diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/DrawningSelfPropelledArtilleryUnit.cs b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/DrawningSelfPropelledArtilleryUnit.cs
index 55e8adb..178122f 100644
--- a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/DrawningSelfPropelledArtilleryUnit.cs
+++ b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/DrawningSelfPropelledArtilleryUnit.cs
@@ -33,12 +33,12 @@ public class DrawningSelfPropelledArtilleryUnit
///
/// Ширина прорисовки cамоходной арт. установки
///
- private readonly int _drawningSelfPropelledArtilleryUnitWidth = 0;
+ private readonly int _drawningSelfPropelledArtilleryUnitWidth = 143;
///
/// Высота прорисовки cамоходной арт. установки
///
- private readonly int _drawningSelfPropelledArtilleryUnitHeight = 0;
+ private readonly int _drawningSelfPropelledArtilleryUnitHeight = 105;
///
/// Инициализация полей объекта-класса Самоходная арт. установка
@@ -47,14 +47,13 @@ public class DrawningSelfPropelledArtilleryUnit
/// Вес автомобиля
/// Основной цвет
/// Дополнительный цвет
- /// Признак наличия башни
- /// Признак наличия орудия
- /// Признак наличия залповой батарей сзади
+ /// Признак наличия башни
+ /// Признак наличия орудия
- public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool towerHeight, bool theWeapon, bool multipleLaunchBattery)
+ public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool turretCannon, bool launchBattery)
{
EntitySelfPropelledArtilleryUnit = new EntitySelfPropelledArtilleryUnit();
- EntitySelfPropelledArtilleryUnit.Init(speed, weight, bodyColor, additionalColor, towerHeight, theWeapon, multipleLaunchBattery);
+ EntitySelfPropelledArtilleryUnit.Init(speed, weight, bodyColor, additionalColor, turretCannon, launchBattery);
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
@@ -125,14 +124,14 @@ public class DrawningSelfPropelledArtilleryUnit
return true;
// вправо
case DirectionType.Right:
- if (_startPosX.Value + EntitySelfPropelledArtilleryUnit.Step < MaxWidth)
+ if (_startPosX + _drawningSelfPropelledArtilleryUnitWidth + EntitySelfPropelledArtilleryUnit.Step < _pictureWidth)
{
_startPosX += (int)EntitySelfPropelledArtilleryUnit.Step;
}
return true;
- //вниз
+ // вниз
case DirectionType.Down:
- if (_startPosY.Value + EntitySelfPropelledArtilleryUnit.Step < MaxHeight)
+ if (_startPosY + _drawningSelfPropelledArtilleryUnitHeight + EntitySelfPropelledArtilleryUnit.Step < _pictureHeight)
{
_startPosY += (int)EntitySelfPropelledArtilleryUnit.Step;
}
@@ -154,5 +153,82 @@ public class DrawningSelfPropelledArtilleryUnit
return;
}
+
+ Pen pen = new(Color.Black);
+ Brush additionalBrush = new SolidBrush(EntitySelfPropelledArtilleryUnit.AdditionalColor);
+
+ g.DrawEllipse(pen, _startPosX.Value + 10, _startPosY.Value + 75, 30, 30);
+ g.DrawEllipse(pen, _startPosX.Value + 100, _startPosY.Value + 75, 30, 30);
+ g.DrawRectangle(pen, _startPosX.Value + 25, _startPosY.Value + 75, 90, 30);
+
+ //границы ЦВЕТ
+ Brush brOlive = new SolidBrush(Color.Olive);
+ g.FillRectangle(brOlive, _startPosX.Value + 35, _startPosY.Value + 40, 35, 30);
+ g.FillEllipse(brOlive, _startPosX.Value + 10, _startPosY.Value + 75, 30, 30);
+ g.FillEllipse(brOlive, _startPosX.Value + 100, _startPosY.Value + 75, 30, 30);
+ g.FillRectangle(brOlive, _startPosX.Value + 25, _startPosY.Value + 75, 90, 30);
+
+ // границы арт. установки
