PIbd-23 Yakobchuk S.V. LabWork_02 #2

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sofia7ya wants to merge 13 commits from LabWork_02 into LabWork_01
13 changed files with 862 additions and 204 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Sailboat.DrawingObjects;
namespace Sailboat.MovementStrategy
{
/// <summary>
/// Класс-стратегия перемещения объекта
/// </summary>
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private Status _state = Status.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public Status GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int
height)
{
if (moveableObject == null)
{
_state = Status.NotInit;
return;
}
_state = Status.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != Status.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = Status.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(DirectionType.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(DirectionType.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(DirectionType.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(DirectionType.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters =>
_moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != Status.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="directionType">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(DirectionType directionType)
{
if (_state != Status.InProgress)
{
return false;
}
if (_moveableObject?.CheckCanMove(directionType) ?? false)
{
_moveableObject.MoveObject(directionType);
return true;
}
return false;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Sailboat.Entities;
namespace Sailboat.DrawingObjects
{
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawingBoat
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityBoat? EntityBoat { get; protected set; }
/// <summary>
/// Ширина окна
/// </summary>
private int _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int _pictureHeight;
/// <summary>
/// Левая координата прорисовки лодки
/// </summary>
protected int _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки лодки
/// </summary>
protected int _startPosY;
/// <summary>
/// Верхняя кооридната прорисовки лодки
/// </summary>
private readonly int _boatWidth = 185;
/// <summary>
/// Высота прорисовки лодки
/// </summary>
private readonly int _boatHeight = 160;
/// <summary>
/// Координата X объекта
/// </summary>
public int GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _boatWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _boatHeight;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
public DrawingBoat(int speed, double weight, Color bodyColor, int width, int height)
{
if (width < _boatWidth || height < _boatHeight)
{
return;
}
_pictureWidth = width;
_pictureHeight = height;
EntityBoat = new EntityBoat(speed, weight, bodyColor);
}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
/// <param name="boatWidth">Ширина прорисовки лодки</param>
/// <param name="boatHeight">Высота прорисовки лодки</param>
protected DrawingBoat(int speed, double weight, Color bodyColor, int width, int height, int boatWidth, int boatHeight)
{
if (width < _boatWidth || height < _boatHeight)
{
return;
}
_pictureWidth = width;
_pictureHeight = height;
_boatWidth = boatWidth;
_boatHeight = boatHeight;
EntityBoat = new EntityBoat(speed, weight, bodyColor);
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (x < 0 || x + _boatWidth > _pictureWidth)
{
x = 0;
}
if (y < 0 || y + _boatHeight > _pictureHeight)
{
y = 0;
}
_startPosX = x;
_startPosY = y;
}
/// <summary>
/// Проверка, что объект может переместится по указанному направлению
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - можно переместится по указанному направлению</returns>
public bool CanMove(DirectionType direction)
{
if (EntityBoat == null)
{
return false;
}
return direction switch
{
//влево
DirectionType.Left => _startPosX - EntityBoat.Step > 0,
//вверх
DirectionType.Up => _startPosY - EntityBoat.Step > 0,
// вправо
DirectionType.Right => _startPosX + EntityBoat.Step < _pictureWidth,
//вниз
DirectionType.Down => _startPosY + EntityBoat.Step < _pictureHeight,
_ => false
};
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
public void MoveTransport(DirectionType direction)
{
if (!CanMove(direction) || EntityBoat == null)
{
return;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX - EntityBoat.Step > 0)
{
_startPosX -= (int)EntityBoat.Step;
}
break;
//вверх
case DirectionType.Up:
if (_startPosY - EntityBoat.Step > 0)
{
_startPosY -= (int)EntityBoat.Step;
}
break;
//вправо
case DirectionType.Right:
if (_startPosX + EntityBoat.Step + _boatWidth < _pictureWidth)
{
_startPosX += (int)EntityBoat.Step;
}
break;
//вниз
case DirectionType.Down:
if (_startPosY + EntityBoat.Step + _boatHeight < _pictureHeight)
{
_startPosY += (int)EntityBoat.Step;
}
break;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public virtual void DrawTransport(Graphics g)
{
if (EntityBoat == null)
{
return;
}
Pen pen = new(Color.Black);
// Основной корпус парусника
Brush Brush = new
SolidBrush(EntityBoat.BodyColor);
Point[] hull = new Point[]
{
new Point(_startPosX + 5, _startPosY + 90),
new Point(_startPosX + 120, _startPosY + 90),
new Point(_startPosX + 180, _startPosY + 120),
new Point(_startPosX + 120, _startPosY + 150),
new Point(_startPosX + 5, _startPosY + 150)
};
g.FillPolygon(Brush, hull);
g.DrawPolygon(pen, hull);
Brush addBrush = new
SolidBrush(Color.Green);
g.FillEllipse(addBrush, _startPosX + 20, _startPosY + 100, 100, 40);
g.DrawEllipse(pen, _startPosX + 20, _startPosY + 100, 100, 40);
}
}
}

