From 6b21c7943957aafb76089f7b1d3ae3ea25099640 Mon Sep 17 00:00:00 2001
From: Nikita Potapov <47923521+nikita-potapov@users.noreply.github.com>
Date: Fri, 4 Nov 2022 11:54:35 +0400
Subject: [PATCH 1/4] =?UTF-8?q?=D0=9F=D0=B5=D1=80=D0=B5=D1=85=D0=BE=D0=B4?=
=?UTF-8?q?=20=D0=BD=D0=B0=20=D0=BA=D0=BE=D0=BD=D1=81=D1=82=D1=80=D1=83?=
=?UTF-8?q?=D0=BA=D1=82=D0=BE=D1=80=D1=8B?=
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
---
Boats/Boats/DrawingBoat.cs | 5 ++---
Boats/Boats/EntityBoat.cs | 2 +-
Boats/Boats/FormBoat.cs | 3 +--
3 files changed, 4 insertions(+), 6 deletions(-)
diff --git a/Boats/Boats/DrawingBoat.cs b/Boats/Boats/DrawingBoat.cs
index ca5142b..5b33362 100644
--- a/Boats/Boats/DrawingBoat.cs
+++ b/Boats/Boats/DrawingBoat.cs
@@ -45,10 +45,9 @@ namespace Boats
/// Скорость
/// Вес лодки
/// Цвет корпуса
- public void Init(int speed, float weight, Color bodyColor)
+ public DrawingBoat(int speed, float weight, Color bodyColor)
{
- Boat = new EntityBoat();
- Boat.Init(speed, weight, bodyColor);
+ Boat = new EntityBoat(speed, weight, bodyColor);
}
///
/// Установка позиции лодки
diff --git a/Boats/Boats/EntityBoat.cs b/Boats/Boats/EntityBoat.cs
index 8e01db9..0d4ce07 100644
--- a/Boats/Boats/EntityBoat.cs
+++ b/Boats/Boats/EntityBoat.cs
@@ -34,7 +34,7 @@ namespace Boats
///
///
///
- public void Init(int speed, float weight, Color bodyColor)
+ public EntityBoat(int speed, float weight, Color bodyColor)
{
Random rnd = new();
Speed = speed <= 0 ? rnd.Next(50, 150) : speed;
diff --git a/Boats/Boats/FormBoat.cs b/Boats/Boats/FormBoat.cs
index 44d3490..f858665 100644
--- a/Boats/Boats/FormBoat.cs
+++ b/Boats/Boats/FormBoat.cs
@@ -35,8 +35,7 @@ namespace Boats
private void ButtonCreate_Click(object sender, EventArgs e)
{
Random rnd = new();
- _boat = new DrawingBoat();
- _boat.Init(
+ _boat = new DrawingBoat(
rnd.Next(100, 300),
rnd.Next(1000, 2000),
Color.FromArgb(rnd.Next(0, 256),
--
2.25.1
From b3426afea9f3c5db06a292a9979e0a3374b29143 Mon Sep 17 00:00:00 2001
From: Nikita Potapov <47923521+nikita-potapov@users.noreply.github.com>
Date: Fri, 4 Nov 2022 13:12:14 +0400
Subject: [PATCH 2/4] =?UTF-8?q?=D0=9F=D1=80=D0=BE=D0=B4=D0=B2=D0=B8=D0=BD?=
=?UTF-8?q?=D1=83=D1=82=D1=8B=D0=B9=20=D0=BE=D0=B1=D1=8A=D0=B5=D0=BA=D1=82?=
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
---
Boats/Boats/DrawingBoat.cs | 26 +++++++---
Boats/Boats/DrawingCatamaran.cs | 82 ++++++++++++++++++++++++++++++++
Boats/Boats/EntityCatamaran.cs | 41 ++++++++++++++++
Boats/Boats/FormBoat.Designer.cs | 14 ++++++
Boats/Boats/FormBoat.cs | 45 ++++++++++++++----
5 files changed, 193 insertions(+), 15 deletions(-)
create mode 100644 Boats/Boats/DrawingCatamaran.cs
create mode 100644 Boats/Boats/EntityCatamaran.cs
diff --git a/Boats/Boats/DrawingBoat.cs b/Boats/Boats/DrawingBoat.cs
index 5b33362..fb44500 100644
--- a/Boats/Boats/DrawingBoat.cs
+++ b/Boats/Boats/DrawingBoat.cs
@@ -14,15 +14,15 @@ namespace Boats
///
/// Класс-сущность
///
- public EntityBoat Boat { private set; get; }
+ public EntityBoat Boat { protected set; get; }
///
/// Левая координата отрисовки лодки
///
- private float _startPosX;
+ protected float _startPosX;
///
/// Верхняя кооридната отрисовки лодки
///
- private float _startPosY;
+ protected float _startPosY;
///
/// Ширина окна отрисовки
///
@@ -34,11 +34,11 @@ namespace Boats
///
/// Ширина отрисовки лодки
///
- private readonly int _boatWidth = 100;
+ protected readonly int _boatWidth = 100;
///
/// Высота отрисовки лодки
///
- private readonly int _boatHeight = 40;
+ protected readonly int _boatHeight = 40;
///
/// Инициализация свойств
///
@@ -50,6 +50,20 @@ namespace Boats
Boat = new EntityBoat(speed, weight, bodyColor);
}
///
+ /// Инициализация свойств
+ ///
+ /// Скорость
+ /// Вес лодки
+ /// Цвет корпуса
+ /// Ширина отрисовки лодки
+ /// Высота отрисовки лодки
+ protected DrawingBoat(int speed, float weight, Color bodyColor, int boatWidth, int boatHeight) :
+ this(speed, weight, bodyColor)
+ {
+ _boatWidth = boatWidth;
+ _boatHeight = boatHeight;
+ }
+ ///
/// Установка позиции лодки
///
/// Координата X
@@ -113,7 +127,7 @@ namespace Boats
/// Отрисовка лодки
///
///
- public void DrawTransport(Graphics g)
+ public virtual void DrawTransport(Graphics g)
{
if (_startPosX < 0 || _startPosY < 0
|| !_pictureHeight.HasValue || !_pictureWidth.HasValue)
diff --git a/Boats/Boats/DrawingCatamaran.cs b/Boats/Boats/DrawingCatamaran.cs
new file mode 100644
index 0000000..9e9142a
--- /dev/null
+++ b/Boats/Boats/DrawingCatamaran.cs
@@ -0,0 +1,82 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Boats
+{
+ ///
+ /// Класс для отрисовки катамарана
+ ///
+ internal class DrawingCatamaran : DrawingBoat
+ {
+ ///
+ /// Инициализация свойств
+ ///
+ /// Скорость
+ /// Вес катамарана
