Lab1
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25
Lab1/SelfPropelledArtilleryUnit.sln
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25
Lab1/SelfPropelledArtilleryUnit.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 16
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VisualStudioVersion = 16.0.32901.82
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SelfPropelledArtilleryUnit", "SelfPropelledArtilleryUnit\SelfPropelledArtilleryUnit.csproj", "{061F3D72-41C0-4577-A0FD-F835435A18ED}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{061F3D72-41C0-4577-A0FD-F835435A18ED}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{061F3D72-41C0-4577-A0FD-F835435A18ED}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{061F3D72-41C0-4577-A0FD-F835435A18ED}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{061F3D72-41C0-4577-A0FD-F835435A18ED}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {F0BAF71E-9A87-4EFE-90D6-9AE655732244}
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EndGlobalSection
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EndGlobal
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14
Lab1/SelfPropelledArtilleryUnit/Direction.cs
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14
Lab1/SelfPropelledArtilleryUnit/Direction.cs
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace SelfPropelledArtilleryUnit
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{
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public enum Direction
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{
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Up = 1,
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Down = 2,
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Left = 3,
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Right = 4
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}
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}
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200
Lab1/SelfPropelledArtilleryUnit/DrawningTank.cs
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200
Lab1/SelfPropelledArtilleryUnit/DrawningTank.cs
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Text;
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using SelfPropelledArtilleryUnit;
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using System.Windows.Forms;
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namespace SelfPropelledArtilleryUnit
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{
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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class DrawningTank
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityTank? EntityTank { get; private set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int _pictureHeight;
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/// <summary>
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///
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/// Левая координата прорисовки автомобиля
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/// </summary>
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private int _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки автомобиля
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/// </summary>
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private int _startPosY;
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/// <summary>
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/// Ширина прорисовки танка
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/// </summary>
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private readonly int _tankWidth = 135;
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/// <summary>
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/// Высота прорисовки танка
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/// </summary>
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private readonly int _tankHeight = 75;
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Цвет кузова</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="machine_gun">Признак наличия пулемета</param>
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/// <param name="cannon">Признак наличия пушки</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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/// <returns>true - объект создан, false - проверка не пройдена,нельзя создать объект в этих размерах</returns>
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public bool Init(int speed, double weight, Color bodyColor, Color additionalColor, bool machine_gun, bool cannon, int width, int height)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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if (_tankHeight >= height)
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{
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return false;
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}
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if (_tankWidth >= width)
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{
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return false;
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}
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EntityTank = new EntityTank();
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EntityTank.Init(speed, weight, bodyColor, additionalColor, machine_gun, cannon);
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return true;
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//EntityTank myTank = new EntityTank();
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//myTank.Init(50, 75.5, Color.Green, Color.Black, true, false, true);
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//return true;
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}
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public void SetPosition(int x, int y)
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{
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if (x < 0 || x > _pictureWidth - _tankWidth)
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{
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x = 0;
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}
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if (y < 0 || y > _pictureHeight - _tankHeight)
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{
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y = 0;
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}
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_startPosX = x;
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_startPosY = y;
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}
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public void MoveTransport(Direction direction)
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{
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if (EntityTank == null)
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{
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return;
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}
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switch (direction)
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{
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//влево
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case Direction.Left:
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if (_startPosX - EntityTank.Step > 0)
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{
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_startPosX -= (int)EntityTank.Step;
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}
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break;
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//вверх
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case Direction.Up:
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if (_startPosY - EntityTank.Step > 0)
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{
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_startPosY -= (int)EntityTank.Step;
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}
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break;
