diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/DrawningSelfPropelledArtilleryUnit.cs b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/DrawningSelfPropelledArtilleryUnit.cs index 55e8adb..178122f 100644 --- a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/DrawningSelfPropelledArtilleryUnit.cs +++ b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/DrawningSelfPropelledArtilleryUnit.cs @@ -33,12 +33,12 @@ public class DrawningSelfPropelledArtilleryUnit /// /// Ширина прорисовки cамоходной арт. установки /// - private readonly int _drawningSelfPropelledArtilleryUnitWidth = 0; + private readonly int _drawningSelfPropelledArtilleryUnitWidth = 143; /// /// Высота прорисовки cамоходной арт. установки /// - private readonly int _drawningSelfPropelledArtilleryUnitHeight = 0; + private readonly int _drawningSelfPropelledArtilleryUnitHeight = 105; /// /// Инициализация полей объекта-класса Самоходная арт. установка @@ -47,14 +47,13 @@ public class DrawningSelfPropelledArtilleryUnit /// Вес автомобиля /// Основной цвет /// Дополнительный цвет - /// Признак наличия башни - /// Признак наличия орудия - /// Признак наличия залповой батарей сзади + /// Признак наличия башни + /// Признак наличия орудия - public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool towerHeight, bool theWeapon, bool multipleLaunchBattery) + public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool turretCannon, bool launchBattery) { EntitySelfPropelledArtilleryUnit = new EntitySelfPropelledArtilleryUnit(); - EntitySelfPropelledArtilleryUnit.Init(speed, weight, bodyColor, additionalColor, towerHeight, theWeapon, multipleLaunchBattery); + EntitySelfPropelledArtilleryUnit.Init(speed, weight, bodyColor, additionalColor, turretCannon, launchBattery); _pictureWidth = null; _pictureHeight = null; _startPosX = null; @@ -125,14 +124,14 @@ public class DrawningSelfPropelledArtilleryUnit return true; // вправо case DirectionType.Right: - if (_startPosX.Value + EntitySelfPropelledArtilleryUnit.Step < MaxWidth) + if (_startPosX + _drawningSelfPropelledArtilleryUnitWidth + EntitySelfPropelledArtilleryUnit.Step < _pictureWidth) { _startPosX += (int)EntitySelfPropelledArtilleryUnit.Step; } return true; - //вниз + // вниз case DirectionType.Down: - if (_startPosY.Value + EntitySelfPropelledArtilleryUnit.Step < MaxHeight) + if (_startPosY + _drawningSelfPropelledArtilleryUnitHeight + EntitySelfPropelledArtilleryUnit.Step < _pictureHeight) { _startPosY += (int)EntitySelfPropelledArtilleryUnit.Step; } @@ -154,5 +153,82 @@ public class DrawningSelfPropelledArtilleryUnit return; } + + Pen pen = new(Color.Black); + Brush additionalBrush = new SolidBrush(EntitySelfPropelledArtilleryUnit.AdditionalColor); + + g.DrawEllipse(pen, _startPosX.Value + 10, _startPosY.Value + 75, 30, 30); + g.DrawEllipse(pen, _startPosX.Value + 100, _startPosY.Value + 75, 30, 30); + g.DrawRectangle(pen, _startPosX.Value + 25, _startPosY.Value + 75, 90, 30); + + //границы ЦВЕТ + Brush brOlive = new SolidBrush(Color.Olive); + g.FillRectangle(brOlive, _startPosX.Value + 35, _startPosY.Value + 40, 35, 30); + g.FillEllipse(brOlive, _startPosX.Value + 10, _startPosY.Value + 75, 30, 30); + g.FillEllipse(brOlive, _startPosX.Value + 100, _startPosY.Value + 75, 30, 30); + g.FillRectangle(brOlive, _startPosX.Value + 25, _startPosY.Value + 75, 90, 30); + + // границы арт. установки + g.DrawRectangle(pen, _startPosX.Value + 35, _startPosY.Value + 40, 35, 30); + g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 65, 120, 13); + + // верхние катки ЦВЕТ + Brush brCadetBlue = new SolidBrush(Color.CadetBlue); + g.FillEllipse(brCadetBlue, _startPosX.Value + 40, _startPosY.Value + 70, 20, 20); + g.FillEllipse(brCadetBlue, _startPosX.Value + 60, _startPosY.Value + 70, 20, 20); + g.FillEllipse(brCadetBlue, _startPosX.Value + 80, _startPosY.Value + 70, 20, 20); + + // верхние катки ОТРИСОВКА + g.DrawEllipse(pen, _startPosX.Value + 40, _startPosY.Value + 70, 20, 20); + g.DrawEllipse(pen, _startPosX.Value + 60, _startPosY.Value + 70, 20, 20); + g.DrawEllipse(pen, _startPosX.Value + 80, _startPosY.Value + 70, 20, 20); + + //нижние катки ЦВЕТ + Brush brDimGray = new SolidBrush(Color.DimGray); + g.FillEllipse(brDimGray, _startPosX.Value + 40, _startPosY.Value + 90, 15, 15); + g.FillEllipse(brDimGray, _startPosX.Value + 55, _startPosY.Value + 90, 15, 15); + g.FillEllipse(brDimGray, _startPosX.Value + 70, _startPosY.Value + 90, 15, 15); + g.FillEllipse(brDimGray, _startPosX.Value + 85, _startPosY.Value + 90, 15, 15); + + //нижние катки ОТРИСОВКА + g.DrawEllipse(pen, _startPosX.Value + 