+ /// Цвет корпуса
+ /// Дополнительный цвет
+ /// Признак наличия поплавков
+ /// Признак наличия паруса
+ public DrawingCatamaran(int speed, float weight, Color bodyColor,
+ Color dopColor, bool bobbers, bool sail) :
+ base(speed, weight, bodyColor, 110, 60)
+ {
+ Boat = new EntityCatamaran(speed, weight, bodyColor, dopColor, bobbers, sail);
+ }
+ ///
+ /// Метод для отрисовки катамарана
+ ///
+ ///
+ public override void DrawTransport(Graphics g)
+ {
+ if (Boat is not EntityCatamaran catamaran)
+ {
+ return;
+ }
+ Brush dopBrush = new SolidBrush(catamaran.DopColor);
+
+ int bobbersWidth = _boatWidth / 4;
+ int bobbersHeight = _boatHeight / 5;
+
+ base.DrawTransport(g);
+
+ if (catamaran.Bobbers)
+ {
+ // Отрисовка верхних поплавков
+ g.FillRectangle(dopBrush, _startPosX, _startPosY, bobbersWidth, bobbersHeight);
+ g.DrawRectangle(Pens.Black, _startPosX, _startPosY, bobbersWidth, bobbersHeight);
+ g.DrawRectangle(Pens.Black, _startPosX + bobbersWidth / 4, _startPosY, bobbersWidth / 2, bobbersHeight);
+
+ g.FillRectangle(dopBrush, _startPosX + _boatWidth / 2, _startPosY, _boatWidth / 4, bobbersHeight);
+ g.DrawRectangle(Pens.Black, _startPosX + _boatWidth / 2, _startPosY, _boatWidth / 4, bobbersHeight);
+ g.DrawRectangle(Pens.Black, _startPosX + _boatWidth / 2 + bobbersWidth / 4, _startPosY, bobbersWidth / 2, bobbersHeight);
+
+ // Отрисовка нижних поплавков
+ g.FillRectangle(dopBrush, _startPosX, _startPosY + _boatHeight - bobbersHeight, bobbersWidth, bobbersHeight);
+ g.DrawRectangle(Pens.Black, _startPosX, _startPosY + _boatHeight - bobbersHeight, bobbersWidth, bobbersHeight);
+ g.DrawRectangle(Pens.Black, _startPosX + bobbersWidth / 4, _startPosY + _boatHeight - bobbersHeight, bobbersWidth / 2, bobbersHeight);
+
+ g.FillRectangle(dopBrush, _startPosX + _boatWidth / 2, _startPosY + _boatHeight - bobbersHeight, bobbersWidth, bobbersHeight);
+ g.DrawRectangle(Pens.Black, _startPosX + _boatWidth / 2, _startPosY + _boatHeight - bobbersHeight, bobbersWidth, bobbersHeight);
+ g.DrawRectangle(Pens.Black, _startPosX + _boatWidth / 2 + bobbersWidth / 4, _startPosY + _boatHeight - bobbersHeight, bobbersWidth / 2, bobbersHeight);
+ }
+
+ if (catamaran.Sail)
+ {
+ float downPointSailX = _startPosX + _boatWidth / 2 - _boatWidth / 8;
+ float downPointSailY = _startPosY + _boatHeight / 2 + _boatWidth / 8;
+
+ PointF[] sailPoints = new PointF[3];
+ sailPoints[0] = new PointF(downPointSailX, downPointSailY);
+ sailPoints[1] = new PointF(downPointSailX, _startPosY);
+ sailPoints[2] = new PointF(downPointSailX - _boatWidth / 4, downPointSailY - _boatHeight / 4);
+ // Отрисовка паруса
+ g.FillPolygon(dopBrush, sailPoints);
+ g.DrawPolygon(Pens.Black, sailPoints);
+ }
+ }
+ }
+}
diff --git a/Boats/Boats/EntityCatamaran.cs b/Boats/Boats/EntityCatamaran.cs
new file mode 100644
index 0000000..4569a7f
--- /dev/null
+++ b/Boats/Boats/EntityCatamaran.cs
@@ -0,0 +1,41 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Boats
+{
+ internal class EntityCatamaran : EntityBoat
+ {
+ ///
+ /// Дополнительный цвет
+ ///
+ public Color DopColor { get; private set; }
+ ///
+ /// Признак наличия поплавков
+ ///
+ public bool Bobbers { get; private set; }
+ ///
+ /// Признак наличия паруса
+ ///
+ public bool Sail { get; private set; }
+ ///
+ /// Инициализация свойств
+ ///
+ /// Скорость
+ /// Вес катамарана
+ /// Цвет корпуса
+ /// Дополнительный цвет
+ /// Признак наличия поплавков
+ /// Признак наличия паруса
+ public EntityCatamaran(int speed, float weight, Color bodyColor,
+ Color dopColor, bool bobbers, bool sail) :
+ base(speed, weight, bodyColor)
+ {
+ DopColor = dopColor;
+ Bobbers = bobbers;
+ Sail = sail;
+ }
+ }
+}
diff --git a/Boats/Boats/FormBoat.Designer.cs b/Boats/Boats/FormBoat.Designer.cs
index d17c12d..e7e7ab0 100644
--- a/Boats/Boats/FormBoat.Designer.cs
+++ b/Boats/Boats/FormBoat.Designer.cs
@@ -38,6 +38,7 @@
this.ButtonLeft = new System.Windows.Forms.Button();
this.ButtonRight = new System.Windows.Forms.Button();
this.ButtonDown = new System.Windows.Forms.Button();
+ this.ButtonCreateModificate = new System.Windows.Forms.Button();
((System.ComponentModel.ISupportInitialize)(this.pictureBoxBoat)).BeginInit();
this.statusStrip.SuspendLayout();
this.SuspendLayout();
@@ -143,11 +144,23 @@
this.ButtonDown.UseVisualStyleBackColor = true;
this.ButtonDown.Click += new System.EventHandler(this.ButtonMove_Click);
//
+ // ButtonCreateModificate
+ //
+ this.ButtonCreateModificate.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
+ this.ButtonCreateModificate.Location = new System.Drawing.Point(138, 381);
+ this.ButtonCreateModificate.Name = "ButtonCreateModificate";
+ this.ButtonCreateModificate.Size = new System.Drawing.Size(117, 29);
+ this.ButtonCreateModificate.TabIndex = 7;
