Вторая лабораторная. Изменения
This commit is contained in:
parent
b2e5bc9cf0
commit
74bd09ed74
@ -31,13 +31,35 @@ namespace AircraftCarrier
|
|||||||
}
|
}
|
||||||
public Bitmap MoveObject(Direction direction)
|
public Bitmap MoveObject(Direction direction)
|
||||||
{
|
{
|
||||||
// TODO проверка, что объект может переместится в требуемом направлении
|
|
||||||
if (true)
|
if (true)
|
||||||
{
|
{
|
||||||
_drawingObjectWarship.MoveObject(direction);
|
_drawingObjectWarship.MoveObject(direction);
|
||||||
}
|
}
|
||||||
|
(float Left, float Right, float Top, float Bottom) = _drawingObjectWarship.GetCurrentPosition();
|
||||||
|
|
||||||
|
if (Check(Left, Right, Top, Bottom) != 0)
|
||||||
|
{
|
||||||
|
_drawingObjectWarship.MoveObject(GetOpositDirection(direction));
|
||||||
|
}
|
||||||
return DrawMapWithObject();
|
return DrawMapWithObject();
|
||||||
}
|
}
|
||||||
|
private Direction GetOpositDirection(Direction dir)
|
||||||
|
{
|
||||||
|
switch (dir)
|
||||||
|
{
|
||||||
|
case Direction.None:
|
||||||
|
return Direction.None;
|
||||||
|
case Direction.Up:
|
||||||
|
return Direction.Down;
|
||||||
|
case Direction.Down:
|
||||||
|
return Direction.Up;
|
||||||
|
case Direction.Left:
|
||||||
|
return Direction.Right;
|
||||||
|
case Direction.Right:
|
||||||
|
return Direction.Left;
|
||||||
|
}
|
||||||
|
return Direction.None;
|
||||||
|
}
|
||||||
private bool SetObjectOnMap()
|
private bool SetObjectOnMap()
|
||||||
{
|
{
|
||||||
if (_drawingObjectWarship == null || _map == null)
|
if (_drawingObjectWarship == null || _map == null)
|
||||||
@ -47,9 +69,55 @@ namespace AircraftCarrier
|
|||||||
int x = _random.Next(0, 10);
|
int x = _random.Next(0, 10);
|
||||||
int y = _random.Next(0, 10);
|
int y = _random.Next(0, 10);
|
||||||
_drawingObjectWarship.SetObject(x, y, _width, _height);
|
_drawingObjectWarship.SetObject(x, y, _width, _height);
|
||||||
// TODO првоерка, что объект не "накладывается" на закрытые участки
|
(float Left, float Right, float Top, float Bottom) = _drawingObjectWarship.GetCurrentPosition();
|
||||||
|
float nowX = Left;
|
||||||
|
float nowY = Right;
|
||||||
|
float lenX = Top - Left;
|
||||||
|
float lenY = Bottom - Right;
|
||||||
|
while (Check(nowX, nowY, nowX + lenX, nowY + lenY) != 2)
|
||||||
|
{
|
||||||
|
int result;
|
||||||
|
do
|
||||||
|
{
|
||||||
|
result = Check(nowX, nowY, nowX + lenX, nowY + lenY);
|
||||||
|
if (result == 0)
|
||||||
|
{
|
||||||
|
_drawingObjectWarship.SetObject((int)nowX, (int)nowY, _width, _height);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
nowX += _size_x;
|
||||||
|
}
|
||||||
|
} while (result != 2);
|
||||||
|
nowX = x;
|
||||||
|
nowY += _size_y;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private int Check(float Left, float Right, float Top, float Bottom)
|
||||||
|
{
|
||||||
|
int startX = (int)(Left / _size_x);
|
||||||
|
int startY = (int)(Right / _size_y);
|
||||||
|
int endX = (int)(Top / _size_x);
|
||||||
|
int endY = (int)(Bottom / _size_y);
|
||||||
|
if (startX < 0 || startY < 0 || endX >= _map.GetLength(0) || endY >= _map.GetLength(0))
|
||||||
|
{
|
||||||
|
return 2;
|
||||||
|
}
|
||||||
|
for (int i = startX; i <= endX; i++)
|
||||||
|
{
|
||||||
|
for (int j = startY; j <= endY; j++)
|
||||||
|
{
|
||||||
|
if (_map[i, j] == _barrier)
|
||||||
|
{
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
private Bitmap DrawMapWithObject()
|
private Bitmap DrawMapWithObject()
|
||||||
{
|
{
|
||||||
Bitmap bmp = new(_width, _height);
|
Bitmap bmp = new(_width, _height);
|
||||||
|
