diff --git a/Sailboat/Sailboat/AbstractStrategy.cs b/Sailboat/Sailboat/AbstractStrategy.cs
new file mode 100644
index 0000000..95de1f1
--- /dev/null
+++ b/Sailboat/Sailboat/AbstractStrategy.cs
@@ -0,0 +1,135 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+using Sailboat.DrawingObjects;
+namespace Sailboat.MovementStrategy
+{
+ ///
+ /// Класс-стратегия перемещения объекта
+ ///
+ public abstract class AbstractStrategy
+ {
+ ///
+ /// Перемещаемый объект
+ ///
+ private IMoveableObject? _moveableObject;
+ ///
+ /// Статус перемещения
+ ///
+ private Status _state = Status.NotInit;
+ ///
+ /// Ширина поля
+ ///
+ protected int FieldWidth { get; private set; }
+ ///
+ /// Высота поля
+ ///
+ protected int FieldHeight { get; private set; }
+ ///
+ /// Статус перемещения
+ ///
+ public Status GetStatus() { return _state; }
+ ///
+ /// Установка данных
+ ///
+ /// Перемещаемый объект
+ /// Ширина поля
+ /// Высота поля
+ public void SetData(IMoveableObject moveableObject, int width, int
+ height)
+ {
+ if (moveableObject == null)
+ {
+ _state = Status.NotInit;
+ return;
+ }
+ _state = Status.InProgress;
+ _moveableObject = moveableObject;
+ FieldWidth = width;
+ FieldHeight = height;
+ }
+ ///
+ /// Шаг перемещения
+ ///
+ public void MakeStep()
+ {
+ if (_state != Status.InProgress)
+ {
+ return;
+ }
+ if (IsTargetDestinaion())
+ {
+ _state = Status.Finish;
+ return;
+ }
+ MoveToTarget();
+ }
+ ///
+ /// Перемещение влево
+ ///
+ /// Результат перемещения (true - удалось переместиться, false - неудача)
+ protected bool MoveLeft() => MoveTo(DirectionType.Left);
+ ///
+ /// Перемещение вправо
+ ///
+ /// Результат перемещения (true - удалось переместиться, false - неудача)
+ protected bool MoveRight() => MoveTo(DirectionType.Right);
+ ///
+ /// Перемещение вверх
+ ///
+ /// Результат перемещения (true - удалось переместиться, false - неудача)
+ protected bool MoveUp() => MoveTo(DirectionType.Up);
+ ///
+ /// Перемещение вниз
+ ///
+ /// Результат перемещения (true - удалось переместиться, false - неудача)
+ protected bool MoveDown() => MoveTo(DirectionType.Down);
+ ///
+ /// Параметры объекта
+ ///
+ protected ObjectParameters? GetObjectParameters =>
+ _moveableObject?.GetObjectPosition;
+ ///
+ /// Шаг объекта
+ ///
+ ///
+ protected int? GetStep()
+ {
+ if (_state != Status.InProgress)
+ {
+ return null;
+ }
+ return _moveableObject?.GetStep;
+ }
+ ///
+ /// Перемещение к цели
+ ///
+ protected abstract void MoveToTarget();
+ ///
+ /// Достигнута ли цель
+ ///
+ ///
+ protected abstract bool IsTargetDestinaion();
+ ///
+ /// Попытка перемещения в требуемом направлении
+ ///
+ /// Направление
+ /// Результат попытки (true - удалось переместиться, false - неудача)
+ private bool MoveTo(DirectionType directionType)
+ {
+ if (_state != Status.InProgress)
+ {
+ return false;
+ }
+ if (_moveableObject?.CheckCanMove(directionType) ?? false)
+ {
+ _moveableObject.MoveObject(directionType);
+ return true;
+ }
+ return false;
+ }
+ }
+}
\ No newline at end of file
diff --git a/Sailboat/Sailboat/DrawingBoat.cs b/Sailboat/Sailboat/DrawingBoat.cs
new file mode 100644
index 0000000..b004686
--- /dev/null
+++ b/Sailboat/Sailboat/DrawingBoat.cs
@@ -0,0 +1,231 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+using Sailboat.Entities;
+
+namespace Sailboat.DrawingObjects
+{
+ ///
+ /// Класс, отвечающий за прорисовку и перемещение объекта-сущности
+ ///
+ public class DrawingBoat
+ {
+ ///
+ /// Класс-сущность
+ ///
+ public EntityBoat? EntityBoat { get; protected set; }
+
+ ///
+ /// Ширина окна
+ ///
+ private int _pictureWidth;
+
+ ///
+ /// Высота окна
+ ///
