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5 Commits
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200
Boats/Boats/AbstractMap.cs
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200
Boats/Boats/AbstractMap.cs
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@ -0,0 +1,200 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Boats
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{
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internal abstract class AbstractMap
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{
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private IDrawingObject _drawingObject = null;
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protected int[,] _map = null;
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protected int _width;
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protected int _height;
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protected float _size_x;
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protected float _size_y;
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protected readonly Random _random = new();
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protected readonly int _freeWater = 0;
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protected readonly int _barrier = 1;
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/// <summary>
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/// Функция инициализирует карту,
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/// устанавливает объект и отрисовывает карту с объектом
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/// </summary>
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/// <param name="width"></param>
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/// <param name="height"></param>
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/// <param name="drawingObject"></param>
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/// <returns>Bitmap карты с объектом</returns>
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public Bitmap CreateMap(int width, int height, IDrawingObject drawingObject)
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{
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_width = width;
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_height = height;
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_drawingObject = drawingObject;
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GenerateMap();
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while (!SetObjectOnMap())
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{
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GenerateMap();
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}
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return DrawMapWithObject();
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}
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/// <summary>
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/// Функция для передвижения объекта по карте
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/// </summary>
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/// <param name="direction"></param>
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/// <returns>Bitmap карты с объектом</returns>
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public Bitmap MoveObject(Direction direction)
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{
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// Проверка, что объект может переместится в требуемом направлении
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// Получаем текщую позицию объекта
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var objectPos = _drawingObject.GetCurrentPosition();
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float currentX = objectPos.Left;
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float currentY = objectPos.Top;
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// В зависимости от направления уставналиваем dx, dy
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float dx = 0;
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float dy = 0;
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switch (direction)
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{
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case Direction.None:
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break;
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case Direction.Up:
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{
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dy = -_drawingObject.Step;
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}
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break;
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case Direction.Down:
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{
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dy = _drawingObject.Step;
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}
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break;
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case Direction.Left:
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{
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dx = -_drawingObject.Step;
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}
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break;
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case Direction.Right:
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{
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dx = _drawingObject.Step;
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}
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break;
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default:
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break;
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}
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// ЕСли нет коллизии, то перемещаем объект
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if (!CheckCollision(currentX + dx, currentY + dy))
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{
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_drawingObject.MoveObject(direction);
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}
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return DrawMapWithObject();
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}
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/// <summary>
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/// Функция пытается поместить объект на карту
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/// </summary>
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/// <returns>Если удачно возвращает true, иначе - false</returns>
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private bool SetObjectOnMap()
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{
