Доработки
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@ -33,7 +33,7 @@ public class DrawningSelfPropelledArtilleryUnit
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/// <summary>
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/// Ширина прорисовки cамоходной арт. установки
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/// </summary>
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private readonly int _drawningSelfPropelledArtilleryUnitWidth = 143;
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private readonly int _drawningSelfPropelledArtilleryUnitWidth = 135;
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/// <summary>
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/// Высота прорисовки cамоходной арт. установки
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@ -68,10 +68,26 @@ public class DrawningSelfPropelledArtilleryUnit
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/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
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public bool SetPictureSize(int width, int height)
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{
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// TODO проверка, что объект "влезает" в размеры поля
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// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
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if (_drawningSelfPropelledArtilleryUnitWidth > width || _drawningSelfPropelledArtilleryUnitHeight > height)
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{
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return false;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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if (_startPosX.HasValue || _startPosY.HasValue)
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{
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if (_startPosX + _drawningSelfPropelledArtilleryUnitWidth > _pictureWidth)
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{
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_startPosX = _pictureWidth - _drawningSelfPropelledArtilleryUnitWidth;
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}
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else if (_startPosX < 0) _startPosX = 0;
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if (_startPosY + _drawningSelfPropelledArtilleryUnitHeight > _pictureHeight)
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{
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_startPosY = _pictureHeight - _drawningSelfPropelledArtilleryUnitHeight;
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}
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else if (_startPosY < 0) _startPosY = 0;
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}
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return true;
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}
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@ -89,8 +105,19 @@ public class DrawningSelfPropelledArtilleryUnit
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// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
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// то надо изменить координаты, чтобы он оставался в этих границах
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_startPosX = x;
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_startPosY = y;
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if (x + _drawningSelfPropelledArtilleryUnitWidth > _pictureWidth)
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{
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_startPosX = _pictureWidth - _drawningSelfPropelledArtilleryUnitWidth;
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}
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else if (x < 0) _startPosX = 0;
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else _startPosX = x;
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if (y + _drawningSelfPropelledArtilleryUnitHeight > _pictureHeight)
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{
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_startPosY = _pictureHeight - _drawningSelfPropelledArtilleryUnitHeight;
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}
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else if (y < 0) _startPosY = 0;
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else _startPosY = y;
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}
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@ -157,76 +184,76 @@ public class DrawningSelfPropelledArtilleryUnit
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(EntitySelfPropelledArtilleryUnit.AdditionalColor);
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g.DrawEllipse(pen, _startPosX.Value + 10, _startPosY.Value + 75, 30, 30);
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g.DrawEllipse(pen, _startPosX.Value + 100, _startPosY.Value + 75, 30, 30);
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g.DrawRectangle(pen, _startPosX.Value + 25, _startPosY.Value + 75, 90, 30);
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g.DrawEllipse(pen, _startPosX.Value + 0, _startPosY.Value + 75, 30, 30);
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g.DrawEllipse(pen, _startPosX.Value + 90, _startPosY.Value + 75, 30, 30);
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g.DrawRectangle(pen, _startPosX.Value + 15, _startPosY.Value + 75, 90, 30);
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//границы ЦВЕТ
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Brush brOlive = new SolidBrush(Color.Olive);
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g.FillRectangle(brOlive, _startPosX.Value + 35, _startPosY.Value + 40, 35, 30);
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g.FillEllipse(brOlive, _startPosX.Value + 10, _startPosY.Value + 75, 30, 30);
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g.FillEllipse(brOlive, _startPosX.Value + 100, _startPosY.Value + 75, 30, 30);
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g.FillRectangle(brOlive, _startPosX.Value + 25, _startPosY.Value + 75, 90, 30);
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g.FillRectangle(brOlive, _startPosX.Value + 25, _startPosY.Value + 40, 35, 30);//башня
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g.FillEllipse(brOlive, _startPosX.Value +0, _startPosY.Value + 75, 30, 30);
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g.FillEllipse(brOlive, _startPosX.Value + 90, _startPosY.Value + 75, 30, 30);
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g.FillRectangle(brOlive, _startPosX.Value + 15, _startPosY.Value + 75, 90, 30);
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// границы арт. установки
