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9 Commits

Author SHA1 Message Date
Nikita Potapov
feeb643efe Этап 3. Форма 2022-11-04 16:32:55 +04:00
Nikita Potapov
df9b91ad28 Этап 2. Класс 2022-11-04 16:01:59 +04:00
Nikita Potapov
f5e4c6742b Этап 1. Смена массива на список 2022-11-04 15:57:06 +04:00
Nikita Potapov
e4e328590f Changed forms 2022-11-04 15:18:56 +04:00
Nikita Potapov
f604ea29fc Generic classes 2022-11-04 14:48:21 +04:00
Nikita Potapov
9569218404 Абстрактный класс 2022-11-04 14:26:09 +04:00
Nikita Potapov
52f9190f2f Добавление интерфейса 2022-11-04 13:34:29 +04:00
Nikita Potapov
b3426afea9 Продвинутый объект 2022-11-04 13:12:14 +04:00
Nikita Potapov
6b21c79439 Переход на конструкторы 2022-11-04 11:54:35 +04:00
20 changed files with 1855 additions and 41 deletions

200
Boats/Boats/AbstractMap.cs Normal file
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@ -0,0 +1,200 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Boats
{
internal abstract class AbstractMap
{
private IDrawingObject _drawingObject = null;
protected int[,] _map = null;
protected int _width;
protected int _height;
protected float _size_x;
protected float _size_y;
protected readonly Random _random = new();
protected readonly int _freeWater = 0;
protected readonly int _barrier = 1;
/// <summary>
/// Функция инициализирует карту,
/// устанавливает объект и отрисовывает карту с объектом
/// </summary>
/// <param name="width"></param>
/// <param name="height"></param>
/// <param name="drawingObject"></param>
/// <returns>Bitmap карты с объектом</returns>
public Bitmap CreateMap(int width, int height, IDrawingObject drawingObject)
{
_width = width;
_height = height;
_drawingObject = drawingObject;
GenerateMap();
while (!SetObjectOnMap())
{
GenerateMap();
}
return DrawMapWithObject();
}
/// <summary>
/// Функция для передвижения объекта по карте
/// </summary>
/// <param name="direction"></param>
/// <returns>Bitmap карты с объектом</returns>
public Bitmap MoveObject(Direction direction)
{
// Проверка, что объект может переместится в требуемом направлении
// Получаем текщую позицию объекта
var objectPos = _drawingObject.GetCurrentPosition();
float currentX = objectPos.Left;
float currentY = objectPos.Top;
// В зависимости от направления уставналиваем dx, dy
float dx = 0;
float dy = 0;
switch (direction)
{
case Direction.None:
break;
case Direction.Up:
{
dy = -_drawingObject.Step;
}
break;
case Direction.Down:
{
dy = _drawingObject.Step;
}
break;
case Direction.Left:
{
dx = -_drawingObject.Step;
}
break;
case Direction.Right:
{
dx = _drawingObject.Step;
}
break;
default:
break;
}
// ЕСли нет коллизии, то перемещаем объект
if (!CheckCollision(currentX + dx, currentY + dy))
{
_drawingObject.MoveObject(direction);
}
return DrawMapWithObject();
}
/// <summary>
/// Функция пытается поместить объект на карту
/// </summary>
/// <returns>Если удачно возвращает true, иначе - false</returns>
private bool SetObjectOnMap()
{
if (_drawingObject == null || _map == null)
{
return false;
}
// Генерируем новые координаты объекта
int x = _random.Next(100, 200);
int y = _random.Next(100, 200);
_drawingObject.SetObject(x, y, _width, _height);
// Проверка, что объект не "накладывается" на закрытые участки
return !CheckCollision(x, y);
}
/// <summary>
/// Функция для проверки коллизии объекта с препятствиями на карте.
/// </summary>
/// <param name="x">Координата x объекта</param>
/// <param name="y">Координата y объекта</param>
/// <returns>Возвращает true если есть коллизия и false - если ее нет</returns>
protected bool CheckCollision(float x, float y)
{
// Получаем ширину и высоту отображаемого объекта
var objectPos = _drawingObject.GetCurrentPosition();
float objectWidth = objectPos.Right - objectPos.Left;
float objectHeight = objectPos.Bottom - objectPos.Top;
// Теперь узнаем сколько клеток в ширину и высоту объект занимает на карте
int objectCellsCountX = (int)Math.Ceiling(objectWidth / _size_x);
int objectCellsCountY = (int)Math.Ceiling(objectHeight / _size_y);
// Получим координаты объекта в сетке карты
int objectMapX = (int)Math.Floor((float)x / _size_x);
int objectMapY = (int)Math.Floor((float)y / _size_y);
// В цикле проверяем все клетки карты на коллизию с объектом
int dy = 0;
int mapCellsX = _map.GetLength(1);
int mapCellsY = _map.GetLength(0);
int mapState = _freeWater;
while (objectMapY + dy < mapCellsY && dy <= objectCellsCountY)
{
int dx = 0;
while (objectMapX + dx < mapCellsX && dx <= objectCellsCountX)
{
mapState = _map[objectMapX + dx, objectMapY + dy];
if (mapState == _barrier)
{
return true;
}
dx++;
}
dy++;
}
return false;
}
/// <summary>
/// Функция для отрисовки карты с объектом
/// </summary>
/// <returns></returns>
private Bitmap DrawMapWithObject()
{
Bitmap bmp = new(_width, _height);
if (_drawingObject == null || _map == null)
{
return bmp;
}
Graphics g = Graphics.FromImage(bmp);
for (int i = 0; i < _map.GetLength(0); ++i)
{
for (int j = 0; j < _map.GetLength(1); ++j)
{
if (_map[i, j] == _freeWater)
{
DrawWaterPart(g, i, j);
}
else if (_map[i, j] == _barrier)
{
DrawBarrierPart(g, i, j);
}
}
}
_drawingObject.DrawingObject(g);
return bmp;
}
/// <summary>
/// Метод для генерации карты
/// </summary>
protected abstract void GenerateMap();
/// <summary>
/// Метод для отрисовки свободного участка на экране
/// </summary>
/// <param name="g"></param>
/// <param name="i"></param>
/// <param name="j"></param>
protected abstract void DrawWaterPart(Graphics g, int i, int j);
/// <summary>
/// Метод для отрисовки закрытого участка на экране
/// </summary>
/// <param name="g"></param>
/// <param name="i"></param>
/// <param name="j"></param>
protected abstract void DrawBarrierPart(Graphics g, int i, int j);
}
}

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@ -9,8 +9,9 @@ namespace Boats
/// <summary>
/// Направление перемещения
/// </summary>
internal enum Direction
public enum Direction
{
None = 0,
Up = 1,
Down = 2,
Left = 3,