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if (_drawingObject == null || _map == null)
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{
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return false;
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}
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// Генерируем новые координаты объекта
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int x = _random.Next(100, 200);
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int y = _random.Next(100, 200);
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_drawingObject.SetObject(x, y, _width, _height);
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// Проверка, что объект не "накладывается" на закрытые участки
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return !CheckCollision(x, y);
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}
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/// <summary>
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/// Функция для проверки коллизии объекта с препятствиями на карте.
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/// </summary>
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/// <param name="x">Координата x объекта</param>
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/// <param name="y">Координата y объекта</param>
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/// <returns>Возвращает true если есть коллизия и false - если ее нет</returns>
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protected bool CheckCollision(float x, float y)
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{
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// Получаем ширину и высоту отображаемого объекта
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var objectPos = _drawingObject.GetCurrentPosition();
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float objectWidth = objectPos.Right - objectPos.Left;
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float objectHeight = objectPos.Bottom - objectPos.Top;
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// Теперь узнаем сколько клеток в ширину и высоту объект занимает на карте
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int objectCellsCountX = (int)Math.Ceiling(objectWidth / _size_x);
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int objectCellsCountY = (int)Math.Ceiling(objectHeight / _size_y);
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// Получим координаты объекта в сетке карты
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int objectMapX = (int)Math.Floor((float)x / _size_x);
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int objectMapY = (int)Math.Floor((float)y / _size_y);
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// В цикле проверяем все клетки карты на коллизию с объектом
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int dy = 0;
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int mapCellsX = _map.GetLength(1);
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int mapCellsY = _map.GetLength(0);
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int mapState = _freeWater;
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while (objectMapY + dy < mapCellsY && dy <= objectCellsCountY)
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{
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int dx = 0;
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while (objectMapX + dx < mapCellsX && dx <= objectCellsCountX)
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{
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mapState = _map[objectMapX + dx, objectMapY + dy];
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if (mapState == _barrier)
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{
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return true;
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}
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dx++;
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}
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dy++;
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}
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return false;
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}
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/// <summary>
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/// Функция для отрисовки карты с объектом
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/// </summary>
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/// <returns></returns>
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private Bitmap DrawMapWithObject()
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{
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Bitmap bmp = new(_width, _height);
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if (_drawingObject == null || _map == null)
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{
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return bmp;
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}
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Graphics g = Graphics.FromImage(bmp);
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for (int i = 0; i < _map.GetLength(0); ++i)
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{
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for (int j = 0; j < _map.GetLength(1); ++j)
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{
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if (_map[i, j] == _freeWater)
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{
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DrawWaterPart(g, i, j);
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}
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else if (_map[i, j] == _barrier)
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{
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DrawBarrierPart(g, i, j);
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}
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}
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}
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_drawingObject.DrawingObject(g);
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return bmp;
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}
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/// <summary>
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/// Метод для генерации карты
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/// </summary>
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protected abstract void GenerateMap();
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/// <summary>
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/// Метод для отрисовки свободного участка на экране
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/// </summary>
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/// <param name="g"></param>
