diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/DrawningSelfPropelledArtilleryUnit.cs b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/DrawningSelfPropelledArtilleryUnit.cs
index 178122f..90570b1 100644
--- a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/DrawningSelfPropelledArtilleryUnit.cs
+++ b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/DrawningSelfPropelledArtilleryUnit.cs
@@ -33,7 +33,7 @@ public class DrawningSelfPropelledArtilleryUnit
///
/// Ширина прорисовки cамоходной арт. установки
///
- private readonly int _drawningSelfPropelledArtilleryUnitWidth = 143;
+ private readonly int _drawningSelfPropelledArtilleryUnitWidth = 135;
///
/// Высота прорисовки cамоходной арт. установки
@@ -68,10 +68,26 @@ public class DrawningSelfPropelledArtilleryUnit
/// true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах
public bool SetPictureSize(int width, int height)
{
- // TODO проверка, что объект "влезает" в размеры поля
- // если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
+ if (_drawningSelfPropelledArtilleryUnitWidth > width || _drawningSelfPropelledArtilleryUnitHeight > height)
+ {
+ return false;
+ }
+
_pictureWidth = width;
_pictureHeight = height;
+ if (_startPosX.HasValue || _startPosY.HasValue)
+ {
+ if (_startPosX + _drawningSelfPropelledArtilleryUnitWidth > _pictureWidth)
+ {
+ _startPosX = _pictureWidth - _drawningSelfPropelledArtilleryUnitWidth;
+ }
+ else if (_startPosX < 0) _startPosX = 0;
+ if (_startPosY + _drawningSelfPropelledArtilleryUnitHeight > _pictureHeight)
+ {
+ _startPosY = _pictureHeight - _drawningSelfPropelledArtilleryUnitHeight;
+ }
+ else if (_startPosY < 0) _startPosY = 0;
+ }
return true;
}
@@ -89,8 +105,19 @@ public class DrawningSelfPropelledArtilleryUnit
// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
// то надо изменить координаты, чтобы он оставался в этих границах
- _startPosX = x;
- _startPosY = y;
+ if (x + _drawningSelfPropelledArtilleryUnitWidth > _pictureWidth)
+ {
+ _startPosX = _pictureWidth - _drawningSelfPropelledArtilleryUnitWidth;
+ }
+ else if (x < 0) _startPosX = 0;
+ else _startPosX = x;
+
+ if (y + _drawningSelfPropelledArtilleryUnitHeight > _pictureHeight)
+ {
+ _startPosY = _pictureHeight - _drawningSelfPropelledArtilleryUnitHeight;
+ }
+ else if (y < 0) _startPosY = 0;
+ else _startPosY = y;
}
@@ -157,76 +184,76 @@ public class DrawningSelfPropelledArtilleryUnit
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(EntitySelfPropelledArtilleryUnit.AdditionalColor);
- g.DrawEllipse(pen, _startPosX.Value + 10, _startPosY.Value + 75, 30, 30);
- g.DrawEllipse(pen, _startPosX.Value + 100, _startPosY.Value + 75, 30, 30);
- g.DrawRectangle(pen, _startPosX.Value + 25, _startPosY.Value + 75, 90, 30);
+ g.DrawEllipse(pen, _startPosX.Value + 0, _startPosY.Value + 75, 30, 30);
+ g.DrawEllipse(pen, _startPosX.Value + 90, _startPosY.Value + 75, 30, 30);
+ g.DrawRectangle(pen, _startPosX.Value + 15, _startPosY.Value + 75, 90, 30);
//границы ЦВЕТ
Brush brOlive = new SolidBrush(Color.Olive);
- g.FillRectangle(brOlive, _startPosX.Value + 35, _startPosY.Value + 40, 35, 30);
- g.FillEllipse(brOlive, _startPosX.Value + 10, _startPosY.Value + 75, 30, 30);