+ this.ButtonCreateModificate.Text = "Модификация";
+ this.ButtonCreateModificate.UseVisualStyleBackColor = true;
+ this.ButtonCreateModificate.Click += new System.EventHandler(this.ButtonCreateModificate_Click);
+ //
// FormBoat
//
this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 20F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
+ this.Controls.Add(this.ButtonCreateModificate);
this.Controls.Add(this.ButtonDown);
this.Controls.Add(this.ButtonRight);
this.Controls.Add(this.ButtonLeft);
@@ -177,5 +190,6 @@
private Button ButtonLeft;
private Button ButtonRight;
private Button ButtonDown;
+ private Button ButtonCreateModificate;
}
}
\ No newline at end of file
diff --git a/Boats/Boats/FormBoat.cs b/Boats/Boats/FormBoat.cs
index f858665..2599211 100644
--- a/Boats/Boats/FormBoat.cs
+++ b/Boats/Boats/FormBoat.cs
@@ -18,6 +18,22 @@ namespace Boats
InitializeComponent();
}
///
+ /// Метод установки данных
+ ///
+ private void SetData()
+ {
+ Random rnd = new Random();
+ _boat.SetPosition(
+ rnd.Next(10, 100),
+ rnd.Next(10, 100),
+ pictureBoxBoat.Width,
+ pictureBoxBoat.Height
+ );
+ toolStripStatusLabelSpeed.Text = $"Скорость: {_boat.Boat.Speed}";
+ toolStripStatusLabelWeight.Text = $"Вес: {_boat.Boat.Weight}";
+ toolStripStatusLabelBodyColor.Text = $"Цвет: {_boat.Boat.BodyColor.Name}";
+ }
+ ///
/// Метод прорисовки лодки
///
private void Draw()
@@ -41,15 +57,7 @@ namespace Boats
Color.FromArgb(rnd.Next(0, 256),
rnd.Next(0, 256), rnd.Next(0, 256))
);
- _boat.SetPosition(
- rnd.Next(10, 100),
- rnd.Next(10, 100),
- pictureBoxBoat.Width,
- pictureBoxBoat.Height
- );
- toolStripStatusLabelSpeed.Text = $"Скорость: {_boat.Boat.Speed}";
- toolStripStatusLabelWeight.Text = $"Вес: {_boat.Boat.Weight}";
- toolStripStatusLabelBodyColor.Text = $"Цвет: {_boat.Boat.BodyColor.Name}";
+ SetData();
Draw();
}
///
@@ -88,5 +96,24 @@ namespace Boats
_boat?.ChangeBorders(pictureBoxBoat.Width, pictureBoxBoat.Height);
Draw();
}
+ ///
+ /// Обработка нажатия кнопки "Модификация"
+ ///
+ ///
+ ///
+ private void ButtonCreateModificate_Click(object sender, EventArgs e)
+ {
+ Random rnd = new Random();
+ _boat = new DrawingCatamaran(
+ rnd.Next(100, 300),
+ rnd.Next(1000, 3000),
+ Color.FromArgb(rnd.Next(0, 255), rnd.Next(0, 255), rnd.Next(0, 255)),
+ Color.FromArgb(rnd.Next(0, 255), rnd.Next(0, 255), rnd.Next(0, 255)),
+ Convert.ToBoolean(rnd.Next(0, 2)),
+ Convert.ToBoolean(rnd.Next(0, 2))
+ );
+ SetData();
+ Draw();
+ }
}
}
--
2.25.1
From 52f9190f2fad132eb3b766ef4ac7d274c332df40 Mon Sep 17 00:00:00 2001
From: Nikita Potapov <47923521+nikita-potapov@users.noreply.github.com>
Date: Fri, 4 Nov 2022 13:34:29 +0400
Subject: [PATCH 3/4] =?UTF-8?q?=D0=94=D0=BE=D0=B1=D0=B0=D0=B2=D0=BB=D0=B5?=
=?UTF-8?q?=D0=BD=D0=B8=D0=B5=20=D0=B8=D0=BD=D1=82=D0=B5=D1=80=D1=84=D0=B5?=
=?UTF-8?q?=D0=B9=D1=81=D0=B0?=
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
---
Boats/Boats/DrawingBoat.cs | 10 +++++++-
Boats/Boats/DrawingObjectBoat.cs | 34 ++++++++++++++++++++++++++
Boats/Boats/IDrawingObject.cs | 42 ++++++++++++++++++++++++++++++++
3 files changed, 85 insertions(+), 1 deletion(-)
create mode 100644 Boats/Boats/DrawingObjectBoat.cs
create mode 100644 Boats/Boats/IDrawingObject.cs
diff --git a/Boats/Boats/DrawingBoat.cs b/Boats/Boats/DrawingBoat.cs
index fb44500..e9b3975 100644
--- a/Boats/Boats/DrawingBoat.cs
+++ b/Boats/Boats/DrawingBoat.cs
@@ -154,7 +154,7 @@ namespace Boats
g.DrawEllipse(Pens.Black, _startPosX + _boatWidth / 8, _startPosY + _boatHeight / 8,
_boatWidth / 2, _boatHeight - _boatHeight / 4);
}
- ///
+ ///
/// Смена границ формы отрисовки
///
/// Ширина картинки
@@ -178,5 +178,13 @@ namespace Boats
_startPosY = _pictureHeight.Value - _boatHeight;
}
}
+ ///
+ /// Получение текущей позиции объекта
+ ///
+ ///
+ public (float Left, float Top, float Right, float Bottom) GetCurrentPosition()
+ {
+ return (_startPosX, _startPosY, _startPosX + _boatWidth, _startPosY + _boatHeight);
+ }
}
}
diff --git a/Boats/Boats/DrawingObjectBoat.cs b/Boats/Boats/DrawingObjectBoat.cs
new file mode 100644
index 0000000..5ca71f6
--- /dev/null
+++ b/Boats/Boats/DrawingObjectBoat.cs
@@ -0,0 +1,34 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Boats
+{
+ internal class DrawingObjectBoat : IDrawingObject
+ {
+ private DrawingBoat _boat = null;
+ public DrawingObjectBoat(DrawingBoat boat)
+ {
+ _boat = boat;
+ }
+ public float Step => _boat?.Boat?.Step ?? 0;
+ public (float Left, float Top, float Right, float Bottom) GetCurrentPosition()
+ {
+ return _boat?.GetCurrentPosition() ?? default;
+ }
+ public void MoveObject(Direction direction)
+ {
+ _boat?.MoveTransport(direction);
+ }
+ public void SetObject(int x, int y, int width, int height)
+ {
+ _boat.SetPosition(x, y, width, height);
+ }
