diff --git a/Cruiser/Cruiser/DrawingCruiser.cs b/Cruiser/Cruiser/DrawingCruiser.cs
deleted file mode 100644
index 393ef09..0000000
--- a/Cruiser/Cruiser/DrawingCruiser.cs
+++ /dev/null
@@ -1,227 +0,0 @@
-using System.Drawing;
-
-namespace Cruiser;
-
-public class DrawingCruiser
-{
- ///
- /// Класс-сущность
- ///
- public EntityCruiser? EntityCruiser { get; private set; }
-
- ///
- /// Ширина окна
- ///
- private int? _pictureWidth;
-
- ///
- /// Высота окна
- ///
- private int? _pictureHeight;
-
- ///
- /// Левая координата корабля
- ///
- private int? _startPosX;
-
- ///
- /// Верхняя координата корабля
- ///
- private int? _startPosY;
-
- ///
- /// Ширина прорисовки корабля
- ///
- private readonly int _drawingCruiserWidth = 150;
-
- ///
- /// Высота прорисовки корабля
- ///
- private readonly int _drawingCruiserHeight = 50;
-
- ///
- /// Инициализация
- ///
- /// <скорость/param>
- /// <вес/param>
- /// <основной_цвет/param>
- /// <дополнительный_цвет/param>
- /// <наличие_надстроек/param>
- /// <наличие_вооружения/param>
- /// <наличие_якоря/param>
- public void Init(int speed, double weight, Color bodycolor, Color additionalcolor, bool bodykit, bool arms, bool anchor)
- {
- EntityCruiser = new EntityCruiser();
- EntityCruiser.Init(speed, weight, bodycolor, additionalcolor, bodykit, arms, anchor);
- _pictureWidth = null;
- _pictureHeight = null;
- _startPosX = null;
- _startPosY = null;
- }
-
- ///
- /// Установка размеров окна
- ///
- /// <Ширина/param>
- /// <Высота/param>
- ///
- public bool SetPictureSize(int width, int height)
- {
- if (_pictureWidth < _drawingCruiserWidth || _pictureHeight < _drawingCruiserHeight)
- {
- if (_startPosX != null && _startPosY != null)
- {
- if (width < 0) width = 0;
- else if (_startPosX + _drawingCruiserWidth > width) _startPosX = width - _drawingCruiserWidth;
- if (height < 0) height = 0;
- else if (_startPosY + _drawingCruiserHeight > height) _startPosY = height - _drawingCruiserHeight;
- }
- }
-
- // TODO проверка, что объект "влезает" в размеры поля
- // если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
- _pictureHeight = height;
- _pictureWidth = width;
- return true;
- }
-
- ///
- /// Установка позиции
- ///
- ///
- ///
- public void SetPosition(int x, int y)
- {
- _startPosX = x;
- _startPosY = y;
- if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
- {
- return;
- }
- if (_startPosX + _drawingCruiserWidth > _pictureWidth)
- {
- _startPosX = _pictureWidth - _drawingCruiserWidth;
- }
- else if (_startPosX < 0)
- {
- _startPosX = 0;
- }
- if (_startPosY + _drawingCruiserHeight > _pictureHeight)
- {
- _startPosY = _pictureHeight - _drawingCruiserHeight;
- }
-
- else if (_startPosY < 0)
- {
- _startPosY = 0;
- }
- //TODO если при установке объекта в эти координаты, он будет выходить за границы поля,
- //то нужно изменить координаты, чтобы он остался в нужных размерах
- }
-
- ///
- /// Движение объекта
- ///
- ///
- ///
- public bool MoveTransport(DirectionType direction)
- {
- if (EntityCruiser == null || !_startPosX.HasValue || !_startPosY.HasValue)
- {
- return false;
- }
-
- switch (direction)
- {
- case DirectionType.Left:
- if (_startPosX.Value - EntityCruiser.Step > 0)
- {
- _startPosX -= (int)EntityCruiser.Step;
- }
- return true;
- case DirectionType.Up:
- if (_startPosY.Value - EntityCruiser.Step > 0)
- {
- _startPosY -= (int)EntityCruiser.Step;
- }
- return true;
- case DirectionType.Right:
- if (_startPosX.Value + EntityCruiser.Step + _drawingCruiserWidth < _pictureWidth)
- {
- _startPosX += (int)EntityCruiser.Step;
- }
- return true;
- case DirectionType.Down:
- if (_startPosY.Value + EntityCruiser.Step + _drawingCruiserHeight < _pictureHeight)
- {
- _startPosY += (int)EntityCruiser.Step;
- }
- return true;
- default: return false;
- }
- }
-
- ///
- /// Прорисовка объекта
- ///
- ///
- public void DrawTransport(Graphics g)
- {
- if (EntityCruiser == null || !_startPosX.HasValue || !_startPosY.HasValue)
- {
- return;
- }
-
- Brush bodybrush = new SolidBrush(EntityCruiser.BodyColor);
-
- //Массив точек
- Pen pen = new(Color.Black);
- Point p1 = new Point(_startPosX.Value + 5, _startPosY.Value);
- Point p2 = new Point(_startPosX.Value + 100, _startPosY.Value);