+ private int _pictureHeight;
+
+ ///
+ /// Левая координата прорисовки лодки
+ ///
+ protected int _startPosX;
+
+ ///
+ /// Верхняя кооридната прорисовки лодки
+ ///
+ protected int _startPosY;
+
+ ///
+ /// Верхняя кооридната прорисовки лодки
+ ///
+ private readonly int _boatWidth = 185;
+
+ ///
+ /// Высота прорисовки лодки
+ ///
+ private readonly int _boatHeight = 160;
+
+ ///
+ /// Координата X объекта
+ ///
+ public int GetPosX => _startPosX;
+ ///
+ /// Координата Y объекта
+ ///
+ public int GetPosY => _startPosY;
+ ///
+ /// Ширина объекта
+ ///
+ public int GetWidth => _boatWidth;
+ ///
+ /// Высота объекта
+ ///
+ public int GetHeight => _boatHeight;
+
+ ///
+ /// Конструктор
+ ///
+ /// Скорость
+ /// Вес
+ /// Основной цвет
+ /// Ширина картинки
+ /// Высота картинки
+ public DrawingBoat(int speed, double weight, Color bodyColor, int width, int height)
+ {
+ if (width < _boatWidth || height < _boatHeight)
+ {
+ return;
+ }
+ _pictureWidth = width;
+ _pictureHeight = height;
+ EntityBoat = new EntityBoat(speed, weight, bodyColor);
+ }
+
+ ///
+ /// Конструктор
+ ///
+ /// Скорость
+ /// Вес
+ /// Основной цвет
+ /// Ширина картинки
+ /// Высота картинки
+ /// Ширина прорисовки лодки
+ /// Высота прорисовки лодки
+ protected DrawingBoat(int speed, double weight, Color bodyColor, int width, int height, int boatWidth, int boatHeight)
+ {
+ if (width < _boatWidth || height < _boatHeight)
+ {
+ return;
+ }
+ _pictureWidth = width;
+ _pictureHeight = height;
+ _boatWidth = boatWidth;
+ _boatHeight = boatHeight;
+ EntityBoat = new EntityBoat(speed, weight, bodyColor);
+ }
+
+ ///
+ /// Установка позиции
+ ///
+ /// Координата X
+ /// Координата Y
+ public void SetPosition(int x, int y)
+ {
+ if (x < 0 || x + _boatWidth > _pictureWidth)
+ {
+ x = 0;
+ }
+ if (y < 0 || y + _boatHeight > _pictureHeight)
+ {
+ y = 0;
+ }
+ _startPosX = x;
+ _startPosY = y;
+ }
+
+ ///
+ /// Проверка, что объект может переместится по указанному направлению
+ ///
+ /// Направление
+ /// true - можно переместится по указанному направлению
+ public bool CanMove(DirectionType direction)
+ {
+ if (EntityBoat == null)
+ {
+ return false;
+ }
+ return direction switch
+ {
+ //влево
+ DirectionType.Left => _startPosX - EntityBoat.Step > 0,
+ //вверх
+ DirectionType.Up => _startPosY - EntityBoat.Step > 0,
+ // вправо
+ DirectionType.Right => _startPosX + EntityBoat.Step < _pictureWidth,
+ //вниз
+ DirectionType.Down => _startPosY + EntityBoat.Step < _pictureHeight,
+ _ => false
+ };
+ }
+
+ ///
+ /// Изменение направления перемещения
+ ///
+ /// Направление
+ public void MoveTransport(DirectionType direction)
+ {
+ if (!CanMove(direction) || EntityBoat == null)
+ {
+ return;
+ }
+ switch (direction)
+ {
+ //влево
+ case DirectionType.Left:
+ if (_startPosX - EntityBoat.Step > 0)
+ {
+ _startPosX -= (int)EntityBoat.Step;
+ }
+ break;
+ //вверх
+ case DirectionType.Up:
+ if (_startPosY - EntityBoat.Step > 0)
+ {
+ _startPosY -= (int)EntityBoat.Step;
+ }
+ break;
+ //вправо
+ case DirectionType.Right:
+ if (_startPosX + EntityBoat.Step + _boatWidth < _pictureWidth)
+ {
+ _startPosX += (int)EntityBoat.Step;
+ }
+ break;
+ //вниз
+ case DirectionType.Down:
+ if (_startPosY + EntityBoat.Step + _boatHeight < _pictureHeight)
+ {
+ _startPosY += (int)EntityBoat.Step;
+ }
+ break;
+ }
+ }
+
+ ///
+ /// Прорисовка объекта
+ ///
+ ///
+ public virtual void DrawTransport(Graphics g)
+ {
+ if (EntityBoat == null)
+ {
+ return;
+ }
+ Pen pen = new(Color.Black);
+
+ // Основной корпус парусника
+ Brush Brush = new
+ SolidBrush(EntityBoat.BodyColor);
+
+ Point[] hull = new Point[]
+ {
