrush(EntityMash.BodyColor);
g.FillRectangle(additionalBrush, _startPosX + 30, _startPosY + 31, 140, 35);
g.FillRectangle(additionalBrush, _startPosX + 60, _startPosY + 2, 15, 35);
g.FillRectangle(additionalBrush, _startPosX + 125, _startPosY + 2, 40, 40);
Brush additionalBrush1 = new
SolidBrush(EntityMash.BodyColor);
Brush gr = new SolidBrush(Color.Gray);
g.FillEllipse(additionalBrush1, _startPosX + 20, _startPosY + 72, 25, 25);
g.FillEllipse(additionalBrush1, _startPosX + 145, _startPosY + 72, 25, 25);
g.FillEllipse(gr, _startPosX + 55, _startPosY + 81, 17, 17);
g.FillEllipse(gr, _startPosX + 85, _startPosY + 81, 17, 17);
g.FillEllipse(gr, _startPosX + 110, _startPosY + 81, 17, 17);
g.FillEllipse(gr, _startPosX + 68, _startPosY + 72, 8, 8);
g.FillEllipse(gr, _startPosX + 95, _startPosY + 72, 8, 8);
Pen blackPen = new Pen(Color.Black, 3);
Rectangle rect1 = new Rectangle(_startPosX + 15, _startPosY + 69, 30, 30);
g.DrawArc(blackPen, rect1, 90, 180);
Rectangle rect2 = new Rectangle(_startPosX + 145, _startPosY + 69, 30, 30);
g.DrawArc(blackPen, rect2, -90, 180);
g.DrawLine(blackPen, _startPosX + 27, _startPosY + 69, _startPosX + 165, _startPosY + 69);
g.DrawLine(blackPen, _startPosX + 27, _startPosY + 99, _startPosX + 165, _startPosY + 99);
}
public bool CanMove(DirectionType direction)
{
if (EntityMash == null)
{
return false;
}
return direction switch
{
DirectionType.Left => _startPosX - EntityMash.Step > 0,
DirectionType.Up => _startPosY - EntityMash.Step > 0,
DirectionType.Right => _startPosX + _mashWidth + EntityMash.Step < _pictureWidth,
DirectionType.Down => _startPosY + _mashHeight + EntityMash.Step < _pictureHeight,
_ => false,
};
}
}
}

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using Excavator.MovementStrategy;
using Excavator;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.NetworkInformation;
using System.Text;
using System.Threading.Tasks;
using Excavator.DrawingObjects;
namespace Excavator.MovementStrategy
{
public class DrawingObjectMash : IMoveableObject
{
private readonly DrawingMash? _DrawingMash = null;
public DrawingObjectMash(DrawingMash DrawingMash)
{
_DrawingMash = DrawingMash;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_DrawingMash == null || _DrawingMash.EntityMash == null)
{
return null;
}
return new ObjectParameters(_DrawingMash.GetPosX,_DrawingMash.GetPosY, _DrawingMash.GetWidth, _DrawingMash.GetHeight);
}
}
public int GetStep => (int)(_DrawingMash?.EntityMash?.Step ?? 0);
public bool CheckCanMove(DirectionType direction) => _DrawingMash?.CanMove(direction) ?? false;
public void MoveObject(DirectionType direction) => _DrawingMash?.MoveTransport(direction);
}
}

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using Excavator.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Excavator.Entities
{
public class EntityExcavator : EntityMash
{
public Color AdditionalColor { get; private set; }
public bool Bucket { get; private set; }
public bool Supports { get; private set; }
public EntityExcavator(int speed, double weight, Color bodyColor, Color additionalColor, bool bucket, bool supports) : base(speed, weight, bodyColor)
{
AdditionalColor = additionalColor;
Bucket = bucket;
Supports = supports;
}
}
}

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Excavator/EntityMash.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Excavator.Entities
{
public class EntityMash
{
public int Speed { get; private set; }
public double Weight { get; private set; }
public Color BodyColor { get; private set; }
public double Step => (double)Speed * 100 / Weight;
public EntityMash(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}
}

