Compare commits
9 Commits
Author | SHA1 | Date | |
---|---|---|---|
|
feeb643efe | ||
|
df9b91ad28 | ||
|
f5e4c6742b | ||
|
e4e328590f | ||
|
f604ea29fc | ||
|
9569218404 | ||
|
52f9190f2f | ||
|
b3426afea9 | ||
|
6b21c79439 |
200
Boats/Boats/AbstractMap.cs
Normal file
200
Boats/Boats/AbstractMap.cs
Normal file
@ -0,0 +1,200 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Boats
|
||||
{
|
||||
internal abstract class AbstractMap
|
||||
{
|
||||
private IDrawingObject _drawingObject = null;
|
||||
protected int[,] _map = null;
|
||||
protected int _width;
|
||||
protected int _height;
|
||||
protected float _size_x;
|
||||
protected float _size_y;
|
||||
protected readonly Random _random = new();
|
||||
protected readonly int _freeWater = 0;
|
||||
protected readonly int _barrier = 1;
|
||||
/// <summary>
|
||||
/// Функция инициализирует карту,
|
||||
/// устанавливает объект и отрисовывает карту с объектом
|
||||
/// </summary>
|
||||
/// <param name="width"></param>
|
||||
/// <param name="height"></param>
|
||||
/// <param name="drawingObject"></param>
|
||||
/// <returns>Bitmap карты с объектом</returns>
|
||||
public Bitmap CreateMap(int width, int height, IDrawingObject drawingObject)
|
||||
{
|
||||
_width = width;
|
||||
_height = height;
|
||||
_drawingObject = drawingObject;
|
||||
GenerateMap();
|
||||
while (!SetObjectOnMap())
|
||||
{
|
||||
GenerateMap();
|
||||
}
|
||||
return DrawMapWithObject();
|
||||
}
|
||||
/// <summary>
|
||||
/// Функция для передвижения объекта по карте
|
||||
/// </summary>
|
||||
/// <param name="direction"></param>
|
||||
/// <returns>Bitmap карты с объектом</returns>
|
||||
public Bitmap MoveObject(Direction direction)
|
||||
{
|
||||
// Проверка, что объект может переместится в требуемом направлении
|
||||
// Получаем текщую позицию объекта
|
||||
var objectPos = _drawingObject.GetCurrentPosition();
|
||||
float currentX = objectPos.Left;
|
||||
float currentY = objectPos.Top;
|
||||
|
||||
// В зависимости от направления уставналиваем dx, dy
|
||||
float dx = 0;
|
||||
float dy = 0;
|
||||
switch (direction)
|
||||
{
|
||||
case Direction.None:
|
||||
break;
|
||||
case Direction.Up:
|
||||
{
|
||||
dy = -_drawingObject.Step;
|
||||
}
|
||||
break;
|
||||
case Direction.Down:
|
||||
{
|
||||
dy = _drawingObject.Step;
|
||||
}
|
||||
break;
|
||||
case Direction.Left:
|
||||
{
|
||||
dx = -_drawingObject.Step;
|
||||
}
|
||||
break;
|
||||
case Direction.Right:
|
||||
{
|
||||
dx = _drawingObject.Step;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
// ЕСли нет коллизии, то перемещаем объект
|
||||
if (!CheckCollision(currentX + dx, currentY + dy))
|
||||
{
|
||||
_drawingObject.MoveObject(direction);
|
||||
}
|
||||
return DrawMapWithObject();
|
||||
}
|
||||
/// <summary>
|
||||
/// Функция пытается поместить объект на карту
|
||||
/// </summary>
|
||||
/// <returns>Если удачно возвращает true, иначе - false</returns>
|
||||
private bool SetObjectOnMap()
|
||||
{
|
||||
if (_drawingObject == null || _map == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
// Генерируем новые координаты объекта
|
||||
int x = _random.Next(100, 200);
|
||||
int y = _random.Next(100, 200);
|
||||
_drawingObject.SetObject(x, y, _width, _height);
|
||||
|
||||
// Проверка, что объект не "накладывается" на закрытые участки
|
||||
return !CheckCollision(x, y);
|
||||
}
|
||||
/// <summary>
|
||||
/// Функция для проверки коллизии объекта с препятствиями на карте.
|
||||
/// </summary>
|
||||
/// <param name="x">Координата x объекта</param>
|
||||
/// <param name="y">Координата y объекта</param>
|
||||
/// <returns>Возвращает true если есть коллизия и false - если ее нет</returns>
|
||||
protected bool CheckCollision(float x, float y)
|
||||
{
|
||||
// Получаем ширину и высоту отображаемого объекта
|
||||
var objectPos = _drawingObject.GetCurrentPosition();
|
||||
float objectWidth = objectPos.Right - objectPos.Left;
|
||||
float objectHeight = objectPos.Bottom - objectPos.Top;
|
||||
|
||||
// Теперь узнаем сколько клеток в ширину и высоту объект занимает на карте
|
||||
int objectCellsCountX = (int)Math.Ceiling(objectWidth / _size_x);
|
||||
int objectCellsCountY = (int)Math.Ceiling(objectHeight / _size_y);
|
||||
|
||||
// Получим координаты объекта в сетке карты
|
||||
int objectMapX = (int)Math.Floor((float)x / _size_x);
|
||||
int objectMapY = (int)Math.Floor((float)y / _size_y);
|
||||
|
||||
// В цикле проверяем все клетки карты на коллизию с объектом
|
||||
int dy = 0;
|
||||
int mapCellsX = _map.GetLength(1);
|
||||
int mapCellsY = _map.GetLength(0);
|
||||
int mapState = _freeWater;
|
||||
|
||||
while (objectMapY + dy < mapCellsY && dy <= objectCellsCountY)
|
||||
{
|
||||
int dx = 0;
|
||||
while (objectMapX + dx < mapCellsX && dx <= objectCellsCountX)
|
||||
{
|
||||
mapState = _map[objectMapX + dx, objectMapY + dy];
|
||||
if (mapState == _barrier)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
dx++;
|
||||
}
|
||||
dy++;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
/// <summary>
|
||||
/// Функция для отрисовки карты с объектом
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
private Bitmap DrawMapWithObject()
|
||||
{
|
||||
Bitmap bmp = new(_width, _height);
|
||||
if (_drawingObject == null || _map == null)
|
||||
{
|
||||
return bmp;
|
||||
}
|
||||
Graphics g = Graphics.FromImage(bmp);
|
||||
|
||||
for (int i = 0; i < _map.GetLength(0); ++i)
|
||||
{
|
||||
for (int j = 0; j < _map.GetLength(1); ++j)
|
||||
{
|
||||
if (_map[i, j] == _freeWater)
|
||||
{
|
||||
DrawWaterPart(g, i, j);
|
||||
}
|
||||
else if (_map[i, j] == _barrier)
|
||||
{
|
||||
DrawBarrierPart(g, i, j);
|
||||
}
|
||||
}
|
||||
}
|
||||
_drawingObject.DrawingObject(g);
|
||||
return bmp;
|
||||
}
|
||||
/// <summary>
|
||||
/// Метод для генерации карты
|
||||
/// </summary>
|
||||
protected abstract void GenerateMap();
|
||||
/// <summary>
|
||||
/// Метод для отрисовки свободного участка на экране
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
/// <param name="i"></param>
|
||||
/// <param name="j"></param>
|
||||
protected abstract void DrawWaterPart(Graphics g, int i, int j);
|
||||
/// <summary>
|
||||
/// Метод для отрисовки закрытого участка на экране
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
/// <param name="i"></param>
|
||||
/// <param name="j"></param>
|
||||
protected abstract void DrawBarrierPart(Graphics g, int i, int j);
|
||||
}
|
||||
}
|
@ -9,8 +9,9 @@ namespace Boats
|
||||
/// <summary>
|
||||
/// Направление перемещения
|
||||
/// </summary>
|
||||
internal enum Direction
|
||||
public enum Direction
|
||||
{
|
||||
None = 0,
|
||||
Up = 1,
|
||||
Down = 2,
|
||||
Left = 3,
|
||||
|
@ -9,20 +9,20 @@ namespace Boats
|
||||
/// <summary>
|
||||
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
|
||||
/// </summary>
|
||||
internal class DrawingBoat
|
||||
public class DrawingBoat
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность
|
||||
/// </summary>
|
||||
public EntityBoat Boat { private set; get; }
|
||||
public EntityBoat Boat { protected set; get; }
|
||||
/// <summary>
|
||||
/// Левая координата отрисовки лодки
|
||||
/// </summary>
|
||||
private float _startPosX;
|
||||
protected float _startPosX;
|
||||
/// <summary>
|
||||
/// Верхняя кооридната отрисовки лодки
|
||||
/// </summary>
|
||||
private float _startPosY;
|
||||
protected float _startPosY;
|
||||
/// <summary>
|
||||
/// Ширина окна отрисовки
|
||||
/// </summary>
|
||||
@ -34,21 +34,34 @@ namespace Boats
|
||||
/// <summary>
|
||||
/// Ширина отрисовки лодки
|
||||
/// </summary>
|
||||
private readonly int _boatWidth = 100;
|
||||
protected readonly int _boatWidth = 100;
|
||||
/// <summary>
|
||||
/// Высота отрисовки лодки
|
||||
/// </summary>
|
||||
private readonly int _boatHeight = 40;
|
||||
protected readonly int _boatHeight = 40;
|
||||
/// <summary>
|
||||
/// Инициализация свойств
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес лодки</param>
|
||||
/// <param name="bodyColor">Цвет корпуса</param>
|
||||
public void Init(int speed, float weight, Color bodyColor)
|
||||
public DrawingBoat(int speed, float weight, Color bodyColor)
|
||||
{
|
||||
