LabWork02 #4

Merged
eegov merged 4 commits from LabWork02 into LabWork01 2022-11-11 08:58:16 +04:00
17 changed files with 1136 additions and 23 deletions

200
Boats/Boats/AbstractMap.cs Normal file
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@ -0,0 +1,200 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Boats
{
internal abstract class AbstractMap
{
private IDrawingObject _drawingObject = null;
protected int[,] _map = null;
protected int _width;
protected int _height;
protected float _size_x;
protected float _size_y;
protected readonly Random _random = new();
protected readonly int _freeWater = 0;
protected readonly int _barrier = 1;
/// <summary>
/// Функция инициализирует карту,
/// устанавливает объект и отрисовывает карту с объектом
/// </summary>
/// <param name="width"></param>
/// <param name="height"></param>
/// <param name="drawingObject"></param>
/// <returns>Bitmap карты с объектом</returns>
public Bitmap CreateMap(int width, int height, IDrawingObject drawingObject)
{
_width = width;
_height = height;
_drawingObject = drawingObject;
GenerateMap();
while (!SetObjectOnMap())
{
GenerateMap();
}
return DrawMapWithObject();
}
/// <summary>
/// Функция для передвижения объекта по карте
/// </summary>
/// <param name="direction"></param>
/// <returns>Bitmap карты с объектом</returns>
public Bitmap MoveObject(Direction direction)
{
// Проверка, что объект может переместится в требуемом направлении
// Получаем текщую позицию объекта
var objectPos = _drawingObject.GetCurrentPosition();
float currentX = objectPos.Left;
float currentY = objectPos.Top;
// В зависимости от направления уставналиваем dx, dy
float dx = 0;
float dy = 0;
switch (direction)
{
case Direction.None:
break;
case Direction.Up:
{
dy = -_drawingObject.Step;
}
break;
case Direction.Down:
{
dy = _drawingObject.Step;
}
break;
case Direction.Left:
{
dx = -_drawingObject.Step;
}
break;
case Direction.Right:
{
dx = _drawingObject.Step;
}
break;
default:
break;
}
// ЕСли нет коллизии, то перемещаем объект
if (!CheckCollision(currentX + dx, currentY + dy))
{
_drawingObject.MoveObject(direction);
}
return DrawMapWithObject();
}
/// <summary>
/// Функция пытается поместить объект на карту
/// </summary>
/// <returns>Если удачно возвращает true, иначе - false</returns>
private bool SetObjectOnMap()
{
if (_drawingObject == null || _map == null)
{
return false;
}
// Генерируем новые координаты объекта
int x = _random.Next(100, 200);
int y = _random.Next(100, 200);
_drawingObject.SetObject(x, y, _width, _height);
// Проверка, что объект не "накладывается" на закрытые участки
return !CheckCollision(x, y);
}
/// <summary>
/// Функция для проверки коллизии объекта с препятствиями на карте.
/// </summary>
/// <param name="x">Координата x объекта</param>
/// <param name="y">Координата y объекта</param>
/// <returns>Возвращает true если есть коллизия и false - если ее нет</returns>
protected bool CheckCollision(float x, float y)
{
// Получаем ширину и высоту отображаемого объекта
var objectPos = _drawingObject.GetCurrentPosition();
float objectWidth = objectPos.Right - objectPos.Left;
float objectHeight = objectPos.Bottom - objectPos.Top;
// Теперь узнаем сколько клеток в ширину и высоту объект занимает на карте
int objectCellsCountX = (int)Math.Ceiling(objectWidth / _size_x);
int objectCellsCountY = (int)Math.Ceiling(objectHeight / _size_y);
// Получим координаты объекта в сетке карты
int objectMapX = (int)Math.Floor((float)x / _size_x);
int objectMapY = (int)Math.Floor((float)y / _size_y);
// В цикле проверяем все клетки карты на коллизию с объектом
int dy = 0;
int mapCellsX = _map.GetLength(1);
int mapCellsY = _map.GetLength(0);
int mapState = _freeWater;
while (objectMapY + dy < mapCellsY && dy <= objectCellsCountY)
{
int dx = 0;
while (objectMapX + dx < mapCellsX && dx <= objectCellsCountX)
{
mapState = _map[objectMapX + dx, objectMapY + dy];
if (mapState == _barrier)
{
return true;
}
dx++;
}
dy++;
}
return false;
}
/// <summary>
/// Функция для отрисовки карты с объектом
/// </summary>
/// <returns></returns>
private Bitmap DrawMapWithObject()
{
Bitmap bmp = new(_width, _height);
if (_drawingObject == null || _map == null)
