2024-04-24 09:28:37 +04:00
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using lab1.Entities;
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namespace lab1.Drawnings;
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/// <summary>
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2024-04-24 13:20:48 +04:00
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/// Класс, отвечающий за прорисовку и перемещение базового объекта-сущности
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2024-04-24 09:28:37 +04:00
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/// </summary>
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public class DrawningEntityFighter : DrawningTrackedVehicle
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{
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">>Вес истребителя</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="rockets">Признак наличия ракет</param>
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/// <param name="extraWings">Признак наличия доп. крыльев</param>
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public DrawningEntityFighter(int speed, double weight, Color bodyColor, Color additionalColor, bool rockets, bool extraWings) : base (91, 65)
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{
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EntityTrackedVehicle = new EntityFighter(speed, weight, bodyColor, additionalColor, rockets, extraWings);
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}
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public override void DrawTransport(Graphics g)
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{
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if (EntityTrackedVehicle == null || EntityTrackedVehicle is not EntityFighter fighter || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush CraneBrush = new SolidBrush(fighter.AdditionalColor);
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2024-05-20 14:42:55 +04:00
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base.DrawTransport(g);
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2024-04-24 09:28:37 +04:00
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if (fighter.Kovsh)
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{
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2024-05-20 14:42:55 +04:00
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///ковш
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2024-05-22 14:22:42 +04:00
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g.DrawRectangle(pen, _startPosX.Value - 17, _startPosY.Value + 12, 8, 15);
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g.FillRectangle(CraneBrush, _startPosX.Value - 17, _startPosY.Value + 12, 8, 15);
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g.DrawRectangle(pen, _startPosX.Value - 8, _startPosY.Value + 17, 5, 1);
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2024-04-24 09:28:37 +04:00
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}
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2024-05-20 14:42:55 +04:00
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///противовес
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2024-04-24 09:28:37 +04:00
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if (fighter.Otval)
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{
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2024-05-22 14:22:42 +04:00
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g.DrawRectangle(pen, _startPosX.Value + 63, _startPosY.Value + 17, 17, 1);
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g.DrawRectangle(pen, _startPosX.Value + 80, _startPosY.Value + 17, 1, 16);
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2024-04-24 09:28:37 +04:00
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}
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}
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}
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