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16 changed files with 809 additions and 75 deletions

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@ -8,4 +8,19 @@
<ImplicitUsings>enable</ImplicitUsings> <ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup> </PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project> </Project>

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@ -0,0 +1,24 @@

namespace AntiAircraftGun;
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4,
}

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@ -0,0 +1,242 @@
namespace AntiAircraftGun;
/// <summary>
/// Класс отвечающий за прорисовку и перемещение объекта - сущности
/// </summary>
public class DrawningAntiAircraftGun
{
/// <summary>
/// Класс - сущность
/// </summary>
public EntityAntiAircraftGun? EntityAntiAircraftGun { get; set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки зенитной установки
/// </summary>
private int? _startPosX;
/// <summary>
/// Верхняя координата прорисовки зенитной установки
/// </summary>
private int? _startPosY;
/// <summary>
/// Ширина прорисовки зенитной установки
/// </summary>
private readonly int _drawningGunWidth = 120;
/// <summary>
/// Высота прорисовки зенитной установки
/// </summary>
private readonly int _drawningGunHeight = 95;
/// <summary>
/// Инициализация полей объекта-класса зенитной установки
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="tower">Наличие башни</param>
/// <param name="radar">Наличие радара</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool tower, bool radar)
{
EntityAntiAircraftGun = new EntityAntiAircraftGun();
EntityAntiAircraftGun.Init(speed, weight, bodyColor, additionalColor, tower, radar);
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width"></param>
/// <param name="height"></param>
/// <returns></returns>
public bool SetPictureSize(int width, int height)
{
if (width < _drawningGunWidth || height < _drawningGunHeight) { return false; };
_pictureWidth = width;
_pictureHeight = height;
if (_startPosX != null || _startPosY != null)
{
if (_startPosX + _drawningGunWidth > _pictureWidth)
{
_startPosX = -_drawningGunWidth + _pictureWidth;
}
else if (_startPosX < 0)
{
_startPosX = 0;
}
if (_startPosY + _drawningGunHeight > _pictureHeight)
{
_startPosY = -_drawningGunHeight + _pictureHeight;
}
else if (_startPosY < 0)
{
_startPosY = 0;
}
}
return true;
}
/// <summary>
/// Установка позиций
/// </summary>
/// <param name="x"></param>
/// <param name="y"></param>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
if (x + _drawningGunWidth > _pictureWidth)
{
_startPosX = _pictureWidth - _drawningGunWidth;
}
else if (x < 0)
{
_startPosX = 0;
}
else
{
_startPosX = x;
}
if (y + _drawningGunHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _drawningGunHeight;
}
else if (y < 0)
{
_startPosY = 0;
}
else
{
_startPosY = y;
}
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns></returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityAntiAircraftGun == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
case DirectionType.Left:
if (_startPosX.Value - EntityAntiAircraftGun.Step > 0)
{
_startPosX -= (int)EntityAntiAircraftGun.Step;
}
return true;
case DirectionType.Right:
if (_startPosX.Value + _drawningGunWidth + EntityAntiAircraftGun.Step < _pictureWidth)
{
_startPosX += (int)EntityAntiAircraftGun.Step;
}
return true;
case DirectionType.Down:
if (_startPosY.Value + _drawningGunHeight + EntityAntiAircraftGun.Step < _pictureHeight)
{
_startPosY += (int)EntityAntiAircraftGun.Step;