Boat = new EntityBoat();
|
||||
Boat.Init(speed, weight, bodyColor);
|
||||
Boat = new EntityBoat(speed, weight, bodyColor);
|
||||
}
|
||||
/// <summary>
|
||||
/// Инициализация свойств
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес лодки</param>
|
||||
/// <param name="bodyColor">Цвет корпуса</param>
|
||||
/// <param name="boatWidth">Ширина отрисовки лодки</param>
|
||||
/// <param name="boatHeight">Высота отрисовки лодки</param>
|
||||
protected DrawingBoat(int speed, float weight, Color bodyColor, int boatWidth, int boatHeight) :
|
||||
this(speed, weight, bodyColor)
|
||||
{
|
||||
_boatWidth = boatWidth;
|
||||
_boatHeight = boatHeight;
|
||||
}
|
||||
/// <summary>
|
||||
/// Установка позиции лодки
|
||||
@ -114,7 +127,7 @@ namespace Boats
|
||||
/// Отрисовка лодки
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
public void DrawTransport(Graphics g)
|
||||
public virtual void DrawTransport(Graphics g)
|
||||
{
|
||||
if (_startPosX < 0 || _startPosY < 0
|
||||
|| !_pictureHeight.HasValue || !_pictureWidth.HasValue)
|
||||
@ -141,7 +154,7 @@ namespace Boats
|
||||
g.DrawEllipse(Pens.Black, _startPosX + _boatWidth / 8, _startPosY + _boatHeight / 8,
|
||||
_boatWidth / 2, _boatHeight - _boatHeight / 4);
|
||||
}
|
||||
/// <summary>
|
||||
/// <summary>
|
||||
/// Смена границ формы отрисовки
|
||||
/// </summary>
|
||||
/// <param name="width">Ширина картинки</param>
|
||||
@ -165,5 +178,13 @@ namespace Boats
|
||||
_startPosY = _pictureHeight.Value - _boatHeight;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Получение текущей позиции объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public (float Left, float Top, float Right, float Bottom) GetCurrentPosition()
|
||||
{
|
||||
return (_startPosX, _startPosY, _startPosX + _boatWidth, _startPosY + _boatHeight);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
82
Boats/Boats/DrawingCatamaran.cs
Normal file
82
Boats/Boats/DrawingCatamaran.cs
Normal file
@ -0,0 +1,82 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Boats
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс для отрисовки катамарана
|
||||
/// </summary>
|
||||
internal class DrawingCatamaran : DrawingBoat
|
||||
{
|
||||
/// <summary>
|
||||
/// Инициализация свойств
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес катамарана</param>
|
||||
/// <param name="bodyColor">Цвет корпуса</param>
|
||||
/// <param name="dopColor">Дополнительный цвет</param>
|
||||
/// <param name="bobbers">Признак наличия поплавков</param>
|
||||
/// <param name="sail">Признак наличия паруса</param>
|
||||
public DrawingCatamaran(int speed, float weight, Color bodyColor,
|
||||
Color dopColor, bool bobbers, bool sail) :
|
||||
base(speed, weight, bodyColor, 110, 60)
|
||||
{
|
||||
Boat = new EntityCatamaran(speed, weight, bodyColor, dopColor, bobbers, sail);
|
||||
}
|
||||
/// <summary>
|
||||
/// Метод для отрисовки катамарана
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
public override void DrawTransport(Graphics g)
|
||||
{
|
||||
if (Boat is not EntityCatamaran catamaran)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Brush dopBrush = new SolidBrush(catamaran.DopColor);
|
||||
|
||||
int bobbersWidth = _boatWidth / 4;
|
||||
int bobbersHeight = _boatHeight / 5;
|
||||
|
||||
base.DrawTransport(g);
|
||||
|
||||
if (catamaran.Bobbers)
|
||||
{
|
||||
// Отрисовка верхних поплавков
|
||||
g.FillRectangle(dopBrush, _startPosX, _startPosY, bobbersWidth, bobbersHeight);
|
||||
g.DrawRectangle(Pens.Black, _startPosX, _startPosY, bobbersWidth, bobbersHeight);
|
||||
g.DrawRectangle(Pens.Black, _startPosX + bobbersWidth / 4, _startPosY, bobbersWidth / 2, bobbersHeight);
|
||||
|
||||
g.FillRectangle(dopBrush, _startPosX + _boatWidth / 2, _startPosY, _boatWidth / 4, bobbersHeight);
|
||||
g.DrawRectangle(Pens.Black, _startPosX + _boatWidth / 2, _startPosY, _boatWidth / 4, bobbersHeight);
|
||||
g.DrawRectangle(Pens.Black, _startPosX + _boatWidth / 2 + bobbersWidth / 4, _startPosY, bobbersWidth / 2, bobbersHeight);
|
||||
|
||||
// Отрисовка нижних поплавков
|
||||
g.FillRectangle(dopBrush, _startPosX, _startPosY + _boatHeight - bobbersHeight, bobbersWidth, bobbersHeight);
|
||||
g.DrawRectangle(Pens.Black, _startPosX, _startPosY + _boatHeight - bobbersHeight, bobbersWidth, bobbersHeight);
|
||||
g.DrawRectangle(Pens.Black, _startPosX + bobbersWidth / 4, _startPosY + _boatHeight - bobbersHeight, bobbersWidth / 2, bobbersHeight);
|
||||
|
||||
g.FillRectangle(dopBrush, _startPosX + _boatWidth / 2, _startPosY + _boatHeight - bobbersHeight, bobbersWidth, bobbersHeight);
|
||||
g.DrawRectangle(Pens.Black, _startPosX + _boatWidth / 2, _startPosY + _boatHeight - bobbersHeight, bobbersWidth, bobbersHeight);
|
||||
g.DrawRectangle(Pens.Black, _startPosX + _boatWidth / 2 + bobbersWidth / 4, _startPosY + _boatHeight - bobbersHeight, bobbersWidth / 2, bobbersHeight);
|
||||
}
|
||||
|
||||
if (catamaran.Sail)
|
||||
{
|
||||
float downPointSailX = _startPosX + _boatWidth / 2 - _boatWidth / 8;
|
||||
float downPointSailY = _startPosY + _boatHeight / 2 + _boatWidth / 8;
|
||||
|
||||
PointF[] sailPoints = new PointF[3];
|
||||
sailPoints[0] = new PointF(downPointSailX, downPointSailY);
|
||||
sailPoints[1] = new PointF(downPointSailX, _startPosY);
|
||||
sailPoints[2] = new PointF(downPointSailX - _boatWidth / 4, downPointSailY - _boatHeight / 4);
|
||||
// Отрисовка паруса
|
||||
g.FillPolygon(dopBrush, sailPoints);
|
||||
g.DrawPolygon(Pens.Black, sailPoints);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
34
Boats/Boats/DrawingObjectBoat.cs
Normal file
34
Boats/Boats/DrawingObjectBoat.cs
Normal file
@ -0,0 +1,34 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Boats
|
||||
{
|
||||
internal class DrawingObjectBoat : IDrawingObject
|
||||
{
|
||||
private DrawingBoat _boat = null;
|
||||
public DrawingObjectBoat(DrawingBoat boat)
|
||||
{
|
||||
_boat = boat;
|
||||
}
|
||||
public float Step => _boat?.Boat?.Step ?? 0;
|
||||
public (float Left, float Top, float Right, float Bottom) GetCurrentPosition()
|
||||
{
|
||||
return _boat?.GetCurrentPosition() ?? default;
|
||||
}
|
||||
public void MoveObject(Direction direction)
|
||||
{
|
||||
_boat?.MoveTransport(direction);
|
||||
}
|
||||
public void SetObject(int x, int y, int width, int height)
|
||||
{
|
||||
_boat.SetPosition(x, y, width, height);
|
||||
}
|
||||
public void DrawingObject(Graphics g)
|
||||
{
|
||||
_boat.DrawTransport(g);
|
||||
}
|
||||
}
|
||||
}
|
@ -9,7 +9,7 @@ namespace Boats
|
||||
/// <summary>
|
||||
/// Класс-сущность "Лодка"
|
||||
/// </summary>
|
||||
internal class EntityBoat
|
||||
public class EntityBoat
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
@ -34,7 +34,7 @@ namespace Boats
|
||||
/// <param name="weight"></param>
|
||||
/// <param name="bodyColor"></param>
|
||||
/// <returns></returns>
|
||||
public void Init(int speed, float weight, Color bodyColor)
|
||||
public EntityBoat(int speed, float weight, Color bodyColor)
|
||||
{
|
||||
Random rnd = new();
|
||||
Speed = speed <= 0 ? rnd.Next(50, 150) : speed;
|
||||
|
41
Boats/Boats/EntityCatamaran.cs
Normal file
41
Boats/Boats/EntityCatamaran.cs
Normal file
@ -0,0 +1,41 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Boats
|
||||
{
|
||||
internal class EntityCatamaran : EntityBoat
|
||||
{
|
||||
/// <summary>
|
||||
/// Дополнительный цвет
|
||||
/// </summary>
|
||||
public Color DopColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак наличия поплавков
|
||||
/// </summary>
|
||||
public bool Bobbers { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак наличия паруса
|
||||
/// </summary>
|
||||
public bool Sail { get; private set; }
|
||||
/// <summary>
|
||||
/// Инициализация свойств
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес катамарана</param>
|
||||
/// <param name="bodyColor">Цвет корпуса</param>
|
||||
/// <param name="dopColor">Дополнительный цвет</param>
|
||||
/// <param name="bobbers">Признак наличия поплавков</param>
|
||||
/// <param name="sail">Признак наличия паруса</param>
|
||||
public EntityCatamaran(int speed, float weight, Color bodyColor,
|
||||
Color dopColor, bool bobbers, bool sail) :
|
||||
