PIBD-13 Maximov A.P. LabWork2 Simple #2

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zw1st wants to merge 1 commits from LabWork2 into LabWork01
17 changed files with 880 additions and 326 deletions

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@ -1,227 +0,0 @@
using System.Drawing;
namespace Cruiser;
public class DrawingCruiser
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityCruiser? EntityCruiser { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата корабля
/// </summary>
private int? _startPosX;
/// <summary>
/// Верхняя координата корабля
/// </summary>
private int? _startPosY;
/// <summary>
/// Ширина прорисовки корабля
/// </summary>
private readonly int _drawingCruiserWidth = 150;
/// <summary>
/// Высота прорисовки корабля
/// </summary>
private readonly int _drawingCruiserHeight = 50;
/// <summary>
/// Инициализация
/// </summary>
/// <param name="speed"><скорость/param>
/// <param name="weight"><вес/param>
/// <param name="bodycolor"><основной_цвет/param>
/// <param name="additionalcolor"><дополнительный_цвет/param>
/// <param name="bodykit"><наличиеадстроек/param>
/// <param name="arms"><наличиеооружения/param>
/// <param name="anchor"><наличие_якоря/param>
public void Init(int speed, double weight, Color bodycolor, Color additionalcolor, bool bodykit, bool arms, bool anchor)
{
EntityCruiser = new EntityCruiser();
EntityCruiser.Init(speed, weight, bodycolor, additionalcolor, bodykit, arms, anchor);
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Установка размеров окна
/// </summary>
/// <param name="width"><Ширина/param>
/// <param name="height"><Высота/param>
/// <returns></returns>
public bool SetPictureSize(int width, int height)
{
if (_pictureWidth < _drawingCruiserWidth || _pictureHeight < _drawingCruiserHeight)
{
if (_startPosX != null && _startPosY != null)
{
if (width < 0) width = 0;
else if (_startPosX + _drawingCruiserWidth > width) _startPosX = width - _drawingCruiserWidth;
if (height < 0) height = 0;
else if (_startPosY + _drawingCruiserHeight > height) _startPosY = height - _drawingCruiserHeight;
}
}
// TODO проверка, что объект "влезает" в размеры поля
// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
_pictureHeight = height;
_pictureWidth = width;
return true;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x"></param>
/// <param name="y"></param>
public void SetPosition(int x, int y)
{
_startPosX = x;
_startPosY = y;
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
if (_startPosX + _drawingCruiserWidth > _pictureWidth)
{
_startPosX = _pictureWidth - _drawingCruiserWidth;
}
else if (_startPosX < 0)
{
_startPosX = 0;
}
if (_startPosY + _drawingCruiserHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _drawingCruiserHeight;
}
else if (_startPosY < 0)
{
_startPosY = 0;
}
//TODO если при установке объекта в эти координаты, он будет выходить за границы поля,
//то нужно изменить координаты, чтобы он остался в нужных размерах
}
/// <summary>
/// Движение объекта
/// </summary>
/// <param name="direction"></param>
/// <returns></returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityCruiser == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
case DirectionType.Left:
if (_startPosX.Value - EntityCruiser.Step > 0)