+ new Point(_startPosX + 5, _startPosY + 90),
+ new Point(_startPosX + 120, _startPosY + 90),
+ new Point(_startPosX + 180, _startPosY + 120),
+ new Point(_startPosX + 120, _startPosY + 150),
+ new Point(_startPosX + 5, _startPosY + 150)
+ };
+ g.FillPolygon(Brush, hull);
+ g.DrawPolygon(pen, hull);
+
+ Brush addBrush = new
+ SolidBrush(Color.Green);
+
+ g.FillEllipse(addBrush, _startPosX + 20, _startPosY + 100, 100, 40);
+ g.DrawEllipse(pen, _startPosX + 20, _startPosY + 100, 100, 40);
+ }
+ }
+}
diff --git a/Sailboat/Sailboat/DrawingObjectBoat.cs b/Sailboat/Sailboat/DrawingObjectBoat.cs
new file mode 100644
index 0000000..7aaaa0d
--- /dev/null
+++ b/Sailboat/Sailboat/DrawingObjectBoat.cs
@@ -0,0 +1,40 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+using Sailboat.DrawingObjects;
+
+namespace Sailboat.MovementStrategy
+{
+ ///
+ /// Реализация интерфейса IDrawningObject для работы с объектом DrawningBoat (паттерн Adapter)
+ ///
+ public class DrawingObjectBoat : IMoveableObject
+ {
+ private readonly DrawingBoat? _drawingBoat = null;
+ public DrawingObjectBoat(DrawingBoat drawingBoat)
+ {
+ _drawingBoat = drawingBoat;
+ }
+ public ObjectParameters? GetObjectPosition
+ {
+ get
+ {
+ if (_drawingBoat == null || _drawingBoat.EntityBoat ==
+ null)
+ {
+ return null;
+ }
+ return new ObjectParameters(_drawingBoat.GetPosX, _drawingBoat.GetPosY, _drawingBoat.GetWidth, _drawingBoat.GetHeight);
+ }
+ }
+ public int GetStep => (int)(_drawingBoat?.EntityBoat?.Step ?? 0);
+ public bool CheckCanMove(DirectionType direction) =>
+ _drawingBoat?.CanMove(direction) ?? false;
+ public void MoveObject(DirectionType direction) =>
+ _drawingBoat?.MoveTransport(direction);
+
+ }
+}
\ No newline at end of file
diff --git a/Sailboat/Sailboat/DrawningSailboat.cs b/Sailboat/Sailboat/DrawningSailboat.cs
index 01b6837..c9dda29 100644
--- a/Sailboat/Sailboat/DrawningSailboat.cs
+++ b/Sailboat/Sailboat/DrawningSailboat.cs
@@ -1,157 +1,51 @@
using System;
using System.Collections.Generic;
+using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
-namespace Sailboat
+using Sailboat.Entities;
+
+namespace Sailboat.DrawingObjects
{
///
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
///
- public class DrawingSailboat
+ public class DrawingSailboat : DrawingBoat
{
///
- /// Класс-сущность
- ///
- public EntitySailboat? EntitySailboat { get; private set; }
-
- ///
- /// Ширина окна
- ///
- private int _pictureWidth;
-
- ///
- /// Высота окна
- ///
- private int _pictureHeight;
-
- ///
- /// Левая координата прорисовки лодки
- ///
- private int _startPosX;
-
- ///
- /// Верхняя координата прорисовки лодки
- ///
- private int _startPosY;
-
- ///
- /// Ширина прорисовки лодки
- ///
- private readonly int _boatWidth = 185;
-
- ///
- /// Высота прорисовки лодки
- ///
- private readonly int _boatHeight = 160;
-
- ///
- /// Инициализация свойств
+ /// Конструктор
///
/// Скорость
/// Вес
- /// Цвет кузова
+ /// Основной цвет
/// Дополнительный цвет
- /// Признак наличия усиленного корпуса парусника
- /// Признак наличия основного корпуса парусника
+ /// Признак наличия усиленного корпуса
/// Признак наличия паруса
/// Ширина картинки
/// Высота картинки
- /// true - объект создан, false - проверка не пройдена, нельзя создать объект в этих размерах
- public bool Init(int speed, double weight, Color bodyColor, Color additionalColor, bool hullCooler, bool hull, bool sail, int width, int height)
+ public DrawingSailboat(int speed, double weight, Color bodyColor, Color additionalColor, bool hull, bool sail, int width, int height) :
+ base(speed, weight, bodyColor, width, height, 200, 160)