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@ -0,0 +1,40 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Sailboat.DrawingObjects;
namespace Sailboat.MovementStrategy
{
/// <summary>
/// Реализация интерфейса IDrawningObject для работы с объектом DrawningBoat (паттерн Adapter)
/// </summary>
public class DrawingObjectBoat : IMoveableObject
{
private readonly DrawingBoat? _drawingBoat = null;
public DrawingObjectBoat(DrawingBoat drawingBoat)
{
_drawingBoat = drawingBoat;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_drawingBoat == null || _drawingBoat.EntityBoat ==
null)
{
return null;
}
return new ObjectParameters(_drawingBoat.GetPosX, _drawingBoat.GetPosY, _drawingBoat.GetWidth, _drawingBoat.GetHeight);
}
}
public int GetStep => (int)(_drawingBoat?.EntityBoat?.Step ?? 0);
public bool CheckCanMove(DirectionType direction) =>
_drawingBoat?.CanMove(direction) ?? false;
public void MoveObject(DirectionType direction) =>
_drawingBoat?.MoveTransport(direction);
}
}

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@ -1,157 +1,51 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Sailboat
using Sailboat.Entities;
namespace Sailboat.DrawingObjects
{
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawingSailboat
public class DrawingSailboat : DrawingBoat
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntitySailboat? EntitySailboat { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int _pictureHeight;
/// <summary>
/// Левая координата прорисовки лодки
/// </summary>
private int _startPosX;
/// <summary>
/// Верхняя координата прорисовки лодки
/// </summary>
private int _startPosY;
/// <summary>
/// Ширина прорисовки лодки
/// </summary>
private readonly int _boatWidth = 185;
/// <summary>
/// Высота прорисовки лодки
/// </summary>
private readonly int _boatHeight = 160;
/// <summary>
/// Инициализация свойств
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Цвет кузова</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="hullCooler">Признак наличия усиленного корпуса парусника</param>
/// <param name="hull">Признак наличия основного корпуса парусника</param>
/// <param name="hull">Признак наличия усиленного корпуса</param>
/// <param name="sail">Признак наличия паруса</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
/// <returns>true - объект создан, false - проверка не пройдена, нельзя создать объект в этих размерах</returns>
public bool Init(int speed, double weight, Color bodyColor, Color additionalColor, bool hullCooler, bool hull, bool sail, int width, int height)
public DrawingSailboat(int speed, double weight, Color bodyColor, Color additionalColor, bool hull, bool sail, int width, int height) :
base(speed, weight, bodyColor, width, height, 200, 160)
{
// Проверки
if (width < _boatWidth || height < _boatHeight)
if (EntityBoat != null)
{
return false;
EntityBoat = new EntitySailboat(speed, weight, bodyColor,
additionalColor, hull, sail);
}
_pictureWidth = width;
_pictureHeight = height;
EntitySailboat = new EntitySailboat();
EntitySailboat.Init(speed, weight, bodyColor, additionalColor, hull, sail);
return true;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
public override void DrawTransport(Graphics g)
{
// Изменение x, y
if (x < 0 || x + _boatWidth > _pictureWidth)
{
x = 0;
}
if (y < 0 || y + _boatHeight > _pictureHeight)
{
y = 0;
}
_startPosX = x;
_startPosY = y;
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
public void MoveTransport(DirectionType direction)
{
if (EntitySailboat == null)
if (EntityBoat is not EntitySailboat sailboat)
{
return;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX - EntitySailboat.Step > 0)
{
_startPosX -= (int)EntitySailboat.Step;