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@ -9,20 +9,20 @@ namespace Boats
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
internal class DrawingBoat
public class DrawingBoat
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityBoat Boat { private set; get; }
public EntityBoat Boat { protected set; get; }
/// <summary>
/// Левая координата отрисовки лодки
/// </summary>
private float _startPosX;
protected float _startPosX;
/// <summary>
/// Верхняя кооридната отрисовки лодки
/// </summary>
private float _startPosY;
protected float _startPosY;
/// <summary>
/// Ширина окна отрисовки
/// </summary>
@ -34,21 +34,34 @@ namespace Boats
/// <summary>
/// Ширина отрисовки лодки
/// </summary>
private readonly int _boatWidth = 100;
protected readonly int _boatWidth = 100;
/// <summary>
/// Высота отрисовки лодки
/// </summary>
private readonly int _boatHeight = 40;
protected readonly int _boatHeight = 40;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес лодки</param>
/// <param name="bodyColor">Цвет корпуса</param>
public void Init(int speed, float weight, Color bodyColor)
public DrawingBoat(int speed, float weight, Color bodyColor)
{
Boat = new EntityBoat();
Boat.Init(speed, weight, bodyColor);
Boat = new EntityBoat(speed, weight, bodyColor);
}
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес лодки</param>
/// <param name="bodyColor">Цвет корпуса</param>
/// <param name="boatWidth">Ширина отрисовки лодки</param>
/// <param name="boatHeight">Высота отрисовки лодки</param>
protected DrawingBoat(int speed, float weight, Color bodyColor, int boatWidth, int boatHeight) :
this(speed, weight, bodyColor)
{
_boatWidth = boatWidth;
_boatHeight = boatHeight;
}
/// <summary>
/// Установка позиции лодки
@ -114,7 +127,7 @@ namespace Boats
/// Отрисовка лодки
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
public virtual void DrawTransport(Graphics g)
{
if (_startPosX < 0 || _startPosY < 0
|| !_pictureHeight.HasValue || !_pictureWidth.HasValue)
@ -141,7 +154,7 @@ namespace Boats
g.DrawEllipse(Pens.Black, _startPosX + _boatWidth / 8, _startPosY + _boatHeight / 8,
_boatWidth / 2, _boatHeight - _boatHeight / 4);
}
/// <summary>
/// <summary>
/// Смена границ формы отрисовки
/// </summary>
/// <param name="width">Ширина картинки</param>
@ -165,5 +178,13 @@ namespace Boats
_startPosY = _pictureHeight.Value - _boatHeight;
}
}
/// <summary>
/// Получение текущей позиции объекта
/// </summary>
/// <returns></returns>
public (float Left, float Top, float Right, float Bottom) GetCurrentPosition()
{
return (_startPosX, _startPosY, _startPosX + _boatWidth, _startPosY + _boatHeight);
}
}
}

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@ -0,0 +1,82 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Boats
{
/// <summary>
/// Класс для отрисовки катамарана
/// </summary>
internal class DrawingCatamaran : DrawingBoat
{
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес катамарана</param>
/// <param name="bodyColor">Цвет корпуса</param>
/// <param name="dopColor">Дополнительный цвет</param>
/// <param name="bobbers">Признак наличия поплавков</param>
/// <param name="sail">Признак наличия паруса</param>
public DrawingCatamaran(int speed, float weight, Color bodyColor,
Color dopColor, bool bobbers, bool sail) :
base(speed, weight, bodyColor, 110, 60)
{
Boat = new EntityCatamaran(speed, weight, bodyColor, dopColor, bobbers, sail);
}
/// <summary>
/// Метод для отрисовки катамарана
/// </summary>
/// <param name="g"></param>
public override void DrawTransport(Graphics g)
{
if (Boat is not EntityCatamaran catamaran)
{
return;
}
Brush dopBrush = new SolidBrush(catamaran.DopColor);
int bobbersWidth = _boatWidth / 4;
int bobbersHeight = _boatHeight / 5;
base.DrawTransport(g);
if (catamaran.Bobbers)
{
// Отрисовка верхних поплавков
g.FillRectangle(dopBrush, _startPosX, _startPosY, bobbersWidth, bobbersHeight);
g.DrawRectangle(Pens.Black, _startPosX, _startPosY, bobbersWidth, bobbersHeight);
g.DrawRectangle(Pens.Black, _startPosX + bobbersWidth / 4, _startPosY, bobbersWidth / 2, bobbersHeight);
g.FillRectangle(dopBrush, _startPosX + _boatWidth / 2, _startPosY, _boatWidth / 4, bobbersHeight);
g.DrawRectangle(Pens.Black, _startPosX + _boatWidth / 2, _startPosY, _boatWidth / 4, bobbersHeight);
g.DrawRectangle(Pens.Black, _startPosX + _boatWidth / 2 + bobbersWidth / 4, _startPosY, bobbersWidth / 2, bobbersHeight);
// Отрисовка нижних поплавков
g.FillRectangle(dopBrush, _startPosX, _startPosY + _boatHeight - bobbersHeight, bobbersWidth, bobbersHeight);
g.DrawRectangle(Pens.Black, _startPosX, _startPosY + _boatHeight - bobbersHeight, bobbersWidth, bobbersHeight);
g.DrawRectangle(Pens.Black, _startPosX + bobbersWidth / 4, _startPosY + _boatHeight - bobbersHeight, bobbersWidth / 2, bobbersHeight);
g.FillRectangle(dopBrush, _startPosX + _boatWidth / 2, _startPosY + _boatHeight - bobbersHeight, bobbersWidth, bobbersHeight);
g.DrawRectangle(Pens.Black, _startPosX + _boatWidth / 2, _startPosY + _boatHeight - bobbersHeight, bobbersWidth, bobbersHeight);
g.DrawRectangle(Pens.Black, _startPosX + _boatWidth / 2 + bobbersWidth / 4, _startPosY + _boatHeight - bobbersHeight, bobbersWidth / 2, bobbersHeight);
}
if (catamaran.Sail)
{
float downPointSailX = _startPosX + _boatWidth / 2 - _boatWidth / 8;
float downPointSailY = _startPosY + _boatHeight / 2 + _boatWidth / 8;
PointF[] sailPoints = new PointF[3];
sailPoints[0] = new PointF(downPointSailX, downPointSailY);
sailPoints[1] = new PointF(downPointSailX, _startPosY);
sailPoints[2] = new PointF(downPointSailX - _boatWidth / 4, downPointSailY - _boatHeight / 4);
// Отрисовка паруса
g.FillPolygon(dopBrush, sailPoints);
g.DrawPolygon(Pens.Black, sailPoints);
}
}
}
}

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@ -0,0 +1,34 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Boats
{
internal class DrawingObjectBoat : IDrawingObject
{
private DrawingBoat _boat = null;
public DrawingObjectBoat(DrawingBoat boat)
{
_boat = boat;
}
public float Step => _boat?.Boat?.Step ?? 0;
public (float Left, float Top, float Right, float Bottom) GetCurrentPosition()
{
return _boat?.GetCurrentPosition() ?? default;
}
public void MoveObject(Direction direction)
{
_boat?.MoveTransport(direction);
}
public void SetObject(int x, int y, int width, int height)
{
_boat.SetPosition(x, y, width, height);
}
public void DrawingObject(Graphics g)
{
_boat.DrawTransport(g);
}
}
}

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@ -9,7 +9,7 @@ namespace Boats
/// <summary>
/// Класс-сущность "Лодка"
/// </summary>
internal class EntityBoat
public class EntityBoat
{
/// <summary>
/// Скорость
@ -34,7 +34,7 @@ namespace Boats
/// <param name="weight"></param>
/// <param name="bodyColor"></param>
/// <returns></returns>
public void Init(int speed, float weight, Color bodyColor)
public EntityBoat(int speed, float weight, Color bodyColor)
{
Random rnd = new();
Speed = speed <= 0 ? rnd.Next(50, 150) : speed;

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@ -0,0 +1,41 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Boats
{
internal class EntityCatamaran : EntityBoat
{
/// <summary>
/// Дополнительный цвет
/// </summary>
public Color DopColor { get; private set; }
/// <summary>
/// Признак наличия поплавков
/// </summary>
public bool Bobbers { get; private set; }
/// <summary>
/// Признак наличия паруса
/// </summary>
public bool Sail { get; private set; }
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес катамарана</param>
/// <param name="bodyColor">Цвет корпуса</param>
/// <param name="dopColor">Дополнительный цвет</param>
/// <param name="bobbers">Признак наличия поплавков</param>
/// <param name="sail">Признак наличия паруса</param>
public EntityCatamaran(int speed, float weight, Color bodyColor,
Color dopColor, bool bobbers, bool sail) :
base(speed, weight, bodyColor)
{
DopColor = dopColor;
Bobbers = bobbers;
Sail = sail;
}
}
}

