diff --git a/Warship/Warship/AbstractMap.cs b/Warship/Warship/AbstractMap.cs index b6a9911..beceb56 100644 --- a/Warship/Warship/AbstractMap.cs +++ b/Warship/Warship/AbstractMap.cs @@ -31,13 +31,35 @@ namespace AircraftCarrier } public Bitmap MoveObject(Direction direction) { - // TODO проверка, что объект может переместится в требуемом направлении - if (true) + if (true) { _drawingObjectWarship.MoveObject(direction); } + (float Left, float Right, float Top, float Bottom) = _drawingObjectWarship.GetCurrentPosition(); + + if (Check(Left, Right, Top, Bottom) != 0) + { + _drawingObjectWarship.MoveObject(GetOpositDirection(direction)); + } return DrawMapWithObject(); } + private Direction GetOpositDirection(Direction dir) + { + switch (dir) + { + case Direction.None: + return Direction.None; + case Direction.Up: + return Direction.Down; + case Direction.Down: + return Direction.Up; + case Direction.Left: + return Direction.Right; + case Direction.Right: + return Direction.Left; + } + return Direction.None; + } private bool SetObjectOnMap() { if (_drawingObjectWarship == null || _map == null) @@ -47,8 +69,54 @@ namespace AircraftCarrier int x = _random.Next(0, 10); int y = _random.Next(0, 10); _drawingObjectWarship.SetObject(x, y, _width, _height); - // TODO првоерка, что объект не "накладывается" на закрытые участки - return true; + (float Left, float Right, float Top, float Bottom) = _drawingObjectWarship.GetCurrentPosition(); + float nowX = Left; + float nowY = Right; + float lenX = Top - Left; + float lenY = Bottom - Right; + while (Check(nowX, nowY, nowX + lenX, nowY + lenY) != 2) + { + int result; + do + { + result = Check(nowX, nowY, nowX + lenX, nowY + lenY); + if (result == 0) + { + _drawingObjectWarship.SetObject((int)nowX, (int)nowY, _width, _height); + return true; + } + else + { + nowX += _size_x; + } + } while (result != 2); + nowX = x; + nowY += _size_y; + } + return false; + } + + private int Check(float Left, float Right, float Top, float Bottom) + { + int startX = (int)(Left / _size_x); + int startY = (int)(Right / _size_y); + int endX = (int)(Top / _size_x); + int endY = (int)(Bottom / _size_y); + if (startX < 0 || startY < 0 || endX >= _map.GetLength(0) || endY >= _map.GetLength(0)) + { + return 2; + } + for (int i = startX; i <= endX; i++) + { + for (int j = startY; j <= endY; j++) + { + if (_map[i, j] == _barrier) + { + return 1; + } + } + } + return 0; } private Bitmap DrawMapWithObject() { diff --git a/Warship/Warship/DrawingObjectWarship.cs b/Warship/Warship/DrawingObjectWarship.cs index 439f636..97987dd 100644 --- a/Warship/Warship/DrawingObjectWarship.cs +++ b/Warship/Warship/DrawingObjectWarship.cs @@ -28,7 +28,7 @@ namespace AircraftCarrier } public void DrawningObject(Graphics g) { - // TODO + _ship.DrawTransport(g); } } } diff --git a/Warship/Warship/DrawingPlaneWarship.cs b/Warship/Warship/DrawingPlaneWarship.cs index 6d71221..facf69f 100644 --- a/Warship/Warship/DrawingPlaneWarship.cs +++ b/Warship/Warship/DrawingPlaneWarship.cs @@ -38,7 +38,7 @@ namespace AircraftCarrier Brush br = new SolidBrush(Ship?.BodyColor ?? Color.White); if (planeWarship.BodyKit) { - // броня носовой части корабля + // броня корабля PointF pointShipArmor1 = new PointF(_startPosX + 167, _startPosY + 25); PointF pointShipArmor2 = new PointF(_startPosX + 237, _startPosY + 40); PointF pointShipArmor3 = new PointF(_startPosX + 167, _startPosY + 75); @@ -50,19 +50,12 @@ namespace AircraftCarrier g.FillPolygon(br, PointsShipArmor); g.DrawPolygon(pen, PointsShipArmor); g.DrawEllipse(pen, _startPosX + 224, _startPosY + 37, 20, 20); - g.FillEllipse(br, _startPosX + 224, _startPosY + 37, 20, 20); - } - - if (planeWarship.RunWay) - { - //взлетная полоса - g.DrawRectangle(pen, _startPosX + 27, _startPosY + 75, 140, 25); - g.DrawRectangle(pen, _startPosX + 32, _startPosY + 87, 25, 5); - g.DrawRectangle(pen, _startPosX + 82, _startPosY + 87, 25, 5); - g.DrawRectangle(pen, _startPosX + 132, _startPosY + 87, 25, 5); - g.FillRectangle(brYellow, _startPosX + 32, _startPosY + 87, 25, 5); - g.FillRectangle(brYellow, _startPosX + 82, _startPosY + 87, 25, 5); - g.FillRectangle(brYellow, _startPosX + 132, _startPosY + 87, 25, 5); + g.FillEllipse(br, _startPosX + 224, _startPosY + 37, 20, 20); + // торпеда + g.DrawRectangle(pen, _startPosX + 30, _startPosY + 8, 105, 15); + g.FillRectangle(br, _startPosX + 30, _startPosY + 8, 105, 15); + g.DrawEllipse(pen, _startPosX + 130, _startPosY + 5, 35, 20); + g.FillEllipse(br, _startPosX + 130, _startPosY + 5, 35, 20); } _startPosX += 22; @@ -71,6 +64,18 @@ namespace AircraftCarrier _startPosX -= 22; _startPosY -= 25; + if (planeWarship.RunWay) + { + //взлетная полоса + g.DrawRectangle(pen, _startPosX + 27, _startPosY + 75, 140, 25); + g.DrawRectangle(pen, _startPosX + 32, _startPosY + 87, 25, 5); + g.DrawRectangle(pen, _startPosX + 82, _startPosY + 87, 25, 5); + g.DrawRectangle(pen, _startPosX + 132, _startPosY + 87, 25, 5); + g.FillRectangle(brYellow, _startPosX + 32, _startPosY + 87, 25, 5); + g.FillRectangle(brYellow, _startPosX + 82, _startPosY + 87, 25, 5); + g.FillRectangle(brYellow, _startPosX + 132, _startPosY + 87, 25, 5); + } + if (planeWarship.СontrolPlace) { g.FillEllipse(dopBrush, _startPosX + 127, _startPosY + 30, 10, 10); diff --git a/Warship/Warship/DrawingWarship.cs b/Warship/Warship/DrawingWarship.cs index ca377a2..501e047 100644 --- a/Warship/Warship/DrawingWarship.cs +++ b/Warship/Warship/DrawingWarship.cs @@ -191,8 +191,7 @@ namespace AircraftCarrier /// public (float Left, float Right, float Top, float Bottom) GetCurrentPosition() { - return (_startPosX, _startPosY, _startPosX + _shipWidth, _startPosY + - _shipHeight); + return (_startPosX, _startPosY, _startPosX + _shipWidth, _startPosY + _shipHeight); } } } diff --git a/Warship/Warship/EntityWarship.cs b/Warship/Warship/EntityWarship.cs index cc726d6..35da7f8 100644 --- a/Warship/Warship/EntityWarship.cs +++ b/Warship/Warship/EntityWarship.cs @@ -26,7 +26,7 @@ namespace AircraftCarrier /// /// Шаг перемещения корабля /// - public float Step => Speed * 5000 / Weight; + public float Step => Speed * 100 / Weight; /// /// Инициализация полей объекта-класса корабля /// @@ -38,7 +38,7 @@ namespace AircraftCarrier { Random rnd = new Random(); Speed = speed <= 0 ? rnd.Next(50, 100) : speed; - Weight = weight <= 0 ? rnd.Next(20000, 30000) : weight; + Weight = weight <= 0 ? rnd.Next(40, 70) : weight; BodyColor = bodyColor; } } diff --git a/Warship/Warship/FormMap.Designer.cs b/Warship/Warship/FormMap.Designer.cs index fc1df6a..b1a59fb 100644 --- a/Warship/Warship/FormMap.Designer.cs +++ b/Warship/Warship/FormMap.Designer.cs @@ -144,6 +144,7 @@ // // buttonCreateModif // + this.buttonCreateModif.