}
break;
//вверх
case DirectionType.Up:
if (_startPosY - EntitySailboat.Step > 0)
{
_startPosY -= (int)EntitySailboat.Step;
}
break;
//вправо
case DirectionType.Right:
if (_startPosX + EntitySailboat.Step + _boatWidth < _pictureWidth)
{
_startPosX += (int)EntitySailboat.Step;
}
break;
//вниз
case DirectionType.Down:
if (_startPosY + EntitySailboat.Step + _boatHeight < _pictureHeight)
{
_startPosY += (int)EntitySailboat.Step;
}
break;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (EntitySailboat == null)
{
return;
}
Pen pen = new(Color.Black, 4);
Pen pen = new(Color.Black);
Brush additionalBrush = new
SolidBrush(EntitySailboat.AdditionalColor);
SolidBrush(sailboat.AdditionalColor);
// Усиленный корпус парусника
if (EntitySailboat.Hull)
if (sailboat.Hull)
{
Point[] hullCooler = new Point[]
{
@ -165,38 +59,18 @@ namespace Sailboat
g.DrawPolygon(pen, hullCooler);
}
// Основной корпус парусника
Brush Brush = new
SolidBrush(EntitySailboat.BodyColor);
Point[] hull = new Point[]
{
new Point(_startPosX + 5, _startPosY + 90),
new Point(_startPosX + 120, _startPosY + 90),
new Point(_startPosX + 180, _startPosY + 120),
new Point(_startPosX + 120, _startPosY + 150),
new Point(_startPosX + 5, _startPosY + 150)
};
g.FillPolygon(Brush, hull);
g.DrawPolygon(pen, hull);
Brush addBrush = new
SolidBrush(Color.Green);
g.FillEllipse(addBrush, _startPosX + 20, _startPosY + 100, 100, 40);
g.DrawEllipse(pen, _startPosX + 20, _startPosY + 100, 100, 40);
base.DrawTransport(g);
// Парус
if (EntitySailboat.Sail)
if (sailboat.Sail)
{
Brush sailBrush = new
SolidBrush(EntitySailboat.AdditionalColor);
SolidBrush(sailboat.AdditionalColor);
Point[] sail = new Point[]
{
new Point(_startPosX + 65, _startPosY),
new Point(_startPosX + 150, _startPosY + 120),
new Point(_startPosX + 130, _startPosY + 120),
new Point(_startPosX + 15, _startPosY + 120)
};
g.FillPolygon(sailBrush, sail);

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@ -0,0 +1,47 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Sailboat.Entities
{
/// <summary>
/// Класс-сущность "Лодка"
/// </summary>
public class EntityBoat
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Шаг перемещения лодки
/// </summary>
public double Step => (double)Speed * 100 / Weight;
/// <summary>
/// Конструктор с параметрами
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес лодки</param>
/// <param name="bodyColor">Основной цвет</param>
public EntityBoat(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}
}

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@ -4,38 +4,28 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Sailboat
namespace Sailboat.Entities
{
public class EntitySailboat
/// <summary>
/// Класс-сущность "Парусная лодка"
/// </summary>
public class EntitySailboat : EntityBoat
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия усиленного корпуса
/// </summary>
public bool Hull { get; private set; }
/// <summary>
/// Признак (опция) наличия паруса
/// </summary>
public bool Sail { get; private set; }
/// <summary>
/// Шаг перемещения лодки
/// </summary>
public double Step => (double)Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса парусной лодки
/// </summary>
@ -45,12 +35,9 @@ namespace Sailboat
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="hull">Признак наличия усиленного корпуса</param>
/// <param name="sail">Признак наличия паруса</param>
public void Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool hull, bool sail)
public EntitySailboat(int speed, double weight, Color bodyColor, Color
additionalColor, bool hull, bool sail) : base(speed, weight, bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Hull = hull;
Sail = sail;