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// вправо
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case Direction.Right:
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if (_startPosX + EntityTank.Step < _pictureWidth - _tankWidth)
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{
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_startPosX += (int)EntityTank.Step;
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}
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break;
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//вниз
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case Direction.Down:
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if (_startPosY + EntityTank.Step < _pictureHeight - _tankHeight)
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{
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_startPosY += (int)EntityTank.Step;
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}
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break;
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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{
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if (EntityTank == null)
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{
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return;
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}
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Pen penBlack = new(Color.Black);
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Brush additionalBrush = new SolidBrush(EntityTank.AdditionalColor);
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// пулемет
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if (EntityTank.Machine_gun)
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{
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//залповая усутановка
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g.FillRectangle(additionalBrush, _startPosX + 15, _startPosY + 20, 20, 40);
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g.DrawLine(penBlack, _startPosX + 5, _startPosY + 20, _startPosX + 15, _startPosY + 25);
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}
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//гусеницы
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Brush brBlack = new SolidBrush(Color.Black);
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Brush brBody = new SolidBrush(EntityTank.BodyColor);
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g.FillEllipse(brBlack, _startPosX + 5, _startPosY + 50, 20, 20);
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g.FillEllipse(brBlack, _startPosX + 30, _startPosY + 50, 20, 20);
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g.FillEllipse(brBlack, _startPosX + 55, _startPosY + 50, 20, 20);
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g.FillEllipse(brBlack, _startPosX + 80, _startPosY + 50, 20, 20);
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g.FillEllipse(brBlack, _startPosX + 105, _startPosY + 50, 20, 20);
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g.DrawEllipse(penBlack, _startPosX + 10, _startPosY + 55, 113, 20);
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//пушка
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Point[] pointsGun = new Point[4];
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pointsGun[0].X = _startPosX + 85; pointsGun[0].Y = _startPosY + 25;
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pointsGun[1].X = _startPosX + 80; pointsGun[1].Y = _startPosY + 30;
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pointsGun[2].X = _startPosX - 15; pointsGun[2].Y = _startPosY + 5;
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pointsGun[3].X = _startPosX - 10; pointsGun[3].Y = _startPosY + 0;
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g.FillPolygon(brBody, pointsGun);
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g.DrawPolygon(penBlack, pointsGun);
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//корпус
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Point[] pointsCorp = new Point[4];
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pointsCorp[0].X = _startPosX; pointsCorp[0].Y = _startPosY + 60;
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pointsCorp[1].X = _startPosX + 10; pointsCorp[1].Y = _startPosY + 30;
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pointsCorp[2].X = _startPosX + 130; pointsCorp[2].Y = _startPosY + 30;
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pointsCorp[3].X = _startPosX + 135; pointsCorp[3].Y = _startPosY + 60;
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g.FillPolygon(brBody, pointsCorp);
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g.DrawPolygon(penBlack, pointsCorp);
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//башня
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Point[] pointsHead = new Point[4];
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pointsHead[0].X = _startPosX + 60; pointsHead[0].Y = _startPosY + 30;
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pointsHead[1].X = _startPosX + 65; pointsHead[1].Y = _startPosY + 15;
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pointsHead[2].X = _startPosX + 90; pointsHead[2].Y = _startPosY + 15;
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pointsHead[3].X = _startPosX + 95; pointsHead[3].Y = _startPosY + 30;
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g.FillPolygon(brBody, pointsHead);
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g.DrawPolygon(penBlack, pointsHead);
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}
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}
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}
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61
Lab1/SelfPropelledArtilleryUnit/EntityTank.cs
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Lab1/SelfPropelledArtilleryUnit/EntityTank.cs
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Reflection.PortableExecutable;
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using System.Text;
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namespace SelfPropelledArtilleryUnit
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{
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class EntityTank
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{
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/// <summary>
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/// Скорость
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/// </summary>
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public int Speed { get; private set; }
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/// <summary>
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/// Вес
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/// </summary>
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public double Weight { get; private set; }
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/// <summary>
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/// Основной цвет
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/// </summary>
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public Color BodyColor { get; private set; }
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/// <summary>
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/// Дополнительный цвет (для опциональных элементов)
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/// </summary>
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public Color AdditionalColor { get; private set; }
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/// <summary>
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/// Признак (опция) наличия обвеса
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/// </summary>
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public bool Machine_gun { get; private set; }
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public bool Cannon { get; private set; }
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public double Step => (double)Speed * 100 / Weight;
