62 lines
2.0 KiB
C#
62 lines
2.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Reflection.PortableExecutable;
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using System.Text;
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namespace SelfPropelledArtilleryUnit
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{
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class EntityTank
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{
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/// <summary>
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/// Скорость
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/// </summary>
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public int Speed { get; private set; }
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/// <summary>
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/// Вес
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/// </summary>
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public double Weight { get; private set; }
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/// <summary>
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/// Основной цвет
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/// </summary>
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public Color BodyColor { get; private set; }
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/// <summary>
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/// Дополнительный цвет (для опциональных элементов)
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/// </summary>
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public Color AdditionalColor { get; private set; }
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/// <summary>
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/// Признак (опция) наличия обвеса
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/// </summary>
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public bool Machine_gun { get; private set; }
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public bool Cannon { get; private set; }
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public double Step => (double)Speed * 100 / Weight;
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/// <summary>
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/// Инициализация полей объекта-класса спортивного автомобиля
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес автомобиля</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="machine_gun">Признак наличия пулемета</param>
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/// <param name="cannon">Признак наличия пушки</param>
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool machine_gun, bool cannon)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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AdditionalColor = additionalColor;
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Machine_gun = machine_gun;
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Cannon = cannon;
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}
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}
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}
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