{
return bmp;
}
Graphics g = Graphics.FromImage(bmp);
for (int i = 0; i < _map.GetLength(0); ++i)
{
for (int j = 0; j < _map.GetLength(1); ++j)
{
if (_map[i, j] == _freeWater)
{
DrawWaterPart(g, i, j);
}
else if (_map[i, j] == _barrier)
{
DrawBarrierPart(g, i, j);
}
}
}
_drawingObject.DrawingObject(g);
return bmp;
}
/// <summary>
/// Метод для генерации карты
/// </summary>
protected abstract void GenerateMap();
/// <summary>
/// Метод для отрисовки свободного участка на экране
/// </summary>
/// <param name="g"></param>
/// <param name="i"></param>
/// <param name="j"></param>
protected abstract void DrawWaterPart(Graphics g, int i, int j);
/// <summary>
/// Метод для отрисовки закрытого участка на экране
/// </summary>
/// <param name="g"></param>
/// <param name="i"></param>
/// <param name="j"></param>
protected abstract void DrawBarrierPart(Graphics g, int i, int j);
}
}

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@ -11,6 +11,7 @@ namespace Boats
/// </summary>
internal enum Direction
{
None = 0,
Up = 1,
Down = 2,
Left = 3,

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@ -14,15 +14,15 @@ namespace Boats
/// <summary>
/// Класс-сущность
/// </summary>
public EntityBoat Boat { private set; get; }
public EntityBoat Boat { protected set; get; }
/// <summary>
/// Левая координата отрисовки лодки
/// </summary>
private float _startPosX;
protected float _startPosX;
/// <summary>
/// Верхняя кооридната отрисовки лодки
/// </summary>
private float _startPosY;
protected float _startPosY;
/// <summary>
/// Ширина окна отрисовки
/// </summary>
@ -34,21 +34,34 @@ namespace Boats
/// <summary>
/// Ширина отрисовки лодки
/// </summary>
private readonly int _boatWidth = 100;
protected readonly int _boatWidth = 100;
/// <summary>
/// Высота отрисовки лодки
/// </summary>
private readonly int _boatHeight = 40;
protected readonly int _boatHeight = 40;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес лодки</param>
/// <param name="bodyColor">Цвет корпуса</param>
public void Init(int speed, float weight, Color bodyColor)
public DrawingBoat(int speed, float weight, Color bodyColor)
{
Boat = new EntityBoat();
Boat.Init(speed, weight, bodyColor);
Boat = new EntityBoat(speed, weight, bodyColor);
}
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес лодки</param>
/// <param name="bodyColor">Цвет корпуса</param>
/// <param name="boatWidth">Ширина отрисовки лодки</param>
/// <param name="boatHeight">Высота отрисовки лодки</param>
protected DrawingBoat(int speed, float weight, Color bodyColor, int boatWidth, int boatHeight) :
this(speed, weight, bodyColor)
{
_boatWidth = boatWidth;
_boatHeight = boatHeight;
}
/// <summary>
/// Установка позиции лодки
@ -114,7 +127,7 @@ namespace Boats
/// Отрисовка лодки
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
public virtual void DrawTransport(Graphics g)
{
if (_startPosX < 0 || _startPosY < 0
|| !_pictureHeight.HasValue || !_pictureWidth.HasValue)
@ -141,7 +154,7 @@ namespace Boats
g.DrawEllipse(Pens.Black, _startPosX + _boatWidth / 8, _startPosY + _boatHeight / 8,
_boatWidth / 2, _boatHeight - _boatHeight / 4);
}
/// <summary>
/// <summary>
/// Смена границ формы отрисовки
/// </summary>
/// <param name="width">Ширина картинки</param>
@ -165,5 +178,13 @@ namespace Boats
_startPosY = _pictureHeight.Value - _boatHeight;
}
}
/// <summary>
/// Получение текущей позиции объекта
/// </summary>
/// <returns></returns>
public (float Left, float Top, float Right, float Bottom) GetCurrentPosition()
{
return (_startPosX, _startPosY, _startPosX + _boatWidth, _startPosY + _boatHeight);
}
}
}

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@ -0,0 +1,82 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Boats
{
/// <summary>
/// Класс для отрисовки катамарана
/// </summary>
internal class DrawingCatamaran : DrawingBoat
{
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес катамарана</param>
/// <param name="bodyColor">Цвет корпуса</param>
/// <param name="dopColor">Дополнительный цвет</param>
/// <param name="bobbers">Признак наличия поплавков</param>
/// <param name="sail">Признак наличия паруса</param>