40, _startPosY.Value + 90, 15, 15); + g.DrawEllipse(pen, _startPosX.Value + 55, _startPosY.Value + 90, 15, 15); + g.DrawEllipse(pen, _startPosX.Value + 70, _startPosY.Value + 90, 15, 15); + g.DrawEllipse(pen, _startPosX.Value + 85, _startPosY.Value + 90, 15, 15); + + //Большие катки ЦВЕТ + Brush brSlateGray = new SolidBrush(Color.SlateGray); + g.FillEllipse(brSlateGray, _startPosX.Value + 13, _startPosY.Value + 78, 24, 24); + g.FillEllipse(brSlateGray, _startPosX.Value + 103, _startPosY.Value + 78, 24, 24); + + //Большие катки ОТРИСОВКА + g.DrawEllipse(pen, _startPosX.Value + 13, _startPosY.Value + 78, 24, 24); + g.DrawEllipse(pen, _startPosX.Value + 103, _startPosY.Value + 78, 24, 24); + + g.FillRectangle(brOlive, _startPosX.Value + 10, _startPosY.Value + 65, 120, 13); + + if (EntitySelfPropelledArtilleryUnit.TurretCannon) + { + g.FillEllipse(additionalBrush, _startPosX.Value + 36, _startPosY.Value + 35, 50, 30); + g.FillRectangle(additionalBrush, _startPosX.Value + 35, _startPosY.Value + 36, 20, 29); + g.FillRectangle(additionalBrush, _startPosX.Value + 70, _startPosY.Value + 45, 60, 5); + g.FillEllipse(additionalBrush, _startPosX.Value + 123, _startPosY.Value + 42, 20, 10); + } + + if (EntitySelfPropelledArtilleryUnit.LaunchBattery) + { + g.FillRectangle(additionalBrush, _startPosX.Value + 10, _startPosY.Value + 45, 20, 20); + g.FillPolygon(additionalBrush, new Point[] + { + new Point(_startPosX.Value + 10, _startPosY.Value + 15), new Point(_startPosX.Value + 10, _startPosY.Value + 65), + new Point(_startPosX.Value + 30, _startPosY.Value + 65), new Point(_startPosX.Value + 30, _startPosY.Value + 45), + new Point(_startPosX.Value + 10, _startPosY.Value + 15) + }); + g.FillEllipse(additionalBrush, _startPosX.Value + 10, _startPosY.Value + 5, 10, 30); + g.FillRectangle(additionalBrush, _startPosX.Value + 20, _startPosY.Value + 15, 20, 5); + g.FillRectangle(additionalBrush, _startPosX.Value + 20, _startPosY.Value + 25, 15, 5); + } + } + } \ No newline at end of file diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/EntitySelfPropelledArtilleryUnit.cs b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/EntitySelfPropelledArtilleryUnit.cs index 8b09f15..51c67fc 100644 --- a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/EntitySelfPropelledArtilleryUnit.cs +++ b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/EntitySelfPropelledArtilleryUnit.cs @@ -2,7 +2,7 @@ /// /// Класс-сущность "Самоходная арт. установка " /// -public internal class EntitySelfPropelledArtilleryUnit +public class EntitySelfPropelledArtilleryUnit { /// /// Скорость @@ -25,20 +25,18 @@ public internal class EntitySelfPropelledArtilleryUnit public Color AdditionalColor { get; private set; } /// - /// Признак (опция) наличия башни + /// Признак - Башня с орудием /// - public bool TowerHeight { get; private set; } + public bool TurretCannon { get; private set; } /// - /// Признак (опция) наличия орудия + /// Признак - Залповая батарея сзади /// - public bool TheWeapon { get; private set; } + public bool LaunchBattery { get; private set; } /// - /// Признак (опция) наличия залповой батарей сзади + /// Шаг перемещения артеллерийской установки /// - public bool МultipleLaunchBattery { get; private set; } - public double Step => Speed * 100 / Weight; /// @@ -48,18 +46,16 @@ public internal class EntitySelfPropelledArtilleryUnit /// Вес автомобиля /// Основной цвет /// Дополнительный цвет - /// Признак наличия башни - /// Признак наличия орудия - /// Признак наличия залповой батарей сзади - public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool towerHeight, bool theWeapon, bool multipleLaunchBattery) + /// Башня с орудием + /// Залповая батарея сзади + public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool turretCannon, bool launchBattery) { Speed = speed; Weight = weight; BodyColor = bodyColor; AdditionalColor = additionalColor; - TowerHeight = towerHeight; - TheWeapon = theWeapon; - МultipleLaunchBattery = multipleLaunchBattery; + TurretCannon = turretCannon; + LaunchBattery = launchBattery; } } diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Program.cs b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Program.cs index a145761..b7fe442 100644 --- a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Program.cs +++ b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Program.cs @@ -11,7 +11,7 @@ namespace SelfPropelledArtilleryUnit // To customize application configuration such as set high DPI settings or default font, // see https://aka.ms/applicationconfiguration. ApplicationConfiguration.Initialize(); - Application.Run(new