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/// <param name="i"></param>
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/// <param name="j"></param>
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protected abstract void DrawWaterPart(Graphics g, int i, int j);
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/// <summary>
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/// Метод для отрисовки закрытого участка на экране
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/// </summary>
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/// <param name="g"></param>
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/// <param name="i"></param>
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/// <param name="j"></param>
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protected abstract void DrawBarrierPart(Graphics g, int i, int j);
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}
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}
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@ -11,6 +11,7 @@ namespace Boats
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/// </summary>
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internal enum Direction
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{
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None = 0,
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Up = 1,
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Down = 2,
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Left = 3,
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@ -14,15 +14,15 @@ namespace Boats
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityBoat Boat { private set; get; }
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public EntityBoat Boat { protected set; get; }
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/// <summary>
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/// Левая координата отрисовки лодки
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/// </summary>
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private float _startPosX;
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protected float _startPosX;
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/// <summary>
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/// Верхняя кооридната отрисовки лодки
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/// </summary>
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private float _startPosY;
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protected float _startPosY;
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/// <summary>
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/// Ширина окна отрисовки
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/// </summary>
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@ -34,21 +34,34 @@ namespace Boats
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/// <summary>
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/// Ширина отрисовки лодки
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/// </summary>
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private readonly int _boatWidth = 100;
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protected readonly int _boatWidth = 100;
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/// <summary>
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/// Высота отрисовки лодки
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/// </summary>
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private readonly int _boatHeight = 40;
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protected readonly int _boatHeight = 40;
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес лодки</param>
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/// <param name="bodyColor">Цвет корпуса</param>
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public void Init(int speed, float weight, Color bodyColor)
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public DrawingBoat(int speed, float weight, Color bodyColor)
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{
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Boat = new EntityBoat();
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Boat.Init(speed, weight, bodyColor);
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Boat = new EntityBoat(speed, weight, bodyColor);
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}
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес лодки</param>
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/// <param name="bodyColor">Цвет корпуса</param>
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/// <param name="boatWidth">Ширина отрисовки лодки</param>
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/// <param name="boatHeight">Высота отрисовки лодки</param>
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protected DrawingBoat(int speed, float weight, Color bodyColor, int boatWidth, int boatHeight) :
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this(speed, weight, bodyColor)
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{
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_boatWidth = boatWidth;
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_boatHeight = boatHeight;
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}
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/// <summary>
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/// Установка позиции лодки
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@ -114,7 +127,7 @@ namespace Boats
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/// Отрисовка лодки
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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public virtual void DrawTransport(Graphics g)
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{
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if (_startPosX < 0 || _startPosY < 0
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|| !_pictureHeight.HasValue || !_pictureWidth.HasValue)
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@ -141,7 +154,7 @@ namespace Boats
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g.DrawEllipse(Pens.Black, _startPosX + _boatWidth / 8, _startPosY + _boatHeight / 8,
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_boatWidth / 2, _boatHeight - _boatHeight / 4);
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}
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/// <summary>
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/// <summary>
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/// Смена границ формы отрисовки
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/// </summary>
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/// <param name="width">Ширина картинки</param>
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@ -165,5 +178,13 @@ namespace Boats