{
_startPosX -= (int)EntityCruiser.Step;
}
return true;
case DirectionType.Up:
if (_startPosY.Value - EntityCruiser.Step > 0)
{
_startPosY -= (int)EntityCruiser.Step;
}
return true;
case DirectionType.Right:
if (_startPosX.Value + EntityCruiser.Step + _drawingCruiserWidth < _pictureWidth)
{
_startPosX += (int)EntityCruiser.Step;
}
return true;
case DirectionType.Down:
if (_startPosY.Value + EntityCruiser.Step + _drawingCruiserHeight < _pictureHeight)
{
_startPosY += (int)EntityCruiser.Step;
}
return true;
default: return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (EntityCruiser == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Brush bodybrush = new SolidBrush(EntityCruiser.BodyColor);
//Массив точек
Pen pen = new(Color.Black);
Point p1 = new Point(_startPosX.Value + 5, _startPosY.Value);
Point p2 = new Point(_startPosX.Value + 100, _startPosY.Value);
Point p3 = new Point(_startPosX.Value + 150, _startPosY.Value + 25);
Point p4 = new Point(_startPosX.Value + 100, _startPosY.Value + 50);
Point p5 = new Point(_startPosX.Value + 5, _startPosY.Value + 50);
Point p6 = new Point(_startPosX.Value + 5, _startPosY.Value);
Point[] bodypoints = {p1, p2, p3, p4, p5, p6};
g.FillPolygon(bodybrush, bodypoints);
g.DrawPolygon(pen, bodypoints);
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 10, 5, 10);
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 30, 5, 10);
Brush additionalbrush = new SolidBrush(EntityCruiser.AdditionalColor);
if (EntityCruiser.Arms == true){
g.FillEllipse(additionalbrush, _startPosX.Value + 100, _startPosY.Value + 15, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 100, _startPosY.Value + 15, 20, 20);
}
if (EntityCruiser.Helicopter == true)
{
g.FillEllipse(additionalbrush, _startPosX.Value + 10, _startPosY.Value + 5, 40, 40);
g.DrawEllipse(pen, _startPosX.Value + 10, _startPosY.Value + 5, 40, 40);
Point ap1 = new Point(_startPosX.Value + 20, _startPosY.Value + 15);
Point ap2 = new Point(_startPosX.Value + 25, _startPosY.Value + 15);
Point ap3 = new Point(_startPosX.Value + 25, _startPosY.Value + 23);
Point ap4 = new Point(_startPosX.Value + 35, _startPosY.Value + 23);
Point ap5 = new Point(_startPosX.Value + 35, _startPosY.Value + 15);
Point ap6 = new Point(_startPosX.Value + 40, _startPosY.Value + 15);
Point ap7 = new Point(_startPosX.Value + 40, _startPosY.Value + 35);
Point ap8 = new Point(_startPosX.Value + 35, _startPosY.Value + 35);
Point ap9 = new Point(_startPosX.Value + 35, _startPosY.Value + 28);
Point ap10 = new Point(_startPosX.Value + 25, _startPosY.Value + 28);
Point ap11 = new Point(_startPosX.Value + 25, _startPosY.Value + 35);
Point ap12 = new Point(_startPosX.Value + 20, _startPosY.Value + 35);
Point[] abodypoints = { ap1, ap2, ap3, ap4, ap5, ap6, ap7, ap8, ap9, ap10, ap11, ap12};
g.FillPolygon(new SolidBrush(Color.White), abodypoints );
g.DrawPolygon(pen, abodypoints);
}
if (EntityCruiser.BodyKit == true)
{
g.FillRectangle(additionalbrush, _startPosX.Value + 70, _startPosY.Value + 15, 20, 20);
g.DrawRectangle(pen, _startPosX.Value + 70, _startPosY.Value + 15, 20, 20);
g.FillRectangle(additionalbrush, _startPosX.Value + 60, _startPosY.Value + 20, 10, 10);
g.DrawRectangle(pen, _startPosX.Value + 60, _startPosY.Value + 20, 10, 10);
}
}
}