+ public void DrawingObject(Graphics g)
+ {
+ _boat.DrawTransport(g);
+ }
+ }
+}
diff --git a/Boats/Boats/IDrawingObject.cs b/Boats/Boats/IDrawingObject.cs
new file mode 100644
index 0000000..8ba69e3
--- /dev/null
+++ b/Boats/Boats/IDrawingObject.cs
@@ -0,0 +1,42 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Boats
+{
+ ///
+ /// Интерфейс для работы с объектом, прорисовываемым на форме
+ ///
+ internal interface IDrawingObject
+ {
+ ///
+ /// Шаг перемещения объекта
+ ///
+ public float Step { get; }
+ ///
+ /// Установка позиции объекта
+ ///
+ /// Координата X
+ /// Координата Y
+ /// Ширина полотна
+ /// Высота полотна
+ void SetObject(int x, int y, int width, int height);
+ ///
+ /// Изменение направления пермещения объекта
+ ///
+ /// Направление
+ void MoveObject(Direction direction);
+ ///
+ /// Отрисовка объекта
+ ///
+ ///
+ void DrawingObject(Graphics g);
+ ///
+ /// Получение текущей позиции объекта
+ ///
+ ///
+ (float Left, float Top, float Right, float Bottom) GetCurrentPosition();
+ }
+}
--
2.25.1
From 9569218404d26fd18912bd75f1305c08135b1b4b Mon Sep 17 00:00:00 2001
From: Nikita Potapov <47923521+nikita-potapov@users.noreply.github.com>
Date: Fri, 4 Nov 2022 14:26:09 +0400
Subject: [PATCH 4/4] =?UTF-8?q?=D0=90=D0=B1=D1=81=D1=82=D1=80=D0=B0=D0=BA?=
=?UTF-8?q?=D1=82=D0=BD=D1=8B=D0=B9=20=D0=BA=D0=BB=D0=B0=D1=81=D1=81?=
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
---
Boats/Boats/AbstractMap.cs | 200 ++++++++++++++++++++++++++++++
Boats/Boats/Direction.cs | 1 +
Boats/Boats/FormMap.Designer.cs | 211 ++++++++++++++++++++++++++++++++
Boats/Boats/FormMap.cs | 126 +++++++++++++++++++
Boats/Boats/FormMap.resx | 63 ++++++++++
Boats/Boats/LineMap.cs | 92 ++++++++++++++
Boats/Boats/OceanMap.cs | 90 ++++++++++++++
Boats/Boats/Program.cs | 2 +-
Boats/Boats/SimpleMap.cs | 70 +++++++++++
9 files changed, 854 insertions(+), 1 deletion(-)
create mode 100644 Boats/Boats/AbstractMap.cs
create mode 100644 Boats/Boats/FormMap.Designer.cs
create mode 100644 Boats/Boats/FormMap.cs
create mode 100644 Boats/Boats/FormMap.resx
create mode 100644 Boats/Boats/LineMap.cs
create mode 100644 Boats/Boats/OceanMap.cs
create mode 100644 Boats/Boats/SimpleMap.cs
diff --git a/Boats/Boats/AbstractMap.cs b/Boats/Boats/AbstractMap.cs
new file mode 100644
index 0000000..dfa1b1b
--- /dev/null
+++ b/Boats/Boats/AbstractMap.cs
@@ -0,0 +1,200 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Boats
+{
+ internal abstract class AbstractMap
+ {
+ private IDrawingObject _drawingObject = null;
+ protected int[,] _map = null;
+ protected int _width;
+ protected int _height;
+ protected float _size_x;
+ protected float _size_y;
+ protected readonly Random _random = new();
+ protected readonly int _freeWater = 0;
+ protected readonly int _barrier = 1;
+ ///
+ /// Функция инициализирует карту,
+ /// устанавливает объект и отрисовывает карту с объектом
+ ///
+ ///
+ ///
+ ///
+ /// Bitmap карты с объектом
+ public Bitmap CreateMap(int width, int height, IDrawingObject drawingObject)
+ {
+ _width = width;
+ _height = height;
+ _drawingObject = drawingObject;
+ GenerateMap();
+ while (!SetObjectOnMap())
+ {
+ GenerateMap();
+ }
+ return DrawMapWithObject();
+ }
+ ///
+ /// Функция для передвижения объекта по карте
+ ///
+ ///
+ /// Bitmap карты с объектом
+ public Bitmap MoveObject(Direction direction)
+ {
+ // Проверка, что объект может переместится в требуемом направлении
+ // Получаем текщую позицию объекта
+ var objectPos = _drawingObject.GetCurrentPosition();
+ float currentX = objectPos.Left;
+ float currentY = objectPos.Top;
+
+ // В зависимости от направления уставналиваем dx, dy
+ float dx = 0;
+ float dy = 0;
+ switch (direction)
+ {
+ case Direction.None:
+ break;
+ case Direction.Up:
+ {
+ dy = -_drawingObject.Step;
+ }
+ break;
+ case Direction.Down:
+ {
+ dy = _drawingObject.Step;
+ }
+ break;
+ case Direction.Left:
+ {
+ dx = -_drawingObject.Step;
+ }
+ break;
+ case Direction.Right:
+ {
+ dx = _drawingObject.Step;
+ }
+ break;
+ default:
+ break;
+ }
+ // ЕСли нет коллизии, то перемещаем объект
+ if (!CheckCollision(currentX + dx, currentY + dy))
+ {
+ _drawingObject.MoveObject(direction);
+ }
+ return DrawMapWithObject();
+ }
+ ///
+ /// Функция пытается поместить объект на карту
+ ///
+ /// Если удачно возвращает true, иначе - false
+ private bool SetObjectOnMap()
+ {
+ if (_drawingObject == null || _map == null)
+ {
+ return false;
+ }
+ // Генерируем новые координаты объекта
+ int x = _random.Next(100, 200);
+ int y = _random.Next(100, 200);
+ _drawingObject.SetObject(x, y, _width, _height);
+
+ // Проверка, что объект не "накладывается" на закрытые участки
+ return !CheckCollision(x, y);
+ }
+ ///
+ /// Функция для проверки коллизии объекта с препятствиями на карте.