public DrawingCatamaran(int speed, float weight, Color bodyColor,
Color dopColor, bool bobbers, bool sail) :
base(speed, weight, bodyColor, 110, 60)
{
Boat = new EntityCatamaran(speed, weight, bodyColor, dopColor, bobbers, sail);
}
/// <summary>
/// Метод для отрисовки катамарана
/// </summary>
/// <param name="g"></param>
public override void DrawTransport(Graphics g)
{
if (Boat is not EntityCatamaran catamaran)
{
return;
}
Brush dopBrush = new SolidBrush(catamaran.DopColor);
int bobbersWidth = _boatWidth / 4;
int bobbersHeight = _boatHeight / 5;
base.DrawTransport(g);
if (catamaran.Bobbers)
{
// Отрисовка верхних поплавков
g.FillRectangle(dopBrush, _startPosX, _startPosY, bobbersWidth, bobbersHeight);
g.DrawRectangle(Pens.Black, _startPosX, _startPosY, bobbersWidth, bobbersHeight);
g.DrawRectangle(Pens.Black, _startPosX + bobbersWidth / 4, _startPosY, bobbersWidth / 2, bobbersHeight);
g.FillRectangle(dopBrush, _startPosX + _boatWidth / 2, _startPosY, _boatWidth / 4, bobbersHeight);
g.DrawRectangle(Pens.Black, _startPosX + _boatWidth / 2, _startPosY, _boatWidth / 4, bobbersHeight);
g.DrawRectangle(Pens.Black, _startPosX + _boatWidth / 2 + bobbersWidth / 4, _startPosY, bobbersWidth / 2, bobbersHeight);
// Отрисовка нижних поплавков
g.FillRectangle(dopBrush, _startPosX, _startPosY + _boatHeight - bobbersHeight, bobbersWidth, bobbersHeight);
g.DrawRectangle(Pens.Black, _startPosX, _startPosY + _boatHeight - bobbersHeight, bobbersWidth, bobbersHeight);
g.DrawRectangle(Pens.Black, _startPosX + bobbersWidth / 4, _startPosY + _boatHeight - bobbersHeight, bobbersWidth / 2, bobbersHeight);
g.FillRectangle(dopBrush, _startPosX + _boatWidth / 2, _startPosY + _boatHeight - bobbersHeight, bobbersWidth, bobbersHeight);
g.DrawRectangle(Pens.Black, _startPosX + _boatWidth / 2, _startPosY + _boatHeight - bobbersHeight, bobbersWidth, bobbersHeight);
g.DrawRectangle(Pens.Black, _startPosX + _boatWidth / 2 + bobbersWidth / 4, _startPosY + _boatHeight - bobbersHeight, bobbersWidth / 2, bobbersHeight);
}
if (catamaran.Sail)
{
float downPointSailX = _startPosX + _boatWidth / 2 - _boatWidth / 8;
float downPointSailY = _startPosY + _boatHeight / 2 + _boatWidth / 8;
PointF[] sailPoints = new PointF[3];
sailPoints[0] = new PointF(downPointSailX, downPointSailY);
sailPoints[1] = new PointF(downPointSailX, _startPosY);
sailPoints[2] = new PointF(downPointSailX - _boatWidth / 4, downPointSailY - _boatHeight / 4);
// Отрисовка паруса
g.FillPolygon(dopBrush, sailPoints);
g.DrawPolygon(Pens.Black, sailPoints);
}
}
}
}

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@ -0,0 +1,34 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Boats
{
internal class DrawingObjectBoat : IDrawingObject
{
private DrawingBoat _boat = null;
public DrawingObjectBoat(DrawingBoat boat)
{
_boat = boat;
}
public float Step => _boat?.Boat?.Step ?? 0;
public (float Left, float Top, float Right, float Bottom) GetCurrentPosition()
{
return _boat?.GetCurrentPosition() ?? default;
}
public void MoveObject(Direction direction)
{
_boat?.MoveTransport(direction);
}
public void SetObject(int x, int y, int width, int height)
{
_boat.SetPosition(x, y, width, height);
}
public void DrawingObject(Graphics g)
{
_boat.DrawTransport(g);
}
}
}

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@ -34,7 +34,7 @@ namespace Boats
/// <param name="weight"></param>
/// <param name="bodyColor"></param>
/// <returns></returns>
public void Init(int speed, float weight, Color bodyColor)
public EntityBoat(int speed, float weight, Color bodyColor)
{
Random rnd = new();
Speed = speed <= 0 ? rnd.Next(50, 150) : speed;

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@ -0,0 +1,41 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Boats
{
internal class EntityCatamaran : EntityBoat
{
/// <summary>
/// Дополнительный цвет
/// </summary>
public Color DopColor { get; private set; }
/// <summary>
/// Признак наличия поплавков
/// </summary>
public bool Bobbers { get; private set; }
/// <summary>
/// Признак наличия паруса
/// </summary>
public bool Sail { get; private set; }
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес катамарана</param>
/// <param name="bodyColor">Цвет корпуса</param>