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@ -38,6 +38,8 @@
this.ButtonLeft = new System.Windows.Forms.Button();
this.ButtonRight = new System.Windows.Forms.Button();
this.ButtonDown = new System.Windows.Forms.Button();
this.ButtonCreateModificate = new System.Windows.Forms.Button();
this.ButtonSelectBoat = new System.Windows.Forms.Button();
((System.ComponentModel.ISupportInitialize)(this.pictureBoxBoat)).BeginInit();
this.statusStrip.SuspendLayout();
this.SuspendLayout();
@ -143,11 +145,35 @@
this.ButtonDown.UseVisualStyleBackColor = true;
this.ButtonDown.Click += new System.EventHandler(this.ButtonMove_Click);
//
// ButtonCreateModificate
//
this.ButtonCreateModificate.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.ButtonCreateModificate.Location = new System.Drawing.Point(138, 381);
this.ButtonCreateModificate.Name = "ButtonCreateModificate";
this.ButtonCreateModificate.Size = new System.Drawing.Size(117, 29);
this.ButtonCreateModificate.TabIndex = 7;
this.ButtonCreateModificate.Text = "Модификация";
this.ButtonCreateModificate.UseVisualStyleBackColor = true;
this.ButtonCreateModificate.Click += new System.EventHandler(this.ButtonCreateModificate_Click);
//
// ButtonSelectBoat
//
this.ButtonSelectBoat.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.ButtonSelectBoat.Location = new System.Drawing.Point(491, 381);
this.ButtonSelectBoat.Name = "ButtonSelectBoat";
this.ButtonSelectBoat.Size = new System.Drawing.Size(117, 29);
this.ButtonSelectBoat.TabIndex = 8;
this.ButtonSelectBoat.Text = "Выбрать";
this.ButtonSelectBoat.UseVisualStyleBackColor = true;
this.ButtonSelectBoat.Click += new System.EventHandler(this.ButtonSelectBoat_Click);
//
// FormBoat
//
this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 20F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Controls.Add(this.ButtonSelectBoat);
this.Controls.Add(this.ButtonCreateModificate);
this.Controls.Add(this.ButtonDown);
this.Controls.Add(this.ButtonRight);
this.Controls.Add(this.ButtonLeft);
@ -177,5 +203,7 @@
private Button ButtonLeft;
private Button ButtonRight;
private Button ButtonDown;
private Button ButtonCreateModificate;
private Button ButtonSelectBoat;
}
}

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@ -12,12 +12,29 @@ namespace Boats
{
public partial class FormBoat : Form
{
private DrawingBoat _boat;
DrawingBoat _boat;
public DrawingBoat SelectedBoat { get; private set; }
public FormBoat()
{
InitializeComponent();
}
/// <summary>
/// Метод установки данных
/// </summary>
private void SetData()
{
Random rnd = new Random();
_boat.SetPosition(
rnd.Next(10, 100),
rnd.Next(10, 100),
pictureBoxBoat.Width,
pictureBoxBoat.Height
);
toolStripStatusLabelSpeed.Text = $"Скорость: {_boat.Boat.Speed}";
toolStripStatusLabelWeight.Text = $"Вес: {_boat.Boat.Weight}";
toolStripStatusLabelBodyColor.Text = $"Цвет: {_boat.Boat.BodyColor.Name}";
}
/// <summary>
/// Метод прорисовки лодки
/// </summary>
private void Draw()
@ -28,29 +45,23 @@ namespace Boats
pictureBoxBoat.Image = bmp;
}
/// <summary>
/// Обработка нажатия кнопки "Создать"
/// Обработчик нажатия кнопки "Создать"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreate_Click(object sender, EventArgs e)
{
Random rnd = new();
_boat = new DrawingBoat();
_boat.Init(
Random rnd = new Random();
Color color = Color.FromArgb(rnd.Next(0, 255), rnd.Next(0, 255), rnd.Next(0, 255));
ColorDialog dialog = new ColorDialog();
if (dialog.ShowDialog() == DialogResult.OK)
{
color = dialog.Color;
}
_boat = new DrawingBoat(
rnd.Next(100, 300),
rnd.Next(1000, 2000),
Color.FromArgb(rnd.Next(0, 256),
rnd.Next(0, 256), rnd.Next(0, 256))
rnd.Next(1000, 3000),
color
);
_boat.SetPosition(
rnd.Next(10, 100),
rnd.Next(10, 100),
pictureBoxBoat.Width,
pictureBoxBoat.Height
);
toolStripStatusLabelSpeed.Text = $"Скорость: {_boat.Boat.Speed}";
toolStripStatusLabelWeight.Text = $"Вес: {_boat.Boat.Weight}";
toolStripStatusLabelBodyColor.Text = $"Цвет: {_boat.Boat.BodyColor.Name}";
SetData();
Draw();
}
/// <summary>
@ -60,21 +71,34 @@ namespace Boats
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
//получаем имя кнопки
string name = ((Button)sender)?.Name ?? string.Empty;
switch (name)
if (_boat == null)
return;
string btnName = ((Button)sender).Name;
switch (btnName)
{
case "ButtonUp":
_boat?.MoveTransport(Direction.Up);
{
_boat.MoveTransport(Direction.Up);
}
break;
case "ButtonDown":
_boat?.MoveTransport(Direction.Down);
{
_boat.MoveTransport(Direction.Down);
}
break;
case "ButtonLeft":
_boat?.MoveTransport(Direction.Left);
{
_boat.MoveTransport(Direction.Left);
}
break;
case "ButtonRight":
_boat?.MoveTransport(Direction.Right);
{
_boat.MoveTransport(Direction.Right);
}
break;
default:
break;
}
Draw();
@ -89,5 +113,52 @@ namespace Boats
_boat?.ChangeBorders(pictureBoxBoat.Width, pictureBoxBoat.Height);
Draw();
}
/// <summary>
/// Обработка нажатия кнопки "Модификация"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateModificate_Click(object sender, EventArgs e)
{
Random rnd = new Random();
// Предлагаем установить свой основной цвет
Color color = Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256));
ColorDialog dialog = new ColorDialog();
if (dialog.ShowDialog() == DialogResult.OK)
{
color = dialog.Color;
}
// Предлагаем установить свой дополнительный цвет
Color dopColor = Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256));
ColorDialog dialogDop = new();
if (dialogDop.ShowDialog() == DialogResult.OK)
{
dopColor = dialogDop.Color;
}
_boat = new DrawingCatamaran(
rnd.Next(100, 300),
rnd.Next(1000, 3000),
color,
dopColor,
Convert.ToBoolean(rnd.Next(0, 2)),
Convert.ToBoolean(rnd.Next(0, 2))
);
SetData();
Draw();
}
/// <summary>
/// Обработка нажатия кнопки "Выбрать"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonSelectBoat_Click(object sender, EventArgs e)
{
SelectedBoat = _boat;
DialogResult = DialogResult.OK;
}
}
}