Form1()); + Application.Run(new SelfPropelledArtilleryUnit()); } } } \ No newline at end of file diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Properties/Resources.Designer.cs b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Properties/Resources.Designer.cs new file mode 100644 index 0000000..b67a65b --- /dev/null +++ b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Properties/Resources.Designer.cs @@ -0,0 +1,103 @@ +//------------------------------------------------------------------------------ +// +// Этот код создан программой. +// Исполняемая версия:4.0.30319.42000 +// +// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае +// повторной генерации кода. +// +//------------------------------------------------------------------------------ + +namespace SelfPropelledArtilleryUnit.Properties { + using System; + + + /// + /// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д. + /// + // Этот класс создан автоматически классом StronglyTypedResourceBuilder + // с помощью такого средства, как ResGen или Visual Studio. + // Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen + // с параметром /str или перестройте свой проект VS. + [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")] + [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] + [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] + internal class Resources { + + private static global::System.Resources.ResourceManager resourceMan; + + private static global::System.Globalization.CultureInfo resourceCulture; + + [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] + internal Resources() { + } + + /// + /// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом. + /// + [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] + internal static global::System.Resources.ResourceManager ResourceManager { + get { + if (object.ReferenceEquals(resourceMan, null)) { + global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SelfPropelledArtilleryUnit.Properties.Resources", typeof(Resources).Assembly); + resourceMan = temp; + } + return resourceMan; + } + } + + /// + /// Перезаписывает свойство CurrentUICulture текущего потока для всех + /// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией. + /// + [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] + internal static global::System.Globalization.CultureInfo Culture { + get { + return resourceCulture; + } + set { + resourceCulture = value; + } + } + + /// + /// Поиск локализованного ресурса типа System.Drawing.Bitmap. + /// + internal static System.Drawing.Bitmap arrowDown { + get { + object obj = ResourceManager.GetObject("arrowDown", resourceCulture); + return ((System.Drawing.Bitmap)(obj)); + } + } + + /// + /// Поиск локализованного ресурса типа System.Drawing.Bitmap. + /// + internal static System.Drawing.Bitmap arrowLeft { + get { + object obj = ResourceManager.GetObject("arrowLeft", resourceCulture); + return ((System.Drawing.Bitmap)(obj)); + } + } + + /// + /// Поиск локализованного ресурса типа System.Drawing.Bitmap. + /// + internal static System.Drawing.Bitmap arrowRight { + get { + object obj = ResourceManager.GetObject("arrowRight", resourceCulture); + return ((System.Drawing.Bitmap)(obj)); + } + } + + /// + /// Поиск локализованного ресурса типа System.Drawing.Bitmap. + /// + internal static System.Drawing.Bitmap arrowUp { + get { + object obj = ResourceManager.GetObject("arrowUp", resourceCulture); + return ((System.Drawing.Bitmap)(obj)); + } + } + } +} diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Properties/Resources.resx b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Properties/Resources.resx new file mode 100644 index 0000000..293419e --- /dev/null +++ b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Properties/Resources.resx @@ -0,0 +1,133 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + text/microsoft-resx + + + 2.0 + + + System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 + + + System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 + + + + ..\Resources\arrowDown.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a + + + ..\Resources\arrowLeft.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a + + + ..\Resources\arrowRight.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a + + + ..\Resources\arrowUp.