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@ -1,10 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cruiser;
namespace Cruiser.Drawings;
/// <summary>
/// Перечисление направлений
@ -30,4 +24,9 @@ public enum DirectionType
/// Вправо
/// </summary>
Right = 4,
/// <summary>
/// Неизвестное напрвление
/// </summary>
Unknow = -1,
}

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@ -0,0 +1,67 @@
using Cruiser.Entities;
namespace Cruiser.Drawings;
public class DrawingCruiser : DrawingShip
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed"><скорость/param>
/// <param name="weight"><вес/param>
/// <param name="bodycolor"><основной_цвет/param>
///<param name="bodykit"><Надстройки/param>
/// <param name="arms"><Вооружение/param>
/// <param name="helicopter"><Вертолетная_площадка/param>
public DrawingCruiser(int speed, double weight, Color bodycolor, Color additionalColor, bool bodykit, bool arms, bool helicopter) : base(150, 50)
{
EntityShip = new EntityCruiser(speed, weight, bodycolor, additionalColor, bodykit, arms, helicopter);
}
public override void DrawTransport(Graphics g)
{
if (EntityShip == null || EntityShip is not EntityCruiser cruiser || !_startPosX.HasValue || !_startPosX.HasValue) return;
base.DrawTransport(g);
Brush additionalbrush = new SolidBrush(cruiser.AdditionalColor);
Pen pen = new(Color.Black);
if (cruiser.Arms == true)
{
g.FillEllipse(additionalbrush, _startPosX.Value + 100, _startPosY.Value + 15, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 100, _startPosY.Value + 15, 20, 20);
}
if (cruiser.Helicopter == true)
{
g.FillEllipse(additionalbrush, _startPosX.Value + 10, _startPosY.Value + 5, 40, 40);
g.DrawEllipse(pen, _startPosX.Value + 10, _startPosY.Value + 5, 40, 40);
Point ap1 = new Point(_startPosX.Value + 20, _startPosY.Value + 15);
Point ap2 = new Point(_startPosX.Value + 25, _startPosY.Value + 15);
Point ap3 = new Point(_startPosX.Value + 25, _startPosY.Value + 23);
Point ap4 = new Point(_startPosX.Value + 35, _startPosY.Value + 23);
Point ap5 = new Point(_startPosX.Value + 35, _startPosY.Value + 15);
Point ap6 = new Point(_startPosX.Value + 40, _startPosY.Value + 15);
Point ap7 = new Point(_startPosX.Value + 40, _startPosY.Value + 35);
Point ap8 = new Point(_startPosX.Value + 35, _startPosY.Value + 35);
Point ap9 = new Point(_startPosX.Value + 35, _startPosY.Value + 28);
Point ap10 = new Point(_startPosX.Value + 25, _startPosY.Value + 28);
Point ap11 = new Point(_startPosX.Value + 25, _startPosY.Value + 35);
Point ap12 = new Point(_startPosX.Value + 20, _startPosY.Value + 35);
Point[] abodypoints = { ap1, ap2, ap3, ap4, ap5, ap6, ap7, ap8, ap9, ap10, ap11, ap12 };
g.FillPolygon(new SolidBrush(Color.White), abodypoints);
g.DrawPolygon(pen, abodypoints);
}
if (cruiser.BodyKit == true)
{
g.FillRectangle(additionalbrush, _startPosX.Value + 70, _startPosY.Value + 15, 20, 20);
g.DrawRectangle(pen, _startPosX.Value + 70, _startPosY.Value + 15, 20, 20);
g.FillRectangle(additionalbrush, _startPosX.Value + 60, _startPosY.Value + 20, 10, 10);
g.DrawRectangle(pen, _startPosX.Value + 60, _startPosY.Value + 20, 10, 10);
}
}
}