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namespace Boats
{
partial class FormMapWithSetBoats
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.groupBoxInstruments = new System.Windows.Forms.GroupBox();
this.ButtonDown = new System.Windows.Forms.Button();
this.ButtonRight = new System.Windows.Forms.Button();
this.ButtonLeft = new System.Windows.Forms.Button();
this.ButtonUp = new System.Windows.Forms.Button();
this.maskedTextBoxPosition = new System.Windows.Forms.MaskedTextBox();
this.ButtonShowOnMap = new System.Windows.Forms.Button();
this.ButtonShowStorage = new System.Windows.Forms.Button();
this.ButtonRemoveBoat = new System.Windows.Forms.Button();
this.ButtonAddBoat = new System.Windows.Forms.Button();
this.ComboBoxSelectorMap = new System.Windows.Forms.ComboBox();
this.pictureBox = new System.Windows.Forms.PictureBox();
this.groupBoxMaps = new System.Windows.Forms.GroupBox();
this.ButtonDeleteMap = new System.Windows.Forms.Button();
this.listBoxMaps = new System.Windows.Forms.ListBox();
this.ButtonAddMap = new System.Windows.Forms.Button();
this.textBoxNewMapName = new System.Windows.Forms.TextBox();
this.groupBoxInstruments.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.pictureBox)).BeginInit();
this.groupBoxMaps.SuspendLayout();
this.SuspendLayout();
//
// groupBoxInstruments
//
this.groupBoxInstruments.Controls.Add(this.ButtonDown);
this.groupBoxInstruments.Controls.Add(this.ButtonRight);
this.groupBoxInstruments.Controls.Add(this.ButtonLeft);
this.groupBoxInstruments.Controls.Add(this.ButtonUp);
this.groupBoxInstruments.Controls.Add(this.maskedTextBoxPosition);
this.groupBoxInstruments.Controls.Add(this.ButtonShowOnMap);
this.groupBoxInstruments.Controls.Add(this.ButtonShowStorage);
this.groupBoxInstruments.Controls.Add(this.ButtonRemoveBoat);
this.groupBoxInstruments.Controls.Add(this.ButtonAddBoat);
this.groupBoxInstruments.Dock = System.Windows.Forms.DockStyle.Right;
this.groupBoxInstruments.Location = new System.Drawing.Point(901, 0);
this.groupBoxInstruments.Name = "groupBoxInstruments";
this.groupBoxInstruments.Size = new System.Drawing.Size(250, 768);
this.groupBoxInstruments.TabIndex = 0;
this.groupBoxInstruments.TabStop = false;
this.groupBoxInstruments.Text = "Инструменты";
//
// ButtonDown
//
this.ButtonDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.ButtonDown.BackgroundImage = global::Boats.Properties.Resources.arrow_down;
this.ButtonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
this.ButtonDown.Location = new System.Drawing.Point(99, 716);
this.ButtonDown.Name = "ButtonDown";
this.ButtonDown.Size = new System.Drawing.Size(30, 30);
this.ButtonDown.TabIndex = 10;
this.ButtonDown.UseVisualStyleBackColor = true;
this.ButtonDown.Click += new System.EventHandler(this.ButtonMove_Click);
//
// ButtonRight
//
this.ButtonRight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.ButtonRight.BackgroundImage = global::Boats.Properties.Resources.arrow_right;
this.ButtonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
this.ButtonRight.Location = new System.Drawing.Point(135, 716);
this.ButtonRight.Name = "ButtonRight";
this.ButtonRight.Size = new System.Drawing.Size(30, 30);
this.ButtonRight.TabIndex = 9;
this.ButtonRight.UseVisualStyleBackColor = true;
this.ButtonRight.Click += new System.EventHandler(this.ButtonMove_Click);
//
// ButtonLeft
//
this.ButtonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.ButtonLeft.BackgroundImage = global::Boats.Properties.Resources.arrow_left;
this.ButtonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
this.ButtonLeft.Location = new System.Drawing.Point(63, 716);
this.ButtonLeft.Name = "ButtonLeft";
this.ButtonLeft.Size = new System.Drawing.Size(30, 30);
this.ButtonLeft.TabIndex = 8;
this.ButtonLeft.UseVisualStyleBackColor = true;
this.ButtonLeft.Click += new System.EventHandler(this.ButtonMove_Click);
//
// ButtonUp
//
this.ButtonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.ButtonUp.BackgroundImage = global::Boats.Properties.Resources.arrow_up;
this.ButtonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
this.ButtonUp.Location = new System.Drawing.Point(99, 680);
this.ButtonUp.Name = "ButtonUp";
this.ButtonUp.Size = new System.Drawing.Size(30, 30);
this.ButtonUp.TabIndex = 7;
this.ButtonUp.UseVisualStyleBackColor = true;
this.ButtonUp.Click += new System.EventHandler(this.ButtonMove_Click);
//
// maskedTextBoxPosition
//
this.maskedTextBoxPosition.Location = new System.Drawing.Point(6, 449);
this.maskedTextBoxPosition.Mask = "00";
this.maskedTextBoxPosition.Name = "maskedTextBoxPosition";
this.maskedTextBoxPosition.Size = new System.Drawing.Size(232, 27);
this.maskedTextBoxPosition.TabIndex = 5;
//
// ButtonShowOnMap
//
this.ButtonShowOnMap.Location = new System.Drawing.Point(6, 613);
this.ButtonShowOnMap.Name = "ButtonShowOnMap";
this.ButtonShowOnMap.Size = new System.Drawing.Size(232, 40);
this.ButtonShowOnMap.TabIndex = 4;
this.ButtonShowOnMap.Text = "Просмотреть карту";
this.ButtonShowOnMap.UseVisualStyleBackColor = true;
this.ButtonShowOnMap.Click += new System.EventHandler(this.ButtonShowOnMap_Click);
//
// ButtonShowStorage
//
this.ButtonShowStorage.Location = new System.Drawing.Point(6, 555);
this.ButtonShowStorage.Name = "ButtonShowStorage";
this.ButtonShowStorage.Size = new System.Drawing.Size(232, 40);
this.ButtonShowStorage.TabIndex = 3;
this.ButtonShowStorage.Text = "Просмотреть хранилище";
this.ButtonShowStorage.UseVisualStyleBackColor = true;
this.ButtonShowStorage.Click += new System.EventHandler(this.ButtonShowStorage_Click);
//
// ButtonRemoveBoat
//
this.ButtonRemoveBoat.Location = new System.Drawing.Point(6, 496);
this.ButtonRemoveBoat.Name = "ButtonRemoveBoat";
this.ButtonRemoveBoat.Size = new System.Drawing.Size(232, 40);
this.ButtonRemoveBoat.TabIndex = 2;
this.ButtonRemoveBoat.Text = "Удалить лодку";
this.ButtonRemoveBoat.UseVisualStyleBackColor = true;
this.ButtonRemoveBoat.Click += new System.EventHandler(this.ButtonRemoveBoat_Click);
//
// ButtonAddBoat
//
this.ButtonAddBoat.Location = new System.Drawing.Point(6, 391);
this.ButtonAddBoat.Name = "ButtonAddBoat";
this.ButtonAddBoat.Size = new System.Drawing.Size(232, 40);
this.ButtonAddBoat.TabIndex = 1;
this.ButtonAddBoat.Text = "Добавить лодку";
this.ButtonAddBoat.UseVisualStyleBackColor = true;
this.ButtonAddBoat.Click += new System.EventHandler(this.ButtonAddBoat_Click);
//
// ComboBoxSelectorMap
//
this.ComboBoxSelectorMap.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
this.ComboBoxSelectorMap.FormattingEnabled = true;
this.ComboBoxSelectorMap.Items.AddRange(new object[] {
"Простая карта",
"Океан карта",
"Линии карта"});
this.ComboBoxSelectorMap.Location = new System.Drawing.Point(6, 59);
this.ComboBoxSelectorMap.Name = "ComboBoxSelectorMap";
this.ComboBoxSelectorMap.Size = new System.Drawing.Size(220, 28);
this.ComboBoxSelectorMap.TabIndex = 0;
this.ComboBoxSelectorMap.SelectedIndexChanged += new System.EventHandler(this.ComboBoxSelectorMap_SelectedIndexChanged);
//
// pictureBox
//
this.pictureBox.Dock = System.Windows.Forms.DockStyle.Fill;
this.pictureBox.Location = new System.Drawing.Point(0, 0);
this.pictureBox.Name = "pictureBox";
this.pictureBox.Size = new System.Drawing.Size(901, 768);
this.pictureBox.TabIndex = 1;
this.pictureBox.TabStop = false;
//
// groupBoxMaps
//
this.groupBoxMaps.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.groupBoxMaps.Controls.Add(this.ButtonDeleteMap);
this.groupBoxMaps.Controls.Add(this.listBoxMaps);
this.groupBoxMaps.Controls.Add(this.ButtonAddMap);
this.groupBoxMaps.Controls.Add(this.textBoxNewMapName);
this.groupBoxMaps.Controls.Add(this.ComboBoxSelectorMap);
this.groupBoxMaps.Location = new System.Drawing.Point(907, 26);
this.groupBoxMaps.Name = "groupBoxMaps";
this.groupBoxMaps.Size = new System.Drawing.Size(232, 318);
this.groupBoxMaps.TabIndex = 11;
this.groupBoxMaps.TabStop = false;
this.groupBoxMaps.Text = "Карты";
//
// ButtonDeleteMap
//
this.ButtonDeleteMap.Location = new System.Drawing.Point(6, 272);
this.ButtonDeleteMap.Name = "ButtonDeleteMap";
this.ButtonDeleteMap.Size = new System.Drawing.Size(220, 40);
