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28 Commits

Author SHA1 Message Date
d7c5a20a13 ГОТОВО 2024-02-11 12:51:18 +04:00
44e1174c90 готова 2024-02-11 12:40:40 +04:00
19122ab559 готова 2024-02-11 12:37:25 +04:00
1ee58a8b53 вроде все 2024-02-11 12:22:28 +04:00
738a825709 почти 2024-02-07 17:50:12 +04:00
c86b27a7dd рисунок 2024-02-07 17:12:57 +04:00
a173f2a68d 11 2024-02-07 17:06:39 +04:00
2d4cca2989 пып 2024-02-07 17:03:21 +04:00
26e7ce5510 шеш 2024-02-07 17:00:57 +04:00
73a8a77159 пфп 2024-02-07 17:00:44 +04:00
c75b21660c 16 2024-02-07 16:58:28 +04:00
9599467075 16 2024-02-07 16:57:28 +04:00
6bd1c92e73 14 2024-02-07 16:55:38 +04:00
0c3d2f3cf6 14 2024-02-07 16:54:41 +04:00
ed129b7653 рисунок готов 2024-02-07 16:53:44 +04:00
adedfc6bd1 11 2024-02-07 08:55:05 +04:00
bc02779b05 10 2024-02-07 08:29:34 +04:00
d064ed64da 9 2024-02-07 08:20:07 +04:00
07a2d0e666 8 2024-02-07 08:09:56 +04:00
e104bd3e2a 7 2024-02-06 20:43:28 +04:00
70b6a6a475 7 2024-02-06 20:33:48 +04:00
3137380cdb 6 2024-02-06 20:08:51 +04:00
fbcc70e8b7 5 2024-02-06 19:59:58 +04:00
2cf2f55712 4 2024-02-06 19:48:27 +04:00
d30f84a34c 3 2024-02-06 19:31:32 +04:00
d6c18f6804 2 2024-02-06 19:25:35 +04:00
2cc77cabac 1 2024-02-06 19:19:07 +04:00
18ca5d9c1c промежуточное 2024-02-05 16:01:11 +04:00
16 changed files with 824 additions and 75 deletions

29
Seaplane/DirectionType.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Seaplane;
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4,
}