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@ -0,0 +1,203 @@
using Cruiser.Entities;
namespace Cruiser.Drawings;
public class DrawingShip
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityShip? EntityShip { get; protected set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата корабля
/// </summary>
protected int? _startPosX;
/// <summary>
/// Верхняя координата корабля
/// </summary>
protected int? _startPosY;
/// <summary>
/// Ширина прорисовки корабля
/// </summary>
private readonly int _drawingShipWidth = 150;
/// <summary>
/// Высота прорисовки корабля
/// </summary>
private readonly int _drawingShipHeight = 50;
public int? GetPosX => _startPosX;
public int ? GetPosY => _startPosY;
public int GetWidth => _drawingShipWidth;
public int GetHeight => _drawingShipHeight;
/// <summary>
/// Пустой конструктор
/// </summary>
private DrawingShip()
{
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed"><скорость/param>
/// <param name="weight"><вес/param>
/// <param name="bodycolor"><основной_цвет/param>
public DrawingShip(int speed, double weight, Color bodycolor) : this()
{
EntityShip = new EntityShip(speed, weight, bodycolor);
}
/// <summary>
/// Конструктор для наследников
/// </summary>
/// <param name="drawingShipWidth">Ширина прорисовки корабля</param>
/// <param name="drawingShipHeight">Высота прорисовки корабля<вес/param>
protected DrawingShip(int drawingShipWidth, int drawingShipHeight) : this()
{
_drawingShipHeight = drawingShipHeight;
_drawingShipWidth = drawingShipWidth;
}
/// <summary>
/// Установка размеров окна
/// </summary>
/// <param name="width"><Ширина/param>
/// <param name="height"><Высота/param>
/// <returns></returns>
public bool SetPictureSize(int width, int height)
{
if (width > _drawingShipWidth && height > _drawingShipHeight)
{
_pictureWidth = width;
_pictureHeight = height;
return true;
}
return false;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x"></param>
/// <param name="y"></param>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
_startPosX = x;
_startPosY = y;
if (_startPosX + _drawingShipWidth > _pictureWidth)
{
_startPosX = _pictureWidth - _drawingShipWidth;
}
else if (_startPosX < 0)
{
_startPosX = 0;
}
if (_startPosY + _drawingShipHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _drawingShipHeight;
}
else if (_startPosY < 0)
{
_startPosY = 0;
}
}
/// <summary>
/// Движение объекта
/// </summary>
/// <param name="direction"></param>
/// <returns></returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityShip == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
case DirectionType.Left:
if (_startPosX.Value - EntityShip.Step > 0)
{
_startPosX -= (int)EntityShip.Step;
}
return true;
case DirectionType.Up:
if (_startPosY.Value - EntityShip.Step > 0)
{
_startPosY -= (int)EntityShip.Step;
}
return true;
case DirectionType.Right:
if (_startPosX.Value + EntityShip.Step + _drawingShipWidth < _pictureWidth)
{
_startPosX += (int)EntityShip.Step;
}
return true;
case DirectionType.Down:
if (_startPosY.Value + EntityShip.Step + _drawingShipHeight < _pictureHeight)
{
_startPosY += (int)EntityShip.Step;
}
return true;
default: return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public virtual void DrawTransport(Graphics g)
{
if (EntityShip == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Brush bodybrush = new SolidBrush(EntityShip.BodyColor);
//Массив точек
Pen pen = new(Color.Black);
Point p1 = new Point(_startPosX.Value + 5, _startPosY.Value);
Point p2 = new Point(_startPosX.Value + 100, _startPosY.Value);
Point p3 = new Point(_startPosX.Value + 150, _startPosY.Value + 25);
Point p4 = new Point(_startPosX.Value + 100, _startPosY.Value + 50);
Point p5 = new Point(_startPosX.Value + 5, _startPosY.Value + 50);
Point p6 = new Point(_startPosX.Value + 5, _startPosY.Value);
Point[] bodypoints = { p1, p2, p3, p4, p5, p6 };
g.FillPolygon(bodybrush, bodypoints);
g.DrawPolygon(pen, bodypoints);
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 10, 5, 10);
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 30, 5, 10);
}
}

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@ -0,0 +1,45 @@
namespace Cruiser.Entities;
/// <summary>
/// Класс-сущность Корабль Круизер
/// </summary>
public class EntityCruiser : EntityShip
{
/// <summary>
/// Дополнительный цвеь (детали)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Наличие "надстроек"
/// </summary>
public bool BodyKit { get; private set; }
/// <summary>
/// Наличие вооружения
/// </summary>
public bool Arms { get; private set; }
/// <summary>
/// Наличие вертолетной площадки
/// </summary>
public bool Helicopter { get; private set; }
/// <summary>
/// Конструктор сущности
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalСolor"><Дополнительный_цвет/param>
/// <param name="bodykit"><Надстройки/param>
/// <param name="arms"><Вооружение/param>
/// <param name="helicopter"><Вертолетная_площадка/param>
public EntityCruiser(int speed, double weight, Color bodyСolor, Color additionalСolor, bool bodykit, bool arms, bool helicopter) : base(speed, weight, bodyСolor)
{
AdditionalColor = additionalСolor;
BodyKit = bodykit;
Arms = arms;
Helicopter = helicopter;
}
}

