201 lines
7.4 KiB
C#
201 lines
7.4 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Text;
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using SelfPropelledArtilleryUnit;
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using System.Windows.Forms;
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namespace SelfPropelledArtilleryUnit
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{
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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class DrawningTank
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityTank? EntityTank { get; private set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int _pictureHeight;
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/// <summary>
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///
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/// Левая координата прорисовки автомобиля
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/// </summary>
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private int _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки автомобиля
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/// </summary>
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private int _startPosY;
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/// <summary>
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/// Ширина прорисовки танка
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/// </summary>
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private readonly int _tankWidth = 135;
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/// <summary>
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/// Высота прорисовки танка
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/// </summary>
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private readonly int _tankHeight = 75;
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Цвет кузова</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="machine_gun">Признак наличия пулемета</param>
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/// <param name="cannon">Признак наличия пушки</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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/// <returns>true - объект создан, false - проверка не пройдена,нельзя создать объект в этих размерах</returns>
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public bool Init(int speed, double weight, Color bodyColor, Color additionalColor, bool machine_gun, bool cannon, int width, int height)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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if (_tankHeight >= height)
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{
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return false;
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}
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if (_tankWidth >= width)
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{
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return false;
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}
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EntityTank = new EntityTank();
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EntityTank.Init(speed, weight, bodyColor, additionalColor, machine_gun, cannon);
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return true;
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//EntityTank myTank = new EntityTank();
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//myTank.Init(50, 75.5, Color.Green, Color.Black, true, false, true);
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//return true;
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}
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public void SetPosition(int x, int y)
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{
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if (x < 0 || x > _pictureWidth - _tankWidth)
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{
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x = 0;
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}
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if (y < 0 || y > _pictureHeight - _tankHeight)
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{
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y = 0;
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}
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_startPosX = x;
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_startPosY = y;
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}
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public void MoveTransport(Direction direction)
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{
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if (EntityTank == null)
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{
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return;
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}
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switch (direction)
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{
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//влево
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case Direction.Left:
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if (_startPosX - EntityTank.Step > 0)
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{
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_startPosX -= (int)EntityTank.Step;
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}
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break;
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//вверх
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case Direction.Up:
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if (_startPosY - EntityTank.Step > 0)
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{
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_startPosY -= (int)EntityTank.Step;
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}
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break;
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// вправо
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case Direction.Right:
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if (_startPosX + EntityTank.Step < _pictureWidth - _tankWidth)
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{
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_startPosX += (int)EntityTank.Step;
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}
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break;
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//вниз
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case Direction.Down:
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if (_startPosY + EntityTank.Step < _pictureHeight - _tankHeight)
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{
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_startPosY += (int)EntityTank.Step;
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}
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break;
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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{
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if (EntityTank == null)
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{
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return;
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}
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Pen penBlack = new(Color.Black);
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Brush additionalBrush = new SolidBrush(EntityTank.AdditionalColor);
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// пулемет
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if (EntityTank.Machine_gun)
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{
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//залповая усутановка
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g.FillRectangle(additionalBrush, _startPosX + 15, _startPosY + 20, 20, 40);
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g.DrawLine(penBlack, _startPosX + 5, _startPosY + 20, _startPosX + 15, _startPosY + 25);
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}
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//гусеницы
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Brush brBlack = new SolidBrush(Color.Black);
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Brush brBody = new SolidBrush(EntityTank.BodyColor);
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g.FillEllipse(brBlack, _startPosX + 5, _startPosY + 50, 20, 20);
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g.FillEllipse(brBlack, _startPosX + 30, _startPosY + 50, 20, 20);
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g.FillEllipse(brBlack, _startPosX + 55, _startPosY + 50, 20, 20);
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g.FillEllipse(brBlack, _startPosX + 80, _startPosY + 50, 20, 20);
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g.FillEllipse(brBlack, _startPosX + 105, _startPosY + 50, 20, 20);
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g.DrawEllipse(penBlack, _startPosX + 10, _startPosY + 55, 113, 20);
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//пушка
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Point[] pointsGun = new Point[4];
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pointsGun[0].X = _startPosX + 85; pointsGun[0].Y = _startPosY + 25;
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pointsGun[1].X = _startPosX + 80; pointsGun[1].Y = _startPosY + 30;
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pointsGun[2].X = _startPosX - 15; pointsGun[2].Y = _startPosY + 5;
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pointsGun[3].X = _startPosX - 10; pointsGun[3].Y = _startPosY + 0;
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g.FillPolygon(brBody, pointsGun);
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g.DrawPolygon(penBlack, pointsGun);
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//корпус
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Point[] pointsCorp = new Point[4];
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pointsCorp[0].X = _startPosX; pointsCorp[0].Y = _startPosY + 60;
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pointsCorp[1].X = _startPosX + 10; pointsCorp[1].Y = _startPosY + 30;
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pointsCorp[2].X = _startPosX + 130; pointsCorp[2].Y = _startPosY + 30;
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pointsCorp[3].X = _startPosX + 135; pointsCorp[3].Y = _startPosY + 60;
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g.FillPolygon(brBody, pointsCorp);
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g.DrawPolygon(penBlack, pointsCorp);
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//башня
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Point[] pointsHead = new Point[4];
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pointsHead[0].X = _startPosX + 60; pointsHead[0].Y = _startPosY + 30;
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pointsHead[1].X = _startPosX + 65; pointsHead[1].Y = _startPosY + 15;
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pointsHead[2].X = _startPosX + 90; pointsHead[2].Y = _startPosY + 15;
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pointsHead[3].X = _startPosX + 95; pointsHead[3].Y = _startPosY + 30;
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g.FillPolygon(brBody, pointsHead);
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g.DrawPolygon(penBlack, pointsHead);
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}
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}
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}
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