PIbd22_Kuznetsov_A.V._lab1

This commit is contained in:
Anatoliy 2023-12-15 20:58:21 +04:00
parent 56218dda88
commit a4f6cf4be8
15 changed files with 3443 additions and 0 deletions

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Excavator.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.7.34024.191
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Excavator", "Excavator/Excavator.csproj", "{2AA7FB83-8FC3-451D-B277-158CCA4DAE44}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{2AA7FB83-8FC3-451D-B277-158CCA4DAE44}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{2AA7FB83-8FC3-451D-B277-158CCA4DAE44}.Debug|Any CPU.Build.0 = Debug|Any CPU
{2AA7FB83-8FC3-451D-B277-158CCA4DAE44}.Release|Any CPU.ActiveCfg = Release|Any CPU
{2AA7FB83-8FC3-451D-B277-158CCA4DAE44}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {7F269221-EAB0-4961-A192-4F793DC88242}
EndGlobalSection
EndGlobal

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Excavator/Direction.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Excavator
{
internal enum Direction
{
Up = 1,
Down = 2,
Left = 3,
Right = 4
}
}

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Excavator/DrawingExc.cs Normal file
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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Excavator
{
internal class DrawingExc
{
public EntityExcavator? EntityExcavator { get; private set; }
private int _pictureWidth;
private int _pictureHeight;
private int _startPosX;
private int _startPosY;
private readonly int _excWidth = 200;
private readonly int _excHeight = 124;
public bool Init(EntityExcavator bus, int width, int height)
{
_pictureWidth = width;
_pictureHeight = height;
EntityExcavator = bus;
if (_pictureWidth < _excWidth || _pictureHeight < _excHeight)
{
return false;
}
return true;
}
public void SetPosition(int x, int y)
{
_startPosX = x;
_startPosY = y;
if (_startPosX + _excWidth > _pictureWidth) {
_startPosX = _pictureWidth - _excWidth;
}
if (_startPosX < 0)
{
_startPosX = 0;
}
if (_startPosY + _excHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _excHeight;
}
if (_startPosY < 0)
{
_startPosY = 0;
}
}
public void MoveTransport(Direction direction)
{
if (EntityExcavator == null)
{
return;
}
switch (direction)
{
case Direction.Left:
if (_startPosX - EntityExcavator.Step > -17)
{
_startPosX -= (int)EntityExcavator.Step;
}
break;
case Direction.Up:
if (_startPosY - EntityExcavator.Step > -35)
{
_startPosY -= (int)EntityExcavator.Step;
}
break;
case Direction.Right:
if (_startPosX + EntityExcavator.Step + _excWidth + 14 < _pictureWidth)
{
_startPosX += (int)EntityExcavator.Step;
}
break;
case Direction.Down:
if (_startPosY + EntityExcavator.Step + _excHeight < _pictureHeight)
{
_startPosY += (int)EntityExcavator.Step;
}
break;
}
}
public void DrawTransport(Graphics g)
{
if (EntityExcavator == null)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new
SolidBrush(EntityExcavator.AdditionalColor);
g.FillRectangle(additionalBrush, _startPosX + 40, _startPosY + 60, 140, 35); //маленький
g.FillRectangle(additionalBrush, _startPosX + 70, _startPosY + 30, 15, 35); //2
g.FillRectangle(additionalBrush, _startPosX + 135, _startPosY + 30, 40, 40); //большой прямоугольник 2
Brush additionalBrush1 = new
SolidBrush(EntityExcavator.AdditionalColor);
if (EntityExcavator.bucket)
{
Brush additionalBrush2 = new
SolidBrush(EntityExcavator.AdditionalColor);
g.FillRectangle(additionalBrush, _startPosX + 20, _startPosY + 70, 20, 5);
g.FillRectangle(additionalBrush, _startPosX + 10, _startPosY + 65, 15, 50);
}
if (EntityExcavator.Support)
{
g.FillRectangle(additionalBrush, _startPosX + 170, _startPosY + 75, 35, 5);
g.FillRectangle(additionalBrush, _startPosX + 200, _startPosY + 55, 15, 45);
g.FillRectangle(additionalBrush, _startPosX + 195, _startPosY + 100, 30, 5);
}
Brush gr = new SolidBrush(Color.Gray);
g.FillEllipse(additionalBrush1, _startPosX + 30, _startPosY + 100, 25, 25);
g.FillEllipse(additionalBrush1, _startPosX + 155, _startPosY + 100, 25, 25);
g.FillEllipse(gr, _startPosX + 65, _startPosY + 108, 17, 17);
g.FillEllipse(gr, _startPosX + 95, _startPosY + 108, 17, 17);
g.FillEllipse(gr, _startPosX + 120, _startPosY + 108, 17, 17);
g.FillEllipse(gr, _startPosX + 83, _startPosY + 100, 8, 8);
g.FillEllipse(gr, _startPosX + 110, _startPosY + 100, 8, 8);
Pen blackPen = new Pen(Color.Black, 3);
Rectangle rect1 = new Rectangle(_startPosX + 25, _startPosY + 97, 30, 30);
g.DrawArc(blackPen, rect1, 90, 180);
Rectangle rect2 = new Rectangle(_startPosX + 155, _startPosY + 97, 30, 30);
g.DrawArc(blackPen, rect2, -90, 180);
g.DrawLine(blackPen, _startPosX + 37, _startPosY + 97, _startPosX + 175, _startPosY + 97);
g.DrawLine(blackPen, _startPosX + 37, _startPosY + 127, _startPosX + 175, _startPosY + 127);
}
}
}