this.ButtonDeleteMap.TabIndex = 4;
this.ButtonDeleteMap.Text = "Удалить карту";
this.ButtonDeleteMap.UseVisualStyleBackColor = true;
this.ButtonDeleteMap.Click += new System.EventHandler(this.ButtonDeleteMap_Click);
//
// listBoxMaps
//
this.listBoxMaps.FormattingEnabled = true;
this.listBoxMaps.ItemHeight = 20;
this.listBoxMaps.Location = new System.Drawing.Point(6, 153);
this.listBoxMaps.Name = "listBoxMaps";
this.listBoxMaps.Size = new System.Drawing.Size(220, 104);
this.listBoxMaps.TabIndex = 3;
this.listBoxMaps.SelectedIndexChanged += new System.EventHandler(this.listBoxMaps_SelectedIndexChanged);
//
// ButtonAddMap
//
this.ButtonAddMap.Location = new System.Drawing.Point(6, 93);
this.ButtonAddMap.Name = "ButtonAddMap";
this.ButtonAddMap.Size = new System.Drawing.Size(220, 40);
this.ButtonAddMap.TabIndex = 2;
this.ButtonAddMap.Text = "Добавить карту";
this.ButtonAddMap.UseVisualStyleBackColor = true;
this.ButtonAddMap.Click += new System.EventHandler(this.ButtonAddMap_Click);
//
// textBoxNewMapName
//
this.textBoxNewMapName.Location = new System.Drawing.Point(6, 26);
this.textBoxNewMapName.Name = "textBoxNewMapName";
this.textBoxNewMapName.Size = new System.Drawing.Size(220, 27);
this.textBoxNewMapName.TabIndex = 0;
//
// FormMapWithSetBoats
//
this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 20F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(1151, 768);
this.Controls.Add(this.groupBoxMaps);
this.Controls.Add(this.pictureBox);
this.Controls.Add(this.groupBoxInstruments);
this.Name = "FormMapWithSetBoats";
this.Text = "Карта с набором элементов";
this.groupBoxInstruments.ResumeLayout(false);
this.groupBoxInstruments.PerformLayout();
((System.ComponentModel.ISupportInitialize)(this.pictureBox)).EndInit();
this.groupBoxMaps.ResumeLayout(false);
this.groupBoxMaps.PerformLayout();
this.ResumeLayout(false);
}
#endregion
private GroupBox groupBoxInstruments;
private MaskedTextBox maskedTextBoxPosition;
private Button ButtonShowOnMap;
private Button ButtonShowStorage;
private Button ButtonRemoveBoat;
private Button ButtonAddBoat;
private ComboBox ComboBoxSelectorMap;
private PictureBox pictureBox;
private Button ButtonDown;
private Button ButtonRight;
private Button ButtonLeft;
private Button ButtonUp;
private GroupBox groupBoxMaps;
private Button ButtonDeleteMap;
private ListBox listBoxMaps;
private Button ButtonAddMap;
private TextBox textBoxNewMapName;
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Boats
{
public partial class FormMapWithSetBoats : Form
{
/// <summary>
/// Словарь для выпадающего списка
/// </summary>
private readonly Dictionary<string, AbstractMap> _mapsDict = new()
{
{ "Простая карта", new SimpleMap() },
{ "Линии карта", new LineMap() },
{ "Океан карта", new OceanMap() },
};
/// <summary>
/// Объект от коллекции карт
/// </summary>
private readonly MapsCollection _mapsCollection;
/// <summary>
/// Объект от класса карты с набором объектов
/// </summary>
private MapWithSetBoatsGeneric<DrawingObjectBoat, AbstractMap> _mapBoatsCollectionGeneric;
/// <summary>
/// Конструктор
/// </summary>
public FormMapWithSetBoats()
{
InitializeComponent();
_mapsCollection = new MapsCollection(pictureBox.Width, pictureBox.Height);
ComboBoxSelectorMap.Items.Clear();
foreach (var elem in _mapsDict)
{
ComboBoxSelectorMap.Items.Add(elem.Key);
}
}
/// <summary>
/// Заполнение listBoxMaps
/// </summary>
private void ReloadMaps()
{
int index = listBoxMaps.SelectedIndex;
listBoxMaps.Items.Clear();
for (int i = 0; i < _mapsCollection.Keys.Count; i++)
{
listBoxMaps.Items.Add(_mapsCollection.Keys[i]);
}
if (listBoxMaps.Items.Count > 0 && (index == -1 || index >= listBoxMaps.Items.Count))
{
listBoxMaps.SelectedIndex = 0;
}
else if (listBoxMaps.Items.Count > 0 && index > -1 && index < listBoxMaps.Items.Count)
{
listBoxMaps.SelectedIndex = index;
}
}
/// <summary>
/// Выбор карты
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ComboBoxSelectorMap_SelectedIndexChanged(object sender, EventArgs e)
{
AbstractMap map = null;
switch (ComboBoxSelectorMap.Text)
{
case "Простая карта":
map = new SimpleMap();
break;
case "Линии карта":
map = new LineMap();
break;
case "Океан карта":
map = new OceanMap();
break;
}
if (map != null)
{
_mapBoatsCollectionGeneric = new MapWithSetBoatsGeneric<DrawingObjectBoat, AbstractMap>(
pictureBox.Width, pictureBox.Height, map);
}
else
{
_mapBoatsCollectionGeneric = null;
}
}
/// <summary>
/// Добавление объекта
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonAddBoat_Click(object sender, EventArgs e)
{
if (listBoxMaps.SelectedIndex == -1)
{
return;
}
FormBoat form = new();
if (form.ShowDialog() == DialogResult.OK)
{
DrawingObjectBoat boat = new(form.SelectedBoat);
if (_mapsCollection[listBoxMaps.SelectedItem?.ToString() ?? string.Empty] + boat != -1)
{
MessageBox.Show("Объект добавлен");
pictureBox.Image = _mapsCollection[listBoxMaps.SelectedItem?.ToString() ?? string.Empty].ShowSet();
}
else
{
MessageBox.Show("Не удалось добавить объект");
}
}
}
/// <summary>
/// Удаление объекта
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonRemoveBoat_Click(object sender, EventArgs e)
{
if (listBoxMaps.SelectedIndex == -1)
{
return;
}
if (string.IsNullOrEmpty(maskedTextBoxPosition.Text))
{
return;
}
if (MessageBox.Show("Удалить объект?", "Удаление",
MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
{
return;
}
int pos = Convert.ToInt32(maskedTextBoxPosition.Text);
pos -= 1;
if (_mapsCollection[listBoxMaps.SelectedItem?.ToString() ?? string.Empty] - pos != null)
{
MessageBox.Show("Объект удален");
pictureBox.Image = _mapsCollection[listBoxMaps.SelectedItem?.ToString() ?? string.Empty].ShowSet();
}
else
{
MessageBox.Show("Не удалось удалить объект");
}
}
/// <summary>
/// Вывод набора
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonShowStorage_Click(object sender, EventArgs e)
{
if (listBoxMaps.SelectedIndex == -1)
{
return;
}
pictureBox.Image = _mapsCollection[listBoxMaps.SelectedItem?.ToString() ?? string.Empty].ShowSet();
}
/// <summary>
/// Вывод карты
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonShowOnMap_Click(object sender, EventArgs e)
{
if (listBoxMaps.SelectedIndex == -1)
{
return;
}
pictureBox.Image = _mapsCollection[listBoxMaps.SelectedItem?.ToString() ?? string.Empty].ShowOnMap();
}
/// <summary>
/// Перемещение
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (listBoxMaps.SelectedIndex == -1)
{
return;
}
//получаем имя кнопки
string name = ((Button)sender)?.Name ?? string.Empty;
Direction dir = Direction.None;
switch (name)
{
case "ButtonUp":
dir = Direction.Up;
break;
case "ButtonDown":
dir = Direction.Down;
break;
case "ButtonLeft":
dir = Direction.Left;
break;
case "ButtonRight":
dir = Direction.Right;
break;
}
pictureBox.Image =
_mapsCollection[listBoxMaps.SelectedItem?.ToString() ?? string.Empty].MoveObject(dir);
}
/// <summary>
/// Добавление карты
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonAddMap_Click(object sender, EventArgs e)
{
if (ComboBoxSelectorMap.SelectedIndex == -1 || string.IsNullOrEmpty(textBoxNewMapName.Text))
{
MessageBox.Show("Не все данные заполнены", "Ошибка", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
if (!_mapsDict.ContainsKey(ComboBoxSelectorMap.Text))
{
MessageBox.Show("Нет такой карты", "Ошибка", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
_mapsCollection.AddMap(textBoxNewMapName.Text, _mapsDict[ComboBoxSelectorMap.Text]);
ReloadMaps();
}
/// <summary>
/// Удаление карты
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonDeleteMap_Click(object sender, EventArgs e)
{
if (listBoxMaps.SelectedIndex == -1)
{
return;
}
if (MessageBox.Show($"Удалить карту {listBoxMaps.SelectedItem}?", "Удаление",
MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.Yes)
{
_mapsCollection.DelMap(listBoxMaps.SelectedItem?.ToString() ?? string.Empty);
ReloadMaps();
}
}
/// <summary>
/// Выбор карты
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void listBoxMaps_SelectedIndexChanged(object sender, EventArgs e)
{
pictureBox.Image = _mapsCollection[listBoxMaps.SelectedItem?.ToString() ?? string.Empty].ShowSet();
}
}
}