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g.DrawRectangle(pen, _startPosX.Value + 35, _startPosY.Value + 40, 35, 30);
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g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 65, 120, 13);
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g.DrawRectangle(pen, _startPosX.Value + 25, _startPosY.Value + 40, 35, 30);
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g.DrawRectangle(pen, _startPosX.Value + 0, _startPosY.Value + 65, 120, 13);//крыша
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// верхние катки ЦВЕТ
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Brush brCadetBlue = new SolidBrush(Color.CadetBlue);
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g.FillEllipse(brCadetBlue, _startPosX.Value + 40, _startPosY.Value + 70, 20, 20);
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g.FillEllipse(brCadetBlue, _startPosX.Value + 60, _startPosY.Value + 70, 20, 20);
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g.FillEllipse(brCadetBlue, _startPosX.Value + 80, _startPosY.Value + 70, 20, 20);
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g.FillEllipse(brCadetBlue, _startPosX.Value + 30, _startPosY.Value + 70, 20, 20);
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g.FillEllipse(brCadetBlue, _startPosX.Value + 50, _startPosY.Value + 70, 20, 20);
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g.FillEllipse(brCadetBlue, _startPosX.Value + 70, _startPosY.Value + 70, 20, 20);
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// верхние катки ОТРИСОВКА
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g.DrawEllipse(pen, _startPosX.Value + 40, _startPosY.Value + 70, 20, 20);
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g.DrawEllipse(pen, _startPosX.Value + 60, _startPosY.Value + 70, 20, 20);
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g.DrawEllipse(pen, _startPosX.Value + 80, _startPosY.Value + 70, 20, 20);
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g.DrawEllipse(pen, _startPosX.Value + 30, _startPosY.Value + 70, 20, 20);
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g.DrawEllipse(pen, _startPosX.Value + 50, _startPosY.Value + 70, 20, 20);
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g.DrawEllipse(pen, _startPosX.Value + 70, _startPosY.Value + 70, 20, 20);
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//нижние катки ЦВЕТ
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Brush brDimGray = new SolidBrush(Color.DimGray);
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g.FillEllipse(brDimGray, _startPosX.Value + 40, _startPosY.Value + 90, 15, 15);
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g.FillEllipse(brDimGray, _startPosX.Value + 55, _startPosY.Value + 90, 15, 15);
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g.FillEllipse(brDimGray, _startPosX.Value + 70, _startPosY.Value + 90, 15, 15);
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g.FillEllipse(brDimGray, _startPosX.Value + 85, _startPosY.Value + 90, 15, 15);
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g.FillEllipse(brDimGray, _startPosX.Value + 30, _startPosY.Value + 90, 15, 15);
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g.FillEllipse(brDimGray, _startPosX.Value + 45, _startPosY.Value + 90, 15, 15);
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g.FillEllipse(brDimGray, _startPosX.Value + 60, _startPosY.Value + 90, 15, 15);
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g.FillEllipse(brDimGray, _startPosX.Value + 75, _startPosY.Value + 90, 15, 15);
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//нижние катки ОТРИСОВКА
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g.DrawEllipse(pen, _startPosX.Value + 40, _startPosY.Value + 90, 15, 15);
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g.DrawEllipse(pen, _startPosX.Value + 55, _startPosY.Value + 90, 15, 15);
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g.DrawEllipse(pen, _startPosX.Value + 70, _startPosY.Value + 90, 15, 15);
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g.DrawEllipse(pen, _startPosX.Value + 85, _startPosY.Value + 90, 15, 15);
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g.DrawEllipse(pen, _startPosX.Value + 30, _startPosY.Value + 90, 15, 15);
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g.DrawEllipse(pen, _startPosX.Value + 45, _startPosY.Value + 90, 15, 15);
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g.DrawEllipse(pen, _startPosX.Value + 60, _startPosY.Value + 90, 15, 15);
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g.DrawEllipse(pen, _startPosX.Value + 75, _startPosY.Value + 90, 15, 15);
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//Большие катки ЦВЕТ
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Brush brSlateGray = new SolidBrush(Color.SlateGray);
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g.FillEllipse(brSlateGray, _startPosX.Value + 13, _startPosY.Value + 78, 24, 24);
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g.FillEllipse(brSlateGray, _startPosX.Value + 103, _startPosY.Value + 78, 24, 24);
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g.FillEllipse(brSlateGray, _startPosX.Value + 3, _startPosY.Value + 78, 24, 24);
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g.FillEllipse(brSlateGray, _startPosX.Value + 93, _startPosY.Value + 78, 24, 24);
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//Большие катки ОТРИСОВКА
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g.DrawEllipse(pen, _startPosX.Value + 13, _startPosY.Value + 78, 24, 24);
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g.DrawEllipse(pen, _startPosX.Value + 103, _startPosY.Value + 78, 24, 24);
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g.DrawEllipse(pen, _startPosX.Value + 3, _startPosY.Value + 78, 24, 24);
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g.DrawEllipse(pen, _startPosX.Value + 93, _startPosY.Value + 78, 24, 24);
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g.FillRectangle(brOlive, _startPosX.Value + 10, _startPosY.Value + 65, 120, 13);
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g.FillRectangle(brOlive, _startPosX.Value + 0, _startPosY.Value + 65, 120, 13);//
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if (EntitySelfPropelledArtilleryUnit.TurretCannon)
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{
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g.FillEllipse(additionalBrush, _startPosX.Value + 36, _startPosY.Value + 35, 50, 30);
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g.FillRectangle(additionalBrush, _startPosX.Value + 35, _startPosY.Value + 36, 20, 29);
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g.FillRectangle(additionalBrush, _startPosX.Value + 70, _startPosY.Value + 45, 60, 5);
