17 Commits
Lab_1 ... Lab_6

Author SHA1 Message Date
c6bcc98d3d в 2024-05-23 02:02:51 +04:00
5101729814 м 2024-05-22 22:00:43 +04:00
15690bf452 x 2024-05-22 20:58:43 +04:00
103a1bd902 d 2024-05-22 20:56:32 +04:00
5243e01c62 d 2024-05-22 20:55:20 +04:00
e82bd13941 ds 2024-05-22 03:40:02 +04:00
d24bb4655c ы 2024-05-22 03:22:35 +04:00
653412615d d 2024-05-22 03:11:10 +04:00
d894acfe54 d 2024-05-22 03:10:32 +04:00
ecfaa6ccb9 d 2024-05-22 03:00:03 +04:00
22c86b7b55 р 2024-05-22 02:51:53 +04:00
90da769265 п 2024-05-22 02:41:21 +04:00
83c1b990fe f 2024-05-22 02:26:06 +04:00
3d579a1bb0 c 2024-05-22 02:25:51 +04:00
7654aae38c d 2024-05-22 02:04:53 +04:00
f0e2b75b99 d 2024-05-22 02:04:02 +04:00
20628bbcf4 в 2024-05-22 01:57:58 +04:00
34 changed files with 2988 additions and 254 deletions

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using ProjectArtilleryUnit.Drawnings;
namespace ProjectArtilleryUnit;
/// <summary>
/// Делегат передачи объекта класса-прорисвоки
/// </summary>
/// <param name="artilleryUnit"></param>
public delegate void ArtilleryUnitDelegate(DrawningArtilleryUnit artilleryUnit);

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using ProjectArtilleryUnit.Drawnings;
namespace ProjectArtilleryUnit.CollectionGenericObjects
{
/// <summary>
/// Абстракция компании, хранящий коллекцию автомобилей
/// </summary>
public abstract class AbstractCompany
{
/// <summary>
/// Размер места (ширина)
/// </summary>
protected readonly int _placeSizeWidth = 180;
/// <summary>
/// Размер места (высота)
/// </summary>
protected readonly int _placeSizeHeight = 70;
/// <summary>
/// Ширина окна
/// </summary>
protected readonly int _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
protected readonly int _pictureHeight;
/// <summary>
/// Коллекция артиллерийских установок
/// </summary>
protected ICollectionGenericObjects<DrawningArtilleryUnit>? _collection = null;
/// <summary>
/// Вычисление максимального количества элементов, который можно разместить в окне
/// </summary>
private int GetMaxCount => _pictureWidth * _pictureHeight / (_placeSizeWidth * _placeSizeHeight);
/// <summary>
/// Конструктор
/// </summary>
/// <param name="picWidth">Ширина окна</param>
/// <param name="picHeight">Высота окна</param>
/// <param name="collection">Коллекция автомобилей</param>
public AbstractCompany(int picWidth, int picHeight,
ICollectionGenericObjects<DrawningArtilleryUnit> collection)
{
_pictureWidth = picWidth;
_pictureHeight = picHeight;
_collection = collection;
_collection.MaxCount = GetMaxCount;
}
/// <summary>
/// Перегрузка оператора сложения для класса
/// </summary>
/// <param name="company">Компания</param>
/// <param name="сruiser">Добавляемый объект</param>
/// <returns></returns>
public static int operator +(AbstractCompany company, DrawningArtilleryUnit сruiser)
{
return company._collection.Insert(сruiser);
}
/// <summary>
/// Перегрузка оператора удаления для класса
/// </summary>
/// <param name="company">Компания</param>
/// <param name="position">Номер удаляемого объекта</param>
/// <returns></returns>
public static DrawningArtilleryUnit operator -(AbstractCompany company, int position)
{
return company._collection?.Remove(position);
}
/// <summary>
/// Получение случайного объекта из коллекции
/// </summary>
/// <returns></returns>
public DrawningArtilleryUnit? GetRandomObject()
{
Random rnd = new();
return _collection?.Get(rnd.Next(GetMaxCount));
}
/// <summary>
/// Вывод всей коллекции
/// </summary>
/// <returns></returns>
public Bitmap? Show()
{
Bitmap bitmap = new(_pictureWidth, _pictureHeight);
Graphics graphics = Graphics.FromImage(bitmap);
DrawBackgound(graphics);
SetObjectsPosition();
for (int i = 0; i < (_collection?.Count ?? 0); ++i)
{
DrawningArtilleryUnit? obj = _collection?.Get(i);
obj?.DrawTransport(graphics);
}
return bitmap;
}
/// <summary>
/// Вывод заднего фона
/// </summary>
/// <param name="g"></param>
protected abstract void DrawBackgound(Graphics g);
/// <summary>
/// Расстановка объектов
/// </summary>
protected abstract void SetObjectsPosition();
}
}

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using ProjectArtilleryUnit.Drawnings;
namespace ProjectArtilleryUnit.CollectionGenericObjects
{
/// <summary>
/// Реализация абстрактной компании - каршеринг
/// </summary>
public class ArtilleryUnitDockingService : AbstractCompany
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="picWidth"></param>
/// <param name="picHeight"></param>
/// <param name="collection"></param>
public ArtilleryUnitDockingService(int picWidth, int picHeight,
ICollectionGenericObjects<DrawningArtilleryUnit> collection) : base(picWidth, picHeight, collection)
{
}
protected override void DrawBackgound(Graphics g)
{
int width = _pictureWidth / _placeSizeWidth;
int height = _pictureHeight / _placeSizeHeight;
Pen pen = new(Color.Black, 2);
for (int i = 0; i < width; i++)
{
for (int j = 0; j < height + 1; ++j)
{
g.DrawLine(pen, i * _placeSizeWidth, j * _placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth - 20, j * _placeSizeHeight);
g.DrawLine(pen, i * _placeSizeWidth + _placeSizeWidth - 20, j * _placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth - 20, j * _placeSizeHeight + _placeSizeHeight);
}
}
}
protected override void SetObjectsPosition()
{
int width = _pictureWidth / _placeSizeWidth;
int height = _pictureHeight / _placeSizeHeight;
int curWidth = 0;
int curHeight = 0;
for (int i = 0; i < (_collection?.Count ?? 0); i++)
{
if (_collection.Get(i) != null)
{
_collection.Get(i).SetPictureSize(_pictureWidth, _pictureHeight);
_collection.Get(i).SetPosition(_placeSizeWidth * curWidth + 10, curHeight * _placeSizeHeight + 10);
}
if (curWidth < width - 1)
curWidth++;
else
{
curWidth = 0;
curHeight ++;
}
if (curHeight >= height)
{
return;
}
}
}
}
}

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@@ -0,0 +1,18 @@
namespace ProjectArtilleryUnit.CollectionGenericObjects
{
public enum CollectionType
{
/// <summary>
/// Неопределено
/// </summary>
None = 0,
/// <summary>
/// Массив
/// </summary>
Massive = 1,
/// <summary>
/// Список
/// </summary>
List = 2
}
}

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@@ -0,0 +1,61 @@
namespace ProjectArtilleryUnit.CollectionGenericObjects
{
/// <summary>
/// Интерфейс описания действий для набора хранимых объектов
/// </summary>
/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
public interface ICollectionGenericObjects<T>
where T : class
{
/// <summary>
/// Количество объектов в коллекции
/// </summary>
int Count { get; }
/// <summary>
/// Установка максимального количества элементов
/// </summary>
int MaxCount { get; set; }
/// <summary>
/// Добавление объекта в коллекцию
/// </summary>
/// <param name="obj">Добавляемый объект</param>
/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
int Insert(T obj);
/// <summary>
/// Добавление объекта в коллекцию на конкретную позицию
/// </summary>
/// <param name="obj">Добавляемый объект</param>
/// <param name="position">Позиция</param>
/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
int Insert(T obj, int position);
/// <summary>
/// Удаление объекта из коллекции с конкретной позиции
/// </summary>
/// <param name="position">Позиция</param>
/// <returns>true - удаление прошло удачно, false - удаление не удалось</returns>
T? Remove(int position);
/// <summary>
/// Получение объекта по позиции
/// </summary>
/// <param name="position">Позиция</param>
/// <returns>Объект</returns>
T? Get(int position);
/// <summary>
/// Получение типа коллекции
/// </summary>
CollectionType GetCollectionType { get; }
/// <summary>
/// Получение объектов коллекции по одному
/// </summary>
/// <returns>Поэлементый вывод элементов коллекции</returns>
IEnumerable<T?> GetItems();
}
}

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@@ -0,0 +1,86 @@
namespace ProjectArtilleryUnit.CollectionGenericObjects
{
/// <summary>
/// Параметризованный набор объектов
/// </summary>
/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
public class ListGenericObjects<T> : ICollectionGenericObjects<T>
where T : class
{
/// <summary>
/// Список объектов, которые храним
/// </summary>
private readonly List<T?> _collection;
/// <summary>
/// Максимально допустимое число объектов в списке
/// </summary>
private int _maxCount;
public int Count => _collection.Count;
public int MaxCount
{
get => _maxCount;
set
{
if (value > 0)
{
_maxCount = value;
}
}
}
public CollectionType GetCollectionType => CollectionType.List;
/// <summary>
/// Конструктор
/// </summary>
public ListGenericObjects()
{
_collection = new();
}
public T? Get(int position)
{
// TODO проверка позиции
if (position >= Count || position < 0) return null;
return _collection[position];
}
public int Insert(T obj)
{
// TODO проверка, что не превышено максимальное количество элементов
// TODO вставка в конец набора
if (Count == _maxCount) return -1;
_collection.Add(obj);
return Count;
}
public int Insert(T obj, int position)
{
// TODO проверка, что не превышено максимальное количество элементов
// TODO проверка позиции
// TODO вставка по позиции
if (Count == _maxCount) return -1;
if (position >= Count || position < 0) return -1;
_collection.Insert(position, obj);
return position;
}
public T Remove(int position)
{
// TODO проверка позиции
// TODO удаление объекта из списка
if (position >= Count || position < 0) return null;
T obj = _collection[position];
_collection.RemoveAt(position);
return obj;
}
public IEnumerable<T?> GetItems()
{
for (int i = 0; i < _collection.Count; ++i)
{
yield return _collection[i];
}
}
}
}

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@@ -0,0 +1,129 @@
using ProjectArtilleryUnit.Drawnings;
namespace ProjectArtilleryUnit.CollectionGenericObjects
{
/// <summary>
/// Параметризованный набор объектов
/// </summary>
/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
public class MassiveGenericObjects<T> : ICollectionGenericObjects<T>
where T : class
{
/// <summary>
/// Массив объектов, которые храним
/// </summary>
private T?[] _collection;
public int Count => _collection.Length;
public int MaxCount
{
get
{
return _collection.Length;
}
set
{
if (value > 0)
{
if (_collection.Length > 0)
{
Array.Resize(ref _collection, value);
}
else
{
_collection = new T?[value];
}
}
}
}
public CollectionType GetCollectionType => CollectionType.Massive;
/// <summary>
/// Конструктор
/// </summary>
public MassiveGenericObjects()
{
_collection = Array.Empty<T?>();
}
public T? Get(int position)
{
// TODO проверка позиции
if (position >= _collection.Length || position < 0)
{ return null; }
return _collection[position];
}
public int Insert(T obj)
{
// TODO вставка в свободное место набора
int index = 0;
while (index < _collection.Length)
{
if (_collection[index] == null)
{
_collection[index] = obj;
return index;
}
index++;
}
return -1;
}
public int Insert(T obj, int position)
{
// TODO проверка позиции
// TODO проверка, что элемент массива по этой позиции пустой, если нет, то
// ищется свободное место после этой позиции и идет вставка туда
// если нет после, ищем до
// TODO вставка
if (position >= _collection.Length || position < 0)
{ return -1; }
if (_collection[position] == null)
{
_collection[position] = obj;
return position;
}
int index;
for (index = position + 1; index < _collection.Length; ++index)
{
if (_collection[index] == null)
{
_collection[position] = obj;
return position;
}
}
for (index = position - 1; index >= 0; --index)
{
if (_collection[index] == null)
{
_collection[position] = obj;
return position;
}
}
return -1;
}
public T Remove(int position)
{
// TODO проверка позиции
// TODO удаление объекта из массива, присвоив элементу массива значение null
if (position >= _collection.Length || position < 0)
{ return null; }
T obj = _collection[position];
_collection[position] = null;
return obj;
}
public IEnumerable<T?> GetItems()
{
for (int i = 0; i < _collection.Length; ++i)
{
yield return _collection[i];
}
}
}
}