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_startPosY = _pictureHeight.Value - _boatHeight;
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}
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}
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/// <summary>
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/// Получение текущей позиции объекта
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/// </summary>
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/// <returns></returns>
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public (float Left, float Top, float Right, float Bottom) GetCurrentPosition()
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{
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return (_startPosX, _startPosY, _startPosX + _boatWidth, _startPosY + _boatHeight);
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}
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}
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}
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|
82
Boats/Boats/DrawingCatamaran.cs
Normal file
82
Boats/Boats/DrawingCatamaran.cs
Normal file
@ -0,0 +1,82 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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|
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namespace Boats
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{
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/// <summary>
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/// Класс для отрисовки катамарана
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/// </summary>
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internal class DrawingCatamaran : DrawingBoat
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{
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/// <summary>
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/// Инициализация свойств
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/// </summary>
|
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес катамарана</param>
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/// <param name="bodyColor">Цвет корпуса</param>
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/// <param name="dopColor">Дополнительный цвет</param>
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/// <param name="bobbers">Признак наличия поплавков</param>
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/// <param name="sail">Признак наличия паруса</param>
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public DrawingCatamaran(int speed, float weight, Color bodyColor,
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Color dopColor, bool bobbers, bool sail) :
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base(speed, weight, bodyColor, 110, 60)
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{
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Boat = new EntityCatamaran(speed, weight, bodyColor, dopColor, bobbers, sail);
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}
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/// <summary>
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/// Метод для отрисовки катамарана
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/// </summary>
|
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/// <param name="g"></param>
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public override void DrawTransport(Graphics g)
|
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{
|
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if (Boat is not EntityCatamaran catamaran)
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{
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return;
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}
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Brush dopBrush = new SolidBrush(catamaran.DopColor);
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int bobbersWidth = _boatWidth / 4;
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int bobbersHeight = _boatHeight / 5;
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base.DrawTransport(g);
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|
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if (catamaran.Bobbers)
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{
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// Отрисовка верхних поплавков
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g.FillRectangle(dopBrush, _startPosX, _startPosY, bobbersWidth, bobbersHeight);
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g.DrawRectangle(Pens.Black, _startPosX, _startPosY, bobbersWidth, bobbersHeight);
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g.DrawRectangle(Pens.Black, _startPosX + bobbersWidth / 4, _startPosY, bobbersWidth / 2, bobbersHeight);
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g.FillRectangle(dopBrush, _startPosX + _boatWidth / 2, _startPosY, _boatWidth / 4, bobbersHeight);
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g.DrawRectangle(Pens.Black, _startPosX + _boatWidth / 2, _startPosY, _boatWidth / 4, bobbersHeight);
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g.DrawRectangle(Pens.Black, _startPosX + _boatWidth / 2 + bobbersWidth / 4, _startPosY, bobbersWidth / 2, bobbersHeight);
|
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|
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// Отрисовка нижних поплавков
|
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g.FillRectangle(dopBrush, _startPosX, _startPosY + _boatHeight - bobbersHeight, bobbersWidth, bobbersHeight);
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g.DrawRectangle(Pens.Black, _startPosX, _startPosY + _boatHeight - bobbersHeight, bobbersWidth, bobbersHeight);
|
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g.DrawRectangle(Pens.Black, _startPosX + bobbersWidth / 4, _startPosY + _boatHeight - bobbersHeight, bobbersWidth / 2, bobbersHeight);
|
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|
||||
g.FillRectangle(dopBrush, _startPosX + _boatWidth / 2, _startPosY + _boatHeight - bobbersHeight, bobbersWidth, bobbersHeight);
|
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g.DrawRectangle(Pens.Black, _startPosX + _boatWidth / 2, _startPosY + _boatHeight - bobbersHeight, bobbersWidth, bobbersHeight);
|
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g.DrawRectangle(Pens.Black, _startPosX + _boatWidth / 2 + bobbersWidth / 4, _startPosY + _boatHeight - bobbersHeight, bobbersWidth / 2, bobbersHeight);
|
||||
}
|
||||
|
||||
if (catamaran.Sail)
|
||||
{
|
||||
float downPointSailX = _startPosX + _boatWidth / 2 - _boatWidth / 8;
|
||||
float downPointSailY = _startPosY + _boatHeight / 2 + _boatWidth / 8;
|
||||
|
||||
PointF[] sailPoints = new PointF[3];
|
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sailPoints[0] = new PointF(downPointSailX, downPointSailY);
|
||||
sailPoints[1] = new PointF(downPointSailX, _startPosY);
|
||||