base(speed, weight, bodyColor)
|
||||
{
|
||||
DopColor = dopColor;
|
||||
Bobbers = bobbers;
|
||||
Sail = sail;
|
||||
}
|
||||
}
|
||||
}
|
28
Boats/Boats/FormBoat.Designer.cs
generated
28
Boats/Boats/FormBoat.Designer.cs
generated
@ -38,6 +38,8 @@
|
||||
this.ButtonLeft = new System.Windows.Forms.Button();
|
||||
this.ButtonRight = new System.Windows.Forms.Button();
|
||||
this.ButtonDown = new System.Windows.Forms.Button();
|
||||
this.ButtonCreateModificate = new System.Windows.Forms.Button();
|
||||
this.ButtonSelectBoat = new System.Windows.Forms.Button();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxBoat)).BeginInit();
|
||||
this.statusStrip.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
@ -143,11 +145,35 @@
|
||||
this.ButtonDown.UseVisualStyleBackColor = true;
|
||||
this.ButtonDown.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
//
|
||||
// ButtonCreateModificate
|
||||
//
|
||||
this.ButtonCreateModificate.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.ButtonCreateModificate.Location = new System.Drawing.Point(138, 381);
|
||||
this.ButtonCreateModificate.Name = "ButtonCreateModificate";
|
||||
this.ButtonCreateModificate.Size = new System.Drawing.Size(117, 29);
|
||||
this.ButtonCreateModificate.TabIndex = 7;
|
||||
this.ButtonCreateModificate.Text = "Модификация";
|
||||
this.ButtonCreateModificate.UseVisualStyleBackColor = true;
|
||||
this.ButtonCreateModificate.Click += new System.EventHandler(this.ButtonCreateModificate_Click);
|
||||
//
|
||||
// ButtonSelectBoat
|
||||
//
|
||||
this.ButtonSelectBoat.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.ButtonSelectBoat.Location = new System.Drawing.Point(491, 381);
|
||||
this.ButtonSelectBoat.Name = "ButtonSelectBoat";
|
||||
this.ButtonSelectBoat.Size = new System.Drawing.Size(117, 29);
|
||||
this.ButtonSelectBoat.TabIndex = 8;
|
||||
this.ButtonSelectBoat.Text = "Выбрать";
|
||||
this.ButtonSelectBoat.UseVisualStyleBackColor = true;
|
||||
this.ButtonSelectBoat.Click += new System.EventHandler(this.ButtonSelectBoat_Click);
|
||||
//
|
||||
// FormBoat
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 20F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Controls.Add(this.ButtonSelectBoat);
|
||||
this.Controls.Add(this.ButtonCreateModificate);
|
||||
this.Controls.Add(this.ButtonDown);
|
||||
this.Controls.Add(this.ButtonRight);
|
||||
this.Controls.Add(this.ButtonLeft);
|
||||
@ -177,5 +203,7 @@
|
||||
private Button ButtonLeft;
|
||||
private Button ButtonRight;
|
||||
private Button ButtonDown;
|
||||
private Button ButtonCreateModificate;
|
||||
private Button ButtonSelectBoat;
|
||||
}
|
||||
}
|
@ -12,12 +12,29 @@ namespace Boats
|
||||
{
|
||||
public partial class FormBoat : Form
|
||||
{
|
||||
private DrawingBoat _boat;
|
||||
DrawingBoat _boat;
|
||||
public DrawingBoat SelectedBoat { get; private set; }
|
||||
public FormBoat()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
/// <summary>
|
||||
/// Метод установки данных
|
||||
/// </summary>
|
||||
private void SetData()
|
||||
{
|
||||
Random rnd = new Random();
|
||||
_boat.SetPosition(
|
||||
rnd.Next(10, 100),
|
||||
rnd.Next(10, 100),
|
||||
pictureBoxBoat.Width,
|
||||
pictureBoxBoat.Height
|
||||
);
|
||||
toolStripStatusLabelSpeed.Text = $"Скорость: {_boat.Boat.Speed}";
|
||||
toolStripStatusLabelWeight.Text = $"Вес: {_boat.Boat.Weight}";
|
||||
toolStripStatusLabelBodyColor.Text = $"Цвет: {_boat.Boat.BodyColor.Name}";
|
||||
}
|
||||
/// <summary>
|
||||
/// Метод прорисовки лодки
|
||||
/// </summary>
|
||||
private void Draw()
|
||||
@ -28,29 +45,23 @@ namespace Boats
|
||||
pictureBoxBoat.Image = bmp;
|
||||
}
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать"
|
||||
/// Обработчик нажатия кнопки "Создать"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreate_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random rnd = new();
|
||||
_boat = new DrawingBoat();
|
||||
_boat.Init(
|
||||
Random rnd = new Random();
|
||||
Color color = Color.FromArgb(rnd.Next(0, 255), rnd.Next(0, 255), rnd.Next(0, 255));
|
||||
ColorDialog dialog = new ColorDialog();
|
||||
if (dialog.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
color = dialog.Color;
|
||||
}
|
||||
_boat = new DrawingBoat(
|
||||
rnd.Next(100, 300),
|
||||
rnd.Next(1000, 2000),
|
||||
Color.FromArgb(rnd.Next(0, 256),
|
||||
rnd.Next(0, 256), rnd.Next(0, 256))
|
||||
rnd.Next(1000, 3000),
|
||||
color
|
||||
);
|
||||
_boat.SetPosition(
|
||||
rnd.Next(10, 100),
|
||||
rnd.Next(10, 100),
|
||||
pictureBoxBoat.Width,
|
||||
pictureBoxBoat.Height
|
||||
);
|
||||
toolStripStatusLabelSpeed.Text = $"Скорость: {_boat.Boat.Speed}";
|
||||
toolStripStatusLabelWeight.Text = $"Вес: {_boat.Boat.Weight}";
|
||||
toolStripStatusLabelBodyColor.Text = $"Цвет: {_boat.Boat.BodyColor.Name}";
|
||||
SetData();
|
||||
Draw();
|
||||
}
|
||||
/// <summary>
|
||||
@ -60,21 +71,34 @@ namespace Boats
|
||||
/// <param name="e"></param>
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
//получаем имя кнопки
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
switch (name)
|
||||
if (_boat == null)
|
||||
return;
|
||||
|
||||
string btnName = ((Button)sender).Name;
|
||||
|
||||
switch (btnName)
|
||||
{
|
||||
case "ButtonUp":
|
||||
_boat?.MoveTransport(Direction.Up);
|
||||
{
|
||||
_boat.MoveTransport(Direction.Up);
|
||||
}
|
||||
break;
|
||||
case "ButtonDown":
|
||||
_boat?.MoveTransport(Direction.Down);
|
||||
{
|
||||
_boat.MoveTransport(Direction.Down);
|
||||
}
|
||||
break;
|
||||
case "ButtonLeft":
|
||||
_boat?.MoveTransport(Direction.Left);
|
||||
{
|
||||
_boat.MoveTransport(Direction.Left);
|
||||
}
|
||||
break;
|
||||
case "ButtonRight":
|
||||
_boat?.MoveTransport(Direction.Right);
|
||||
{
|
||||
_boat.MoveTransport(Direction.Right);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
Draw();
|
||||
@ -89,5 +113,52 @@ namespace Boats
|
||||
_boat?.ChangeBorders(pictureBoxBoat.Width, pictureBoxBoat.Height);
|
||||
Draw();
|
||||
}
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Модификация"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateModificate_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random rnd = new Random();
|
||||
|
||||
// Предлагаем установить свой основной цвет
|
||||
Color color = Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256));
|
||||
ColorDialog dialog = new ColorDialog();
|
||||
if (dialog.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
color = dialog.Color;
|
||||
}
|
||||
|
||||
// Предлагаем установить свой дополнительный цвет
|
||||
Color dopColor = Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256));
|
||||
ColorDialog dialogDop = new();
|
||||
if (dialogDop.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
dopColor = dialogDop.Color;
|
||||
}
|
||||
|
||||
_boat = new DrawingCatamaran(
|
||||
rnd.Next(100, 300),
|
||||
rnd.Next(1000, 3000),
|
||||
color,
|
||||
dopColor,
|
||||
Convert.ToBoolean(rnd.Next(0, 2)),
|
||||
Convert.ToBoolean(rnd.Next(0, 2))
|
||||
);
|
||||
|
||||
SetData();
|
||||
Draw();
|
||||
}
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Выбрать"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonSelectBoat_Click(object sender, EventArgs e)
|
||||
{
|
||||
SelectedBoat = _boat;
|
||||
DialogResult = DialogResult.OK;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
282
Boats/Boats/FormMapWithSetBoats.Designer.cs
generated
Normal file
282
Boats/Boats/FormMapWithSetBoats.Designer.cs
generated
Normal file
@ -0,0 +1,282 @@
|
||||
namespace Boats
|
||||
{
|
||||
partial class FormMapWithSetBoats
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.groupBoxInstruments = new System.Windows.Forms.GroupBox();
|
||||
this.ButtonDown = new System.Windows.Forms.Button();
|
||||
this.ButtonRight = new System.Windows.Forms.Button();
|
||||
this.ButtonLeft = new System.Windows.Forms.Button();
|
||||
this.ButtonUp = new System.Windows.Forms.Button();
|
||||
this.maskedTextBoxPosition = new System.Windows.Forms.MaskedTextBox();
|
||||
this.ButtonShowOnMap = new System.Windows.Forms.Button();
|
||||
this.ButtonShowStorage = new System.Windows.Forms.Button();
|
||||
this.ButtonRemoveBoat = new System.Windows.Forms.Button();