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using ProjectArtilleryUnit.Drawnings;
using System.Text;
namespace ProjectArtilleryUnit.CollectionGenericObjects
{
// Класс-хранилище коллекций
/// </summary>
/// <typeparam name="T"></typeparam>
public class StorageCollection<T>
where T : DrawningArtilleryUnit
{
/// <summary>
/// Словарь (хранилище) с коллекциями
/// </summary>
readonly Dictionary<string, ICollectionGenericObjects<T>> _storages;
/// <summary>
/// Возвращение списка названий коллекций
/// </summary>
public List<string> Keys => _storages.Keys.ToList();
/// <summary>
/// Ключевое слово, с которого должен начинаться файл
/// </summary>
private readonly string _collectionKey = "CollectionsStorage";
/// <summary>
/// Разделитель для записи ключа и значения элемента словаря
/// </summary>
private readonly string _separatorForKeyValue = "|";
/// <summary>
/// Разделитель для записей коллекции данных в файл
/// </summary>
private readonly string _separatorItems = ";";
/// <summary>
/// Конструктор
/// </summary>
public StorageCollection()
{
_storages = new Dictionary<string, ICollectionGenericObjects<T>>();
}
/// <summary>
/// Добавление коллекции в хранилище
/// </summary>
/// <param name="name">Название коллекции</param>
/// <param name="collectionType">тип коллекции</param>
public void AddCollection(string name, CollectionType collectionType)
{
// TODO проверка, что name не пустой и нет в словаре записи с таким ключом
// TODO Прописать логику для добавления
if (_storages.ContainsKey(name)) return;
if (collectionType == CollectionType.None) return;
else if (collectionType == CollectionType.Massive)
_storages[name] = new MassiveGenericObjects<T>();
else if (collectionType == CollectionType.List)
_storages[name] = new ListGenericObjects<T>();
}
/// <summary>
/// Удаление коллекции
/// </summary>
/// <param name="name">Название коллекции</param>
public void DelCollection(string name)
{
// TODO Прописать логику для удаления коллекции
if (_storages.ContainsKey(name))
_storages.Remove(name);
}
/// <summary>
/// Доступ к коллекции
/// </summary>
/// <param name="name">Название коллекции</param>
/// <returns></returns>
public ICollectionGenericObjects<T>? this[string name]
{
get
{
// TODO Продумать логику получения объекта
if (_storages.ContainsKey(name))
return _storages[name];
return null;
}
}
/// <summary>
/// Сохранение информации по автомобилям в хранилище в файл
/// </summary>
/// <param name="filename">Путь и имя файла</param>
/// <returns>true - сохранение прошло успешно, false - ошибка при сохранении данных</returns>
public bool SaveData(string filename)
{
if (_storages.Count == 0)
{
return false;
}
if (File.Exists(filename))
{
File.Delete(filename);
}
using (StreamWriter writer = new StreamWriter(filename))
{
writer.Write(_collectionKey);
foreach (KeyValuePair<string, ICollectionGenericObjects<T>> value in _storages)
{
StringBuilder sb = new();
sb.Append(Environment.NewLine);
// не сохраняем пустые коллекции
if (value.Value.Count == 0)
{
continue;
}
sb.Append(value.Key);
sb.Append(_separatorForKeyValue);
sb.Append(value.Value.GetCollectionType);
sb.Append(_separatorForKeyValue);
sb.Append(value.Value.MaxCount);
sb.Append(_separatorForKeyValue);
foreach (T? item in value.Value.GetItems())
{
string data = item?.GetDataForSave() ?? string.Empty;
if (string.IsNullOrEmpty(data))
{
continue;
}
sb.Append(data);
sb.Append(_separatorItems);
}
writer.Write(sb);
}
}
return true;
}
/// <summary>
/// Загрузка информации по автомобилям в хранилище из файла
/// </summary>
/// <param name="filename">Путь и имя файла</param>
/// <returns>true - загрузка прошла успешно, false - ошибка при загрузке данных</returns>
public bool LoadData(string filename)
{
if (!File.Exists(filename))
{
return false;
}
using (StreamReader fs = File.OpenText(filename))
{
string str = fs.ReadLine();
if (str == null || str.Length == 0)
{
return false;
}
if (!str.StartsWith(_collectionKey))
{
return false;
}
_storages.Clear();
string strs = "";
while ((strs = fs.ReadLine()) != null)
{
string[] record = strs.Split(_separatorForKeyValue, StringSplitOptions.RemoveEmptyEntries);
if (record.Length != 4)
{
continue;
}
CollectionType collectionType = (CollectionType)Enum.Parse(typeof(CollectionType), record[1]);
ICollectionGenericObjects<T>? collection = StorageCollection<T>.CreateCollection(collectionType);
if (collection == null)
{
return false;
}
collection.MaxCount = Convert.ToInt32(record[2]);
string[] set = record[3].Split(_separatorItems, StringSplitOptions.RemoveEmptyEntries);
foreach (string elem in set)
{
if (elem?.CreateDrawningArtilleryUnit() is T artilleryUnit)
{
if (collection.Insert(artilleryUnit) == -1)
{
return false;
}
}
}
_storages.Add(record[0], collection);
}
return true;
}
}
/// <summary>
/// Создание коллекции по типу
/// </summary>
/// <param name="collectionType"></param>
/// <returns></returns>
private static ICollectionGenericObjects<T>? CreateCollection(CollectionType collectionType)
{
return collectionType switch
{
CollectionType.Massive => new MassiveGenericObjects<T>(),
CollectionType.List => new ListGenericObjects<T>(),
_ => null,
};
}
}
}

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@@ -1,23 +0,0 @@
namespace ProjectArtilleryUnit;
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

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@@ -0,0 +1,27 @@
namespace ProjectArtilleryUnit.Drawnings;
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
public enum DirectionType
{
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
Unknow = -1,
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
Up = 1,
/// <summary>
/// <20><><EFBFBD><EFBFBD>
/// </summary>
Down = 2,
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
Left = 3,
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
Right = 4
}