+ ///
+ /// Координата x объекта
+ /// Координата y объекта
+ /// Возвращает true если есть коллизия и false - если ее нет
+ protected bool CheckCollision(float x, float y)
+ {
+ // Получаем ширину и высоту отображаемого объекта
+ var objectPos = _drawingObject.GetCurrentPosition();
+ float objectWidth = objectPos.Right - objectPos.Left;
+ float objectHeight = objectPos.Bottom - objectPos.Top;
+
+ // Теперь узнаем сколько клеток в ширину и высоту объект занимает на карте
+ int objectCellsCountX = (int)Math.Ceiling(objectWidth / _size_x);
+ int objectCellsCountY = (int)Math.Ceiling(objectHeight / _size_y);
+
+ // Получим координаты объекта в сетке карты
+ int objectMapX = (int)Math.Floor((float)x / _size_x);
+ int objectMapY = (int)Math.Floor((float)y / _size_y);
+
+ // В цикле проверяем все клетки карты на коллизию с объектом
+ int dy = 0;
+ int mapCellsX = _map.GetLength(1);
+ int mapCellsY = _map.GetLength(0);
+ int mapState = _freeWater;
+
+ while (objectMapY + dy < mapCellsY && dy <= objectCellsCountY)
+ {
+ int dx = 0;
+ while (objectMapX + dx < mapCellsX && dx <= objectCellsCountX)
+ {
+ mapState = _map[objectMapX + dx, objectMapY + dy];
+ if (mapState == _barrier)
+ {
+ return true;
+ }
+ dx++;
+ }
+ dy++;
+ }
+ return false;
+ }
+ ///
+ /// Функция для отрисовки карты с объектом
+ ///
+ ///
+ private Bitmap DrawMapWithObject()
+ {
+ Bitmap bmp = new(_width, _height);
+ if (_drawingObject == null || _map == null)
+ {
+ return bmp;
+ }
+ Graphics g = Graphics.FromImage(bmp);
+
+ for (int i = 0; i < _map.GetLength(0); ++i)
+ {
+ for (int j = 0; j < _map.GetLength(1); ++j)
+ {
+ if (_map[i, j] == _freeWater)
+ {
+ DrawWaterPart(g, i, j);
+ }
+ else if (_map[i, j] == _barrier)
+ {
+ DrawBarrierPart(g, i, j);
+ }
+ }
+ }
+ _drawingObject.DrawingObject(g);
+ return bmp;
+ }
+ ///
+ /// Метод для генерации карты
+ ///
+ protected abstract void GenerateMap();
+ ///
+ /// Метод для отрисовки свободного участка на экране
+ ///
+ ///
+ ///
+ ///
+ protected abstract void DrawWaterPart(Graphics g, int i, int j);
+ ///
+ /// Метод для отрисовки закрытого участка на экране
+ ///
+ ///
+ ///
+ ///
+ protected abstract void DrawBarrierPart(Graphics g, int i, int j);
+ }
+}
diff --git a/Boats/Boats/Direction.cs b/Boats/Boats/Direction.cs
index 36fa672..0c4d00a 100644
--- a/Boats/Boats/Direction.cs
+++ b/Boats/Boats/Direction.cs
@@ -11,6 +11,7 @@ namespace Boats
///
internal enum Direction
{
+ None = 0,
Up = 1,
Down = 2,
Left = 3,
diff --git a/Boats/Boats/FormMap.Designer.cs b/Boats/Boats/FormMap.Designer.cs
new file mode 100644
index 0000000..ae9e3ce
--- /dev/null
+++ b/Boats/Boats/FormMap.Designer.cs
@@ -0,0 +1,211 @@
+namespace Boats
+{
+ partial class FormMap
+ {
+ ///
+ /// Required designer variable.
+ ///
+ private System.ComponentModel.IContainer components = null;
+
+ ///
+ /// Clean up any resources being used.
+ ///
+ /// true if managed resources should be disposed; otherwise, false.
+ protected override void Dispose(bool disposing)
+ {
+ if (disposing && (components != null))
+ {
+ components.Dispose();
+ }
+ base.Dispose(disposing);
+ }
+
+ #region Windows Form Designer generated code
+
+ ///
+ /// Required method for Designer support - do not modify
+ /// the contents of this method with the code editor.
+ ///
+ private void InitializeComponent()
+ {
+ this.pictureBoxMap = new System.Windows.Forms.PictureBox();
+ this.statusStrip = new System.Windows.Forms.StatusStrip();
+ this.toolStripStatusLabelSpeed = new System.Windows.Forms.ToolStripStatusLabel();
+ this.toolStripStatusLabelWeight = new System.Windows.Forms.ToolStripStatusLabel();
+ this.toolStripStatusLabelBodyColor = new System.Windows.Forms.ToolStripStatusLabel();
+ this.ButtonCreate = new System.Windows.Forms.Button();
+ this.ButtonUp = new System.Windows.Forms.Button();
+ this.ButtonLeft = new System.Windows.Forms.Button();
+ this.ButtonRight = new System.Windows.Forms.Button();
+ this.ButtonDown = new System.Windows.Forms.Button();
+ this.ButtonCreateModificate = new System.Windows.Forms.Button();
+ this.comboBoxSelectorMap = new System.Windows.Forms.ComboBox();
+ ((System.ComponentModel.ISupportInitialize)(this.pictureBoxMap)).BeginInit();
+ this.statusStrip.SuspendLayout();
+ this.SuspendLayout();
+ //
+ // pictureBoxMap
+ //
+ this.pictureBoxMap.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.pictureBoxMap.Location = new System.Drawing.Point(0, 0);
+ this.pictureBoxMap.Name = "pictureBoxMap";
+ this.pictureBoxMap.Size = new System.Drawing.Size(800, 424);
+ this.pictureBoxMap.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
+ this.pictureBoxMap.TabIndex = 0;
+ this.pictureBoxMap.TabStop = false;
+ //
+ // statusStrip
+ //
+ this.statusStrip.ImageScalingSize = new System.Drawing.Size(20, 20);
+ this.statusStrip.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
+ this.toolStripStatusLabelSpeed,
+ this.toolStripStatusLabelWeight,
+ this.toolStripStatusLabelBodyColor});
+ this.statusStrip.Location = new System.Drawing.Point(0, 424);
+ this.statusStrip.Name = "statusStrip";
+ this.statusStrip.Size = new System.Drawing.Size(800, 26);
+ this.statusStrip.TabIndex = 1;
