515 lines
13 KiB
C++
515 lines
13 KiB
C++
// 16.cpp : Определяет точку входа для приложения.
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//
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#include "framework.h"
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#include "16.h"
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#include <stdio.h>
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enum Material {
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void_m,
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player_m,
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wall_m,
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gold_m
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};
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#define WIDTH_MAP 30
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#define HEIGHT_MAP 20
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#define WIDTH_1 20
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#define HEIGHT_1 20
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int map[HEIGHT_MAP][WIDTH_MAP] = {
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0, 0, 1, 0, 0, 3, 0, 0, 0, 0, 0},
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{0, 0, 0, 3, 3, 3, 3, 0, 0, 0, 3, 3, 0, 0, 0},
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{0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 3, 3, 0, 0, 0},
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{0, 0, 0, 0, 0, 0, 3, 3, 3, 0, 0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 2, 0, 0, 2, 0},
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{0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 2, 0, 0, 2, 0},
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{0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
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};
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int step = 0, gold = 0;
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POINT getPlayerCoord() {
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for (int i = 0; i < WIDTH_MAP; i++) {
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for (int j = 0; j < WIDTH_MAP; j++) {
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if (map[i][j] == 1) return { j,i };
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}
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}
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return { -1,-1 };
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}
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void right() {
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POINT c = getPlayerCoord();
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if (c.x < 0 || map[c.y][c.x + 1] == wall_m) return;
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if (map[c.y][c.x + 1] == gold_m) {
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gold += 1;
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}
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map[c.y][c.x + 1] = 1;
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map[c.y][c.x] = void_m;
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step++;
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}
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void left() {
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POINT c = getPlayerCoord();
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if (c.x < 0 || map[c.y][c.x - 1] == wall_m) return;
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if (map[c.y][c.x - 1] == gold_m) {
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gold += 1;
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}
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map[c.y][c.x - 1] = 1;
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map[c.y][c.x] = void_m;
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step++;
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}
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void down() {
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POINT c = getPlayerCoord();
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if (c.x < 0 || map[c.y + 1][c.x] == wall_m) return;
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if (map[c.y + 1][c.x] == gold_m) {
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gold += 1;
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}
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map[c.y + 1][c.x] = 1;
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map[c.y][c.x] = void_m;
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step++;
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}
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void up() {
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POINT c = getPlayerCoord();
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if (c.x < 0 || map[c.y - 1][c.x] == wall_m) return;
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if (map[c.y - 1][c.x] == gold_m) {
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gold += 1;
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}
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map[c.y - 1][c.x] = 1;
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map[c.y][c.x] = void_m;
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step++;
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}
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void createWall() {
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POINT c = getPlayerCoord();
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if (c.x < 0 || c.x - 1 < 0) return;
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map[c.y][c.x - 1] = wall_m;
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}
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void dropGold() {
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POINT c = getPlayerCoord();
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if (c.x < 0 || c.x + 1 > WIDTH_MAP || map[c.y][c.x + 1] == gold_m || map[c.y][c.x + 1] == wall_m) return;
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if (gold > 0) {
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map[c.y][c.x + 1] = gold_m;
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gold--;
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}
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}
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void Z() {
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POINT c = getPlayerCoord();
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if (c.x < 0) return;
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for (int i = c.x + 1; i < WIDTH_MAP; i++) {
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if (map[c.y][i] == wall_m) map[c.y][i] = void_m;
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}
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}
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void U() {
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POINT c = getPlayerCoord();
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if (c.x < 0) return;
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for (int i = -2; i < 3; i++) {
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if (i == 0 || c.x+i < 0 || c.x + i >= WIDTH_MAP || c.y + i < 0 || c.y - i >= HEIGHT_MAP) continue;
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map[c.y + i][c.x + i] = wall_m;
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}
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for (int i = -2; i < 3; i++) {
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if (i == 0 || c.x + i < 0 || c.x + i >= WIDTH_MAP || c.y - i < 0 || c.y + i >= HEIGHT_MAP) continue;
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map[c.y - i][c.x + i] = wall_m;
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}
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}
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void D() {
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POINT c = getPlayerCoord();
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if (c.x < 0) return;
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for (int i = -2; i < 3; i++) {
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if (gold <= 0) break;
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if (i == 0 || c.x + i < 0 || c.x + i >= WIDTH_MAP || c.y + i < 0 || c.y - i >= HEIGHT_MAP) continue;
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if (map[c.y + i][c.x + i] == wall_m) continue;
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map[c.y + i][c.x + i] = gold_m;
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gold--;
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}
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for (int i = -2; i < 3; i++) {
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if (gold <= 0) break;
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if (i == 0 || c.x + i < 0 || c.x + i >= WIDTH_MAP || c.y - i < 0 || c.y + i >= HEIGHT_MAP) continue;
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if (map[c.y - i][c.x + i] == wall_m) continue;
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map[c.y - i][c.x + i] = gold_m;
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gold--;
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}
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}