- Point p3 = new Point(_startPosX.Value + 150, _startPosY.Value + 25);
- Point p4 = new Point(_startPosX.Value + 100, _startPosY.Value + 50);
- Point p5 = new Point(_startPosX.Value + 5, _startPosY.Value + 50);
- Point p6 = new Point(_startPosX.Value + 5, _startPosY.Value);
- Point[] bodypoints = {p1, p2, p3, p4, p5, p6};
- g.FillPolygon(bodybrush, bodypoints);
- g.DrawPolygon(pen, bodypoints);
- g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 10, 5, 10);
- g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 30, 5, 10);
-
- Brush additionalbrush = new SolidBrush(EntityCruiser.AdditionalColor);
-
- if (EntityCruiser.Arms == true){
- g.FillEllipse(additionalbrush, _startPosX.Value + 100, _startPosY.Value + 15, 20, 20);
- g.DrawEllipse(pen, _startPosX.Value + 100, _startPosY.Value + 15, 20, 20);
- }
-
- if (EntityCruiser.Helicopter == true)
- {
- g.FillEllipse(additionalbrush, _startPosX.Value + 10, _startPosY.Value + 5, 40, 40);
- g.DrawEllipse(pen, _startPosX.Value + 10, _startPosY.Value + 5, 40, 40);
- Point ap1 = new Point(_startPosX.Value + 20, _startPosY.Value + 15);
- Point ap2 = new Point(_startPosX.Value + 25, _startPosY.Value + 15);
- Point ap3 = new Point(_startPosX.Value + 25, _startPosY.Value + 23);
- Point ap4 = new Point(_startPosX.Value + 35, _startPosY.Value + 23);
- Point ap5 = new Point(_startPosX.Value + 35, _startPosY.Value + 15);
- Point ap6 = new Point(_startPosX.Value + 40, _startPosY.Value + 15);
- Point ap7 = new Point(_startPosX.Value + 40, _startPosY.Value + 35);
- Point ap8 = new Point(_startPosX.Value + 35, _startPosY.Value + 35);
- Point ap9 = new Point(_startPosX.Value + 35, _startPosY.Value + 28);
- Point ap10 = new Point(_startPosX.Value + 25, _startPosY.Value + 28);
- Point ap11 = new Point(_startPosX.Value + 25, _startPosY.Value + 35);
- Point ap12 = new Point(_startPosX.Value + 20, _startPosY.Value + 35);
- Point[] abodypoints = { ap1, ap2, ap3, ap4, ap5, ap6, ap7, ap8, ap9, ap10, ap11, ap12};
- g.FillPolygon(new SolidBrush(Color.White), abodypoints );
- g.DrawPolygon(pen, abodypoints);
- }
-
- if (EntityCruiser.BodyKit == true)
- {
- g.FillRectangle(additionalbrush, _startPosX.Value + 70, _startPosY.Value + 15, 20, 20);
- g.DrawRectangle(pen, _startPosX.Value + 70, _startPosY.Value + 15, 20, 20);
- g.FillRectangle(additionalbrush, _startPosX.Value + 60, _startPosY.Value + 20, 10, 10);
- g.DrawRectangle(pen, _startPosX.Value + 60, _startPosY.Value + 20, 10, 10);
- }
- }
-}
diff --git a/Cruiser/Cruiser/DirectionType.cs b/Cruiser/Cruiser/Drawings/DirectionType.cs
similarity index 74%
rename from Cruiser/Cruiser/DirectionType.cs
rename to Cruiser/Cruiser/Drawings/DirectionType.cs
index 787e046..6e3d1f0 100644
--- a/Cruiser/Cruiser/DirectionType.cs
+++ b/Cruiser/Cruiser/Drawings/DirectionType.cs
@@ -1,10 +1,4 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using System.Threading.Tasks;
-
-namespace Cruiser;
+namespace Cruiser.Drawings;
///
/// Перечисление направлений
@@ -30,4 +24,9 @@ public enum DirectionType
/// Вправо
///
Right = 4,
+
+ ///
+ /// Неизвестное напрвление
+ ///
+ Unknow = -1,
}
diff --git a/Cruiser/Cruiser/Drawings/DrawingCruiser.cs b/Cruiser/Cruiser/Drawings/DrawingCruiser.cs
new file mode 100644
index 0000000..948f9d9
--- /dev/null
+++ b/Cruiser/Cruiser/Drawings/DrawingCruiser.cs
@@ -0,0 +1,67 @@
+using Cruiser.Entities;
+
+namespace Cruiser.Drawings;
+
+public class DrawingCruiser : DrawingShip
+{
+ ///
+ /// Конструктор
+ ///
+ /// <скорость/param>
+ /// <вес/param>
+ /// <основной_цвет/param>
+ ///<Надстройки/param>
+ /// <Вооружение/param>
+ /// <Вертолетная_площадка/param>
+ public DrawingCruiser(int speed, double weight, Color bodycolor, Color additionalColor, bool bodykit, bool arms, bool helicopter) : base(150, 50)
+ {
+ EntityShip = new EntityCruiser(speed, weight, bodycolor, additionalColor, bodykit, arms, helicopter);
+
+ }
+
+
+ public override void DrawTransport(Graphics g)
+ {
+ if (EntityShip == null || EntityShip is not EntityCruiser cruiser || !_startPosX.HasValue || !_startPosX.HasValue) return;
+
+ base.DrawTransport(g);
+
+ Brush additionalbrush = new SolidBrush(cruiser.AdditionalColor);
+ Pen pen = new(Color.Black);
+