+ this.statusStrip.Text = "statusStrip1";
+ //
+ // toolStripStatusLabelSpeed
+ //
+ this.toolStripStatusLabelSpeed.Name = "toolStripStatusLabelSpeed";
+ this.toolStripStatusLabelSpeed.Size = new System.Drawing.Size(76, 20);
+ this.toolStripStatusLabelSpeed.Text = "Скорость:";
+ //
+ // toolStripStatusLabelWeight
+ //
+ this.toolStripStatusLabelWeight.Name = "toolStripStatusLabelWeight";
+ this.toolStripStatusLabelWeight.Size = new System.Drawing.Size(36, 20);
+ this.toolStripStatusLabelWeight.Text = "Вес:";
+ //
+ // toolStripStatusLabelBodyColor
+ //
+ this.toolStripStatusLabelBodyColor.Name = "toolStripStatusLabelBodyColor";
+ this.toolStripStatusLabelBodyColor.Size = new System.Drawing.Size(45, 20);
+ this.toolStripStatusLabelBodyColor.Text = "Цвет:";
+ //
+ // ButtonCreate
+ //
+ this.ButtonCreate.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
+ this.ButtonCreate.Location = new System.Drawing.Point(12, 381);
+ this.ButtonCreate.Name = "ButtonCreate";
+ this.ButtonCreate.Size = new System.Drawing.Size(94, 29);
+ this.ButtonCreate.TabIndex = 2;
+ this.ButtonCreate.Text = "Создать";
+ this.ButtonCreate.UseVisualStyleBackColor = true;
+ this.ButtonCreate.Click += new System.EventHandler(this.ButtonCreate_Click);
+ //
+ // ButtonUp
+ //
+ this.ButtonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
+ this.ButtonUp.BackgroundImage = global::Boats.Properties.Resources.arrow_up;
+ this.ButtonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
+ this.ButtonUp.Location = new System.Drawing.Point(710, 344);
+ this.ButtonUp.Name = "ButtonUp";
+ this.ButtonUp.Size = new System.Drawing.Size(30, 30);
+ this.ButtonUp.TabIndex = 3;
+ this.ButtonUp.UseVisualStyleBackColor = true;
+ this.ButtonUp.Click += new System.EventHandler(this.ButtonMove_Click);
+ //
+ // ButtonLeft
+ //
+ this.ButtonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
+ this.ButtonLeft.BackgroundImage = global::Boats.Properties.Resources.arrow_left;
+ this.ButtonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
+ this.ButtonLeft.Location = new System.Drawing.Point(674, 380);
+ this.ButtonLeft.Name = "ButtonLeft";
+ this.ButtonLeft.Size = new System.Drawing.Size(30, 30);
+ this.ButtonLeft.TabIndex = 4;
+ this.ButtonLeft.UseVisualStyleBackColor = true;
+ this.ButtonLeft.Click += new System.EventHandler(this.ButtonMove_Click);
+ //
+ // ButtonRight
+ //
+ this.ButtonRight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
+ this.ButtonRight.BackgroundImage = global::Boats.Properties.Resources.arrow_right;
+ this.ButtonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
+ this.ButtonRight.Location = new System.Drawing.Point(746, 380);
+ this.ButtonRight.Name = "ButtonRight";
+ this.ButtonRight.Size = new System.Drawing.Size(30, 30);
+ this.ButtonRight.TabIndex = 5;
+ this.ButtonRight.UseVisualStyleBackColor = true;
+ this.ButtonRight.Click += new System.EventHandler(this.ButtonMove_Click);
+ //
+ // ButtonDown
+ //
+ this.ButtonDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
+ this.ButtonDown.BackgroundImage = global::Boats.Properties.Resources.arrow_down;
+ this.ButtonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
+ this.ButtonDown.Location = new System.Drawing.Point(710, 380);
+ this.ButtonDown.Name = "ButtonDown";
+ this.ButtonDown.Size = new System.Drawing.Size(30, 30);
+ this.ButtonDown.TabIndex = 6;
+ this.ButtonDown.UseVisualStyleBackColor = true;
+ this.ButtonDown.Click += new System.EventHandler(this.ButtonMove_Click);
+ //
+ // ButtonCreateModificate
+ //
+ this.ButtonCreateModificate.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
+ this.ButtonCreateModificate.Location = new System.Drawing.Point(138, 381);
+ this.ButtonCreateModificate.Name = "ButtonCreateModificate";
+ this.ButtonCreateModificate.Size = new System.Drawing.Size(117, 29);
+ this.ButtonCreateModificate.TabIndex = 7;
+ this.ButtonCreateModificate.Text = "Модификация";
+ this.ButtonCreateModificate.UseVisualStyleBackColor = true;
+ this.ButtonCreateModificate.Click += new System.EventHandler(this.ButtonCreateModificate_Click);
+ //
+ // comboBoxSelectorMap
+ //
+ this.comboBoxSelectorMap.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
+ this.comboBoxSelectorMap.FormattingEnabled = true;
+ this.comboBoxSelectorMap.Items.AddRange(new object[] {
+ "Простая карта",
+ "Океан карта",
+ "Линии карта"});
+ this.comboBoxSelectorMap.Location = new System.Drawing.Point(12, 12);
+ this.comboBoxSelectorMap.Name = "comboBoxSelectorMap";
+ this.comboBoxSelectorMap.Size = new System.Drawing.Size(151, 28);
+ this.comboBoxSelectorMap.TabIndex = 8;
+ this.comboBoxSelectorMap.SelectedIndexChanged += new System.EventHandler(this.ComboBoxSelectorMap_SelectedIndexChanged);
+ //
+ // FormMap
+ //
+ this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 20F);
+ this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
+ this.ClientSize = new System.Drawing.Size(800, 450);
+ this.Controls.Add(this.comboBoxSelectorMap);
+ this.Controls.Add(this.ButtonCreateModificate);
+ this.Controls.Add(this.ButtonDown);
+ this.Controls.Add(this.ButtonRight);
+ this.Controls.Add(this.ButtonLeft);
+ this.Controls.Add(this.ButtonUp);