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@ -33,7 +33,10 @@
buttonRight = new Button();
buttonDown = new Button();
buttonLeft = new Button();
buttonCreate = new Button();
buttonCreateBoat = new Button();
buttonCreateSailboat = new Button();
comboBoxStrategy = new ComboBox();
buttonStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxSailboat).BeginInit();
SuspendLayout();
//
@ -95,23 +98,57 @@
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += buttonMove_Click;
//
// buttonCreate
// buttonCreateBoat
//
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(12, 412);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(94, 29);
buttonCreate.TabIndex = 5;
buttonCreate.Text = "Создать";
buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += buttonCreate_Click;
buttonCreateBoat.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateBoat.Location = new Point(149, 391);
buttonCreateBoat.Name = "buttonCreateBoat";
buttonCreateBoat.Size = new Size(131, 50);
buttonCreateBoat.TabIndex = 5;
buttonCreateBoat.Text = "Создать лодку";
buttonCreateBoat.UseVisualStyleBackColor = true;
buttonCreateBoat.Click += buttonCreateBoat_Click;
//
// buttonCreateSailboat
//
buttonCreateSailboat.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateSailboat.Location = new Point(12, 391);
buttonCreateSailboat.Name = "buttonCreateSailboat";
buttonCreateSailboat.Size = new Size(131, 50);
buttonCreateSailboat.TabIndex = 6;
buttonCreateSailboat.Text = "Создать парусную лодку";
buttonCreateSailboat.UseVisualStyleBackColor = true;
buttonCreateSailboat.Click += buttonCreateSailboat_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "До центра", "До края" });
comboBoxStrategy.Location = new Point(719, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(151, 28);
comboBoxStrategy.TabIndex = 7;
//
// buttonStep
//
buttonStep.Location = new Point(776, 46);
buttonStep.Name = "buttonStep";
buttonStep.Size = new Size(94, 29);
buttonStep.TabIndex = 8;
buttonStep.Text = "Шаг";
buttonStep.UseVisualStyleBackColor = true;
buttonStep.Click += buttonStep_Click;
//
// FormSailboat
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(882, 453);
Controls.Add(buttonCreate);
Controls.Add(buttonStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonCreateSailboat);
Controls.Add(buttonCreateBoat);
Controls.Add(buttonLeft);
Controls.Add(buttonDown);
Controls.Add(buttonRight);
@ -132,6 +169,9 @@
private Button buttonRight;
private Button buttonDown;
private Button buttonLeft;
private Button buttonCreate;
private Button buttonCreateBoat;
private Button buttonCreateSailboat;
private ComboBox comboBoxStrategy;
private Button buttonStep;
}
}