+ if (cruiser.Arms == true)
+ {
+ g.FillEllipse(additionalbrush, _startPosX.Value + 100, _startPosY.Value + 15, 20, 20);
+ g.DrawEllipse(pen, _startPosX.Value + 100, _startPosY.Value + 15, 20, 20);
+ }
+
+ if (cruiser.Helicopter == true)
+ {
+ g.FillEllipse(additionalbrush, _startPosX.Value + 10, _startPosY.Value + 5, 40, 40);
+ g.DrawEllipse(pen, _startPosX.Value + 10, _startPosY.Value + 5, 40, 40);
+ Point ap1 = new Point(_startPosX.Value + 20, _startPosY.Value + 15);
+ Point ap2 = new Point(_startPosX.Value + 25, _startPosY.Value + 15);
+ Point ap3 = new Point(_startPosX.Value + 25, _startPosY.Value + 23);
+ Point ap4 = new Point(_startPosX.Value + 35, _startPosY.Value + 23);
+ Point ap5 = new Point(_startPosX.Value + 35, _startPosY.Value + 15);
+ Point ap6 = new Point(_startPosX.Value + 40, _startPosY.Value + 15);
+ Point ap7 = new Point(_startPosX.Value + 40, _startPosY.Value + 35);
+ Point ap8 = new Point(_startPosX.Value + 35, _startPosY.Value + 35);
+ Point ap9 = new Point(_startPosX.Value + 35, _startPosY.Value + 28);
+ Point ap10 = new Point(_startPosX.Value + 25, _startPosY.Value + 28);
+ Point ap11 = new Point(_startPosX.Value + 25, _startPosY.Value + 35);
+ Point ap12 = new Point(_startPosX.Value + 20, _startPosY.Value + 35);
+ Point[] abodypoints = { ap1, ap2, ap3, ap4, ap5, ap6, ap7, ap8, ap9, ap10, ap11, ap12 };
+ g.FillPolygon(new SolidBrush(Color.White), abodypoints);
+ g.DrawPolygon(pen, abodypoints);
+ }
+
+ if (cruiser.BodyKit == true)
+ {
+ g.FillRectangle(additionalbrush, _startPosX.Value + 70, _startPosY.Value + 15, 20, 20);
+ g.DrawRectangle(pen, _startPosX.Value + 70, _startPosY.Value + 15, 20, 20);
+ g.FillRectangle(additionalbrush, _startPosX.Value + 60, _startPosY.Value + 20, 10, 10);
+ g.DrawRectangle(pen, _startPosX.Value + 60, _startPosY.Value + 20, 10, 10);
+ }
+ }
+}
diff --git a/Cruiser/Cruiser/Drawings/DrawingShip.cs b/Cruiser/Cruiser/Drawings/DrawingShip.cs
new file mode 100644
index 0000000..fc3d65e
--- /dev/null
+++ b/Cruiser/Cruiser/Drawings/DrawingShip.cs
@@ -0,0 +1,203 @@
+using Cruiser.Entities;
+
+namespace Cruiser.Drawings;
+
+public class DrawingShip
+{
+ ///
+ /// Класс-сущность
+ ///
+ public EntityShip? EntityShip { get; protected set; }
+
+ ///
+ /// Ширина окна
+ ///
+ private int? _pictureWidth;
+
+ ///
+ /// Высота окна
+ ///
+ private int? _pictureHeight;
+
+ ///
+ /// Левая координата корабля
+ ///
+ protected int? _startPosX;
+
+ ///
+ /// Верхняя координата корабля
+ ///
+ protected int? _startPosY;
+
+ ///
+ /// Ширина прорисовки корабля
+ ///
+ private readonly int _drawingShipWidth = 150;
+
+ ///
+ /// Высота прорисовки корабля
+ ///
+ private readonly int _drawingShipHeight = 50;
+
+ public int? GetPosX => _startPosX;
+
+ public int ? GetPosY => _startPosY;
+
+ public int GetWidth => _drawingShipWidth;
+
+ public int GetHeight => _drawingShipHeight;
+
+ ///
+ /// Пустой конструктор
+ ///
+ private DrawingShip()
+ {
+ _pictureWidth = null;
+ _pictureHeight = null;
+ _startPosX = null;
+ _startPosY = null;
+ }
+
+ ///
+ /// Конструктор
+ ///
+ /// <скорость/param>
+ /// <вес/param>
+ /// <основной_цвет/param>
+ public DrawingShip(int speed, double weight, Color bodycolor) : this()
+ {
+ EntityShip = new EntityShip(speed, weight, bodycolor);
+ }
+
+ ///
+ /// Конструктор для наследников
+ ///
+ /// Ширина прорисовки корабля
+ /// Высота прорисовки корабля<вес/param>
+ protected DrawingShip(int drawingShipWidth, int drawingShipHeight) : this()
+ {
+ _drawingShipHeight = drawingShipHeight;
+ _drawingShipWidth = drawingShipWidth;
+ }
+
+ ///
+ /// Установка размеров окна
+ ///
+ /// <Ширина/param>
+ /// <Высота/param>
+ ///
+ public bool SetPictureSize(int width, int height)
+ {
+ if (width > _drawingShipWidth && height > _drawingShipHeight)
+ {
+ _pictureWidth = width;
+ _pictureHeight = height;
+ return true;
+ }
+ return false;
+ }
+
+ ///
+ /// Установка позиции
+ ///
+ ///
+ ///
+ public void SetPosition(int x, int y)
+ {
+ if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
+ {
+ return;
+ }
+ _startPosX = x;
+ _startPosY = y;
+ if (_startPosX + _drawingShipWidth > _pictureWidth)
+ {
+ _startPosX = _pictureWidth - _drawingShipWidth;
+ }
+ else if (_startPosX < 0)
+ {