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@ -0,0 +1,46 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cruiser.Entities;
/// <summary>
/// Кдасс-сущность "Корабль"
/// </summary>
public class EntityShip
{
/// <summary>
/// Скорость сущности
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес сущности
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет (контур)
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Шаг перемещения
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Конструктор сущности
/// </summary>
/// <param name="speed"><Скорость/param>
/// <param name="weight"><Вес/param>
/// <param name="bodycolor"><Основной_цвет/param>
public EntityShip(int speed, double weight, Color bodyСolor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyСolor;
}
}

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@ -1,68 +0,0 @@
namespace Cruiser;
/// <summary>
/// Класс-сущность Корабль Круизер
/// </summary>
public class EntityCruiser
{
/// <summary>
/// Скорость сущности
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес сущности
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет (контур)
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвеь (детали)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Наличие "надстроек"
/// </summary>
public bool BodyKit { get; private set; }
/// <summary>
/// Наличие вооружения
/// </summary>
public bool Arms { get; private set; }
/// <summary>
/// Наличие вертолетной площадки
/// </summary>
public bool Helicopter { get; private set; }
/// <summary>
/// Шаг перемещения
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
///
/// </summary>
/// <param name="speed"><Скорость/param>
/// <param name="weight"><Вес/param>
/// <param name="bodycolor"><Основной_цвет/param>
/// <param name="additionalcolor"><Дополнительный_цвет/param>
/// <param name="bodykit"><Надстройки/param>
/// <param name="arms"><Вооружение/param>
/// <param name="anchor"><Якорь/param>
public void Init(int speed, double weight, Color bodycolor, Color additionalcolor, bool bodykit, bool arms, bool helicopter)
{
Speed = speed;
Weight = weight;
BodyColor = bodycolor;
AdditionalColor = additionalcolor;
BodyKit = bodykit;
Arms = arms;
Helicopter = helicopter;
}
}

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@ -34,6 +34,9 @@
buttonDown = new Button();
buttonUp = new Button();
buttonLeft = new Button();
buttonCreateShip = new Button();
comboBoxStrategy = new ComboBox();
buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxCruiser).BeginInit();
SuspendLayout();
//
@ -52,10 +55,10 @@
buttonCreateCruiser.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateCruiser.Location = new Point(12, 678);
buttonCreateCruiser.Name = "buttonCreateCruiser";
buttonCreateCruiser.Size = new Size(80, 34);
buttonCreateCruiser.Size = new Size(299, 34);
buttonCreateCruiser.TabIndex = 8;
buttonCreateCruiser.Text = "Создать";
buttonCreateCruiser.Click += buttonCreate_Click;
buttonCreateCruiser.Text = "Создать Крейсер";
buttonCreateCruiser.Click += ButtonCreateCruiser_Click;
//
// buttonRight
//
@ -105,11 +108,44 @@
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// buttonCreateShip
//
buttonCreateShip.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateShip.Location = new Point(349, 678);
buttonCreateShip.Name = "buttonCreateShip";
buttonCreateShip.Size = new Size(299, 34);
buttonCreateShip.TabIndex = 10;
buttonCreateShip.Text = "Создать Корабль";
buttonCreateShip.Click += ButtonCreateShip_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
comboBoxStrategy.Location = new Point(839, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(151, 28);
comboBoxStrategy.TabIndex = 11;
//
// buttonStrategyStep
//
buttonStrategyStep.Location = new Point(896, 63);
buttonStrategyStep.Name = "buttonStrategyStep";
buttonStrategyStep.Size = new Size(94, 29);
buttonStrategyStep.TabIndex = 12;
buttonStrategyStep.Text = "Шаг";
buttonStrategyStep.UseVisualStyleBackColor = true;
buttonStrategyStep.Click += buttonStrategyStep_Click;
//
// FormCruiser
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(1002, 724);
Controls.Add(buttonStrategyStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonCreateShip);
Controls.Add(buttonLeft);
Controls.Add(buttonUp);
Controls.Add(buttonDown);
@ -130,5 +166,8 @@
private Button buttonDown;
private Button buttonUp;
private Button buttonLeft;
private Button buttonCreateShip;
private ComboBox comboBoxStrategy;
private Button buttonStrategyStep;
}
}

