using System;
using System.Collections.Generic;
using System.Drawing;
using System.Text;
using SelfPropelledArtilleryUnit;
using System.Windows.Forms;
namespace SelfPropelledArtilleryUnit
{
///
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
///
class DrawningTank
{
///
/// Класс-сущность
///
public EntityTank? EntityTank { get; private set; }
///
/// Ширина окна
///
private int _pictureWidth;
///
/// Высота окна
///
private int _pictureHeight;
///
///
/// Левая координата прорисовки автомобиля
///
private int _startPosX;
///
/// Верхняя кооридната прорисовки автомобиля
///
private int _startPosY;
///
/// Ширина прорисовки танка
///
private readonly int _tankWidth = 135;
///
/// Высота прорисовки танка
///
private readonly int _tankHeight = 75;
///
/// Инициализация свойств
///
/// Скорость
/// Вес
/// Цвет кузова
/// Дополнительный цвет
/// Признак наличия пулемета
/// Признак наличия пушки
/// Ширина картинки
/// Высота картинки
/// true - объект создан, false - проверка не пройдена,нельзя создать объект в этих размерах
public bool Init(int speed, double weight, Color bodyColor, Color additionalColor, bool machine_gun, bool cannon, int width, int height)
{
_pictureWidth = width;
_pictureHeight = height;
if (_tankHeight >= height)
{
return false;
}
if (_tankWidth >= width)
{
return false;
}
EntityTank = new EntityTank();
EntityTank.Init(speed, weight, bodyColor, additionalColor, machine_gun, cannon);
return true;
//EntityTank myTank = new EntityTank();
//myTank.Init(50, 75.5, Color.Green, Color.Black, true, false, true);
//return true;
}
public void SetPosition(int x, int y)
{
if (x < 0 || x > _pictureWidth - _tankWidth)
{
x = 0;
}
if (y < 0 || y > _pictureHeight - _tankHeight)
{
y = 0;
}
_startPosX = x;
_startPosY = y;
}
public void MoveTransport(Direction direction)
{
if (EntityTank == null)
{
return;
}
switch (direction)
{
//влево
case Direction.Left:
if (_startPosX - EntityTank.Step > 0)
{
_startPosX -= (int)EntityTank.Step;
}
break;
//вверх
case Direction.Up:
if (_startPosY - EntityTank.Step > 0)
{
_startPosY -= (int)EntityTank.Step;
}
break;
// вправо
case Direction.Right:
if (_startPosX + EntityTank.Step < _pictureWidth - _tankWidth)
{
_startPosX += (int)EntityTank.Step;
}
break;
//вниз
case Direction.Down:
if (_startPosY + EntityTank.Step < _pictureHeight - _tankHeight)
{
_startPosY += (int)EntityTank.Step;
}
break;
}
}
///
/// Прорисовка объекта
///
///
public void DrawTransport(Graphics g)
{
if (EntityTank == null)
{
return;
}
Pen penBlack = new(Color.Black);
Brush additionalBrush = new SolidBrush(EntityTank.AdditionalColor);
// пулемет
if (EntityTank.Machine_gun)
{
//залповая усутановка
g.FillRectangle(additionalBrush, _startPosX + 15, _startPosY + 20, 20, 40);
g.DrawLine(penBlack, _startPosX + 5, _startPosY + 20, _startPosX + 15, _startPosY + 25);
}
//гусеницы
Brush brBlack = new SolidBrush(Color.Black);
Brush brBody = new SolidBrush(EntityTank.BodyColor);
g.FillEllipse(brBlack, _startPosX + 5, _startPosY + 50, 20, 20);
g.FillEllipse(brBlack, _startPosX + 30, _startPosY + 50, 20, 20);
g.FillEllipse(brBlack, _startPosX + 55, _startPosY + 50, 20, 20);
g.FillEllipse(brBlack, _startPosX + 80, _startPosY + 50, 20, 20);
g.FillEllipse(brBlack, _startPosX + 105, _startPosY + 50, 20, 20);
g.DrawEllipse(penBlack, _startPosX + 10, _startPosY + 55, 113, 20);
//пушка
Point[] pointsGun = new Point[4];
pointsGun[0].X = _startPosX + 85; pointsGun[0].Y = _startPosY + 25;
pointsGun[1].X = _startPosX + 80; pointsGun[1].Y = _startPosY + 30;
pointsGun[2].X = _startPosX - 15; pointsGun[2].Y = _startPosY + 5;
pointsGun[3].X = _startPosX - 10; pointsGun[3].Y = _startPosY + 0;
g.FillPolygon(brBody, pointsGun);
g.DrawPolygon(penBlack, pointsGun);
//корпус
Point[] pointsCorp = new Point[4];
pointsCorp[0].X = _startPosX; pointsCorp[0].Y = _startPosY + 60;
pointsCorp[1].X = _startPosX + 10; pointsCorp[1].Y = _startPosY + 30;
pointsCorp[2].X = _startPosX + 130; pointsCorp[2].Y = _startPosY + 30;
pointsCorp[3].X = _startPosX + 135; pointsCorp[3].Y = _startPosY + 60;
g.FillPolygon(brBody, pointsCorp);
g.DrawPolygon(penBlack, pointsCorp);
//башня
Point[] pointsHead = new Point[4];
pointsHead[0].X = _startPosX + 60; pointsHead[0].Y = _startPosY + 30;
pointsHead[1].X = _startPosX + 65; pointsHead[1].Y = _startPosY + 15;
pointsHead[2].X = _startPosX + 90; pointsHead[2].Y = _startPosY + 15;
pointsHead[3].X = _startPosX + 95; pointsHead[3].Y = _startPosY + 30;
g.FillPolygon(brBody, pointsHead);
g.DrawPolygon(penBlack, pointsHead);
}
}
}