- g.FillEllipse(brOlive, _startPosX.Value + 100, _startPosY.Value + 75, 30, 30);
- g.FillRectangle(brOlive, _startPosX.Value + 25, _startPosY.Value + 75, 90, 30);
+ g.FillRectangle(brOlive, _startPosX.Value + 25, _startPosY.Value + 40, 35, 30);//башня
+ g.FillEllipse(brOlive, _startPosX.Value +0, _startPosY.Value + 75, 30, 30);
+ g.FillEllipse(brOlive, _startPosX.Value + 90, _startPosY.Value + 75, 30, 30);
+ g.FillRectangle(brOlive, _startPosX.Value + 15, _startPosY.Value + 75, 90, 30);
// границы арт. установки
- g.DrawRectangle(pen, _startPosX.Value + 35, _startPosY.Value + 40, 35, 30);
- g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 65, 120, 13);
+ g.DrawRectangle(pen, _startPosX.Value + 25, _startPosY.Value + 40, 35, 30);
+ g.DrawRectangle(pen, _startPosX.Value + 0, _startPosY.Value + 65, 120, 13);//крыша
// верхние катки ЦВЕТ
Brush brCadetBlue = new SolidBrush(Color.CadetBlue);
- g.FillEllipse(brCadetBlue, _startPosX.Value + 40, _startPosY.Value + 70, 20, 20);
- g.FillEllipse(brCadetBlue, _startPosX.Value + 60, _startPosY.Value + 70, 20, 20);
- g.FillEllipse(brCadetBlue, _startPosX.Value + 80, _startPosY.Value + 70, 20, 20);
+ g.FillEllipse(brCadetBlue, _startPosX.Value + 30, _startPosY.Value + 70, 20, 20);
+ g.FillEllipse(brCadetBlue, _startPosX.Value + 50, _startPosY.Value + 70, 20, 20);
+ g.FillEllipse(brCadetBlue, _startPosX.Value + 70, _startPosY.Value + 70, 20, 20);
// верхние катки ОТРИСОВКА
- g.DrawEllipse(pen, _startPosX.Value + 40, _startPosY.Value + 70, 20, 20);
- g.DrawEllipse(pen, _startPosX.Value + 60, _startPosY.Value + 70, 20, 20);
- g.DrawEllipse(pen, _startPosX.Value + 80, _startPosY.Value + 70, 20, 20);
+ g.DrawEllipse(pen, _startPosX.Value + 30, _startPosY.Value + 70, 20, 20);
+ g.DrawEllipse(pen, _startPosX.Value + 50, _startPosY.Value + 70, 20, 20);
+ g.DrawEllipse(pen, _startPosX.Value + 70, _startPosY.Value + 70, 20, 20);
//нижние катки ЦВЕТ
Brush brDimGray = new SolidBrush(Color.DimGray);
- g.FillEllipse(brDimGray, _startPosX.Value + 40, _startPosY.Value + 90, 15, 15);
- g.FillEllipse(brDimGray, _startPosX.Value + 55, _startPosY.Value + 90, 15, 15);
- g.FillEllipse(brDimGray, _startPosX.Value + 70, _startPosY.Value + 90, 15, 15);
- g.FillEllipse(brDimGray, _startPosX.Value + 85, _startPosY.Value + 90, 15, 15);
+ g.FillEllipse(brDimGray, _startPosX.Value + 30, _startPosY.Value + 90, 15, 15);
+ g.FillEllipse(brDimGray, _startPosX.Value + 45, _startPosY.Value + 90, 15, 15);
+ g.FillEllipse(brDimGray, _startPosX.Value + 60, _startPosY.Value + 90, 15, 15);
+ g.FillEllipse(brDimGray, _startPosX.Value + 75, _startPosY.Value + 90, 15, 15);
//нижние катки ОТРИСОВКА
- g.DrawEllipse(pen, _startPosX.Value + 40, _startPosY.Value + 90, 15, 15);
- g.DrawEllipse(pen, _startPosX.Value + 55, _startPosY.Value + 90, 15, 15);
- g.DrawEllipse(pen, _startPosX.Value + 70, _startPosY.Value + 90, 15, 15);
- g.DrawEllipse(pen, _startPosX.Value + 85, _startPosY.Value + 90, 15, 15);
+ g.DrawEllipse(pen, _startPosX.Value + 30, _startPosY.Value + 90, 15, 15);
+ g.DrawEllipse(pen, _startPosX.Value + 45, _startPosY.Value + 90, 15, 15);
+ g.DrawEllipse(pen, _startPosX.Value + 60, _startPosY.Value + 90, 15, 15);