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<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Boats
{
/// <summary>
/// Интерфейс для работы с объектом, прорисовываемым на форме
/// </summary>
internal interface IDrawingObject
{
/// <summary>
/// Шаг перемещения объекта
/// </summary>
public float Step { get; }
/// <summary>
/// Установка позиции объекта
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина полотна</param>
/// <param name="height">Высота полотна</param>
void SetObject(int x, int y, int width, int height);
/// <summary>
/// Изменение направления пермещения объекта
/// </summary>
/// <param name="direction">Направление</param>
void MoveObject(Direction direction);
/// <summary>
/// Отрисовка объекта
/// </summary>
/// <param name="g"></param>
void DrawingObject(Graphics g);
/// <summary>
/// Получение текущей позиции объекта
/// </summary>
/// <returns></returns>
(float Left, float Top, float Right, float Bottom) GetCurrentPosition();
}
}

92
Boats/Boats/LineMap.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Boats
{
/// <summary>
/// Класс линейной карты
/// </summary>
internal class LineMap : AbstractMap
{
/// <summary>
/// Цвет участка закрытого
/// </summary>
private readonly Brush barrierColor = new SolidBrush(Color.White);
/// <summary>
/// Цвет участка открытого
/// </summary>
private readonly Brush roadColor = new SolidBrush(Color.Black);
/// <summary>
/// Метод для отрисовки закрытого участка карты
/// </summary>
/// <param name="g"></param>
/// <param name="i"></param>
/// <param name="j"></param>
protected override void DrawBarrierPart(Graphics g, int i, int j)
{
g.FillRectangle(barrierColor, i * _size_x, j * _size_y, _size_x, _size_y);
}
/// <summary>
/// Метод для отрисовки открытого участка карты
/// </summary>
/// <param name="g"></param>
/// <param name="i"></param>
/// <param name="j"></param>
protected override void DrawWaterPart(Graphics g, int i, int j)
{
g.FillRectangle(roadColor, i * _size_x, j * _size_y, _size_x, _size_y);
}
/// <summary>
/// Метод генерации карты
/// </summary>
protected override void GenerateMap()
{
_map = new int[100, 100];
_size_x = (float)_width / _map.GetLength(0);
_size_y = (float)_height / _map.GetLength(1);
for (int i = 0; i < _map.GetLength(0); ++i)
{
for (int j = 0; j < _map.GetLength(1); ++j)
{
_map[i, j] = _freeWater;
}
}
// Будем рисовать линии
// из непроходимых блоков
int counter = 0;
while (counter < 20)
{
int x = _random.Next(0, 100);
int y = _random.Next(0, 100);
int lineLength = 5;
if (_map[x, y] == _freeWater)
{
int d = 0;
if (Convert.ToBoolean(_random.Next(0, 2)))
{
while (y + d < _map.GetLength(0) && d < lineLength * 2)
{
_map[x, y + d] = _barrier;
d++;
}
}
else
{
while (x + d < _map.GetLength(1) && d < lineLength)
{
_map[x + d, y] = _barrier;
d++;
}
}
counter++;
}
}
}
}
}

