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@ -199,10 +199,7 @@ public class DrawningArtilleryUnit
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Point[] points = { new Point(_startPosX.Value + 60, _startPosY.Value + 6), new Point(_startPosX.Value + 110, _startPosY.Value + 6), new Point(_startPosX.Value + 110, _startPosY.Value + 11), new Point(_startPosX.Value + 80, _startPosY.Value + 21), new Point(_startPosX.Value + 60, _startPosY.Value + 21), new Point(_startPosX.Value + 45, _startPosY.Value + 16), new Point(_startPosX.Value + 45, _startPosY.Value + 11) };
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g.DrawPolygon(pen, points);
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g.FillPolygon(additionalBrush, points);
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g.DrawRectangle(pen, _startPosX.Value + 7, _startPosY.Value + 21, 132, 10);
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g.FillRectangle(additionalBrush, _startPosX.Value + 7, _startPosY.Value + 21, 132, 10);
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g.DrawArc(pen2, _startPosX.Value, _startPosY.Value + 6 + 22, 25, 25, 70, 200);
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g.DrawArc(pen2, _startPosX.Value + 122, _startPosY.Value + 28, 25, 25, 260, 200);
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@ -38,9 +38,6 @@ namespace ProjectArtilleryUnit.Drawnings
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base.DrawTransport(g);
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g.FillRectangle(Brush2, _startPosX.Value + 7, _startPosY.Value + 15, 132, 10);
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g.DrawRectangle(pen2, _startPosX.Value + 7, _startPosY.Value + 15, 132, 10);
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if (entityMilitaryArtilleryUnit.Muzzle)
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{
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g.FillRectangle(additionalBrush, _startPosX.Value + 10, _startPosY.Value + 5, 35, 3);
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