+ g.DrawEllipse(pen, _startPosX.Value + 75, _startPosY.Value + 90, 15, 15);
//Большие катки ЦВЕТ
Brush brSlateGray = new SolidBrush(Color.SlateGray);
- g.FillEllipse(brSlateGray, _startPosX.Value + 13, _startPosY.Value + 78, 24, 24);
- g.FillEllipse(brSlateGray, _startPosX.Value + 103, _startPosY.Value + 78, 24, 24);
+ g.FillEllipse(brSlateGray, _startPosX.Value + 3, _startPosY.Value + 78, 24, 24);
+ g.FillEllipse(brSlateGray, _startPosX.Value + 93, _startPosY.Value + 78, 24, 24);
//Большие катки ОТРИСОВКА
- g.DrawEllipse(pen, _startPosX.Value + 13, _startPosY.Value + 78, 24, 24);
- g.DrawEllipse(pen, _startPosX.Value + 103, _startPosY.Value + 78, 24, 24);
+ g.DrawEllipse(pen, _startPosX.Value + 3, _startPosY.Value + 78, 24, 24);
+ g.DrawEllipse(pen, _startPosX.Value + 93, _startPosY.Value + 78, 24, 24);
- g.FillRectangle(brOlive, _startPosX.Value + 10, _startPosY.Value + 65, 120, 13);
+ g.FillRectangle(brOlive, _startPosX.Value + 0, _startPosY.Value + 65, 120, 13);//
if (EntitySelfPropelledArtilleryUnit.TurretCannon)
{
- g.FillEllipse(additionalBrush, _startPosX.Value + 36, _startPosY.Value + 35, 50, 30);
- g.FillRectangle(additionalBrush, _startPosX.Value + 35, _startPosY.Value + 36, 20, 29);
- g.FillRectangle(additionalBrush, _startPosX.Value + 70, _startPosY.Value + 45, 60, 5);
- g.FillEllipse(additionalBrush, _startPosX.Value + 123, _startPosY.Value + 42, 20, 10);
+ g.FillEllipse(additionalBrush, _startPosX.Value + 26, _startPosY.Value + 35, 50, 30);
+ g.FillRectangle(additionalBrush, _startPosX.Value + 25, _startPosY.Value + 36, 20, 29);
+ g.FillRectangle(additionalBrush, _startPosX.Value + 60, _startPosY.Value + 45, 60, 5);
+ g.FillEllipse(additionalBrush, _startPosX.Value + 113, _startPosY.Value + 42, 20, 10);
}
if (EntitySelfPropelledArtilleryUnit.LaunchBattery)
{
- g.FillRectangle(additionalBrush, _startPosX.Value + 10, _startPosY.Value + 45, 20, 20);
+ g.FillRectangle(additionalBrush, _startPosX.Value + 0, _startPosY.Value + 45, 20, 20);
g.FillPolygon(additionalBrush, new Point[]
{
- new Point(_startPosX.Value + 10, _startPosY.Value + 15), new Point(_startPosX.Value + 10, _startPosY.Value + 65),
- new Point(_startPosX.Value + 30, _startPosY.Value + 65), new Point(_startPosX.Value + 30, _startPosY.Value + 45),
- new Point(_startPosX.Value + 10, _startPosY.Value + 15)
+ new Point(_startPosX.Value + 0, _startPosY.Value + 15), new Point(_startPosX.Value + 0, _startPosY.Value + 65),
+ new Point(_startPosX.Value + 20, _startPosY.Value + 65), new Point(_startPosX.Value + 20, _startPosY.Value + 45),
+ new Point(_startPosX.Value + 0, _startPosY.Value + 15)
});
- g.FillEllipse(additionalBrush, _startPosX.Value + 10, _startPosY.Value + 5, 10, 30);
- g.FillRectangle(additionalBrush, _startPosX.Value + 20, _startPosY.Value + 15, 20, 5);
- g.FillRectangle(additionalBrush, _startPosX.Value + 20, _startPosY.Value + 25, 15, 5);
+ g.FillEllipse(additionalBrush, _startPosX.Value + 0, _startPosY.Value + 5, 10, 30);
+ g.FillRectangle(additionalBrush, _startPosX.Value + 10, _startPosY.Value + 15, 20, 5);
+ g.FillRectangle(additionalBrush, _startPosX.Value + 10, _startPosY.Value + 25, 15, 5);
}
}
diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/FormSelfPropelledArtilleryUnit.Designer.cs b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/FormSelfPropelledArtilleryUnit.Designer.cs
new file mode 100644
index 0000000..419aba2
--- /dev/null
+++ b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/FormSelfPropelledArtilleryUnit.Designer.cs
@@ -0,0 +1,39 @@
+namespace SelfPropelledArtilleryUnit
+{
+ partial class FormSelfPropelledArtilleryUnit
+ {
+ ///
+ /// Required designer variable.
+ ///
+ private System.ComponentModel.IContainer components = null;
+
+ ///
+ /// Clean up any resources being used.
+ ///
+ /// true if managed resources should be disposed; otherwise, false.
+ protected override void Dispose(bool disposing)
+ {
+ if (disposing && (components != null))
+ {
+ components.Dispose();
+ }
+ base.Dispose(disposing);
+ }
+
+ #region Windows Form Designer generated code
+
+ ///
+ /// Required method for Designer support - do not modify
+ /// the contents of this method with the code editor.
+ ///
+ private void InitializeComponent()
+ {
+ this.components = new System.ComponentModel.Container();
+ this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
+ this.ClientSize = new System.Drawing.Size(800, 450);
+ this.Text = "FormSelfPropelledArtilleryUnit";
+ }
+
+ #endregion
+ }
+}
\ No newline at end of file
diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/FormSelfPropelledArtilleryUnit.cs b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/FormSelfPropelledArtilleryUnit.cs
new file mode 100644
index 0000000..299f56c
--- /dev/null
+++ b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/FormSelfPropelledArtilleryUnit.cs
@@ -0,0 +1,20 @@
+using System;
+using System.Collections.Generic;
+using System.ComponentModel;
+using System.Data;
+using System.Drawing;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+using System.Windows.Forms;
+
+namespace SelfPropelledArtilleryUnit
+{
+ public partial class FormSelfPropelledArtilleryUnit : Form
+ {
+ public FormSelfPropelledArtilleryUnit()
+ {
+ InitializeComponent();
+ }
+ }
+}
diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit.Designer.cs b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit.Designer.cs
index 7b58321..b2f161a 100644
--- a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit.Designer.cs
+++ b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit.Designer.cs
@@ -49,9 +49,9 @@
// buttonCreate
//
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
- buttonCreate.Location = new Point(12, 446);
+ buttonCreate.Location = new Point(12, 438);
buttonCreate.Name = "buttonCreate";
- buttonCreate.Size = new Size(94, 35);
+ buttonCreate.Size = new Size(94, 43);
buttonCreate.TabIndex = 1;
buttonCreate.Text = "Создать";
buttonCreate.UseVisualStyleBackColor = true;
diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit.csproj b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit.csproj
index af03d74..244387d 100644
--- a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit.csproj
+++ b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit.csproj
@@ -2,7 +2,7 @@
WinExe
- net8.0-windows
+ net7.0-windows
enable
true
enable