233
Seaplane/DrawingSeaplane.cs Normal file
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@ -0,0 +1,233 @@
namespace Seaplane;
/// <summary>
/// Класс отвечающий за прорисовку и перемещение объекта - сущности
/// </summary>
public class DrawingSeaplane
{
/// <summary>
/// Класс - сущность
/// </summary>
public EntitySeaplane? EntitySeaplane { get; set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки гидросамолета
/// </summary>
private int? _startPosX;
/// <summary>
/// Верхняя координата прорисовки гидросамолета
/// </summary>
private int? _startPosY;
/// <summary>
/// Ширина прорисовки гидросамолета
/// </summary>
private readonly int _drawningPlaneWidth = 130;
/// <summary>
/// Высота прорисовки гидросамолета
/// </summary>
private readonly int _drawningPlaneHeight = 50;
/// <summary>
/// Инициализация полей объекта-класса гидросамолета
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="bodyKit">Наличие обвеса</param>
/// <param name="floats">Наличие поплавков</param>
/// <param name="inflatableBoat">Наличие надувной лодки</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyKit, bool wing, bool sportLine)
{
EntitySeaplane = new EntitySeaplane();
EntitySeaplane.Init(speed, weight, bodyColor, additionalColor, bodyKit, wing, sportLine);
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width"></param>
/// <param name="height"></param>
/// <returns></returns>
public bool SetPictureSize(int width, int height)
{
// TODO проверка, что объект "влезает" в размеры поля
// если влезает, сохраняем границы и корректируем позицию объекта,если она была уже установлена
if (width < _drawningPlaneWidth || height < _drawningPlaneHeight) { return false; };
_pictureWidth = width;
_pictureHeight = height;
if (_startPosX != null || _startPosY != null)
{
if (_startPosX + _drawningPlaneWidth > _pictureWidth)
{
_startPosX = -_drawningPlaneWidth + _pictureWidth;
}
else if (_startPosX < 0)
{
_startPosX = 0;
}
if (_startPosY + _drawningPlaneHeight > _pictureHeight)
{
_startPosY = -_drawningPlaneHeight + _pictureHeight;
}
else if (_startPosY < 0)
{
_startPosY = 0;
}
}
return true;
}
/// <summary>
/// Установка позиций
/// </summary>
/// <param name="x"></param>
/// <param name="y"></param>
public void SetPosition(int x, int y)
{
// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
// то надо изменить координаты, чтобы он оставался в этих границах
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
if (x + _drawningPlaneWidth > _pictureWidth)
{
_startPosX = _pictureWidth - _drawningPlaneWidth;
}
else if (x < 0)
{
_startPosX = 0;
}
else
{
_startPosX = x;
}
if (y + _drawningPlaneHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _drawningPlaneHeight;
}
else if (y < 0)
{
_startPosY = 0;
}
else
{
_startPosY = y;
}
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns></returns>
public bool MoveTransport(DirectionType direction)
{
if (EntitySeaplane == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
case DirectionType.Left:
if (_startPosX.Value - EntitySeaplane.Step > 0)
{
_startPosX -= (int)EntitySeaplane.Step;
}
return true;
case DirectionType.Right:
if (_startPosX.Value + _drawningPlaneWidth + EntitySeaplane.Step < _pictureWidth)
{
_startPosX += (int)EntitySeaplane.Step;
}
return true;
case DirectionType.Down:
if (_startPosY.Value + _drawningPlaneHeight + EntitySeaplane.Step < _pictureHeight)
{
_startPosY += (int)EntitySeaplane.Step;
}
return true;
case DirectionType.Up: //вверх
if (_startPosY - EntitySeaplane.Step > 0)
{
_startPosY -= (int)EntitySeaplane.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (EntitySeaplane == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Pen additionalpen = new(EntitySeaplane.AdditionalColor);
//корпус гидросамолета
Brush br = new SolidBrush(EntitySeaplane.BodyColor);
g.FillRectangle(br, _startPosX.Value, _startPosY.Value + 20, 100, 20);
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 20, 100, 20);
//крыло
Brush darkBrush = new SolidBrush(Color.Black);
g.FillRectangle(darkBrush, _startPosX.Value + 27, _startPosY.Value + 29, 40, 3);
//хвостовое крыло
g.DrawLine(pen, _startPosX.Value, _startPosY.Value + 20, _startPosX.Value, _startPosY.Value);
g.DrawLine(pen, _startPosX.Value, _startPosY.Value, _startPosX.Value + 20, _startPosY.Value + 20);
//заднее поперечное крыло
Brush additionalBrush = new SolidBrush(EntitySeaplane.AdditionalColor);
g.FillEllipse(darkBrush, _startPosX.Value - 7, _startPosY.Value + 15, 20, 5);
//нос самолёта
g.DrawLine(pen, _startPosX.Value + 100, _startPosY.Value + 20, _startPosX.Value + 130, _startPosY.Value + 30);
g.DrawLine(pen, _startPosX.Value + 100, _startPosY.Value + 40, _startPosX.Value + 130, _startPosY.Value + 30);
g.DrawLine(pen, _startPosX.Value + 130, _startPosY.Value + 30, _startPosX.Value + 100, _startPosY.Value + 30);
//задние шасси
g.DrawLine(pen, _startPosX.Value + 21, _startPosY.Value + 40, _startPosX.Value + 21, _startPosY.Value + 45);
g.FillEllipse(darkBrush, _startPosX.Value + 15, _startPosY.Value + 45, 6, 6);
g.FillEllipse(darkBrush, _startPosX.Value + 21, _startPosY.Value + 45, 6, 6);
//переднее шасси
g.DrawLine(pen, _startPosX.Value + 90, _startPosY.Value + 40, _startPosX.Value + 90, _startPosY.Value + 45);
g.FillEllipse(darkBrush, _startPosX.Value + 87, _startPosY.Value + 45, 6, 6);
// поплавки
if (EntitySeaplane.Floats)
{
Brush br2 = new SolidBrush(Color.Red);
g.FillRectangle(br2, _startPosX.Value + 10, _startPosY.Value + 48, 90, 5);
}
// надувная лодка
if (EntitySeaplane.InflatableBoat)
{
g.FillRectangle(additionalBrush, _startPosX.Value + 38, _startPosY.Value + 38, 22, 8);
}
}
}

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@ -0,0 +1,58 @@
namespace Seaplane;
/// <summary>
/// Класс-сущность Гидросамолет
/// </summary>
public class EntitySeaplane
{ /// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополниетльный цвет
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Наличие обвеса
/// </summary>
public bool BodyKit { get; private set; }
/// <summary>
/// Наличие поплавков
/// </summary>
public bool Floats { get; private set; }
/// <summary>
/// Наличие надувной лодки
/// </summary>
public bool InflatableBoat { get; private set; }
/// <summary>
/// Шаг перемещения гидросамолета
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса гидросамолета
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="bodyKit">Наличие обвеса</param>
/// <param name="floats">Наличие поплавков</param>
/// <param name="inflatableBoat">Наличие надувной лодки</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyKit, bool floats, bool inflatableBoat)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
BodyKit = bodyKit;
Floats = floats;
InflatableBoat = inflatableBoat;
}
}

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@ -1,39 +0,0 @@
namespace Seaplane
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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@ -1,10 +0,0 @@
namespace Seaplane
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