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Excavator/Excavator.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Excavator
{
public class EntityExcavator
{
public int Speed { get; private set; }
public double Weight { get; private set; }
public Color BodyColor { get; private set; }
public Color AdditionalColor { get; private set; }
public bool Support { get; private set; }
public bool bucket { get; private set; }
public double Step => (double)Speed * 100 / Weight;
public void Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool support, bool bucket)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Support = support;
this.bucket = bucket;
}
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net6.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

172
Excavator/FormExcavator.Designer.cs generated Normal file
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namespace Excavator
{
partial class FormExcavator
{
private System.ComponentModel.IContainer components = null;
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.pictureBoxExcavator = new System.Windows.Forms.PictureBox();
this.buttonCreateExcavator = new System.Windows.Forms.Button();
this.buttonUp = new System.Windows.Forms.Button();
this.buttonLeft = new System.Windows.Forms.Button();
this.buttonDown = new System.Windows.Forms.Button();
this.buttonRight = new System.Windows.Forms.Button();
this.comboBoxStrategy = new System.Windows.Forms.ComboBox();
this.buttonStep = new System.Windows.Forms.Button();
this.buttonCreateMash = new System.Windows.Forms.Button();
((System.ComponentModel.ISupportInitialize)(this.pictureBoxExcavator)).BeginInit();
this.SuspendLayout();
//
// pictureBoxExcavator
//
this.pictureBoxExcavator.Dock = System.Windows.Forms.DockStyle.Fill;
this.pictureBoxExcavator.Location = new System.Drawing.Point(0, 0);
this.pictureBoxExcavator.Name = "pictureBoxExcavator";
this.pictureBoxExcavator.Size = new System.Drawing.Size(882, 453);
this.pictureBoxExcavator.TabIndex = 5;
this.pictureBoxExcavator.TabStop = false;
//
// buttonCreateExcavator
//
this.buttonCreateExcavator.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.buttonCreateExcavator.Font = new System.Drawing.Font("Segoe UI", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
this.buttonCreateExcavator.Location = new System.Drawing.Point(11, 365);
this.buttonCreateExcavator.Name = "buttonCreateExcavator";
this.buttonCreateExcavator.Size = new System.Drawing.Size(120, 73);
this.buttonCreateExcavator.TabIndex = 6;
this.buttonCreateExcavator.Text = "Создать Экскаватор";
this.buttonCreateExcavator.UseVisualStyleBackColor = true;
this.buttonCreateExcavator.Click += new System.EventHandler(this.buttonCreateExcavator_Click);
//
// buttonUp
//
this.buttonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonUp.BackgroundImage = global::Excavator.Properties.Resources.ArrowUp;
this.buttonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.buttonUp.Location = new System.Drawing.Point(811, 377);
this.buttonUp.Name = "buttonUp";
this.buttonUp.Size = new System.Drawing.Size(30, 29);
this.buttonUp.TabIndex = 7;
this.buttonUp.UseVisualStyleBackColor = true;
this.buttonUp.Click += new System.EventHandler(this.buttonMove_Click);
//
// buttonLeft
//
this.buttonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonLeft.BackgroundImage = global::Excavator.Properties.Resources.ArrowLeft;
this.buttonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.buttonLeft.Location = new System.Drawing.Point(776, 413);
this.buttonLeft.Name = "buttonLeft";
this.buttonLeft.Size = new System.Drawing.Size(30, 29);
this.buttonLeft.TabIndex = 8;
this.buttonLeft.UseVisualStyleBackColor = true;
this.buttonLeft.Click += new System.EventHandler(this.buttonMove_Click);
//
// buttonDown
//
this.buttonDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonDown.BackgroundImage = global::Excavator.Properties.Resources.ArrowDown;
this.buttonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.buttonDown.Location = new System.Drawing.Point(811, 413);
this.buttonDown.Name = "buttonDown";
this.buttonDown.Size = new System.Drawing.Size(30, 29);
this.buttonDown.TabIndex = 9;
this.buttonDown.UseVisualStyleBackColor = true;
this.buttonDown.Click += new System.EventHandler(this.buttonMove_Click);
//
// buttonRight
//
this.buttonRight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonRight.BackgroundImage = global::Excavator.Properties.Resources.ArrowRight;
this.buttonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.buttonRight.Location = new System.Drawing.Point(848, 413);
this.buttonRight.Name = "buttonRight";
this.buttonRight.Size = new System.Drawing.Size(30, 29);
this.buttonRight.TabIndex = 10;
this.buttonRight.UseVisualStyleBackColor = true;
this.buttonRight.Click += new System.EventHandler(this.buttonMove_Click);
//
// comboBoxStrategy
//
this.comboBoxStrategy.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.comboBoxStrategy.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
this.comboBoxStrategy.FormattingEnabled = true;
this.comboBoxStrategy.Items.AddRange(new object[] {
"В центр",
"В правый нижний угол"});
this.comboBoxStrategy.Location = new System.Drawing.Point(719, 12);
this.comboBoxStrategy.Name = "comboBoxStrategy";
this.comboBoxStrategy.Size = new System.Drawing.Size(151, 28);
this.comboBoxStrategy.TabIndex = 11;
//
// buttonStep
//
this.buttonStep.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.buttonStep.Location = new System.Drawing.Point(747, 45);
this.buttonStep.Name = "buttonStep";
this.buttonStep.Size = new System.Drawing.Size(94, 29);
this.buttonStep.TabIndex = 12;
this.buttonStep.Text = "Шаг";
this.buttonStep.UseVisualStyleBackColor = true;
this.buttonStep.Click += new System.EventHandler(this.buttonStep_Click);
//
// buttonCreateMash
//
this.buttonCreateMash.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.buttonCreateMash.Location = new System.Drawing.Point(138, 365);
this.buttonCreateMash.Name = "buttonCreateMash";
this.buttonCreateMash.Size = new System.Drawing.Size(120, 74);
this.buttonCreateMash.TabIndex = 13;
this.buttonCreateMash.Text = "Создать Гусеничную машину";
this.buttonCreateMash.UseVisualStyleBackColor = true;
this.buttonCreateMash.Click += new System.EventHandler(this.buttonCreateMash_Click);
//
// FormExcavator
//
this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 20F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(882, 453);
this.Controls.Add(this.buttonCreateMash);
this.Controls.Add(this.buttonStep);
this.Controls.Add(this.comboBoxStrategy);
this.Controls.Add(this.buttonRight);
this.Controls.Add(this.buttonDown);
this.Controls.Add(this.buttonLeft);
this.Controls.Add(this.buttonUp);
this.Controls.Add(this.buttonCreateExcavator);
this.Controls.Add(this.pictureBoxExcavator);
this.Name = "FormExcavator";
this.Text = "Excavator";
((System.ComponentModel.ISupportInitialize)(this.pictureBoxExcavator)).EndInit();
this.ResumeLayout(false);
}
#endregion
private PictureBox pictureBoxExcavator;
private Button buttonCreateExcavator;
private Button buttonUp;
private Button buttonLeft;
private Button buttonDown;
private Button buttonRight;
private ComboBox comboBoxStrategy;
private Button buttonStep;
private Button buttonCreateMash;
}
}