+ _startPosX = 0;
+ }
+ if (_startPosY + _drawingShipHeight > _pictureHeight)
+ {
+ _startPosY = _pictureHeight - _drawingShipHeight;
+ }
+
+ else if (_startPosY < 0)
+ {
+ _startPosY = 0;
+ }
+ }
+
+ ///
+ /// Движение объекта
+ ///
+ ///
+ ///
+ public bool MoveTransport(DirectionType direction)
+ {
+ if (EntityShip == null || !_startPosX.HasValue || !_startPosY.HasValue)
+ {
+ return false;
+ }
+
+ switch (direction)
+ {
+ case DirectionType.Left:
+ if (_startPosX.Value - EntityShip.Step > 0)
+ {
+ _startPosX -= (int)EntityShip.Step;
+ }
+ return true;
+ case DirectionType.Up:
+ if (_startPosY.Value - EntityShip.Step > 0)
+ {
+ _startPosY -= (int)EntityShip.Step;
+ }
+ return true;
+ case DirectionType.Right:
+ if (_startPosX.Value + EntityShip.Step + _drawingShipWidth < _pictureWidth)
+ {
+ _startPosX += (int)EntityShip.Step;
+ }
+ return true;
+ case DirectionType.Down:
+ if (_startPosY.Value + EntityShip.Step + _drawingShipHeight < _pictureHeight)
+ {
+ _startPosY += (int)EntityShip.Step;
+ }
+ return true;
+ default: return false;
+ }
+ }
+
+
+
+ ///
+ /// Прорисовка объекта
+ ///
+ ///
+ public virtual void DrawTransport(Graphics g)
+ {
+ if (EntityShip == null || !_startPosX.HasValue || !_startPosY.HasValue)
+ {
+ return;
+ }
+
+ Brush bodybrush = new SolidBrush(EntityShip.BodyColor);
+
+ //Массив точек
+ Pen pen = new(Color.Black);
+ Point p1 = new Point(_startPosX.Value + 5, _startPosY.Value);
+ Point p2 = new Point(_startPosX.Value + 100, _startPosY.Value);
+ Point p3 = new Point(_startPosX.Value + 150, _startPosY.Value + 25);
+ Point p4 = new Point(_startPosX.Value + 100, _startPosY.Value + 50);
+ Point p5 = new Point(_startPosX.Value + 5, _startPosY.Value + 50);
+ Point p6 = new Point(_startPosX.Value + 5, _startPosY.Value);
+ Point[] bodypoints = { p1, p2, p3, p4, p5, p6 };
+ g.FillPolygon(bodybrush, bodypoints);
+ g.DrawPolygon(pen, bodypoints);
+ g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 10, 5, 10);
+ g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 30, 5, 10);
+ }
+}
diff --git a/Cruiser/Cruiser/Entities/EntityCruiser.cs b/Cruiser/Cruiser/Entities/EntityCruiser.cs
new file mode 100644
index 0000000..fb660ef
--- /dev/null
+++ b/Cruiser/Cruiser/Entities/EntityCruiser.cs
@@ -0,0 +1,45 @@
+namespace Cruiser.Entities;
+
+///
+/// Класс-сущность Корабль Круизер
+///
+public class EntityCruiser : EntityShip
+{
+ ///
+ /// Дополнительный цвеь (детали)
+ ///
+ public Color AdditionalColor { get; private set; }
+
+ ///
+ /// Наличие "надстроек"
+ ///
+ public bool BodyKit { get; private set; }
+
+ ///
+ /// Наличие вооружения
+ ///
+ public bool Arms { get; private set; }
+
+ ///
+ /// Наличие вертолетной площадки
+ ///
+ public bool Helicopter { get; private set; }
+
+ ///
+ /// Конструктор сущности
+ ///
+ /// Скорость
+ /// Вес автомобиля
+ /// Основной цвет
+ /// <Дополнительный_цвет/param>
+ /// <Надстройки/param>
+ /// <Вооружение/param>
+ /// <Вертолетная_площадка/param>
+ public EntityCruiser(int speed, double weight, Color bodyСolor, Color additionalСolor, bool bodykit, bool arms, bool helicopter) : base(speed, weight, bodyСolor)
+ {
+ AdditionalColor = additionalСolor;
+ BodyKit = bodykit;
+ Arms = arms;
+ Helicopter = helicopter;
+ }
+}
diff --git a/Cruiser/Cruiser/Entities/EntityShip.cs b/Cruiser/Cruiser/Entities/EntityShip.cs
new file mode 100644
index 0000000..572cc7a
--- /dev/null
+++ b/Cruiser/Cruiser/Entities/EntityShip.cs
@@ -0,0 +1,46 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Cruiser.Entities;
+
+///
+/// Кдасс-сущность "Корабль"
+///
+public class EntityShip
+{
+ ///
+ /// Скорость сущности
+ ///
+ public int Speed { get; private set; }
+
+ ///
+ /// Вес сущности
+ ///
+ public double Weight { get; private set; }
+
+ ///
+ /// Основной цвет (контур)
+ ///
+ public Color BodyColor { get; private set; }
+
+ ///
+ /// Шаг перемещения
+ ///
+ public double Step => Speed * 100 / Weight;
+
+ ///
+ /// Конструктор сущности
+ ///
+ /// <Скорость/param>
+ /// <Вес/param>
+ /// <Основной_цвет/param>
+ public EntityShip(int speed, double weight, Color bodyСolor)
+ {
+ Speed = speed;
+ Weight = weight;
+ BodyColor = bodyСolor;
+ }
+}
diff --git a/Cruiser/Cruiser/EntityCruiser.cs b/Cruiser/Cruiser/EntityCruiser.cs