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@@ -1,8 +1,6 @@
using ProjectArtilleryUnit;
using System.Drawing.Drawing2D;
using System.Security.Cryptography.Xml;
using ProjectArtilleryUnit.Entities;
namespace ProjectArtilleryUnit;
namespace ProjectArtilleryUnit.Drawnings;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
@@ -11,7 +9,7 @@ public class DrawningArtilleryUnit
/// <summary>
/// Класс-сущность
/// </summary>
public EntityArtilleryUnit? EntityArtilleryUnit { get; private set; }
public EntityArtilleryUnit? EntityArtilleryUnit { get; protected set; }
/// <summary>
/// Ширина окна
/// </summary>
@@ -21,45 +19,82 @@ public class DrawningArtilleryUnit
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки автомобиля
/// Левая координата прорисовки артиллерийской установоки
/// </summary>
private int? _startPosX;
protected int? _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки автомобиля
/// Верхняя кооридната прорисовки артиллерийской установоки
/// </summary>
private int? _startPosY;
protected int? _startPosY;
/// <summary>
/// Ширина прорисовки танка
/// Ширина прорисовки артиллерийской установоки
/// </summary>
private readonly int _drawningArtilleryUnitWidth = 150;
/// <summary>
/// Высота прорисовки танка
/// Высота прорисовки артиллерийской установоки
/// </summary>
private readonly int _drawningArtilleryUnitHeight = 50;
private readonly int _drawningEnginesWidth = 3;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="muzzle">Признак наличия дула</param>
/// <param name="gun">Признак наличия ракетной установки</param>
/// <param name="luke">Признак наличия люка</param>
public void Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool muzzle, bool gun, bool luke)
/// <summary>
/// Координата X объекта
/// </summary>
public int? GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int? GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _drawningArtilleryUnitWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _drawningArtilleryUnitHeight;
/// <summary>
/// Пустой онструктор
/// </summary>
public DrawningArtilleryUnit()
{
EntityArtilleryUnit = new EntityArtilleryUnit();
EntityArtilleryUnit.Init(speed, weight, bodyColor, additionalColor,
muzzle, gun, luke);
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
public DrawningArtilleryUnit(int speed, double weight, Color bodyColor) : this()
{
EntityArtilleryUnit = new EntityArtilleryUnit(speed, weight, bodyColor);
}
/// <summary>
/// Конструктор для наследников
/// </summary>
/// <param name="drawningCarWidth">Ширина прорисовки автомобиля</param>
/// <param name="drawningCarHeight">Высота прорисовки автомобиля</param>
protected DrawningArtilleryUnit(int drawningCarWidth, int drawningCarHeight) : this()
{
_drawningArtilleryUnitWidth = drawningCarWidth;
_pictureHeight = drawningCarHeight;
}
/// <summary>
/// конструктор
/// </summary>
/// <param name="entityArtilleryUnit"></param>
public DrawningArtilleryUnit(EntityArtilleryUnit entityArtilleryUnit)
{
EntityArtilleryUnit = entityArtilleryUnit;
}
/// <summary>
/// Установка границ поля
/// </summary>
@@ -82,7 +117,7 @@ public class DrawningArtilleryUnit
if (_startPosX.HasValue && _startPosY.HasValue)
{
SetPosition(_startPosX.Value, _startPosY.Value + 6);
SetPosition(_startPosX.Value, _startPosY.Value);
}
return true;
@@ -157,74 +192,44 @@ public class DrawningArtilleryUnit
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
public virtual void DrawTransport(Graphics g)
{
if (EntityArtilleryUnit == null || !_startPosX.HasValue ||
!_startPosY.HasValue)
{
return;
}
Pen pen = new(EntityArtilleryUnit.BodyColor, 2);
Pen pen2 = new(Color.Black, 2);
Pen pen3 = new(Color.Black, 3);
Pen pen4 = new(Color.Red, 4);
Brush Brush = new SolidBrush(Color.Black);
Brush Brush2 = new SolidBrush(EntityArtilleryUnit.AdditionalColor);
Brush additionalBrush = new SolidBrush(EntityArtilleryUnit.AdditionalColor);
Pen pen = new(Color.Black, 2);
Pen pen2 = new(Color.Black, 3);
Brush Brush = new SolidBrush(EntityArtilleryUnit.BodyColor);
//границы танка
Point[] points = { new Point(_startPosX.Value + 60, _startPosY.Value + 6), new Point(_startPosX.Value + 110, _startPosY.Value + 6), new Point(_startPosX.Value + 110, _startPosY.Value + 11), new Point(_startPosX.Value + 80, _startPosY.Value + 21), new Point(_startPosX.Value + 60, _startPosY.Value + 21), new Point(_startPosX.Value + 45, _startPosY.Value + 16), new Point(_startPosX.Value + 45, _startPosY.Value + 11) };
g.FillPolygon(Brush, points);
g.DrawPolygon(pen, points);
g.FillPolygon(additionalBrush, points);
g.FillRectangle(Brush, _startPosX.Value + 7, _startPosY.Value + 21, 132, 10);
g.DrawRectangle(pen, _startPosX.Value + 7, _startPosY.Value + 21, 132, 10);
g.FillRectangle(additionalBrush, _startPosX.Value + 7, _startPosY.Value + 21, 132, 10);
g.DrawArc(pen2, _startPosX.Value, _startPosY.Value + 6 + 22, 25, 25, 70, 200);
g.DrawArc(pen2, _startPosX.Value + 122, _startPosY.Value + 28, 25, 25, 260, 200);
g.DrawLine(pen2, _startPosX.Value + 10, _startPosY.Value + 29, _startPosX.Value + 135, _startPosY.Value + 29);
g.DrawLine(pen2, _startPosX.Value + 10, _startPosY.Value + 53, _startPosX.Value + 135, _startPosY.Value + 53);
g.DrawEllipse(pen3, _startPosX.Value + 5, _startPosY.Value + 31 , 18, 18);
g.DrawEllipse(pen3, _startPosX.Value + 125, _startPosY.Value + 31, 18, 18);
g.DrawEllipse(pen3, _startPosX.Value + 103, _startPosY.Value + 37, 12, 12);
g.DrawEllipse(pen3, _startPosX.Value + 34, _startPosY.Value + 37, 12, 12);
g.DrawEllipse(pen3, _startPosX.Value + 57, _startPosY.Value + 37, 12, 12);
g.DrawEllipse(pen3, _startPosX.Value + 80, _startPosY.Value + 37, 12, 12);
g.DrawArc(pen2, _startPosX.Value + 47, _startPosY.Value + 24, 10, 10, 0, 170);
g.DrawArc(pen2, _startPosX.Value + 70, _startPosY.Value + 24, 10, 10, 0, 170);
g.DrawArc(pen2, _startPosX.Value + 93, _startPosY.Value + 24, 10, 10, 0, 170);
//внутренности танка
g.DrawArc(pen, _startPosX.Value, _startPosY.Value + 6 + 22, 25, 25, 70, 200);
g.DrawArc(pen, _startPosX.Value + 122, _startPosY.Value + 28, 25, 25, 260, 200);
g.DrawLine(pen, _startPosX.Value + 10, _startPosY.Value + 29, _startPosX.Value + 135, _startPosY.Value + 29);
g.DrawLine(pen, _startPosX.Value + 10, _startPosY.Value + 53, _startPosX.Value + 135, _startPosY.Value + 53);
g.DrawEllipse(pen2, _startPosX.Value + 5, _startPosY.Value + 31, 18, 18);
g.DrawEllipse(pen2, _startPosX.Value + 125, _startPosY.Value + 31, 18, 18);
g.DrawEllipse(pen2, _startPosX.Value + 103, _startPosY.Value + 37, 12, 12);
g.DrawEllipse(pen2, _startPosX.Value + 34, _startPosY.Value + 37, 12, 12);
g.DrawEllipse(pen2, _startPosX.Value + 57, _startPosY.Value + 37, 12, 12);
g.DrawEllipse(pen2, _startPosX.Value + 80, _startPosY.Value + 37, 12, 12);
g.DrawArc(pen, _startPosX.Value + 47, _startPosY.Value + 24, 10, 10, 0, 170);
g.DrawArc(pen, _startPosX.Value + 70, _startPosY.Value + 24, 10, 10, 0, 170);
g.DrawArc(pen, _startPosX.Value + 93, _startPosY.Value + 24, 10, 10, 0, 170);
if (EntityArtilleryUnit.Muzzle)
{
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 11, 35, 3);
g.FillRectangle(additionalBrush, _startPosX.Value + 10, _startPosY.Value + 11, 35, 3);
g.DrawPolygon(pen, points);
g.FillPolygon(additionalBrush, points);
}
if (EntityArtilleryUnit.Gun)
{
g.DrawLine(pen4, _startPosX.Value + 113, _startPosY.Value + 11, _startPosX.Value + 119, _startPosY.Value + 13);
g.DrawLine(pen4, _startPosX.Value + 115, _startPosY.Value + 6, _startPosX.Value + 121, _startPosY.Value + 8);
g.DrawLine(pen4, _startPosX.Value + 117, _startPosY.Value + 1, _startPosX.Value + 123, _startPosY.Value + 4);
Point[] points2 = { new Point(_startPosX.Value + 122, _startPosY.Value - 1), new Point(_startPosX.Value + 147, _startPosY.Value + 6), new Point(_startPosX.Value + 142, _startPosY.Value + 21), new Point(_startPosX.Value + 117, _startPosY.Value + 16)};
g.DrawPolygon(pen2, points2);
g.FillPolygon(Brush, points2);
}
if (EntityArtilleryUnit.Luke)
{
g.DrawRectangle(pen, _startPosX.Value + 60, _startPosY.Value + 4, 25, 2);
}
}
}
}

View File

@@ -0,0 +1,75 @@
using System.Drawing.Drawing2D;
using ProjectArtilleryUnit.Entities;
namespace ProjectArtilleryUnit.Drawnings
{
public class DrawningMilitaryArtilleryUnit : DrawningArtilleryUnit
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="muzzle">Признак наличия дула</param>
/// <param name="gun">Признак наличия ракетной установки</param>
/// <param name="luke">Признак наличия люка</param>
public DrawningMilitaryArtilleryUnit(int speed, double weight, Color bodyColor, Color additionalColor, bool muzzle, bool gun, bool luke)
: base(150, 50)
{
EntityArtilleryUnit = new EntityMilitaryArtilleryUnit(speed, weight, bodyColor, additionalColor, muzzle, gun, luke);
}
public DrawningMilitaryArtilleryUnit(EntityArtilleryUnit entityArtilleryUnit)
{
if (entityArtilleryUnit != null)
{
EntityArtilleryUnit = entityArtilleryUnit;
}
}
public override void DrawTransport(Graphics g)
{
if (EntityArtilleryUnit == null || EntityArtilleryUnit is not EntityMilitaryArtilleryUnit entityMilitaryArtilleryUnit || !_startPosX.HasValue ||
!_startPosY.HasValue)
{
return;
}
Pen pen = new(entityMilitaryArtilleryUnit.AdditionalColor, 2);
Pen pen2 = new(Color.Black, 2);
Pen pen3 = new(Color.Red, 4);
Brush additionalBrush = new SolidBrush(entityMilitaryArtilleryUnit.AdditionalColor);
//внутренности танка
base.DrawTransport(g);
if (entityMilitaryArtilleryUnit.Muzzle)
{
g.FillRectangle(additionalBrush, _startPosX.Value + 10, _startPosY.Value + 11, 35, 3);
g.DrawRectangle(pen2, _startPosX.Value + 10, _startPosY.Value + 11, 35, 3);
}
if (entityMilitaryArtilleryUnit.Gun)
{
g.DrawLine(pen3, _startPosX.Value + 113, _startPosY.Value + 11, _startPosX.Value + 119, _startPosY.Value + 13);
g.DrawLine(pen3, _startPosX.Value + 115, _startPosY.Value + 6, _startPosX.Value + 121, _startPosY.Value + 8);
g.DrawLine(pen3, _startPosX.Value + 117, _startPosY.Value + 1, _startPosX.Value + 123, _startPosY.Value + 4);
Point[] points2 = { new Point(_startPosX.Value + 122, _startPosY.Value - 1), new Point(_startPosX.Value + 147, _startPosY.Value + 6), new Point(_startPosX.Value + 142, _startPosY.Value + 21), new Point(_startPosX.Value + 117, _startPosY.Value + 16) };
g.FillPolygon(additionalBrush, points2);
g.DrawPolygon(pen2, points2);
}
if (entityMilitaryArtilleryUnit.Luke)
{
g.DrawRectangle(pen, _startPosX.Value + 60, _startPosY.Value + 4, 25, 2);
}
}
}
}

View File

@@ -0,0 +1,50 @@
using ProjectArtilleryUnit.Entities;
namespace ProjectArtilleryUnit.Drawnings
{
public static class ExtentionDrawningArtilleryUnit
{
/// <summary>
/// Разделитель для записи информации по объекту в файл
/// </summary>
private static readonly string _separatorForObject = ":";
/// <summary>
/// Создание объекта из строки
/// </summary>
/// <param name="info">Строка с данными для создания объекта</param>
/// <returns>Объект</returns>
public static DrawningArtilleryUnit? CreateDrawningArtilleryUnit(this string info)
{
string[] strs = info.Split(_separatorForObject);
EntityArtilleryUnit? artilleryUnit = EntityMilitaryArtilleryUnit.CreateEntityMilitaryArtilleryUnit(strs);
if (artilleryUnit != null)
{
return new DrawningMilitaryArtilleryUnit(artilleryUnit);
}
artilleryUnit = EntityArtilleryUnit.CreateEntityArtilleryUnit(strs);
if (artilleryUnit != null)
{
return new DrawningArtilleryUnit(artilleryUnit);
}
return null;
}
/// <summary>
/// Получение данных для сохранения в файл
/// </summary>
/// <param name="drawningArtilleryUnit">Сохраняемый объект</param>
/// <returns>Строка с данными по объекту</returns>
public static string GetDataForSave(this DrawningArtilleryUnit drawningArtilleryUnit)
{
string[]? array = drawningArtilleryUnit?.EntityArtilleryUnit?.GetStringRepresentation();
if (array == null)
{
return string.Empty;
}
return string.Join(_separatorForObject, array);
}
}
}

View File

@@ -0,0 +1,69 @@
namespace ProjectArtilleryUnit.Entities;
/// <summary>
/// Класс-сущность "артиллерийская установка"
/// </summary>
public class EntityArtilleryUnit
{
//свойства
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
public void setBodyColor(Color color)
{
BodyColor = color;
}
/// <summary>
/// Шаг перемещения автомобиля
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса артиллерийской установоки
/// </summary>
/// <param name="speed">скорость</param>
/// <param name="weight">вес</param>
/// <param name="bodyColor">основной цвет</param>
public EntityArtilleryUnit(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
/// <summary>
/// Получение строк со значениями свойств объекта класса-сущности
/// </summary>
/// <returns></returns>
public virtual string[] GetStringRepresentation()
{
return new[] { nameof(EntityArtilleryUnit), Speed.ToString(), Weight.ToString(), BodyColor.Name };
}
/// <summary>
/// Создание объекта из массива строк
/// </summary>
/// <param name="strs"></param>
/// <returns></returns>
public static EntityArtilleryUnit? CreateEntityArtilleryUnit(string[] strs)
{
if (strs.Length != 4 || strs[0] != nameof(EntityArtilleryUnit))
{
return null;
}
return new EntityArtilleryUnit(Convert.ToInt32(strs[1]), Convert.ToDouble(strs[2]), Color.FromName(strs[3]));
}
}

