261 lines
11 KiB
C#
261 lines
11 KiB
C#
namespace SelfPropelledArtilleryUnit;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningSelfPropelledArtilleryUnit
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntitySelfPropelledArtilleryUnit? EntitySelfPropelledArtilleryUnit { get; private set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int? _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int? _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки cамоходной арт. установки
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/// </summary>
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private int? _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки cамоходной арт. установки
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/// </summary>
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private int? _startPosY;
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/// <summary>
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/// Ширина прорисовки cамоходной арт. установки
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/// </summary>
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private readonly int _drawningSelfPropelledArtilleryUnitWidth = 135;
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/// <summary>
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/// Высота прорисовки cамоходной арт. установки
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/// </summary>
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private readonly int _drawningSelfPropelledArtilleryUnitHeight = 105;
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/// <summary>
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/// Инициализация полей объекта-класса Самоходная арт. установка
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес автомобиля</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="turretCannon">Признак наличия башни</param>
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/// <param name="launchBattery">Признак наличия орудия</param>
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool turretCannon, bool launchBattery)
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{
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EntitySelfPropelledArtilleryUnit = new EntitySelfPropelledArtilleryUnit();
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EntitySelfPropelledArtilleryUnit.Init(speed, weight, bodyColor, additionalColor, turretCannon, launchBattery);
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Установка границ поля
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/// </summary>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
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public bool SetPictureSize(int width, int height)
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{
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if (_drawningSelfPropelledArtilleryUnitWidth > width || _drawningSelfPropelledArtilleryUnitHeight > height)
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{
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return false;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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if (_startPosX.HasValue || _startPosY.HasValue)
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{
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if (_startPosX + _drawningSelfPropelledArtilleryUnitWidth > _pictureWidth)
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{
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_startPosX = _pictureWidth - _drawningSelfPropelledArtilleryUnitWidth;
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}
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else if (_startPosX < 0) _startPosX = 0;
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if (_startPosY + _drawningSelfPropelledArtilleryUnitHeight > _pictureHeight)
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{
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_startPosY = _pictureHeight - _drawningSelfPropelledArtilleryUnitHeight;
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}
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else if (_startPosY < 0) _startPosY = 0;
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}
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return true;
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
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{
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return;
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}
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// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
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// то надо изменить координаты, чтобы он оставался в этих границах
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if (x + _drawningSelfPropelledArtilleryUnitWidth > _pictureWidth)
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{
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_startPosX = _pictureWidth - _drawningSelfPropelledArtilleryUnitWidth;
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}
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else if (x < 0) _startPosX = 0;
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else _startPosX = x;
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if (y + _drawningSelfPropelledArtilleryUnitHeight > _pictureHeight)
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{
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_startPosY = _pictureHeight - _drawningSelfPropelledArtilleryUnitHeight;
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}
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else if (y < 0) _startPosY = 0;
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else _startPosY = y;
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
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public bool MoveTransport(DirectionType direction)
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{
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if (EntitySelfPropelledArtilleryUnit == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return false;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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if (_startPosX.Value - EntitySelfPropelledArtilleryUnit.Step > 0)
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{
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_startPosX -= (int)EntitySelfPropelledArtilleryUnit.Step;
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}
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return true;
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//вверх
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case DirectionType.Up:
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if (_startPosY.Value - EntitySelfPropelledArtilleryUnit.Step > 0)
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{
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_startPosY -= (int)EntitySelfPropelledArtilleryUnit.Step;
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}
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return true;
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// вправо
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case DirectionType.Right:
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if (_startPosX + _drawningSelfPropelledArtilleryUnitWidth + EntitySelfPropelledArtilleryUnit.Step < _pictureWidth)
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{
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_startPosX += (int)EntitySelfPropelledArtilleryUnit.Step;
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}
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return true;
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// вниз