@ -28,7 +28,7 @@ namespace AircraftCarrier
|
|||||||
}
|
}
|
||||||
public void DrawningObject(Graphics g)
|
public void DrawningObject(Graphics g)
|
||||||
{
|
{
|
||||||
// TODO
|
_ship.DrawTransport(g);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -38,7 +38,7 @@ namespace AircraftCarrier
|
|||||||
Brush br = new SolidBrush(Ship?.BodyColor ?? Color.White);
|
Brush br = new SolidBrush(Ship?.BodyColor ?? Color.White);
|
||||||
if (planeWarship.BodyKit)
|
if (planeWarship.BodyKit)
|
||||||
{
|
{
|
||||||
// броня носовой части корабля
|
// броня корабля
|
||||||
PointF pointShipArmor1 = new PointF(_startPosX + 167, _startPosY + 25);
|
PointF pointShipArmor1 = new PointF(_startPosX + 167, _startPosY + 25);
|
||||||
PointF pointShipArmor2 = new PointF(_startPosX + 237, _startPosY + 40);
|
PointF pointShipArmor2 = new PointF(_startPosX + 237, _startPosY + 40);
|
||||||
PointF pointShipArmor3 = new PointF(_startPosX + 167, _startPosY + 75);
|
PointF pointShipArmor3 = new PointF(_startPosX + 167, _startPosY + 75);
|
||||||
@ -51,8 +51,19 @@ namespace AircraftCarrier
|
|||||||
g.DrawPolygon(pen, PointsShipArmor);
|
g.DrawPolygon(pen, PointsShipArmor);
|
||||||
g.DrawEllipse(pen, _startPosX + 224, _startPosY + 37, 20, 20);
|
g.DrawEllipse(pen, _startPosX + 224, _startPosY + 37, 20, 20);
|
||||||
g.FillEllipse(br, _startPosX + 224, _startPosY + 37, 20, 20);
|
g.FillEllipse(br, _startPosX + 224, _startPosY + 37, 20, 20);
|
||||||
|
// торпеда
|
||||||
|
g.DrawRectangle(pen, _startPosX + 30, _startPosY + 8, 105, 15);
|
||||||
|
g.FillRectangle(br, _startPosX + 30, _startPosY + 8, 105, 15);
|
||||||
|
g.DrawEllipse(pen, _startPosX + 130, _startPosY + 5, 35, 20);
|
||||||
|
g.FillEllipse(br, _startPosX + 130, _startPosY + 5, 35, 20);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
_startPosX += 22;
|
||||||
|
_startPosY += 25;
|
||||||
|
base.DrawTransport(g);
|
||||||
|
_startPosX -= 22;
|
||||||
|
_startPosY -= 25;
|
||||||
|
|
||||||
if (planeWarship.RunWay)
|
if (planeWarship.RunWay)
|
||||||
{
|
{
|
||||||
//взлетная полоса
|
//взлетная полоса
|
||||||
@ -65,12 +76,6 @@ namespace AircraftCarrier
|
|||||||
g.FillRectangle(brYellow, _startPosX + 132, _startPosY + 87, 25, 5);
|
g.FillRectangle(brYellow, _startPosX + 132, _startPosY + 87, 25, 5);
|
||||||
}
|
}
|
||||||
|
|
||||||
_startPosX += 22;
|
|
||||||
_startPosY += 25;
|
|
||||||
base.DrawTransport(g);
|
|
||||||
_startPosX -= 22;
|
|
||||||
_startPosY -= 25;
|
|
||||||
|
|
||||||
if (planeWarship.СontrolPlace)
|
if (planeWarship.СontrolPlace)
|
||||||
{
|
{
|
||||||
g.FillEllipse(dopBrush, _startPosX + 127, _startPosY + 30, 10, 10);
|
g.FillEllipse(dopBrush, _startPosX + 127, _startPosY + 30, 10, 10);
|
||||||
|
@ -191,8 +191,7 @@ namespace AircraftCarrier
|
|||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public (float Left, float Right, float Top, float Bottom) GetCurrentPosition()
|
public (float Left, float Right, float Top, float Bottom) GetCurrentPosition()
|
||||||
{
|
{
|
||||||
return (_startPosX, _startPosY, _startPosX + _shipWidth, _startPosY +
|
return (_startPosX, _startPosY, _startPosX + _shipWidth, _startPosY + _shipHeight);
|
||||||
_shipHeight);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -26,7 +26,7 @@ namespace AircraftCarrier
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Шаг перемещения корабля
|
/// Шаг перемещения корабля
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public float Step => Speed * 5000 / Weight;
|
public float Step => Speed * 100 / Weight;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Инициализация полей объекта-класса корабля