View File

@@ -0,0 +1,62 @@
namespace ProjectArtilleryUnit.Entities
{
internal class EntityMilitaryArtilleryUnit : EntityArtilleryUnit
{
/// <summary>
/// Признак (опция) наличие дула
/// </summary>
public bool Muzzle { get; private set; }
/// <summary>
/// Признак (опция) наличие ракетной установки
/// </summary>
public bool Gun { get; private set; }
/// <summary>
/// Признак (опция) наличие люка
/// </summary>
public bool Luke { get; private set; }
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
public void setAdditionalColor(Color color)
{
AdditionalColor = color;
}
public EntityMilitaryArtilleryUnit(int speed, double weight, Color bodyColor, Color additionalColor, bool muzzle, bool gun, bool luke) : base(speed, weight, bodyColor)
{
AdditionalColor = additionalColor;
Muzzle = muzzle;
Gun = gun;
Luke = luke;
}
/// <summary>
/// Получение строк со значениями свойств объекта класса-сущности
/// </summary>
/// <returns></returns>
public override string[] GetStringRepresentation()
{
return new[] { nameof(EntityArtilleryUnit), Speed.ToString(), Weight.ToString(), BodyColor.Name, AdditionalColor.Name,
Muzzle.ToString(), Gun.ToString(), Luke.ToString() };
}
/// <summary>
/// Создание объекта из массива строк
/// </summary>
/// <param name="strs"></param>
/// <returns></returns>
public static EntityArtilleryUnit? CreateEntityMilitaryArtilleryUnit(string[] strs)
{
if (strs.Length != 8 || strs[0] != nameof(EntityArtilleryUnit))
{
return null;
}
return new EntityMilitaryArtilleryUnit(Convert.ToInt32(strs[1]), Convert.ToDouble(strs[2]), Color.FromName(strs[3]), Color.FromName(strs[4]),
Convert.ToBoolean(strs[5]), Convert.ToBoolean(strs[6]), Convert.ToBoolean(strs[7]));
}
}
}

View File

@@ -1,62 +0,0 @@
namespace ProjectArtilleryUnit;
/// <summary>
/// Класс-сущность "артиллерийская установка"
/// </summary>
public class EntityArtilleryUnit
{
//свойства
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличие дула
/// </summary>
public bool Muzzle { get; private set; }
/// <summary>
/// Признак (опция) наличие ракетной установки
/// </summary>
public bool Gun { get; private set; }
/// <summary>
/// Признак (опция) наличие люка
/// </summary>
public bool Luke { get; private set; }
//поле класса
/// <summary>
/// Шаг перемещения автомобиля
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса танк
/// </summary>
/// <param name="speed">скорость</param>
/// <param name="weight">вес</param>
/// <param name="bodyColor">основной цвет</param>
/// <param name="additionalColor">дополнительный цвет</param>
/// <param name="muzzle">дуло</param>
/// <param name="gun">ракетная установка</param>
/// <param name="luke">люк</param>
public void Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool muzzle, bool gun, bool luke)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Muzzle = muzzle;
Gun = gun;
Luke = luke;
}
}

View File

@@ -1,5 +1,4 @@

namespace ProjectArtilleryUnit
namespace ProjectArtilleryUnit
{
partial class FormArtilleryUnit
{
@@ -30,47 +29,34 @@ namespace ProjectArtilleryUnit
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FormArtilleryUnit));
pictureBox1 = new PictureBox();
button1 = new Button();
pictureBoxArtilleryUnit = new PictureBox();
buttonUp = new Button();
buttonDown = new Button();
buttonRight = new Button();
buttonLeft = new Button();
((System.ComponentModel.ISupportInitialize)pictureBox1).BeginInit();
comboBoxStrategy = new ComboBox();
buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxArtilleryUnit).BeginInit();
SuspendLayout();
//
// pictureBox1
// pictureBoxArtilleryUnit
//
pictureBox1.Dock = DockStyle.Fill;
pictureBox1.Location = new Point(0, 0);
pictureBox1.Margin = new Padding(3, 2, 3, 2);
pictureBox1.Name = "pictureBox1";
pictureBox1.Size = new Size(700, 338);
pictureBox1.SizeMode = PictureBoxSizeMode.AutoSize;
pictureBox1.TabIndex = 0;
pictureBox1.TabStop = false;
//
// button1
//
button1.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
button1.Location = new Point(10, 307);
button1.Margin = new Padding(3, 2, 3, 2);
button1.Name = "button1";
button1.Size = new Size(82, 22);
button1.TabIndex = 1;
button1.Text = "создать";
button1.UseVisualStyleBackColor = true;
button1.Click += ButtonCreateArtilleryUnit_Click;
pictureBoxArtilleryUnit.Dock = DockStyle.Fill;
pictureBoxArtilleryUnit.Location = new Point(0, 0);
pictureBoxArtilleryUnit.Name = "pictureBoxArtilleryUnit";
pictureBoxArtilleryUnit.Size = new Size(800, 450);
pictureBoxArtilleryUnit.SizeMode = PictureBoxSizeMode.AutoSize;
pictureBoxArtilleryUnit.TabIndex = 0;
pictureBoxArtilleryUnit.TabStop = false;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = (Image)resources.GetObject("buttonUp.BackgroundImage");
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
buttonUp.Location = new Point(632, 280);
buttonUp.Margin = new Padding(3, 2, 3, 2);
buttonUp.Location = new Point(722, 373);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(26, 22);
buttonUp.Size = new Size(30, 30);
buttonUp.TabIndex = 2;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
@@ -80,10 +66,9 @@ namespace ProjectArtilleryUnit
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = (Image)resources.GetObject("buttonDown.BackgroundImage");
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
buttonDown.Location = new Point(632, 307);
buttonDown.Margin = new Padding(3, 2, 3, 2);
buttonDown.Location = new Point(722, 409);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(26, 22);
buttonDown.Size = new Size(30, 30);
buttonDown.TabIndex = 3;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
@@ -93,10 +78,9 @@ namespace ProjectArtilleryUnit
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = (Image)resources.GetObject("buttonRight.BackgroundImage");
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
buttonRight.Location = new Point(663, 307);
buttonRight.Margin = new Padding(3, 2, 3, 2);
buttonRight.Location = new Point(758, 409);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(26, 22);
buttonRight.Size = new Size(30, 30);
buttonRight.TabIndex = 4;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
@@ -106,42 +90,62 @@ namespace ProjectArtilleryUnit
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = (Image)resources.GetObject("buttonLeft.BackgroundImage");
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
buttonLeft.Location = new Point(600, 307);
buttonLeft.Margin = new Padding(3, 2, 3, 2);
buttonLeft.Location = new Point(686, 409);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(26, 22);
buttonLeft.Size = new Size(30, 30);
buttonLeft.TabIndex = 5;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.Anchor = AnchorStyles.Top | AnchorStyles.Right;
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "к центру", "к краю" });
comboBoxStrategy.Location = new Point(637, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(151, 28);
comboBoxStrategy.TabIndex = 6;
//
// buttonStrategyStep
//
buttonStrategyStep.Location = new Point(694, 46);
buttonStrategyStep.Name = "buttonStrategyStep";
buttonStrategyStep.Size = new Size(94, 29);
buttonStrategyStep.TabIndex = 8;
buttonStrategyStep.Text = "шаг";
buttonStrategyStep.UseVisualStyleBackColor = true;
buttonStrategyStep.Click += ButtonStrategyStep_Click;
//
// FormArtilleryUnit
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(700, 338);
ClientSize = new Size(800, 450);
Controls.Add(buttonStrategyStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonLeft);
Controls.Add(buttonRight);
Controls.Add(buttonDown);
Controls.Add(buttonUp);
Controls.Add(button1);
Controls.Add(pictureBox1);
Margin = new Padding(3, 2, 3, 2);
Controls.Add(pictureBoxArtilleryUnit);
Name = "FormArtilleryUnit";
Text = "FormArtilleryUnit";
//Load += this.FormArtilleryUnit_Load_1;
Click += ButtonMove_Click;
((System.ComponentModel.ISupportInitialize)pictureBox1).EndInit();
((System.ComponentModel.ISupportInitialize)pictureBoxArtilleryUnit).EndInit();
ResumeLayout(false);
PerformLayout();
}
#endregion
private PictureBox pictureBox1;
private Button button1;
private PictureBox pictureBoxArtilleryUnit;
private Button buttonUp;
private Button buttonDown;
private Button buttonRight;
private Button buttonLeft;
private ComboBox comboBoxStrategy;
private Button buttonStrategyStep;
}
}

View File

@@ -1,4 +1,7 @@
namespace ProjectArtilleryUnit
using ProjectArtilleryUnit.Drawnings;
using ProjectArtilleryUnit.MovementStrategy;
namespace ProjectArtilleryUnit
{
public partial class FormArtilleryUnit : Form
{
@@ -6,14 +9,39 @@
/// Поле-объект для прорисовки объекта
/// </summary>
private DrawningArtilleryUnit? _drawningArtilleryUnit;
public FormArtilleryUnit()
{
InitializeComponent();
/// <summary>
/// Стратегия перемещения
/// </summary>
private AbstractStrategy? _strategy;
/// <summary>
/// Получение объекта
/// </summary>
public DrawningArtilleryUnit SetArtilleryUnit
{
set
{
_drawningArtilleryUnit = value;
_drawningArtilleryUnit.SetPictureSize(pictureBoxArtilleryUnit.Width,
pictureBoxArtilleryUnit.Height);
comboBoxStrategy.Enabled = true;
_strategy = null;
Draw();
}
}
/// <summary>
/// Метод прорисовки артиллерийской установки
/// Конструктор формы
/// </summary>
public FormArtilleryUnit()
{
InitializeComponent();
_strategy = null;
}
/// <summary>
/// Метод прорисовки круисера
/// </summary>
private void Draw()
{
@@ -21,35 +49,13 @@
{
return;
}
Bitmap bmp = new(pictureBox1.Width,
pictureBox1.Height);
Bitmap bmp = new(pictureBoxArtilleryUnit.Width,
pictureBoxArtilleryUnit.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningArtilleryUnit.DrawTransport(gr);
pictureBox1.Image = bmp;
pictureBoxArtilleryUnit.Image = bmp;
}
/// <summary>
/// Обработка нажатия кнопки "Создать"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateArtilleryUnit_Click(object sender, EventArgs e)
{
Random random = new();
_drawningArtilleryUnit = new DrawningArtilleryUnit();
_drawningArtilleryUnit.Init(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
_drawningArtilleryUnit.SetPictureSize(pictureBox1.Width,
pictureBox1.Height);
//начальное положение артиллерийской установки
_drawningArtilleryUnit.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
/// <summary>
/// Перемещение объекта по форме (нажатие кнопок навигации)
/// </summary>
@@ -66,16 +72,13 @@
switch (name)
{
case "buttonUp":
result =
_drawningArtilleryUnit.MoveTransport(DirectionType.Up);
result = _drawningArtilleryUnit.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result =
_drawningArtilleryUnit.MoveTransport(DirectionType.Down);
result = _drawningArtilleryUnit.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result =
_drawningArtilleryUnit.MoveTransport(DirectionType.Left);
result = _drawningArtilleryUnit.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result =
@@ -87,5 +90,50 @@
Draw();
}
}
/// <summary>
/// обработка нажатия кнопки шаг
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonStrategyStep_Click(object sender, EventArgs e)
{
if (_drawningArtilleryUnit == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_strategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_strategy == null)
{
return;
}
_strategy.SetData(new MoveableArtilleryUnit(_drawningArtilleryUnit), pictureBoxArtilleryUnit.Width, pictureBoxArtilleryUnit.Height);
}
if (_strategy == null)
{
return;
}
comboBoxStrategy.Enabled = false;
_strategy.MakeStep();
Draw();
if (_strategy.GetStatus() == StrategyStatus.Finish)
{
comboBoxStrategy.Enabled = true;
_strategy = null;
}
}
}
}