+ g.DrawRectangle(pen, _startPosX.Value + 35, _startPosY.Value + 40, 35, 30);
+ g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 65, 120, 13);
+
+ // верхние катки ЦВЕТ
+ Brush brCadetBlue = new SolidBrush(Color.CadetBlue);
+ g.FillEllipse(brCadetBlue, _startPosX.Value + 40, _startPosY.Value + 70, 20, 20);
+ g.FillEllipse(brCadetBlue, _startPosX.Value + 60, _startPosY.Value + 70, 20, 20);
+ g.FillEllipse(brCadetBlue, _startPosX.Value + 80, _startPosY.Value + 70, 20, 20);
+
+ // верхние катки ОТРИСОВКА
+ g.DrawEllipse(pen, _startPosX.Value + 40, _startPosY.Value + 70, 20, 20);
+ g.DrawEllipse(pen, _startPosX.Value + 60, _startPosY.Value + 70, 20, 20);
+ g.DrawEllipse(pen, _startPosX.Value + 80, _startPosY.Value + 70, 20, 20);
+
+ //нижние катки ЦВЕТ
+ Brush brDimGray = new SolidBrush(Color.DimGray);
+ g.FillEllipse(brDimGray, _startPosX.Value + 40, _startPosY.Value + 90, 15, 15);
+ g.FillEllipse(brDimGray, _startPosX.Value + 55, _startPosY.Value + 90, 15, 15);
+ g.FillEllipse(brDimGray, _startPosX.Value + 70, _startPosY.Value + 90, 15, 15);
+ g.FillEllipse(brDimGray, _startPosX.Value + 85, _startPosY.Value + 90, 15, 15);
+
+ //нижние катки ОТРИСОВКА
+ g.DrawEllipse(pen, _startPosX.Value + 40, _startPosY.Value + 90, 15, 15);
+ g.DrawEllipse(pen, _startPosX.Value + 55, _startPosY.Value + 90, 15, 15);
+ g.DrawEllipse(pen, _startPosX.Value + 70, _startPosY.Value + 90, 15, 15);
+ g.DrawEllipse(pen, _startPosX.Value + 85, _startPosY.Value + 90, 15, 15);
+
+ //Большие катки ЦВЕТ
+ Brush brSlateGray = new SolidBrush(Color.SlateGray);
+ g.FillEllipse(brSlateGray, _startPosX.Value + 13, _startPosY.Value + 78, 24, 24);
+ g.FillEllipse(brSlateGray, _startPosX.Value + 103, _startPosY.Value + 78, 24, 24);
+
+ //Большие катки ОТРИСОВКА
+ g.DrawEllipse(pen, _startPosX.Value + 13, _startPosY.Value + 78, 24, 24);
+ g.DrawEllipse(pen, _startPosX.Value + 103, _startPosY.Value + 78, 24, 24);
+
+ g.FillRectangle(brOlive, _startPosX.Value + 10, _startPosY.Value + 65, 120, 13);
+
+ if (EntitySelfPropelledArtilleryUnit.TurretCannon)
+ {
+ g.FillEllipse(additionalBrush, _startPosX.Value + 36, _startPosY.Value + 35, 50, 30);
+ g.FillRectangle(additionalBrush, _startPosX.Value + 35, _startPosY.Value + 36, 20, 29);
+ g.FillRectangle(additionalBrush, _startPosX.Value + 70, _startPosY.Value + 45, 60, 5);
+ g.FillEllipse(additionalBrush, _startPosX.Value + 123, _startPosY.Value + 42, 20, 10);
+ }
+
+ if (EntitySelfPropelledArtilleryUnit.LaunchBattery)
+ {
+ g.FillRectangle(additionalBrush, _startPosX.Value + 10, _startPosY.Value + 45, 20, 20);
+ g.FillPolygon(additionalBrush, new Point[]
+ {
+ new Point(_startPosX.Value + 10, _startPosY.Value + 15), new Point(_startPosX.Value + 10, _startPosY.Value + 65),
+ new Point(_startPosX.Value + 30, _startPosY.Value + 65), new Point(_startPosX.Value + 30, _startPosY.Value + 45),
+ new Point(_startPosX.Value + 10, _startPosY.Value + 15)
+ });
+ g.FillEllipse(additionalBrush, _startPosX.Value + 10, _startPosY.Value + 5, 10, 30);
+ g.FillRectangle(additionalBrush, _startPosX.Value + 20, _startPosY.Value + 15, 20, 5);
+ g.FillRectangle(additionalBrush, _startPosX.Value + 20, _startPosY.Value + 25, 15, 5);
+ }
+
}
+
}
\ No newline at end of file
diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/EntitySelfPropelledArtilleryUnit.cs b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/EntitySelfPropelledArtilleryUnit.cs
index 8b09f15..51c67fc 100644