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@ -1,4 +1,6 @@
using System;
using Sailboat.DrawingObjects;
using Sailboat.MovementStrategy;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
@ -10,47 +12,78 @@ using System.Windows.Forms;
namespace Sailboat
{
/// <summary>
/// Форма работы с объектом "Парусная лодка"
/// </summary>
public partial class FormSailboat : Form
{
private DrawingSailboat? _drawingSailboat;
private EntitySailboat? _entitySailboat;
/// <summary>
/// Поле-объект для прорисовки объекта
/// </summary>
private DrawingBoat? _drawingBoat;
private AbstractStrategy? _abstractStrategy;
/// <summary>
/// Инициализация формы
/// </summary>
public FormSailboat()
{
InitializeComponent();
}
/// <summary>
/// Метод прорисовки лодки
/// </summary>
private void Draw()
{
if (_drawingSailboat == null)
if (_drawingBoat == null)
{
return;
}
Bitmap bmp = new(pictureBoxSailboat.Width,
pictureBoxSailboat.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawingSailboat.DrawTransport(gr);
_drawingBoat.DrawTransport(gr);
pictureBoxSailboat.Image = bmp;
}
private void buttonCreate_Click(object sender, EventArgs e)
/// <summary>
/// Обработка нажатия кнопки "Создать лодку"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonCreateBoat_Click(object sender, EventArgs e)
{
Random random = new();
_drawingSailboat = new DrawingSailboat();
_drawingSailboat.Init(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)),
pictureBoxSailboat.Width, pictureBoxSailboat.Height);
_drawingSailboat.SetPosition(random.Next(10, 100), random.Next(10, 100));
_drawingBoat = new DrawingBoat(random.Next(100, 300), random.Next(1000, 3000), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), pictureBoxSailboat.Width, pictureBoxSailboat.Height);
_drawingBoat.SetPosition(random.Next(10, 100), random.Next(10,
100));
Draw();
}
/// <summary>
/// Обработка нажатия кнопки "Создать улучшеную лодку"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonCreateSailboat_Click(object sender, EventArgs e)
{
Random random = new();
_drawingBoat = new DrawingSailboat(random.Next(100, 300), random.Next(1000, 3000), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)), pictureBoxSailboat.Width, pictureBoxSailboat.Height);
_drawingBoat.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
/// <summary>
/// Изменение размеров формы
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonMove_Click(object sender, EventArgs e)
{
if (_drawingSailboat == null)
if (_drawingBoat == null)
{
return;
}
@ -58,19 +91,60 @@ namespace Sailboat
switch (name)
{
case "buttonUp":
_drawingSailboat.MoveTransport(DirectionType.Up);
_drawingBoat.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
_drawingSailboat.MoveTransport(DirectionType.Down);
_drawingBoat.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
_drawingSailboat.MoveTransport(DirectionType.Left);
_drawingBoat.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
_drawingSailboat.MoveTransport(DirectionType.Right);
_drawingBoat.MoveTransport(DirectionType.Right);
break;
}
Draw();
}
/// <summary>
/// Обработка нажатия кнопки "Шаг"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonStep_Click(object sender, EventArgs e)
{
if (_drawingBoat == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_abstractStrategy = comboBoxStrategy.SelectedIndex
switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_abstractStrategy == null)
{
return;
}
_abstractStrategy.SetData(new DrawingObjectBoat(_drawingBoat), pictureBoxSailboat.Width,
pictureBoxSailboat.Height);
comboBoxStrategy.Enabled = false;
}
if (_abstractStrategy == null)
{
return;
}
_abstractStrategy.MakeStep();
Draw();
if (_abstractStrategy.GetStatus() == Status.Finish)
{
comboBoxStrategy.Enabled = true;
_abstractStrategy = null;
}
}
}
}
}

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@ -0,0 +1,36 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Sailboat.DrawingObjects;
namespace Sailboat.MovementStrategy
{
/// <summary>
/// Интерфейс для работы с перемещаемым объектом
/// </summary>
public interface IMoveableObject
{
/// <summary>
/// Получение координаты X объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Проверка, можно ли переместиться по нужному направлению
/// </summary>
/// <param name="direction"></param>
/// <returns></returns>
bool CheckCanMove(DirectionType direction);
/// <summary>
/// Изменение направления пермещения объекта
/// </summary>
/// <param name="direction">Направление</param>
void MoveObject(DirectionType direction);
}
}

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@ -0,0 +1,60 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Sailboat.MovementStrategy
{
/// <summary>
/// Стратегия перемещения объекта к краю экрана
/// </summary>
public class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.RightBorder <= FieldWidth &&
objParams.RightBorder + GetStep() >= FieldWidth &&
objParams.DownBorder <= FieldHeight &&
objParams.DownBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
var diffX = objParams.RightBorder - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
var diffY = objParams.DownBorder - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}

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@ -0,0 +1,59 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Sailboat.MovementStrategy
{
/// <summary>
/// Стратегия перемещения объекта в центр экрана
/// </summary>
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}

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@ -0,0 +1,57 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Sailboat.MovementStrategy
{
/// <summary>
/// Параметры-координаты объекта
/// </summary>
public class ObjectParameters
{
private readonly int _x;
private readonly int _y;
private readonly int _width;
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина</param>
/// <param name="height">Высота</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}
}

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@ -0,0 +1,18 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Sailboat.MovementStrategy
{
/// <summary>
/// Статус выполнения операции перемещения
/// </summary>
public enum Status
{
NotInit,
InProgress,
Finish
}
}