View File

@@ -121,7 +121,7 @@
<data name="buttonUp.BackgroundImage" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>
iVBORw0KGgoAAAANSUhEUgAABGsAAAZACAYAAADO3c9BAAAABGdBTUEAALGPC/xhBQAAAAlwSFlzAAAO
vQAADr0BR/uQrQAAVu1JREFUeF7s3XHE5XXe//HcstZKkiRJMpIkSZIkSZJkJUmSlSRZK1lJxkokK0mS
vAAADrwBlbxySQAAVu1JREFUeF7s3XHE5XXe//HcstZKkiRJMpIkSZIkSZJkJUmSlSRZK1lJxkokK0mS
JGtkJUmSJEkykiRJMpIkyRgjY4wxxhhjjN/v9dnd7rutz3xmrus61/uc8z2PJw+/2++/na7rnO/3dZ3z
+Z4iSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIk
SZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIk
@@ -498,7 +498,7 @@
<data name="buttonDown.BackgroundImage" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>
iVBORw0KGgoAAAANSUhEUgAABGsAAAZACAYAAADO3c9BAAAABGdBTUEAALGPC/xhBQAAAAlwSFlzAAAO
vQAADr0BR/uQrQAAVmJJREFUeF7s3XGk5nX+//98ZK2VJEkykpEkSZKsJEmyspIkyUqSrJWsJGMlkpUk
vAAADrwBlbxySQAAVmJJREFUeF7s3XGk5nX+//98ZK2VJEkykpEkSZKsJEmyspIkyUqSrJWsJGMlkpUk
SZKVrCRZSVYyVpIkSZKRJEnGGBljjDHGGGP8fo/37mc/36199WzOnHOe531d1+3Ozf69zTnX9X4/znW9
3qdJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJ
kiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJ
@@ -873,7 +873,7 @@
<data name="buttonRight.BackgroundImage" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>
iVBORw0KGgoAAAANSUhEUgAABkAAAARrCAYAAADb+Gp7AAAABGdBTUEAALGPC/xhBQAAAAlwSFlzAAAO
vQAADr0BR/uQrQAASClJREFUeF7s3Q+k3vX///F85SNJJjMzk0ySyXwkk8nMJEkyyWQySSaZZGYmGUmS
vAAADrwBlbxySQAASClJREFUeF7s3Q+k3vX///F85SNJJjMzk0ySyXwkk8nMJEkyyWQySSaZZGYmGUmS
ZJJJZpLMJJlkJjOZj5mZmZmZyczMzBwzxxzHMcfv93hXq7ad/+d9Xdf7/Xrf7tx8vt+vjy/V2RXn4Xq+
7pMkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIk
SZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIk
@@ -1187,7 +1187,7 @@
<data name="buttonLeft.BackgroundImage" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>
iVBORw0KGgoAAAANSUhEUgAABkAAAARrCAYAAADb+Gp7AAAABGdBTUEAALGPC/xhBQAAAAlwSFlzAAAO
vQAADr0BR/uQrQAAUVNJREFUeF7s3X/E34X+//F85DiSTDKTSSbJJEcySZIkSZJkkiTJ5EiSZJJIkiRJ
vAAADrwBlbxySQAAUVNJREFUeF7s3X/E34X+//F85DiSTDKTSSbJJEcySZIkSZJkkiTJ5EiSZJJIkiRJ
JpkkSZJMMpNM5pjMzMzMTGZmZmZmZuZymcv3+3idTufU9tyuX+8frx+3OzfO+bPrer9fF8+Hvd9XSZIk
SZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIk
SZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIk

View File

@@ -0,0 +1,394 @@
namespace ProjectArtilleryUnit
{
partial class FormArtilleryUnitConfing
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
groupBoxConfing = new GroupBox();
groupBoxColors = new GroupBox();
panelPurple = new Panel();
panelBlack = new Panel();
panelGray = new Panel();
panelWhite = new Panel();
panelYellow = new Panel();
panelBlue = new Panel();
panelGreen = new Panel();
panelRed = new Panel();
checkBoxLuke = new CheckBox();
checkBoxGun = new CheckBox();
checkBoxMuzzle = new CheckBox();
numericUpDownWeight = new NumericUpDown();
labelWeight = new Label();
numericUpDownSpeed = new NumericUpDown();
labelSpeed = new Label();
labelModifiedObject = new Label();
labelSimpleObject = new Label();
pictureBoxObject = new PictureBox();
buttonAdd = new Button();
buttonCancel = new Button();
panelObject = new Panel();
labelAdditionalColor = new Label();
labelBodyColor = new Label();
groupBoxConfing.SuspendLayout();
groupBoxColors.SuspendLayout();
((System.ComponentModel.ISupportInitialize)numericUpDownWeight).BeginInit();
((System.ComponentModel.ISupportInitialize)numericUpDownSpeed).BeginInit();
((System.ComponentModel.ISupportInitialize)pictureBoxObject).BeginInit();
panelObject.SuspendLayout();
SuspendLayout();
//
// groupBoxConfing
//
groupBoxConfing.Controls.Add(groupBoxColors);
groupBoxConfing.Controls.Add(checkBoxLuke);
groupBoxConfing.Controls.Add(checkBoxGun);
groupBoxConfing.Controls.Add(checkBoxMuzzle);
groupBoxConfing.Controls.Add(numericUpDownWeight);
groupBoxConfing.Controls.Add(labelWeight);
groupBoxConfing.Controls.Add(numericUpDownSpeed);
groupBoxConfing.Controls.Add(labelSpeed);
groupBoxConfing.Controls.Add(labelModifiedObject);
groupBoxConfing.Controls.Add(labelSimpleObject);
groupBoxConfing.Dock = DockStyle.Left;
groupBoxConfing.Location = new Point(0, 0);
groupBoxConfing.Margin = new Padding(3, 2, 3, 2);
groupBoxConfing.Name = "groupBoxConfing";
groupBoxConfing.Padding = new Padding(3, 2, 3, 2);
groupBoxConfing.Size = new Size(548, 196);
groupBoxConfing.TabIndex = 0;
groupBoxConfing.TabStop = false;
groupBoxConfing.Text = "Параметры";
//
// groupBoxColors
//
groupBoxColors.Controls.Add(panelPurple);
groupBoxColors.Controls.Add(panelBlack);
groupBoxColors.Controls.Add(panelGray);
groupBoxColors.Controls.Add(panelWhite);
groupBoxColors.Controls.Add(panelYellow);
groupBoxColors.Controls.Add(panelBlue);
groupBoxColors.Controls.Add(panelGreen);
groupBoxColors.Controls.Add(panelRed);
groupBoxColors.Location = new Point(286, 20);
groupBoxColors.Margin = new Padding(3, 2, 3, 2);
groupBoxColors.Name = "groupBoxColors";
groupBoxColors.Padding = new Padding(3, 2, 3, 2);
groupBoxColors.Size = new Size(245, 116);
groupBoxColors.TabIndex = 9;
groupBoxColors.TabStop = false;
groupBoxColors.Text = "Цвета";
//
// panelPurple
//
panelPurple.BackColor = Color.Purple;
panelPurple.Location = new Point(190, 72);
panelPurple.Margin = new Padding(3, 2, 3, 2);
panelPurple.Name = "panelPurple";
panelPurple.Size = new Size(42, 35);
panelPurple.TabIndex = 1;
//
// panelBlack
//
panelBlack.BackColor = Color.Black;
panelBlack.Location = new Point(130, 72);
panelBlack.Margin = new Padding(3, 2, 3, 2);
panelBlack.Name = "panelBlack";
panelBlack.Size = new Size(42, 35);
panelBlack.TabIndex = 1;
//
// panelGray
//
panelGray.BackColor = Color.Gray;
panelGray.Location = new Point(72, 72);
panelGray.Margin = new Padding(3, 2, 3, 2);
panelGray.Name = "panelGray";
panelGray.Size = new Size(42, 35);
panelGray.TabIndex = 1;
//
// panelWhite
//
panelWhite.BackColor = Color.White;
panelWhite.Location = new Point(15, 72);
panelWhite.Margin = new Padding(3, 2, 3, 2);
panelWhite.Name = "panelWhite";
panelWhite.Size = new Size(42, 35);
panelWhite.TabIndex = 1;
//
// panelYellow
//
panelYellow.BackColor = Color.Yellow;
panelYellow.Location = new Point(190, 23);
panelYellow.Margin = new Padding(3, 2, 3, 2);
panelYellow.Name = "panelYellow";
panelYellow.Size = new Size(42, 35);
panelYellow.TabIndex = 1;
//
// panelBlue
//
panelBlue.BackColor = Color.Blue;
panelBlue.Location = new Point(130, 23);
panelBlue.Margin = new Padding(3, 2, 3, 2);
panelBlue.Name = "panelBlue";
panelBlue.Size = new Size(42, 35);
panelBlue.TabIndex = 1;
//
// panelGreen
//
panelGreen.BackColor = Color.Green;
panelGreen.Location = new Point(72, 23);
panelGreen.Margin = new Padding(3, 2, 3, 2);
panelGreen.Name = "panelGreen";
panelGreen.Size = new Size(42, 35);
panelGreen.TabIndex = 1;
//
// panelRed
//
panelRed.BackColor = Color.Red;
panelRed.Location = new Point(15, 23);
panelRed.Margin = new Padding(3, 2, 3, 2);
panelRed.Name = "panelRed";
panelRed.Size = new Size(42, 35);
panelRed.TabIndex = 0;
//
// checkBoxLuke
//
checkBoxLuke.AutoSize = true;
checkBoxLuke.Location = new Point(5, 163);
checkBoxLuke.Margin = new Padding(3, 2, 3, 2);
checkBoxLuke.Name = "checkBoxLuke";
checkBoxLuke.Size = new Size(155, 19);
checkBoxLuke.TabIndex = 8;
checkBoxLuke.Text = "Признак наличие люка";
checkBoxLuke.UseVisualStyleBackColor = true;
//
// checkBoxGun
//
checkBoxGun.AutoSize = true;
checkBoxGun.Location = new Point(5, 127);
checkBoxGun.Margin = new Padding(3, 2, 3, 2);
checkBoxGun.Name = "checkBoxGun";
checkBoxGun.Size = new Size(182, 19);
checkBoxGun.TabIndex = 7;
checkBoxGun.Text = "Признак наличие установки";
checkBoxGun.UseVisualStyleBackColor = true;
checkBoxGun.CheckedChanged += checkBoxGun_CheckedChanged;
//
// checkBoxMuzzle
//
checkBoxMuzzle.AutoSize = true;
checkBoxMuzzle.Location = new Point(5, 92);
checkBoxMuzzle.Margin = new Padding(3, 2, 3, 2);
checkBoxMuzzle.Name = "checkBoxMuzzle";
checkBoxMuzzle.Size = new Size(151, 19);
checkBoxMuzzle.TabIndex = 6;
checkBoxMuzzle.Text = "Признак наличие дула";
checkBoxMuzzle.UseVisualStyleBackColor = true;
checkBoxMuzzle.CheckedChanged += checkBoxMuzzle_CheckedChanged;
//
// numericUpDownWeight
//
numericUpDownWeight.Location = new Point(82, 51);
numericUpDownWeight.Margin = new Padding(3, 2, 3, 2);
numericUpDownWeight.Maximum = new decimal(new int[] { 1000, 0, 0, 0 });
numericUpDownWeight.Minimum = new decimal(new int[] { 100, 0, 0, 0 });
numericUpDownWeight.Name = "numericUpDownWeight";
numericUpDownWeight.Size = new Size(100, 23);
numericUpDownWeight.TabIndex = 5;
numericUpDownWeight.Value = new decimal(new int[] { 100, 0, 0, 0 });
//
// labelWeight
//
labelWeight.AutoSize = true;
labelWeight.Location = new Point(24, 52);
labelWeight.Name = "labelWeight";
labelWeight.Size = new Size(29, 15);
labelWeight.TabIndex = 4;
labelWeight.Text = "Вес:";
//
// numericUpDownSpeed
//
numericUpDownSpeed.Location = new Point(82, 24);
numericUpDownSpeed.Margin = new Padding(3, 2, 3, 2);
numericUpDownSpeed.Maximum = new decimal(new int[] { 1000, 0, 0, 0 });
numericUpDownSpeed.Minimum = new decimal(new int[] { 100, 0, 0, 0 });
numericUpDownSpeed.Name = "numericUpDownSpeed";
numericUpDownSpeed.Size = new Size(100, 23);
numericUpDownSpeed.TabIndex = 3;
numericUpDownSpeed.Value = new decimal(new int[] { 100, 0, 0, 0 });
//
// labelSpeed
//
labelSpeed.AutoSize = true;
labelSpeed.Location = new Point(10, 24);
labelSpeed.Name = "labelSpeed";
labelSpeed.Size = new Size(62, 15);
labelSpeed.TabIndex = 2;
labelSpeed.Text = "Скорость:";
//
// labelModifiedObject
//
labelModifiedObject.BorderStyle = BorderStyle.FixedSingle;
labelModifiedObject.Location = new Point(416, 152);
labelModifiedObject.Name = "labelModifiedObject";
labelModifiedObject.Size = new Size(115, 34);
labelModifiedObject.TabIndex = 1;
labelModifiedObject.Text = "Продвинутый";
labelModifiedObject.TextAlign = ContentAlignment.MiddleCenter;
labelModifiedObject.MouseDown += labelObject_MouseDown;
//
// labelSimpleObject
//
labelSimpleObject.BorderStyle = BorderStyle.FixedSingle;
labelSimpleObject.Location = new Point(286, 152);
labelSimpleObject.Name = "labelSimpleObject";
labelSimpleObject.Size = new Size(114, 34);
labelSimpleObject.TabIndex = 0;
labelSimpleObject.Text = "Простой";
labelSimpleObject.TextAlign = ContentAlignment.MiddleCenter;
labelSimpleObject.MouseDown += labelObject_MouseDown;
//
// pictureBoxObject
//
pictureBoxObject.Location = new Point(10, 42);
pictureBoxObject.Margin = new Padding(3, 2, 3, 2);
pictureBoxObject.Name = "pictureBoxObject";
pictureBoxObject.Size = new Size(160, 94);
pictureBoxObject.TabIndex = 1;
pictureBoxObject.TabStop = false;
//
// buttonAdd
//
buttonAdd.Location = new Point(553, 159);
buttonAdd.Margin = new Padding(3, 2, 3, 2);
buttonAdd.Name = "buttonAdd";
buttonAdd.Size = new Size(82, 22);
buttonAdd.TabIndex = 2;
buttonAdd.Text = "Добавить";
buttonAdd.UseVisualStyleBackColor = true;
buttonAdd.Click += buttonAdd_Click;
//
// buttonCancel
//
buttonCancel.Location = new Point(648, 159);
buttonCancel.Margin = new Padding(3, 2, 3, 2);
buttonCancel.Name = "buttonCancel";
buttonCancel.Size = new Size(82, 22);
buttonCancel.TabIndex = 3;
buttonCancel.Text = "Отмена";
buttonCancel.UseVisualStyleBackColor = true;
//
// panelObject
//
panelObject.AllowDrop = true;
panelObject.Controls.Add(labelAdditionalColor);
panelObject.Controls.Add(labelBodyColor);
panelObject.Controls.Add(pictureBoxObject);
panelObject.Location = new Point(553, 9);
panelObject.Margin = new Padding(3, 2, 3, 2);
panelObject.Name = "panelObject";
panelObject.Size = new Size(179, 146);
panelObject.TabIndex = 4;
panelObject.DragDrop += PanelObject_DragDrop;
panelObject.DragEnter += PanelObject_DragEnter;
//
// labelAdditionalColor
//
labelAdditionalColor.AllowDrop = true;
labelAdditionalColor.BorderStyle = BorderStyle.FixedSingle;
labelAdditionalColor.Location = new Point(94, 8);
labelAdditionalColor.Name = "labelAdditionalColor";
labelAdditionalColor.Size = new Size(73, 28);
labelAdditionalColor.TabIndex = 3;
labelAdditionalColor.Text = "Доп. цвет";
labelAdditionalColor.TextAlign = ContentAlignment.MiddleCenter;
labelAdditionalColor.DragDrop += labelAdditionalColor_DragDrop;
labelAdditionalColor.DragEnter += labelAdditionalColor_DragEnter;
//
// labelBodyColor
//
labelBodyColor.AllowDrop = true;
labelBodyColor.BorderStyle = BorderStyle.FixedSingle;
labelBodyColor.Location = new Point(10, 8);
labelBodyColor.Name = "labelBodyColor";
labelBodyColor.Size = new Size(73, 28);
labelBodyColor.TabIndex = 2;
labelBodyColor.Text = "Цвет";
labelBodyColor.TextAlign = ContentAlignment.MiddleCenter;
labelBodyColor.DragDrop += labelBodyColor_DragDrop;
labelBodyColor.DragEnter += labelBodyColor_DragEnter;
//
// FormArtilleryUnitConfing
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(733, 196);
Controls.Add(panelObject);
Controls.Add(buttonCancel);
Controls.Add(buttonAdd);
Controls.Add(groupBoxConfing);
Margin = new Padding(3, 2, 3, 2);
Name = "FormArtilleryUnitConfing";
Text = "Создание объекта";
groupBoxConfing.ResumeLayout(false);
groupBoxConfing.PerformLayout();
groupBoxColors.ResumeLayout(false);
((System.ComponentModel.ISupportInitialize)numericUpDownWeight).EndInit();
((System.ComponentModel.ISupportInitialize)numericUpDownSpeed).EndInit();
((System.ComponentModel.ISupportInitialize)pictureBoxObject).EndInit();
panelObject.ResumeLayout(false);
ResumeLayout(false);
}
#endregion
private GroupBox groupBoxConfing;
private Label labelSimpleObject;
private Label labelModifiedObject;
private Label labelWeight;
private NumericUpDown numericUpDownSpeed;
private Label labelSpeed;
private NumericUpDown numericUpDownWeight;
private CheckBox checkBoxMuzzle;
private CheckBox checkBoxGun;
private CheckBox checkBoxLuke;
private GroupBox groupBoxColors;
private Panel panelPurple;
private Panel panelBlack;
private Panel panelGray;
private Panel panelWhite;
private Panel panelYellow;
private Panel panelBlue;
private Panel panelGreen;
private Panel panelRed;
private PictureBox pictureBoxObject;
private Button buttonAdd;
private Button buttonCancel;
private Panel panelObject;
private Label labelBodyColor;
private Label labelAdditionalColor;
}
}