--- a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/EntitySelfPropelledArtilleryUnit.cs
+++ b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/EntitySelfPropelledArtilleryUnit.cs
@@ -2,7 +2,7 @@
///
/// Класс-сущность "Самоходная арт. установка "
///
-public internal class EntitySelfPropelledArtilleryUnit
+public class EntitySelfPropelledArtilleryUnit
{
///
/// Скорость
@@ -25,20 +25,18 @@ public internal class EntitySelfPropelledArtilleryUnit
public Color AdditionalColor { get; private set; }
///
- /// Признак (опция) наличия башни
+ /// Признак - Башня с орудием
///
- public bool TowerHeight { get; private set; }
+ public bool TurretCannon { get; private set; }
///
- /// Признак (опция) наличия орудия
+ /// Признак - Залповая батарея сзади
///
- public bool TheWeapon { get; private set; }
+ public bool LaunchBattery { get; private set; }
///
- /// Признак (опция) наличия залповой батарей сзади
+ /// Шаг перемещения артеллерийской установки
///
- public bool МultipleLaunchBattery { get; private set; }
-
public double Step => Speed * 100 / Weight;
///
@@ -48,18 +46,16 @@ public internal class EntitySelfPropelledArtilleryUnit
/// Вес автомобиля
/// Основной цвет
/// Дополнительный цвет
- /// Признак наличия башни
- /// Признак наличия орудия
- /// Признак наличия залповой батарей сзади
- public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool towerHeight, bool theWeapon, bool multipleLaunchBattery)
+ /// Башня с орудием
+ /// Залповая батарея сзади
+ public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool turretCannon, bool launchBattery)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
- TowerHeight = towerHeight;
- TheWeapon = theWeapon;
- МultipleLaunchBattery = multipleLaunchBattery;
+ TurretCannon = turretCannon;
+ LaunchBattery = launchBattery;
}
}
diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Program.cs b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Program.cs
index a145761..b7fe442 100644
--- a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Program.cs
+++ b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Program.cs
@@ -11,7 +11,7 @@ namespace SelfPropelledArtilleryUnit
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
- Application.Run(new Form1());
+ Application.Run(new SelfPropelledArtilleryUnit());
}
}
}
\ No newline at end of file
diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Properties/Resources.Designer.cs b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Properties/Resources.Designer.cs
new file mode 100644
index 0000000..b67a65b
--- /dev/null
+++ b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Properties/Resources.Designer.cs
@@ -0,0 +1,103 @@
+//------------------------------------------------------------------------------
+//
+// Этот код создан программой.
+// Исполняемая версия:4.0.30319.42000
+//
+// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
+// повторной генерации кода.
+//
+//------------------------------------------------------------------------------
+
+namespace SelfPropelledArtilleryUnit.Properties {
+ using System;
+
+
+ ///
+ /// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
+ ///
+ // Этот класс создан автоматически классом StronglyTypedResourceBuilder
+ // с помощью такого средства, как ResGen или Visual Studio.
+ // Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
+ // с параметром /str или перестройте свой проект VS.