sailPoints[2] = new PointF(downPointSailX - _boatWidth / 4, downPointSailY - _boatHeight / 4);
|
||||
// Отрисовка паруса
|
||||
g.FillPolygon(dopBrush, sailPoints);
|
||||
g.DrawPolygon(Pens.Black, sailPoints);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
34
Boats/Boats/DrawingObjectBoat.cs
Normal file
34
Boats/Boats/DrawingObjectBoat.cs
Normal file
@ -0,0 +1,34 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Boats
|
||||
{
|
||||
internal class DrawingObjectBoat : IDrawingObject
|
||||
{
|
||||
private DrawingBoat _boat = null;
|
||||
public DrawingObjectBoat(DrawingBoat boat)
|
||||
{
|
||||
_boat = boat;
|
||||
}
|
||||
public float Step => _boat?.Boat?.Step ?? 0;
|
||||
public (float Left, float Top, float Right, float Bottom) GetCurrentPosition()
|
||||
{
|
||||
return _boat?.GetCurrentPosition() ?? default;
|
||||
}
|
||||
public void MoveObject(Direction direction)
|
||||
{
|
||||
_boat?.MoveTransport(direction);
|
||||
}
|
||||
public void SetObject(int x, int y, int width, int height)
|
||||
{
|
||||
_boat.SetPosition(x, y, width, height);
|
||||
}
|
||||
public void DrawingObject(Graphics g)
|
||||
{
|
||||
_boat.DrawTransport(g);
|
||||
}
|
||||
}
|
||||
}
|
@ -34,7 +34,7 @@ namespace Boats
|
||||
/// <param name="weight"></param>
|
||||
/// <param name="bodyColor"></param>
|
||||
/// <returns></returns>
|
||||
public void Init(int speed, float weight, Color bodyColor)
|
||||
public EntityBoat(int speed, float weight, Color bodyColor)
|
||||
{
|
||||
Random rnd = new();
|
||||
Speed = speed <= 0 ? rnd.Next(50, 150) : speed;
|
||||
|
41
Boats/Boats/EntityCatamaran.cs
Normal file
41
Boats/Boats/EntityCatamaran.cs
Normal file
@ -0,0 +1,41 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Boats
|
||||
{
|
||||
internal class EntityCatamaran : EntityBoat
|
||||
{
|
||||
/// <summary>
|
||||
/// Дополнительный цвет
|
||||
/// </summary>
|
||||
public Color DopColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак наличия поплавков
|
||||
/// </summary>
|
||||
public bool Bobbers { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак наличия паруса
|
||||
/// </summary>
|
||||
public bool Sail { get; private set; }
|
||||
/// <summary>
|
||||
/// Инициализация свойств
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес катамарана</param>
|
||||
/// <param name="bodyColor">Цвет корпуса</param>
|
||||
/// <param name="dopColor">Дополнительный цвет</param>
|
||||
/// <param name="bobbers">Признак наличия поплавков</param>
|
||||
/// <param name="sail">Признак наличия паруса</param>
|
||||
public EntityCatamaran(int speed, float weight, Color bodyColor,
|
||||
Color dopColor, bool bobbers, bool sail) :
|
||||
base(speed, weight, bodyColor)
|
||||
{
|
||||
DopColor = dopColor;
|
||||
Bobbers = bobbers;
|
||||
Sail = sail;
|
||||
}
|
||||
}
|
||||
}
|
14
Boats/Boats/FormBoat.Designer.cs
generated
14
Boats/Boats/FormBoat.Designer.cs
generated
@ -38,6 +38,7 @@
|
||||
this.ButtonLeft = new System.Windows.Forms.Button();
|
||||
this.ButtonRight = new System.Windows.Forms.Button();
|
||||
this.ButtonDown = new System.Windows.Forms.Button();
|
||||
this.ButtonCreateModificate = new System.Windows.Forms.Button();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxBoat)).BeginInit();
|
||||
this.statusStrip.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
@ -143,11 +144,23 @@
|
||||
this.ButtonDown.UseVisualStyleBackColor = true;
|
||||
this.ButtonDown.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
//
|
||||
// ButtonCreateModificate
|
||||
//
|
||||
this.ButtonCreateModificate.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.ButtonCreateModificate.Location = new System.Drawing.Point(138, 381);
|
||||
this.ButtonCreateModificate.Name = "ButtonCreateModificate";
|
||||
this.ButtonCreateModificate.Size = new System.Drawing.Size(117, 29);
|
||||
this.ButtonCreateModificate.TabIndex = 7;
|
||||
this.ButtonCreateModificate.Text = "Модификация";
|
||||
this.ButtonCreateModificate.UseVisualStyleBackColor = true;
|
||||
this.ButtonCreateModificate.Click += new System.EventHandler(this.ButtonCreateModificate_Click);
|
||||
//
|
||||
// FormBoat
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 20F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Controls.Add(this.ButtonCreateModificate);
|
||||
this.Controls.Add(this.ButtonDown);
|
||||
this.Controls.Add(this.ButtonRight);
|
||||
this.Controls.Add(this.ButtonLeft);
|
||||
@ -177,5 +190,6 @@
|
||||
private Button ButtonLeft;
|
||||
private Button ButtonRight;
|
||||
private Button ButtonDown;
|
||||
private Button ButtonCreateModificate;
|
||||
}
|
||||
}
|
@ -18,6 +18,22 @@ namespace Boats
|
||||
InitializeComponent();
|
||||
}
|
||||
/// <summary>
|
||||
/// Метод установки данных
|
||||
/// </summary>
|
||||
private void SetData()
|
||||
{
|
||||
Random rnd = new Random();
|
||||
_boat.SetPosition(
|
||||
rnd.Next(10, 100),
|
||||
rnd.Next(10, 100),
|
||||
pictureBoxBoat.Width,
|
||||
pictureBoxBoat.Height
|
||||
);
|
||||
toolStripStatusLabelSpeed.Text = $"Скорость: {_boat.Boat.Speed}";
|
||||
toolStripStatusLabelWeight.Text = $"Вес: {_boat.Boat.Weight}";
|
||||
toolStripStatusLabelBodyColor.Text = $"Цвет: {_boat.Boat.BodyColor.Name}";
|
||||
}
|
||||
/// <summary>
|
||||
/// Метод прорисовки лодки
|
||||
/// </summary>
|
||||
private void Draw()
|
||||
@ -35,22 +51,13 @@ namespace Boats
|
||||
private void ButtonCreate_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random rnd = new();
|
||||
_boat = new DrawingBoat();
|
||||
_boat.Init(
|
||||
_boat = new DrawingBoat(
|
||||
rnd.Next(100, 300),
|
||||
rnd.Next(1000, 2000),
|
||||
Color.FromArgb(rnd.Next(0, 256),
|
||||
rnd.Next(0, 256), rnd.Next(0, 256))
|
||||
);
|
||||
_boat.SetPosition(
|
||||
rnd.Next(10, 100),
|
||||
rnd.Next(10, 100),
|
||||
pictureBoxBoat.Width,
|
||||
pictureBoxBoat.Height
|
||||
);
|
||||
toolStripStatusLabelSpeed.Text = $"Скорость: {_boat.Boat.Speed}";
|
||||
toolStripStatusLabelWeight.Text = $"Вес: {_boat.Boat.Weight}";
|
||||
toolStripStatusLabelBodyColor.Text = $"Цвет: {_boat.Boat.BodyColor.Name}";
|
||||
SetData();
|
||||
Draw();
|
||||
}
|
||||
/// <summary>
|
||||
@ -89,5 +96,24 @@ namespace Boats
|
||||
_boat?.ChangeBorders(pictureBoxBoat.Width, pictureBoxBoat.Height);
|
||||
Draw();
|
||||
}
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Модификация"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateModificate_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random rnd = new Random();
|
||||
_boat = new DrawingCatamaran(
|
||||
rnd.Next(100, 300),
|
||||
rnd.Next(1000, 3000),
|
||||
Color.FromArgb(rnd.Next(0, 255), rnd.Next(0, 255), rnd.Next(0, 255)),
|
||||
Color.FromArgb(rnd.Next(0, 255), rnd.Next(0, 255), rnd.Next(0, 255)),
|
||||
Convert.ToBoolean(rnd.Next(0, 2)),
|
||||
Convert.ToBoolean(rnd.Next(0, 2))
|
||||
);
|
||||
SetData();
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
211
Boats/Boats/FormMap.Designer.cs
generated
Normal file
211
Boats/Boats/FormMap.Designer.cs