|
/// Инициализация полей объекта-класса корабля
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -38,7 +38,7 @@ namespace AircraftCarrier
|
|||||||
{
|
{
|
||||||
Random rnd = new Random();
|
Random rnd = new Random();
|
||||||
Speed = speed <= 0 ? rnd.Next(50, 100) : speed;
|
Speed = speed <= 0 ? rnd.Next(50, 100) : speed;
|
||||||
Weight = weight <= 0 ? rnd.Next(20000, 30000) : weight;
|
Weight = weight <= 0 ? rnd.Next(40, 70) : weight;
|
||||||
BodyColor = bodyColor;
|
BodyColor = bodyColor;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
7
Warship/Warship/FormMap.Designer.cs
generated
7
Warship/Warship/FormMap.Designer.cs
generated
@ -144,6 +144,7 @@
|
|||||||
//
|
//
|
||||||
// buttonCreateModif
|
// buttonCreateModif
|
||||||
//
|
//
|
||||||
|
this.buttonCreateModif.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||||
this.buttonCreateModif.Location = new System.Drawing.Point(107, 382);
|
this.buttonCreateModif.Location = new System.Drawing.Point(107, 382);
|
||||||
this.buttonCreateModif.Name = "buttonCreateModif";
|
this.buttonCreateModif.Name = "buttonCreateModif";
|
||||||
this.buttonCreateModif.Size = new System.Drawing.Size(130, 23);
|
this.buttonCreateModif.Size = new System.Drawing.Size(130, 23);
|
||||||
@ -157,11 +158,13 @@
|
|||||||
this.comboBoxSelectorMap.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
|
this.comboBoxSelectorMap.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
|
||||||
this.comboBoxSelectorMap.FormattingEnabled = true;
|
this.comboBoxSelectorMap.FormattingEnabled = true;
|
||||||
this.comboBoxSelectorMap.Items.AddRange(new object[] {
|
this.comboBoxSelectorMap.Items.AddRange(new object[] {
|
||||||
"Простая карта"});
|
"Простая карта",
|
||||||
|
"Морская карта"});
|
||||||
this.comboBoxSelectorMap.Location = new System.Drawing.Point(8, 8);
|
this.comboBoxSelectorMap.Location = new System.Drawing.Point(8, 8);
|
||||||
this.comboBoxSelectorMap.Name = "comboBoxSelectorMap";
|
this.comboBoxSelectorMap.Name = "comboBoxSelectorMap";
|
||||||
this.comboBoxSelectorMap.Size = new System.Drawing.Size(121, 23);
|
this.comboBoxSelectorMap.Size = new System.Drawing.Size(121, 23);
|
||||||
this.comboBoxSelectorMap.TabIndex = 8;
|
this.comboBoxSelectorMap.TabIndex = 8;
|
||||||
|
this.comboBoxSelectorMap.SelectedIndexChanged += new System.EventHandler(this.ComboBoxSelectorMap_SelectedIndexChanged);
|
||||||
//
|
//
|
||||||
// FormMap
|
// FormMap
|
||||||
//
|
//
|
||||||
@ -178,7 +181,7 @@
|
|||||||
this.Controls.Add(this.buttonCreate);
|
this.Controls.Add(this.buttonCreate);
|
||||||
this.Controls.Add(this.pictureBoxShip);
|
this.Controls.Add(this.pictureBoxShip);
|
||||||
this.Name = "FormMap";
|
this.Name = "FormMap";
|
||||||
this.Text = "FormMap";
|
this.Text = "Карта";
|
||||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxShip)).EndInit();
|
((System.ComponentModel.ISupportInitialize)(this.pictureBoxShip)).EndInit();
|
||||||
this.statusStrip1.ResumeLayout(false);
|
this.statusStrip1.ResumeLayout(false);
|
||||||
this.statusStrip1.PerformLayout();
|
this.statusStrip1.PerformLayout();
|
||||||
|
@ -3,6 +3,7 @@ using System.Collections.Generic;
|
|||||||
using System.ComponentModel;
|
using System.ComponentModel;
|
||||||
using System.Data;
|
using System.Data;
|
||||||
using System.Drawing;
|
using System.Drawing;
|
||||||
|
using System.Drawing.Drawing2D;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
@ -38,7 +39,7 @@ namespace AircraftCarrier
|
|||||||