{
- // Проверки
- if (width < _boatWidth || height < _boatHeight)
+ if (EntityBoat != null)
{
- return false;
+ EntityBoat = new EntitySailboat(speed, weight, bodyColor,
+ additionalColor, hull, sail);
}
- _pictureWidth = width;
- _pictureHeight = height;
- EntitySailboat = new EntitySailboat();
- EntitySailboat.Init(speed, weight, bodyColor, additionalColor, hull, sail);
- return true;
}
-
- ///
- /// Установка позиции
- ///
- /// Координата X
- /// Координата Y
- public void SetPosition(int x, int y)
+ public override void DrawTransport(Graphics g)
{
- // Изменение x, y
- if (x < 0 || x + _boatWidth > _pictureWidth)
- {
- x = 0;
- }
- if (y < 0 || y + _boatHeight > _pictureHeight)
- {
- y = 0;
- }
- _startPosX = x;
- _startPosY = y;
- }
-
- ///
- /// Изменение направления перемещения
- ///
- /// Направление
- public void MoveTransport(DirectionType direction)
- {
- if (EntitySailboat == null)
+ if (EntityBoat is not EntitySailboat sailboat)
{
return;
}
- switch (direction)
- {
- //влево
- case DirectionType.Left:
- if (_startPosX - EntitySailboat.Step > 0)
- {
- _startPosX -= (int)EntitySailboat.Step;
- }
- break;
- //вверх
- case DirectionType.Up:
- if (_startPosY - EntitySailboat.Step > 0)
- {
- _startPosY -= (int)EntitySailboat.Step;
- }
- break;
- //вправо
- case DirectionType.Right:
- if (_startPosX + EntitySailboat.Step + _boatWidth < _pictureWidth)
- {
- _startPosX += (int)EntitySailboat.Step;
- }
- break;
- //вниз
- case DirectionType.Down:
- if (_startPosY + EntitySailboat.Step + _boatHeight < _pictureHeight)
- {
- _startPosY += (int)EntitySailboat.Step;
- }
- break;
- }
- }
-
- ///
- /// Прорисовка объекта
- ///
- ///
- public void DrawTransport(Graphics g)
- {
- if (EntitySailboat == null)
- {
- return;
- }
- Pen pen = new(Color.Black, 4);
+ Pen pen = new(Color.Black);
Brush additionalBrush = new
- SolidBrush(EntitySailboat.AdditionalColor);
+ SolidBrush(sailboat.AdditionalColor);
// Усиленный корпус парусника
- if (EntitySailboat.Hull)
+ if (sailboat.Hull)
{
Point[] hullCooler = new Point[]
{
@@ -165,38 +59,18 @@ namespace Sailboat
g.DrawPolygon(pen, hullCooler);
}
-
- // Основной корпус парусника
- Brush Brush = new
- SolidBrush(EntitySailboat.BodyColor);
-
- Point[] hull = new Point[]
- {
- new Point(_startPosX + 5, _startPosY + 90),
- new Point(_startPosX + 120, _startPosY + 90),
- new Point(_startPosX + 180, _startPosY + 120),
- new Point(_startPosX + 120, _startPosY + 150),
- new Point(_startPosX + 5, _startPosY + 150)
- };
- g.FillPolygon(Brush, hull);
- g.DrawPolygon(pen, hull);
-
- Brush addBrush = new
- SolidBrush(Color.Green);
-
- g.FillEllipse(addBrush, _startPosX + 20, _startPosY + 100, 100, 40);
- g.DrawEllipse(pen, _startPosX + 20, _startPosY + 100, 100, 40);
+ base.DrawTransport(g);
// Парус
- if (EntitySailboat.Sail)
+ if (sailboat.Sail)
{
Brush sailBrush = new
- SolidBrush(EntitySailboat.AdditionalColor);
+ SolidBrush(sailboat.AdditionalColor);
Point[] sail = new Point[]
{
new Point(_startPosX + 65, _startPosY),
- new Point(_startPosX + 150, _startPosY + 120),
+ new Point(_startPosX + 130, _startPosY + 120),
new Point(_startPosX + 15, _startPosY + 120)
};
g.FillPolygon(sailBrush, sail);
diff --git a/Sailboat/Sailboat/EntityBoat.cs b/Sailboat/Sailboat/EntityBoat.cs
new file mode 100644
index 0000000..53f3dca
--- /dev/null
+++ b/Sailboat/Sailboat/EntityBoat.cs
@@ -0,0 +1,47 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Sailboat.Entities
+{
+ ///
+ /// Класс-сущность "Лодка"
+ ///
+ public class EntityBoat
+ {
+ ///
+ /// Скорость
+ ///
+ public int Speed { get; private set; }
+
+ ///
+ /// Вес
+ ///