|
||||
this.ButtonAddBoat = new System.Windows.Forms.Button();
|
||||
this.ComboBoxSelectorMap = new System.Windows.Forms.ComboBox();
|
||||
this.pictureBox = new System.Windows.Forms.PictureBox();
|
||||
this.groupBoxMaps = new System.Windows.Forms.GroupBox();
|
||||
this.ButtonDeleteMap = new System.Windows.Forms.Button();
|
||||
this.listBoxMaps = new System.Windows.Forms.ListBox();
|
||||
this.ButtonAddMap = new System.Windows.Forms.Button();
|
||||
this.textBoxNewMapName = new System.Windows.Forms.TextBox();
|
||||
this.groupBoxInstruments.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBox)).BeginInit();
|
||||
this.groupBoxMaps.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// groupBoxInstruments
|
||||
//
|
||||
this.groupBoxInstruments.Controls.Add(this.ButtonDown);
|
||||
this.groupBoxInstruments.Controls.Add(this.ButtonRight);
|
||||
this.groupBoxInstruments.Controls.Add(this.ButtonLeft);
|
||||
this.groupBoxInstruments.Controls.Add(this.ButtonUp);
|
||||
this.groupBoxInstruments.Controls.Add(this.maskedTextBoxPosition);
|
||||
this.groupBoxInstruments.Controls.Add(this.ButtonShowOnMap);
|
||||
this.groupBoxInstruments.Controls.Add(this.ButtonShowStorage);
|
||||
this.groupBoxInstruments.Controls.Add(this.ButtonRemoveBoat);
|
||||
this.groupBoxInstruments.Controls.Add(this.ButtonAddBoat);
|
||||
this.groupBoxInstruments.Dock = System.Windows.Forms.DockStyle.Right;
|
||||
this.groupBoxInstruments.Location = new System.Drawing.Point(901, 0);
|
||||
this.groupBoxInstruments.Name = "groupBoxInstruments";
|
||||
this.groupBoxInstruments.Size = new System.Drawing.Size(250, 768);
|
||||
this.groupBoxInstruments.TabIndex = 0;
|
||||
this.groupBoxInstruments.TabStop = false;
|
||||
this.groupBoxInstruments.Text = "Инструменты";
|
||||
//
|
||||
// ButtonDown
|
||||
//
|
||||
this.ButtonDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.ButtonDown.BackgroundImage = global::Boats.Properties.Resources.arrow_down;
|
||||
this.ButtonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
|
||||
this.ButtonDown.Location = new System.Drawing.Point(99, 716);
|
||||
this.ButtonDown.Name = "ButtonDown";
|
||||
this.ButtonDown.Size = new System.Drawing.Size(30, 30);
|
||||
this.ButtonDown.TabIndex = 10;
|
||||
this.ButtonDown.UseVisualStyleBackColor = true;
|
||||
this.ButtonDown.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
//
|
||||
// ButtonRight
|
||||
//
|
||||
this.ButtonRight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.ButtonRight.BackgroundImage = global::Boats.Properties.Resources.arrow_right;
|
||||
this.ButtonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
|
||||
this.ButtonRight.Location = new System.Drawing.Point(135, 716);
|
||||
this.ButtonRight.Name = "ButtonRight";
|
||||
this.ButtonRight.Size = new System.Drawing.Size(30, 30);
|
||||
this.ButtonRight.TabIndex = 9;
|
||||
this.ButtonRight.UseVisualStyleBackColor = true;
|
||||
this.ButtonRight.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
//
|
||||
// ButtonLeft
|
||||
//
|
||||
this.ButtonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.ButtonLeft.BackgroundImage = global::Boats.Properties.Resources.arrow_left;
|
||||
this.ButtonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
|
||||
this.ButtonLeft.Location = new System.Drawing.Point(63, 716);
|
||||
this.ButtonLeft.Name = "ButtonLeft";
|
||||
this.ButtonLeft.Size = new System.Drawing.Size(30, 30);
|
||||
this.ButtonLeft.TabIndex = 8;
|
||||
this.ButtonLeft.UseVisualStyleBackColor = true;
|
||||
this.ButtonLeft.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
//
|
||||
// ButtonUp
|
||||
//
|
||||
this.ButtonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.ButtonUp.BackgroundImage = global::Boats.Properties.Resources.arrow_up;
|
||||
this.ButtonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
|
||||
this.ButtonUp.Location = new System.Drawing.Point(99, 680);
|
||||
this.ButtonUp.Name = "ButtonUp";
|
||||
this.ButtonUp.Size = new System.Drawing.Size(30, 30);
|
||||
this.ButtonUp.TabIndex = 7;
|
||||
this.ButtonUp.UseVisualStyleBackColor = true;
|
||||
this.ButtonUp.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
//
|
||||
// maskedTextBoxPosition
|
||||
//
|
||||
this.maskedTextBoxPosition.Location = new System.Drawing.Point(6, 449);
|
||||
this.maskedTextBoxPosition.Mask = "00";
|
||||
this.maskedTextBoxPosition.Name = "maskedTextBoxPosition";
|
||||
this.maskedTextBoxPosition.Size = new System.Drawing.Size(232, 27);
|
||||
this.maskedTextBoxPosition.TabIndex = 5;
|
||||
//
|
||||
// ButtonShowOnMap
|
||||
//
|
||||
this.ButtonShowOnMap.Location = new System.Drawing.Point(6, 613);
|
||||
this.ButtonShowOnMap.Name = "ButtonShowOnMap";
|
||||
this.ButtonShowOnMap.Size = new System.Drawing.Size(232, 40);
|
||||
this.ButtonShowOnMap.TabIndex = 4;
|
||||
this.ButtonShowOnMap.Text = "Просмотреть карту";
|
||||
this.ButtonShowOnMap.UseVisualStyleBackColor = true;
|
||||
this.ButtonShowOnMap.Click += new System.EventHandler(this.ButtonShowOnMap_Click);
|
||||
//
|
||||
// ButtonShowStorage
|
||||
//
|
||||
this.ButtonShowStorage.Location = new System.Drawing.Point(6, 555);
|
||||
this.ButtonShowStorage.Name = "ButtonShowStorage";
|
||||
this.ButtonShowStorage.Size = new System.Drawing.Size(232, 40);
|
||||
this.ButtonShowStorage.TabIndex = 3;
|
||||
this.ButtonShowStorage.Text = "Просмотреть хранилище";
|
||||
this.ButtonShowStorage.UseVisualStyleBackColor = true;
|
||||
this.ButtonShowStorage.Click += new System.EventHandler(this.ButtonShowStorage_Click);
|
||||
//
|
||||
// ButtonRemoveBoat
|
||||
//
|
||||
this.ButtonRemoveBoat.Location = new System.Drawing.Point(6, 496);
|
||||
this.ButtonRemoveBoat.Name = "ButtonRemoveBoat";
|
||||
this.ButtonRemoveBoat.Size = new System.Drawing.Size(232, 40);
|
||||
this.ButtonRemoveBoat.TabIndex = 2;
|
||||
this.ButtonRemoveBoat.Text = "Удалить лодку";
|
||||
this.ButtonRemoveBoat.UseVisualStyleBackColor = true;
|
||||
this.ButtonRemoveBoat.Click += new System.EventHandler(this.ButtonRemoveBoat_Click);
|
||||
//
|
||||
// ButtonAddBoat
|
||||
//
|
||||
this.ButtonAddBoat.Location = new System.Drawing.Point(6, 391);
|
||||
this.ButtonAddBoat.Name = "ButtonAddBoat";
|
||||
this.ButtonAddBoat.Size = new System.Drawing.Size(232, 40);
|
||||
this.ButtonAddBoat.TabIndex = 1;
|
||||
this.ButtonAddBoat.Text = "Добавить лодку";
|
||||
this.ButtonAddBoat.UseVisualStyleBackColor = true;
|
||||
this.ButtonAddBoat.Click += new System.EventHandler(this.ButtonAddBoat_Click);
|
||||
//
|
||||
// ComboBoxSelectorMap
|
||||
//
|
||||
this.ComboBoxSelectorMap.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
|
||||
this.ComboBoxSelectorMap.FormattingEnabled = true;
|
||||
this.ComboBoxSelectorMap.Items.AddRange(new object[] {
|
||||
"Простая карта",
|
||||
"Океан карта",
|
||||
"Линии карта"});
|
||||
this.ComboBoxSelectorMap.Location = new System.Drawing.Point(6, 59);
|
||||
this.ComboBoxSelectorMap.Name = "ComboBoxSelectorMap";
|
||||
this.ComboBoxSelectorMap.Size = new System.Drawing.Size(220, 28);
|
||||
this.ComboBoxSelectorMap.TabIndex = 0;
|
||||
this.ComboBoxSelectorMap.SelectedIndexChanged += new System.EventHandler(this.ComboBoxSelectorMap_SelectedIndexChanged);
|
||||
//
|
||||
// pictureBox
|
||||
//
|
||||
this.pictureBox.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.pictureBox.Location = new System.Drawing.Point(0, 0);
|
||||
this.pictureBox.Name = "pictureBox";
|
||||
this.pictureBox.Size = new System.Drawing.Size(901, 768);
|
||||
this.pictureBox.TabIndex = 1;
|
||||
this.pictureBox.TabStop = false;
|
||||
//
|
||||
// groupBoxMaps
|
||||
//
|
||||
this.groupBoxMaps.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.groupBoxMaps.Controls.Add(this.ButtonDeleteMap);
|
||||
this.groupBoxMaps.Controls.Add(this.listBoxMaps);
|
||||
this.groupBoxMaps.Controls.Add(this.ButtonAddMap);
|
||||
this.groupBoxMaps.Controls.Add(this.textBoxNewMapName);
|
||||
this.groupBoxMaps.Controls.Add(this.ComboBoxSelectorMap);
|
||||
this.groupBoxMaps.Location = new System.Drawing.Point(907, 26);
|
||||
this.groupBoxMaps.Name = "groupBoxMaps";
|
||||
this.groupBoxMaps.Size = new System.Drawing.Size(232, 318);
|
||||