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void save() {
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FILE* fout;
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fopen_s(&fout, "D:\\university\\ОАИП\\lab\\Temp\\game.bin", "wb");
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if (fout == NULL) {
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printf("");
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return;
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}
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int width = WIDTH_MAP, height = HEIGHT_MAP;
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fwrite(&width, sizeof(width), 1, fout);
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fwrite(&height, sizeof(height), 1, fout);
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fwrite(&map, sizeof(map), 1, fout);
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fwrite(&step, sizeof(step), 1, fout);
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fwrite(&gold, sizeof(gold), 1, fout);
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fclose(fout);
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}
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void load() {
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FILE* fin;
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fopen_s(&fin, "D:\\university\\ОАИП\\lab\\Temp\\game.bin", "rb");
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if (fin == NULL) {
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printf("");
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return;
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}
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int width, height;
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fread(&width, sizeof(width), 1, fin);
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fread(&height, sizeof(height), 1, fin);
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fread(&map, sizeof(map), 1, fin);
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fread(&step, sizeof(step), 1, fin);
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fread(&gold, sizeof(gold), 1, fin);
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fclose(fin);
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}
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void restartGame() {
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FILE* fin;
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fopen_s(&fin, "D:\\university\\ОАИП\\lab\\Temp\\start.bin", "rb");
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if (fin == NULL) {
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printf("");
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return;
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}
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int width, height;
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fread(&width, sizeof(width), 1, fin);
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fread(&height, sizeof(height), 1, fin);
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fread(&map, sizeof(map), 1, fin);
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fread(&step, sizeof(step), 1, fin);
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fread(&gold, sizeof(gold), 1, fin);
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fclose(fin);
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}
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void drawMap(HDC hdc) {
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HBRUSH materials[4] = {
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(HBRUSH)CreateSolidBrush(RGB(127,127,127)),
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(HBRUSH)CreateSolidBrush(RGB(0,0,255)),
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(HBRUSH)CreateSolidBrush(RGB(0,0,0)),
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(HBRUSH)CreateSolidBrush(RGB(255,255,0))
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};
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for (int i = 0; i < HEIGHT_MAP; i++) {
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for (int j = 0; j < WIDTH_MAP; j++) {
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RECT r = { j * WIDTH_1, i * HEIGHT_1, (j + 1) * WIDTH_1, (i + 1) * HEIGHT_1 };
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FillRect(hdc, &r, materials[map[i][j]]);
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}
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}
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char text[80];
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sprintf_s(text, "steps = %d, gold = %d", step, gold);
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TextOutA(hdc, 10, HEIGHT_MAP * HEIGHT_1, (LPCSTR)text, strlen(text));
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for (int i = 0; i < 4; i++) DeleteObject(materials[i]);
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}
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void Midas(int i, int j) {
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if (map[i][j] == 2) {
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map[i][j] = 3;
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if (i > 0) Midas(i - 1, j);
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if (i < HEIGHT_MAP - 1) Midas(i + 1, j);
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if (j > 0) Midas(i, j - 1);
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if (i < WIDTH_MAP) Midas(i, j + 1);
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}
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}
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void M() {
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POINT c = getPlayerCoord();
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Midas(c.y, c.x + 1);
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}
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#define MAX_LOADSTRING 100
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// Глобальные переменные:
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HINSTANCE hInst; // текущий экземпляр
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WCHAR szTitle[MAX_LOADSTRING]; // Текст строки заголовка
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WCHAR szWindowClass[MAX_LOADSTRING]; // имя класса главного окна
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// Отправить объявления функций, включенных в этот модуль кода:
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ATOM MyRegisterClass(HINSTANCE hInstance);
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BOOL InitInstance(HINSTANCE, int);
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LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
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INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM);
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int APIENTRY wWinMain(_In_ HINSTANCE hInstance,
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_In_opt_ HINSTANCE hPrevInstance,
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_In_ LPWSTR lpCmdLine,
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_In_ int nCmdShow)
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{
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UNREFERENCED_PARAMETER(hPrevInstance);
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UNREFERENCED_PARAMETER(lpCmdLine);
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// TODO: Разместите код здесь.
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// Инициализация глобальных строк
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LoadStringW(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
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LoadStringW(hInstance, IDC_MY16, szWindowClass, MAX_LOADSTRING);
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MyRegisterClass(hInstance);
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// Выполнить инициализацию приложения:
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if (!InitInstance (hInstance, nCmdShow))
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{
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return FALSE;
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}
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HACCEL hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_MY16));
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MSG msg;
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// Цикл основного сообщения:
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while (GetMessage(&msg, nullptr, 0, 0))
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{
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if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))
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{
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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}
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return (int) msg.wParam;
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}
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//
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// ФУНКЦИЯ: MyRegisterClass()
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//
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// ЦЕЛЬ: Регистрирует класс окна.