/// <param name="dopColor">Дополнительный цвет</param>
/// <param name="bobbers">Признак наличия поплавков</param>
/// <param name="sail">Признак наличия паруса</param>
public EntityCatamaran(int speed, float weight, Color bodyColor,
Color dopColor, bool bobbers, bool sail) :
base(speed, weight, bodyColor)
{
DopColor = dopColor;
Bobbers = bobbers;
Sail = sail;
}
}
}

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@ -38,6 +38,7 @@
this.ButtonLeft = new System.Windows.Forms.Button();
this.ButtonRight = new System.Windows.Forms.Button();
this.ButtonDown = new System.Windows.Forms.Button();
this.ButtonCreateModificate = new System.Windows.Forms.Button();
((System.ComponentModel.ISupportInitialize)(this.pictureBoxBoat)).BeginInit();
this.statusStrip.SuspendLayout();
this.SuspendLayout();
@ -143,11 +144,23 @@
this.ButtonDown.UseVisualStyleBackColor = true;
this.ButtonDown.Click += new System.EventHandler(this.ButtonMove_Click);
//
// ButtonCreateModificate
//
this.ButtonCreateModificate.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.ButtonCreateModificate.Location = new System.Drawing.Point(138, 381);
this.ButtonCreateModificate.Name = "ButtonCreateModificate";
this.ButtonCreateModificate.Size = new System.Drawing.Size(117, 29);
this.ButtonCreateModificate.TabIndex = 7;
this.ButtonCreateModificate.Text = "Модификация";
this.ButtonCreateModificate.UseVisualStyleBackColor = true;
this.ButtonCreateModificate.Click += new System.EventHandler(this.ButtonCreateModificate_Click);
//
// FormBoat
//
this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 20F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Controls.Add(this.ButtonCreateModificate);
this.Controls.Add(this.ButtonDown);
this.Controls.Add(this.ButtonRight);
this.Controls.Add(this.ButtonLeft);
@ -177,5 +190,6 @@
private Button ButtonLeft;
private Button ButtonRight;
private Button ButtonDown;
private Button ButtonCreateModificate;
}
}

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@ -18,6 +18,22 @@ namespace Boats
InitializeComponent();
}
/// <summary>
/// Метод установки данных
/// </summary>
private void SetData()
{
Random rnd = new Random();
_boat.SetPosition(
rnd.Next(10, 100),
rnd.Next(10, 100),
pictureBoxBoat.Width,
pictureBoxBoat.Height
);
toolStripStatusLabelSpeed.Text = $"Скорость: {_boat.Boat.Speed}";
toolStripStatusLabelWeight.Text = $"Вес: {_boat.Boat.Weight}";
toolStripStatusLabelBodyColor.Text = $"Цвет: {_boat.Boat.BodyColor.Name}";
}
/// <summary>
/// Метод прорисовки лодки
/// </summary>
private void Draw()
@ -35,22 +51,13 @@ namespace Boats
private void ButtonCreate_Click(object sender, EventArgs e)
{
Random rnd = new();
_boat = new DrawingBoat();
_boat.Init(
_boat = new DrawingBoat(
rnd.Next(100, 300),
rnd.Next(1000, 2000),
Color.FromArgb(rnd.Next(0, 256),
rnd.Next(0, 256), rnd.Next(0, 256))
);
_boat.SetPosition(
rnd.Next(10, 100),
rnd.Next(10, 100),
pictureBoxBoat.Width,
pictureBoxBoat.Height
);
toolStripStatusLabelSpeed.Text = $"Скорость: {_boat.Boat.Speed}";
toolStripStatusLabelWeight.Text = $"Вес: {_boat.Boat.Weight}";
toolStripStatusLabelBodyColor.Text = $"Цвет: {_boat.Boat.BodyColor.Name}";
SetData();
Draw();
}
/// <summary>
@ -89,5 +96,24 @@ namespace Boats
_boat?.ChangeBorders(pictureBoxBoat.Width, pictureBoxBoat.Height);
Draw();
}
/// <summary>
/// Обработка нажатия кнопки "Модификация"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateModificate_Click(object sender, EventArgs e)
{
Random rnd = new Random();
_boat = new DrawingCatamaran(
rnd.Next(100, 300),
rnd.Next(1000, 3000),
Color.FromArgb(rnd.Next(0, 255), rnd.Next(0, 255), rnd.Next(0, 255)),
Color.FromArgb(rnd.Next(0, 255), rnd.Next(0, 255), rnd.Next(0, 255)),
Convert.ToBoolean(rnd.Next(0, 2)),
Convert.ToBoolean(rnd.Next(0, 2))
);
SetData();
Draw();
}
}
}

211
Boats/Boats/FormMap.Designer.cs generated Normal file
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@ -0,0 +1,211 @@
namespace Boats
{
partial class FormMap
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.pictureBoxMap = new System.Windows.Forms.PictureBox();
this.statusStrip = new System.Windows.Forms.StatusStrip();