deleted file mode 100644
index 3646076..0000000
--- a/Cruiser/Cruiser/EntityCruiser.cs
+++ /dev/null
@@ -1,68 +0,0 @@
-namespace Cruiser;
-
-///
-/// Класс-сущность Корабль Круизер
-///
-public class EntityCruiser
-{
- ///
- /// Скорость сущности
- ///
- public int Speed { get; private set; }
-
- ///
- /// Вес сущности
- ///
- public double Weight { get; private set; }
-
- ///
- /// Основной цвет (контур)
- ///
- public Color BodyColor { get; private set; }
-
- ///
- /// Дополнительный цвеь (детали)
- ///
- public Color AdditionalColor { get; private set; }
-
- ///
- /// Наличие "надстроек"
- ///
- public bool BodyKit { get; private set; }
-
- ///
- /// Наличие вооружения
- ///
- public bool Arms { get; private set; }
-
- ///
- /// Наличие вертолетной площадки
- ///
- public bool Helicopter { get; private set; }
-
- ///
- /// Шаг перемещения
- ///
- public double Step => Speed * 100 / Weight;
-
- ///
- ///
- ///
- /// <Скорость/param>
- /// <Вес/param>
- /// <Основной_цвет/param>
- /// <Дополнительный_цвет/param>
- /// <Надстройки/param>
- /// <Вооружение/param>
- /// <Якорь/param>
- public void Init(int speed, double weight, Color bodycolor, Color additionalcolor, bool bodykit, bool arms, bool helicopter)
- {
- Speed = speed;
- Weight = weight;
- BodyColor = bodycolor;
- AdditionalColor = additionalcolor;
- BodyKit = bodykit;
- Arms = arms;
- Helicopter = helicopter;
- }
-}
diff --git a/Cruiser/Cruiser/FormCruiser.Designer.cs b/Cruiser/Cruiser/FormCruiser.Designer.cs
index 0f7299c..799a607 100644
--- a/Cruiser/Cruiser/FormCruiser.Designer.cs
+++ b/Cruiser/Cruiser/FormCruiser.Designer.cs
@@ -34,6 +34,9 @@
buttonDown = new Button();
buttonUp = new Button();
buttonLeft = new Button();
+ buttonCreateShip = new Button();
+ comboBoxStrategy = new ComboBox();
+ buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxCruiser).BeginInit();
SuspendLayout();
//
@@ -52,10 +55,10 @@
buttonCreateCruiser.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateCruiser.Location = new Point(12, 678);
buttonCreateCruiser.Name = "buttonCreateCruiser";
- buttonCreateCruiser.Size = new Size(80, 34);
+ buttonCreateCruiser.Size = new Size(299, 34);
buttonCreateCruiser.TabIndex = 8;
- buttonCreateCruiser.Text = "Создать";
- buttonCreateCruiser.Click += buttonCreate_Click;
+ buttonCreateCruiser.Text = "Создать Крейсер";
+ buttonCreateCruiser.Click += ButtonCreateCruiser_Click;
//
// buttonRight
//
@@ -105,11 +108,44 @@
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
+ // buttonCreateShip
+ //
+ buttonCreateShip.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
+ buttonCreateShip.Location = new Point(349, 678);
+ buttonCreateShip.Name = "buttonCreateShip";
+ buttonCreateShip.Size = new Size(299, 34);
+ buttonCreateShip.TabIndex = 10;
+ buttonCreateShip.Text = "Создать Корабль";
+ buttonCreateShip.Click += ButtonCreateShip_Click;
+ //
+ // comboBoxStrategy
+ //
+ comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
+ comboBoxStrategy.FormattingEnabled = true;
+ comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
+ comboBoxStrategy.Location = new Point(839, 12);
+ comboBoxStrategy.Name = "comboBoxStrategy";
+ comboBoxStrategy.Size = new Size(151, 28);
+ comboBoxStrategy.TabIndex = 11;
+ //
+ // buttonStrategyStep
+ //
+ buttonStrategyStep.Location = new Point(896, 63);
+ buttonStrategyStep.Name = "buttonStrategyStep";
+ buttonStrategyStep.Size = new Size(94, 29);
+ buttonStrategyStep.TabIndex = 12;
+ buttonStrategyStep.Text = "Шаг";
+ buttonStrategyStep.UseVisualStyleBackColor = true;
+ buttonStrategyStep.Click += buttonStrategyStep_Click;
+ //
// FormCruiser
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(1002, 724);
+ Controls.Add(buttonStrategyStep);
+ Controls.Add(comboBoxStrategy);
+ Controls.Add(buttonCreateShip);
Controls.Add(buttonLeft);
Controls.Add(buttonUp);
Controls.Add(buttonDown);
@@ -130,5 +166,8 @@
private Button buttonDown;
private Button buttonUp;
private Button buttonLeft;
+ private Button buttonCreateShip;
+ private ComboBox comboBoxStrategy;
+ private Button buttonStrategyStep;
}
}
\ No newline at end of file
diff --git a/Cruiser/Cruiser/FormCruiser.cs b/Cruiser/Cruiser/FormCruiser.cs