+ public double Weight { get; private set; }
+
+ ///
+ /// Основной цвет
+ ///
+ public Color BodyColor { get; private set; }
+
+ ///
+ /// Шаг перемещения лодки
+ ///
+ public double Step => (double)Speed * 100 / Weight;
+
+ ///
+ /// Конструктор с параметрами
+ ///
+ /// Скорость
+ /// Вес лодки
+ /// Основной цвет
+ public EntityBoat(int speed, double weight, Color bodyColor)
+ {
+ Speed = speed;
+ Weight = weight;
+ BodyColor = bodyColor;
+ }
+ }
+}
\ No newline at end of file
diff --git a/Sailboat/Sailboat/EntitySailboat.cs b/Sailboat/Sailboat/EntitySailboat.cs
index b9e4614..4568ffe 100644
--- a/Sailboat/Sailboat/EntitySailboat.cs
+++ b/Sailboat/Sailboat/EntitySailboat.cs
@@ -4,38 +4,28 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
-namespace Sailboat
+namespace Sailboat.Entities
{
- public class EntitySailboat
+ ///
+ /// Класс-сущность "Парусная лодка"
+ ///
+ public class EntitySailboat : EntityBoat
{
- ///
- /// Скорость
- ///
- public int Speed { get; private set; }
- ///
- /// Вес
- ///
- public double Weight { get; private set; }
- ///
- /// Основной цвет
- ///
- public Color BodyColor { get; private set; }
///
/// Дополнительный цвет (для опциональных элементов)
///
public Color AdditionalColor { get; private set; }
+
///
/// Признак (опция) наличия усиленного корпуса
///
public bool Hull { get; private set; }
+
///
/// Признак (опция) наличия паруса
///
public bool Sail { get; private set; }
- ///
- /// Шаг перемещения лодки
- ///
- public double Step => (double)Speed * 100 / Weight;
+
///
/// Инициализация полей объекта-класса парусной лодки
///
@@ -45,12 +35,9 @@ namespace Sailboat
/// Дополнительный цвет
/// Признак наличия усиленного корпуса
/// Признак наличия паруса
- public void Init(int speed, double weight, Color bodyColor, Color
- additionalColor, bool hull, bool sail)
+ public EntitySailboat(int speed, double weight, Color bodyColor, Color
+ additionalColor, bool hull, bool sail) : base(speed, weight, bodyColor)
{
- Speed = speed;
- Weight = weight;
- BodyColor = bodyColor;
AdditionalColor = additionalColor;
Hull = hull;
Sail = sail;
diff --git a/Sailboat/Sailboat/FormSailboat.Designer.cs b/Sailboat/Sailboat/FormSailboat.Designer.cs
index 53dab1c..4b435b1 100644
--- a/Sailboat/Sailboat/FormSailboat.Designer.cs
+++ b/Sailboat/Sailboat/FormSailboat.Designer.cs
@@ -33,7 +33,10 @@
buttonRight = new Button();
buttonDown = new Button();
buttonLeft = new Button();
- buttonCreate = new Button();
+ buttonCreateBoat = new Button();
+ buttonCreateSailboat = new Button();
+ comboBoxStrategy = new ComboBox();
+ buttonStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxSailboat).BeginInit();
SuspendLayout();
//
@@ -95,23 +98,57 @@
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += buttonMove_Click;
//
- // buttonCreate
+ // buttonCreateBoat
//
- buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
- buttonCreate.Location = new Point(12, 412);
- buttonCreate.Name = "buttonCreate";
- buttonCreate.Size = new Size(94, 29);
- buttonCreate.TabIndex = 5;
- buttonCreate.Text = "Создать";
- buttonCreate.UseVisualStyleBackColor = true;
- buttonCreate.Click += buttonCreate_Click;
+ buttonCreateBoat.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
+ buttonCreateBoat.Location = new Point(149, 391);
+ buttonCreateBoat.Name = "buttonCreateBoat";
+ buttonCreateBoat.Size = new Size(131, 50);
+ buttonCreateBoat.TabIndex = 5;
+ buttonCreateBoat.Text = "Создать лодку";
+ buttonCreateBoat.UseVisualStyleBackColor = true;
+ buttonCreateBoat.Click += buttonCreateBoat_Click;
+ //
+ // buttonCreateSailboat
+ //
+ buttonCreateSailboat.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