this.toolStripStatusLabelSpeed = new System.Windows.Forms.ToolStripStatusLabel();
this.toolStripStatusLabelWeight = new System.Windows.Forms.ToolStripStatusLabel();
this.toolStripStatusLabelBodyColor = new System.Windows.Forms.ToolStripStatusLabel();
this.ButtonCreate = new System.Windows.Forms.Button();
this.ButtonUp = new System.Windows.Forms.Button();
this.ButtonLeft = new System.Windows.Forms.Button();
this.ButtonRight = new System.Windows.Forms.Button();
this.ButtonDown = new System.Windows.Forms.Button();
this.ButtonCreateModificate = new System.Windows.Forms.Button();
this.comboBoxSelectorMap = new System.Windows.Forms.ComboBox();
((System.ComponentModel.ISupportInitialize)(this.pictureBoxMap)).BeginInit();
this.statusStrip.SuspendLayout();
this.SuspendLayout();
//
// pictureBoxMap
//
this.pictureBoxMap.Dock = System.Windows.Forms.DockStyle.Fill;
this.pictureBoxMap.Location = new System.Drawing.Point(0, 0);
this.pictureBoxMap.Name = "pictureBoxMap";
this.pictureBoxMap.Size = new System.Drawing.Size(800, 424);
this.pictureBoxMap.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
this.pictureBoxMap.TabIndex = 0;
this.pictureBoxMap.TabStop = false;
//
// statusStrip
//
this.statusStrip.ImageScalingSize = new System.Drawing.Size(20, 20);
this.statusStrip.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.toolStripStatusLabelSpeed,
this.toolStripStatusLabelWeight,
this.toolStripStatusLabelBodyColor});
this.statusStrip.Location = new System.Drawing.Point(0, 424);
this.statusStrip.Name = "statusStrip";
this.statusStrip.Size = new System.Drawing.Size(800, 26);
this.statusStrip.TabIndex = 1;
this.statusStrip.Text = "statusStrip1";
//
// toolStripStatusLabelSpeed
//
this.toolStripStatusLabelSpeed.Name = "toolStripStatusLabelSpeed";
this.toolStripStatusLabelSpeed.Size = new System.Drawing.Size(76, 20);
this.toolStripStatusLabelSpeed.Text = "Скорость:";
//
// toolStripStatusLabelWeight
//
this.toolStripStatusLabelWeight.Name = "toolStripStatusLabelWeight";
this.toolStripStatusLabelWeight.Size = new System.Drawing.Size(36, 20);
this.toolStripStatusLabelWeight.Text = "Вес:";
//
// toolStripStatusLabelBodyColor
//
this.toolStripStatusLabelBodyColor.Name = "toolStripStatusLabelBodyColor";
this.toolStripStatusLabelBodyColor.Size = new System.Drawing.Size(45, 20);
this.toolStripStatusLabelBodyColor.Text = "Цвет:";
//
// ButtonCreate
//
this.ButtonCreate.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.ButtonCreate.Location = new System.Drawing.Point(12, 381);
this.ButtonCreate.Name = "ButtonCreate";
this.ButtonCreate.Size = new System.Drawing.Size(94, 29);
this.ButtonCreate.TabIndex = 2;
this.ButtonCreate.Text = "Создать";
this.ButtonCreate.UseVisualStyleBackColor = true;
this.ButtonCreate.Click += new System.EventHandler(this.ButtonCreate_Click);
//
// ButtonUp
//
this.ButtonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.ButtonUp.BackgroundImage = global::Boats.Properties.Resources.arrow_up;
this.ButtonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
this.ButtonUp.Location = new System.Drawing.Point(710, 344);
this.ButtonUp.Name = "ButtonUp";
this.ButtonUp.Size = new System.Drawing.Size(30, 30);
this.ButtonUp.TabIndex = 3;
this.ButtonUp.UseVisualStyleBackColor = true;
this.ButtonUp.Click += new System.EventHandler(this.ButtonMove_Click);
//
// ButtonLeft
//
this.ButtonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.ButtonLeft.BackgroundImage = global::Boats.Properties.Resources.arrow_left;
this.ButtonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
this.ButtonLeft.Location = new System.Drawing.Point(674, 380);
this.ButtonLeft.Name = "ButtonLeft";
this.ButtonLeft.Size = new System.Drawing.Size(30, 30);
this.ButtonLeft.TabIndex = 4;
this.ButtonLeft.UseVisualStyleBackColor = true;
this.ButtonLeft.Click += new System.EventHandler(this.ButtonMove_Click);
//
// ButtonRight
//
this.ButtonRight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.ButtonRight.BackgroundImage = global::Boats.Properties.Resources.arrow_right;
this.ButtonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
this.ButtonRight.Location = new System.Drawing.Point(746, 380);
this.ButtonRight.Name = "ButtonRight";