View File

@ -1,42 +1,74 @@
namespace Cruiser;
using Cruiser.Drawings;
using Cruiser.MovementStrategy;
namespace Cruiser;
public partial class FormCruiser : Form
{
private DrawingCruiser? _drawingCruiser;
private DrawingShip? _drawingShip;
private AbstructStrategy? _strategy;
public FormCruiser()
{
InitializeComponent();
_strategy = null;
}
private void CreateObject(string type)
{
Random random = new();
switch (type)
{
case nameof(DrawingShip):
_drawingShip = new DrawingShip(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
break;
case nameof(DrawingCruiser):
_drawingShip = new DrawingCruiser(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
break;
default:
return;
}
_drawingShip.SetPictureSize(pictureBoxCruiser.Width, pictureBoxCruiser.Height);
_drawingShip.SetPosition(random.Next(10, 100), random.Next(10, 100));
_strategy = null;
comboBoxStrategy.Enabled = true;
Draw();
}
private void Draw()
{
if (_drawingCruiser == null)
if (_drawingShip == null)
{
return;
}
Bitmap bmp = new(pictureBoxCruiser.Width, pictureBoxCruiser.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawingCruiser.DrawTransport(gr);
_drawingShip.DrawTransport(gr);
pictureBoxCruiser.Image = bmp;
}
private void buttonCreate_Click(object sender, EventArgs e)
{
Random random = new();
_drawingCruiser = new DrawingCruiser();
_drawingCruiser.Init(random.Next(100, 300), random.Next(200, 400),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
_drawingCruiser.SetPictureSize(pictureBoxCruiser.Width, pictureBoxCruiser.Height);
_drawingCruiser.SetPosition(random.Next(pictureBoxCruiser.Right - 200, pictureBoxCruiser.Right - 160), random.Next(pictureBoxCruiser.Bottom - 150, pictureBoxCruiser.Bottom - 100));
Draw();
}
/// <summary>
/// Обработка кнопки "Создать Крейсер"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateCruiser_Click(object sender, EventArgs e) => CreateObject(nameof(DrawingCruiser));
/// <summary>
/// Обработка кнопки "Создать Корабль"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateShip_Click(object sender, EventArgs e) => CreateObject(nameof(DrawingShip));
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawingCruiser == null)
if (_drawingShip == null)
{
return;
}
@ -47,16 +79,16 @@ public partial class FormCruiser : Form
switch (name)
{
case "buttonUp":
result = _drawingCruiser.MoveTransport(DirectionType.Up);
result = _drawingShip.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawingCruiser.MoveTransport(DirectionType.Down);
result = _drawingShip.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _drawingCruiser.MoveTransport(DirectionType.Left);
result = _drawingShip.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawingCruiser.MoveTransport(DirectionType.Right);
result = _drawingShip.MoveTransport(DirectionType.Right);
break;
}
if (result)
@ -64,4 +96,41 @@ public partial class FormCruiser : Form
Draw();
}
}
private void buttonStrategyStep_Click(object sender, EventArgs e)
{
if (_drawingShip == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_strategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_strategy == null)
{
return;
}
_strategy.SetData(new MoveableShip(_drawingShip), pictureBoxCruiser.Width, pictureBoxCruiser.Height);
}
if (_strategy == null)
{
return;
}
comboBoxStrategy.Enabled = false;
_strategy.MakeStep();
Draw();
if (_strategy.GetStatus() == StrategyStatus.Finish)
{
comboBoxStrategy.Enabled = true;
_strategy = null;
}
}
}