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@ -0,0 +1,243 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Boats
{
/// <summary>
/// Карта с набром объектов
/// </summary>
/// <typeparam name="T"></typeparam>
/// <typeparam name="U"></typeparam>
internal class MapWithSetBoatsGeneric<T, U>
where T : class, IDrawingObject
where U : AbstractMap
{
/// <summary>
/// Ширина окна отрисовки
/// </summary>
private readonly int _pictureWidth;
/// <summary>
/// Высота окна отрисовки
/// </summary>
private readonly int _pictureHeight;
/// <summary>
/// Размер занимаемого объектом места (ширина)
/// </summary>
private readonly int _placeSizeWidth = 130;
/// <summary>
/// Размер занимаемого объектом места (высота)
/// </summary>
private readonly int _placeSizeHeight = 80;
/// <summary>
/// Набор объектов
/// </summary>
private readonly SetBoatsGeneric<T> _setBoats;
/// <summary>
/// Карта
/// </summary>
private readonly U _map;
/// <summary>
/// Массив точек установки лодок в гавани
/// </summary>
private Point[]? _placesPoints;
private readonly int _placesCount = 18;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="picWidth"></param>
/// <param name="picHeight"></param>
/// <param name="map"></param>
public MapWithSetBoatsGeneric(int picWidth, int picHeight, U map)
{
int width = picWidth / _placeSizeWidth;
int height = picHeight / _placeSizeHeight;
_setBoats = new SetBoatsGeneric<T>(_placesCount);
_pictureWidth = picWidth;
_pictureHeight = picHeight;
_map = map;
_placesPoints = null;
}
/// <summary>
/// Перегрузка оператора сложения
/// </summary>
/// <param name="map"></param>
/// <param name="boat"></param>
/// <returns>Возвращает позицию объекта в массиве или
/// -1, если установить объект не удплось</returns>
public static int operator +(MapWithSetBoatsGeneric<T, U> map, T boat)
{
return map._setBoats.Insert(boat);
}
/// <summary>
/// Перегрузка оператора вычитания
/// </summary>
/// <param name="map"></param>
/// <param name="position"></param>
/// <returns>Возвращает удаляемый объект или
/// null, если удалить не удалось</returns>
public static T operator -(MapWithSetBoatsGeneric<T, U> map, int position)
{
return map._setBoats.Remove(position);
}
/// <summary>
/// Вывод всего набора объектов
/// </summary>
/// <returns>Возвращает Bitmap с гаванью и лодками</returns>
public Bitmap ShowSet()
{
Bitmap bmp = new(_pictureWidth, _pictureHeight);
Graphics g = Graphics.FromImage(bmp);
DrawBackground(g);
DrawBoats(g);
return bmp;
}
/// <summary>
/// Просмотр объекта на карте
/// </summary>
/// <returns>Возвращает Bitmap с картой и объектом на ней</returns>
public Bitmap ShowOnMap()
{
Shaking();
foreach (var boat in _setBoats.GetBoats())
{
return _map.CreateMap(_pictureWidth, _pictureHeight, boat);
}
return new(_pictureWidth, _pictureHeight);
}
/// <summary>
/// Перемещение объекта по карте
/// </summary>
/// <param name="direction"></param>
/// <returns>Возвращает Bitmap с картой и перемещенным объектом на ней</returns>
public Bitmap MoveObject(Direction direction)
{
if (_map != null)
{
return _map.MoveObject(direction);
}
return new(_pictureWidth, _pictureHeight);
}
/// <summary>
/// "Взбалтываем" набор, чтобы все элементы оказались в начале
/// </summary>
private void Shaking()
{
int j = _setBoats.Count - 1;
for (int i = 0; i < _setBoats.Count; i++)
{
if (_setBoats[i] == null)
{
for (; j > i; j--)
{
var boat = _setBoats[j];
if (boat != null)
{
_setBoats.Insert(boat, i);
_setBoats.Remove(j);
break;
}
}
if (j <= i)
{
return;
}
}
}
}
/// <summary>
/// Метод отрисовки фона
/// </summary>
/// <param name="g"></param>
private void DrawBackground(Graphics g)
{
bool pointsInit = false;
// если массив точек null, то рисуем фон первый раз
// инициализируем массив для его заполнения
if (_placesPoints == null)
{
_placesPoints = new Point[_placesCount];
pointsInit = true;
}
// рисуем фон
g.FillRectangle(Brushes.Aqua, 0, 0, _pictureWidth * _placeSizeWidth,
_pictureHeight * _placeSizeHeight);
// рисуем основной пирс
g.FillRectangle(Brushes.Gray, 0, 0, _placeSizeWidth * 5 / 4, _placeSizeHeight * 3 / 2);
g.FillRectangle(Brushes.Gray, _pictureWidth - _placeSizeWidth * 5 / 4, 0,
_placeSizeWidth * 5 / 4, _placeSizeHeight * 3 / 2);
g.FillRectangle(Brushes.Gray, 0, _placeSizeHeight * 3 / 2,
_placeSizeWidth * 1 / 4, _pictureHeight - _placeSizeHeight * 3 / 2);
g.FillRectangle(Brushes.Gray, _pictureWidth - _placeSizeWidth * 1 / 4, _placeSizeHeight * 3 / 2,
_placeSizeWidth * 1 / 4, _pictureHeight - _placeSizeHeight * 3 / 2);
g.FillRectangle(Brushes.Gray, 0, 0, _pictureWidth, _placeSizeHeight * 1 / 2);
// рисуем плавучие пирсы
// горизонтальные
int w = _placeSizeWidth;
int h = _placeSizeHeight;
int x = w * 1 / 4;
int y = h * 5 / 2;
int pirsSize = h * 1 / 6;
int i = 0;
while (y + h + pirsSize < _pictureHeight)
{
g.FillRectangle(Brushes.Brown, x, y, w, pirsSize);
g.FillRectangle(Brushes.Brown, _pictureWidth - x - w, y, w, pirsSize);
if (pointsInit)
{
_placesPoints[11 + i] = new Point(x + 5, y - _placeSizeHeight + 5);
_placesPoints[6 - i] = new Point(_pictureWidth - x - w + 5, y - _placeSizeHeight + 5);
}
y += h + pirsSize;
i++;
}
if (pointsInit)
{
_placesPoints[11 + i] = new Point(x + 5, y - _placeSizeHeight + 5);
_placesPoints[6 - i] = new Point(_pictureWidth - x - w + 5, y - _placeSizeHeight + 5);
}
// вертикальные
x = _placeSizeWidth * 5 / 4 + w;
y = _placeSizeHeight * 1 / 2;
h = _placeSizeHeight;
i = 0;
while (x + w + pirsSize < _pictureWidth - _placeSizeWidth * 5 / 4)
{
g.FillRectangle(Brushes.Brown, x, y, pirsSize, h);
if (pointsInit)
{
_placesPoints[10 - i] = new Point(x - w + 5, y + 5);
}
x += w + pirsSize;
i++;
}
if (pointsInit)
{
_placesPoints[10 - i] = new Point(x - w + 5, y + 5);
}
}
/// <summary>
/// Метод отрисовки лодок
/// </summary>
/// <param name="g"></param>
private void DrawBoats(Graphics g)
{
int i = 0;
foreach (var boat in _setBoats.GetBoats())
{
// Установка позиции
boat.SetObject(_placesPoints[i].X, _placesPoints[i].Y,
_pictureWidth, _pictureHeight);
boat.DrawingObject(g);
i++;
}
}
}
}

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@ -0,0 +1,83 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Boats
{
/// <summary>
/// Класс для хранения коллекции карт
/// </summary>
internal class MapsCollection
{
/// <summary>
/// Словарь (хранилище) с картами
/// </summary>
readonly Dictionary<string, MapWithSetBoatsGeneric<DrawingObjectBoat, AbstractMap>> _mapStorages;
/// <summary>
/// Возвращение списка названий карт
/// </summary>
public List<string> Keys => _mapStorages.Keys.ToList();
/// <summary>
/// Ширина окна отрисовки
/// </summary>
private readonly int _pictureWidth;
/// <summary>
/// Высота окна отрисовки
/// </summary>
private readonly int _pictureHeight;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="pictureWidth"></param>
/// <param name="pictureHeight"></param>
public MapsCollection(int pictureWidth, int pictureHeight)
{
_mapStorages = new Dictionary<string, MapWithSetBoatsGeneric<DrawingObjectBoat, AbstractMap>>();
_pictureWidth = pictureWidth;
_pictureHeight = pictureHeight;
}
/// <summary>
/// Добавление карты
/// </summary>
/// <param name="name">Название карты</param>
/// <param name="map">Карта</param>
public void AddMap(string name, AbstractMap map)
{
// Добавление карты
MapWithSetBoatsGeneric<DrawingObjectBoat, AbstractMap> newMap = new(_pictureWidth, _pictureHeight, map);
_mapStorages.Add(name, newMap);
}
/// <summary>
/// Удаление карты
/// </summary>
/// <param name="name">Название карты</param>
public void DelMap(string name)
{
// Удаление карты
if (!_mapStorages.ContainsKey(name))
{
return;
}
_mapStorages.Remove(name);
}
/// <summary>
/// Доступ к гавани
/// </summary>
/// <param name="ind"></param>
/// <returns></returns>
public MapWithSetBoatsGeneric<DrawingObjectBoat, AbstractMap> this[string index]
{
get
{
// Получение объекта
if (_mapStorages.ContainsKey(index))
{
return _mapStorages[index];
}
return null;
}
}
}
}