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Excavator/Excavator.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Excavator
{
public class EntityExcavator
{
public int Speed { get; private set; }
public double Weight { get; private set; }
public Color BodyColor { get; private set; }
public Color AdditionalColor { get; private set; }
public bool Support { get; private set; }
public bool bucket { get; private set; }
public double Step => (double)Speed * 100 / Weight;
public void Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool support, bool bucket)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Support = support;
this.bucket = bucket;
}
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net6.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

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Excavator/FormExcavator.Designer.cs generated Normal file
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namespace Excavator
{
partial class FormExcavator
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FormExcavator));
this.pictureBoxExc = new System.Windows.Forms.PictureBox();
this.buttonCreate = new System.Windows.Forms.Button();
this.buttonUp = new System.Windows.Forms.Button();
this.buttonDown = new System.Windows.Forms.Button();
this.buttonLeft = new System.Windows.Forms.Button();
this.buttonRight = new System.Windows.Forms.Button();
((System.ComponentModel.ISupportInitialize)(this.pictureBoxExc)).BeginInit();
this.SuspendLayout();
//
// pictureBoxBus
//
this.pictureBoxExc.Dock = System.Windows.Forms.DockStyle.Fill;
this.pictureBoxExc.Location = new System.Drawing.Point(0, 0);
this.pictureBoxExc.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4);
this.pictureBoxExc.Name = "pictureBoxBus";
this.pictureBoxExc.Size = new System.Drawing.Size(1010, 615);
this.pictureBoxExc.TabIndex = 1;
this.pictureBoxExc.TabStop = false;
//
// buttonCreate
//
this.buttonCreate.Location = new System.Drawing.Point(14, 541);
this.buttonCreate.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4);
this.buttonCreate.Name = "buttonCreate";
this.buttonCreate.Size = new System.Drawing.Size(95, 57);
this.buttonCreate.TabIndex = 2;
this.buttonCreate.Text = "Создать";
this.buttonCreate.UseVisualStyleBackColor = true;
this.buttonCreate.Click += new System.EventHandler(this.buttonCreate_Click);
//
// buttonUp
//
this.buttonUp.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("buttonUp.BackgroundImage")));
this.buttonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.buttonUp.Location = new System.Drawing.Point(896, 487);
this.buttonUp.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4);
this.buttonUp.Name = "buttonUp";
this.buttonUp.Size = new System.Drawing.Size(46, 53);
this.buttonUp.TabIndex = 3;
this.buttonUp.UseVisualStyleBackColor = true;
this.buttonUp.Click += new System.EventHandler(this.ButtonMove_Click);
//
// buttonDown
//
this.buttonDown.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("buttonDown.BackgroundImage")));
this.buttonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.buttonDown.Location = new System.Drawing.Point(896, 548);
this.buttonDown.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4);
this.buttonDown.Name = "buttonDown";
this.buttonDown.Size = new System.Drawing.Size(46, 53);
this.buttonDown.TabIndex = 4;
this.buttonDown.UseVisualStyleBackColor = true;
this.buttonDown.Click += new System.EventHandler(this.ButtonMove_Click);
//
// buttonLeft
//
this.buttonLeft.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("buttonLeft.BackgroundImage")));
this.buttonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.buttonLeft.Location = new System.Drawing.Point(843, 547);
this.buttonLeft.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4);
this.buttonLeft.Name = "buttonLeft";
this.buttonLeft.Size = new System.Drawing.Size(46, 53);
this.buttonLeft.TabIndex = 5;
this.buttonLeft.UseVisualStyleBackColor = true;
this.buttonLeft.Click += new System.EventHandler(this.ButtonMove_Click);
//
// buttonRight
//
this.buttonRight.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("buttonRight.BackgroundImage")));
this.buttonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.buttonRight.Location = new System.Drawing.Point(949, 547);
this.buttonRight.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4);
this.buttonRight.Name = "buttonRight";
this.buttonRight.Size = new System.Drawing.Size(46, 53);
this.buttonRight.TabIndex = 6;
this.buttonRight.UseVisualStyleBackColor = true;
this.buttonRight.Click += new System.EventHandler(this.ButtonMove_Click);
//
// FormExcavator
//
this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 20F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(1010, 615);
this.Controls.Add(this.buttonRight);
this.Controls.Add(this.buttonLeft);
this.Controls.Add(this.buttonDown);
this.Controls.Add(this.buttonUp);
this.Controls.Add(this.buttonCreate);
this.Controls.Add(this.pictureBoxExc);
this.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4);
this.Name = "FormExcavator";
this.Text = "Bus";
((System.ComponentModel.ISupportInitialize)(this.pictureBoxExc)).EndInit();
this.ResumeLayout(false);
}
#endregion
private PictureBox pictureBoxExc;
private Button buttonCreate;
private Button buttonUp;
private Button buttonDown;
private Button buttonLeft;
private Button buttonRight;
}
}