generated
Normal file
@ -0,0 +1,211 @@
|
||||
namespace Boats
|
||||
{
|
||||
partial class FormMap
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.pictureBoxMap = new System.Windows.Forms.PictureBox();
|
||||
this.statusStrip = new System.Windows.Forms.StatusStrip();
|
||||
this.toolStripStatusLabelSpeed = new System.Windows.Forms.ToolStripStatusLabel();
|
||||
this.toolStripStatusLabelWeight = new System.Windows.Forms.ToolStripStatusLabel();
|
||||
this.toolStripStatusLabelBodyColor = new System.Windows.Forms.ToolStripStatusLabel();
|
||||
this.ButtonCreate = new System.Windows.Forms.Button();
|
||||
this.ButtonUp = new System.Windows.Forms.Button();
|
||||
this.ButtonLeft = new System.Windows.Forms.Button();
|
||||
this.ButtonRight = new System.Windows.Forms.Button();
|
||||
this.ButtonDown = new System.Windows.Forms.Button();
|
||||
this.ButtonCreateModificate = new System.Windows.Forms.Button();
|
||||
this.comboBoxSelectorMap = new System.Windows.Forms.ComboBox();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxMap)).BeginInit();
|
||||
this.statusStrip.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// pictureBoxMap
|
||||
//
|
||||
this.pictureBoxMap.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.pictureBoxMap.Location = new System.Drawing.Point(0, 0);
|
||||
this.pictureBoxMap.Name = "pictureBoxMap";
|
||||
this.pictureBoxMap.Size = new System.Drawing.Size(800, 424);
|
||||
this.pictureBoxMap.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
|
||||
this.pictureBoxMap.TabIndex = 0;
|
||||
this.pictureBoxMap.TabStop = false;
|
||||
//
|
||||
// statusStrip
|
||||
//
|
||||
this.statusStrip.ImageScalingSize = new System.Drawing.Size(20, 20);
|
||||
this.statusStrip.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
|
||||
this.toolStripStatusLabelSpeed,
|
||||
this.toolStripStatusLabelWeight,
|
||||
this.toolStripStatusLabelBodyColor});
|
||||
this.statusStrip.Location = new System.Drawing.Point(0, 424);
|
||||
this.statusStrip.Name = "statusStrip";
|
||||
this.statusStrip.Size = new System.Drawing.Size(800, 26);
|
||||
this.statusStrip.TabIndex = 1;
|
||||
this.statusStrip.Text = "statusStrip1";
|
||||
//
|
||||
// toolStripStatusLabelSpeed
|
||||
//
|
||||
this.toolStripStatusLabelSpeed.Name = "toolStripStatusLabelSpeed";
|
||||
this.toolStripStatusLabelSpeed.Size = new System.Drawing.Size(76, 20);
|
||||
this.toolStripStatusLabelSpeed.Text = "Скорость:";
|
||||
//
|
||||
// toolStripStatusLabelWeight
|
||||
//
|
||||
this.toolStripStatusLabelWeight.Name = "toolStripStatusLabelWeight";
|
||||
this.toolStripStatusLabelWeight.Size = new System.Drawing.Size(36, 20);
|
||||
this.toolStripStatusLabelWeight.Text = "Вес:";
|
||||
//
|
||||
// toolStripStatusLabelBodyColor
|
||||
//
|
||||
this.toolStripStatusLabelBodyColor.Name = "toolStripStatusLabelBodyColor";
|
||||
this.toolStripStatusLabelBodyColor.Size = new System.Drawing.Size(45, 20);
|
||||
this.toolStripStatusLabelBodyColor.Text = "Цвет:";
|
||||
//
|
||||
// ButtonCreate
|
||||
//
|
||||
this.ButtonCreate.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.ButtonCreate.Location = new System.Drawing.Point(12, 381);
|
||||
this.ButtonCreate.Name = "ButtonCreate";
|
||||
this.ButtonCreate.Size = new System.Drawing.Size(94, 29);
|
||||
this.ButtonCreate.TabIndex = 2;
|
||||
this.ButtonCreate.Text = "Создать";
|
||||
this.ButtonCreate.UseVisualStyleBackColor = true;
|
||||
this.ButtonCreate.Click += new System.EventHandler(this.ButtonCreate_Click);
|
||||
//
|
||||
// ButtonUp
|
||||
//
|
||||
this.ButtonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.ButtonUp.BackgroundImage = global::Boats.Properties.Resources.arrow_up;
|
||||
this.ButtonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
|
||||
this.ButtonUp.Location = new System.Drawing.Point(710, 344);
|
||||
this.ButtonUp.Name = "ButtonUp";
|
||||
this.ButtonUp.Size = new System.Drawing.Size(30, 30);
|
||||
this.ButtonUp.TabIndex = 3;
|
||||
this.ButtonUp.UseVisualStyleBackColor = true;
|
||||
this.ButtonUp.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
//
|
||||
// ButtonLeft
|
||||
//
|
||||
this.ButtonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.ButtonLeft.BackgroundImage = global::Boats.Properties.Resources.arrow_left;
|
||||
this.ButtonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
|
||||
this.ButtonLeft.Location = new System.Drawing.Point(674, 380);
|
||||
this.ButtonLeft.Name = "ButtonLeft";
|
||||
this.ButtonLeft.Size = new System.Drawing.Size(30, 30);
|
||||
this.ButtonLeft.TabIndex = 4;
|
||||
this.ButtonLeft.UseVisualStyleBackColor = true;
|
||||
this.ButtonLeft.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
//
|
||||
// ButtonRight
|
||||
//
|
||||
this.ButtonRight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.ButtonRight.BackgroundImage = global::Boats.Properties.Resources.arrow_right;
|
||||
this.ButtonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
|
||||
this.ButtonRight.Location = new System.Drawing.Point(746, 380);
|
||||
this.ButtonRight.Name = "ButtonRight";
|
||||
this.ButtonRight.Size = new System.Drawing.Size(30, 30);
|
||||
this.ButtonRight.TabIndex = 5;
|
||||
this.ButtonRight.UseVisualStyleBackColor = true;
|
||||
this.ButtonRight.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
//
|
||||
// ButtonDown
|
||||
//
|
||||
this.ButtonDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.ButtonDown.BackgroundImage = global::Boats.Properties.Resources.arrow_down;
|
||||
this.ButtonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
|
||||
this.ButtonDown.Location = new System.Drawing.Point(710, 380);
|
||||
this.ButtonDown.Name = "ButtonDown";
|
||||
this.ButtonDown.Size = new System.Drawing.Size(30, 30);
|
||||
this.ButtonDown.TabIndex = 6;
|
||||
this.ButtonDown.UseVisualStyleBackColor = true;
|
||||
this.ButtonDown.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
//
|
||||
// ButtonCreateModificate
|
||||
//
|
||||
this.ButtonCreateModificate.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.ButtonCreateModificate.Location = new System.Drawing.Point(138, 381);
|
||||
this.ButtonCreateModificate.Name = "ButtonCreateModificate";
|
||||
this.ButtonCreateModificate.Size = new System.Drawing.Size(117, 29);
|
||||
this.ButtonCreateModificate.TabIndex = 7;
|
||||
this.ButtonCreateModificate.Text = "Модификация";
|
||||
this.ButtonCreateModificate.UseVisualStyleBackColor = true;
|
||||
this.ButtonCreateModificate.Click += new System.EventHandler(this.ButtonCreateModificate_Click);
|
||||
//
|
||||
// comboBoxSelectorMap
|
||||
//
|
||||
this.comboBoxSelectorMap.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
|
||||
this.comboBoxSelectorMap.FormattingEnabled = true;
|
||||
this.comboBoxSelectorMap.Items.AddRange(new object[] {
|
||||
"Простая карта",
|
||||
"Океан карта",
|
||||
"Линии карта"});
|
||||
this.comboBoxSelectorMap.Location = new System.Drawing.Point(12, 12);
|
||||