+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
+ [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
+ [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+ internal class Resources {
+
+ private static global::System.Resources.ResourceManager resourceMan;
+
+ private static global::System.Globalization.CultureInfo resourceCulture;
+
+ [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
+ internal Resources() {
+ }
+
+ ///
+ /// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
+ ///
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ internal static global::System.Resources.ResourceManager ResourceManager {
+ get {
+ if (object.ReferenceEquals(resourceMan, null)) {
+ global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SelfPropelledArtilleryUnit.Properties.Resources", typeof(Resources).Assembly);
+ resourceMan = temp;
+ }
+ return resourceMan;
+ }
+ }
+
+ ///
+ /// Перезаписывает свойство CurrentUICulture текущего потока для всех
+ /// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
+ ///
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ internal static global::System.Globalization.CultureInfo Culture {
+ get {
+ return resourceCulture;
+ }
+ set {
+ resourceCulture = value;
+ }
+ }
+
+ ///
+ /// Поиск локализованного ресурса типа System.Drawing.Bitmap.
+ ///
+ internal static System.Drawing.Bitmap arrowDown {
+ get {
+ object obj = ResourceManager.GetObject("arrowDown", resourceCulture);
+ return ((System.Drawing.Bitmap)(obj));
+ }
+ }
+
+ ///
+ /// Поиск локализованного ресурса типа System.Drawing.Bitmap.
+ ///
+ internal static System.Drawing.Bitmap arrowLeft {
+ get {
+ object obj = ResourceManager.GetObject("arrowLeft", resourceCulture);
+ return ((System.Drawing.Bitmap)(obj));
+ }
+ }
+
+ ///
+ /// Поиск локализованного ресурса типа System.Drawing.Bitmap.
+ ///
+ internal static System.Drawing.Bitmap arrowRight {
+ get {
+ object obj = ResourceManager.GetObject("arrowRight", resourceCulture);
+ return ((System.Drawing.Bitmap)(obj));
+ }
+ }
+
+ ///
+ /// Поиск локализованного ресурса типа System.Drawing.Bitmap.
+ ///
+ internal static System.Drawing.Bitmap arrowUp {
+ get {
+ object obj = ResourceManager.GetObject("arrowUp", resourceCulture);
+ return ((System.Drawing.Bitmap)(obj));
+ }
+ }
+ }
+}
diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Properties/Resources.resx b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Properties/Resources.resx
new file mode 100644
index 0000000..293419e
--- /dev/null
+++ b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Properties/Resources.resx
@@ -0,0 +1,133 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ text/microsoft-resx
+
+
+ 2.0
+
+
+ System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+
+ System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+
+
+ ..\Resources\arrowDown.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
+
+
+ ..\Resources\arrowLeft.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
+
+
+ ..\Resources\arrowRight.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
+
+
+ ..\Resources\arrowUp.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
+
+
\ No newline at end of file
diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Resources/arrowDown.jpg b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Resources/arrowDown.jpg
new file mode 100644
index 0000000..f21002e
Binary files /dev/null and b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Resources/arrowDown.jpg differ
diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Resources/arrowLeft.jpg b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Resources/arrowLeft.jpg
new file mode 100644
index 0000000..61b8dae
Binary files /dev/null and b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Resources/arrowLeft.jpg differ
diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Resources/arrowRight.jpg b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Resources/arrowRight.jpg
new file mode 100644
index 0000000..b440197
Binary files /dev/null and b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Resources/arrowRight.jpg differ
diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Resources/arrowUp.jpg b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Resources/arrowUp.jpg
new file mode 100644
index 0000000..e630cea
Binary files /dev/null and b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Resources/arrowUp.jpg differ
diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit.Designer.cs b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit.Designer.cs
new file mode 100644
index 0000000..7b58321
--- /dev/null
+++ b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit.Designer.cs
@@ -0,0 +1,134 @@
+namespace SelfPropelledArtilleryUnit
+{
+ partial class SelfPropelledArtilleryUnit
+ {
+ ///
+ /// Required designer variable.
+ ///
+ private System.ComponentModel.IContainer components = null;
+
+ ///
+ /// Clean up any resources being used.
+ ///
+ /// true if managed resources should be disposed; otherwise, false.
+ protected override void Dispose(bool disposing)
+ {
+ if (disposing && (components != null))
+ {
+ components.Dispose();
+ }
+ base.Dispose(disposing);
+ }
+
+ #region Windows Form Designer generated code
+
+ ///
+ /// Required method for Designer support - do not modify
+ /// the contents of this method with the code editor.