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case DirectionType.Down:
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if (_startPosY + _drawningSelfPropelledArtilleryUnitHeight + EntitySelfPropelledArtilleryUnit.Step < _pictureHeight)
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{
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_startPosY += (int)EntitySelfPropelledArtilleryUnit.Step;
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}
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return true;
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default:
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return false;
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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{
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if (EntitySelfPropelledArtilleryUnit == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(EntitySelfPropelledArtilleryUnit.AdditionalColor);
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g.DrawEllipse(pen, _startPosX.Value + 0, _startPosY.Value + 75, 30, 30);
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g.DrawEllipse(pen, _startPosX.Value + 90, _startPosY.Value + 75, 30, 30);
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g.DrawRectangle(pen, _startPosX.Value + 15, _startPosY.Value + 75, 90, 30);
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//границы ЦВЕТ
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Brush brOlive = new SolidBrush(Color.Olive);
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g.FillRectangle(brOlive, _startPosX.Value + 25, _startPosY.Value + 40, 35, 30);//башня
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g.FillEllipse(brOlive, _startPosX.Value +0, _startPosY.Value + 75, 30, 30);
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g.FillEllipse(brOlive, _startPosX.Value + 90, _startPosY.Value + 75, 30, 30);
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g.FillRectangle(brOlive, _startPosX.Value + 15, _startPosY.Value + 75, 90, 30);
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// границы арт. установки
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g.DrawRectangle(pen, _startPosX.Value + 25, _startPosY.Value + 40, 35, 30);
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g.DrawRectangle(pen, _startPosX.Value + 0, _startPosY.Value + 65, 120, 13);//крыша
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// верхние катки ЦВЕТ
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Brush brCadetBlue = new SolidBrush(Color.CadetBlue);
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g.FillEllipse(brCadetBlue, _startPosX.Value + 30, _startPosY.Value + 70, 20, 20);
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g.FillEllipse(brCadetBlue, _startPosX.Value + 50, _startPosY.Value + 70, 20, 20);
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g.FillEllipse(brCadetBlue, _startPosX.Value + 70, _startPosY.Value + 70, 20, 20);
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// верхние катки ОТРИСОВКА
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g.DrawEllipse(pen, _startPosX.Value + 30, _startPosY.Value + 70, 20, 20);
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g.DrawEllipse(pen, _startPosX.Value + 50, _startPosY.Value + 70, 20, 20);
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g.DrawEllipse(pen, _startPosX.Value + 70, _startPosY.Value + 70, 20, 20);
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//нижние катки ЦВЕТ
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Brush brDimGray = new SolidBrush(Color.DimGray);
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g.FillEllipse(brDimGray, _startPosX.Value + 30, _startPosY.Value + 90, 15, 15);
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g.FillEllipse(brDimGray, _startPosX.Value + 45, _startPosY.Value + 90, 15, 15);
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g.FillEllipse(brDimGray, _startPosX.Value + 60, _startPosY.Value + 90, 15, 15);
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g.FillEllipse(brDimGray, _startPosX.Value + 75, _startPosY.Value + 90, 15, 15);
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//нижние катки ОТРИСОВКА
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g.DrawEllipse(pen, _startPosX.Value + 30, _startPosY.Value + 90, 15, 15);
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g.DrawEllipse(pen, _startPosX.Value + 45, _startPosY.Value + 90, 15, 15);
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g.DrawEllipse(pen, _startPosX.Value + 60, _startPosY.Value + 90, 15, 15);
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g.DrawEllipse(pen, _startPosX.Value + 75, _startPosY.Value + 90, 15, 15);
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//Большие катки ЦВЕТ
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Brush brSlateGray = new SolidBrush(Color.SlateGray);
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g.FillEllipse(brSlateGray, _startPosX.Value + 3, _startPosY.Value + 78, 24, 24);
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g.FillEllipse(brSlateGray, _startPosX.Value + 93, _startPosY.Value + 78, 24, 24);
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//Большие катки ОТРИСОВКА
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g.DrawEllipse(pen, _startPosX.Value + 3, _startPosY.Value + 78, 24, 24);
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g.DrawEllipse(pen, _startPosX.Value + 93, _startPosY.Value + 78, 24, 24);
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g.FillRectangle(brOlive, _startPosX.Value + 0, _startPosY.Value + 65, 120, 13);//
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if (EntitySelfPropelledArtilleryUnit.TurretCannon)
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{
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g.FillEllipse(additionalBrush, _startPosX.Value + 26, _startPosY.Value + 35, 50, 30);
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g.FillRectangle(additionalBrush, _startPosX.Value + 25, _startPosY.Value + 36, 20, 29);
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g.FillRectangle(additionalBrush, _startPosX.Value + 60, _startPosY.Value + 45, 60, 5);
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g.FillEllipse(additionalBrush, _startPosX.Value + 113, _startPosY.Value + 42, 20, 10);
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}
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if (EntitySelfPropelledArtilleryUnit.LaunchBattery)
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{
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g.FillRectangle(additionalBrush, _startPosX.Value + 0, _startPosY.Value + 45, 20, 20);
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g.FillPolygon(additionalBrush, new Point[]
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{
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new Point(_startPosX.Value + 0, _startPosY.Value + 15), new Point(_startPosX.Value + 0, _startPosY.Value + 65),
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new Point(_startPosX.Value + 20, _startPosY.Value + 65), new Point(_startPosX.Value + 20, _startPosY.Value + 45),
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new Point(_startPosX.Value + 0, _startPosY.Value + 15)
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});
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g.FillEllipse(additionalBrush, _startPosX.Value + 0, _startPosY.Value + 5, 10, 30);
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g.FillRectangle(additionalBrush, _startPosX.Value + 10, _startPosY.Value + 15, 20, 5);
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g.FillRectangle(additionalBrush, _startPosX.Value + 10, _startPosY.Value + 25, 15, 5);
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}
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}
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} |