index fd1222b..7c767ec 100644
--- a/Cruiser/Cruiser/FormCruiser.cs
+++ b/Cruiser/Cruiser/FormCruiser.cs
@@ -1,42 +1,74 @@
-namespace Cruiser;
+using Cruiser.Drawings;
+using Cruiser.MovementStrategy;
+
+namespace Cruiser;
public partial class FormCruiser : Form
{
- private DrawingCruiser? _drawingCruiser;
+ private DrawingShip? _drawingShip;
+
+ private AbstructStrategy? _strategy;
public FormCruiser()
{
InitializeComponent();
+ _strategy = null;
+ }
+
+ private void CreateObject(string type)
+ {
+ Random random = new();
+ switch (type)
+ {
+ case nameof(DrawingShip):
+ _drawingShip = new DrawingShip(random.Next(100, 300), random.Next(1000, 3000),
+ Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
+ break;
+ case nameof(DrawingCruiser):
+ _drawingShip = new DrawingCruiser(random.Next(100, 300), random.Next(1000, 3000),
+ Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
+ Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
+ Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
+ break;
+ default:
+ return;
+ }
+ _drawingShip.SetPictureSize(pictureBoxCruiser.Width, pictureBoxCruiser.Height);
+ _drawingShip.SetPosition(random.Next(10, 100), random.Next(10, 100));
+ _strategy = null;
+ comboBoxStrategy.Enabled = true;
+ Draw();
}
private void Draw()
{
- if (_drawingCruiser == null)
+ if (_drawingShip == null)
{
return;
}
Bitmap bmp = new(pictureBoxCruiser.Width, pictureBoxCruiser.Height);
Graphics gr = Graphics.FromImage(bmp);
- _drawingCruiser.DrawTransport(gr);
+ _drawingShip.DrawTransport(gr);
pictureBoxCruiser.Image = bmp;
}
- private void buttonCreate_Click(object sender, EventArgs e)
- {
- Random random = new();
- _drawingCruiser = new DrawingCruiser();
- _drawingCruiser.Init(random.Next(100, 300), random.Next(200, 400),
- Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
- Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
- Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
- _drawingCruiser.SetPictureSize(pictureBoxCruiser.Width, pictureBoxCruiser.Height);
- _drawingCruiser.SetPosition(random.Next(pictureBoxCruiser.Right - 200, pictureBoxCruiser.Right - 160), random.Next(pictureBoxCruiser.Bottom - 150, pictureBoxCruiser.Bottom - 100));
- Draw();
- }
+ ///
+ /// Обработка кнопки "Создать Крейсер"
+ ///
+ ///
+ ///
+ private void ButtonCreateCruiser_Click(object sender, EventArgs e) => CreateObject(nameof(DrawingCruiser));
+
+ ///
+ /// Обработка кнопки "Создать Корабль"
+ ///
+ ///
+ ///
+ private void ButtonCreateShip_Click(object sender, EventArgs e) => CreateObject(nameof(DrawingShip));
private void ButtonMove_Click(object sender, EventArgs e)
{
- if (_drawingCruiser == null)
+ if (_drawingShip == null)
{
return;
}
@@ -47,16 +79,16 @@ public partial class FormCruiser : Form
switch (name)
{
case "buttonUp":
- result = _drawingCruiser.MoveTransport(DirectionType.Up);
+ result = _drawingShip.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
- result = _drawingCruiser.MoveTransport(DirectionType.Down);
+ result = _drawingShip.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
- result = _drawingCruiser.MoveTransport(DirectionType.Left);
+ result = _drawingShip.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
- result = _drawingCruiser.MoveTransport(DirectionType.Right);
+ result = _drawingShip.MoveTransport(DirectionType.Right);
break;
}
if (result)
@@ -64,4 +96,41 @@ public partial class FormCruiser : Form
Draw();
}
}
+
+ private void buttonStrategyStep_Click(object sender, EventArgs e)
+ {
+ if (_drawingShip == null)
+ {
+ return;
+ }
+ if (comboBoxStrategy.Enabled)
+ {
+ _strategy = comboBoxStrategy.SelectedIndex switch
+ {
+ 0 => new MoveToCenter(),
+ 1 => new MoveToBorder(),
+ _ => null,
+ };
+ if (_strategy == null)
+ {
+ return;
+ }
+ _strategy.SetData(new MoveableShip(_drawingShip), pictureBoxCruiser.Width, pictureBoxCruiser.Height);
+ }
+
+ if (_strategy == null)
+ {
+ return;
+ }
+
+ comboBoxStrategy.Enabled = false;
+ _strategy.MakeStep();
+ Draw();
+
+ if (_strategy.GetStatus() == StrategyStatus.Finish)
+ {
+ comboBoxStrategy.Enabled = true;
+ _strategy = null;
+ }
+ }
}
diff --git a/Cruiser/Cruiser/MovementStrategy/AbstructStrategy.cs b/Cruiser/Cruiser/MovementStrategy/AbstructStrategy.cs