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g.FillEllipse(additionalBrush, _startPosX.Value + 123, _startPosY.Value + 42, 20, 10);
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g.FillEllipse(additionalBrush, _startPosX.Value + 26, _startPosY.Value + 35, 50, 30);
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g.FillRectangle(additionalBrush, _startPosX.Value + 25, _startPosY.Value + 36, 20, 29);
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g.FillRectangle(additionalBrush, _startPosX.Value + 60, _startPosY.Value + 45, 60, 5);
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g.FillEllipse(additionalBrush, _startPosX.Value + 113, _startPosY.Value + 42, 20, 10);
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}
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if (EntitySelfPropelledArtilleryUnit.LaunchBattery)
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{
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g.FillRectangle(additionalBrush, _startPosX.Value + 10, _startPosY.Value + 45, 20, 20);
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g.FillRectangle(additionalBrush, _startPosX.Value + 0, _startPosY.Value + 45, 20, 20);
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g.FillPolygon(additionalBrush, new Point[]
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{
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new Point(_startPosX.Value + 10, _startPosY.Value + 15), new Point(_startPosX.Value + 10, _startPosY.Value + 65),
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new Point(_startPosX.Value + 30, _startPosY.Value + 65), new Point(_startPosX.Value + 30, _startPosY.Value + 45),
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new Point(_startPosX.Value + 10, _startPosY.Value + 15)
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new Point(_startPosX.Value + 0, _startPosY.Value + 15), new Point(_startPosX.Value + 0, _startPosY.Value + 65),
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new Point(_startPosX.Value + 20, _startPosY.Value + 65), new Point(_startPosX.Value + 20, _startPosY.Value + 45),
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new Point(_startPosX.Value + 0, _startPosY.Value + 15)
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});
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g.FillEllipse(additionalBrush, _startPosX.Value + 10, _startPosY.Value + 5, 10, 30);
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g.FillRectangle(additionalBrush, _startPosX.Value + 20, _startPosY.Value + 15, 20, 5);
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g.FillRectangle(additionalBrush, _startPosX.Value + 20, _startPosY.Value + 25, 15, 5);
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g.FillEllipse(additionalBrush, _startPosX.Value + 0, _startPosY.Value + 5, 10, 30);
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g.FillRectangle(additionalBrush, _startPosX.Value + 10, _startPosY.Value + 15, 20, 5);
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g.FillRectangle(additionalBrush, _startPosX.Value + 10, _startPosY.Value + 25, 15, 5);
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}
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}
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39
SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/FormSelfPropelledArtilleryUnit.Designer.cs
generated
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39
SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/FormSelfPropelledArtilleryUnit.Designer.cs
generated
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@ -0,0 +1,39 @@
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namespace SelfPropelledArtilleryUnit
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{
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partial class FormSelfPropelledArtilleryUnit
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.components = new System.ComponentModel.Container();
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(800, 450);
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this.Text = "FormSelfPropelledArtilleryUnit";
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}
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#endregion
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}
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}
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@ -0,0 +1,20 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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namespace SelfPropelledArtilleryUnit
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{
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public partial class FormSelfPropelledArtilleryUnit : Form
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{
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public FormSelfPropelledArtilleryUnit()
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{
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InitializeComponent();
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}
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}
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}
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@ -49,9 +49,9 @@
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// buttonCreate
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//
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buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
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buttonCreate.Location = new Point(12, 446);
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buttonCreate.Location = new Point(12, 438);
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buttonCreate.Name = "buttonCreate";
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buttonCreate.Size = new Size(94, 35);
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buttonCreate.Size = new Size(94, 43);
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buttonCreate.TabIndex = 1;
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buttonCreate.Text = "Создать";
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buttonCreate.UseVisualStyleBackColor = true;
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<PropertyGroup>
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<OutputType>WinExe</OutputType>
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<TargetFramework>net8.0-windows</TargetFramework>
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<TargetFramework>net7.0-windows</TargetFramework>
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<Nullable>enable</Nullable>
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<UseWindowsForms>true</UseWindowsForms>
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<ImplicitUsings>enable</ImplicitUsings>
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