this.ButtonRight.Size = new System.Drawing.Size(30, 30);
this.ButtonRight.TabIndex = 5;
this.ButtonRight.UseVisualStyleBackColor = true;
this.ButtonRight.Click += new System.EventHandler(this.ButtonMove_Click);
//
// ButtonDown
//
this.ButtonDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.ButtonDown.BackgroundImage = global::Boats.Properties.Resources.arrow_down;
this.ButtonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
this.ButtonDown.Location = new System.Drawing.Point(710, 380);
this.ButtonDown.Name = "ButtonDown";
this.ButtonDown.Size = new System.Drawing.Size(30, 30);
this.ButtonDown.TabIndex = 6;
this.ButtonDown.UseVisualStyleBackColor = true;
this.ButtonDown.Click += new System.EventHandler(this.ButtonMove_Click);
//
// ButtonCreateModificate
//
this.ButtonCreateModificate.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.ButtonCreateModificate.Location = new System.Drawing.Point(138, 381);
this.ButtonCreateModificate.Name = "ButtonCreateModificate";
this.ButtonCreateModificate.Size = new System.Drawing.Size(117, 29);
this.ButtonCreateModificate.TabIndex = 7;
this.ButtonCreateModificate.Text = "Модификация";
this.ButtonCreateModificate.UseVisualStyleBackColor = true;
this.ButtonCreateModificate.Click += new System.EventHandler(this.ButtonCreateModificate_Click);
//
// comboBoxSelectorMap
//
this.comboBoxSelectorMap.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
this.comboBoxSelectorMap.FormattingEnabled = true;
this.comboBoxSelectorMap.Items.AddRange(new object[] {
"Простая карта",
"Океан карта",
"Линии карта"});
this.comboBoxSelectorMap.Location = new System.Drawing.Point(12, 12);
this.comboBoxSelectorMap.Name = "comboBoxSelectorMap";
this.comboBoxSelectorMap.Size = new System.Drawing.Size(151, 28);
this.comboBoxSelectorMap.TabIndex = 8;
this.comboBoxSelectorMap.SelectedIndexChanged += new System.EventHandler(this.ComboBoxSelectorMap_SelectedIndexChanged);
//
// FormMap
//
this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 20F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Controls.Add(this.comboBoxSelectorMap);
this.Controls.Add(this.ButtonCreateModificate);
this.Controls.Add(this.ButtonDown);
this.Controls.Add(this.ButtonRight);
this.Controls.Add(this.ButtonLeft);
this.Controls.Add(this.ButtonUp);
this.Controls.Add(this.ButtonCreate);
this.Controls.Add(this.pictureBoxMap);
this.Controls.Add(this.statusStrip);
this.Name = "FormMap";
this.Text = "Лодка";
((System.ComponentModel.ISupportInitialize)(this.pictureBoxMap)).EndInit();
this.statusStrip.ResumeLayout(false);
this.statusStrip.PerformLayout();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private PictureBox pictureBoxMap;
private StatusStrip statusStrip;
private ToolStripStatusLabel toolStripStatusLabelSpeed;
private ToolStripStatusLabel toolStripStatusLabelWeight;
private ToolStripStatusLabel toolStripStatusLabelBodyColor;
private Button ButtonCreate;
private Button ButtonUp;
private Button ButtonLeft;
private Button ButtonRight;
private Button ButtonDown;
private Button ButtonCreateModificate;
private ComboBox comboBoxSelectorMap;
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Boats
{
public partial class FormMap : Form
{
private AbstractMap _abstractMap;
public FormMap()
{
InitializeComponent();
_abstractMap = new SimpleMap();
}
/// <summary>
/// Метод установки данных
/// </summary>
private void SetData(DrawingBoat boat)
{
toolStripStatusLabelSpeed.Text = $"Скорость: {boat.Boat.Speed}";
toolStripStatusLabelWeight.Text = $"Вес: {boat.Boat.Weight}";
toolStripStatusLabelBodyColor.Text = $"Цвет: {boat.Boat.BodyColor.Name}";
pictureBoxMap.Image = _abstractMap.CreateMap(pictureBoxMap.Width, pictureBoxMap.Height,
new DrawingObjectBoat(boat));
}
/// <summary>
/// Обработка нажатия кнопки "Создать"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreate_Click(object sender, EventArgs e)
{
Random rnd = new();
var boat = new DrawingBoat(
rnd.Next(100, 300),
rnd.Next(1000, 2000),
Color.FromArgb(rnd.Next(0, 256),
rnd.Next(0, 256), rnd.Next(0, 256))
);
SetData(boat);
}
/// <summary>
/// Обработчик нажатий кнопок передвижения
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
//получаем имя кнопки