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a + + \ No newline at end of file diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Resources/arrowDown.jpg b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Resources/arrowDown.jpg new file mode 100644 index 0000000..f21002e Binary files /dev/null and b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Resources/arrowDown.jpg differ diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Resources/arrowLeft.jpg b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Resources/arrowLeft.jpg new file mode 100644 index 0000000..61b8dae Binary files /dev/null and b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Resources/arrowLeft.jpg differ diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Resources/arrowRight.jpg b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Resources/arrowRight.jpg new file mode 100644 index 0000000..b440197 Binary files /dev/null and b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Resources/arrowRight.jpg differ diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Resources/arrowUp.jpg b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Resources/arrowUp.jpg new file mode 100644 index 0000000..e630cea Binary files /dev/null and b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Resources/arrowUp.jpg differ diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit.Designer.cs b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit.Designer.cs new file mode 100644 index 0000000..7b58321 --- /dev/null +++ b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit.Designer.cs @@ -0,0 +1,134 @@ +namespace SelfPropelledArtilleryUnit +{ + partial class SelfPropelledArtilleryUnit + { + /// + /// Required designer variable. + /// + private System.ComponentModel.IContainer components = null; + + /// + /// Clean up any resources being used. + /// + /// true if managed resources should be disposed; otherwise, false. + protected override void Dispose(bool disposing) + { + if (disposing && (components != null)) + { + components.Dispose(); + } + base.Dispose(disposing); + } + + #region Windows Form Designer generated code + + /// + /// Required method for Designer support - do not modify + /// the contents of this method with the code editor. + /// + private void InitializeComponent() + { + pictureBoxSelfPropelledArtilleryUnit = new PictureBox(); + buttonCreate = new Button(); + buttonLeft = new Button(); + buttonUp = new Button(); + buttonDown = new Button(); + buttonRight = new Button(); + ((System.ComponentModel.ISupportInitialize)pictureBoxSelfPropelledArtilleryUnit).BeginInit(); + SuspendLayout(); + // + // pictureBoxSelfPropelledArtilleryUnit + // + pictureBoxSelfPropelledArtilleryUnit.Dock = DockStyle.Fill; + pictureBoxSelfPropelledArtilleryUnit.Location = new Point(0, 0); + pictureBoxSelfPropelledArtilleryUnit.Name = "pictureBoxSelfPropelledArtilleryUnit"; + pictureBoxSelfPropelledArtilleryUnit.Size = new Size(923, 493); + pictureBoxSelfPropelledArtilleryUnit.TabIndex = 0; + pictureBoxSelfPropelledArtilleryUnit.TabStop = false; + // + // buttonCreate + // + buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left; + buttonCreate.Location = new Point(12, 446); + buttonCreate.Name = "buttonCreate"; + buttonCreate.Size = new Size(94, 35); + buttonCreate.TabIndex = 1; + buttonCreate.Text = "Создать"; + buttonCreate.UseVisualStyleBackColor = true; + buttonCreate.Click += buttonCreate_Click; + // + // buttonLeft + // + buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right; + buttonLeft.BackgroundImage = Properties.Resources.arrowLeft; + buttonLeft.BackgroundImageLayout = ImageLayout.Stretch; + buttonLeft.Location = new Point(788, 446); + buttonLeft.Name = "buttonLeft"; + buttonLeft.Size = new Size(35, 35); + buttonLeft.TabIndex = 2; + buttonLeft.UseVisualStyleBackColor = true; + buttonLeft.Click += ButtonMove_Click; + // + // buttonUp + // + buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right; + buttonUp.BackgroundImage = Properties.Resources.arrowUp; + buttonUp.BackgroundImageLayout = ImageLayout.Stretch; + buttonUp.Location = new Point(829, 405); + buttonUp.Name = "buttonUp"; + buttonUp.Size = new Size(35, 35); + buttonUp.TabIndex = 3; + buttonUp.UseVisualStyleBackColor = true; + buttonUp.Click += ButtonMove_Click; + // + // buttonDown + // + buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right; + buttonDown.BackgroundImage = Properties.Resources.arrowDown; + buttonDown.BackgroundImageLayout = ImageLayout.Stretch; + buttonDown.Location = new Point(829, 446); + buttonDown.Name = "buttonDown"; + buttonDown.Size = new Size(35, 35); + buttonDown.TabIndex = 4; + buttonDown.UseVisualStyleBackColor = true; + buttonDown.Click += ButtonMove_Click; + // + // buttonRight + // + buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right; + buttonRight.BackgroundImage = Properties.Resources.arrowRight; + buttonRight.BackgroundImageLayout = ImageLayout.Stretch; + buttonRight.Location = new Point(870, 446); + buttonRight.Name = "buttonRight"; + buttonRight.Size = new Size(35, 35); + buttonRight.TabIndex = 5; + buttonRight.UseVisualStyleBackColor = true; + buttonRight.Click += ButtonMove_Click; + // + // SelfPropelledArtilleryUnit + // + AutoScaleDimensions = new SizeF(7F, 15F); + AutoScaleMode = AutoScaleMode.Font; + ClientSize = new Size(923, 493); + Controls.Add(buttonRight); + Controls.Add(buttonDown); + Controls.Add(buttonUp); + Controls.Add(buttonLeft); + Controls.Add(buttonCreate); + Controls.Add(pictureBoxSelfPropelledArtilleryUnit); + Name = "SelfPropelledArtilleryUnit"; + Text = "Самоходная арт. установка"; + ((System.ComponentModel.ISupportInitialize)pictureBoxSelfPropelledArtilleryUnit).EndInit(); + ResumeLayout(false); + } + + #endregion + + private PictureBox pictureBoxSelfPropelledArtilleryUnit; + private Button buttonCreate; + private Button buttonLeft; + private Button buttonUp; + private Button buttonDown; + private Button buttonRight; + } +} \ No newline at end of file diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit.cs b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit.cs new file mode 100644 index 0000000..ae685fb --- /dev/null +++ b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit.cs @@ -0,0 +1,73 @@ +using System; +using System.Collections.Generic; +using System.ComponentModel; +using System.Data; +using System.Drawing; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using System.Windows.Forms; + +namespace SelfPropelledArtilleryUnit +{ + public partial class SelfPropelledArtilleryUnit : Form + { + private DrawningSelfPropelledArtilleryUnit? _drawningSelfPropelledArtilleryUnit; + + public SelfPropelledArtilleryUnit() + { + InitializeComponent(); + } + private void Draw() + { + if (_drawningSelfPropelledArtilleryUnit == null) + { + return; + } + + Bitmap bmp = new(pictureBoxSelfPropelledArtilleryUnit.Width, pictureBoxSelfPropelledArtilleryUnit.Height); + Graphics gr = Graphics.FromImage(bmp); + _drawningSelfPropelledArtilleryUnit.DrawTransport(gr); + pictureBoxSelfPropelledArtilleryUnit.Image = bmp; + } + + private void buttonCreate_Click(object sender, EventArgs e) + { + Random random = new(); + _drawningSelfPropelledArtilleryUnit = new DrawningSelfPropelledArtilleryUnit(); + _drawningSelfPropelledArtilleryUnit.Init(random.Next(100, 300), random.Next(1000, 3000), + Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), + Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), + Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2))); + _drawningSelfPropelledArtilleryUnit.SetPictureSize(pictureBoxSelfPropelledArtilleryUnit.Width, pictureBoxSelfPropelledArtilleryUnit.Height); + _drawningSelfPropelledArtilleryUnit.SetPosition(random.Next(10, 100), random.Next(10, 100)); + Draw(); + } + private void ButtonMove_Click(object sender, EventArgs e) + { + if (_drawningSelfPropelledArtilleryUnit == null) + { + return; + } + + string name = ((Button)sender)?.Name ?? string.Empty; + bool result = false; + switch (name) + { + case "buttonUp": + result = _drawningSelfPropelledArtilleryUnit.MoveTransport(DirectionType.Up); break; + case "buttonDown": + result = _drawningSelfPropelledArtilleryUnit.MoveTransport(DirectionType.Down); break; + case "buttonLeft": + result = _drawningSelfPropelledArtilleryUnit.MoveTransport(DirectionType.Left); break; + case "buttonRight": + result = _drawningSelfPropelledArtilleryUnit.MoveTransport(DirectionType.Right); break; + } + + if (result) + { + Draw(); + } + } + } +} diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit.csproj b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit.csproj index 663fdb8..af03d74 100644 --- a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit.csproj +++ b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit.csproj @@ -8,4 +8,19 @@ enable + + + True + True + Resources.resx + + + + + + ResXFileCodeGenerator + Resources.Designer.cs + + + \ No newline at end of file diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit.resx b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit.resx new file mode 100644 index 0000000..af32865 --- /dev/null +++ b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit.resx @@ -0,0 +1,120 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + text/microsoft-resx + + + 2.0 + + + System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 + + + System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 + + \ No newline at end of file