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@ -0,0 +1,81 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cruiser.MovementStrategy;
public abstract class AbstructStrategy
{
private IMoveableObject? _moveableObject;
private StrategyStatus _state = StrategyStatus.NotInit;
protected int FieldHeight { get; private set; }
protected int FieldWidth { get; private set;}
public StrategyStatus GetStatus() { return _state; }
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if(moveableObject == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObject;
FieldHeight = height;
FieldWidth = width;
}
public void MakeStep()
{
if (_state != StrategyStatus.InProgress)
{
return;
}
if (IsTargetDestination())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
protected bool MoveRight() => MoveTo(MovementDirection.Right);
protected bool MoveUp() => MoveTo(MovementDirection.Up);
protected bool MoveDown() => MoveTo(MovementDirection.Down);
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
protected int? GetStep()
{
if (_state!= StrategyStatus.InProgress)
{
return null;
}
return _moveableObject.GetStep;
}
protected abstract void MoveToTarget();
protected abstract bool IsTargetDestination();
private bool MoveTo(MovementDirection movementDirection)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
}
}

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@ -0,0 +1,19 @@
namespace Cruiser.MovementStrategy;
/// <summary>
/// Интерфейс для работы с перемещаемыми объектом
/// </summary>
public interface IMoveableObject
{
/// <summary>
/// Получение координат объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
bool TryMoveObject(MovementDirection direction);
}

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@ -0,0 +1,41 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cruiser.MovementStrategy;
public class MoveToBorder : AbstructStrategy
{
protected override bool IsTargetDestination()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.RightBorder + GetStep() >= FieldWidth && objParams.DownBorder + GetStep() >= FieldHeight;
//return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
Review

Закомментированного кода быть не должно

Закомментированного кода быть не должно
// objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
if (objParams.RightBorder + GetStep() <= FieldWidth)
{
MoveRight();
}
if (objParams.DownBorder + GetStep() <= FieldHeight)
{
MoveDown();
}
}
}

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@ -0,0 +1,57 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cruiser.MovementStrategy;
public class MoveToCenter : AbstructStrategy
{
protected override bool IsTargetDestination()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

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@ -0,0 +1,53 @@
using Cruiser.Drawings;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cruiser.MovementStrategy;
public class MoveableShip : IMoveableObject
{
private readonly DrawingShip? _ship = null;
public MoveableShip(DrawingShip? ship)
{
_ship = ship;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_ship == null || _ship.EntityShip == null || !_ship.GetPosX.HasValue || !_ship.GetPosY.HasValue)
{
return null;
}
return new ObjectParameters(_ship.GetPosX.Value, _ship.GetPosY.Value, _ship.GetWidth, _ship.GetHeight);
}
}
public int GetStep => (int)(_ship.EntityShip?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_ship == null || _ship.EntityShip == null)
{
return false;
}
return _ship.MoveTransport(GetDirectionType(direction));
}
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_ => DirectionType.Unknow,
};
}
}

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@ -0,0 +1,27 @@
namespace Cruiser.MovementStrategy;
/// <summary>
/// Перечисление направлений
/// </summary>
public enum MovementDirection
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4,
}

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@ -0,0 +1,75 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cruiser.MovementStrategy;
public class ObjectParameters
{
/// <summary>
/// Координата x
/// </summary>
private readonly int _x;
/// <summary>
/// Координата y
/// </summary>
private readonly int _y;
/// <summary>
/// Ширина объекта
/// </summary>
private readonly int _width;
/// <summary>
/// Высота объекта
/// </summary>
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _width + _x;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _height + _y;
/// <summary>
///Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x"></param>
/// <param name="y"></param>
/// <param name="width"></param>
/// <param name="height"></param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}

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@ -0,0 +1,28 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cruiser.MovementStrategy;
/// <summary>
/// Статус выполнения операции перемещения
/// </summary>
public enum StrategyStatus
{
/// <summary>
/// Все готово к началу
/// </summary>
NotInit,
/// <summary>
/// Выполняется
/// </summary>
InProgress,
/// <summary>
/// Завершено
/// </summary>
Finish
}