this.groupBoxMaps.TabIndex = 11;
|
||||
this.groupBoxMaps.TabStop = false;
|
||||
this.groupBoxMaps.Text = "Карты";
|
||||
//
|
||||
// ButtonDeleteMap
|
||||
//
|
||||
this.ButtonDeleteMap.Location = new System.Drawing.Point(6, 272);
|
||||
this.ButtonDeleteMap.Name = "ButtonDeleteMap";
|
||||
this.ButtonDeleteMap.Size = new System.Drawing.Size(220, 40);
|
||||
this.ButtonDeleteMap.TabIndex = 4;
|
||||
this.ButtonDeleteMap.Text = "Удалить карту";
|
||||
this.ButtonDeleteMap.UseVisualStyleBackColor = true;
|
||||
this.ButtonDeleteMap.Click += new System.EventHandler(this.ButtonDeleteMap_Click);
|
||||
//
|
||||
// listBoxMaps
|
||||
//
|
||||
this.listBoxMaps.FormattingEnabled = true;
|
||||
this.listBoxMaps.ItemHeight = 20;
|
||||
this.listBoxMaps.Location = new System.Drawing.Point(6, 153);
|
||||
this.listBoxMaps.Name = "listBoxMaps";
|
||||
this.listBoxMaps.Size = new System.Drawing.Size(220, 104);
|
||||
this.listBoxMaps.TabIndex = 3;
|
||||
this.listBoxMaps.SelectedIndexChanged += new System.EventHandler(this.listBoxMaps_SelectedIndexChanged);
|
||||
//
|
||||
// ButtonAddMap
|
||||
//
|
||||
this.ButtonAddMap.Location = new System.Drawing.Point(6, 93);
|
||||
this.ButtonAddMap.Name = "ButtonAddMap";
|
||||
this.ButtonAddMap.Size = new System.Drawing.Size(220, 40);
|
||||
this.ButtonAddMap.TabIndex = 2;
|
||||
this.ButtonAddMap.Text = "Добавить карту";
|
||||
this.ButtonAddMap.UseVisualStyleBackColor = true;
|
||||
this.ButtonAddMap.Click += new System.EventHandler(this.ButtonAddMap_Click);
|
||||
//
|
||||
// textBoxNewMapName
|
||||
//
|
||||
this.textBoxNewMapName.Location = new System.Drawing.Point(6, 26);
|
||||
this.textBoxNewMapName.Name = "textBoxNewMapName";
|
||||
this.textBoxNewMapName.Size = new System.Drawing.Size(220, 27);
|
||||
this.textBoxNewMapName.TabIndex = 0;
|
||||
//
|
||||
// FormMapWithSetBoats
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 20F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(1151, 768);
|
||||
this.Controls.Add(this.groupBoxMaps);
|
||||
this.Controls.Add(this.pictureBox);
|
||||
this.Controls.Add(this.groupBoxInstruments);
|
||||
this.Name = "FormMapWithSetBoats";
|
||||
this.Text = "Карта с набором элементов";
|
||||
this.groupBoxInstruments.ResumeLayout(false);
|
||||
this.groupBoxInstruments.PerformLayout();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBox)).EndInit();
|
||||
this.groupBoxMaps.ResumeLayout(false);
|
||||
this.groupBoxMaps.PerformLayout();
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private GroupBox groupBoxInstruments;
|
||||
private MaskedTextBox maskedTextBoxPosition;
|
||||
private Button ButtonShowOnMap;
|
||||
private Button ButtonShowStorage;
|
||||
private Button ButtonRemoveBoat;
|
||||
private Button ButtonAddBoat;
|
||||
private ComboBox ComboBoxSelectorMap;
|
||||
private PictureBox pictureBox;
|
||||
private Button ButtonDown;
|
||||
private Button ButtonRight;
|
||||
private Button ButtonLeft;
|
||||
private Button ButtonUp;
|
||||
private GroupBox groupBoxMaps;
|
||||
private Button ButtonDeleteMap;
|
||||
private ListBox listBoxMaps;
|
||||
private Button ButtonAddMap;
|
||||
private TextBox textBoxNewMapName;
|
||||
}
|
||||
}
|
259
Boats/Boats/FormMapWithSetBoats.cs
Normal file
259
Boats/Boats/FormMapWithSetBoats.cs
Normal file
@ -0,0 +1,259 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Boats
|
||||
{
|
||||
public partial class FormMapWithSetBoats : Form
|
||||
{
|
||||
/// <summary>
|
||||
/// Словарь для выпадающего списка
|
||||
/// </summary>
|
||||
private readonly Dictionary<string, AbstractMap> _mapsDict = new()
|
||||
{
|
||||
{ "Простая карта", new SimpleMap() },
|
||||
{ "Линии карта", new LineMap() },
|
||||
{ "Океан карта", new OceanMap() },
|
||||
};
|
||||
/// <summary>
|
||||
/// Объект от коллекции карт
|
||||
/// </summary>
|
||||
private readonly MapsCollection _mapsCollection;
|
||||
/// <summary>
|
||||
/// Объект от класса карты с набором объектов
|
||||
/// </summary>
|
||||
private MapWithSetBoatsGeneric<DrawingObjectBoat, AbstractMap> _mapBoatsCollectionGeneric;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
public FormMapWithSetBoats()
|
||||
{
|
||||
InitializeComponent();
|
||||
_mapsCollection = new MapsCollection(pictureBox.Width, pictureBox.Height);
|
||||
ComboBoxSelectorMap.Items.Clear();
|
||||
foreach (var elem in _mapsDict)
|
||||
{
|
||||
ComboBoxSelectorMap.Items.Add(elem.Key);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Заполнение listBoxMaps
|
||||
/// </summary>
|
||||
private void ReloadMaps()
|
||||
{
|
||||
int index = listBoxMaps.SelectedIndex;
|
||||
listBoxMaps.Items.Clear();
|
||||
for (int i = 0; i < _mapsCollection.Keys.Count; i++)
|
||||
{
|
||||
listBoxMaps.Items.Add(_mapsCollection.Keys[i]);
|
||||
}
|
||||
if (listBoxMaps.Items.Count > 0 && (index == -1 || index >= listBoxMaps.Items.Count))
|
||||
{
|
||||
listBoxMaps.SelectedIndex = 0;
|
||||
}
|
||||
else if (listBoxMaps.Items.Count > 0 && index > -1 && index < listBoxMaps.Items.Count)
|
||||
{
|
||||
listBoxMaps.SelectedIndex = index;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Выбор карты
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ComboBoxSelectorMap_SelectedIndexChanged(object sender, EventArgs e)
|
||||
{
|
||||
AbstractMap map = null;
|
||||
switch (ComboBoxSelectorMap.Text)
|
||||
{
|
||||
case "Простая карта":
|
||||
map = new SimpleMap();
|
||||
break;
|
||||
case "Линии карта":
|
||||
map = new LineMap();
|
||||
break;
|
||||
case "Океан карта":
|
||||
map = new OceanMap();
|
||||
break;
|
||||
}
|
||||
if (map != null)
|
||||
{
|
||||
_mapBoatsCollectionGeneric = new MapWithSetBoatsGeneric<DrawingObjectBoat, AbstractMap>(
|
||||
pictureBox.Width, pictureBox.Height, map);
|
||||
}
|
||||
else
|
||||
{
|
||||
_mapBoatsCollectionGeneric = null;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Добавление объекта
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonAddBoat_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (listBoxMaps.SelectedIndex == -1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
FormBoat form = new();
|
||||
if (form.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
DrawingObjectBoat boat = new(form.SelectedBoat);
|
||||
if (_mapsCollection[listBoxMaps.SelectedItem?.ToString() ?? string.Empty] + boat != -1)
|
||||
{
|
||||
MessageBox.Show("Объект добавлен");
|
||||
pictureBox.Image = _mapsCollection[listBoxMaps.SelectedItem?.ToString() ?? string.Empty].ShowSet();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Не удалось добавить объект");
|
||||
}
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Удаление объекта
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonRemoveBoat_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (listBoxMaps.SelectedIndex == -1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (string.IsNullOrEmpty(maskedTextBoxPosition.Text))
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (MessageBox.Show("Удалить объект?", "Удаление",
|
||||
MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int pos = Convert.ToInt32(maskedTextBoxPosition.Text);
|
||||
pos -= 1;
|
||||
if (_mapsCollection[listBoxMaps.SelectedItem?.ToString() ?? string.Empty] - pos != null)
|
||||
{
|
||||
MessageBox.Show("Объект удален");
|
||||
pictureBox.Image = _mapsCollection[listBoxMaps.SelectedItem?.ToString() ?? string.Empty].ShowSet();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Не удалось удалить объект");
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Вывод набора
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonShowStorage_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (listBoxMaps.SelectedIndex == -1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
pictureBox.Image = _mapsCollection[listBoxMaps.SelectedItem?.ToString() ?? string.Empty].ShowSet();
|
||||
}
|
||||
/// <summary>
|
||||
/// Вывод карты
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonShowOnMap_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (listBoxMaps.SelectedIndex == -1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
pictureBox.Image = _mapsCollection[listBoxMaps.SelectedItem?.ToString() ?? string.Empty].ShowOnMap();