private void ButtonCreate_Click(object sender, EventArgs e)
|
private void ButtonCreate_Click(object sender, EventArgs e)
|
||||||
{
|
{
|
||||||
Random rnd = new();
|
Random rnd = new();
|
||||||
var ship = new DrawingWarship(rnd.Next(100, 300), rnd.Next(1000, 2000),
|
var ship = new DrawingWarship(rnd.Next(1000, 2000), rnd.Next(15000, 20000),
|
||||||
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)));
|
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)));
|
||||||
SetData(ship);
|
SetData(ship);
|
||||||
}
|
}
|
||||||
@ -77,7 +78,7 @@ namespace AircraftCarrier
|
|||||||
private void ButtonCreateModif_Click(object sender, EventArgs e)
|
private void ButtonCreateModif_Click(object sender, EventArgs e)
|
||||||
{
|
{
|
||||||
Random rnd = new();
|
Random rnd = new();
|
||||||
var ship = new DrawingPlaneWarship(rnd.Next(100, 300), rnd.Next(1000, 2000),
|
var ship = new DrawingPlaneWarship(rnd.Next(1000, 2000), rnd.Next(15000, 20000),
|
||||||
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
|
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
|
||||||
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
|
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
|
||||||
Convert.ToBoolean(rnd.Next(0, 2)), Convert.ToBoolean(rnd.Next(0, 2)), Convert.ToBoolean(rnd.Next(0, 2)));
|
Convert.ToBoolean(rnd.Next(0, 2)), Convert.ToBoolean(rnd.Next(0, 2)), Convert.ToBoolean(rnd.Next(0, 2)));
|
||||||
@ -95,8 +96,10 @@ namespace AircraftCarrier
|
|||||||
case "Простая карта":
|
case "Простая карта":
|
||||||
_abstractMap = new SimpleMap();
|
_abstractMap = new SimpleMap();
|
||||||
break;
|
break;
|
||||||
|
case "Морская карта":
|
||||||
|
_abstractMap = new SeaMap();
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
1
Warship/Warship/FormShip.Designer.cs
generated
1
Warship/Warship/FormShip.Designer.cs
generated
@ -144,6 +144,7 @@
|
|||||||
//
|
//
|
||||||
// buttonCreateModif
|
// buttonCreateModif
|
||||||
//
|
//
|
||||||
|
this.buttonCreateModif.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||||
this.buttonCreateModif.Location = new System.Drawing.Point(107, 382);
|
this.buttonCreateModif.Location = new System.Drawing.Point(107, 382);
|
||||||
this.buttonCreateModif.Name = "buttonCreateModif";
|
this.buttonCreateModif.Name = "buttonCreateModif";
|
||||||
this.buttonCreateModif.Size = new System.Drawing.Size(130, 23);
|
this.buttonCreateModif.Size = new System.Drawing.Size(130, 23);
|
||||||
|
@ -36,7 +36,7 @@ namespace AircraftCarrier
|
|||||||
private void ButtonCreate_Click(object sender, EventArgs e)
|
private void ButtonCreate_Click(object sender, EventArgs e)
|
||||||
{
|
{
|
||||||
Random rnd = new();
|
Random rnd = new();
|
||||||
_ship = new DrawingWarship(rnd.Next(50, 100), rnd.Next(20000, 30000),
|
_ship = new DrawingWarship(rnd.Next(1000, 3000), rnd.Next(10000, 20000),
|
||||||
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)));
|
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)));
|
||||||
Setdata();
|
Setdata();
|
||||||
Draw();
|
Draw();
|
||||||
@ -76,7 +76,7 @@ namespace AircraftCarrier
|
|||||||
private void ButtonCreateModif_Click(object sender, EventArgs e)
|
private void ButtonCreateModif_Click(object sender, EventArgs e)
|
||||||
{
|
{
|
||||||
Random rnd = new();
|
Random rnd = new();
|
||||||
_ship = new DrawingPlaneWarship(rnd.Next(50, 100), rnd.Next(20000, 30000),
|
_ship = new DrawingPlaneWarship(rnd.Next(1000, 3000), rnd.Next(10000, 20000),
|
||||||
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
|
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
|