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left))); this.buttonCreateModif.Location = new System.Drawing.Point(107, 382); this.buttonCreateModif.Name = "buttonCreateModif"; this.buttonCreateModif.Size = new System.Drawing.Size(130, 23); @@ -157,11 +158,13 @@ this.comboBoxSelectorMap.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList; this.comboBoxSelectorMap.FormattingEnabled = true; this.comboBoxSelectorMap.Items.AddRange(new object[] { - "Простая карта"}); + "Простая карта", + "Морская карта"}); this.comboBoxSelectorMap.Location = new System.Drawing.Point(8, 8); this.comboBoxSelectorMap.Name = "comboBoxSelectorMap"; this.comboBoxSelectorMap.Size = new System.Drawing.Size(121, 23); this.comboBoxSelectorMap.TabIndex = 8; + this.comboBoxSelectorMap.SelectedIndexChanged += new System.EventHandler(this.ComboBoxSelectorMap_SelectedIndexChanged); // // FormMap // @@ -178,7 +181,7 @@ this.Controls.Add(this.buttonCreate); this.Controls.Add(this.pictureBoxShip); this.Name = "FormMap"; - this.Text = "FormMap"; + this.Text = "Карта"; ((System.ComponentModel.ISupportInitialize)(this.pictureBoxShip)).EndInit(); this.statusStrip1.ResumeLayout(false); this.statusStrip1.PerformLayout(); diff --git a/Warship/Warship/FormMap.cs b/Warship/Warship/FormMap.cs index 1722865..529cef1 100644 --- a/Warship/Warship/FormMap.cs +++ b/Warship/Warship/FormMap.cs @@ -3,6 +3,7 @@ using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; +using System.Drawing.Drawing2D; using System.Linq; using System.Text; using System.Threading.Tasks; @@ -38,7 +39,7 @@ namespace AircraftCarrier private void ButtonCreate_Click(object sender, EventArgs e) { Random rnd = new(); - var ship = new DrawingWarship(rnd.Next(100, 300), rnd.Next(1000, 2000), + var ship = new DrawingWarship(rnd.Next(1000, 2000), rnd.Next(15000, 20000), Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256))); SetData(ship); } @@ -77,7 +78,7 @@ namespace AircraftCarrier private void ButtonCreateModif_Click(object sender, EventArgs e) { Random rnd = new(); - var ship = new DrawingPlaneWarship(rnd.Next(100, 300), rnd.Next(1000, 2000), + var ship = new DrawingPlaneWarship(rnd.Next(1000, 2000), rnd.Next(15000, 20000), Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)), Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)), Convert.ToBoolean(rnd.Next(0, 2)), Convert.ToBoolean(rnd.Next(0, 2)), Convert.ToBoolean(rnd.Next(0, 2))); @@ -95,8 +96,10 @@ namespace AircraftCarrier case "Простая карта": _abstractMap = new SimpleMap(); break; + case "Морская карта": + _abstractMap = new SeaMap(); + break; } } - } } diff --git a/Warship/Warship/FormShip.Designer.cs b/Warship/Warship/FormShip.Designer.cs index 07d3c4f..4f9054e 100644 --- a/Warship/Warship/FormShip.Designer.cs +++ b/Warship/Warship/FormShip.Designer.cs @@ -144,6 +144,7 @@ // // buttonCreateModif // + this.buttonCreateModif.