+ ///
+ private void InitializeComponent()
+ {
+ pictureBoxSelfPropelledArtilleryUnit = new PictureBox();
+ buttonCreate = new Button();
+ buttonLeft = new Button();
+ buttonUp = new Button();
+ buttonDown = new Button();
+ buttonRight = new Button();
+ ((System.ComponentModel.ISupportInitialize)pictureBoxSelfPropelledArtilleryUnit).BeginInit();
+ SuspendLayout();
+ //
+ // pictureBoxSelfPropelledArtilleryUnit
+ //
+ pictureBoxSelfPropelledArtilleryUnit.Dock = DockStyle.Fill;
+ pictureBoxSelfPropelledArtilleryUnit.Location = new Point(0, 0);
+ pictureBoxSelfPropelledArtilleryUnit.Name = "pictureBoxSelfPropelledArtilleryUnit";
+ pictureBoxSelfPropelledArtilleryUnit.Size = new Size(923, 493);
+ pictureBoxSelfPropelledArtilleryUnit.TabIndex = 0;
+ pictureBoxSelfPropelledArtilleryUnit.TabStop = false;
+ //
+ // buttonCreate
+ //
+ buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
+ buttonCreate.Location = new Point(12, 446);
+ buttonCreate.Name = "buttonCreate";
+ buttonCreate.Size = new Size(94, 35);
+ buttonCreate.TabIndex = 1;
+ buttonCreate.Text = "Создать";
+ buttonCreate.UseVisualStyleBackColor = true;
+ buttonCreate.Click += buttonCreate_Click;
+ //
+ // buttonLeft
+ //
+ buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
+ buttonLeft.BackgroundImage = Properties.Resources.arrowLeft;
+ buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
+ buttonLeft.Location = new Point(788, 446);
+ buttonLeft.Name = "buttonLeft";
+ buttonLeft.Size = new Size(35, 35);
+ buttonLeft.TabIndex = 2;
+ buttonLeft.UseVisualStyleBackColor = true;
+ buttonLeft.Click += ButtonMove_Click;
+ //
+ // buttonUp
+ //
+ buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
+ buttonUp.BackgroundImage = Properties.Resources.arrowUp;
+ buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
+ buttonUp.Location = new Point(829, 405);
+ buttonUp.Name = "buttonUp";
+ buttonUp.Size = new Size(35, 35);
+ buttonUp.TabIndex = 3;
+ buttonUp.UseVisualStyleBackColor = true;
+ buttonUp.Click += ButtonMove_Click;
+ //
+ // buttonDown
+ //
+ buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
+ buttonDown.BackgroundImage = Properties.Resources.arrowDown;
+ buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
+ buttonDown.Location = new Point(829, 446);
+ buttonDown.Name = "buttonDown";
+ buttonDown.Size = new Size(35, 35);
+ buttonDown.TabIndex = 4;
+ buttonDown.UseVisualStyleBackColor = true;
+ buttonDown.Click += ButtonMove_Click;
+ //
+ // buttonRight
+ //
+ buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
+ buttonRight.BackgroundImage = Properties.Resources.arrowRight;
+ buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
+ buttonRight.Location = new Point(870, 446);
+ buttonRight.Name = "buttonRight";
+ buttonRight.Size = new Size(35, 35);
+ buttonRight.TabIndex = 5;
+ buttonRight.UseVisualStyleBackColor = true;
+ buttonRight.Click += ButtonMove_Click;
+ //
+ // SelfPropelledArtilleryUnit
+ //
+ AutoScaleDimensions = new SizeF(7F, 15F);
+ AutoScaleMode = AutoScaleMode.Font;
+ ClientSize = new Size(923, 493);
+ Controls.Add(buttonRight);
+ Controls.Add(buttonDown);
+ Controls.Add(buttonUp);
+ Controls.Add(buttonLeft);
+ Controls.Add(buttonCreate);
+ Controls.Add(pictureBoxSelfPropelledArtilleryUnit);
+ Name = "SelfPropelledArtilleryUnit";
+ Text = "Самоходная арт. установка";
+ ((System.ComponentModel.ISupportInitialize)pictureBoxSelfPropelledArtilleryUnit).EndInit();
+ ResumeLayout(false);
+ }
+
+ #endregion
+
+ private PictureBox pictureBoxSelfPropelledArtilleryUnit;
+ private Button buttonCreate;
+ private Button buttonLeft;