new file mode 100644
index 0000000..038c9e6
--- /dev/null
+++ b/Cruiser/Cruiser/MovementStrategy/AbstructStrategy.cs
@@ -0,0 +1,81 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Cruiser.MovementStrategy;
+
+public abstract class AbstructStrategy
+{
+ private IMoveableObject? _moveableObject;
+
+ private StrategyStatus _state = StrategyStatus.NotInit;
+
+ protected int FieldHeight { get; private set; }
+
+ protected int FieldWidth { get; private set;}
+
+ public StrategyStatus GetStatus() { return _state; }
+
+ public void SetData(IMoveableObject moveableObject, int width, int height)
+ {
+ if(moveableObject == null)
+ {
+ _state = StrategyStatus.NotInit;
+ return;
+ }
+
+ _state = StrategyStatus.InProgress;
+ _moveableObject = moveableObject;
+ FieldHeight = height;
+ FieldWidth = width;
+ }
+
+ public void MakeStep()
+ {
+ if (_state != StrategyStatus.InProgress)
+ {
+ return;
+ }
+ if (IsTargetDestination())
+ {
+ _state = StrategyStatus.Finish;
+ return;
+ }
+
+ MoveToTarget();
+ }
+
+ protected bool MoveLeft() => MoveTo(MovementDirection.Left);
+
+ protected bool MoveRight() => MoveTo(MovementDirection.Right);
+
+ protected bool MoveUp() => MoveTo(MovementDirection.Up);
+
+ protected bool MoveDown() => MoveTo(MovementDirection.Down);
+
+ protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
+
+ protected int? GetStep()
+ {
+ if (_state!= StrategyStatus.InProgress)
+ {
+ return null;
+ }
+ return _moveableObject.GetStep;
+ }
+
+ protected abstract void MoveToTarget();
+
+ protected abstract bool IsTargetDestination();
+
+ private bool MoveTo(MovementDirection movementDirection)
+ {
+ if (_state != StrategyStatus.InProgress)
+ {
+ return false;
+ }
+ return _moveableObject?.TryMoveObject(movementDirection) ?? false;
+ }
+}
diff --git a/Cruiser/Cruiser/MovementStrategy/IMoveableObject.cs b/Cruiser/Cruiser/MovementStrategy/IMoveableObject.cs
new file mode 100644
index 0000000..5f8f315
--- /dev/null
+++ b/Cruiser/Cruiser/MovementStrategy/IMoveableObject.cs
@@ -0,0 +1,19 @@
+namespace Cruiser.MovementStrategy;
+
+///
+/// Интерфейс для работы с перемещаемыми объектом
+///
+public interface IMoveableObject
+{
+ ///
+ /// Получение координат объекта
+ ///
+ ObjectParameters? GetObjectPosition { get; }
+
+ ///
+ /// Шаг объекта
+ ///
+ int GetStep { get; }
+
+ bool TryMoveObject(MovementDirection direction);
+}
diff --git a/Cruiser/Cruiser/MovementStrategy/MoveToBorder.cs b/Cruiser/Cruiser/MovementStrategy/MoveToBorder.cs
new file mode 100644
index 0000000..cd18b9d
--- /dev/null
+++ b/Cruiser/Cruiser/MovementStrategy/MoveToBorder.cs
@@ -0,0 +1,41 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Cruiser.MovementStrategy;
+
+public class MoveToBorder : AbstructStrategy
+{
+ protected override bool IsTargetDestination()
+ {
+ ObjectParameters? objParams = GetObjectParameters;
+ if (objParams == null)
+ {
+ return false;
+ }
+ return objParams.RightBorder + GetStep() >= FieldWidth && objParams.DownBorder + GetStep() >= FieldHeight;
+ //return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
+ // objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
+ }
+
+ protected override void MoveToTarget()
+ {
+ ObjectParameters? objParams = GetObjectParameters;
+ if (objParams == null)
+ {
+ return;
+ }
+ if (objParams.RightBorder + GetStep() <= FieldWidth)
+ {
+ MoveRight();
+ }
+ if (objParams.DownBorder + GetStep() <= FieldHeight)
+ {
+ MoveDown();
+ }
+
+
+ }
+}
diff --git a/Cruiser/Cruiser/MovementStrategy/MoveToCenter.cs b/Cruiser/Cruiser/MovementStrategy/MoveToCenter.cs
new file mode 100644
index 0000000..2afcb16
--- /dev/null
+++ b/Cruiser/Cruiser/MovementStrategy/MoveToCenter.cs
@@ -0,0 +1,57 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Cruiser.MovementStrategy;
+
+public class MoveToCenter : AbstructStrategy
+{
+ protected override bool IsTargetDestination()
+ {
+ ObjectParameters? objParams = GetObjectParameters;
+ if (objParams == null)
+ {
+ return false;
+ }
+
+ return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
+ objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
+ }
+
+ protected override void MoveToTarget()
+ {
+ ObjectParameters? objParams = GetObjectParameters;
