4 лаба финиш
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@ -38,17 +38,17 @@ public class DrawningEntityFighter : DrawningTrackedVehicle
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{
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///ковш
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g.DrawRectangle(pen, _startPosX.Value - 2, _startPosY.Value + 37, 8, 15);
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g.FillRectangle(CraneBrush, _startPosX.Value - 2, _startPosY.Value + 37, 8, 15);
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g.DrawRectangle(pen, _startPosX.Value - -6, _startPosY.Value + 37, 4, 1);
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g.DrawRectangle(pen, _startPosX.Value - 17, _startPosY.Value + 12, 8, 15);
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g.FillRectangle(CraneBrush, _startPosX.Value - 17, _startPosY.Value + 12, 8, 15);
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g.DrawRectangle(pen, _startPosX.Value - 8, _startPosY.Value + 17, 5, 1);
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}
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///противовес
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if (fighter.Otval)
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{
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g.DrawRectangle(pen, _startPosX.Value + 73, _startPosY.Value + 37, 17, 1);
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g.DrawRectangle(pen, _startPosX.Value + 90, _startPosY.Value + 37, 1, 17);
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g.DrawRectangle(pen, _startPosX.Value + 63, _startPosY.Value + 17, 17, 1);
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g.DrawRectangle(pen, _startPosX.Value + 80, _startPosY.Value + 17, 1, 16);
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}
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