||||||
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0,256)),
|
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0,256)),
|
||||||
Convert.ToBoolean(rnd.Next(0, 2)), Convert.ToBoolean(rnd.Next(0,2)), Convert.ToBoolean(rnd.Next(0, 2)));
|
Convert.ToBoolean(rnd.Next(0, 2)), Convert.ToBoolean(rnd.Next(0,2)), Convert.ToBoolean(rnd.Next(0, 2)));
|
||||||
|
58
Warship/Warship/SeaMap.cs
Normal file
58
Warship/Warship/SeaMap.cs
Normal file
@ -0,0 +1,58 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace AircraftCarrier
|
||||||
|
{
|
||||||
|
internal class SeaMap : AbstractMap
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Цвет участка закрытого
|
||||||
|
/// </summary>
|
||||||
|
private readonly Brush barrierColor = new SolidBrush(Color.Red);
|
||||||
|
/// <summary>
|
||||||
|
/// Цвет участка открытого
|
||||||
|
/// </summary>
|
||||||
|
private readonly Brush roadColor = new SolidBrush(Color.Aqua);
|
||||||
|
protected override void DrawBarrierPart(Graphics g, int i, int j)
|
||||||
|
{
|
||||||
|
g.FillRectangle(barrierColor, i * _size_x, j * _size_y, _size_x, _size_y);
|
||||||
|
}
|
||||||
|
protected override void DrawRoadPart(Graphics g, int i, int j)
|
||||||
|
{
|
||||||
|
g.FillRectangle(roadColor, i * _size_x, j * _size_y, _size_x, _size_y);
|
||||||
|
}
|
||||||
|
protected override void GenerateMap()
|
||||||
|
{
|
||||||
|
_map = new int[100, 105];
|
||||||
|
_size_x = (float)_width / _map.GetLength(0);
|
||||||
|
_size_y = (float)_height / _map.GetLength(1);
|
||||||
|
int counter = 0;
|
||||||
|
for (int i = 0; i < _map.GetLength(0); ++i)
|
||||||
|
{
|
||||||
|
for (int j = 0; j < _map.GetLength(1); ++j)
|
||||||
|
{
|
||||||
|
_map[i, j] = _freeRoad;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
while (counter < 10)
|
||||||
|
{
|
||||||
|
int x = _random.Next(5, 95);
|
||||||
|
int y = _random.Next(5, 95);
|
||||||
|
if (_map[x, y] == _freeRoad)
|
||||||
|
{
|
||||||
|
_map[x, y] = _barrier;
|
||||||
|
_map[x - 1, y] = _barrier;
|
||||||
|
_map[x + 1, y] = _barrier;
|
||||||
|
_map[x, y - 1] = _barrier;
|
||||||
|
_map[x, y + 1] = _barrier;
|
||||||
|
counter++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -21,17 +21,15 @@ namespace AircraftCarrier
|
|||||||
private readonly Brush roadColor = new SolidBrush(Color.Gray);
|
private readonly Brush roadColor = new SolidBrush(Color.Gray);
|
||||||
protected override void DrawBarrierPart(Graphics g, int i, int j)
|
protected override void DrawBarrierPart(Graphics g, int i, int j)
|
||||||
{
|
{
|
||||||
g.FillRectangle(barrierColor, i * _size_x, j * _size_y, i * (_size_x +
|
g.FillRectangle(barrierColor, i * _size_x, j * _size_y, _size_x, _size_y);
|
||||||
1), j * (_size_y + 1));
|
|
||||||
}
|
}
|
||||||
protected override void DrawRoadPart(Graphics g, int i, int j)
|
protected override void DrawRoadPart(Graphics g, int i, int j)
|
||||||
{
|
{
|
||||||
g.FillRectangle(roadColor, i * _size_x, j * _size_y, i * (_size_x +
|
g.FillRectangle(roadColor, i * _size_x, j * _size_y, _size_x, _size_y);
|
||||||
1), j * (_size_y + 1));
|
|
||||||
}
|
}
|
||||||
protected override void GenerateMap()
|
protected override void GenerateMap()
|
||||||
{
|
{
|
||||||
_map = new int[100, 100];
|
_map = new int[100, 105];
|
||||||
_size_x = (float)_width / _map.GetLength(0);
|
_size_x = (float)_width / _map.GetLength(0);
|
||||||
_size_y = (float)_height / _map.GetLength(1);
|
_size_y = (float)_height / _map.GetLength(1);
|
||||||
int counter = 0;
|
int counter = 0;
|
||||||
|
Loading…
x
Reference in New Issue
Block a user