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Excavator/FormExcavator.cs Normal file
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using Excavator.DrawingObjects;
using Excavator.MovementStrategy;
namespace Excavator
{
public partial class FormExcavator : Form
{
private DrawingMash? _DrawingMash;
private AbstractStrategy? _abstractStrategy;
public FormExcavator()
{
InitializeComponent();
}
private void Draw()
{
if (_DrawingMash == null)
{
return;
}
Bitmap bmp = new(pictureBoxExcavator.Width, pictureBoxExcavator.Height);
Graphics gr = Graphics.FromImage(bmp);
_DrawingMash.DrawTransport(gr);
pictureBoxExcavator.Image = bmp;
}
private void buttonCreateExcavator_Click(object sender, EventArgs e)
{
Random random = new();
_DrawingMash = new DrawingExcavator(random.Next(100, 300),
random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
random.Next(0, 256)),
true,
Convert.ToBoolean(random.Next(0, 2)),
pictureBoxExcavator.Width, pictureBoxExcavator.Height);
_DrawingMash.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
private void buttonCreateMash_Click(object sender, EventArgs e)
{
Random random = new();
_DrawingMash = new DrawingMash(random.Next(100, 300),
random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
random.Next(0, 256)),
pictureBoxExcavator.Width, pictureBoxExcavator.Height);
_DrawingMash.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
private void buttonMove_Click(object sender, EventArgs e)
{
if (_DrawingMash == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
switch (name)
{
case "buttonUp":
_DrawingMash.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
_DrawingMash.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
_DrawingMash.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
_DrawingMash.MoveTransport(DirectionType.Right);
break;
}
Draw();
}
private void buttonStep_Click(object sender, EventArgs e)
{
if (_DrawingMash == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_abstractStrategy = comboBoxStrategy.SelectedIndex
switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_abstractStrategy == null)
{
return;
}
_abstractStrategy.SetData(new DrawingObjectMash(_DrawingMash), pictureBoxExcavator.Width, pictureBoxExcavator.Height);
comboBoxStrategy.Enabled = false;
}
if (_abstractStrategy == null)
{
return;
}
_abstractStrategy.MakeStep();
Draw();
if (_abstractStrategy.GetStatus() == Status.Finish)
{
comboBoxStrategy.Enabled = true;
_abstractStrategy = null;
}
}
}
}