136
Seaplane/FormSeaplane.Designer.cs generated Normal file
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@ -0,0 +1,136 @@
namespace Seaplane
{
partial class FormSeaplane
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxSeaplane = new PictureBox();
buttonCreate = new Button();
buttonLeft = new Button();
buttonDown = new Button();
buttonRight = new Button();
buttonUp = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxSeaplane).BeginInit();
SuspendLayout();
//
// pictureBoxSeaplane
//
pictureBoxSeaplane.Dock = DockStyle.Fill;
pictureBoxSeaplane.Location = new Point(0, 0);
pictureBoxSeaplane.Name = "pictureBoxSeaplane";
pictureBoxSeaplane.Size = new Size(761, 431);
pictureBoxSeaplane.TabIndex = 0;
pictureBoxSeaplane.TabStop = false;
//
// buttonCreate
//
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(12, 396);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(75, 23);
buttonCreate.TabIndex = 1;
buttonCreate.Text = "Создать";
buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += ButtonCreate_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.left;
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
buttonLeft.Location = new Point(591, 390);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(35, 35);
buttonLeft.TabIndex = 2;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.down;
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.Location = new Point(632, 390);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(35, 35);
buttonDown.TabIndex = 3;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.right;
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
buttonRight.Location = new Point(673, 390);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(35, 35);
buttonRight.TabIndex = 4;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.up;
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.Location = new Point(632, 349);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(35, 35);
buttonUp.TabIndex = 5;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// FormSeaplane
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
BackgroundImage = Properties.Resources.left;
BackgroundImageLayout = ImageLayout.Stretch;
ClientSize = new Size(761, 431);
Controls.Add(buttonUp);
Controls.Add(buttonRight);
Controls.Add(buttonDown);
Controls.Add(buttonLeft);
Controls.Add(buttonCreate);
Controls.Add(pictureBoxSeaplane);
Name = "FormSeaplane";
Text = "Гидросамолет";
((System.ComponentModel.ISupportInitialize)pictureBoxSeaplane).EndInit();
ResumeLayout(false);
}
#endregion
private PictureBox pictureBoxSeaplane;
private Button buttonCreate;
private Button buttonLeft;
private Button buttonDown;
private Button buttonRight;
private Button buttonUp;
}
}

91
Seaplane/FormSeaplane.cs Normal file
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@ -0,0 +1,91 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Seaplane
{
public partial class FormSeaplane : Form
{
/// <summary>
/// Поле объект для прорисовки объекта
/// </summary>
private DrawingSeaplane? _drawningSeaplane;
/// <summary>
/// конструктор формы
/// </summary>
public FormSeaplane()
{
InitializeComponent();
}
/// <summary>
/// Метод прорисовки транспорта
/// </summary>
private void Draw()
{
if (_drawningSeaplane == null)
{
return;
}
Bitmap bmp = new(pictureBoxSeaplane.Width, pictureBoxSeaplane.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningSeaplane.DrawTransport(gr);
pictureBoxSeaplane.Image = bmp;
}
/// <summary>
/// Обработка кнопик Создать
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreate_Click(object sender, EventArgs e)
{
Random random = new();
_drawningSeaplane = new DrawingSeaplane();
_drawningSeaplane.Init(random.Next(100, 300), random.Next(1000, 3000), Color.FromArgb(random.Next(0, 255),
random.Next(0, 255), random.Next(0, 255)), Color.FromArgb(random.Next(0, 255), random.Next(0, 255), random.Next(0, 255)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
_drawningSeaplane.SetPictureSize(pictureBoxSeaplane.Width, pictureBoxSeaplane.Height);
_drawningSeaplane.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
/// <summary>
/// Перемещение объекта по форме
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningSeaplane == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result = _drawningSeaplane.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawningSeaplane.MoveTransport(DirectionType.Down);
break;
case "buttonRight":
result = _drawningSeaplane.MoveTransport(DirectionType.Right);
break;
case "buttonLeft":
result = _drawningSeaplane.MoveTransport(DirectionType.Left);
break;
}
if (result)
{
Draw();
}
}
}
}

View File

@ -1,17 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
@ -26,36 +26,36 @@
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->

View File

@ -11,7 +11,7 @@ namespace Seaplane
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
Application.Run(new FormSeaplane());
}
}
}

103
Seaplane/Properties/Resources.Designer.cs generated Normal file
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@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Seaplane.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Seaplane.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap down {
get {
object obj = ResourceManager.GetObject("down", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap left {
get {
object obj = ResourceManager.GetObject("left", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap right {
get {
object obj = ResourceManager.GetObject("right", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap up {
get {
object obj = ResourceManager.GetObject("up", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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@ -0,0 +1,133 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="up" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\up.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="right" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\right.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="left" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\left.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="down" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\down.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

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@ -8,4 +8,19 @@
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>