+ this.Controls.Add(this.ButtonCreate);
+ this.Controls.Add(this.pictureBoxMap);
+ this.Controls.Add(this.statusStrip);
+ this.Name = "FormMap";
+ this.Text = "Лодка";
+ ((System.ComponentModel.ISupportInitialize)(this.pictureBoxMap)).EndInit();
+ this.statusStrip.ResumeLayout(false);
+ this.statusStrip.PerformLayout();
+ this.ResumeLayout(false);
+ this.PerformLayout();
+
+ }
+
+ #endregion
+
+ private PictureBox pictureBoxMap;
+ private StatusStrip statusStrip;
+ private ToolStripStatusLabel toolStripStatusLabelSpeed;
+ private ToolStripStatusLabel toolStripStatusLabelWeight;
+ private ToolStripStatusLabel toolStripStatusLabelBodyColor;
+ private Button ButtonCreate;
+ private Button ButtonUp;
+ private Button ButtonLeft;
+ private Button ButtonRight;
+ private Button ButtonDown;
+ private Button ButtonCreateModificate;
+ private ComboBox comboBoxSelectorMap;
+ }
+}
\ No newline at end of file
diff --git a/Boats/Boats/FormMap.cs b/Boats/Boats/FormMap.cs
new file mode 100644
index 0000000..169273a
--- /dev/null
+++ b/Boats/Boats/FormMap.cs
@@ -0,0 +1,126 @@
+using System;
+using System.Collections.Generic;
+using System.ComponentModel;
+using System.Data;
+using System.Drawing;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+using System.Windows.Forms;
+
+namespace Boats
+{
+ public partial class FormMap : Form
+ {
+ private AbstractMap _abstractMap;
+ public FormMap()
+ {
+ InitializeComponent();
+ _abstractMap = new SimpleMap();
+ }
+ ///
+ /// Метод установки данных
+ ///
+ private void SetData(DrawingBoat boat)
+ {
+ toolStripStatusLabelSpeed.Text = $"Скорость: {boat.Boat.Speed}";
+ toolStripStatusLabelWeight.Text = $"Вес: {boat.Boat.Weight}";
+ toolStripStatusLabelBodyColor.Text = $"Цвет: {boat.Boat.BodyColor.Name}";
+ pictureBoxMap.Image = _abstractMap.CreateMap(pictureBoxMap.Width, pictureBoxMap.Height,
+ new DrawingObjectBoat(boat));
+ }
+ ///
+ /// Обработка нажатия кнопки "Создать"
+ ///
+ ///
+ ///
+ private void ButtonCreate_Click(object sender, EventArgs e)
+ {
+ Random rnd = new();
+ var boat = new DrawingBoat(
+ rnd.Next(100, 300),
+ rnd.Next(1000, 2000),
+ Color.FromArgb(rnd.Next(0, 256),
+ rnd.Next(0, 256), rnd.Next(0, 256))
+ );
+ SetData(boat);
+ }
+ ///
+ /// Обработчик нажатий кнопок передвижения
+ ///
+ ///
+ ///
+ private void ButtonMove_Click(object sender, EventArgs e)
+ {
+ //получаем имя кнопки
+ string btnName = ((Button)sender)?.Name ?? string.Empty;
+ Direction dir = Direction.None;
+
+ switch (btnName)
+ {
+ case "ButtonUp":
+ {
+ dir = Direction.Up;
+ }
+ break;
+ case "ButtonDown":
+ {
+ dir = Direction.Down;
+ }
+ break;
+ case "ButtonLeft":
+ {
+ dir = Direction.Left;
+ }
+ break;
+ case "ButtonRight":
+ {
+ dir = Direction.Right;
+ }
+ break;
+ default:
+ break;
+ }
+ pictureBoxMap.Image = _abstractMap?.MoveObject(dir);
+ }
+ ///
+ /// Обработка нажатия кнопки "Модификация"
+ ///
+ ///
+ ///
+ private void ButtonCreateModificate_Click(object sender, EventArgs e)
+ {
+ Random rnd = new Random();
+
+ var boat = new DrawingCatamaran(
+ rnd.Next(100, 300),
+ rnd.Next(1000, 2000),
+ Color.FromArgb(rnd.Next(0, 255), rnd.Next(0, 255), rnd.Next(0, 255)),
+ Color.FromArgb(rnd.Next(0, 255), rnd.Next(0, 255), rnd.Next(0, 255)),
+ Convert.ToBoolean(rnd.Next(0, 2)),
+ Convert.ToBoolean(rnd.Next(0, 2))
+ );
+ SetData(boat);
+ }
+ ///
+ /// Смена карты
+ ///
+ ///
+ ///
+ private void ComboBoxSelectorMap_SelectedIndexChanged(object sender, EventArgs e)
+ {
+ switch (comboBoxSelectorMap.Text)
+ {
+ case "Простая карта":
+ _abstractMap = new SimpleMap();
+ break;
+ case "Океан карта":
+ _abstractMap = new OceanMap();
+ break;
+ case "Линии карта":
+ _abstractMap = new LineMap();
+ break;
+ }
+ }
+ }
+}
diff --git a/Boats/Boats/FormMap.resx b/Boats/Boats/FormMap.resx
new file mode 100644
index 0000000..2c0949d
--- /dev/null
+++ b/Boats/Boats/FormMap.resx
@@ -0,0 +1,63 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ text/microsoft-resx
+
+
+ 2.0
+
+
+ System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+
+ System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+
+ 17, 17
+
+
\ No newline at end of file
diff --git a/Boats/Boats/LineMap.cs b/Boats/Boats/LineMap.cs
new file mode 100644
index 0000000..0e85857
--- /dev/null
+++ b/Boats/Boats/LineMap.cs
@@ -0,0 +1,92 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Boats
+{
+ ///
+ /// Класс линейной карты
+ ///
+ internal class LineMap : AbstractMap
+ {
+ ///
+ /// Цвет участка закрытого
+ ///
+ private readonly Brush barrierColor = new SolidBrush(Color.White);
+ ///
+ /// Цвет участка открытого
+ ///
+ private readonly Brush roadColor = new SolidBrush(Color.Black);
+ ///
+ /// Метод для отрисовки закрытого участка карты
+ ///
+ ///
+ ///
+ ///
+ protected override void DrawBarrierPart(Graphics g, int i, int j)
+ {
+ g.FillRectangle(barrierColor, i * _size_x, j * _size_y, _size_x, _size_y);
+ }
+ ///
+ /// Метод для отрисовки открытого участка карты
+ ///
+ ///
+ ///
+ ///
+ protected override void DrawWaterPart(Graphics g, int i, int j)
+ {
+ g.FillRectangle(roadColor, i * _size_x, j * _size_y, _size_x, _size_y);
+ }
+ ///
+ /// Метод генерации карты