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/// <summary>
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/// Инициализация полей объекта-класса спортивного автомобиля
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес автомобиля</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="machine_gun">Признак наличия пулемета</param>
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/// <param name="cannon">Признак наличия пушки</param>
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool machine_gun, bool cannon)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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AdditionalColor = additionalColor;
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Machine_gun = machine_gun;
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Cannon = cannon;
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}
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}
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}
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145
Lab1/SelfPropelledArtilleryUnit/Form1.Designer.cs
generated
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Lab1/SelfPropelledArtilleryUnit/Form1.Designer.cs
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namespace SelfPropelledArtilleryUnit
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{
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partial class FormTank
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FormTank));
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buttonCreateTank = new System.Windows.Forms.Button();
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buttonUp = new System.Windows.Forms.Button();
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buttonDown = new System.Windows.Forms.Button();
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buttonLeft = new System.Windows.Forms.Button();
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buttonRight = new System.Windows.Forms.Button();
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pictureboxTankk = new System.Windows.Forms.PictureBox();
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((System.ComponentModel.ISupportInitialize)pictureboxTankk).BeginInit();
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SuspendLayout();
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//
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// buttonCreateTank
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//
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buttonCreateTank.Anchor = System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left;
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buttonCreateTank.Location = new System.Drawing.Point(31, 398);
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buttonCreateTank.Name = "buttonCreateTank";
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buttonCreateTank.Size = new System.Drawing.Size(94, 29);
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buttonCreateTank.TabIndex = 1;
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buttonCreateTank.Text = "Создать";
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buttonCreateTank.UseVisualStyleBackColor = true;
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buttonCreateTank.Click += buttonCreate_Click;
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//
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// buttonUp
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//
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buttonUp.Anchor = System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right;
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buttonUp.BackgroundImage = (System.Drawing.Image)resources.GetObject("buttonUp.BackgroundImage");
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buttonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
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buttonUp.Location = new System.Drawing.Point(680, 361);
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buttonUp.Name = "buttonUp";
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buttonUp.Size = new System.Drawing.Size(94, 29);
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buttonUp.TabIndex = 2;
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buttonUp.Text = "\\";
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buttonUp.UseVisualStyleBackColor = true;
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buttonUp.Click += ButtonMove_Click;
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//
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// buttonDown
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//
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buttonDown.Anchor = System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right;
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buttonDown.BackgroundImage = (System.Drawing.Image)resources.GetObject("buttonDown.BackgroundImage");
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buttonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
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buttonDown.Location = new System.Drawing.Point(680, 396);
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buttonDown.Name = "buttonDown";
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buttonDown.Size = new System.Drawing.Size(94, 29);
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buttonDown.TabIndex = 3;
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buttonDown.UseVisualStyleBackColor = true;
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buttonDown.Click += ButtonMove_Click;
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//
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// buttonLeft
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//
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buttonLeft.Anchor = System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right;
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||||
buttonLeft.BackgroundImage = (System.Drawing.Image)resources.GetObject("buttonLeft.BackgroundImage");
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||||
buttonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
buttonLeft.Location = new System.Drawing.Point(580, 396);
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||||
buttonLeft.Name = "buttonLeft";
|
||||
buttonLeft.Size = new System.Drawing.Size(94, 29);
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buttonLeft.TabIndex = 4;
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buttonLeft.UseVisualStyleBackColor = true;
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buttonLeft.Click += ButtonMove_Click;
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//
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// buttonRight
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//
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buttonRight.Anchor = System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right;
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||||
buttonRight.BackgroundImage = (System.Drawing.Image)resources.GetObject("buttonRight.BackgroundImage");
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||||
buttonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
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||||
buttonRight.Location = new System.Drawing.Point(784, 396);
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||||
buttonRight.Name = "buttonRight";
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buttonRight.Size = new System.Drawing.Size(94, 29);
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buttonRight.TabIndex = 5;
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buttonRight.UseVisualStyleBackColor = true;
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buttonRight.Click += ButtonMove_Click;
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//
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// pictureboxTankk
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//
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pictureboxTankk.Dock = System.Windows.Forms.DockStyle.Fill;