+ if (objParams == null)
+ {
+ return;
+ }
+
+ int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
+ if (Math.Abs(diffX) > GetStep())
+ {
+ if (diffX > 0)
+ {
+ MoveLeft();
+ }
+ else
+ {
+ MoveRight();
+ }
+ }
+
+ int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
+ if (Math.Abs(diffY) > GetStep())
+ {
+ if (diffY > 0)
+ {
+ MoveUp();
+ }
+ else
+ {
+ MoveDown();
+ }
+ }
+ }
+}
\ No newline at end of file
diff --git a/Cruiser/Cruiser/MovementStrategy/MoveableShip.cs b/Cruiser/Cruiser/MovementStrategy/MoveableShip.cs
new file mode 100644
index 0000000..e74924d
--- /dev/null
+++ b/Cruiser/Cruiser/MovementStrategy/MoveableShip.cs
@@ -0,0 +1,53 @@
+using Cruiser.Drawings;
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Cruiser.MovementStrategy;
+
+public class MoveableShip : IMoveableObject
+{
+ private readonly DrawingShip? _ship = null;
+
+
+ public MoveableShip(DrawingShip? ship)
+ {
+ _ship = ship;
+ }
+ public ObjectParameters? GetObjectPosition
+ {
+ get
+ {
+ if (_ship == null || _ship.EntityShip == null || !_ship.GetPosX.HasValue || !_ship.GetPosY.HasValue)
+ {
+ return null;
+ }
+ return new ObjectParameters(_ship.GetPosX.Value, _ship.GetPosY.Value, _ship.GetWidth, _ship.GetHeight);
+ }
+ }
+
+ public int GetStep => (int)(_ship.EntityShip?.Step ?? 0);
+
+ public bool TryMoveObject(MovementDirection direction)
+ {
+ if (_ship == null || _ship.EntityShip == null)
+ {
+ return false;
+ }
+ return _ship.MoveTransport(GetDirectionType(direction));
+ }
+
+ private static DirectionType GetDirectionType(MovementDirection direction)
+ {
+ return direction switch
+ {
+ MovementDirection.Left => DirectionType.Left,
+ MovementDirection.Right => DirectionType.Right,
+ MovementDirection.Up => DirectionType.Up,
+ MovementDirection.Down => DirectionType.Down,
+ _ => DirectionType.Unknow,
+ };
+ }
+}
diff --git a/Cruiser/Cruiser/MovementStrategy/MovementDirection.cs b/Cruiser/Cruiser/MovementStrategy/MovementDirection.cs
new file mode 100644
index 0000000..b0d1c0c
--- /dev/null
+++ b/Cruiser/Cruiser/MovementStrategy/MovementDirection.cs
@@ -0,0 +1,27 @@
+namespace Cruiser.MovementStrategy;
+
+///
+/// Перечисление направлений
+///
+public enum MovementDirection
+{
+ ///
+ /// Вверх
+ ///
+ Up = 1,
+
+ ///
+ /// Вниз
+ ///
+ Down = 2,
+
+ ///
+ /// Влево
+ ///
+ Left = 3,
+
+ ///
+ /// Вправо
+ ///
+ Right = 4,
+}
diff --git a/Cruiser/Cruiser/MovementStrategy/ObjectParameters.cs b/Cruiser/Cruiser/MovementStrategy/ObjectParameters.cs
new file mode 100644
index 0000000..29a3a80
--- /dev/null
+++ b/Cruiser/Cruiser/MovementStrategy/ObjectParameters.cs
@@ -0,0 +1,75 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Cruiser.MovementStrategy;
+
+public class ObjectParameters
+{
+ ///
+ /// Координата x
+ ///
+ private readonly int _x;
+
+ ///
+ /// Координата y
+ ///
+ private readonly int _y;
+
+ ///
+ /// Ширина объекта
+ ///
+ private readonly int _width;
+
+ ///
+ /// Высота объекта
+ ///
+ private readonly int _height;
+
+ ///
+ /// Левая граница
+ ///
+ public int LeftBorder => _x;
+
+ ///
+ /// Верхняя граница
+ ///
+ public int TopBorder => _y;
+
+ ///
+ /// Правая граница
+ ///
+ public int RightBorder => _width + _x;
+
+ ///
+ /// Нижняя граница
+ ///
+ public int DownBorder => _height + _y;
+
+ ///
+ ///Середина объекта
+ ///
+ public int ObjectMiddleHorizontal => _x + _width / 2;
+
+ ///
+ /// Середина объекта
+ ///
+ public int ObjectMiddleVertical => _y + _height / 2;
+
+ ///
+ /// Конструктор
+ ///
+ ///
+ ///
+ ///
+ ///
+ public ObjectParameters(int x, int y, int width, int height)
+ {
+ _x = x;
+ _y = y;
+ _width = width;
+ _height = height;
+ }
+}
diff --git a/Cruiser/Cruiser/MovementStrategy/StrategyStatus.cs b/Cruiser/Cruiser/MovementStrategy/StrategyStatus.cs
new file mode 100644
index 0000000..7744691
--- /dev/null
+++ b/Cruiser/Cruiser/MovementStrategy/StrategyStatus.cs
@@ -0,0 +1,28 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Cruiser.MovementStrategy;
+
+///
+/// Статус выполнения операции перемещения
+///
+public enum StrategyStatus
+{
+ ///
+ /// Все готово к началу
+ ///
+ NotInit,
+
+ ///
+ /// Выполняется
+ ///
+ InProgress,
+
+ ///
+ /// Завершено
+ ///
+ Finish
+}