this.comboBoxSelectorMap.Name = "comboBoxSelectorMap";
|
||||
this.comboBoxSelectorMap.Size = new System.Drawing.Size(151, 28);
|
||||
this.comboBoxSelectorMap.TabIndex = 8;
|
||||
this.comboBoxSelectorMap.SelectedIndexChanged += new System.EventHandler(this.ComboBoxSelectorMap_SelectedIndexChanged);
|
||||
//
|
||||
// FormMap
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 20F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Controls.Add(this.comboBoxSelectorMap);
|
||||
this.Controls.Add(this.ButtonCreateModificate);
|
||||
this.Controls.Add(this.ButtonDown);
|
||||
this.Controls.Add(this.ButtonRight);
|
||||
this.Controls.Add(this.ButtonLeft);
|
||||
this.Controls.Add(this.ButtonUp);
|
||||
this.Controls.Add(this.ButtonCreate);
|
||||
this.Controls.Add(this.pictureBoxMap);
|
||||
this.Controls.Add(this.statusStrip);
|
||||
this.Name = "FormMap";
|
||||
this.Text = "Лодка";
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxMap)).EndInit();
|
||||
this.statusStrip.ResumeLayout(false);
|
||||
this.statusStrip.PerformLayout();
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBoxMap;
|
||||
private StatusStrip statusStrip;
|
||||
private ToolStripStatusLabel toolStripStatusLabelSpeed;
|
||||
private ToolStripStatusLabel toolStripStatusLabelWeight;
|
||||
private ToolStripStatusLabel toolStripStatusLabelBodyColor;
|
||||
private Button ButtonCreate;
|
||||
private Button ButtonUp;
|
||||
private Button ButtonLeft;
|
||||
private Button ButtonRight;
|
||||
private Button ButtonDown;
|
||||
private Button ButtonCreateModificate;
|
||||
private ComboBox comboBoxSelectorMap;
|
||||
}
|
||||
}
|
126
Boats/Boats/FormMap.cs
Normal file
126
Boats/Boats/FormMap.cs
Normal file
@ -0,0 +1,126 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Boats
|
||||
{
|
||||
public partial class FormMap : Form
|
||||
{
|
||||
private AbstractMap _abstractMap;
|
||||
public FormMap()
|
||||
{
|
||||
InitializeComponent();
|
||||
_abstractMap = new SimpleMap();
|
||||
}
|
||||
/// <summary>
|
||||
/// Метод установки данных
|
||||
/// </summary>
|
||||
private void SetData(DrawingBoat boat)
|
||||
{
|
||||
toolStripStatusLabelSpeed.Text = $"Скорость: {boat.Boat.Speed}";
|
||||
toolStripStatusLabelWeight.Text = $"Вес: {boat.Boat.Weight}";
|
||||
toolStripStatusLabelBodyColor.Text = $"Цвет: {boat.Boat.BodyColor.Name}";
|
||||
pictureBoxMap.Image = _abstractMap.CreateMap(pictureBoxMap.Width, pictureBoxMap.Height,
|
||||
new DrawingObjectBoat(boat));
|
||||
}
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreate_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random rnd = new();
|
||||
var boat = new DrawingBoat(
|
||||
rnd.Next(100, 300),
|
||||
rnd.Next(1000, 2000),
|
||||
Color.FromArgb(rnd.Next(0, 256),
|
||||
rnd.Next(0, 256), rnd.Next(0, 256))
|
||||
);
|
||||
SetData(boat);
|
||||
}
|
||||
/// <summary>
|
||||
/// Обработчик нажатий кнопок передвижения
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
//получаем имя кнопки
|
||||
string btnName = ((Button)sender)?.Name ?? string.Empty;
|
||||
Direction dir = Direction.None;
|
||||
|
||||
switch (btnName)
|
||||
{
|
||||
case "ButtonUp":
|
||||
{
|
||||
dir = Direction.Up;
|
||||
}
|
||||
break;
|
||||
case "ButtonDown":
|
||||
{
|
||||
dir = Direction.Down;
|
||||
}
|
||||
break;
|
||||
case "ButtonLeft":
|
||||
{
|
||||
dir = Direction.Left;
|
||||
}
|
||||
break;
|
||||
case "ButtonRight":
|
||||
{
|
||||
dir = Direction.Right;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
pictureBoxMap.Image = _abstractMap?.MoveObject(dir);
|
||||
}
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Модификация"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateModificate_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random rnd = new Random();
|
||||
|
||||
var boat = new DrawingCatamaran(
|
||||
rnd.Next(100, 300),
|
||||
rnd.Next(1000, 2000),
|
||||
Color.FromArgb(rnd.Next(0, 255), rnd.Next(0, 255), rnd.Next(0, 255)),
|
||||
Color.FromArgb(rnd.Next(0, 255), rnd.Next(0, 255), rnd.Next(0, 255)),
|
||||
Convert.ToBoolean(rnd.Next(0, 2)),
|
||||
Convert.ToBoolean(rnd.Next(0, 2))
|
||||
);
|
||||
SetData(boat);
|
||||
}
|
||||
/// <summary>
|
||||
/// Смена карты
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ComboBoxSelectorMap_SelectedIndexChanged(object sender, EventArgs e)
|
||||
{
|
||||
switch (comboBoxSelectorMap.Text)
|
||||
{
|
||||
case "Простая карта":
|
||||
_abstractMap = new SimpleMap();
|
||||
break;
|
||||
case "Океан карта":
|
||||
_abstractMap = new OceanMap();
|
||||
break;
|
||||
case "Линии карта":
|
||||
_abstractMap = new LineMap();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
63
Boats/Boats/FormMap.resx
Normal file
63
Boats/Boats/FormMap.resx
Normal file
@ -0,0 +1,63 @@
|
||||
<root>
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="statusStrip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>17, 17</value>
|
||||
</metadata>
|
||||
</root>
|
42
Boats/Boats/IDrawingObject.cs
Normal file
42
Boats/Boats/IDrawingObject.cs
Normal file
@ -0,0 +1,42 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Boats
|
||||
{
|
||||
/// <summary>
|
||||
/// Интерфейс для работы с объектом, прорисовываемым на форме
|
||||
/// </summary>
|
||||
internal interface IDrawingObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Шаг перемещения объекта
|
||||
/// </summary>
|
||||
public float Step { get; }
|
||||
/// <summary>
|
||||
/// Установка позиции объекта
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина полотна</param>
|
||||
/// <param name="height">Высота полотна</param>
|
||||
void SetObject(int x, int y, int width, int height);
|
||||
/// <summary>
|
||||
/// Изменение направления пермещения объекта
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
void MoveObject(Direction direction);
|
||||
/// <summary>
|
||||
/// Отрисовка объекта
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
void DrawingObject(Graphics g);
|
||||
/// <summary>
|
||||
/// Получение текущей позиции объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
(float Left, float Top, float Right, float Bottom) GetCurrentPosition();
|
||||
}
|
||||
}
|
92
Boats/Boats/LineMap.cs
Normal file
92
Boats/Boats/LineMap.cs
Normal file
@ -0,0 +1,92 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Boats
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс линейной карты
|
||||
/// </summary>
|
||||
internal class LineMap : AbstractMap
|
||||
{
|
||||
/// <summary>
|
||||
/// Цвет участка закрытого
|
||||
/// </summary>
|
||||
private readonly Brush barrierColor = new SolidBrush(Color.White);
|
||||
/// <summary>
|
||||
/// Цвет участка открытого
|
||||
/// </summary>
|
||||
private readonly Brush roadColor = new SolidBrush(Color.Black);
|
||||
/// <summary>
|
||||
/// Метод для отрисовки закрытого участка карты
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
/// <param name="i"></param>
|
||||
/// <param name="j"></param>
|
||||