string btnName = ((Button)sender)?.Name ?? string.Empty;
Direction dir = Direction.None;
switch (btnName)
{
case "ButtonUp":
{
dir = Direction.Up;
}
break;
case "ButtonDown":
{
dir = Direction.Down;
}
break;
case "ButtonLeft":
{
dir = Direction.Left;
}
break;
case "ButtonRight":
{
dir = Direction.Right;
}
break;
default:
break;
}
pictureBoxMap.Image = _abstractMap?.MoveObject(dir);
}
/// <summary>
/// Обработка нажатия кнопки "Модификация"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateModificate_Click(object sender, EventArgs e)
{
Random rnd = new Random();
var boat = new DrawingCatamaran(
rnd.Next(100, 300),
rnd.Next(1000, 2000),
Color.FromArgb(rnd.Next(0, 255), rnd.Next(0, 255), rnd.Next(0, 255)),
Color.FromArgb(rnd.Next(0, 255), rnd.Next(0, 255), rnd.Next(0, 255)),
Convert.ToBoolean(rnd.Next(0, 2)),
Convert.ToBoolean(rnd.Next(0, 2))
);
SetData(boat);
}
/// <summary>
/// Смена карты
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ComboBoxSelectorMap_SelectedIndexChanged(object sender, EventArgs e)
{
switch (comboBoxSelectorMap.Text)
{
case "Простая карта":
_abstractMap = new SimpleMap();
break;
case "Океан карта":
_abstractMap = new OceanMap();
break;
case "Линии карта":
_abstractMap = new LineMap();
break;
}
}
}
}

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<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="statusStrip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
</root>

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@ -0,0 +1,42 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Boats
{
/// <summary>
/// Интерфейс для работы с объектом, прорисовываемым на форме
/// </summary>
internal interface IDrawingObject
{
/// <summary>
/// Шаг перемещения объекта
/// </summary>
public float Step { get; }
/// <summary>
/// Установка позиции объекта
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина полотна</param>
/// <param name="height">Высота полотна</param>
void SetObject(int x, int y, int width, int height);
/// <summary>
/// Изменение направления пермещения объекта
/// </summary>
/// <param name="direction">Направление</param>
void MoveObject(Direction direction);
/// <summary>
/// Отрисовка объекта
/// </summary>
/// <param name="g"></param>
void DrawingObject(Graphics g);
/// <summary>
/// Получение текущей позиции объекта
/// </summary>
/// <returns></returns>
(float Left, float Top, float Right, float Bottom) GetCurrentPosition();
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Boats
{
/// <summary>
/// Класс линейной карты
/// </summary>
internal class LineMap : AbstractMap
{
/// <summary>
/// Цвет участка закрытого
/// </summary>
private readonly Brush barrierColor = new SolidBrush(Color.White);
/// <summary>
/// Цвет участка открытого
/// </summary>
private readonly Brush roadColor = new SolidBrush(Color.Black);
/// <summary>
/// Метод для отрисовки закрытого участка карты
/// </summary>
/// <param name="g"></param>
/// <param name="i"></param>
/// <param name="j"></param>
protected override void DrawBarrierPart(Graphics g, int i, int j)
{
g.FillRectangle(barrierColor, i * _size_x, j * _size_y, _size_x, _size_y);
}
/// <summary>
/// Метод для отрисовки открытого участка карты
/// </summary>
/// <param name="g"></param>
/// <param name="i"></param>
/// <param name="j"></param>
protected override void DrawWaterPart(Graphics g, int i, int j)
{
g.FillRectangle(roadColor, i * _size_x, j * _size_y, _size_x, _size_y);
}
/// <summary>
/// Метод генерации карты
/// </summary>
protected override void GenerateMap()
{
_map = new int[100, 100];
_size_x = (float)_width / _map.GetLength(0);
_size_y = (float)_height / _map.GetLength(1);
for (int i = 0; i < _map.GetLength(0); ++i)
{
for (int j = 0; j < _map.GetLength(1); ++j)
{
_map[i, j] = _freeWater;
}
}
// Будем рисовать линии
// из непроходимых блоков
int counter = 0;
while (counter < 20)
{
int x = _random.Next(0, 100);
int y = _random.Next(0, 100);
int lineLength = 5;
if (_map[x, y] == _freeWater)
{
int d = 0;
if (Convert.ToBoolean(_random.Next(0, 2)))
{
while (y + d < _map.GetLength(0) && d < lineLength * 2)
{
_map[x, y + d] = _barrier;
d++;
}
}
else
{
while (x + d < _map.GetLength(1) && d < lineLength)