+ buttonCreateSailboat.Location = new Point(12, 391);
+ buttonCreateSailboat.Name = "buttonCreateSailboat";
+ buttonCreateSailboat.Size = new Size(131, 50);
+ buttonCreateSailboat.TabIndex = 6;
+ buttonCreateSailboat.Text = "Создать парусную лодку";
+ buttonCreateSailboat.UseVisualStyleBackColor = true;
+ buttonCreateSailboat.Click += buttonCreateSailboat_Click;
+ //
+ // comboBoxStrategy
+ //
+ comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
+ comboBoxStrategy.FormattingEnabled = true;
+ comboBoxStrategy.Items.AddRange(new object[] { "До центра", "До края" });
+ comboBoxStrategy.Location = new Point(719, 12);
+ comboBoxStrategy.Name = "comboBoxStrategy";
+ comboBoxStrategy.Size = new Size(151, 28);
+ comboBoxStrategy.TabIndex = 7;
+ //
+ // buttonStep
+ //
+ buttonStep.Location = new Point(776, 46);
+ buttonStep.Name = "buttonStep";
+ buttonStep.Size = new Size(94, 29);
+ buttonStep.TabIndex = 8;
+ buttonStep.Text = "Шаг";
+ buttonStep.UseVisualStyleBackColor = true;
+ buttonStep.Click += buttonStep_Click;
//
// FormSailboat
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(882, 453);
- Controls.Add(buttonCreate);
+ Controls.Add(buttonStep);
+ Controls.Add(comboBoxStrategy);
+ Controls.Add(buttonCreateSailboat);
+ Controls.Add(buttonCreateBoat);
Controls.Add(buttonLeft);
Controls.Add(buttonDown);
Controls.Add(buttonRight);
@@ -132,6 +169,9 @@
private Button buttonRight;
private Button buttonDown;
private Button buttonLeft;
- private Button buttonCreate;
+ private Button buttonCreateBoat;
+ private Button buttonCreateSailboat;
+ private ComboBox comboBoxStrategy;
+ private Button buttonStep;
}
}
\ No newline at end of file
diff --git a/Sailboat/Sailboat/FormSailboat.cs b/Sailboat/Sailboat/FormSailboat.cs
index d74960e..597a952 100644
--- a/Sailboat/Sailboat/FormSailboat.cs
+++ b/Sailboat/Sailboat/FormSailboat.cs
@@ -1,4 +1,6 @@
-using System;
+using Sailboat.DrawingObjects;
+using Sailboat.MovementStrategy;
+using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
@@ -10,47 +12,78 @@ using System.Windows.Forms;
namespace Sailboat
{
+ ///
+ /// Форма работы с объектом "Парусная лодка"
+ ///
public partial class FormSailboat : Form
{
- private DrawingSailboat? _drawingSailboat;
- private EntitySailboat? _entitySailboat;
+ ///
+ /// Поле-объект для прорисовки объекта
+ ///
+ private DrawingBoat? _drawingBoat;
+ private AbstractStrategy? _abstractStrategy;
+ ///
+ /// Инициализация формы
+ ///
public FormSailboat()
{
InitializeComponent();
}
+ ///
+ /// Метод прорисовки лодки
+ ///
private void Draw()
{
- if (_drawingSailboat == null)
+ if (_drawingBoat == null)
{
return;
}
Bitmap bmp = new(pictureBoxSailboat.Width,
pictureBoxSailboat.Height);
Graphics gr = Graphics.FromImage(bmp);
- _drawingSailboat.DrawTransport(gr);
+ _drawingBoat.DrawTransport(gr);
pictureBoxSailboat.Image = bmp;
}
- private void buttonCreate_Click(object sender, EventArgs e)
+ ///
+ /// Обработка нажатия кнопки "Создать лодку"
+ ///
+ ///
+ ///
+ private void buttonCreateBoat_Click(object sender, EventArgs e)
{
Random random = new();
- _drawingSailboat = new DrawingSailboat();
-
- _drawingSailboat.Init(random.Next(100, 300), random.Next(1000, 3000),
- Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
- Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
- Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)),
- pictureBoxSailboat.Width, pictureBoxSailboat.Height);
-
- _drawingSailboat.SetPosition(random.Next(10, 100), random.Next(10, 100));