View File

@@ -0,0 +1,187 @@
using ProjectArtilleryUnit.Drawnings;
using ProjectArtilleryUnit.Entities;
namespace ProjectArtilleryUnit
{
/// <summary>
/// Форма конфигурации объекта
/// </summary>
public partial class FormArtilleryUnitConfing : Form
{
/// <summary>
/// Объект - прорисовка артиллерийской установки
/// </summary>
private DrawningArtilleryUnit _artilleryUnit;
/// <summary>
/// Событие для передачи объекта
/// </summary>
private event Action<DrawningArtilleryUnit>? ArtilleryUnitDelegate;
/// <summary>
/// Привязка внешнего метода к событию
/// </summary>
/// <param name="carDelegate"></param>
public void AddEvent(Action<DrawningArtilleryUnit> artilleryUnitDelegate)
{
ArtilleryUnitDelegate += artilleryUnitDelegate;
}
/// <summary>
/// Конструктор
/// </summary>
public FormArtilleryUnitConfing()
{
InitializeComponent();
panelRed.MouseDown += Panel_MouseDown;
panelGreen.MouseDown += Panel_MouseDown;
panelBlue.MouseDown += Panel_MouseDown;
panelYellow.MouseDown += Panel_MouseDown;
panelWhite.MouseDown += Panel_MouseDown;
panelGray.MouseDown += Panel_MouseDown;
panelBlack.MouseDown += Panel_MouseDown;
panelPurple.MouseDown += Panel_MouseDown;
//TODO buttonCancel.Click with lambda с закрытием формы
buttonCancel.Click += (sender, e) => Close();
}
/// <summary>
/// Прорисовка объекта
/// </summary>
private void DrawObject()
{
Bitmap bmp = new(pictureBoxObject.Width, pictureBoxObject.Height);
Graphics gr = Graphics.FromImage(bmp);
_artilleryUnit?.SetPictureSize(pictureBoxObject.Width, pictureBoxObject.Height);
_artilleryUnit?.SetPosition(15, 15);
_artilleryUnit?.DrawTransport(gr);
pictureBoxObject.Image = bmp;
}
/// <summary>
/// Передаем информацию при нажатии на Label
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void labelObject_MouseDown(object sender, MouseEventArgs e)
{
(sender as Label)?.DoDragDrop((sender as Label)?.Name ?? string.Empty, DragDropEffects.Move | DragDropEffects.Copy);
}
/// <summary>
/// Проверка получаемой информации (ее типа на соответствие требуемому)
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void PanelObject_DragEnter(object sender, DragEventArgs e)
{
e.Effect = e.Data?.GetDataPresent(DataFormats.Text) ?? false ? DragDropEffects.Copy : DragDropEffects.None;
}
/// <summary>
/// Действия при приеме перетаскиваемой информации
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void PanelObject_DragDrop(object sender, DragEventArgs e)
{
switch (e.Data?.GetData(DataFormats.Text)?.ToString())
{
case "labelSimpleObject":
_artilleryUnit = new DrawningArtilleryUnit((int)numericUpDownSpeed.Value, (double)numericUpDownWeight.Value, Color.White);
break;
case "labelModifiedObject":
_artilleryUnit = new
DrawningMilitaryArtilleryUnit((int)numericUpDownSpeed.Value, (double)numericUpDownWeight.Value, Color.White,
Color.Black, checkBoxMuzzle.Checked, checkBoxGun.Checked, checkBoxLuke.Checked);
break;
}
DrawObject();
}
/// <summary>
/// Передаем информацию при нажатии на Panel
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void Panel_MouseDown(object sender, MouseEventArgs e)
{
//TODO отправка цвета в Drag&Drop
(sender as Control)?.DoDragDrop((sender as Control).BackColor, DragDropEffects.Move | DragDropEffects.Copy);
}
// TODO Реализовать логику смены цветов: основного и дополнительного (для продвинутого объекта)
private void labelBodyColor_DragEnter(object sender, DragEventArgs e)
{
if (e.Data.GetDataPresent(typeof(Color)))
{
e.Effect = DragDropEffects.Copy;
}
else
{
e.Effect = DragDropEffects.None;
}
}
private void labelBodyColor_DragDrop(object sender, DragEventArgs e)
{
if (_artilleryUnit != null)
{
_artilleryUnit.EntityArtilleryUnit.setBodyColor((Color)e.Data.GetData(typeof(Color)));
DrawObject();
}
}
private void labelAdditionalColor_DragEnter(object sender, DragEventArgs e)
{
if (_artilleryUnit is DrawningArtilleryUnit)
{
if (e.Data.GetDataPresent(typeof(Color)))
{
e.Effect = DragDropEffects.Copy;
}
else
{
e.Effect = DragDropEffects.None;
}
}
}
private void labelAdditionalColor_DragDrop(object sender, DragEventArgs e)
{
if (_artilleryUnit.EntityArtilleryUnit is EntityMilitaryArtilleryUnit militaryArtilleryUnit)
{
militaryArtilleryUnit.setAdditionalColor((Color)e.Data.GetData(typeof(Color)));
}
DrawObject();
}
/// <summary>
/// Передача объекта
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonAdd_Click(object sender, EventArgs e)
{
if (_artilleryUnit != null)
{
ArtilleryUnitDelegate?.Invoke(_artilleryUnit);
Close();
}
}
private void checkBoxMuzzle_CheckedChanged(object sender, EventArgs e)
{
}
private void checkBoxGun_CheckedChanged(object sender, EventArgs e)
{
}
}
}