{
_map[x + d, y] = _barrier;
d++;
}
}
counter++;
}
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Boats
{
/// <summary>
/// Класс океанической карты
/// </summary>
internal class OceanMap : AbstractMap
{
/// <summary>
/// Количество мин воруг центральной мины
/// </summary>
private readonly int minesAroundCount = 6;
/// <summary>
/// Количество центральных мин
/// </summary>
private readonly int circlesCount = 12;
/// <summary>
/// Цвет участка закрытого
/// </summary>
private readonly Brush mineColor = Brushes.Silver;
/// <summary>
/// Цвет участка открытого
/// </summary>
private readonly Brush openColor = Brushes.Aqua;
/// <summary>
/// Метод для отрисовки закрытого участка карты
/// </summary>
/// <param name="g"></param>
/// <param name="i"></param>
/// <param name="j"></param>
protected override void DrawBarrierPart(Graphics g, int i, int j)
{
g.FillRectangle(openColor, i * _size_x, j * _size_y, _size_x, _size_y);
g.FillEllipse(mineColor, i * _size_x, j * _size_y, _size_x, _size_y);
g.FillEllipse(Brushes.Black, i * _size_x + _size_x * 0.25f, j * _size_y + _size_y * 0.25f, _size_x * 0.5f, _size_y * 0.5f);
g.FillEllipse(Brushes.Red, i * _size_x + _size_x * 0.375f, j * _size_y + _size_y * 0.375f, _size_x * 0.25f, _size_y * 0.25f);
}
/// <summary>
/// Метод для отрисовки открытого участка карты
/// </summary>
/// <param name="g"></param>
/// <param name="i"></param>
/// <param name="j"></param>
protected override void DrawWaterPart(Graphics g, int i, int j)
{
g.FillRectangle(openColor, i * _size_x, j * _size_y, _size_x, _size_y);
}
/// <summary>
/// Метод генерации карты
/// </summary>
protected override void GenerateMap()
{
_map = new int[100, 100];
_size_x = (float)_width / _map.GetLength(0);
_size_y = (float)_height / _map.GetLength(1);
int counter = 0;
for (int i = 0; i < _map.GetLength(0); ++i)
{
for (int j = 0; j < _map.GetLength(1); ++j)
{
_map[i, j] = _freeWater;
}
}
// Отрисовка "мин"
double radius = Math.Min(_size_x, _size_y);
while (counter < circlesCount)
{
int x = _random.Next(0, 99);
int y = _random.Next(0, 99);
_map[y, x] = _barrier;
for (int i = 0; i < minesAroundCount; i++)
{
int row = (int)Math.Ceiling(radius * Math.Sin(Math.PI * 2 / minesAroundCount * i)) + y;
int col = (int)Math.Ceiling(radius * Math.Cos(Math.PI * 2 / minesAroundCount * i)) + x;
if (row > -1 && col > -1 && row < _map.GetLength(0) && col < _map.GetLength(1))
{
_map[row, col] = _barrier;
}
}
counter++;
}
}
}
}

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@ -11,7 +11,7 @@ namespace Boats
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new FormBoat());
Application.Run(new FormMap());
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Boats
{
/// <summary>
/// Класс стандартной карты
/// </summary>
internal class SimpleMap : AbstractMap
{
/// <summary>
/// Цвет участка закрытого
/// </summary>
private readonly Brush barrierColor = new SolidBrush(Color.Black);
/// <summary>
/// Цвет участка открытого
/// </summary>
private readonly Brush roadColor = new SolidBrush(Color.Gray);
/// <summary>
/// Метод для отрисовки закрытого участка карты
/// </summary>
/// <param name="g"></param>
/// <param name="i"></param>
/// <param name="j"></param>
protected override void DrawBarrierPart(Graphics g, int i, int j)
{
g.FillRectangle(barrierColor, i * _size_x, j * _size_y, _size_x, _size_y);
}
/// <summary>
/// Метод для отрисовки открытого участка карты
/// </summary>
/// <param name="g"></param>
/// <param name="i"></param>
/// <param name="j"></param>
protected override void DrawWaterPart(Graphics g, int i, int j)
{
g.FillRectangle(roadColor, i * _size_x, j * _size_y, _size_x, _size_y);
}
/// <summary>
/// Метод генерации карты
/// </summary>
protected override void GenerateMap()
{
_map = new int[100, 100];
_size_x = (float)_width / _map.GetLength(0);
_size_y = (float)_height / _map.GetLength(1);
int counter = 0;
for (int i = 0; i < _map.GetLength(0); ++i)
{
for (int j = 0; j < _map.GetLength(1); ++j)
{
_map[i, j] = _freeWater;
}
}
while (counter < 50)
{
int x = _random.Next(0, 100);
int y = _random.Next(0, 100);
if (_map[x, y] == _freeWater)
{
_map[x, y] = _barrier;
counter++;
}
}
}
}
}