+ _drawingBoat = new DrawingBoat(random.Next(100, 300), random.Next(1000, 3000), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), pictureBoxSailboat.Width, pictureBoxSailboat.Height);
+ _drawingBoat.SetPosition(random.Next(10, 100), random.Next(10,
+ 100));
Draw();
}
+ ///
+ /// Обработка нажатия кнопки "Создать улучшеную лодку"
+ ///
+ ///
+ ///
+ private void buttonCreateSailboat_Click(object sender, EventArgs e)
+ {
+ Random random = new();
+ _drawingBoat = new DrawingSailboat(random.Next(100, 300), random.Next(1000, 3000), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
+ Convert.ToBoolean(random.Next(0, 2)),
+ Convert.ToBoolean(random.Next(0, 2)), pictureBoxSailboat.Width, pictureBoxSailboat.Height);
+ _drawingBoat.SetPosition(random.Next(10, 100), random.Next(10, 100));
+ Draw();
+ }
+
+ ///
+ /// Изменение размеров формы
+ ///
+ ///
+ ///
private void buttonMove_Click(object sender, EventArgs e)
{
- if (_drawingSailboat == null)
+ if (_drawingBoat == null)
{
return;
}
@@ -58,19 +91,60 @@ namespace Sailboat
switch (name)
{
case "buttonUp":
- _drawingSailboat.MoveTransport(DirectionType.Up);
+ _drawingBoat.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
- _drawingSailboat.MoveTransport(DirectionType.Down);
+ _drawingBoat.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
- _drawingSailboat.MoveTransport(DirectionType.Left);
+ _drawingBoat.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
- _drawingSailboat.MoveTransport(DirectionType.Right);
+ _drawingBoat.MoveTransport(DirectionType.Right);
break;
}
Draw();
}
+
+ ///
+ /// Обработка нажатия кнопки "Шаг"
+ ///
+ ///
+ ///
+ private void buttonStep_Click(object sender, EventArgs e)
+ {
+ if (_drawingBoat == null)
+ {
+ return;
+ }
+ if (comboBoxStrategy.Enabled)
+ {
+ _abstractStrategy = comboBoxStrategy.SelectedIndex
+ switch
+ {
+ 0 => new MoveToCenter(),
+ 1 => new MoveToBorder(),
+ _ => null,
+ };
+ if (_abstractStrategy == null)
+ {
+ return;
+ }
+ _abstractStrategy.SetData(new DrawingObjectBoat(_drawingBoat), pictureBoxSailboat.Width,
+ pictureBoxSailboat.Height);
+ comboBoxStrategy.Enabled = false;
+ }
+ if (_abstractStrategy == null)
+ {
+ return;
+ }
+ _abstractStrategy.MakeStep();
+ Draw();
+ if (_abstractStrategy.GetStatus() == Status.Finish)
+ {
+ comboBoxStrategy.Enabled = true;
+ _abstractStrategy = null;
+ }
+ }
}
-}
+}
\ No newline at end of file
diff --git a/Sailboat/Sailboat/IMoveableObject.cs b/Sailboat/Sailboat/IMoveableObject.cs
new file mode 100644
index 0000000..06cf7f2
--- /dev/null
+++ b/Sailboat/Sailboat/IMoveableObject.cs
@@ -0,0 +1,36 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+using Sailboat.DrawingObjects;
+
+namespace Sailboat.MovementStrategy
+{
+ ///
+ /// Интерфейс для работы с перемещаемым объектом
+ ///
+ public interface IMoveableObject
+ {
+ ///
+ /// Получение координаты X объекта
+ ///
+ ObjectParameters? GetObjectPosition { get; }
+ ///
+ /// Шаг объекта
+ ///
+ int GetStep { get; }
+ ///
+ /// Проверка, можно ли переместиться по нужному направлению
+ ///
+ ///
+ ///
+ bool CheckCanMove(DirectionType direction);
+ ///
+ /// Изменение направления пермещения объекта
+ ///
+ /// Направление
+ void MoveObject(DirectionType direction);
+ }
+}
diff --git a/Sailboat/Sailboat/MoveToBorder.cs b/Sailboat/Sailboat/MoveToBorder.cs
new file mode 100644
index 0000000..40c22ca
--- /dev/null
+++ b/Sailboat/Sailboat/MoveToBorder.cs
@@ -0,0 +1,60 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Sailboat.MovementStrategy
+{
+ ///
+ /// Стратегия перемещения объекта к краю экрана
+ ///
+ public class MoveToBorder : AbstractStrategy
+ {
+ protected override bool IsTargetDestinaion()
+ {
+ var objParams = GetObjectParameters;