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//
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ATOM MyRegisterClass(HINSTANCE hInstance)
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{
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WNDCLASSEXW wcex;
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wcex.cbSize = sizeof(WNDCLASSEX);
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wcex.style = CS_HREDRAW | CS_VREDRAW;
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wcex.lpfnWndProc = WndProc;
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wcex.cbClsExtra = 0;
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wcex.cbWndExtra = 0;
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wcex.hInstance = hInstance;
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wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_MY16));
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wcex.hCursor = LoadCursor(nullptr, IDC_ARROW);
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wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
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wcex.lpszMenuName = MAKEINTRESOURCEW(IDC_MY16);
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wcex.lpszClassName = szWindowClass;
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wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL));
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return RegisterClassExW(&wcex);
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}
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//
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// ФУНКЦИЯ: InitInstance(HINSTANCE, int)
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//
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// ЦЕЛЬ: Сохраняет маркер экземпляра и создает главное окно
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//
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// КОММЕНТАРИИ:
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//
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// В этой функции маркер экземпляра сохраняется в глобальной переменной, а также
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// создается и выводится главное окно программы.
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//
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BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
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{
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hInst = hInstance; // Сохранить маркер экземпляра в глобальной переменной
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HWND hWnd = CreateWindowW(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW,
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CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, nullptr, nullptr, hInstance, nullptr);
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if (!hWnd)
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{
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return FALSE;
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}
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ShowWindow(hWnd, nCmdShow);
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UpdateWindow(hWnd);
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return TRUE;
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}
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//
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// ФУНКЦИЯ: WndProc(HWND, UINT, WPARAM, LPARAM)
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//
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// ЦЕЛЬ: Обрабатывает сообщения в главном окне.
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//
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// WM_COMMAND - обработать меню приложения
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// WM_PAINT - Отрисовка главного окна
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// WM_DESTROY - отправить сообщение о выходе и вернуться
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//
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//
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LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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{
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switch (message)
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{
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case WM_COMMAND:
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{
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int wmId = LOWORD(wParam);
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// Разобрать выбор в меню:
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switch (wmId)
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{
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case IDM_ABOUT:
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DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About);
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break;
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case ISave:
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save();
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break;
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case ILoad:
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load();
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InvalidateRect(hWnd, NULL, TRUE);
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break;
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case IDM_EXIT:
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DestroyWindow(hWnd);
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break;
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default:
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return DefWindowProc(hWnd, message, wParam, lParam);
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}
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}
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break;
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case WM_PAINT:
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{
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PAINTSTRUCT ps;
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HDC hdc = BeginPaint(hWnd, &ps);
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// TODO: Добавьте сюда любой код прорисовки, использующий HDC...
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drawMap(hdc);
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EndPaint(hWnd, &ps);
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}
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break;
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case WM_CHAR:
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switch (wParam) {
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case 'l':
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createWall();
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InvalidateRect(hWnd, NULL, TRUE);
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break;
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case 'r':
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dropGold();
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InvalidateRect(hWnd, NULL, TRUE);
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break;
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case 'z':
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Z();
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InvalidateRect(hWnd, NULL, TRUE);
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break;
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case 'u':
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U();
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InvalidateRect(hWnd, NULL, TRUE);
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break;
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case 'd':
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D();
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InvalidateRect(hWnd, NULL, TRUE);
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break;
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case 'm':
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M();
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InvalidateRect(hWnd, NULL, TRUE);
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break;
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}
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break;
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case WM_KEYDOWN:
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switch (wParam)
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{
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case VK_RIGHT:
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right();
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InvalidateRect(hWnd, NULL, TRUE);
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break;
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case VK_LEFT:
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left();
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InvalidateRect(hWnd, NULL, TRUE);
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break;
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case VK_UP:
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up();
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InvalidateRect(hWnd, NULL, TRUE);
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break;
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case VK_DOWN:
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down();
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InvalidateRect(hWnd, NULL, TRUE);
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break;
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case VK_F5:
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save();
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break;
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case VK_F9:
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load();
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InvalidateRect(hWnd, NULL, TRUE);
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break;
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case VK_F6:
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restartGame();
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InvalidateRect(hWnd, NULL, TRUE);
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break;
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}
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break;
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case WM_DESTROY:
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PostQuitMessage(0);
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break;
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default:
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return DefWindowProc(hWnd, message, wParam, lParam);
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}
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return 0;
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}
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// Обработчик сообщений для окна "О программе".
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INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
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{
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UNREFERENCED_PARAMETER(lParam);
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switch (message)
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{
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case WM_INITDIALOG:
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return (INT_PTR)TRUE;
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case WM_COMMAND:
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if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
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{
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EndDialog(hDlg, LOWORD(wParam));
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return (INT_PTR)TRUE;
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}
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break;
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}
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return (INT_PTR)FALSE;
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}
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