protected override void DrawBarrierPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.FillRectangle(barrierColor, i * _size_x, j * _size_y, _size_x, _size_y);
|
||||
}
|
||||
/// <summary>
|
||||
/// Метод для отрисовки открытого участка карты
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
/// <param name="i"></param>
|
||||
/// <param name="j"></param>
|
||||
protected override void DrawWaterPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.FillRectangle(roadColor, i * _size_x, j * _size_y, _size_x, _size_y);
|
||||
}
|
||||
/// <summary>
|
||||
/// Метод генерации карты
|
||||
/// </summary>
|
||||
protected override void GenerateMap()
|
||||
{
|
||||
_map = new int[100, 100];
|
||||
_size_x = (float)_width / _map.GetLength(0);
|
||||
_size_y = (float)_height / _map.GetLength(1);
|
||||
|
||||
for (int i = 0; i < _map.GetLength(0); ++i)
|
||||
{
|
||||
for (int j = 0; j < _map.GetLength(1); ++j)
|
||||
{
|
||||
_map[i, j] = _freeWater;
|
||||
}
|
||||
}
|
||||
// Будем рисовать линии
|
||||
// из непроходимых блоков
|
||||
int counter = 0;
|
||||
while (counter < 20)
|
||||
{
|
||||
int x = _random.Next(0, 100);
|
||||
int y = _random.Next(0, 100);
|
||||
|
||||
int lineLength = 5;
|
||||
|
||||
if (_map[x, y] == _freeWater)
|
||||
{
|
||||
int d = 0;
|
||||
if (Convert.ToBoolean(_random.Next(0, 2)))
|
||||
{
|
||||
while (y + d < _map.GetLength(0) && d < lineLength * 2)
|
||||
{
|
||||
_map[x, y + d] = _barrier;
|
||||
d++;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
while (x + d < _map.GetLength(1) && d < lineLength)
|
||||
{
|
||||
_map[x + d, y] = _barrier;
|
||||
d++;
|
||||
}
|
||||
}
|
||||
counter++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
90
Boats/Boats/OceanMap.cs
Normal file
90
Boats/Boats/OceanMap.cs
Normal file
@ -0,0 +1,90 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Boats
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс океанической карты
|
||||
/// </summary>
|
||||
internal class OceanMap : AbstractMap
|
||||
{
|
||||
/// <summary>
|
||||
/// Количество мин воруг центральной мины
|
||||
/// </summary>
|
||||
private readonly int minesAroundCount = 6;
|
||||
/// <summary>
|
||||
/// Количество центральных мин
|
||||
/// </summary>
|
||||
private readonly int circlesCount = 12;
|
||||
/// <summary>
|
||||
/// Цвет участка закрытого
|
||||
/// </summary>
|
||||
private readonly Brush mineColor = Brushes.Silver;
|
||||
/// <summary>
|
||||
/// Цвет участка открытого
|
||||
/// </summary>
|
||||
private readonly Brush openColor = Brushes.Aqua;
|
||||
/// <summary>
|
||||
/// Метод для отрисовки закрытого участка карты
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
/// <param name="i"></param>
|
||||
/// <param name="j"></param>
|
||||
protected override void DrawBarrierPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.FillRectangle(openColor, i * _size_x, j * _size_y, _size_x, _size_y);
|
||||
g.FillEllipse(mineColor, i * _size_x, j * _size_y, _size_x, _size_y);
|
||||
g.FillEllipse(Brushes.Black, i * _size_x + _size_x * 0.25f, j * _size_y + _size_y * 0.25f, _size_x * 0.5f, _size_y * 0.5f);
|
||||
g.FillEllipse(Brushes.Red, i * _size_x + _size_x * 0.375f, j * _size_y + _size_y * 0.375f, _size_x * 0.25f, _size_y * 0.25f);
|
||||
}
|
||||
/// <summary>
|
||||
/// Метод для отрисовки открытого участка карты
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
/// <param name="i"></param>
|
||||
/// <param name="j"></param>
|
||||
protected override void DrawWaterPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.FillRectangle(openColor, i * _size_x, j * _size_y, _size_x, _size_y);
|
||||
}
|
||||
/// <summary>
|
||||
/// Метод генерации карты
|
||||
/// </summary>
|
||||
protected override void GenerateMap()
|
||||
{
|
||||
_map = new int[100, 100];
|
||||
_size_x = (float)_width / _map.GetLength(0);
|
||||
_size_y = (float)_height / _map.GetLength(1);
|
||||
int counter = 0;
|
||||
for (int i = 0; i < _map.GetLength(0); ++i)
|
||||
{
|
||||
for (int j = 0; j < _map.GetLength(1); ++j)
|
||||
{
|
||||
_map[i, j] = _freeWater;
|
||||
}
|
||||
}
|
||||
// Отрисовка "мин"
|
||||
double radius = Math.Min(_size_x, _size_y);
|
||||
while (counter < circlesCount)
|
||||
{
|
||||
int x = _random.Next(0, 99);
|
||||
int y = _random.Next(0, 99);
|
||||
_map[y, x] = _barrier;
|
||||
for (int i = 0; i < minesAroundCount; i++)
|
||||
{
|
||||
int row = (int)Math.Ceiling(radius * Math.Sin(Math.PI * 2 / minesAroundCount * i)) + y;
|
||||
int col = (int)Math.Ceiling(radius * Math.Cos(Math.PI * 2 / minesAroundCount * i)) + x;
|
||||
|
||||
if (row > -1 && col > -1 && row < _map.GetLength(0) && col < _map.GetLength(1))
|
||||
{
|
||||
_map[row, col] = _barrier;
|
||||
}
|
||||
}
|
||||
counter++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -11,7 +11,7 @@ namespace Boats
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new FormBoat());
|
||||
Application.Run(new FormMap());
|
||||
}
|
||||
}
|
||||
}
|
70
Boats/Boats/SimpleMap.cs
Normal file
70
Boats/Boats/SimpleMap.cs
Normal file
@ -0,0 +1,70 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Boats
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс стандартной карты
|
||||
/// </summary>
|
||||
internal class SimpleMap : AbstractMap
|
||||
{
|
||||
/// <summary>
|
||||
/// Цвет участка закрытого
|
||||
/// </summary>
|
||||
private readonly Brush barrierColor = new SolidBrush(Color.Black);
|
||||
/// <summary>
|
||||
/// Цвет участка открытого
|
||||
/// </summary>
|
||||
private readonly Brush roadColor = new SolidBrush(Color.Gray);
|
||||
/// <summary>
|
||||
/// Метод для отрисовки закрытого участка карты
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
/// <param name="i"></param>
|
||||
/// <param name="j"></param>
|
||||
protected override void DrawBarrierPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.FillRectangle(barrierColor, i * _size_x, j * _size_y, _size_x, _size_y);
|
||||
}
|
||||
/// <summary>
|
||||
/// Метод для отрисовки открытого участка карты
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
/// <param name="i"></param>
|
||||
/// <param name="j"></param>
|
||||
protected override void DrawWaterPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.FillRectangle(roadColor, i * _size_x, j * _size_y, _size_x, _size_y);
|
||||
}
|
||||
/// <summary>
|
||||
/// Метод генерации карты
|
||||
/// </summary>
|
||||
protected override void GenerateMap()
|
||||
{
|
||||
_map = new int[100, 100];
|
||||
_size_x = (float)_width / _map.GetLength(0);
|
||||
_size_y = (float)_height / _map.GetLength(1);
|
||||
int counter = 0;
|
||||
for (int i = 0; i < _map.GetLength(0); ++i)
|
||||
{
|
||||
for (int j = 0; j < _map.GetLength(1); ++j)
|
||||
{
|
||||
_map[i, j] = _freeWater;
|
||||
}
|
||||
}
|
||||
while (counter < 50)
|
||||
{
|
||||
int x = _random.Next(0, 100);
|
||||
int y = _random.Next(0, 100);
|
||||
if (_map[x, y] == _freeWater)
|
||||
{
|
||||
_map[x, y] = _barrier;
|
||||
counter++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user