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (listBoxMaps.SelectedIndex == -1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
//получаем имя кнопки
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
Direction dir = Direction.None;
|
||||
switch (name)
|
||||
{
|
||||
case "ButtonUp":
|
||||
dir = Direction.Up;
|
||||
break;
|
||||
case "ButtonDown":
|
||||
dir = Direction.Down;
|
||||
break;
|
||||
case "ButtonLeft":
|
||||
dir = Direction.Left;
|
||||
break;
|
||||
case "ButtonRight":
|
||||
dir = Direction.Right;
|
||||
break;
|
||||
}
|
||||
pictureBox.Image =
|
||||
_mapsCollection[listBoxMaps.SelectedItem?.ToString() ?? string.Empty].MoveObject(dir);
|
||||
}
|
||||
/// <summary>
|
||||
/// Добавление карты
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonAddMap_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (ComboBoxSelectorMap.SelectedIndex == -1 || string.IsNullOrEmpty(textBoxNewMapName.Text))
|
||||
{
|
||||
MessageBox.Show("Не все данные заполнены", "Ошибка", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
return;
|
||||
}
|
||||
if (!_mapsDict.ContainsKey(ComboBoxSelectorMap.Text))
|
||||
{
|
||||
MessageBox.Show("Нет такой карты", "Ошибка", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
return;
|
||||
}
|
||||
_mapsCollection.AddMap(textBoxNewMapName.Text, _mapsDict[ComboBoxSelectorMap.Text]);
|
||||
ReloadMaps();
|
||||
}
|
||||
/// <summary>
|
||||
/// Удаление карты
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonDeleteMap_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (listBoxMaps.SelectedIndex == -1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (MessageBox.Show($"Удалить карту {listBoxMaps.SelectedItem}?", "Удаление",
|
||||
MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.Yes)
|
||||
{
|
||||
_mapsCollection.DelMap(listBoxMaps.SelectedItem?.ToString() ?? string.Empty);
|
||||
ReloadMaps();
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Выбор карты
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void listBoxMaps_SelectedIndexChanged(object sender, EventArgs e)
|
||||
{
|
||||
pictureBox.Image = _mapsCollection[listBoxMaps.SelectedItem?.ToString() ?? string.Empty].ShowSet();
|
||||
}
|
||||
}
|
||||
}
|
60
Boats/Boats/FormMapWithSetBoats.resx
Normal file
60
Boats/Boats/FormMapWithSetBoats.resx
Normal file
@ -0,0 +1,60 @@
|
||||
<root>
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
42
Boats/Boats/IDrawingObject.cs
Normal file
42
Boats/Boats/IDrawingObject.cs
Normal file
@ -0,0 +1,42 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Boats
|
||||
{
|
||||
/// <summary>
|
||||
/// Интерфейс для работы с объектом, прорисовываемым на форме
|
||||
/// </summary>
|
||||
internal interface IDrawingObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Шаг перемещения объекта
|
||||
/// </summary>
|
||||
public float Step { get; }
|
||||
/// <summary>
|
||||
/// Установка позиции объекта
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина полотна</param>
|
||||
/// <param name="height">Высота полотна</param>
|
||||
void SetObject(int x, int y, int width, int height);
|
||||
/// <summary>
|
||||
/// Изменение направления пермещения объекта
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
void MoveObject(Direction direction);
|
||||
/// <summary>
|
||||
/// Отрисовка объекта
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
void DrawingObject(Graphics g);
|
||||
/// <summary>
|
||||
/// Получение текущей позиции объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
(float Left, float Top, float Right, float Bottom) GetCurrentPosition();
|
||||
}
|
||||
}
|
92
Boats/Boats/LineMap.cs
Normal file
92
Boats/Boats/LineMap.cs
Normal file
@ -0,0 +1,92 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Boats
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс линейной карты
|
||||
/// </summary>
|
||||
internal class LineMap : AbstractMap
|
||||
{
|
||||
/// <summary>
|
||||
/// Цвет участка закрытого
|
||||
/// </summary>
|
||||
private readonly Brush barrierColor = new SolidBrush(Color.White);
|
||||
/// <summary>
|
||||
/// Цвет участка открытого
|
||||
/// </summary>
|
||||
private readonly Brush roadColor = new SolidBrush(Color.Black);
|
||||
/// <summary>
|
||||
/// Метод для отрисовки закрытого участка карты
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
/// <param name="i"></param>
|
||||
/// <param name="j"></param>
|
||||
protected override void DrawBarrierPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.FillRectangle(barrierColor, i * _size_x, j * _size_y, _size_x, _size_y);
|
||||
}
|
||||
/// <summary>
|
||||
/// Метод для отрисовки открытого участка карты
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
/// <param name="i"></param>
|
||||
/// <param name="j"></param>
|
||||
protected override void DrawWaterPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.FillRectangle(roadColor, i * _size_x, j * _size_y, _size_x, _size_y);
|
||||
}
|
||||
/// <summary>
|
||||
/// Метод генерации карты
|
||||
/// </summary>
|
||||
protected override void GenerateMap()
|
||||
{
|
||||
_map = new int[100, 100];
|
||||
_size_x = (float)_width / _map.GetLength(0);
|
||||
_size_y = (float)_height / _map.GetLength(1);
|
||||
|
||||
for (int i = 0; i < _map.GetLength(0); ++i)
|
||||
{
|
||||
for (int j = 0; j < _map.GetLength(1); ++j)
|
||||
{
|
||||
_map[i, j] = _freeWater;
|
||||
}
|
||||
}
|
||||
// Будем рисовать линии
|
||||
// из непроходимых блоков
|
||||
int counter = 0;
|
||||
while (counter < 20)
|
||||
{
|
||||
int x = _random.Next(0, 100);
|
||||
int y = _random.Next(0, 100);
|
||||
|
||||
int lineLength = 5;
|
||||
|
||||
if (_map[x, y] == _freeWater)
|
||||
{
|
||||
int d = 0;
|
||||
if (Convert.ToBoolean(_random.Next(0, 2)))
|
||||
{
|
||||
while (y + d < _map.GetLength(0) && d < lineLength * 2)
|
||||
{
|
||||
_map[x, y + d] = _barrier;
|
||||
d++;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
while (x + d < _map.GetLength(1) && d < lineLength)
|
||||
{
|
||||
_map[x + d, y] = _barrier;
|
||||
d++;
|
||||
}
|
||||
}
|
||||
counter++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
243
Boats/Boats/MapWithSetBoatsGeneric.cs
Normal file
243
Boats/Boats/MapWithSetBoatsGeneric.cs
Normal file
@ -0,0 +1,243 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Boats
|
||||
{
|
||||
/// <summary>
|
||||
/// Карта с набром объектов
|
||||
/// </summary>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
/// <typeparam name="U"></typeparam>
|
||||
internal class MapWithSetBoatsGeneric<T, U>
|
||||
where T : class, IDrawingObject
|
||||
where U : AbstractMap
|
||||
{
|
||||
/// <summary>
|
||||
/// Ширина окна отрисовки
|
||||
/// </summary>
|
||||
private readonly int _pictureWidth;
|
||||
/// <summary>
|
||||
/// Высота окна отрисовки
|
||||
/// </summary>
|
||||
private readonly int _pictureHeight;
|
||||
/// <summary>
|
||||
/// Размер занимаемого объектом места (ширина)
|
||||
/// </summary>
|
||||
private readonly int _placeSizeWidth = 130;
|
||||
/// <summary>
|
||||
/// Размер занимаемого объектом места (высота)
|
||||
/// </summary>
|
||||
private readonly int _placeSizeHeight = 80;
|
||||
/// <summary>
|
||||
/// Набор объектов
|
||||
/// </summary>
|
||||
private readonly SetBoatsGeneric<T> _setBoats;
|
||||
/// <summary>
|
||||
/// Карта
|
||||
/// </summary>
|
||||
private readonly U _map;
|
||||
/// <summary>
|
||||
/// Массив точек установки лодок в гавани
|
||||
/// </summary>
|
||||
private Point[]? _placesPoints;
|
||||
private readonly int _placesCount = 18;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="picWidth"></param>
|
||||
/// <param name="picHeight"></param>
|
||||
/// <param name="map"></param>
|
||||
public MapWithSetBoatsGeneric(int picWidth, int picHeight, U map)
|
||||
{
|
||||
int width = picWidth / _placeSizeWidth;
|
||||
int height = picHeight / _placeSizeHeight;
|
||||
_setBoats = new SetBoatsGeneric<T>(_placesCount);
|
||||
_pictureWidth = picWidth;
|
||||
_pictureHeight = picHeight;
|
||||
_map = map;
|
||||
_placesPoints = null;
|
||||
}
|
||||
/// <summary>
|
||||
/// Перегрузка оператора сложения
|
||||
/// </summary>
|
||||
/// <param name="map"></param>
|
||||
