PIBD-14_Lavrova_K.I._Simple/solution/lab1/Drawnings/DrawningEntityFighter.cs

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C#
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using lab1.Entities;
namespace lab1.Drawnings;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningEntityFighter : DrawningTrackedVehicle
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">>Вес истребителя</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="rockets">Признак наличия ракет</param>
/// <param name="extraWings">Признак наличия доп. крыльев</param>
public DrawningEntityFighter(int speed, double weight, Color bodyColor, Color additionalColor, bool rockets, bool extraWings) : base (91, 65)
{
EntityTrackedVehicle = new EntityFighter(speed, weight, bodyColor, additionalColor, rockets, extraWings);
}
public override void DrawTransport(Graphics g)
{
if (EntityTrackedVehicle == null || EntityTrackedVehicle is not EntityFighter fighter || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(fighter.AdditionalColor);
Brush BodyBrush = new SolidBrush(fighter.BodyColor);
Brush CraneBrush = new SolidBrush(fighter.AdditionalColor);
//корпус
g.FillRectangle(BodyBrush, _startPosX.Value + 10, _startPosY.Value + 30, 62, 12);
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 30, 62, 12);
g.FillRectangle(BodyBrush, _startPosX.Value + 22, _startPosY.Value + 16, 4, 15);
g.DrawRectangle(pen, _startPosX.Value + 22, _startPosY.Value + 16, 4, 14);
g.FillRectangle(BodyBrush, _startPosX.Value + 37, _startPosY.Value + 1, 5, 30);
g.DrawRectangle(pen, _startPosX.Value + 37, _startPosY.Value + 1, 5, 30);
//стекло
g.FillRectangle(additionalBrush, _startPosX.Value + 52, _startPosY.Value + 14, 21, 16);
g.DrawRectangle(pen, _startPosX.Value + 52, _startPosY.Value + 14, 20, 16);
//гусеницы
g.DrawLine(pen, _startPosX.Value + 8, _startPosY.Value + 42, _startPosX.Value + 10, _startPosY.Value + 42);
g.DrawLine(pen, _startPosX.Value + 7, _startPosY.Value + 43, _startPosX.Value + 7, _startPosY.Value + 53);
g.DrawLine(pen, _startPosX.Value + 8, _startPosY.Value + 54, _startPosX.Value + 12, _startPosY.Value + 54);
g.DrawLine(pen, _startPosX.Value + 13, _startPosY.Value + 55, _startPosX.Value + 69, _startPosY.Value + 55);
g.DrawLine(pen, _startPosX.Value + 70, _startPosY.Value + 54, _startPosX.Value + 73, _startPosY.Value + 54);
g.DrawLine(pen, _startPosX.Value + 74, _startPosY.Value + 53, _startPosX.Value + 74, _startPosY.Value + 43);
g.DrawLine(pen, _startPosX.Value + 71, _startPosY.Value + 42, _startPosX.Value + 73, _startPosY.Value + 42);
//колеса
g.FillEllipse(BodyBrush, _startPosX.Value + 10, _startPosY.Value + 44, 9, 9);
g.DrawEllipse(pen, _startPosX.Value + 10, _startPosY.Value + 44, 9, 9);
g.FillEllipse(BodyBrush, _startPosX.Value + 63, _startPosY.Value + 44, 9, 9);
g.DrawEllipse(pen, _startPosX.Value + 63, _startPosY.Value + 44, 9, 9);
g.FillEllipse(BodyBrush, _startPosX.Value + 25, _startPosY.Value + 48, 6, 6);
g.DrawEllipse(pen, _startPosX.Value + 25, _startPosY.Value + 48, 6, 6);
g.FillEllipse(BodyBrush, _startPosX.Value + 38, _startPosY.Value + 48, 6, 6);
g.DrawEllipse(pen, _startPosX.Value + 38, _startPosY.Value + 48, 6, 6);
g.FillEllipse(BodyBrush, _startPosX.Value + 50, _startPosY.Value + 48, 6, 6);
g.DrawEllipse(pen, _startPosX.Value + 50, _startPosY.Value + 48, 6, 6);
g.FillEllipse(BodyBrush, _startPosX.Value + 33, _startPosY.Value + 44, 4, 4);
g.DrawEllipse(pen, _startPosX.Value + 33, _startPosY.Value + 44, 4, 4);
g.FillEllipse(BodyBrush, _startPosX.Value + 45, _startPosY.Value + 44, 4, 4);
g.DrawEllipse(pen, _startPosX.Value + 45, _startPosY.Value + 44, 4, 4);
_startPosX += 10;
_startPosY += 25;
base.DrawTransport(g);
_startPosX -= 10;
_startPosY -= 25;
if (fighter.Kovsh)
{
//ковш
g.DrawRectangle(pen, _startPosX.Value - 2, _startPosY.Value + 37, 8, 15);
g.FillRectangle(CraneBrush, _startPosX.Value - 2, _startPosY.Value + 37, 8, 15);
g.DrawRectangle(pen, _startPosX.Value - -6, _startPosY.Value + 37, 4, 1);
}
//противовес
if (fighter.Otval)
{
g.DrawRectangle(pen, _startPosX.Value + 73, _startPosY.Value + 37, 17, 1);
g.DrawRectangle(pen, _startPosX.Value + 90, _startPosY.Value + 37, 1, 17);
}
}
}