+ private Button buttonUp;
+ private Button buttonDown;
+ private Button buttonRight;
+ }
+}
\ No newline at end of file
diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit.cs b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit.cs
new file mode 100644
index 0000000..ae685fb
--- /dev/null
+++ b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit.cs
@@ -0,0 +1,73 @@
+using System;
+using System.Collections.Generic;
+using System.ComponentModel;
+using System.Data;
+using System.Drawing;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+using System.Windows.Forms;
+
+namespace SelfPropelledArtilleryUnit
+{
+ public partial class SelfPropelledArtilleryUnit : Form
+ {
+ private DrawningSelfPropelledArtilleryUnit? _drawningSelfPropelledArtilleryUnit;
+
+ public SelfPropelledArtilleryUnit()
+ {
+ InitializeComponent();
+ }
+ private void Draw()
+ {
+ if (_drawningSelfPropelledArtilleryUnit == null)
+ {
+ return;
+ }
+
+ Bitmap bmp = new(pictureBoxSelfPropelledArtilleryUnit.Width, pictureBoxSelfPropelledArtilleryUnit.Height);
+ Graphics gr = Graphics.FromImage(bmp);
+ _drawningSelfPropelledArtilleryUnit.DrawTransport(gr);
+ pictureBoxSelfPropelledArtilleryUnit.Image = bmp;
+ }
+
+ private void buttonCreate_Click(object sender, EventArgs e)
+ {
+ Random random = new();
+ _drawningSelfPropelledArtilleryUnit = new DrawningSelfPropelledArtilleryUnit();
+ _drawningSelfPropelledArtilleryUnit.Init(random.Next(100, 300), random.Next(1000, 3000),
+ Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
+ Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
+ Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
+ _drawningSelfPropelledArtilleryUnit.SetPictureSize(pictureBoxSelfPropelledArtilleryUnit.Width, pictureBoxSelfPropelledArtilleryUnit.Height);
+ _drawningSelfPropelledArtilleryUnit.SetPosition(random.Next(10, 100), random.Next(10, 100));
+ Draw();
+ }
+ private void ButtonMove_Click(object sender, EventArgs e)
+ {
+ if (_drawningSelfPropelledArtilleryUnit == null)
+ {
+ return;
+ }
+
+ string name = ((Button)sender)?.Name ?? string.Empty;
+ bool result = false;
+ switch (name)
+ {
+ case "buttonUp":
+ result = _drawningSelfPropelledArtilleryUnit.MoveTransport(DirectionType.Up); break;
+ case "buttonDown":
+ result = _drawningSelfPropelledArtilleryUnit.MoveTransport(DirectionType.Down); break;
+ case "buttonLeft":
+ result = _drawningSelfPropelledArtilleryUnit.MoveTransport(DirectionType.Left); break;
+ case "buttonRight":
+ result = _drawningSelfPropelledArtilleryUnit.MoveTransport(DirectionType.Right); break;
+ }
+
+ if (result)
+ {
+ Draw();
+ }
+ }
+ }
+}
diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit.csproj b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit.csproj
index 663fdb8..af03d74 100644
--- a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit.csproj
+++ b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit.csproj
@@ -8,4 +8,19 @@
enable
+
+
+ True
+ True
+ Resources.resx
+
+
+
+
+
+ ResXFileCodeGenerator
+ Resources.Designer.cs
+
+
+
\ No newline at end of file
diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit.resx b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit.resx
new file mode 100644
index 0000000..af32865
--- /dev/null
+++ b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit.resx
@@ -0,0 +1,120 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ text/microsoft-resx
+
+
+ 2.0
+
+
+ System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+
+ System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+
\ No newline at end of file