}
return true;
case DirectionType.Up:
if (_startPosY - EntityAntiAircraftGun.Step > 0)
{
_startPosY -= (int)EntityAntiAircraftGun.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (EntityAntiAircraftGun == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(EntityAntiAircraftGun.AdditionalColor);
g.DrawEllipse(pen, _startPosX.Value + 10, _startPosY.Value + 75, 30, 30);
g.DrawEllipse(pen, _startPosX.Value + 100, _startPosY.Value + 75, 30, 30);
g.DrawRectangle(pen, _startPosX.Value + 25, _startPosY.Value + 75, 90, 30);
//границы ЦВЕТ
Brush brDarkSlateGray = new SolidBrush(EntityAntiAircraftGun.BodyColor);
g.FillRectangle(brDarkSlateGray, _startPosX.Value + 35, _startPosY.Value + 40, 35, 30);
g.FillEllipse(brDarkSlateGray, _startPosX.Value + 10, _startPosY.Value + 75, 30, 30);
g.FillEllipse(brDarkSlateGray, _startPosX.Value + 100, _startPosY.Value + 75, 30, 30);
g.FillRectangle(brDarkSlateGray, _startPosX.Value + 25, _startPosY.Value + 75, 90, 30);
// границы арт. установки
g.DrawRectangle(pen, _startPosX.Value + 35, _startPosY.Value + 40, 35, 30);
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 65, 120, 13);
//нижние катки ЦВЕТ
Brush brDimGray = new SolidBrush(Color.SlateGray);
g.FillEllipse(brDimGray, _startPosX.Value + 40, _startPosY.Value + 90, 15, 15);
g.FillEllipse(brDimGray, _startPosX.Value + 55, _startPosY.Value + 90, 15, 15);
g.FillEllipse(brDimGray, _startPosX.Value + 70, _startPosY.Value + 90, 15, 15);
g.FillEllipse(brDimGray, _startPosX.Value + 85, _startPosY.Value + 90, 15, 15);
//нижние катки ОТРИСОВКА
g.DrawEllipse(pen, _startPosX.Value + 40, _startPosY.Value + 90, 15, 15);
g.DrawEllipse(pen, _startPosX.Value + 55, _startPosY.Value + 90, 15, 15);
g.DrawEllipse(pen, _startPosX.Value + 70, _startPosY.Value + 90, 15, 15);
g.DrawEllipse(pen, _startPosX.Value + 85, _startPosY.Value + 90, 15, 15);
//Большие катки ЦВЕТ
Brush brSlateGray = new SolidBrush(Color.SlateGray);
g.FillEllipse(brSlateGray, _startPosX.Value + 13, _startPosY.Value + 78, 24, 24);
g.FillEllipse(brSlateGray, _startPosX.Value + 103, _startPosY.Value + 78, 24, 24);
//Большие катки ОТРИСОВКА
g.DrawEllipse(pen, _startPosX.Value + 13, _startPosY.Value + 78, 24, 24);
g.DrawEllipse(pen, _startPosX.Value + 103, _startPosY.Value + 78, 24, 24);
g.FillRectangle(brDarkSlateGray, _startPosX.Value + 10, _startPosY.Value + 65, 120, 13);
if (EntityAntiAircraftGun.Tower)
{
g.FillRectangle(additionalBrush, _startPosX.Value + 35, _startPosY.Value + 50, 35, 15);
g.DrawRectangle(pen, _startPosX.Value + 35, _startPosY.Value + 50, 35, 15);
g.DrawLine(pen, _startPosX.Value + 45, _startPosY.Value + 50, _startPosX.Value + 90, _startPosY.Value + 20);
g.DrawLine(pen, _startPosX.Value + 60, _startPosY.Value + 50, _startPosX.Value + 95, _startPosY.Value + 27);
g.DrawLine(pen, _startPosX.Value + 45, _startPosY.Value + 50, _startPosX.Value + 60, _startPosY.Value + 50);
g.DrawLine(pen, _startPosX.Value + 90, _startPosY.Value + 20, _startPosX.Value + 95, _startPosY.Value + 27);
g.DrawLine(pen, _startPosX.Value + 90, _startPosY.Value + 20, _startPosX.Value + 100, _startPosY.Value + 20);
g.DrawLine(pen, _startPosX.Value + 100, _startPosY.Value + 20, _startPosX.Value + 95, _startPosY.Value + 27);
}
if (EntityAntiAircraftGun.Radar)
{
g.DrawLine(pen, _startPosX.Value + 20, _startPosY.Value + 65, _startPosX.Value + 20, _startPosY.Value + 40);
g.FillRectangle(additionalBrush, _startPosX.Value + 10, _startPosY.Value + 20, 20, 20);
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 20, 20, 20);
}
}
}