+ if (objParams == null)
+ {
+ return false;
+ }
+ return objParams.RightBorder <= FieldWidth &&
+ objParams.RightBorder + GetStep() >= FieldWidth &&
+ objParams.DownBorder <= FieldHeight &&
+ objParams.DownBorder + GetStep() >= FieldHeight;
+
+ }
+ protected override void MoveToTarget()
+ {
+ var objParams = GetObjectParameters;
+ if (objParams == null)
+ {
+ return;
+ }
+ var diffX = objParams.RightBorder - FieldWidth;
+ if (Math.Abs(diffX) > GetStep())
+ {
+ if (diffX > 0)
+ {
+ MoveLeft();
+ }
+ else
+ {
+ MoveRight();
+ }
+ }
+ var diffY = objParams.DownBorder - FieldHeight;
+ if (Math.Abs(diffY) > GetStep())
+ {
+ if (diffY > 0)
+ {
+ MoveUp();
+ }
+ else
+ {
+ MoveDown();
+ }
+ }
+ }
+ }
+}
\ No newline at end of file
diff --git a/Sailboat/Sailboat/MoveToCenter.cs b/Sailboat/Sailboat/MoveToCenter.cs
new file mode 100644
index 0000000..02fc9e7
--- /dev/null
+++ b/Sailboat/Sailboat/MoveToCenter.cs
@@ -0,0 +1,59 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Sailboat.MovementStrategy
+{
+ ///
+ /// Стратегия перемещения объекта в центр экрана
+ ///
+ public class MoveToCenter : AbstractStrategy
+ {
+ protected override bool IsTargetDestinaion()
+ {
+ var objParams = GetObjectParameters;
+ if (objParams == null)
+ {
+ return false;
+ }
+ return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
+ objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
+ objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
+ objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
+ }
+ protected override void MoveToTarget()
+ {
+ var objParams = GetObjectParameters;
+ if (objParams == null)
+ {
+ return;
+ }
+ var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
+ if (Math.Abs(diffX) > GetStep())
+ {
+ if (diffX > 0)
+ {
+ MoveLeft();
+ }
+ else
+ {
+ MoveRight();
+ }
+ }
+ var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
+ if (Math.Abs(diffY) > GetStep())
+ {
+ if (diffY > 0)
+ {
+ MoveUp();
+ }
+ else
+ {
+ MoveDown();
+ }
+ }
+ }
+ }
+}
\ No newline at end of file
diff --git a/Sailboat/Sailboat/ObjectParameters.cs b/Sailboat/Sailboat/ObjectParameters.cs
new file mode 100644
index 0000000..3c121b0
--- /dev/null
+++ b/Sailboat/Sailboat/ObjectParameters.cs
@@ -0,0 +1,57 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Sailboat.MovementStrategy
+{
+ ///
+ /// Параметры-координаты объекта
+ ///
+ public class ObjectParameters
+ {
+ private readonly int _x;
+ private readonly int _y;
+ private readonly int _width;
+ private readonly int _height;
+ ///
+ /// Левая граница
+ ///
+ public int LeftBorder => _x;
+ ///
+ /// Верхняя граница
+ ///
+ public int TopBorder => _y;
+ ///
+ /// Правая граница
+ ///
+ public int RightBorder => _x + _width;
+ ///
+ /// Нижняя граница
+ ///
+ public int DownBorder => _y + _height;
+ ///
+ /// Середина объекта
+ ///
+ public int ObjectMiddleHorizontal => _x + _width / 2;
+ ///
+ /// Середина объекта
+ ///
+ public int ObjectMiddleVertical => _y + _height / 2;
+ ///
+ /// Конструктор
+ ///
+ /// Координата X
+ /// Координата Y
+ /// Ширина
+ /// Высота
+ public ObjectParameters(int x, int y, int width, int height)
+ {
+ _x = x;
+ _y = y;
+ _width = width;
+ _height = height;
+ }
+ }
+}
\ No newline at end of file
diff --git a/Sailboat/Sailboat/Status.cs b/Sailboat/Sailboat/Status.cs
new file mode 100644
index 0000000..e2464e2
--- /dev/null
+++ b/Sailboat/Sailboat/Status.cs
@@ -0,0 +1,18 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Sailboat.MovementStrategy
+{
+ ///
+ /// Статус выполнения операции перемещения
+ ///
+ public enum Status
+ {
+ NotInit,
+ InProgress,
+ Finish
+ }
+}
\ No newline at end of file