/// <param name="boat"></param>
|
||||
/// <returns>Возвращает позицию объекта в массиве или
|
||||
/// -1, если установить объект не удплось</returns>
|
||||
public static int operator +(MapWithSetBoatsGeneric<T, U> map, T boat)
|
||||
{
|
||||
return map._setBoats.Insert(boat);
|
||||
}
|
||||
/// <summary>
|
||||
/// Перегрузка оператора вычитания
|
||||
/// </summary>
|
||||
/// <param name="map"></param>
|
||||
/// <param name="position"></param>
|
||||
/// <returns>Возвращает удаляемый объект или
|
||||
/// null, если удалить не удалось</returns>
|
||||
public static T operator -(MapWithSetBoatsGeneric<T, U> map, int position)
|
||||
{
|
||||
return map._setBoats.Remove(position);
|
||||
}
|
||||
/// <summary>
|
||||
/// Вывод всего набора объектов
|
||||
/// </summary>
|
||||
/// <returns>Возвращает Bitmap с гаванью и лодками</returns>
|
||||
public Bitmap ShowSet()
|
||||
{
|
||||
Bitmap bmp = new(_pictureWidth, _pictureHeight);
|
||||
Graphics g = Graphics.FromImage(bmp);
|
||||
DrawBackground(g);
|
||||
DrawBoats(g);
|
||||
return bmp;
|
||||
}
|
||||
/// <summary>
|
||||
/// Просмотр объекта на карте
|
||||
/// </summary>
|
||||
/// <returns>Возвращает Bitmap с картой и объектом на ней</returns>
|
||||
public Bitmap ShowOnMap()
|
||||
{
|
||||
Shaking();
|
||||
foreach (var boat in _setBoats.GetBoats())
|
||||
{
|
||||
return _map.CreateMap(_pictureWidth, _pictureHeight, boat);
|
||||
}
|
||||
return new(_pictureWidth, _pictureHeight);
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение объекта по карте
|
||||
/// </summary>
|
||||
/// <param name="direction"></param>
|
||||
/// <returns>Возвращает Bitmap с картой и перемещенным объектом на ней</returns>
|
||||
public Bitmap MoveObject(Direction direction)
|
||||
{
|
||||
if (_map != null)
|
||||
{
|
||||
return _map.MoveObject(direction);
|
||||
}
|
||||
return new(_pictureWidth, _pictureHeight);
|
||||
}
|
||||
/// <summary>
|
||||
/// "Взбалтываем" набор, чтобы все элементы оказались в начале
|
||||
/// </summary>
|
||||
private void Shaking()
|
||||
{
|
||||
int j = _setBoats.Count - 1;
|
||||
for (int i = 0; i < _setBoats.Count; i++)
|
||||
{
|
||||
if (_setBoats[i] == null)
|
||||
{
|
||||
for (; j > i; j--)
|
||||
{
|
||||
var boat = _setBoats[j];
|
||||
if (boat != null)
|
||||
{
|
||||
_setBoats.Insert(boat, i);
|
||||
_setBoats.Remove(j);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (j <= i)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Метод отрисовки фона
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
private void DrawBackground(Graphics g)
|
||||
{
|
||||
bool pointsInit = false;
|
||||
// если массив точек null, то рисуем фон первый раз
|
||||
// инициализируем массив для его заполнения
|
||||
if (_placesPoints == null)
|
||||
{
|
||||
_placesPoints = new Point[_placesCount];
|
||||
pointsInit = true;
|
||||
}
|
||||
// рисуем фон
|
||||
g.FillRectangle(Brushes.Aqua, 0, 0, _pictureWidth * _placeSizeWidth,
|
||||
_pictureHeight * _placeSizeHeight);
|
||||
|
||||
// рисуем основной пирс
|
||||
g.FillRectangle(Brushes.Gray, 0, 0, _placeSizeWidth * 5 / 4, _placeSizeHeight * 3 / 2);
|
||||
g.FillRectangle(Brushes.Gray, _pictureWidth - _placeSizeWidth * 5 / 4, 0,
|
||||
_placeSizeWidth * 5 / 4, _placeSizeHeight * 3 / 2);
|
||||
|
||||
g.FillRectangle(Brushes.Gray, 0, _placeSizeHeight * 3 / 2,
|
||||
_placeSizeWidth * 1 / 4, _pictureHeight - _placeSizeHeight * 3 / 2);
|
||||
g.FillRectangle(Brushes.Gray, _pictureWidth - _placeSizeWidth * 1 / 4, _placeSizeHeight * 3 / 2,
|
||||
_placeSizeWidth * 1 / 4, _pictureHeight - _placeSizeHeight * 3 / 2);
|
||||
|
||||
g.FillRectangle(Brushes.Gray, 0, 0, _pictureWidth, _placeSizeHeight * 1 / 2);
|
||||
|
||||
// рисуем плавучие пирсы
|
||||
// горизонтальные
|
||||
int w = _placeSizeWidth;
|
||||
int h = _placeSizeHeight;
|
||||
int x = w * 1 / 4;
|
||||
int y = h * 5 / 2;
|
||||
int pirsSize = h * 1 / 6;
|
||||
int i = 0;
|
||||
while (y + h + pirsSize < _pictureHeight)
|
||||
{
|
||||
g.FillRectangle(Brushes.Brown, x, y, w, pirsSize);
|
||||
g.FillRectangle(Brushes.Brown, _pictureWidth - x - w, y, w, pirsSize);
|
||||
if (pointsInit)
|
||||
{
|
||||
_placesPoints[11 + i] = new Point(x + 5, y - _placeSizeHeight + 5);
|
||||
_placesPoints[6 - i] = new Point(_pictureWidth - x - w + 5, y - _placeSizeHeight + 5);
|
||||
}
|
||||
y += h + pirsSize;
|
||||
i++;
|
||||
}
|
||||
if (pointsInit)
|
||||
{
|
||||
_placesPoints[11 + i] = new Point(x + 5, y - _placeSizeHeight + 5);
|
||||
_placesPoints[6 - i] = new Point(_pictureWidth - x - w + 5, y - _placeSizeHeight + 5);
|
||||
}
|
||||
|
||||
// вертикальные
|
||||
x = _placeSizeWidth * 5 / 4 + w;
|
||||
y = _placeSizeHeight * 1 / 2;
|
||||
h = _placeSizeHeight;
|
||||
i = 0;
|
||||
while (x + w + pirsSize < _pictureWidth - _placeSizeWidth * 5 / 4)
|
||||
{
|
||||
g.FillRectangle(Brushes.Brown, x, y, pirsSize, h);
|
||||
if (pointsInit)
|
||||
{
|
||||
_placesPoints[10 - i] = new Point(x - w + 5, y + 5);
|
||||
}
|
||||
x += w + pirsSize;
|
||||
i++;
|
||||
}
|
||||
if (pointsInit)
|
||||
{
|
||||
_placesPoints[10 - i] = new Point(x - w + 5, y + 5);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Метод отрисовки лодок
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
private void DrawBoats(Graphics g)
|
||||
{
|
||||
int i = 0;
|
||||
foreach (var boat in _setBoats.GetBoats())
|
||||
{
|
||||
// Установка позиции
|
||||
boat.SetObject(_placesPoints[i].X, _placesPoints[i].Y,
|
||||
_pictureWidth, _pictureHeight);
|
||||
boat.DrawingObject(g);
|
||||
i++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
83
Boats/Boats/MapsCollection.cs
Normal file
83
Boats/Boats/MapsCollection.cs
Normal file
@ -0,0 +1,83 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Boats
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс для хранения коллекции карт
|
||||
/// </summary>
|
||||
internal class MapsCollection
|
||||
{
|
||||
/// <summary>
|
||||
/// Словарь (хранилище) с картами
|
||||
/// </summary>
|
||||
readonly Dictionary<string, MapWithSetBoatsGeneric<DrawingObjectBoat, AbstractMap>> _mapStorages;
|
||||
/// <summary>
|
||||
/// Возвращение списка названий карт
|
||||
/// </summary>
|
||||
public List<string> Keys => _mapStorages.Keys.ToList();
|
||||
/// <summary>
|
||||
/// Ширина окна отрисовки
|
||||
/// </summary>
|
||||
private readonly int _pictureWidth;
|
||||
/// <summary>
|
||||
/// Высота окна отрисовки
|
||||
/// </summary>
|
||||
private readonly int _pictureHeight;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="pictureWidth"></param>
|
||||
/// <param name="pictureHeight"></param>
|
||||
public MapsCollection(int pictureWidth, int pictureHeight)
|
||||
{
|
||||
_mapStorages = new Dictionary<string, MapWithSetBoatsGeneric<DrawingObjectBoat, AbstractMap>>();
|
||||
_pictureWidth = pictureWidth;
|
||||
_pictureHeight = pictureHeight;
|
||||
}
|
||||
/// <summary>
|
||||
/// Добавление карты
|
||||
/// </summary>
|
||||
/// <param name="name">Название карты</param>
|
||||
/// <param name="map">Карта</param>
|
||||
public void AddMap(string name, AbstractMap map)
|
||||
{
|
||||
// Добавление карты
|
||||
MapWithSetBoatsGeneric<DrawingObjectBoat, AbstractMap> newMap = new(_pictureWidth, _pictureHeight, map);
|
||||
_mapStorages.Add(name, newMap);
|
||||
}
|
||||
/// <summary>
|
||||
/// Удаление карты
|
||||
/// </summary>
|
||||
/// <param name="name">Название карты</param>
|
||||
public void DelMap(string name)
|
||||
{
|
||||
// Удаление карты
|
||||
if (!_mapStorages.ContainsKey(name))
|
||||
{
|
||||
return;
|
||||
}
|
||||
_mapStorages.Remove(name);
|
||||
}
|
||||
/// <summary>
|
||||
/// Доступ к гавани
|
||||
/// </summary>
|
||||
/// <param name="ind"></param>
|
||||
/// <returns></returns>
|
||||
public MapWithSetBoatsGeneric<DrawingObjectBoat, AbstractMap> this[string index]
|
||||
{
|
||||
get
|
||||
{
|
||||
// Получение объекта
|
||||
if (_mapStorages.ContainsKey(index))
|
||||
{
|
||||
return _mapStorages[index];
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
90
Boats/Boats/OceanMap.cs
Normal file
90
Boats/Boats/OceanMap.cs
Normal file
@ -0,0 +1,90 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Boats