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@ -0,0 +1,52 @@
namespace AntiAircraftGun;
/// <summary>
/// Класс-сущность Зенитная установка
/// </summary>
public class EntityAntiAircraftGun
{ /// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополниетльный цвет
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Наличие башни
/// </summary>
public bool Tower { get; private set; }
/// <summary>
/// Наличие радара
/// </summary>
public bool Radar { get; private set; }
/// <summary>
/// Шаг перемещения гидросамолета
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса гидросамолета
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="tower">Наличие башни</param>
/// <param name="radar">Наличие радара</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool tower, bool radar)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Tower = tower;
Radar = radar;
}
}

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@ -1,39 +0,0 @@
namespace AntiAircraftGun
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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@ -1,10 +0,0 @@
namespace AntiAircraftGun
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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@ -0,0 +1,134 @@
namespace AntiAircraftGun
{
partial class FormAntiAircraftGun
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxAntiAircraftGun = new PictureBox();
buttonCreate = new Button();
buttonLeft = new Button();
buttonDown = new Button();
buttonRight = new Button();
buttonUp = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxAntiAircraftGun).BeginInit();
SuspendLayout();
//
// pictureBoxAntiAircraftGun
//
pictureBoxAntiAircraftGun.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
pictureBoxAntiAircraftGun.Location = new Point(0, 0);
pictureBoxAntiAircraftGun.Name = "pictureBoxAntiAircraftGun";
pictureBoxAntiAircraftGun.Size = new Size(800, 450);
pictureBoxAntiAircraftGun.TabIndex = 0;
pictureBoxAntiAircraftGun.TabStop = false;
//
// buttonCreate
//
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(12, 406);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(95, 32);
buttonCreate.TabIndex = 1;
buttonCreate.Text = "Создать";
buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += ButtonCreate_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.left;
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
buttonLeft.Location = new Point(636, 403);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(35, 35);
buttonLeft.TabIndex = 2;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.down;
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.Location = new Point(677, 403);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(35, 35);
buttonDown.TabIndex = 3;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.right;
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
buttonRight.Location = new Point(718, 403);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(35, 35);
buttonRight.TabIndex = 4;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.up;
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.Location = new Point(677, 362);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(35, 35);
buttonUp.TabIndex = 5;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// FormAntiAircraftGun
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(800, 450);
Controls.Add(buttonUp);
Controls.Add(buttonRight);
Controls.Add(buttonDown);
Controls.Add(buttonLeft);
Controls.Add(buttonCreate);
Controls.Add(pictureBoxAntiAircraftGun);
Name = "FormAntiAircraftGun";
Text = "Зенитная установка";
((System.ComponentModel.ISupportInitialize)pictureBoxAntiAircraftGun).EndInit();
ResumeLayout(false);
}
#endregion
private PictureBox pictureBoxAntiAircraftGun;
private Button buttonCreate;
private Button buttonLeft;
private Button buttonDown;
private Button buttonRight;
private Button buttonUp;
}
}

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@ -0,0 +1,80 @@
namespace AntiAircraftGun;
public partial class FormAntiAircraftGun : Form
{
/// <summary>
/// Поле объект для прорисовки объекта
/// </summary>
private DrawningAntiAircraftGun? _drawningAntiAircraftGun;
/// <summary>
/// конструктор формы
/// </summary>
public FormAntiAircraftGun()
{
InitializeComponent();
}
/// <summary>
/// Метод прорисовки транспорта
/// </summary>
private void Draw()
{
if (_drawningAntiAircraftGun == null)
{
return;
}
Bitmap bmp = new(pictureBoxAntiAircraftGun.Width, pictureBoxAntiAircraftGun.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningAntiAircraftGun.DrawTransport(gr);
pictureBoxAntiAircraftGun.Image = bmp;
}
/// <summary>
/// Обработка кнопик Создать
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreate_Click(object sender, EventArgs e)
{
Random random = new();
_drawningAntiAircraftGun = new DrawningAntiAircraftGun();
_drawningAntiAircraftGun.Init(random.Next(100, 300), random.Next(1000, 3000), Color.FromArgb(random.Next(0, 255),
random.Next(0, 255), random.Next(0, 255)), Color.FromArgb(random.Next(0, 255), random.Next(0, 255), random.Next(0, 255)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
_drawningAntiAircraftGun.SetPictureSize(pictureBoxAntiAircraftGun.Width, pictureBoxAntiAircraftGun.Height);
_drawningAntiAircraftGun.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
/// <summary>
/// Перемещение объекта по форме
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningAntiAircraftGun == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result = _drawningAntiAircraftGun.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawningAntiAircraftGun.MoveTransport(DirectionType.Down);
break;
case "buttonRight":
result = _drawningAntiAircraftGun.MoveTransport(DirectionType.Right);
break;
case "buttonLeft":
result = _drawningAntiAircraftGun.MoveTransport(DirectionType.Left);
break;
}
if (result)
{
Draw();
}
}
}

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@ -1,17 +1,17 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<root> <root>
<!-- <!--
Microsoft ResX Schema Microsoft ResX Schema
Version 2.0 Version 2.0
The primary goals of this format is to allow a simple XML format The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes various data types are done through the TypeConverter classes
associated with the data types. associated with the data types.
Example: Example:
... ado.net/XML headers & schema ... ... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader> <resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader> <resheader name="version">2.0</resheader>
@ -26,36 +26,36 @@
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value> <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment> <comment>This is a comment</comment>
</data> </data>
There are any number of "resheader" rows that contain simple There are any number of "resheader" rows that contain simple
name/value pairs. name/value pairs.
Each data row contains a name, and value. The row also contains a Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture. text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the Classes that don't support this are serialized and stored with the
mimetype set. mimetype set.
The mimetype is used for serialized objects, and tells the The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly: extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below. read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64 mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding. : and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64 mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding. : and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64 mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter : using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding. : and then encoded with base64 encoding.
--> -->

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@ -11,7 +11,7 @@ namespace AntiAircraftGun
// To customize application configuration such as set high DPI settings or default font, // To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration. // see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize(); ApplicationConfiguration.Initialize();
Application.Run(new Form1()); Application.Run(new FormAntiAircraftGun());
} }
} }
} }

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@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace AntiAircraftGun.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("AntiAircraftGun.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap down {
get {
object obj = ResourceManager.GetObject("down", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap left {
get {
object obj = ResourceManager.GetObject("left", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap right {
get {
object obj = ResourceManager.GetObject("right", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap up {
get {
object obj = ResourceManager.GetObject("up", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="up" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\up.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="right" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\right.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="left" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\left.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="down" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\down.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

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