View File

@@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -0,0 +1,306 @@
namespace ProjectArtilleryUnit
{
partial class FormArtilleryUnitsCollection
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
groupBoxTools = new GroupBox();
buttonCreateCompany = new Button();
panelStorage = new Panel();
buttonCollectionDel = new Button();
listBoxCollection = new ListBox();
buttonCollecctionAdd = new Button();
radioButtonList = new RadioButton();
radioButtonMassive = new RadioButton();
textBoxCollectionName = new TextBox();
labelCollectionName = new Label();
comboBoxSelectorCompany = new ComboBox();
panelCompanyTools = new Panel();
ButtonAddArtilleryUnit = new Button();
buttonRefresh = new Button();
ButtonRemoveArtilleryUnit = new Button();
maskedTextBoxPosision = new MaskedTextBox();
buttonGetToTest = new Button();
pictureBoxArtilleryUnit = new PictureBox();
groupBoxTools.SuspendLayout();
panelStorage.SuspendLayout();
panelCompanyTools.SuspendLayout();
((System.ComponentModel.ISupportInitialize)pictureBoxArtilleryUnit).BeginInit();
SuspendLayout();
//
// groupBoxTools
//
groupBoxTools.Controls.Add(buttonCreateCompany);
groupBoxTools.Controls.Add(panelStorage);
groupBoxTools.Controls.Add(comboBoxSelectorCompany);
groupBoxTools.Controls.Add(panelCompanyTools);
groupBoxTools.Dock = DockStyle.Right;
groupBoxTools.Location = new Point(522, 0);
groupBoxTools.Margin = new Padding(3, 2, 3, 2);
groupBoxTools.Name = "groupBoxTools";
groupBoxTools.Padding = new Padding(3, 2, 3, 2);
groupBoxTools.Size = new Size(182, 490);
groupBoxTools.TabIndex = 0;
groupBoxTools.TabStop = false;
groupBoxTools.Text = "инструменты";
//
// buttonCreateCompany
//
buttonCreateCompany.Location = new Point(18, 259);
buttonCreateCompany.Margin = new Padding(3, 2, 3, 2);
buttonCreateCompany.Name = "buttonCreateCompany";
buttonCreateCompany.Size = new Size(163, 20);
buttonCreateCompany.TabIndex = 7;
buttonCreateCompany.Text = "Создать компанию";
buttonCreateCompany.UseVisualStyleBackColor = true;
buttonCreateCompany.Click += ButtonCreateCompany_Click;
//
// panelStorage
//
panelStorage.Controls.Add(buttonCollectionDel);
panelStorage.Controls.Add(listBoxCollection);
panelStorage.Controls.Add(buttonCollecctionAdd);
panelStorage.Controls.Add(radioButtonList);
panelStorage.Controls.Add(radioButtonMassive);
panelStorage.Controls.Add(textBoxCollectionName);
panelStorage.Controls.Add(labelCollectionName);
panelStorage.Dock = DockStyle.Top;
panelStorage.Location = new Point(3, 18);
panelStorage.Margin = new Padding(3, 2, 3, 2);
panelStorage.Name = "panelStorage";
panelStorage.Size = new Size(176, 212);
panelStorage.TabIndex = 6;
//
// buttonCollectionDel
//
buttonCollectionDel.Location = new Point(15, 185);
buttonCollectionDel.Margin = new Padding(3, 2, 3, 2);
buttonCollectionDel.Name = "buttonCollectionDel";
buttonCollectionDel.Size = new Size(163, 20);
buttonCollectionDel.TabIndex = 6;
buttonCollectionDel.Text = "Удалить коллекцию";
buttonCollectionDel.UseVisualStyleBackColor = true;
buttonCollectionDel.Click += ButtonCollectionDel_Click;
//
// listBoxCollection
//
listBoxCollection.FormattingEnabled = true;
listBoxCollection.ItemHeight = 15;
listBoxCollection.Location = new Point(15, 103);
listBoxCollection.Margin = new Padding(3, 2, 3, 2);
listBoxCollection.Name = "listBoxCollection";
listBoxCollection.Size = new Size(163, 79);
listBoxCollection.TabIndex = 5;
//
// buttonCollecctionAdd
//
buttonCollecctionAdd.Location = new Point(15, 78);
buttonCollecctionAdd.Margin = new Padding(3, 2, 3, 2);
buttonCollecctionAdd.Name = "buttonCollecctionAdd";
buttonCollecctionAdd.Size = new Size(163, 20);
buttonCollecctionAdd.TabIndex = 4;
buttonCollecctionAdd.Text = "Добавить коллекцию";
buttonCollecctionAdd.UseVisualStyleBackColor = true;
buttonCollecctionAdd.Click += ButtonCollecctionAdd_Click;
//
// radioButtonList
//
radioButtonList.AutoSize = true;
radioButtonList.Location = new Point(108, 56);
radioButtonList.Margin = new Padding(3, 2, 3, 2);
radioButtonList.Name = "radioButtonList";
radioButtonList.Size = new Size(66, 19);
radioButtonList.TabIndex = 3;
radioButtonList.TabStop = true;
radioButtonList.Text = "Список";
radioButtonList.UseVisualStyleBackColor = true;
//
// radioButtonMassive
//
radioButtonMassive.AutoSize = true;
radioButtonMassive.Location = new Point(15, 56);
radioButtonMassive.Margin = new Padding(3, 2, 3, 2);
radioButtonMassive.Name = "radioButtonMassive";
radioButtonMassive.Size = new Size(67, 19);
radioButtonMassive.TabIndex = 2;
radioButtonMassive.TabStop = true;
radioButtonMassive.Text = "Массив";
radioButtonMassive.UseVisualStyleBackColor = true;
//
// textBoxCollectionName
//
textBoxCollectionName.Location = new Point(15, 24);
textBoxCollectionName.Margin = new Padding(3, 2, 3, 2);
textBoxCollectionName.Name = "textBoxCollectionName";
textBoxCollectionName.Size = new Size(163, 23);
textBoxCollectionName.TabIndex = 1;
//
// labelCollectionName
//
labelCollectionName.AutoSize = true;
labelCollectionName.Location = new Point(23, 7);
labelCollectionName.Name = "labelCollectionName";
labelCollectionName.Size = new Size(122, 15);
labelCollectionName.TabIndex = 0;
labelCollectionName.Text = "Название коллекции";
//
// comboBoxSelectorCompany
//
comboBoxSelectorCompany.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxSelectorCompany.FormattingEnabled = true;
comboBoxSelectorCompany.Items.AddRange(new object[] { "Хранилище" });
comboBoxSelectorCompany.Location = new Point(18, 233);
comboBoxSelectorCompany.Margin = new Padding(3, 2, 3, 2);
comboBoxSelectorCompany.Name = "comboBoxSelectorCompany";
comboBoxSelectorCompany.Size = new Size(163, 23);
comboBoxSelectorCompany.TabIndex = 0;
comboBoxSelectorCompany.SelectedIndexChanged += comboBoxSelectorCompany_SelectedIndexChanged_1;
//
// panelCompanyTools
//
panelCompanyTools.Controls.Add(ButtonAddArtilleryUnit);
panelCompanyTools.Controls.Add(buttonRefresh);
panelCompanyTools.Controls.Add(ButtonRemoveArtilleryUnit);
panelCompanyTools.Controls.Add(maskedTextBoxPosision);
panelCompanyTools.Controls.Add(buttonGetToTest);
panelCompanyTools.Enabled = false;
panelCompanyTools.Location = new Point(3, 284);
panelCompanyTools.Margin = new Padding(3, 2, 3, 2);
panelCompanyTools.Name = "panelCompanyTools";
panelCompanyTools.Size = new Size(189, 206);
panelCompanyTools.TabIndex = 8;
//
// ButtonAddArtilleryUnit
//
ButtonAddArtilleryUnit.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
ButtonAddArtilleryUnit.BackgroundImageLayout = ImageLayout.Center;
ButtonAddArtilleryUnit.Location = new Point(16, 2);
ButtonAddArtilleryUnit.Margin = new Padding(3, 2, 3, 2);
ButtonAddArtilleryUnit.Name = "ButtonAddArtilleryUnit";
ButtonAddArtilleryUnit.Size = new Size(163, 55);
ButtonAddArtilleryUnit.TabIndex = 1;
ButtonAddArtilleryUnit.Text = "добваление артиллерийской установки";
ButtonAddArtilleryUnit.UseVisualStyleBackColor = true;
ButtonAddArtilleryUnit.Click += ButtonAddArtilleryUnit_Click;
//
// buttonRefresh
//
buttonRefresh.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRefresh.Location = new Point(16, 170);
buttonRefresh.Margin = new Padding(3, 2, 3, 2);
buttonRefresh.Name = "buttonRefresh";
buttonRefresh.Size = new Size(163, 31);
buttonRefresh.TabIndex = 5;
buttonRefresh.Text = "обновить";
buttonRefresh.UseVisualStyleBackColor = true;
buttonRefresh.Click += ButtonRefresh_Click;
//
// ButtonRemoveArtilleryUnit
//
ButtonRemoveArtilleryUnit.Anchor = AnchorStyles.Right;
ButtonRemoveArtilleryUnit.Location = new Point(16, 88);
ButtonRemoveArtilleryUnit.Margin = new Padding(3, 2, 3, 2);
ButtonRemoveArtilleryUnit.Name = "ButtonRemoveArtilleryUnit";
ButtonRemoveArtilleryUnit.Size = new Size(163, 46);
ButtonRemoveArtilleryUnit.TabIndex = 3;
ButtonRemoveArtilleryUnit.Text = "удалить артиллерийскую установку";
ButtonRemoveArtilleryUnit.UseVisualStyleBackColor = true;
ButtonRemoveArtilleryUnit.Click += ButtonRemoveArtilleryUnit_Click;
//
// maskedTextBoxPosision
//
maskedTextBoxPosision.Location = new Point(16, 61);
maskedTextBoxPosision.Margin = new Padding(3, 2, 3, 2);
maskedTextBoxPosision.Mask = "00";
maskedTextBoxPosision.Name = "maskedTextBoxPosision";
maskedTextBoxPosision.Size = new Size(164, 23);
maskedTextBoxPosision.TabIndex = 2;
maskedTextBoxPosision.ValidatingType = typeof(int);
//
// buttonGetToTest
//
buttonGetToTest.Anchor = AnchorStyles.Right;
buttonGetToTest.Location = new Point(16, 138);
buttonGetToTest.Margin = new Padding(3, 2, 3, 2);
buttonGetToTest.Name = "buttonGetToTest";
buttonGetToTest.Size = new Size(163, 30);
buttonGetToTest.TabIndex = 4;
buttonGetToTest.Text = "передать на тесты";
buttonGetToTest.UseVisualStyleBackColor = true;
buttonGetToTest.Click += ButtonGetToTest_Click;
//
// pictureBoxArtilleryUnit
//
pictureBoxArtilleryUnit.Dock = DockStyle.Fill;
pictureBoxArtilleryUnit.Location = new Point(0, 0);
pictureBoxArtilleryUnit.Margin = new Padding(3, 2, 3, 2);
pictureBoxArtilleryUnit.Name = "pictureBoxArtilleryUnit";
pictureBoxArtilleryUnit.Size = new Size(522, 490);
pictureBoxArtilleryUnit.TabIndex = 1;
pictureBoxArtilleryUnit.TabStop = false;
//
// FormArtilleryUnitsCollection
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(704, 490);
Controls.Add(pictureBoxArtilleryUnit);
Controls.Add(groupBoxTools);
Margin = new Padding(3, 2, 3, 2);
Name = "FormArtilleryUnitsCollection";
Text = "FormArtilleryUnitsCollection";
groupBoxTools.ResumeLayout(false);
panelStorage.ResumeLayout(false);
panelStorage.PerformLayout();
panelCompanyTools.ResumeLayout(false);
panelCompanyTools.PerformLayout();
((System.ComponentModel.ISupportInitialize)pictureBoxArtilleryUnit).EndInit();
ResumeLayout(false);
}
#endregion
private GroupBox groupBoxTools;
private ComboBox comboBoxSelectorCompany;
private Button ButtonAddArtilleryUnit;
private Button ButtonRemoveArtilleryUnit;
private Button buttonRefresh;
private Button buttonGetToTest;
private PictureBox pictureBoxArtilleryUnit;
private MaskedTextBox maskedTextBoxPosision;
private Panel panelStorage;
private TextBox textBoxCollectionName;
private Label labelCollectionName;
private ListBox listBoxCollection;
private Button buttonCollecctionAdd;
private RadioButton radioButtonList;
private RadioButton radioButtonMassive;
private Button buttonCreateCompany;
private Button buttonCollectionDel;
private Panel panelCompanyTools;
}
}