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс океанической карты
|
||||
/// </summary>
|
||||
internal class OceanMap : AbstractMap
|
||||
{
|
||||
/// <summary>
|
||||
/// Количество мин воруг центральной мины
|
||||
/// </summary>
|
||||
private readonly int minesAroundCount = 6;
|
||||
/// <summary>
|
||||
/// Количество центральных мин
|
||||
/// </summary>
|
||||
private readonly int circlesCount = 12;
|
||||
/// <summary>
|
||||
/// Цвет участка закрытого
|
||||
/// </summary>
|
||||
private readonly Brush mineColor = Brushes.Silver;
|
||||
/// <summary>
|
||||
/// Цвет участка открытого
|
||||
/// </summary>
|
||||
private readonly Brush openColor = Brushes.Aqua;
|
||||
/// <summary>
|
||||
/// Метод для отрисовки закрытого участка карты
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
/// <param name="i"></param>
|
||||
/// <param name="j"></param>
|
||||
protected override void DrawBarrierPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.FillRectangle(openColor, i * _size_x, j * _size_y, _size_x, _size_y);
|
||||
g.FillEllipse(mineColor, i * _size_x, j * _size_y, _size_x, _size_y);
|
||||
g.FillEllipse(Brushes.Black, i * _size_x + _size_x * 0.25f, j * _size_y + _size_y * 0.25f, _size_x * 0.5f, _size_y * 0.5f);
|
||||
g.FillEllipse(Brushes.Red, i * _size_x + _size_x * 0.375f, j * _size_y + _size_y * 0.375f, _size_x * 0.25f, _size_y * 0.25f);
|
||||
}
|
||||
/// <summary>
|
||||
/// Метод для отрисовки открытого участка карты
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
/// <param name="i"></param>
|
||||
/// <param name="j"></param>
|
||||
protected override void DrawWaterPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.FillRectangle(openColor, i * _size_x, j * _size_y, _size_x, _size_y);
|
||||
}
|
||||
/// <summary>
|
||||
/// Метод генерации карты
|
||||
/// </summary>
|
||||
protected override void GenerateMap()
|
||||
{
|
||||
_map = new int[100, 100];
|
||||
_size_x = (float)_width / _map.GetLength(0);
|
||||
_size_y = (float)_height / _map.GetLength(1);
|
||||
int counter = 0;
|
||||
for (int i = 0; i < _map.GetLength(0); ++i)
|
||||
{
|
||||
for (int j = 0; j < _map.GetLength(1); ++j)
|
||||
{
|
||||
_map[i, j] = _freeWater;
|
||||
}
|
||||
}
|
||||
// Отрисовка "мин"
|
||||
double radius = Math.Min(_size_x, _size_y);
|
||||
while (counter < circlesCount)
|
||||
{
|
||||
int x = _random.Next(0, 99);
|
||||
int y = _random.Next(0, 99);
|
||||
_map[y, x] = _barrier;
|
||||
for (int i = 0; i < minesAroundCount; i++)
|
||||
{
|
||||
int row = (int)Math.Ceiling(radius * Math.Sin(Math.PI * 2 / minesAroundCount * i)) + y;
|
||||
int col = (int)Math.Ceiling(radius * Math.Cos(Math.PI * 2 / minesAroundCount * i)) + x;
|
||||
|
||||
if (row > -1 && col > -1 && row < _map.GetLength(0) && col < _map.GetLength(1))
|
||||
{
|
||||
_map[row, col] = _barrier;
|
||||
}
|
||||
}
|
||||
counter++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -11,7 +11,7 @@ namespace Boats
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new FormBoat());
|
||||
Application.Run(new FormMapWithSetBoats());
|
||||
}
|
||||
}
|
||||
}
|
115
Boats/Boats/SetBoatsGeneric.cs
Normal file
115
Boats/Boats/SetBoatsGeneric.cs
Normal file
@ -0,0 +1,115 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Boats
|
||||
{
|
||||
/// <summary>
|
||||
/// Параметризованный набор объектов
|
||||
/// </summary>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
internal class SetBoatsGeneric<T>
|
||||
where T : class
|
||||
{
|
||||
/// <summary>
|
||||
/// Массив объектов, которые храним
|
||||
/// </summary>
|
||||
private readonly List<T> _places;
|
||||
/// <summary>
|
||||
/// Количество объектов в массиве
|
||||
/// </summary>
|
||||
public int Count => _places.Count;
|
||||
/// <summary>
|
||||
/// Максимальное количество элементов в списке
|
||||
/// </summary>
|
||||
private readonly int _maxCount;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="count"></param>
|
||||
public SetBoatsGeneric(int count)
|
||||
{
|
||||
_places = new List<T>();
|
||||
_maxCount = count;
|
||||
}
|
||||
/// <summary>
|
||||
/// Добавление объекта в набор
|
||||
/// </summary>
|
||||
/// <param name="boat">Добавляемая лодка</param>
|
||||
/// <returns></returns>
|
||||
public int Insert(T boat)
|
||||
{
|
||||
// Проверка на _maxCount
|
||||
if (Count == _maxCount)
|
||||
return -1;
|
||||
// Вставка в начало набора
|
||||
return Insert(boat, 0);
|
||||
}
|
||||
/// <summary>
|
||||
/// Добавление объекта в набор на конкретную позицию
|
||||
/// </summary>
|
||||
/// <param name="boat">Добавляемая лодка</param>
|
||||
/// <param name="position">Позиция</param>
|
||||
/// <returns></returns>
|
||||
public int Insert(T boat, int position)
|
||||
{
|
||||
// Проверка позиции
|
||||
if (position < 0 || position >= _maxCount - 1)
|
||||
return -1;
|
||||
_places.Insert(position, boat);
|
||||
return position;
|
||||
}
|
||||
/// <summary>
|
||||
/// Удаление объекта из набора с конкретной позиции
|
||||
/// </summary>
|
||||
/// <param name="position"></param>
|
||||
/// <returns>Возвращает удаляемый объект или null, если не удалось удалить</returns>
|
||||
public T Remove(int position)
|
||||
{
|
||||
// Проверка позиции
|
||||
if (Count == 0 || position < 0 || position >= _maxCount)
|
||||
return null;
|
||||
T boat = _places[position];
|
||||
_places[position] = null;
|
||||
return boat;
|
||||
}
|
||||
public T this[int position]
|
||||
{
|
||||
get
|
||||
{
|
||||
// Проверка позиции
|
||||
if (position < 0 || position >= Count)
|
||||
return null;
|
||||
return _places[position];
|
||||
}
|
||||
set
|
||||
{
|
||||
// Проверка позиции
|
||||
if (position < 0 || position >= Count)
|
||||
return;
|
||||
// Вставка по позиции
|
||||
_places[position] = value;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Проход по набору до первого пустого
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public IEnumerable<T> GetBoats()
|
||||
{
|
||||
foreach (var boat in _places)
|
||||
{
|
||||
if (boat != null)
|
||||
{
|
||||
yield return boat;
|
||||
}
|
||||
else
|
||||
{
|
||||
yield break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
70
Boats/Boats/SimpleMap.cs
Normal file
70
Boats/Boats/SimpleMap.cs
Normal file
@ -0,0 +1,70 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Boats
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс стандартной карты
|
||||
/// </summary>
|
||||
internal class SimpleMap : AbstractMap
|
||||
{
|
||||
/// <summary>
|
||||
/// Цвет участка закрытого
|
||||
/// </summary>
|
||||
private readonly Brush barrierColor = new SolidBrush(Color.Black);
|
||||
/// <summary>
|
||||
/// Цвет участка открытого
|
||||
/// </summary>
|
||||
private readonly Brush roadColor = new SolidBrush(Color.Gray);
|
||||
/// <summary>
|
||||
/// Метод для отрисовки закрытого участка карты
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
/// <param name="i"></param>
|
||||
/// <param name="j"></param>
|
||||
protected override void DrawBarrierPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.FillRectangle(barrierColor, i * _size_x, j * _size_y, _size_x, _size_y);
|
||||
}
|
||||
/// <summary>
|
||||
/// Метод для отрисовки открытого участка карты
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
/// <param name="i"></param>
|
||||
/// <param name="j"></param>
|
||||
protected override void DrawWaterPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.FillRectangle(roadColor, i * _size_x, j * _size_y, _size_x, _size_y);
|
||||
}
|
||||
/// <summary>
|
||||
/// Метод генерации карты
|
||||
/// </summary>
|
||||
protected override void GenerateMap()
|
||||
{
|
||||
_map = new int[100, 100];
|
||||
_size_x = (float)_width / _map.GetLength(0);
|
||||
_size_y = (float)_height / _map.GetLength(1);
|
||||
int counter = 0;
|
||||
for (int i = 0; i < _map.GetLength(0); ++i)
|
||||
{
|
||||
for (int j = 0; j < _map.GetLength(1); ++j)
|
||||
{
|
||||
_map[i, j] = _freeWater;
|
||||
}
|
||||
}
|
||||
while (counter < 50)
|
||||
{
|
||||
int x = _random.Next(0, 100);
|
||||
int y = _random.Next(0, 100);
|
||||
if (_map[x, y] == _freeWater)
|
||||
{
|
||||
_map[x, y] = _barrier;
|
||||
counter++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user