+ ///
+ protected override void GenerateMap()
+ {
+ _map = new int[100, 100];
+ _size_x = (float)_width / _map.GetLength(0);
+ _size_y = (float)_height / _map.GetLength(1);
+
+ for (int i = 0; i < _map.GetLength(0); ++i)
+ {
+ for (int j = 0; j < _map.GetLength(1); ++j)
+ {
+ _map[i, j] = _freeWater;
+ }
+ }
+ // Будем рисовать линии
+ // из непроходимых блоков
+ int counter = 0;
+ while (counter < 20)
+ {
+ int x = _random.Next(0, 100);
+ int y = _random.Next(0, 100);
+
+ int lineLength = 5;
+
+ if (_map[x, y] == _freeWater)
+ {
+ int d = 0;
+ if (Convert.ToBoolean(_random.Next(0, 2)))
+ {
+ while (y + d < _map.GetLength(0) && d < lineLength * 2)
+ {
+ _map[x, y + d] = _barrier;
+ d++;
+ }
+ }
+ else
+ {
+ while (x + d < _map.GetLength(1) && d < lineLength)
+ {
+ _map[x + d, y] = _barrier;
+ d++;
+ }
+ }
+ counter++;
+ }
+ }
+ }
+ }
+}
diff --git a/Boats/Boats/OceanMap.cs b/Boats/Boats/OceanMap.cs
new file mode 100644
index 0000000..fc7f85d
--- /dev/null
+++ b/Boats/Boats/OceanMap.cs
@@ -0,0 +1,90 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Boats
+{
+ ///
+ /// Класс океанической карты
+ ///
+ internal class OceanMap : AbstractMap
+ {
+ ///
+ /// Количество мин воруг центральной мины
+ ///
+ private readonly int minesAroundCount = 6;
+ ///
+ /// Количество центральных мин
+ ///
+ private readonly int circlesCount = 12;
+ ///
+ /// Цвет участка закрытого
+ ///
+ private readonly Brush mineColor = Brushes.Silver;
+ ///
+ /// Цвет участка открытого
+ ///
+ private readonly Brush openColor = Brushes.Aqua;
+ ///
+ /// Метод для отрисовки закрытого участка карты
+ ///
+ ///
+ ///
+ ///
+ protected override void DrawBarrierPart(Graphics g, int i, int j)
+ {
+ g.FillRectangle(openColor, i * _size_x, j * _size_y, _size_x, _size_y);
+ g.FillEllipse(mineColor, i * _size_x, j * _size_y, _size_x, _size_y);
+ g.FillEllipse(Brushes.Black, i * _size_x + _size_x * 0.25f, j * _size_y + _size_y * 0.25f, _size_x * 0.5f, _size_y * 0.5f);
+ g.FillEllipse(Brushes.Red, i * _size_x + _size_x * 0.375f, j * _size_y + _size_y * 0.375f, _size_x * 0.25f, _size_y * 0.25f);
+ }
+ ///
+ /// Метод для отрисовки открытого участка карты
+ ///
+ ///
+ ///
+ ///
+ protected override void DrawWaterPart(Graphics g, int i, int j)
+ {
+ g.FillRectangle(openColor, i * _size_x, j * _size_y, _size_x, _size_y);
+ }
+ ///
+ /// Метод генерации карты
+ ///
+ protected override void GenerateMap()
+ {
+ _map = new int[100, 100];
+ _size_x = (float)_width / _map.GetLength(0);
+ _size_y = (float)_height / _map.GetLength(1);
+ int counter = 0;
+ for (int i = 0; i < _map.GetLength(0); ++i)
+ {
+ for (int j = 0; j < _map.GetLength(1); ++j)
+ {
+ _map[i, j] = _freeWater;
+ }
+ }
+ // Отрисовка "мин"
+ double radius = Math.Min(_size_x, _size_y);
+ while (counter < circlesCount)
+ {
+ int x = _random.Next(0, 99);
+ int y = _random.Next(0, 99);
+ _map[y, x] = _barrier;
+ for (int i = 0; i < minesAroundCount; i++)
+ {
+ int row = (int)Math.Ceiling(radius * Math.Sin(Math.PI * 2 / minesAroundCount * i)) + y;
+ int col = (int)Math.Ceiling(radius * Math.Cos(Math.PI * 2 / minesAroundCount * i)) + x;
+
+ if (row > -1 && col > -1 && row < _map.GetLength(0) && col < _map.GetLength(1))
+ {
+ _map[row, col] = _barrier;
+ }
+ }
+ counter++;
+ }
+ }
+ }
+}
diff --git a/Boats/Boats/Program.cs b/Boats/Boats/Program.cs
index e4a9a17..45769f2 100644
--- a/Boats/Boats/Program.cs
+++ b/Boats/Boats/Program.cs
@@ -11,7 +11,7 @@ namespace Boats
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
- Application.Run(new FormBoat());
+ Application.Run(new FormMap());
}
}
}
\ No newline at end of file
diff --git a/Boats/Boats/SimpleMap.cs b/Boats/Boats/SimpleMap.cs
new file mode 100644
index 0000000..93c5db3
--- /dev/null
+++ b/Boats/Boats/SimpleMap.cs
@@ -0,0 +1,70 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Boats
+{
+ ///
+ /// Класс стандартной карты
+ ///
+ internal class SimpleMap : AbstractMap
+ {
+ ///
+ /// Цвет участка закрытого
+ ///
+ private readonly Brush barrierColor = new SolidBrush(Color.Black);
+ ///
+ /// Цвет участка открытого
+ ///
+ private readonly Brush roadColor = new SolidBrush(Color.Gray);
+ ///
+ /// Метод для отрисовки закрытого участка карты
+ ///
+ ///
+ ///
+ ///
+ protected override void DrawBarrierPart(Graphics g, int i, int j)
+ {
+ g.FillRectangle(barrierColor, i * _size_x, j * _size_y, _size_x, _size_y);
+ }
+ ///
+ /// Метод для отрисовки открытого участка карты
+ ///
+ ///
+ ///
+ ///
+ protected override void DrawWaterPart(Graphics g, int i, int j)
+ {
+ g.FillRectangle(roadColor, i * _size_x, j * _size_y, _size_x, _size_y);
+ }
+ ///
+ /// Метод генерации карты
+ ///
+ protected override void GenerateMap()
+ {
+ _map = new int[100, 100];
+ _size_x = (float)_width / _map.GetLength(0);
+ _size_y = (float)_height / _map.GetLength(1);
+ int counter = 0;
+ for (int i = 0; i < _map.GetLength(0); ++i)
+ {
+ for (int j = 0; j < _map.GetLength(1); ++j)
+ {
+ _map[i, j] = _freeWater;
+ }
+ }
+ while (counter < 50)
+ {
+ int x = _random.Next(0, 100);
+ int y = _random.Next(0, 100);
+ if (_map[x, y] == _freeWater)
+ {
+ _map[x, y] = _barrier;
+ counter++;
+ }
+ }
+ }
+ }
+}
--
2.25.1