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namespace Excavator
{
public partial class FormExcavator : Form
{
private DrawingExc? _drawingExc;
public FormExcavator()
{
InitializeComponent();
}
private void Draw()
{
if (_drawingExc == null)
{
return;
}
Bitmap bmp = new(pictureBoxExc.Width, pictureBoxExc.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawingExc.DrawTransport(gr);
pictureBoxExc.Image = bmp;
}
private void buttonCreate_Click(object sender, EventArgs e)
{
Random random = new();
_drawingExc = new DrawingExc();
EntityExcavator bus = new EntityExcavator();
bus.Init(random.Next(100, 300),
random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
_drawingExc.Init(bus, pictureBoxExc.Width, pictureBoxExc.Height);
_drawingExc.SetPosition(random.Next(10, 100),
random.Next(10, 100));
Draw();
}
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawingExc == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
switch (name)
{
case "buttonUp":
_drawingExc.MoveTransport(Direction.Up);
break;
case "buttonDown":
_drawingExc.MoveTransport(Direction.Down);
break;
case "buttonLeft":
_drawingExc.MoveTransport(Direction.Left);
break;
case "buttonRight":
_drawingExc.MoveTransport(Direction.Right);
break;
}
Draw();
}
}
}

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Excavator/FormExcavator.resx Normal file

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using System.Drawing;
namespace Excavator
{
internal static class Program
{
[STAThread]
static void Main()
{
ApplicationConfiguration.Initialize();
Application.Run(new FormExcavator());
}
}
}

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Excavator/Properties/Resources.Designer.cs generated Normal file
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//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Excavator.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Excavator.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap ArrowDown {
get {
object obj = ResourceManager.GetObject("ArrowDown", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap ArrowLeft {
get {
object obj = ResourceManager.GetObject("ArrowLeft", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap ArrowRight {
get {
object obj = ResourceManager.GetObject("ArrowRight", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap ArrowUp {
get {
object obj = ResourceManager.GetObject("ArrowUp", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute ref="xml:space" />
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<xsd:element name="resheader">
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<data name="ArrowRight" type="System.Resources.ResXFileRef, System.Windows.Forms">
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