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Excavator/FormExcavator.resx Normal file

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Excavator.DrawingObjects;
namespace Excavator.MovementStrategy
{
public interface IMoveableObject
{
ObjectParameters? GetObjectPosition { get; }
int GetStep { get; }
bool CheckCanMove(DirectionType direction);
void MoveObject(DirectionType direction);
}
}

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Excavator/MoveToBorder.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Excavator.MovementStrategy
{
internal class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.RightBorder <= FieldWidth &&
objParams.RightBorder + GetStep() >= FieldWidth &&
objParams.DownBorder <= FieldHeight &&
objParams.DownBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
var diffY = objParams.ObjectMiddleVertical - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}

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Excavator/MoveToCenter.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Excavator.MovementStrategy
{
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Excavator.MovementStrategy
{
public class ObjectParameters
{
private readonly int _x;
private readonly int _y;
private readonly int _width;
private readonly int _height;
public int LeftBorder => _x;
public int TopBorder => _y;
public int RightBorder => _x + _width;
public int DownBorder => _y + _height;
public int ObjectMiddleHorizontal => _x + _width / 2;
public int ObjectMiddleVertical => _y + _height / 2;
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}
}

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Excavator/Program.cs Normal file
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using System.Drawing;
namespace Excavator
{
internal static class Program
{
[STAThread]
static void Main()
{
ApplicationConfiguration.Initialize();
Application.Run(new FormExcavator());
}
}
}

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Excavator/Properties/Resources.Designer.cs generated Normal file
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//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Excavator.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Excavator.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap ArrowDown {
get {
object obj = ResourceManager.GetObject("ArrowDown", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap ArrowLeft {
get {
object obj = ResourceManager.GetObject("ArrowLeft", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap ArrowRight {
get {
object obj = ResourceManager.GetObject("ArrowRight", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap ArrowUp {
get {
object obj = ResourceManager.GetObject("ArrowUp", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="ArrowLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\ArrowLeft.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="ArrowRight" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\ArrowRight.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="ArrowUp" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\ArrowUp.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="ArrowDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\ArrowDown.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

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Excavator/Status.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Excavator.MovementStrategy
{
public enum Status
{
NotInit,
InProgress,
Finish
}
}