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||||
pictureboxTankk.Location = new System.Drawing.Point(0, 0);
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pictureboxTankk.Name = "pictureboxTankk";
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||||
pictureboxTankk.Size = new System.Drawing.Size(882, 453);
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||||
pictureboxTankk.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
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||||
pictureboxTankk.TabIndex = 6;
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pictureboxTankk.TabStop = false;
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pictureboxTankk.Click += pictureBox1_Click_1;
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//
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||||
// FormTank
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||||
//
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||||
AutoScaleDimensions = new System.Drawing.SizeF(8F, 20F);
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||||
AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
ClientSize = new System.Drawing.Size(882, 453);
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||||
Controls.Add(buttonRight);
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||||
Controls.Add(buttonLeft);
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||||
Controls.Add(buttonDown);
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||||
Controls.Add(buttonUp);
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||||
Controls.Add(buttonCreateTank);
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Controls.Add(pictureboxTankk);
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Name = "FormTank";
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StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
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||||
Text = "TANK";
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||||
Load += Form1_Load;
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((System.ComponentModel.ISupportInitialize)pictureboxTankk).EndInit();
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ResumeLayout(false);
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PerformLayout();
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||||
}
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||||
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#endregion
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||||
private System.Windows.Forms.PictureBox pictureBoxTank;
|
||||
private System.Windows.Forms.PictureBox pictureBoxTanka;
|
||||
private System.Windows.Forms.Button buttonCreateTank;
|
||||
private System.Windows.Forms.Button buttonUp;
|
||||
private System.Windows.Forms.Button buttonDown;
|
||||
private System.Windows.Forms.Button buttonLeft;
|
||||
private System.Windows.Forms.Button buttonRight;
|
||||
private System.Windows.Forms.PictureBox pictureboxTankk;
|
||||
}
|
||||
}
|
||||
|
117
Lab1/SelfPropelledArtilleryUnit/Form1.cs
Normal file
117
Lab1/SelfPropelledArtilleryUnit/Form1.cs
Normal file
@ -0,0 +1,117 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
using SelfPropelledArtilleryUnit;
|
||||
|
||||
namespace SelfPropelledArtilleryUnit
|
||||
{
|
||||
public partial class FormTank : Form
|
||||
{
|
||||
// <summary>
|
||||
/// Поле-объект для прорисовки объекта
|
||||
/// </summary>
|
||||
private DrawningTank? _drawningTank;
|
||||
public FormTank()
|
||||
{
|
||||
InitializeComponent();
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Метод прорисовки машины
|
||||
/// </summary>
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningTank == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new(pictureboxTankk.Width, pictureboxTankk.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningTank.DrawTransport(gr);
|
||||
pictureboxTankk.Image = bmp;
|
||||
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Изменение размеров формы
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningTank == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
_drawningTank.MoveTransport(Direction.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
_drawningTank.MoveTransport(Direction.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
_drawningTank.MoveTransport(Direction.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
_drawningTank.MoveTransport(Direction.Right);
|
||||
break;
|
||||
}
|
||||
Draw();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
private void buttonUp_Click(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void Form1_Load(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonCreate_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningTank = new DrawningTank();
|
||||
_drawningTank.Init(random.Next(100, 300),
|
||||
random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
||||
random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
||||
random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), pictureboxTankk.Width, pictureboxTankk.Height);
|
||||
_drawningTank.SetPosition(random.Next(10, 100),
|
||||
random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
private void pictureBox1_Click_1(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
507
Lab1/SelfPropelledArtilleryUnit/Form1.resx
Normal file
507
Lab1/SelfPropelledArtilleryUnit/Form1.resx
Normal file
@ -0,0 +1,507 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
|
||||
<data name="buttonUp.BackgroundImage" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>
|
||||
iVBORw0KGgoAAAANSUhEUgAAAOEAAADhCAMAAAAJbSJIAAAABGdBTUEAALGPC/xhBQAAAJNQTFRF////
|
||||
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||||
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||||
Nnt33//T3TsjYbAsYYMGl97x/HbTXQ3S6EXDMDLUieI9kmifxLRr/kZrPCo07Zq/0ToqHMYsQ6yjwmHM
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
2jOAZKN6yOuM+xcSRCYHBnPvafpAxvQV+R/6xWHz/6mZcp5IHu9MAAAAAElFTkSuQmCC
|
||||
</value>
|
||||
</data>
|
||||
</root>
|
26
Lab1/SelfPropelledArtilleryUnit/Program.cs
Normal file
26
Lab1/SelfPropelledArtilleryUnit/Program.cs
Normal file
@ -0,0 +1,26 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace SelfPropelledArtilleryUnit
|
||||
{
|
||||
static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
//Application.SetHighDpiMode(HighDpiMode.SystemAware);
|
||||
//Application.EnableVisualStyles();
|
||||
//Application.SetCompatibleTextRenderingDefault(false);
|
||||
//Application.Run(new FormTank());
|
||||
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new FormTank());
|
||||
}
|
||||
}
|
||||
}
|
63
Lab1/SelfPropelledArtilleryUnit/Properties/Resources.Designer.cs
generated
Normal file
63
Lab1/SelfPropelledArtilleryUnit/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,63 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Этот код создан программой.
|
||||
// Исполняемая версия:4.0.30319.42000
|
||||
//
|
||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||
// повторной генерации кода.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace SelfPropelledArtilleryUnit.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||
/// </summary>
|
||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||
// с помощью такого средства, как ResGen или Visual Studio.
|
||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||
// с параметром /str или перестройте свой проект VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SelfPropelledArtilleryUnit.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
120
Lab1/SelfPropelledArtilleryUnit/Properties/Resources.resx
Normal file
120
Lab1/SelfPropelledArtilleryUnit/Properties/Resources.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
@ -0,0 +1,24 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk.WindowsDesktop">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net6.0-windows</TargetFramework>
|
||||
<UseWindowsForms>true</UseWindowsForms>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Update="Properties\Resources.Designer.cs">
|
||||
<DesignTime>True</DesignTime>
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
Loading…
Reference in New Issue
Block a user