90
Boats/Boats/OceanMap.cs Normal file
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@ -0,0 +1,90 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Boats
{
/// <summary>
/// Класс океанической карты
/// </summary>
internal class OceanMap : AbstractMap
{
/// <summary>
/// Количество мин воруг центральной мины
/// </summary>
private readonly int minesAroundCount = 6;
/// <summary>
/// Количество центральных мин
/// </summary>
private readonly int circlesCount = 12;
/// <summary>
/// Цвет участка закрытого
/// </summary>
private readonly Brush mineColor = Brushes.Silver;
/// <summary>
/// Цвет участка открытого
/// </summary>
private readonly Brush openColor = Brushes.Aqua;
/// <summary>
/// Метод для отрисовки закрытого участка карты
/// </summary>
/// <param name="g"></param>
/// <param name="i"></param>
/// <param name="j"></param>
protected override void DrawBarrierPart(Graphics g, int i, int j)
{
g.FillRectangle(openColor, i * _size_x, j * _size_y, _size_x, _size_y);
g.FillEllipse(mineColor, i * _size_x, j * _size_y, _size_x, _size_y);
g.FillEllipse(Brushes.Black, i * _size_x + _size_x * 0.25f, j * _size_y + _size_y * 0.25f, _size_x * 0.5f, _size_y * 0.5f);
g.FillEllipse(Brushes.Red, i * _size_x + _size_x * 0.375f, j * _size_y + _size_y * 0.375f, _size_x * 0.25f, _size_y * 0.25f);
}
/// <summary>
/// Метод для отрисовки открытого участка карты
/// </summary>
/// <param name="g"></param>
/// <param name="i"></param>
/// <param name="j"></param>
protected override void DrawWaterPart(Graphics g, int i, int j)
{
g.FillRectangle(openColor, i * _size_x, j * _size_y, _size_x, _size_y);
}
/// <summary>
/// Метод генерации карты
/// </summary>
protected override void GenerateMap()
{
_map = new int[100, 100];
_size_x = (float)_width / _map.GetLength(0);
_size_y = (float)_height / _map.GetLength(1);
int counter = 0;
for (int i = 0; i < _map.GetLength(0); ++i)
{
for (int j = 0; j < _map.GetLength(1); ++j)
{
_map[i, j] = _freeWater;
}
}
// Отрисовка "мин"
double radius = Math.Min(_size_x, _size_y);
while (counter < circlesCount)
{
int x = _random.Next(0, 99);
int y = _random.Next(0, 99);
_map[y, x] = _barrier;
for (int i = 0; i < minesAroundCount; i++)
{
int row = (int)Math.Ceiling(radius * Math.Sin(Math.PI * 2 / minesAroundCount * i)) + y;
int col = (int)Math.Ceiling(radius * Math.Cos(Math.PI * 2 / minesAroundCount * i)) + x;
if (row > -1 && col > -1 && row < _map.GetLength(0) && col < _map.GetLength(1))
{
_map[row, col] = _barrier;
}
}
counter++;
}
}
}
}

View File

@ -11,7 +11,7 @@ namespace Boats
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new FormBoat());
Application.Run(new FormMapWithSetBoats());
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Boats
{
/// <summary>
/// Параметризованный набор объектов
/// </summary>
/// <typeparam name="T"></typeparam>
internal class SetBoatsGeneric<T>
where T : class
{
/// <summary>
/// Массив объектов, которые храним
/// </summary>
private readonly List<T> _places;
/// <summary>
/// Количество объектов в массиве
/// </summary>
public int Count => _places.Count;
/// <summary>
/// Максимальное количество элементов в списке
/// </summary>
private readonly int _maxCount;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="count"></param>
public SetBoatsGeneric(int count)
{
_places = new List<T>();
_maxCount = count;
}
/// <summary>
/// Добавление объекта в набор
/// </summary>
/// <param name="boat">Добавляемая лодка</param>
/// <returns></returns>
public int Insert(T boat)
{
// Проверка на _maxCount
if (Count == _maxCount)
return -1;
// Вставка в начало набора
return Insert(boat, 0);
}
/// <summary>
/// Добавление объекта в набор на конкретную позицию
/// </summary>
/// <param name="boat">Добавляемая лодка</param>
/// <param name="position">Позиция</param>
/// <returns></returns>
public int Insert(T boat, int position)
{
// Проверка позиции
if (position < 0 || position >= _maxCount - 1)
return -1;
_places.Insert(position, boat);
return position;
}
/// <summary>
/// Удаление объекта из набора с конкретной позиции
/// </summary>
/// <param name="position"></param>
/// <returns>Возвращает удаляемый объект или null, если не удалось удалить</returns>
public T Remove(int position)
{
// Проверка позиции
if (Count == 0 || position < 0 || position >= _maxCount)
return null;
T boat = _places[position];
_places[position] = null;
return boat;
}
public T this[int position]
{
get
{
// Проверка позиции
if (position < 0 || position >= Count)
return null;
return _places[position];
}
set
{
// Проверка позиции
if (position < 0 || position >= Count)
return;
// Вставка по позиции
_places[position] = value;
}
}
/// <summary>
/// Проход по набору до первого пустого
/// </summary>
/// <returns></returns>
public IEnumerable<T> GetBoats()
{
foreach (var boat in _places)
{
if (boat != null)
{
yield return boat;
}
else
{
yield break;
}
}
}
}
}

70
Boats/Boats/SimpleMap.cs Normal file
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@ -0,0 +1,70 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Boats
{
/// <summary>
/// Класс стандартной карты
/// </summary>
internal class SimpleMap : AbstractMap
{
/// <summary>
/// Цвет участка закрытого
/// </summary>
private readonly Brush barrierColor = new SolidBrush(Color.Black);
/// <summary>
/// Цвет участка открытого
/// </summary>
private readonly Brush roadColor = new SolidBrush(Color.Gray);
/// <summary>
/// Метод для отрисовки закрытого участка карты
/// </summary>
/// <param name="g"></param>
/// <param name="i"></param>
/// <param name="j"></param>
protected override void DrawBarrierPart(Graphics g, int i, int j)
{
g.FillRectangle(barrierColor, i * _size_x, j * _size_y, _size_x, _size_y);
}
/// <summary>
/// Метод для отрисовки открытого участка карты
/// </summary>
/// <param name="g"></param>
/// <param name="i"></param>
/// <param name="j"></param>
protected override void DrawWaterPart(Graphics g, int i, int j)
{
g.FillRectangle(roadColor, i * _size_x, j * _size_y, _size_x, _size_y);
}
/// <summary>
/// Метод генерации карты
/// </summary>
protected override void GenerateMap()
{
_map = new int[100, 100];
_size_x = (float)_width / _map.GetLength(0);
_size_y = (float)_height / _map.GetLength(1);
int counter = 0;
for (int i = 0; i < _map.GetLength(0); ++i)
{
for (int j = 0; j < _map.GetLength(1); ++j)
{
_map[i, j] = _freeWater;
}
}
while (counter < 50)
{
int x = _random.Next(0, 100);
int y = _random.Next(0, 100);
if (_map[x, y] == _freeWater)
{
_map[x, y] = _barrier;
counter++;
}
}
}
}
}