View File

@@ -0,0 +1,230 @@
using ProjectArtilleryUnit.CollectionGenericObjects;
using ProjectArtilleryUnit.Drawnings;
using System.Windows.Forms;
namespace ProjectArtilleryUnit
{
public partial class FormArtilleryUnitsCollection : Form
{
/// <summary>
/// Хранилише коллекций
/// </summary>
private readonly StorageCollection<DrawningArtilleryUnit> _storageCollection;
/// <summary>
/// Компания
/// </summary>
private AbstractCompany? _company = null;
/// <summary>
/// Конструктор
/// </summary>
public FormArtilleryUnitsCollection()
{
InitializeComponent();
_storageCollection = new();
}
/// <summary>
///
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void comboBoxSelectorCompany_SelectedIndexChanged_1(object sender, EventArgs e)
{
panelCompanyTools.Enabled = false;
}
private void ButtonAddArtilleryUnit_Click(object sender, EventArgs e)
{
FormArtilleryUnitConfing form = new();
// TODO передать метод
form.Show();
form.AddEvent(SetArtilleryUnit);
}
/// <summary>
/// Добавление артиллерийской установки в коллекцию
/// </summary>
/// <param name="artilleryUnit"></param>
private void SetArtilleryUnit(DrawningArtilleryUnit artilleryUnit)
{
if (_company == null || artilleryUnit == null)
{
return;
}
if (_company + artilleryUnit != -1)
{
MessageBox.Show("Объект добавлен");
pictureBoxArtilleryUnit.Image = _company.Show();
}
else
{
MessageBox.Show("Не удалось добавить объект");
}
}
/// <summary>
/// Удаление объекта
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonRemoveArtilleryUnit_Click(object sender, EventArgs e)
{
if (string.IsNullOrEmpty(maskedTextBoxPosision.Text) || _company == null)
{
return;
}
if (MessageBox.Show("удалить объект?", "удаление",
MessageBoxButtons.YesNo, MessageBoxIcon.Question) != DialogResult.Yes)
{
return;
}
int pos = Convert.ToInt32(maskedTextBoxPosision.Text);
if (_company - pos != null)
{
MessageBox.Show("объект удален");
pictureBoxArtilleryUnit.Image = _company.Show();
}
else
{
MessageBox.Show("не удалось удалить объект");
}
}
private void ButtonGetToTest_Click(object sender, EventArgs e)
{
if (_company == null)
{
return;
}
DrawningArtilleryUnit? artilleryUnit = null;
int counter = 100;
while (artilleryUnit == null)
{
artilleryUnit = _company.GetRandomObject();
counter--;
if (counter <= 0)
{
break;
}
}
if (artilleryUnit == null)
{
return;
}
FormArtilleryUnit form = new()
{
SetArtilleryUnit = artilleryUnit
};
form.ShowDialog();
}
private void ButtonRefresh_Click(object sender, EventArgs e)
{
if (_company == null)
{
return;
}
pictureBoxArtilleryUnit.Image = _company.Show();
}
/// <summary>
/// Добавление коллекции
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCollecctionAdd_Click(object sender, EventArgs e)
{
if (string.IsNullOrEmpty(textBoxCollectionName.Text) || (!radioButtonList.Checked && !radioButtonMassive.Checked))
{
MessageBox.Show("Не все данные заполнены", "Ошибка",
MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
CollectionType collectionType = CollectionType.None;
if (radioButtonMassive.Checked)
{
collectionType = CollectionType.Massive;
}
else if (radioButtonList.Checked)
{
collectionType = CollectionType.List;
}
_storageCollection.AddCollection(textBoxCollectionName.Text, collectionType);
RerfreshListBoxItems();
}
/// <summary>
/// Удаленние коллекции
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCollectionDel_Click(object sender, EventArgs e)
{
if (listBoxCollection.SelectedIndex < 0 || listBoxCollection.SelectedItem == null)
{
MessageBox.Show("Коллекция не выбрана");
return;
}
if (MessageBox.Show("Удалить коллекцию?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
{
return;
}
_storageCollection.DelCollection(listBoxCollection.SelectedItem.ToString());
RerfreshListBoxItems();
}
/// <summary>
/// Обновление списка в listBoxCollection
/// </summary>
private void RerfreshListBoxItems()
{
listBoxCollection.Items.Clear();
for (int i = 0; i < _storageCollection.Keys?.Count; ++i)
{
string? colName = _storageCollection.Keys?[i];
if (!string.IsNullOrEmpty(colName))
{
listBoxCollection.Items.Add(colName);
}
}
}
/// <summary>
///
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateCompany_Click(object sender, EventArgs e)
{
if (listBoxCollection.SelectedIndex < 0 || listBoxCollection.SelectedItem == null)
{
MessageBox.Show("Коллекция не выбрана");
return;
}
ICollectionGenericObjects<DrawningArtilleryUnit>? collection =
_storageCollection[listBoxCollection.SelectedItem.ToString() ?? string.Empty];
if (collection == null)
{
MessageBox.Show("Коллекция не проинициализирована");
return;
}
switch (comboBoxSelectorCompany.Text)
{
case "Хранилище":
_company = new ArtilleryUnitDockingService(pictureBoxArtilleryUnit.Width, pictureBoxArtilleryUnit.Height, collection);
break;
}
panelCompanyTools.Enabled = true;
}
}
}

View File

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
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<xsd:attribute name="name" type="xsd:string" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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@@ -0,0 +1,123 @@
namespace ProjectArtilleryUnit.MovementStrategy
{
/// <summary>
/// Класс-стратегия перемещения объекта
/// </summary>
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private StrategyStatus _state = StrategyStatus.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public StrategyStatus GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != StrategyStatus.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(MovementDirection.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(MovementDirection.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(MovementDirection.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters =>
_moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="movementDirection">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(MovementDirection movementDirection)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
}
}
}

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@@ -0,0 +1,24 @@
namespace ProjectArtilleryUnit.MovementStrategy
{
/// <summary>
/// Интерфейс для работы с перемещаемым объектом
/// </summary>
public interface IMoveableObject
{
/// <summary>
/// Получение координаты объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Попытка переместить объект в указанном направлении
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
bool TryMoveObject(MovementDirection direction);
}
}

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@@ -0,0 +1,53 @@
namespace ProjectArtilleryUnit.MovementStrategy
{
/// <summary>
/// Стратегия перемещения объекта к краю экрана
/// </summary>
internal class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.RightBorder - GetStep() <= FieldWidth
&& objParams.RightBorder + GetStep() >= FieldWidth &&
objParams.DownBorder - GetStep() <= FieldHeight
&& objParams.DownBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.RightBorder - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.DownBorder - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}

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@@ -0,0 +1,53 @@
namespace ProjectArtilleryUnit.MovementStrategy
{
/// <summary>
/// Стратегия перемещения объекта в центр экрана
/// </summary>
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2
&& objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2
&& objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}

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@@ -0,0 +1,62 @@
using ProjectArtilleryUnit.Drawnings;
namespace ProjectArtilleryUnit.MovementStrategy
{
/// <summary>
/// класс реалтзация для IMoveableObject с использованием DrawningArtilleryUnit
/// </summary>
public class MoveableArtilleryUnit : IMoveableObject
{
/// <summary>
/// Поле-объект класса DrawningArtilleryUnit или его наследника
/// </summary>
private readonly DrawningArtilleryUnit? _artilleryUnit = null;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="artilleryUnit">Объект класса DrawningArtilleryUnit</param>
public MoveableArtilleryUnit(DrawningArtilleryUnit artilleryUnit)
{
_artilleryUnit = artilleryUnit;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_artilleryUnit == null || _artilleryUnit.EntityArtilleryUnit == null ||
!_artilleryUnit.GetPosX.HasValue || !_artilleryUnit.GetPosY.HasValue)
{
return null;
}
return new ObjectParameters(_artilleryUnit.GetPosX.Value,
_artilleryUnit.GetPosY.Value, _artilleryUnit.GetWidth, _artilleryUnit.GetHeight);
}
}
public int GetStep => (int)(_artilleryUnit?.EntityArtilleryUnit?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_artilleryUnit == null || _artilleryUnit.EntityArtilleryUnit == null)
{
return false;
}
return _artilleryUnit.MoveTransport(GetDirectionType(direction));
}
/// <summary>
/// Конвертация из MovementDirection в DirectionType
/// </summary>
/// <param name="direction">MovementDirection</param>
/// <returns>DirectionType</returns>
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_ => DirectionType.Unknow,
};
}
}
}

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@@ -0,0 +1,26 @@
namespace ProjectArtilleryUnit.MovementStrategy
{
/// <summary>
/// Направление перемещения
/// </summary>
public enum MovementDirection
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}
}

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@@ -0,0 +1,64 @@
namespace ProjectArtilleryUnit.MovementStrategy
{
/// <summary>
/// Параметры-координаты объекта
/// </summary>
public class ObjectParameters
{
/// <summary>
/// Координата X
/// </summary>
private readonly int _x;
/// <summary>
/// Координата Y
/// </summary>
private readonly int _y;
/// <summary>
/// Ширина объекта
/// </summary>
private readonly int _width;
/// <summary>
/// Высота объекта
/// </summary>
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина объекта</param>
/// <param name="height">Высота объекта</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}
}

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@@ -0,0 +1,22 @@
namespace ProjectArtilleryUnit.MovementStrategy
{
/// <summary>
/// Статус выполнения операции перемещения
/// </summary>
public enum StrategyStatus
{
/// <summary>
/// Все готово к началу
/// </summary>
NotInit,
/// <summary>
/// Выполняется
/// </summary>
InProgress,
/// <summary>
/// Завершено
/// </summary>
Finish
}
}

View File

@@ -3,15 +3,14 @@ namespace ProjectArtilleryUnit
internal static class Program
{
/// <summary>
/// The main entry point for the application.
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
// To customize application configuration such as set high DPI settings or default font, see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new FormArtilleryUnit());
Application.Run(new FormArtilleryUnitsCollection());
}
}
}