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left))); this.buttonCreateModif.Location = new System.Drawing.Point(107, 382); this.buttonCreateModif.Name = "buttonCreateModif"; this.buttonCreateModif.Size = new System.Drawing.Size(130, 23); diff --git a/Warship/Warship/FormShip.cs b/Warship/Warship/FormShip.cs index 1e40c7d..7bba65f 100644 --- a/Warship/Warship/FormShip.cs +++ b/Warship/Warship/FormShip.cs @@ -36,7 +36,7 @@ namespace AircraftCarrier private void ButtonCreate_Click(object sender, EventArgs e) { Random rnd = new(); - _ship = new DrawingWarship(rnd.Next(50, 100), rnd.Next(20000, 30000), + _ship = new DrawingWarship(rnd.Next(1000, 3000), rnd.Next(10000, 20000), Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256))); Setdata(); Draw(); @@ -76,7 +76,7 @@ namespace AircraftCarrier private void ButtonCreateModif_Click(object sender, EventArgs e) { Random rnd = new(); - _ship = new DrawingPlaneWarship(rnd.Next(50, 100), rnd.Next(20000, 30000), + _ship = new DrawingPlaneWarship(rnd.Next(1000, 3000), rnd.Next(10000, 20000), Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)), Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0,256)), Convert.ToBoolean(rnd.Next(0, 2)), Convert.ToBoolean(rnd.Next(0,2)), Convert.ToBoolean(rnd.Next(0, 2))); diff --git a/Warship/Warship/SeaMap.cs b/Warship/Warship/SeaMap.cs new file mode 100644 index 0000000..66886a6 --- /dev/null +++ b/Warship/Warship/SeaMap.cs @@ -0,0 +1,58 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading; +using System.Threading.Tasks; + +namespace AircraftCarrier +{ + internal class SeaMap : AbstractMap + { + /// + /// Цвет участка закрытого + /// + private readonly Brush barrierColor = new SolidBrush(Color.Red); + /// + /// Цвет участка открытого + /// + private readonly Brush roadColor = new SolidBrush(Color.Aqua); + protected override void DrawBarrierPart(Graphics g, int i, int j) + { + g.FillRectangle(barrierColor, i * _size_x, j * _size_y, _size_x, _size_y); + } + protected override void DrawRoadPart(Graphics g, int i, int j) + { + g.FillRectangle(roadColor, i * _size_x, j * _size_y, _size_x, _size_y); + } + protected override void GenerateMap() + { + _map = new int[100, 105]; + _size_x = (float)_width / _map.GetLength(0); + _size_y = (float)_height / _map.GetLength(1); + int counter = 0; + for (int i = 0; i < _map.GetLength(0); ++i) + { + for (int j = 0; j < _map.GetLength(1); ++j) + { + _map[i, j] = _freeRoad; + } + } + + while (counter < 10) + { + int x = _random.Next(5, 95); + int y = _random.Next(5, 95); + if (_map[x, y] == _freeRoad) + { + _map[x, y] = _barrier; + _map[x - 1, y] = _barrier; + _map[x + 1, y] = _barrier; + _map[x, y - 1] = _barrier; + _map[x, y + 1] = _barrier; + counter++; + } + } + } + } +} diff --git a/Warship/Warship/SimpleMap.cs b/Warship/Warship/SimpleMap.cs index fc3dd29..bda7a7c 100644 --- a/Warship/Warship/SimpleMap.cs +++ b/Warship/Warship/SimpleMap.cs @@ -21,17 +21,15 @@ namespace AircraftCarrier private readonly Brush roadColor = new SolidBrush(Color.Gray); protected override void DrawBarrierPart(Graphics g, int i, int j) { - g.FillRectangle(barrierColor, i * _size_x, j * _size_y, i * (_size_x + - 1), j * (_size_y + 1)); + g.FillRectangle(barrierColor, i * _size_x, j * _size_y, _size_x, _size_y); } protected override void DrawRoadPart(Graphics g, int i, int j) { - g.FillRectangle(roadColor, i * _size_x, j * _size_y, i * (_size_x + - 1), j * (_size_y + 1)); + g.FillRectangle(roadColor, i * _size_x, j * _size_y, _size_x, _size_y); } protected override void GenerateMap() { - _map = new int[100, 100]; + _map = new int[100, 105]; _size_x = (float)_width / _map.GetLength(0); _size_y = (float)_height / _map.GetLength(1); int counter = 0;